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bucket = {} | |
bucket.place = {} -- list of liquids to place | |
bucket.fill = {} -- list of liquids to loop over and set to air | |
bucket.name = {} -- list of bucket names to return after using the empty bucket | |
function bucket.give_filled(itemstack2, user2, ltype) | |
local inv = user2:get_inventory() | |
if inv:room_for_item("main", {name=ltype}) then | |
inv:add_item("main", ltype) | |
else | |
local pos = user2:getpos() | |
pos.y = math.floor(pos.y + 0.5) | |
core.add_item(pos, ltype) | |
end | |
end | |
minetest.register_craftitem("bucket:bucket", { | |
description = "Empty Bucket", | |
inventory_image = "bucket_bucket.png", | |
liquids_pointable = true, | |
stack_max = 256, | |
on_place = function(itemstack, user, pointed_thing) | |
local stack_count = user:get_wielded_item():get_count() | |
local return_item = itemstack | |
if pointed_thing.type ~= "node" then --sanity checks, or autonomous nodes acting as players ;) | |
return | |
end | |
for i=1, bucket.count do | |
if minetest.get_node(pointed_thing.under).name == bucket.fill[i] then | |
return_item = bucket.name[i].." 1" | |
if user:get_wielded_item():get_count() > 1 then | |
bucket.give_filled(itemstack, user, bucket.name[i]) | |
return_item = "bucket:bucket "..tostring(stack_count-1) | |
end | |
minetest.add_node(pointed_thing.under, {name="air"}) | |
end | |
end | |
return ItemStack(return_item) | |
end, | |
}) | |
-- how to register a filled bucket: | |
--[[ | |
name (string) refers to the item name of the bucket, eg: | |
"lava", "water", "decay_water", the after result will look like this, eg: | |
"bucket:lava", "bucket:water", "bucket:decay_water" | |
image (string) refers to the inventory image used to display the bucket, eg: | |
"bucket_water.png" or "bucket_empty.png^water_overlay.png" | |
liquid_source (string) is the node name of the liquid source block that the | |
empty bucket should pick up, eg: | |
"core:water_source", "core:lava_source", "core:acid_source" | |
desc (string) is the description of the filled bucket, eg: | |
"Lava Bucket", "Bucket of Water", "Bucket of Lava" | |
to_place (string) is the node name of the water source that the bucket should place, | |
eg: "core:water_source" "core:lava_source" | |
]]-- | |
bucket.count = 0 | |
function bucket.register_bucket(name, image, liquid_source, desc, to_place) | |
bucket.count = bucket.count + 1 | |
bucket.fill[bucket.count] = liquid_source | |
bucket.place[bucket.count] = to_place | |
bucket.name[bucket.count] = "bucket:"..name.."_bucket", | |
minetest.register_craftitem("bucket:"..name.."_bucket", { | |
description = desc, | |
inventory_image = image, | |
stack_max = 1, | |
liquids_pointable = true, | |
on_place = function(itemstack, user, pointed_thing) | |
if pointed_thing.type ~= "node" then --sanity checks, or autonomous nodes acting as players ;) | |
return | |
end | |
local node = minetest.get_node_or_nil(pointed_thing.under) | |
local npos = {x=0, y=0, z=0} | |
local nodedef = minetest.registered_nodes[node.name] | |
if nodedef and nodedef.on_rightclick and not user:get_player_control().sneak then | |
return nodedef.on_rightclick(pointed_thing.under, node, user, itemstack) | |
end | |
if nodedef and nodedef.buildable_to then | |
npos = pointed_thing.under | |
else | |
npos = pointed_thing.above | |
node = minetest.get_node_or_nil(pointed_thing.above) | |
local above_node = minetest.registered_nodes[node.name] | |
if not above_node.buildable_to then | |
return itemstack | |
end | |
end | |
minetest.add_node(npos, {name = to_place}) | |
return ItemStack("bucket:bucket 1") | |
end, | |
}) | |
end | |
bucket.register_bucket("water", "bucket_water.png", "core:water_source", "Bucket of Water", "core:water_source") |
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