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JohannesMP / EnableDiscordDevExperiments.md
Last active December 19, 2024 19:01 — forked from ExordiumX/betaenabler.js
Enabling Discord Dev Experiments on Discord for Windows (2022-02)

Enable Dev Experiments in Discord for Windows

image

This guide shows how to enable dev mode for the Discord desktop application running on Windows (as of February 2022).

This can be used to view beta experiments to try features currently in development that are included but hidden by default in Discord release builds.


Shader "Name" {
Properties {
_Name ("display name", Range (min, max)) = number
_Name ("display name", Float) = number
_Name ("display name", Int) = number
_Name ("display name", Color) = (number,number,number,number)
_Name ("display name", Vector) = (number,number,number,number)
@JohannesMP
JohannesMP / InspectorButtonsTest.cs
Created July 31, 2018 05:33 — forked from LotteMakesStuff/InspectorButtonsTest.cs
Code running pack! two property drawing scripts that make it super easy to trigger code via buttons in the inspector, and get feedback! [TestButton] draws you little buttons that call a method on your MonoBehaviour, and [ProgressBar] give you a great way to show feedback from long running methods. These are *super* helpful for things like proced…
using UnityEngine;
using System.Collections;
public class InspectorButtonsTest : MonoBehaviour
{
[TestButton("Generate world", "DoProcGen", isActiveInEditor = false)]
[TestButton("Clear world", "ClearWorld", 2, isActiveInEditor = false)]
[ProgressBar(hideWhenZero = true, label = "procGenFeedback")]
public float procgenProgress = -1;
@JohannesMP
JohannesMP / EditorCoroutineRunner.cs
Created July 31, 2018 05:32 — forked from LotteMakesStuff/EditorCoroutineRunner.cs
Run stuff in the editor with all the convenience of co-routines! Add a status UI super easily to see readouts what your long running code is actually doing! nice~ There is a short API demo at the top of the class. This is a prefect companion for my inspector buttons https://gist.github.com/LotteMakesStuff/dd785ff49b2a5048bb60333a6a125187
using UnityEngine;
using UnityEditor;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
public class EditorCoroutineRunner
{
[MenuItem("Window/Lotte's Coroutine Runner: Demo")]
@JohannesMP
JohannesMP / EditorExtensionMethods.cs
Created July 31, 2018 05:24 — forked from LotteMakesStuff/EditorExtensionMethods.cs
A reimplementation of the logic in the Unity Editor that draws an inspector for a component. We can use this to learn how unity actually draws the inspector. for more info see https://www.patreon.com/posts/16724128
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System.Reflection;
public static class EditorExtensionMethods
{
// Public reimplmentation of extention methods and helpers that are marked internal in UnityEditor.dll
@JohannesMP
JohannesMP / FlyCamera.cs
Last active February 17, 2023 14:10 — forked from RyanBreaker/FlyCamera.cs
Unity Script to give camera WASD + mouse control
using UnityEngine;
using System.Collections;
public class FlyCamera : MonoBehaviour
{
/*
Writen by Windexglow 11-13-10. Use it, edit it, steal it I don't care.
Converted to C# 27-02-13 - no credit wanted.
Reformatted and cleaned by Ryan Breaker 23-6-18
Added Right click for camera by JohannesMP 6-7-18
@JohannesMP
JohannesMP / dabblet.css
Created May 21, 2013 07:45 — forked from anonymous/dabblet.css
Untitled
* { font-family: Arial; margin: 0; padding: 0; }
.sidebar {
float:right;
height: 400px;
width: 50%;
background-color: orange;
padding: 10px;
}