Created
February 10, 2017 15:45
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-- setting player amour textures; | |
--[[ | |
The first texture in the table is for 64x32 skins, the original Minecraft | |
format. | |
The second texture in the table is for 64x64 skins, introduced in | |
Minecraft's offical 1.8 update, not the Beta. | |
The thrid texture in the table is a 64x32 texture, which follows | |
the same scheme as Minecrafts 64x32 texture, and the same layout. | |
Use the head in the top left position and not the "hat layer". | |
The fourth texture in the table is the same texture as above. | |
Except, the chest has both the main body and arms. Same place | |
as a normal 64x32 skin. | |
The fifth texture in the table is the same texture as the helmet, | |
but uses the top half of the legs texture - note that it does not | |
use the last 4 pixels of the legs. | |
The sixth texture in the table is the same texture as the helmet, | |
but uses the final four pixels of the leg texture. | |
The seventh texture in the table is teh shield - a 16x16 image | |
that will cover your own or another's left arm. | |
Use "ptextures_transparent.png" when not using armour layers and | |
or the 64x64 skin socket. | |
--]] | |
-- Default player appearance | |
default.player_register_model("character.x", { | |
animation_speed = 30, | |
textures = {"player_singleplayer.png", | |
"ptextures_transparent.png", | |
"ptextures_transparent.png", | |
"ptextures_transparent.png", | |
"ptextures_transparent.png", | |
"ptextures_transparent.png", | |
"ptextures_transparent.png"}, | |
animations = { | |
-- Standard animations. | |
stand = { x= 0, y= 79, }, | |
lay = { x=162, y=166, }, | |
walk = { x=168, y=187, }, | |
mine = { x=189, y=198, }, | |
walk_mine = { x=200, y=219, }, | |
-- Extra animations (not currently used by the game). | |
sit = { x= 81, y=160, }, | |
}, | |
}) |
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