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Jordach/init.lua Secret

Last active June 23, 2019 18:55
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-- GRAB FROM HERE: https://raw.githubusercontent.com/Jordach/Solar_Plains/master/mods/core/models/character.x
-- AND THIS: https://raw.githubusercontent.com/Jordach/Solar_Plains/master/mods/core/models/player_singleplayer2.png
-- ARMOR LAYOUT: https://raw.githubusercontent.com/Jordach/Solar_Plains/be0f2657baff7d1de95754f70ffa36c5cef3ea7f/blends/base_armour.png
-- OVERLAY THIS UNDER ARMOR: https://raw.githubusercontent.com/Jordach/Solar_Plains/be0f2657baff7d1de95754f70ffa36c5cef3ea7f/blends/base_armour_straps.png
local function get_size(w)
local file = io.open(w)
if file then
file:seek("set", 16)
local widthstr, heightstr = file:read(4), file:read(4)
-- magic BS
local width=widthstr:sub(1,1):byte()*16777216+widthstr:sub(2,2):byte()*65536+widthstr:sub(3,3):byte()*256+widthstr:sub(4,4):byte()
local height=heightstr:sub(1,1):byte()*16777216+heightstr:sub(2,2):byte()*65536+heightstr:sub(3,3):byte()*256+heightstr:sub(4,4):byte()
file:close()
return width, height
end
end
-- use inside on_joinplayer
local your_texture_path = minetest.get_modpath("YOUR FOLDER").."/textures/"
minetest.register_on_joinplayer(function(player)
local pname = player:get_player_name()
local f = io.open(your_texture_path.."player_"..pname..".png")
if f then
local w, h = get_size(your_texture_path.."player_"..pname..".png")
if w / h == 2 then -- this is a 64x32 type skin
print ("[INFO] " .. pname .. " has a 64x32 type skin!")
player:set_properties({
textures = {
"player_" .. pname .. ".png", -- 64x32
"transparent.png", -- 64x64
"transparent.png", -- head armor
"transparent.png", -- chest armor
"transparent.png", -- leg armor
"transparent.png", -- boots
"transparent.png", -- shield
},
})
else -- this is a square 64x64 type skin;
print ("[INFO] " .. pname .. " has a 64x64 type skin!")
player:set_properties({
textures = {
"transparent.png", -- 64x32
"player_" .. pname .. ".png", -- 64x64
"transparent.png", -- head armor
"transparent.png", -- chest armor
"transparent.png", -- leg armor
"transparent.png", -- boots
"transparent.png", -- shield
},
})
end
else -- no skin found
player:set_properties({
"transparent.png",
"player_singleplayer2.png",
"transparent.png",
"transparent.png",
"transparent.png",
"transparent.png",
"transparent.png",
},
})
end
end)
-- USE THIS TO IMPLEMENT AGAINST THE NEW PLAYER API!!!
-- TEXTURES ARE PLACEHOLDER NAMES
default.player_register_model("character.x", {
animation_speed = 30,
textures = {
-- NO DEFAULT TEXTURE SUPPLIED:
-- THIS IS A GUIDE TO MODEL MATERIALS
-- ARMOR FORMAT IS 64x32
"64x32_layer",
"64x64_layer",
"armor_helment.png",
"armor_chest.png",
"armor_legs.png",
"armor_boots.png",
"armor_shield.png"
},
animations = {
-- Standard animations.
stand = { x= 0, y= 79, },
lay = { x=162, y=166, },
walk = { x=168, y=187, },
mine = { x=189, y=198, },
walk_mine = { x=200, y=219, },
dead = { x= 221, y=225, },
-- Utility animations (not currently used by the game; but still usable by mods).
sit = { x= 81, y=160, },
},
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.77, 0.3},
stepheight = 0.6,
})
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