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@Jordach

Jordach/init.lua Secret

Last active Apr 8, 2021
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local player_texture = minetest.formspec_escape(weapons.get_player_texture(player))
local head = "model[7,1;3,3;head_preview;player_head.x;"..player_texture..";-45,225;false;false;90,90;0]"
local body = "model[7,4;3,3;body_preview;player_body.x;"..player_texture..";-45,225;false;false;170,249;60]"
local arms_mat = player_texture .. ",rubber.png,steel_dark.png,steel_grey.png,sight_green.png"
local arms = "model[7,7;3,3;arms_preview;arms_boringpistol.x;"..arms_mat..";-45,225;false;false;0,179;60]"
return body .. arms .. head
function weapons.get_player_texture(player)
local path = minetest.get_modpath("weapons").."/textures/heads/"
local pname = player:get_player_name()
local x64_template = "([combine:64x64:0,0="
local x16_chop = "([combine:64x16:0,0="
local result
local player_head = "player_"..pname..".png"
local width, height = weapons.get_tex_size(path..player_head)
local skin_overlay = weapons.get_player_skin(player)
if skin_overlay == nil then
return nil
elseif width == nil then
local nhead = x16_chop .. "default_player.png" .. ")"
return x64_template .. ")^" .. nhead .. "^" .. skin_overlay
elseif height == 64 or height == 32 then
local nhead = x16_chop .. player_head .. ")"
result = x64_template .. ")^" .. nhead .. "^" .. skin_overlay
else
local nhead = x16_chop .. "default_player.png" .. ")"
return x64_template .. ")^" .. nhead .. "^" .. skin_overlay
end
return result
end
function weapons.get_tex_size(file) -- ported from a fork
local file = io.open(file)
if file then
file:seek("set", 16)
local widthstr, heightstr = file:read(4), file:read(4)
local width=widthstr:sub(1,1):byte()*16777216+widthstr:sub(2,2):byte()*65536+widthstr:sub(3,3):byte()*256+widthstr:sub(4,4):byte()
local height=heightstr:sub(1,1):byte()*16777216+heightstr:sub(2,2):byte()*65536+heightstr:sub(3,3):byte()*256+heightstr:sub(4,4):byte()
file:close()
return width, height
else
return nil, nil
end
end
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