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float H = 0.99 ; //resistance to movement, lower more hard to move// | |
float HH = 0.01 ; //elasticity or bounce factor, higher, more elastic more bounce// | |
float X[] = new float[Nmax+1] ; float Y[] = new float[Nmax+1] ; float Z[] = new float[Nmax+1] ; | |
float V[] = new float[Nmax+1] ; float dV[] = new float[Nmax+1] ; | |
float L ; float R = 2*sqrt((4*PI*(200*200)/Nmax)/(2*sqrt(3))) ; | |
float Lmin ; int N ; int NN ; | |
float KX ; float KY ; float KZ ; |