- Kits - https://squad.gamepedia.com/Kit_Role_Selection
- Medic - ? Medic Bag, 7 field dressings - https://squad.gamepedia.com/First_Aid_Kit, https://squad.gamepedia.com/Field_Dressing
- Sapper/Scout - IED, Sandbags, Razor Fence - https://squad.gamepedia.com/IED
- Combat Engineer - Mines, C4, Fast Shovel
- Rifleman - Ammo Bag - https://squad.gamepedia.com/Ammo_bag
- Crewman - Required to operate heavy armor - https://squad.gamepedia.com/Crewman
- Squad Leader Kit - Required to place FOBs, HABs, Ammo Crates and other deployable assets. - https://squad.gamepedia.com/Squad_Leader
- Logistic System - https://squad.gamepedia.com/Logistic_System
- Capture bases, destroy vehicles, take down squads to bleed your opponent's tickets
- Place HABs and rally points to gain ground - Spawns are disabled (inactive) when 2 or more enemies are within a 30-meters radius of the Spawn Bunker.
- Games last 45mins but can usually go into overtime if it's a close draw.
- Threat Order - Takeout Tanks, Technicals, Solders, HABs and FOBs, then flags
- IED explosions are dummy T H I C C. by the clap of the ass cheeks, alerted the medics
- Invest in Offense over Defense - Super FOBs are easy to take down. Easy to construct and destruct deployables with shovel
- Avoid out of bounds travel - insta kill in choppers
- SL - Squad Leader - Places team wide markers of enemy locations and objectives. Press
G
to Communicate to other Squad Leaders - FTL - Fireteam Leader - Places FTL wide markers for SL to upgrade those markers to team wide enemy sighting markers.
- FOB - Forward Operating Base - 300m apart from other FOBs. - https://squad.gamepedia.com/Forward_Operating_Base
- HAB - Spawn Bunker with 30-second spawn rate - HESCO Accommodation Bunkers or Hideout - https://squad.gamepedia.com/Spawn_Bunker
- Rally point - spawn point for squad, requires 1 squad member with Squad Leader. Rally respawn cooldown time is 120 seconds - https://squad.gamepedia.com/Rally_point#Buddy_Rally
- SL - Squad Leader - Plan and Place spawns to gain ground, Order squad and fireteams to locations, Mark enemy's on the map, Allow squads to use vehicles
PageUp
, Relay plans to other Squad LeadersG
, Assign Fireteam Leaders, maybe shoot some bullets if you're feeling cute. - Riflemen - Clear the area, Supply ammo on the ground
- Anti-Tank - Shoot for engine or ammo container to takeout enemy vehicles quickly
- Sapper / IED Scout - Make dummy T H I C C IED trucks to blow up entire HABs or tanks, report contact with binoculars
- Medic - Clear the area, Heal the wounded, mend team to full health with med pack
- Crewman - Man the tanks, armor vehicles, includes sub machine gun
- Marksman -
- MUST resupply after respawn
- MUST load ammo and construction into logistical Trucks and armor vehicles after respawn from the main base. Goto one of the three ammo resupply stations at the main base
- MUST press
E
to turn on Vehicle
- SL FOB Setup Order - Get Logi truck within 30 meters then place FOB Radio, HAB, Ammo, Sandbags, Ladder, and Mortar. Create a Fireteam to resupply logi truck from the main base.
- SL and FTL press
T
to report enemy location - Promote active spotters and good sappers/scout to FTL to allow them to place FTL markers on the map for SL then to relay to the team map
- Each round starts with 350 tickets
- Capture bases, destroy vehicles, take down squads to bleed your opponent's tickets
- Use shovel to build, repair with left click or destroy with right click - https://squad.gamepedia.com/Entrenching_tool
- Treat the wounded with field dressing - https://steamcommunity.com/games/squad/announcements/detail/1604889672740231061
- Win the battle by managing Ticket, Ammo, Construction Costs.
- Better to leave an enemy broken vehicle than to have it blow up and respawn at their base
- Deaths are teleportations
- Ammo Costs and Construction Costs - https://squad.gamepedia.com/Deployables
- Mortar reload costs 90 ammo points - range 250-1250m - https://squad.gamepedia.com/Mortar
- Vehicle Ticket Costs - https://squad.gamepedia.com/Vehicles
- Life - 1
- Motorbike - 1
- Car - 5
- Transport - 5
- Logistical truck - 5
- Light armor, Technical truck - 5
- Armor - 10
- Tank - 15
- MUST be crewmen to operator heavy armor
- When a vehicle parks near a Repair Station it will begin to repair its health at the cost of construction points and resupply its ammo at the expense of ammo points. - https://squad.gamepedia.com/Repair_Station
- Vehicles can be repair halfway by Crewmen, Full repairs need a repair station either at a HAB or main base.
- To resupply light and heavy armor find a repair station or take the long trek to the main base to reload on ammo.
- SL Guide: Basics - https://www.youtube.com/watch?v=LHMVYzGPI_0
- SL Guide: Intermediate -https://youtu.be/SZrnCXr4wTw?t=1579
Double Tap to Auto Walk
Master Volume 40% Effect Volume 20-30% Out of Game Volume 0%
FOV - 120 open field, 90 city
Commander Map - Caps Lock
Local Map - Thumb Mouse 2
Local Voice - Thumb Mouse 2
Squad Voice - (Backtick) SL Voice -
G`
Medic Bag - 5
Crouch - X Run - Spacebar & Shift
Map Marker Scale - 1.2 Show Map Marker Fireteams Show Weapons in Deployment
-
Hesco - Dirt Boxes - https://en.wikipedia.org/wiki/Hesco_bastion
-
Sapper - Sapper's duties are devoted to tasks involving facilitating movement, defense and survival of allied forces and impeding those of enemies. - https://en.wikipedia.org/wiki/Sapper
-
In enfilade - exposed to enemy fire
-
In defilade - concealed from enemy fire
-
Bug: Menu mouse is crap. Allow arrow keys to navigate menu items like the server browsers
-
Bug: Sticky map on double click. Move cursor to the edge unstick.
-
Bug: Weapons do not shoot with low FPS - https://www.reddit.com/r/joinsquad/comments/4znspg/trigger_unresponsive_weapon_not_shooting/
-
Option: right click to zoom for all vehicles and personnel
-
UI: Move Compass bearings to the top of the screen
-
UI: Have build status on the shovel rather than the center point of the item - hard to see when building.
-
Feature: Expand map control to FTL and squad members
-
Notice: Only admins can spectate