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Created June 12, 2016 04:11
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class CfgEnvSounds;
class EnvSounds: CfgEnvSounds
{
class Default
{
name = "N";
sound[] = {"MBG_Nam_C\ambient\Jungle_Clearing_1",0.4,1};
soundNight[] = {"MBG_Nam_C\ambient\Jungle_Night_3",0.4,1};
};
class Rain
{
name = "N";
volume = "rain";
sound[] = {"MBG_Nam_C\ambient\Jungle_Rain_1",1,1};
soundNight[] = {"MBG_Nam_C\ambient\Jungle_Rain_2",1,1};
};
class Sea
{
name = "N";
volume = "sea*0.25";
sound[] = {"MBG_Nam_C\ambient\Stream2",0.4,1};
};
class SeaNight
{
name = "N";
volume = "sea*night";
sound[] = {"MBG_Nam_C\ambient\frogs",0.4,1};
};
class Forest
{
name = "N";
sound[] = {"MBG_Nam_C\ambient\Jungle_Day_1",0.4,1};
volume = "forest*(1-night)";
randSamp0[] = {"MBG_Nam_C\ambient\BOA1",2,1,95,0.14,5,7,10};
randSamp1[] = {"MBG_Nam_C\ambient\BOA2",2,1,95,0.14,5,7,10};
randSamp2[] = {"MBG_Nam_C\ambient\Cobra1",2,1,95,0.14,2,7,10};
randSamp3[] = {"MBG_Nam_C\ambient\Cobra2",2,1,95,0.14,2,7,10};
randSamp4[] = {"MBG_Nam_C\ambient\Gibbon01",3,1,95,0.14,10,20,25};
randSamp5[] = {"MBG_Nam_C\ambient\Gibbon03",3,1,95,0.14,10,20,25};
randSamp6[] = {"MBG_Nam_C\ambient\Gibbon05",3,1,95,0.14,10,20,25};
randSamp7[] = {"MBG_Nam_C\ambient\Gibbon10",3,1,95,0.14,10,20,25};
randSamp8[] = {"MBG_Nam_C\ambient\Gibbon14",3,1,95,0.14,10,20,25};
randSamp9[] = {"MBG_Nam_C\ambient\Gnatcatcher1",2,1,95,0.14,10,20,25};
randSamp10[] = {"MBG_Nam_C\ambient\Gnatcatcher2",2,1,95,0.14,10,20,25};
randSamp11[] = {"MBG_Nam_C\ambient\Gnatcatcher3",2,1,95,0.14,10,20,25};
randSamp12[] = {"MBG_Nam_C\ambient\Gnatcatcher4",2,1,95,0.14,10,20,25};
randSamp13[] = {"MBG_Nam_C\ambient\MACAW01",3,1,95,0.04,10,20,25};
randSamp14[] = {"MBG_Nam_C\ambient\MACAW02",3,1,95,0.14,10,20,25};
randSamp15[] = {"MBG_Nam_C\ambient\MACAW03",3,1,95,0.14,10,20,25};
randSamp16[] = {"MBG_Nam_C\ambient\MACAW07",3,1,95,0.14,10,20,25};
randSamp17[] = {"MBG_Nam_C\ambient\BLAH",2,1,5,0.14,10,20,25};
random[] = {"randSamp13","randSamp7","randSamp10","randSamp11","randSamp12","randSamp14","randSamp15","randSamp16","RandSamp17","randSamp0","randSamp1","randSamp2","randSamp3","randSamp4","randSamp5","randSamp6","randSamp8","randSamp9"};
};
class ForestNight
{
name = "N";
sound[] = {"MBG_Nam_C\ambient\Jungle_Night_3",0.72,1};
volume = "forest*night";
randSamp1[] = {"MBG_Nam_C\ambient\Gnatcatcher1",0.1,"1 25",0.15,8,15,20};
randSamp2[] = {"MBG_Nam_C\ambient\Gnatcatcher2",0.1,1,25,0.15,8,15,20,30};
randSamp3[] = {"MBG_Nam_C\ambient\Gnatcatcher3",0.1,"1 25",0.15,15,30,40};
randSamp4[] = {"MBG_Nam_C\ambient\Gnatcatcher4",0.1,"1 25",0.15,15,30,40};
randSamp5[] = {"MBG_Nam_C\ambient\BOA2",0.056234132,1,25,0.1,8,15,20};
randSamp6[] = {"MBG_Nam_C\ambient\COBRA2",0.056234132,1,25,0.1,8,10,20};
randSamp7[] = {"MBG_Nam_C\ambient\COBRA1",0.056234132,1,25,0.1,8,10,20};
randSamp8[] = {"MBG_Nam_C\ambient\BLAH",0.056234132,1,25,0.1,8,10,20};
random[] = {"randSamp1","randSamp2","randSamp3","randSamp4","randSamp5","randSamp6","randSamp7","randSamp8"};
};
class Houses
{
name = "N";
sound[] = {"MBG_Nam_C\ambient\Village_night",0.61,1};
volume = "((houses-0.75)*4)*night";
randSamp11[] = {"ca\sounds\Ambient\houses\houses-sfx-07",0.177828,1,25,0.077,10,25,40};
randSamp10[] = {"ca\sounds\Ambient\houses\houses-sfx-08",0.177828,1,25,0.077,10,25,40};
randSamp0[] = {"ca\sounds\Ambient\houses\houses-sfx-09",0.177828,1,25,0.077,10,25,40};
randSamp1[] = {"ca\sounds\Ambient\houses\houses-sfx-04",0.177828,1,25,0.077,10,35,60};
randSamp2[] = {"ca\sounds\Ambient\houses\houses-sfx-05",0.177828,1,25,0.077,10,25,40};
randSamp3[] = {"ca\sounds\Ambient\houses\houses-sfx-12",0.177828,1,25,0.077,10,25,40};
randSamp8[] = {"ca\sounds\Ambient\houses\houses-sfx-07",0.177828,1,25,0.077,10,55,80};
randSamp9[] = {"ca\sounds\Ambient\houses\houses-sfx-08",0.177828,1,25,0.077,20,30,40};
randSamp4[] = {"ca\sounds\Ambient\houses\houses-sfx-09",0.177828,1,25,0.077,10,25,40};
randSamp5[] = {"ca\sounds\Ambient\houses\houses-sfx-08",0.177828,1,25,0.077,10,75,100};
randSamp6[] = {"ca\sounds\Ambient\houses\houses-sfx-04",0.177828,1,25,0.077,10,25,70};
randSamp7[] = {"ca\sounds\Ambient\houses\houses-sfx-12",0.177828,1,25,0.077,10,25,40};
random[] = {"randSamp11","randSamp10","randSamp0","randSamp1","randSamp2","randSamp3","randSamp8","randSamp9","randSamp4","randSamp5","randSamp6","randSamp7"};
};
class Meadows
{
name = "N";
sound[] = {"MBG_Nam_C\ambient\crickets",0.021622775,1};
volume = "(1-forest)*(1-houses)*(1-night)*(1-(sea*0.25))";
randSamp1[] = {"ca\sounds\Ambient\meadows\meadow_sfx_01",0.1,"1 25",0.15,8,15,20};
randSamp2[] = {"ca\sounds\Ambient\meadows\meadow_sfx_02",0.1,1,25,0.15,8,15,20};
randSamp3[] = {"ca\sounds\Ambient\meadows\meadow_sfx_03",0.1,"1 25",0.15,15,30,40};
randSamp4[] = {"ca\sounds\Ambient\meadows\meadow_sfx_04_crickets",0.01,1,25,0.15,15,30,40};
randSamp5[] = {"ca\sounds\Ambient\meadows\meadow_sfx_05_crickets",0.00562341,1,25,0.1,8,15,20};
randSamp6[] = {"ca\sounds\Ambient\meadows\meadow-sfx-06",0.01,1,25,0.1,8,10,20};
random[] = {"randSamp1","randSamp2","randSamp3","randSamp4","randSamp5","randSamp6"};
};
class MeadowsNight
{
name = "N";
sound[] = {"MBG_Nam_C\ambient\Village_night",0.0077828,1};
volume = "(1-forest)*(1-houses)*night*(1-(sea*0.25))";
randSamp1[] = {"ca\sounds\Ambient\meadows\meadow_sfx_01",0.1,"1 25",0.15,8,15,20};
randSamp2[] = {"ca\sounds\Ambient\meadows\meadow_sfx_02",0.1,1,25,0.15,8,15,20};
randSamp3[] = {"ca\sounds\Ambient\meadows\meadow_sfx_03",0.1,"1 25",0.15,15,30,40};
randSamp4[] = {"ca\sounds\Ambient\meadows\meadow_sfx_04_crickets",0.01,1,25,0.15,15,30,40};
randSamp5[] = {"ca\sounds\Ambient\meadows\meadow_sfx_05_crickets",0.00562341,1,25,0.1,8,15,20};
random[] = {"randSamp1","randSamp2","randSamp3","randSamp4","randSamp5"};
};
};
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