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@JohnnyonFlame
Last active June 21, 2020 19:47
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glmark2 run
> on new fw <
> WARNING: Even though resolution is set to 640x480, glmark2-es2 is forcing 320x240. <
( as seen in apitrace: 350 glViewport(x = 0, y = 0, width = 320, height = 240) // fake )
$ ./glmark2 --data-path=. -s 640x480 --off-screen
=======================================================
glmark2 2020.04
=======================================================
OpenGL Information
GL_VENDOR: etnaviv
GL_RENDERER: Vivante GC860 rev 4621
GL_VERSION: OpenGL ES 2.0 Mesa 20.0.2
=======================================================
[build] use-vbo=false: FPS: 142 FrameTime: 7.042 ms
[build] use-vbo=true: FPS: 141 FrameTime: 7.092 ms
[texture] texture-filter=nearest: FPS: 337 FrameTime: 2.967 ms
[texture] texture-filter=linear: FPS: 314 FrameTime: 3.185 ms
[texture] texture-filter=mipmap: FPS: 603 FrameTime: 1.658 ms
[shading] shading=gouraud: FPS: 73 FrameTime: 13.699 ms
[shading] shading=blinn-phong-inf: FPS: 71 FrameTime: 14.085 ms
[shading] shading=phong: FPS: 67 FrameTime: 14.925 ms
[shading] shading=cel: FPS: 63 FrameTime: 15.873 ms
[bump] bump-render=high-poly: FPS: 23 FrameTime: 43.478 ms
[bump] bump-render=normals: FPS: 425 FrameTime: 2.353 ms
[bump] bump-render=height: FPS: 260 FrameTime: 3.846 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 72 FrameTime: 13.889 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 29 FrameTime: 34.483 ms
[pulsar] light=false:quads=5:texture=false: FPS: 413 FrameTime: 2.421 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 45 FrameTime: 22.222 ms
[desktop] effect=shadow:windows=4: FPS: 94 FrameTime: 10.638 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 23 FrameTime: 43.478 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 22 FrameTime: 45.455 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 48 FrameTime: 20.833 ms
[ideas] speed=duration: FPS: 40 FrameTime: 25.000 ms
[jellyfish] <default>: FPS: 78 FrameTime: 12.821 ms
[terrain] <default>: FPS: 0 FrameTime: inf ms
[shadow] <default>: FPS: 57 FrameTime: 17.544 ms
[refract] <default>: FPS: 6 FrameTime: 166.667 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 627 FrameTime: 1.595 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 286 FrameTime: 3.497 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 618 FrameTime: 1.618 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 425 FrameTime: 2.353 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 244 FrameTime: 4.098 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 361 FrameTime: 2.770 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 361 FrameTime: 2.770 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 177 FrameTime: 5.650 ms
=======================================================
glmark2 Score: 198
=======================================================
> on old fw <
$ ./glmark2-egl -s 320x240 --off-screen
NativeStateEGL::setvidmode 320x240
fbdev_display succesful
Kernel: Vivante GPL kernel driver 4.6.6.1381
Physical address of internal memory: 00000000
* Video memory:
Internal physical: 0x00000000
Internal size: 0x00000000
External physical: 00000000
External size: 0x00000000
Contiguous physical: 0x8c7edf80
Contiguous size: 0x00400000
Succesfully opened device
native_fbdev: 2 buffers of 320x240
Framebuffer format: 6, flip_rb=0
Framebuffer format: 6, flip_rb=0
=======================================================
glmark2 2020.04
=======================================================
OpenGL Information
GL_VENDOR: etnaviv
GL_RENDERER: Gallium 0.4 on Vivante GC860 rev 4621, Vivante GPL kernel driver 4.6.6.1381
GL_VERSION: OpenGL ES 2.0 Mesa 9.3.0-devel
=======================================================
[build] use-vbo=false: FPS: 69 FrameTime: 14.493 ms
[build] use-vbo=true: FPS: 27 FrameTime: 37.037 ms
[texture] texture-filter=nearest: FPS: 268 FrameTime: 3.731 ms
[texture] texture-filter=linear: FPS: 249 FrameTime: 4.016 ms
[texture] texture-filter=mipmap: FPS: 533 FrameTime: 1.876 ms
[shading] shading=gouraud: FPS: 14 FrameTime: 71.429 ms
[shading] shading=blinn-phong-inf: FPS: 14 FrameTime: 71.429 ms
[shading] shading=phong: FPS: 13 FrameTime: 76.923 ms
[shading] shading=cel: FPS: 13 FrameTime: 76.923 ms
[bump] bump-render=high-poly: FPS: 4 FrameTime: 250.000 ms
[bump] bump-render=normals: FPS: 245 FrameTime: 4.082 ms
[bump] bump-render=height: FPS: 128 FrameTime: 7.813 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 167 FrameTime: 5.988 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 87 FrameTime: 11.494 ms
[pulsar] light=false:quads=5:texture=false: FPS: 320 FrameTime: 3.125 ms
Error: RenderObject::size: glCheckFramebufferStatus failed (0x8cdd)
Error: RenderObject::size: glCheckFramebufferStatus failed (0x8cdd)
Error: RenderObject::size: glCheckFramebufferStatus failed (0x8cdd)
Error: RenderObject::size: glCheckFramebufferStatus failed (0x8cdd)
Error: RenderObject::size: glCheckFramebufferStatus failed (0x8cdd)
Error: RenderObject::size: glCheckFramebufferStatus failed (0x8cdd)
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 362 FrameTime: 2.762 ms
Error: RenderObject::init: glCheckFramebufferStatus failed (0x8cdd)
Error: RenderObject::size: glCheckFramebufferStatus failed (0x8cdd)
Error: RenderObject::size: glCheckFramebufferStatus failed (0x8cdd)
Error: RenderObject::size: glCheckFramebufferStatus failed (0x8cdd)
Error: RenderObject::size: glCheckFramebufferStatus failed (0x8cdd)
Error: RenderObject::size: glCheckFramebufferStatus failed (0x8cdd)
Error: RenderObject::size: glCheckFramebufferStatus failed (0x8cdd)
Error: RenderObject::size: glCheckFramebufferStatus failed (0x8cdd)
Error: RenderObject::size: glCheckFramebufferStatus failed (0x8cdd)
[desktop] effect=shadow:windows=4: FPS: 364 FrameTime: 2.747 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 8 FrameTime: 125.000 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 8 FrameTime: 125.000 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 38 FrameTime: 26.316 ms
[ideas] speed=duration: FPS: 81 FrameTime: 12.346 ms
[jellyfish] <default>: FPS: 44 FrameTime: 22.727 ms
[terrain] <default>: FPS: 10 FrameTime: 100.000 ms
[shadow] <default>: FPS: 15 FrameTime: 66.667 ms
Error: DistanceRenderTarget::setup: glCheckFramebufferStatus failed (0x8cdd)
Error: Failed to set up the render target for the depth pass
[refract] <default>: Set up failed
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 660 FrameTime: 1.515 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 211 FrameTime: 4.739 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 545 FrameTime: 1.835 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 375 FrameTime: 2.667 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 179 FrameTime: 5.587 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5:etna_compile_pass_generate_code:1189: Unhandled instruction BGNLOOP
etna_compile_pass_generate_code:1189: Unhandled instruction BRK
etna_compile_pass_generate_code:1189: Unhandled instruction ENDLOOP
FPS: 368 FrameTime: 2.717 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5:etna_compile_pass_generate_code:1189: Unhandled instruction BGNLOOP
etna_compile_pass_generate_code:1189: Unhandled instruction BRK
etna_compile_pass_generate_code:1189: Unhandled instruction ENDLOOP
FPS: 365 FrameTime: 2.740 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5:etna_compile_pass_generate_code:1189: Unhandled instruction BGNLOOP
etna_compile_pass_generate_code:1189: Unhandled instruction BRK
etna_compile_pass_generate_code:1189: Unhandled instruction ENDLOOP
etna_compile_pass_generate_code:1189: Unhandled instruction BGNLOOP
etna_compile_pass_generate_code:1189: Unhandled instruction BRK
etna_compile_pass_generate_code:1189: Unhandled instruction ENDLOOP
FPS: 441 FrameTime: 2.268 ms
=======================================================
glmark2 Score: 194
=======================================================
libEGL fatal: destroy a context with an unitialized display
< old fw >
./glmark.sh -s 640x480
NativeStateEGL::setvidmode 640x480
fbdev_display succesful
Kernel: Vivante GPL kernel driver 4.6.6.1381
Physical address of internal memory: 00000000
* Video memory:
Internal physical: 0x00000000
Internal size: 0x00000000
External physical: 00000000
External size: 0x00000000
Contiguous physical: 0x8c7edf80
Contiguous size: 0x00400000
Succesfully opened device
native_fbdev: 2 buffers of 640x480
Framebuffer format: 6, flip_rb=0
Framebuffer format: 6, flip_rb=0
=======================================================
glmark2 2020.04
=======================================================
OpenGL Information
GL_VENDOR: etnaviv
GL_RENDERER: Gallium 0.4 on Vivante GC860 rev 4621, Vivante GPL kernel driver 4.6.6.1381
GL_VERSION: OpenGL ES 2.0 Mesa 9.3.0-devel
=======================================================
[build] use-vbo=false: FPS: 39 FrameTime: 25.641 ms
[build] use-vbo=true: FPS: 17 FrameTime: 58.824 ms
[texture] texture-filter=nearest: FPS: 60 FrameTime: 16.667 ms
[texture] texture-filter=linear: FPS: 60 FrameTime: 16.667 ms
[texture] texture-filter=mipmap: FPS: 60 FrameTime: 16.667 ms
[shading] shading=gouraud: FPS: 10 FrameTime: 100.000 ms
[shading] shading=blinn-phong-inf: FPS: 10 FrameTime: 100.000 ms
[shading] shading=phong: FPS: 9 FrameTime: 111.111 ms
[shading] shading=cel: FPS: 9 FrameTime: 111.111 ms
[bump] bump-render=high-poly: FPS: 3 FrameTime: 333.333 ms
[bump] bump-render=normals: FPS: 60 FrameTime: 16.667 ms
[bump] bump-render=height: FPS: 60 FrameTime: 16.667 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 49 FrameTime: 20.408 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 21 FrameTime: 47.619 ms
[pulsar] light=false:quads=5:texture=false: FPS: 56 FrameTime: 17.857 ms
Error: RenderObject::size: glCheckFramebufferStatus failed (0x8cdd)
Error: RenderObject::size: glCheckFramebufferStatus failed (0x8cdd)
Error: RenderObject::size: glCheckFramebufferStatus failed (0x8cdd)
Error: RenderObject::size: glCheckFramebufferStatus failed (0x8cdd)
Error: RenderObject::size: glCheckFramebufferStatus failed (0x8cdd)
Error: RenderObject::size: glCheckFramebufferStatus failed (0x8cdd)
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 30 FrameTime: 33.333 ms
Error: RenderObject::init: glCheckFramebufferStatus failed (0x8cdd)
Error: RenderObject::size: glCheckFramebufferStatus failed (0x8cdd)
Error: RenderObject::size: glCheckFramebufferStatus failed (0x8cdd)
Error: RenderObject::size: glCheckFramebufferStatus failed (0x8cdd)
Error: RenderObject::size: glCheckFramebufferStatus failed (0x8cdd)
Error: RenderObject::size: glCheckFramebufferStatus failed (0x8cdd)
Error: RenderObject::size: glCheckFramebufferStatus failed (0x8cdd)
Error: RenderObject::size: glCheckFramebufferStatus failed (0x8cdd)
Error: RenderObject::size: glCheckFramebufferStatus failed (0x8cdd)
[desktop] effect=shadow:windows=4: FPS: 38 FrameTime: 26.316 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 5 FrameTime: 200.000 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 5 FrameTime: 200.000 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 30 FrameTime: 33.333 ms
[ideas] speed=duration: FPS: 30 FrameTime: 33.333 ms
[jellyfish] <default>: FPS: 21 FrameTime: 47.619 ms
[terrain] <default>: FPS: 2 FrameTime: 500.000 ms
[shadow] <default>: FPS: 9 FrameTime: 111.111 ms
Error: DistanceRenderTarget::setup: glCheckFramebufferStatus failed (0x8cdd)
Error: Failed to set up the render target for the depth pass
[refract] <default>: Set up failed
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 60 FrameTime: 16.667 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 55 FrameTime: 18.182 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 60 FrameTime: 16.667 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 60 FrameTime: 16.667 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 50 FrameTime: 20.000 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5:etna_compile_pass_generate_code:1189: Unhandled instruction BGNLOOP
etna_compile_pass_generate_code:1189: Unhandled instruction BRK
etna_compile_pass_generate_code:1189: Unhandled instruction ENDLOOP
FPS: 60 FrameTime: 16.667 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5:etna_compile_pass_generate_code:1189: Unhandled instruction BGNLOOP
etna_compile_pass_generate_code:1189: Unhandled instruction BRK
etna_compile_pass_generate_code:1189: Unhandled instruction ENDLOOP
FPS: 60 FrameTime: 16.667 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5:etna_compile_pass_generate_code:1189: Unhandled instruction BGNLOOP
etna_compile_pass_generate_code:1189: Unhandled instruction BRK
etna_compile_pass_generate_code:1189: Unhandled instruction ENDLOOP
etna_compile_pass_generate_code:1189: Unhandled instruction BGNLOOP
etna_compile_pass_generate_code:1189: Unhandled instruction BRK
etna_compile_pass_generate_code:1189: Unhandled instruction ENDLOOP
FPS: 60 FrameTime: 16.667 ms
=======================================================
glmark2 Score: 36
=======================================================
$ uname -r
5.8.0-rc1-opendingux-g1a259bad1
# On jz-5.8 with
$ LIBGL_DRIVERS_PATH=$(pwd) ./glmark2 --data-path=. -s 640x480 --off-screen
=======================================================
glmark2 2020.04
=======================================================
OpenGL Information
GL_VENDOR: etnaviv
GL_RENDERER: Vivante GC860 rev 4621
GL_VERSION: OpenGL ES 2.0 Mesa 20.1.1 (git-1602ffbdb0)
=======================================================
[build] use-vbo=false: FPS: 141 FrameTime: 7.092 ms
[build] use-vbo=true: FPS: 140 FrameTime: 7.143 ms
[texture] texture-filter=nearest: FPS: 327 FrameTime: 3.058 ms
[texture] texture-filter=linear: FPS: 304 FrameTime: 3.289 ms
[texture] texture-filter=mipmap: FPS: 569 FrameTime: 1.757 ms
[shading] shading=gouraud: FPS: 72 FrameTime: 13.889 ms
[shading] shading=blinn-phong-inf: FPS: 72 FrameTime: 13.889 ms
[shading] shading=phong: FPS: 66 FrameTime: 15.152 ms
[shading] shading=cel: FPS: 63 FrameTime: 15.873 ms
[bump] bump-render=high-poly: FPS: 23 FrameTime: 43.478 ms
[bump] bump-render=normals: FPS: 419 FrameTime: 2.387 ms
[bump] bump-render=height: FPS: 257 FrameTime: 3.891 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 71 FrameTime: 14.085 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 29 FrameTime: 34.483 ms
[pulsar] light=false:quads=5:texture=false: FPS: 387 FrameTime: 2.584 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 45 FrameTime: 22.222 ms
[desktop] effect=shadow:windows=4: FPS: 93 FrameTime: 10.753 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 22 FrameTime: 45.455 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 22 FrameTime: 45.455 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 48 FrameTime: 20.833 ms
[ideas] speed=duration: FPS: 40 FrameTime: 25.000 ms
[jellyfish] <default>: FPS: 78 FrameTime: 12.821 ms
[terrain] <default>:error: compile failed!
etna_draw_vbo:292: compiled shaders are not okay
error: compile failed!
etna_draw_vbo:292: compiled shaders are not okay
error: compile failed!
etna_draw_vbo:292: compiled shaders are not okay
error: compile failed!
etna_draw_vbo:292: compiled shaders are not okay
error: compile failed!
etna_draw_vbo:292: compiled shaders are not okay
error: compile failed!
etna_draw_vbo:292: compiled shaders are not okay
error: compile failed!
etna_draw_vbo:292: compiled shaders are not okay
error: compile failed!
etna_draw_vbo:292: compiled shaders are not okay
error: compile failed!
etna_draw_vbo:292: compiled shaders are not okay
error: compile failed!
etna_draw_vbo:292: compiled shaders are not okay
error: compile failed!
etna_draw_vbo:292: compiled shaders are not okay
error: compile failed!
etna_draw_vbo:292: compiled shaders are not okay
error: compile failed!
etna_draw_vbo:292: compiled shaders are not okay
error: compile failed!
etna_draw_vbo:292: compiled shaders are not okay
error: compile failed!
etna_draw_vbo:292: compiled shaders are not okay
error: compile failed!
etna_draw_vbo:292: compiled shaders are not okay
error: compile failed!
etna_draw_vbo:292: compiled shaders are not okay
error: compile failed!
etna_draw_vbo:292: compiled shaders are not okay
error: compile failed!
etna_draw_vbo:292: compiled shaders are not okay
error: compile failed!
etna_draw_vbo:292: compiled shaders are not okay
error: compile failed!
etna_draw_vbo:292: compiled shaders are not okay
error: compile failed!
etna_draw_vbo:292: compiled shaders are not okay
error: compile failed!
etna_draw_vbo:292: compiled shaders are not okay
FPS: 2 FrameTime: 500.000 ms
[shadow] <default>: FPS: 57 FrameTime: 17.544 ms
[refract] <default>: FPS: 6 FrameTime: 166.667 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 604 FrameTime: 1.656 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 285 FrameTime: 3.509 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 591 FrameTime: 1.692 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 423 FrameTime: 2.364 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 244 FrameTime: 4.098 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 360 FrameTime: 2.778 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 361 FrameTime: 2.770 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 177 FrameTime: 5.650 ms
=======================================================
glmark2 Score: 193
=======================================================
@JohnnyonFlame
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on gistfile4.txt:

$ ETNA_MESA_DEBUG=compiler_msgs,linker_msgs LIBGL_DRIVERS_PATH=$(pwd) ./glmark2 --data-path=. -bterrain
=======================================================
    glmark2 2020.04
=======================================================
    OpenGL Information
    GL_VENDOR:     etnaviv
    GL_RENDERER:   Vivante GC860 rev 4621
    GL_VERSION:    OpenGL ES 2.0 Mesa 20.1.1 (git-1602ffbdb0)
=======================================================
[terrain] <default>:error: compile failed!
etna_draw_vbo:292: compiled shaders are not okay
error: compile failed!
etna_draw_vbo:292: compiled shaders are not okay
error: compile failed!
etna_draw_vbo:292: compiled shaders are not okay
error: compile failed!
etna_draw_vbo:292: compiled shaders are not okay
error: compile failed!
etna_draw_vbo:292: compiled shaders are not okay
error: compile failed!
etna_draw_vbo:292: compiled shaders are not okay
error: compile failed!
etna_draw_vbo:292: compiled shaders are not okay
error: compile failed!
etna_draw_vbo:292: compiled shaders are not okay
error: compile failed!
etna_draw_vbo:292: compiled shaders are not okay
error: compile failed!
etna_draw_vbo:292: compiled shaders are not okay
error: compile failed!
etna_draw_vbo:292: compiled shaders are not okay
error: compile failed!
etna_draw_vbo:292: compiled shaders are not okay
error: compile failed!
etna_draw_vbo:292: compiled shaders are not okay
error: compile failed!
etna_draw_vbo:292: compiled shaders are not okay
error: compile failed!
etna_draw_vbo:292: compiled shaders are not okay
error: compile failed!
etna_draw_vbo:292: compiled shaders are not okay
error: compile failed!
etna_draw_vbo:292: compiled shaders are not okay
error: compile failed!
etna_draw_vbo:292: compiled shaders are not okay
error: compile failed!
etna_draw_vbo:292: compiled shaders are not okay
error: compile failed!
etna_draw_vbo:292: compiled shaders are not okay
error: compile failed!
etna_draw_vbo:292: compiled shaders are not okay
error: compile failed!
etna_draw_vbo:292: compiled shaders are not okay
error: compile failed!
etna_draw_vbo:292: compiled shaders are not okay
error: compile failed!
etna_draw_vbo:292: compiled shaders are not okay
error: compile failed!
etna_draw_vbo:292: compiled shaders are not okay
error: compile failed!
etna_draw_vbo:292: compiled shaders are not okay
 FPS: 2 FrameTime: 500.000 ms
=======================================================
                                  glmark2 Score: 2
=======================================================

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