Skip to content

Instantly share code, notes, and snippets.

@JoseMiguelPizarro
Created December 28, 2019 12:03
Show Gist options
  • Star 0 You must be signed in to star a gist
  • Fork 0 You must be signed in to fork a gist
  • Save JoseMiguelPizarro/ee74f1fa0a9cc9da85117dbdbf0728af to your computer and use it in GitHub Desktop.
Save JoseMiguelPizarro/ee74f1fa0a9cc9da85117dbdbf0728af to your computer and use it in GitHub Desktop.
DropdownList with Enums using UIElements
using System.Linq;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using UnityEditor;
using System;
using System.Reflection;
public class DropdownList : BaseField<Enum>
{
public new class UxmlFactory : UxmlFactory<DropdownList, UxmlTraits> { }
public new class UxmlTraits : BaseField<Enum>.UxmlTraits
{
UxmlStringAttributeDescription _text = new UxmlStringAttributeDescription() { name = "text" };
public override IEnumerable<UxmlChildElementDescription> uxmlChildElementsDescription
{
get
{
yield return new UxmlChildElementDescription(typeof(VisualElement));
}
}
public override void Init(VisualElement ve, IUxmlAttributes bag, CreationContext cc)
{
base.Init(ve, bag, cc);
((DropdownList)ve).text = _text.GetValueFromBag(bag, cc);
}
}
private Type _enumType;
private TextElement _textElement;
private VisualElement _arrowElement;
private EnumData _EnumData;
#region class names
public new static readonly string ussClassName = "unity-enum-field";
public static readonly string textUssClassName = ussClassName + "__text";
public static readonly string arrowUssClassName = ussClassName + "__arrow";
public new static readonly string labelUssClassName = ussClassName + "__label";
public new static readonly string inputUssClassName = ussClassName + "__input";
#endregion class names
public string text
{
get => _textElement.text;
set { _textElement.text = value; }
}
private void Initialize(Enum defaultValue)
{
_textElement = new TextElement();
_textElement.AddToClassList(textUssClassName);
_textElement.pickingMode = PickingMode.Ignore;
Add(_textElement);
_arrowElement = new VisualElement();
_arrowElement.AddToClassList(arrowUssClassName);
_arrowElement.pickingMode = PickingMode.Ignore;
Add(_arrowElement);
}
public void Init(Enum value)
{
_enumType = value.GetType();
_EnumData = new EnumData();
var enumFields = _enumType.GetFields(BindingFlags.Static | BindingFlags.Public);
_EnumData.values = enumFields.Select(f => (Enum)f.GetValue(null)).ToArray();
_EnumData.displayNames = _EnumData.values.Select(v => v.ToString()).ToArray();
}
public DropdownList() : this(null)
{
}
public DropdownList(string label) : base(label, null)
{
AddToClassList(ussClassName);
labelElement.AddToClassList(labelUssClassName);
AddToClassList(inputUssClassName);
Initialize(null);
}
protected override void ExecuteDefaultActionAtTarget(EventBase evt)
{
base.ExecuteDefaultActionAtTarget(evt);
if (evt == null)
{
return;
}
var showMenu = false;
KeyDownEvent kde = (evt as KeyDownEvent);
if (kde != null)
{
if (kde.keyCode == KeyCode.Space ||
kde.keyCode == KeyCode.KeypadEnter ||
kde.keyCode == KeyCode.Return)
{
showMenu = true;
}
}
else if ((evt as MouseDownEvent)?.button == (int)MouseButton.LeftMouse)
{
var mde = (MouseDownEvent)evt;
if (ContainsPoint(this.WorldToLocal(mde.mousePosition)))
{
showMenu = true;
}
}
if (showMenu)
{
ShowMenu();
evt.StopPropagation();
}
}
public override void SetValueWithoutNotify(Enum newValue)
{
if (rawValue != newValue)
{
base.SetValueWithoutNotify(newValue);
if (_enumType == null)
return;
int idx = Array.IndexOf(_EnumData.values, newValue);
if (idx >= 0 & idx < _EnumData.values.Length)
{
_textElement.text = _EnumData.displayNames[idx];
}
}
}
private void ShowMenu()
{
if (_enumType == null)
return;
var menu = new GenericMenu();
int selectedIndex = Array.IndexOf(_EnumData.values, value);
for (int i = 0; i < _EnumData.values.Length; i++)
{
bool isSelected = selectedIndex == i;
menu.AddItem(new GUIContent(_EnumData.displayNames[i]), isSelected,
contentview => ChangeValueFromMenu(contentview),
_EnumData.values[i]);
}
var menuPosition = new Vector2(layout.xMin, layout.height);
menuPosition = this.LocalToWorld(menuPosition);
var menuRect = new Rect(menuPosition, Vector2.zero);
menu.DropDown(menuRect);
}
private void ChangeValueFromMenu(object menuItem)
{
value = menuItem as Enum;
}
}
using System;
public struct EnumData
{
public Enum[] values;
public string[] displayNames;
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment