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@JohnBrookes
Created April 22, 2013 10:03
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package
{
import away3d.cameras.Camera3D;
import away3d.containers.ObjectContainer3D;
import away3d.containers.Scene3D;
import away3d.containers.View3D;
import away3d.controllers.HoverController;
import away3d.core.partition.MeshNode;
//import away3d.core.base.CompactSubGeometry;
import away3d.core.pick.PickingColliderType;
import away3d.core.pick.PickingType;
import away3d.debug.AwayStats;
import away3d.entities.Mesh;
import away3d.events.AssetEvent;
import away3d.events.LoaderEvent;
import away3d.events.MouseEvent3D;
import away3d.library.AssetLibrary;
import away3d.lights.DirectionalLight;
import away3d.lights.shadowmaps.NearDirectionalShadowMapper;
import away3d.loaders.Loader3D;
import away3d.loaders.parsers.AWD2Parser;
import away3d.materials.ColorMaterial;
import away3d.materials.lightpickers.StaticLightPicker;
import away3d.materials.methods.EnvMapMethod;
import away3d.materials.methods.FilteredShadowMapMethod;
import away3d.materials.methods.NearShadowMapMethod;
import away3d.materials.TextureMaterial;
import away3d.primitives.CapsuleGeometry;
import away3d.primitives.CubeGeometry;
import away3d.primitives.PlaneGeometry;
import away3d.primitives.SphereGeometry;
import away3d.textures.BitmapCubeTexture;
//import away3d.textures.CubeReflectionTexture;
import away3d.tools.utils.Drag3D;
import away3d.utils.Cast;
import awayphysics.collision.dispatch.AWPCollisionObject;
import awayphysics.collision.dispatch.AWPGhostObject;
import awayphysics.collision.shapes.AWPBoxShape;
import awayphysics.collision.shapes.AWPCapsuleShape;
import awayphysics.collision.shapes.AWPCompoundShape;
import awayphysics.collision.shapes.AWPSphereShape;
import awayphysics.collision.shapes.AWPStaticPlaneShape;
import awayphysics.debug.AWPDebugDraw;
import awayphysics.dynamics.AWPDynamicsWorld;
import awayphysics.dynamics.AWPRigidBody;
import awayphysics.dynamics.constraintsolver.AWPGeneric6DofConstraint;
import awayphysics.dynamics.constraintsolver.AWPPoint2PointConstraint;
import awayphysics.math.AWPMath;
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.geom.Vector3D;
public class JBChainPickingTest extends Sprite
{
[Embed(source="chianLink.awd",mimeType="application/octet-stream")]
private var AWDAsset:Class;
// Environment map.
[Embed(source="../embeds/skybox/snow_positive_x.jpg")]
private var EnvPosX:Class;
[Embed(source="../embeds/skybox/snow_positive_y.jpg")]
private var EnvPosY:Class;
[Embed(source="../embeds/skybox/snow_positive_z.jpg")]
private var EnvPosZ:Class;
[Embed(source="../embeds/skybox/snow_negative_x.jpg")]
private var EnvNegX:Class;
[Embed(source="../embeds/skybox/snow_negative_y.jpg")]
private var EnvNegY:Class;
[Embed(source="../embeds/skybox/snow_negative_z.jpg")]
private var EnvNegZ:Class;
private var view:View3D;
private var scene:Scene3D;
private var camera:Camera3D;
//camera controls
private var move:Boolean = false;
private var lastPanAngle:Number;
private var lastTiltAngle:Number;
private var lastMouseX:Number;
private var lastMouseY:Number;
//lights
private var slp:StaticLightPicker;
private var dlight:DirectionalLight;
//
private var timeStep:Number = 1.0 / 60;
private var physics:AWPDynamicsWorld;
private var debugDraw:AWPDebugDraw;
private var camController:HoverController;
private var links:Array = [];
private var sphereShape:AWPSphereShape;
private var shadowMapMethod:NearShadowMapMethod;
private var dlight2:DirectionalLight;
private var slp2:StaticLightPicker;
private var shadowMapMethod2:NearShadowMapMethod;
private var cubeTexture:BitmapCubeTexture;
private var envMethod:EnvMapMethod;
//private var reflectionTexture:CubeReflectionTexture;
private var drag3D:Drag3D;
private var ready:Boolean;
private var mat:ColorMaterial;
private var sg:SphereGeometry;
private var body:AWPRigidBody;
private var pc:AWPPoint2PointConstraint;
//private var pc:AWPGeneric6DofConstraint;
private var currentDrag:Mesh;
private var mouseRb:AWPRigidBody;
private var d3d:Drag3D;
private const collsionGround : int = 1;
private const collsionLink : int = 2;
private const collsionMouse : int = 4;
private var debugPick:Mesh;
private var mat2:ColorMaterial;
private var debugPick2:Mesh;
private var p2pA:Mesh;
public function JBChainPickingTest()
{
if (stage)
init();
else
addEventListener(Event.ADDED_TO_STAGE, init);
}
private function init(e:Event = null):void
{
removeEventListener(Event.ADDED_TO_STAGE, init);
// entry point
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
init3D();
initLights();
initPhysics();
initLoader();
initListeners();
}
private function init3D():void
{
view = new View3D();
view.backgroundColor = 0x0;
view.antiAlias = 8;
scene = view.scene;
camera = view.camera;
//view.mousePicker = PickingType.RAYCAST_BEST_HIT;
addChild(view);
camController = new HoverController(camera, null, 0, 0, 3000);
camController.tiltAngle = 20;
camController.yFactor = 2;
camController.steps = 32
camController.minTiltAngle = 0
camController.maxTiltAngle = 50
camController.lookAtPosition = (new Vector3D(0, 400, 0));
camera.lens.far = 9000;
addChild(new AwayStats(view));
}
private function initLights():void
{
dlight = new DirectionalLight(1, -1, -1);
scene.addChild(dlight);
dlight.specular = 1;
dlight.ambient = 0.1;
dlight.diffuse = 0.4;
dlight.shadowMapper = new NearDirectionalShadowMapper(.8);
// slp = new StaticLightPicker([dlight]);
shadowMapMethod = new NearShadowMapMethod(new FilteredShadowMapMethod(dlight));
shadowMapMethod.epsilon = .0007;
dlight2 = new DirectionalLight(1, -1, 0);
scene.addChild(dlight2);
dlight2.specular = 1;
dlight2.ambient = 0.1;
dlight2.diffuse = 0.4;
dlight2.shadowMapper = new NearDirectionalShadowMapper(.8);
slp = new StaticLightPicker([dlight, dlight2]);
shadowMapMethod2 = new NearShadowMapMethod(new FilteredShadowMapMethod(dlight2));
shadowMapMethod2.epsilon = .0007;
cubeTexture = new BitmapCubeTexture(Cast.bitmapData(EnvPosX), Cast.bitmapData(EnvNegX), Cast.bitmapData(EnvPosY), Cast.bitmapData(EnvNegY), Cast.bitmapData(EnvPosZ), Cast.bitmapData(EnvNegZ));
envMethod = new EnvMapMethod(cubeTexture, 0.8);
}
private function initPhysics():void
{
physics = AWPDynamicsWorld.getInstance();
physics.initWithDbvtBroadphase();
//1 visual units equal to 0.01 bullet meters by default, this value is inversely with physics world scaling
// so 1cm = 1 away unit
physics.scaling = 1000;
debugDraw = new AWPDebugDraw(view, physics);
//debugDraw.debugMode = AWPDebugDraw.DBG_NoDebug;
//debugDraw.debugMode = AWPDebugDraw.DBG_DrawCollisionShapes;
debugDraw.debugMode = AWPDebugDraw.DBG_DrawConstraints | AWPDebugDraw.DBG_DrawConstraintLimits;
}
private function initLoader():void
{
Loader3D.enableParser(AWD2Parser);
AssetLibrary.loadData(new AWDAsset(), null, null, new AWD2Parser());
AssetLibrary.addEventListener(LoaderEvent.RESOURCE_COMPLETE, initObjects);
AssetLibrary.addEventListener(AssetEvent.ASSET_COMPLETE, assetComplete);
}
private function assetComplete(e:AssetEvent):void
{
if (e.asset is Mesh)
{
TextureMaterial(Mesh(e.asset).material).specular = 1;
TextureMaterial(Mesh(e.asset).material).addMethod(envMethod)
TextureMaterial(Mesh(e.asset).material).shadowMethod = shadowMapMethod;
Mesh(e.asset).material.lightPicker = slp;
}
}
private function initObjects(e:LoaderEvent):void
{
var sph:Mesh = new Mesh(new SphereGeometry(100, 0, 0), new ColorMaterial());
var groundshape:AWPStaticPlaneShape = new AWPStaticPlaneShape();
var groundCO:AWPRigidBody = new AWPRigidBody(groundshape, null,0);
//physics.addRigidBodyWithGroup(groundCO, collsionGround, collsionLink);
physics.addRigidBody(groundCO);
//groundCO.restitution = 0.5;
groundCO.friction = 1;
//groundCO.rollingFriction = 1;
var groundMat:ColorMaterial = new ColorMaterial();
groundMat.lightPicker = slp;
groundMat.shadowMethod = shadowMapMethod;
var ground:Mesh = new Mesh(new PlaneGeometry(8000, 8000), groundMat);
scene.addChild(ground);
var groundMat2:ColorMaterial = new ColorMaterial(0xcccccc, 0.4);
groundMat2.lightPicker = slp;
groundMat2.shadowMethod = shadowMapMethod2;
var ground2:Mesh = new Mesh(new PlaneGeometry(8000, 8000), groundMat2);
ground2.y = 1;
scene.addChild(ground2);
/*var cubeGeom:CubeGeometry = new CubeGeometry(8000, 8000, 8000);
var cubeMat:ColorMaterial = new ColorMaterial(0x0,0.1);
var cubeMesh:Mesh = new Mesh(cubeGeom, cubeMat);
cubeMesh.castsShadows = false;
scene.addChild(cubeMesh);
Mesh(cubeMesh).mouseEnabled = true;
Mesh(cubeMesh).addEventListener(MouseEvent3D.DOUBLE_CLICK, onMouseDb);*/
var linkMesh:Mesh = AssetLibrary.getAsset("polySurface3") as Mesh;
linkMesh.geometry.convertToSeparateBuffers();
for (var i:uint = 1; i < 2; i++)
for (var j:uint = 12; j > 1; j--)
{
createLink(new Vector3D(i * 260, 100 + j * 350, 0), new Vector3D(0, j * 90, 0), linkMesh);
// if (j % 21 == 0)
// links[links.length - 1].mass = 0
}
//balls
sphereShape = new AWPSphereShape(80);
mat = new ColorMaterial(0xfc6a11);
mat.lightPicker = slp;
mat2 = new ColorMaterial(0x6afc11,0.4);
mat2.lightPicker = slp;
sg = new SphereGeometry(80)
debugPick = new Mesh(sg, mat);
debugPick.visible = false
scene.addChild(debugPick)
/*debugPick2 = new Mesh(sg, mat2);
debugPick2.scaleX =2
scene.addChild(debugPick2)
//debugPick.visible = false
p2pA = new Mesh(sg, new ColorMaterial(0xff0000));
p2pA.scaleY = 2
scene.addChild(p2pA);*/
d3d = new Drag3D(view, Mesh(debugPick), Drag3D.PLANE_XY);
mouseRb = new AWPRigidBody(new AWPSphereShape(1010), debugPick,0);
physics.addRigidBodyWithGroup(mouseRb, collsionMouse, 0);
mouseRb.angularDamping = 0.9;
mouseRb.linearDamping = 0.9;
}
private function createLink(pos:Vector3D, rot:Vector3D, mesh:Mesh = null):void
{
var clone:Mesh = Mesh(mesh.clone())
Mesh(clone).mouseEnabled = true;
Mesh(clone).pickingCollider = PickingColliderType.AS3_BEST_HIT;
Mesh(clone).addEventListener(MouseEvent3D.DOUBLE_CLICK, onMouseDb);
Mesh(clone).addEventListener(MouseEvent3D.MOUSE_DOWN, onMouseLinkDown);
scene.addChild(clone);
var linkCompound:AWPCompoundShape = new AWPCompoundShape();
var linkShape:AWPCapsuleShape = new AWPCapsuleShape(50, 100);
linkCompound.addChildShape(linkShape, new Vector3D(0, 250, 0), new Vector3D(0, 0, 90));
linkCompound.addChildShape(linkShape, new Vector3D(0, -250, 0), new Vector3D(0, 0, 90));
linkCompound.addChildShape(linkShape, new Vector3D(105, 204, 0), new Vector3D(0, 0, 27));
linkCompound.addChildShape(linkShape, new Vector3D(-105, 204, 0), new Vector3D(0, 0, -27));
linkCompound.addChildShape(linkShape, new Vector3D(105, -204, 0), new Vector3D(0, 0, -27));
linkCompound.addChildShape(linkShape, new Vector3D(-105, -204, 0), new Vector3D(0, 0, 27));
linkShape = new AWPCapsuleShape(50, 320);
linkCompound.addChildShape(linkShape, new Vector3D(128, 0, 0));
linkCompound.addChildShape(linkShape, new Vector3D(-128, 0, 0));
var cubeRb:AWPRigidBody = new AWPRigidBody(linkCompound, clone, 0.5);
cubeRb.position = pos;
cubeRb.rotationY = rot.y;
cubeRb.restitution = 0.1;
cubeRb.friction = 0.3;
physics.addRigidBody(cubeRb);
cubeRb.activationState = AWPCollisionObject.DISABLE_DEACTIVATION;
clone.extra = { rb:cubeRb };
links.push(cubeRb);
/**/
}
private function onMouseLinkDown(e:MouseEvent3D):void
{
trace("chain click" + e.scenePosition)
var pos:Vector3D = e.scenePosition
pos = pos.add(e.localPosition);
d3d.planePosition = pos//e.scenePosition
mouseRb.transform = Mesh(e.currentTarget).transform.clone();
trace(e.localPosition)
//pc = new AWPGeneric6DofConstraint( Mesh(e.currentTarget).extra.rb, new Vector3D(0, 0, 0), new Vector3D(), mouseRb, new Vector3D(0, 0, 0), new Vector3D());
pc= new AWPPoint2PointConstraint(mouseRb,new Vector3D(), Mesh(e.currentTarget).extra.rb, e.localPosition);
//pc.limitSoftness = 0.0001
//
//pc.setLinearLimit(new Vector3D(0, 0, 0), new Vector3D(0, 420, 0));
//pc.getRotationalLimitMotor(0).stopERP = 42;
//pc.getRotationalLimitMotor(1).stopERP = 42;
//pc.getRotationalLimitMotor(2).stopERP = 42;
//pc.getTranslationalLimitMotor().stopERP = new Vector3D(2,2,2);
//
//pc.getRotationalLimitMotor(0).stopCFM = 8;
//pc.getRotationalLimitMotor(1).stopCFM = 8;
//pc.getRotationalLimitMotor(2).stopCFM = 8;
//pc.getTranslationalLimitMotor().stopCFM = new Vector3D(4,4,4);
//pc.getTranslationalLimitMotor().enableMotorY
//pc.getTranslationalLimitMotor().targetVelocity = new Vector3D(0, 1, 0);
//pc.getTranslationalLimitMotor().maxMotorForce = new Vector3D(0, 1,0);
//pc.getTranslationalLimitMotor().damping = 0.9
//pc.getTranslationalLimitMotor().limitSoftness = 0.8
physics.addConstraint(pc, true);
currentDrag = Mesh(e.currentTarget);
}
private function handleEnterFrame(e:Event):void
{
if (ready)
{
var pos:Vector3D = d3d.getIntersect();
pos.y = Math.max(pos.y, 150);
mouseRb.position = pos;
physics.step(view.deltaTime/1000,6,1.0/240);
//physics.step(1.0 / 60, 1, 1.0 / 240);
debugDraw.debugDrawWorld();
if (body)
trace(body.linearVelocity.length);
}
if (pc)
{
//if (d3d.getIntersect().y > 10)
d3d.updateDrag();
// pc.getTranslationalLimitMotor().targetVelocity = new Vector3D(0, -0.01,0)
}
if (move)
{
camController.panAngle = 0.3 * (stage.mouseX - lastMouseX) + lastPanAngle;
camController.tiltAngle = 0.3 * (stage.mouseY - lastMouseY) + lastTiltAngle;
}
//trace(_drag3D.getIntersect());
view.render();
}
private function onMouseDown(event:MouseEvent):void
{
ready = true;
/*lastPanAngle = camController.panAngle;
lastTiltAngle = camController.tiltAngle;
lastMouseX = stage.mouseX;
lastMouseY = stage.mouseY;
move = true;*/
stage.addEventListener(Event.MOUSE_LEAVE, onStageMouseLeave);
}
/**
* Mouse up listener for navigation
*/
private function onMouseUp(event:MouseEvent):void
{
move = false;
stage.removeEventListener(Event.MOUSE_LEAVE, onStageMouseLeave);
if (pc)
{
physics.removeConstraint(pc)
physics.removeRigidBody(mouseRb);
}
}
private function onMouseDb(event:MouseEvent3D):void
{
var pos:Vector3D = view.camera.position;
var mpos:Vector3D = event.scenePosition;
trace(mpos)
var impulse:Vector3D = mpos.subtract(pos);
impulse.normalize();
impulse.scaleBy(14);
// shoot a sphere
var sphereMesh:Mesh = new Mesh(sg, mat);
scene.addChild(sphereMesh);
body = new AWPRigidBody(sphereShape, sphereMesh, 1);
physics.addRigidBody(body);
body.position = pos;
body.ccdSweptSphereRadius = 0.08
body.friction = 1;
body.angularDamping = 0.8;
//body.rollingFriction = 1;
body.applyCentralImpulse(impulse);
}
private function onMouseWheel(event:MouseEvent):void
{
camController.distance -= event.delta * 80;
}
/**
* Mouse stage leave listener for navigation
*/
private function onStageMouseLeave(event:Event):void
{
move = false;
stage.removeEventListener(Event.MOUSE_LEAVE, onStageMouseLeave);
}
private function onStageResize(event:Event):void
{
view.width = stage.stageWidth;
view.height = stage.stageHeight;
}
private function initListeners():void
{
addEventListener(Event.ENTER_FRAME, handleEnterFrame);
stage.addEventListener(Event.RESIZE, onStageResize);
stage.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
stage.addEventListener(MouseEvent.MOUSE_UP, onMouseUp);
stage.addEventListener(MouseEvent.MOUSE_WHEEL, onMouseWheel);
}
}
}
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