Skip to content

Instantly share code, notes, and snippets.

View Jonic's full-sized avatar

Jonic Linley Jonic

View GitHub Profile
@Jonic
Jonic / cloudSettings
Last active November 11, 2020 12:47
VS Code Settings
{"lastUpload":"2020-11-11T12:47:49.963Z","extensionVersion":"v3.4.3"}
@Jonic
Jonic / SMBDIS.ASM
Last active August 29, 2015 14:27 — forked from 1wErt3r/SMBDIS.ASM
A Comprehensive Super Mario Bros. Disassembly
;SMBDIS.ASM - A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLY
;by doppelganger (doppelheathen@gmail.com)
;This file is provided for your own use as-is. It will require the character rom data
;and an iNES file header to get it to work.
;There are so many people I have to thank for this, that taking all the credit for
;myself would be an unforgivable act of arrogance. Without their help this would
;probably not be possible. So I thank all the peeps in the nesdev scene whose insight into
;the 6502 and the NES helped me learn how it works (you guys know who you are, there's no
### Keybase proof
I hereby claim:
* I am jonic on github.
* I am jonic (https://keybase.io/jonic) on keybase.
* I have a public key whose fingerprint is BC42 DE40 5178 DFC1 AB63 000A 374E C808 3904 2091
To claim this, I am signing this object:
/*
Following this suggestion by @aral:
https://twitter.com/#!/aral/status/161833507423916032 and
https://twitter.com/#!/aral/status/161833979736096769
I realised that a CSS Pre-processor could help save some time here if you
use the same values for px and rem.
This works in SCSS:
*/