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@Jordach
Created April 19, 2014 13:55
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local gender_file = minetest.get_worldpath() .. "/player_genders"
local genders = {}
local function loadgenders()
local input = io.open(gender_file, "r")
if input then
repeat
local gender_choice = input:read("*n")
if gender_choice == nil then
break
end
local name = input:read("*l")
genders[name:sub(2)] = gender_choice
until input:read(0) == nil
io.close(input)
else
genders = {}
end
end
loadgenders()
local changed = false
minetest.register_chatcommand("player_male", {
description = "Sets your player model to the default male one",
func = function(name)
local player = minetest.env:get_player_by_name(name)
if player == nil then
return false
end
if true then
file = io.open(minetest.get_modpath("player_textures").."/textures/player_pilzadam.png")
if file then
file:close()
default.player_set_model(player, "character.b3d")
local filename = minetest.get_modpath("player_textures").."/textures/player_"..player:get_player_name()
local f = io.open(filename..".png")
if f then
f:close()
player:set_properties({
textures = {"player_"..player:get_player_name()..".png"},
})
end
end
player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30)
minetest.chat_send_player(name, "Set player model to male!")
changed = true
if changed then
local output = io.open(gender_file, "w")
output:write("1".." "..player:get_player_name().."\n")
end
changed = false
else
default.player_set_model(player, "character.b3d")
end
end,
})
minetest.register_chatcommand("player_female", {
description = "Sets your player model to the female one",
func = function(name)
local player = minetest.env:get_player_by_name(name)
if player == nil then
return false
end
if true then
default.player_set_model(player, "characterfemale.b3d")
file = io.open(minetest.get_modpath("player_textures").."/textures/player_pilzadam.png")
if file then
file:close()
local filename = minetest.get_modpath("player_textures").."/textures/player_"..player:get_player_name()
local f = io.open(filename..".png")
if f then
f:close()
player:set_properties({
textures = {"player_"..player:get_player_name()..".png"},
})
end
else
default.player_set_model(player, "characterfemale.b3d")
end
player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30)
minetest.chat_send_player(name, "Set player model to female!")
changed = true
if changed then
local output = io.open(gender_file, "w")
output:write("0".." "..player:get_player_name().."\n")
end
changed = false
end
end,
})
minetest.register_on_joinplayer(function(player)
loadgenders()
if genders[player:get_player_name()] == 1 then
default.player_set_model(player, "character.b3d")
player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30)
elseif genders[player:get_player_name()] == 0 then
default.player_set_model(player, "characterfemale.b3d")
player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30)
else
default.player_set_model(player, "character.b3d")
player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30)
minetest.chat_send_player(player:get_player_name(), "Please set your gender via /player_male or /player_female, thank you. You can also ignore this message and use the default male model. This message will be shown again when you rejoin.")
end
end)
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