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Simplified Power System
Alternative to Technic and Pipeworks:
Power can only be generated from renewable sources, such as water, lava[?], wind and solar[?].
All connected machines will consume active power at all time, whether the machines are depowered or not.
Each passive producer provides 1 EP indefinitely or add an active producer that uses fuel but for more EP,
perhaps make cabling slowly disintergrate or passive machines need repairs over time?
Tiered power is not nessessary at all.
Machines:
Tesla Furnace: Consumes 1 EP, cooks items 3x as fast.
Electro Grinder: Consumes 1 EP, produces ore dusts for smelting.
Clockwork Presser: Consumes 2 EP, destroys items as stacks. Use group: un_pressable=1 to not allow
rare items to be destroyed by accident.
Tube-Man: Consumes 1 EP, plays music on a strange format. (API to provide new music.)
Autom-a-Farmer: Consumes 5 EP, insert seeds, recieve plants and 1 seed per plant. Requires access to sunlight,
Water Source (not consumed) placed on either the X/Z sides.
Electrostatic De-Humidifier: Consumes 5 EP, fills empty buckets on right click / left click.
Volcan-a-Tron: Consumes 10 EP + Lava Buckets / Firestone, generates ore. (Ore is weighted towards iron.)
Terra Extruda: Consumes 2 EP, produces stone, cobble or other stone types. (Place into crafting grid to change output types.)
Mechanists Workshop: Consumes 5 EP, allows repairing tools, renaming, constructing special drills.
Special drills have different properties.
Properties;
- Iron: 3x3 Digging
- Ironze: Faster, more durable, 3x3 Digging
- Silver: Digging Stone rewards random ores. (Weighted to Iron Ore.)
- Gold: Ores mined drop three dusts. (Coal drops 3 extra lumps.) Is a very fragile object.
- Mese: Self Charging Internal Battery Tube. Digs the same as a mese pick.
Has frequent chance of recharging upto 5% of it's capacity.
- Diamond: Bores through the ground fast, and durable. Unusual chance to shatter randomly.
Automating Certain machines:
Machines accept power from their bottom-most face.
Machines accept inputs from the left and top face; this includes chests.
Machines output items from the right face; chests can be used to share inputs and outputs.
Example: Ore processing mechanism. The Electro Grinder outputs the dusts into the Tesla Furnace input Chest,
which is to the right of the Electro Grinder.
The difference is that, using extractor pipes and transport pipes is - any face can be used instead of the traditional ones.
Pipes:
Pipes are all directional, but do NOT perform crosses, only 90 degree turns on all axes.
Extraction Pipes:
Glass: 1 Item
Iron: 5 Items
Ironze: 10 Items
Silver: 25 Items
Gold: 50 Items
Mese: 1 Stack
Diamond: 75 Items
Extractor Pipes can be forcefully activated by right clicking them.
Transport Pipes:
All pipes move at 1 node (1m/s) per second. The difference is that the stack amount obtained from the extractor.
Eg, a full stack moves at the same speed as a single item in a factory.
The difference is that each material only connects to themselves, but also to any extractor pipe.
Example; A gold transport pipe will connect to any extractor pipe.
But it will not join sides with a diamond pipe, or mese pipe. (That includes glass, iron, ironze, etc.)
The items inside the pipes are shown in steps, and not smooth movement since MT cannot handle smooth movement
as it currently stands due to severe server/client latency issues.
Item pathing:
There is no round robin style item rotation. It comes on a first come, first serve style of operation.
If the destination cannot be filled; it will then move it onto the next chest.
Blockages will disconnect the pipe until the blockage has been removed
this will also occur if there is no connected chest or machine at the end of the pipeline.
The blockage can be removed by right clicking the pipe to access the single slot inventory.
Do ensure that the mechanism has an emergency "bin" for any reasonable amount of overflow.
Special Cases:
The only time a T-junction will form in a transport pipe network is when multiple extractor pipes are placed in line with one-another.
If four machines had identical or differing extractor pipes facing east, and the transport pipe had to go south or north;
the T-junction would be formed for one occasion. It would still follow the
first come, first served method of sending items across a network.
Here's a crude ASCII diagram:
Key:
[] Machine
-ex- Extractor Pipe
-tr- Transport Pipe
|tr| Transport Pipe
[C] Chest
[] -ex- -tr-
[] -ex- |tr|
[] -ex- |tr|
[] -ex- |tr| -tr- -tr- -tr- -tr- -tr- [C]
Special Pipes:
Input Pipes:
These pipes allow creation of T-junctions when exporting to chests or machines. Think the above diagram, but in reverse.
Things to note:
Pipes will never insert items from below or above a machine or chest. This also includes extraction from chests and machines.
Special Control Mechanisms:
1 Second Pulsar:
Pulses the above block to function. This can either be a punch or right click event.
This can be changed by placing the Pulsar in the crafting grid.
Times are as following:
1 second
5 seconds
10 seconds
15 seconds
20 seconds
30 seconds
1 minute
2 minutes
5 minutes
How to use Pulsars:
Place a power cable under the Pulsar, much like a Powered Machine. Place an extractor pipe on top of the Pulsar.
Make sure the extractor pipe is connected to a chest or machine.
Note that the extractor pipe needs a transport pipe for it to be able to start transmitting items across the pipe network.
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