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using System.Collections.Generic; | |
using UnityEngine; | |
public class Music : MonoBehaviour | |
{ | |
public List<AudioSource> musicClips = new List<AudioSource>(); | |
public GameObject music1; | |
public GameObject music2; | |
public GameObject music3; | |
public Texture2D icon; | |
void Start() | |
{ | |
} | |
void OnGUI() | |
{ | |
if (GUI.Button(new Rect(60, 75, 30, 30), icon)) | |
{ | |
/*for (int i = 0; i < musicClips.Count; i++) | |
{ | |
if (musicClips[i].isPlaying && i != musicClips.Count - 1) | |
{ | |
musicClips[i].Stop(); | |
musicClips[i + 1].Play(); | |
} | |
else if (musicClips[musicClips.Count - 1].isPlaying) | |
{ | |
musicClips[musicClips.Count - 1].Stop(); | |
musicClips[0].Play(); | |
} | |
}*/ | |
if (music1.activeSelf && music2.activeSelf == false && music3.activeSelf == false) | |
{ | |
//Debug.Log("First audio track is playing"); | |
music1.gameObject.SetActive(false); | |
music2.gameObject.SetActive(true); | |
} | |
else if (music1.activeSelf == false && music2.activeSelf && music3.activeSelf == false) | |
{ | |
//Debug.Log("Second audio track is playing"); | |
music2.gameObject.SetActive(false); | |
music3.gameObject.SetActive(true); | |
} | |
else if (music1.activeSelf == false && music2.activeSelf == false && music3.activeSelf) | |
{ | |
//Debug.Log("Third audio track is playing"); | |
music3.gameObject.SetActive(false); | |
music1.gameObject.SetActive(true); | |
} | |
/*if (!musicClips[0].isPlaying && !musicClips[1].isPlaying && !musicClips[2].isPlaying) | |
{ | |
musicClips[0].Play(); | |
} | |
if (musicClips[0].isPlaying) | |
{ | |
musicClips[0].Stop(); | |
musicClips[1].Play(); | |
} | |
else if (musicClips[1].isPlaying) | |
{ | |
musicClips[1].Stop(); | |
musicClips[2].Play(); | |
} | |
else if (musicClips[2].isPlaying) | |
{ | |
musicClips[2].Stop(); | |
musicClips[0].Play(); | |
} | |
*/ | |
} | |
} | |
} |
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This script is used to play music in-game, and is attached to the Main Camera. It creates a GUI button in-game, and shows a music icon on it, which the player can click. This allows them to go through all the songs I have added to my game, before looping back to the first song (much like my BackgroundChanger script).