Created
August 6, 2013 11:11
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--- stdout for Hero Extant --- | |
Pixel Format Mode: Double Buffered, Accelerated | |
Colour Depth: 32 | |
Depth Buffer: 32 | |
Alpha Bits: 8 | |
get_proc OK 'glCullFace' | |
get_proc OK 'glFrontFace' | |
get_proc OK 'glHint' | |
get_proc OK 'glLineWidth' | |
get_proc OK 'glPointSize' | |
get_proc OK 'glPolygonMode' | |
get_proc OK 'glScissor' | |
get_proc OK 'glTexParameterf' | |
get_proc OK 'glTexParameterfv' | |
get_proc OK 'glTexParameteri' | |
get_proc OK 'glTexParameteriv' | |
get_proc OK 'glTexImage1D' | |
get_proc OK 'glTexImage2D' | |
get_proc OK 'glDrawBuffer' | |
get_proc OK 'glClear' | |
get_proc OK 'glClearColor' | |
get_proc OK 'glClearStencil' | |
get_proc OK 'glClearDepth' | |
get_proc OK 'glStencilMask' | |
get_proc OK 'glColorMask' | |
get_proc OK 'glDepthMask' | |
get_proc OK 'glDisable' | |
get_proc OK 'glEnable' | |
get_proc OK 'glFinish' | |
get_proc OK 'glFlush' | |
get_proc OK 'glBlendFunc' | |
get_proc OK 'glLogicOp' | |
get_proc OK 'glStencilFunc' | |
get_proc OK 'glStencilOp' | |
get_proc OK 'glDepthFunc' | |
get_proc OK 'glPixelStoref' | |
get_proc OK 'glPixelStorei' | |
get_proc OK 'glReadBuffer' | |
get_proc OK 'glReadPixels' | |
get_proc OK 'glGetBooleanv' | |
get_proc OK 'glGetDoublev' | |
get_proc OK 'glGetError' | |
get_proc OK 'glGetFloatv' | |
get_proc OK 'glGetIntegerv' | |
get_proc OK 'glGetString' | |
get_proc OK 'glGetTexImage' | |
get_proc OK 'glGetTexParameterfv' | |
get_proc OK 'glGetTexParameteriv' | |
get_proc OK 'glGetTexLevelParameterfv' | |
get_proc OK 'glGetTexLevelParameteriv' | |
get_proc OK 'glIsEnabled' | |
get_proc OK 'glDepthRange' | |
get_proc OK 'glViewport' | |
get_proc OK 'glDrawArrays' | |
get_proc OK 'glDrawElements' | |
get_proc OK 'glGetPointerv' | |
get_proc OK 'glPolygonOffset' | |
get_proc OK 'glCopyTexImage1D' | |
get_proc OK 'glCopyTexImage2D' | |
get_proc OK 'glCopyTexSubImage1D' | |
get_proc OK 'glCopyTexSubImage2D' | |
get_proc OK 'glTexSubImage1D' | |
get_proc OK 'glTexSubImage2D' | |
get_proc OK 'glBindTexture' | |
get_proc OK 'glDeleteTextures' | |
get_proc OK 'glGenTextures' | |
get_proc OK 'glIsTexture' | |
get_proc OK 'glBlendColor' | |
get_proc OK 'glBlendEquation' | |
get_proc OK 'glDrawRangeElements' | |
get_proc OK 'glTexImage3D' | |
get_proc OK 'glTexSubImage3D' | |
get_proc OK 'glCopyTexSubImage3D' | |
get_proc OK 'glActiveTexture' | |
get_proc OK 'glSampleCoverage' | |
get_proc OK 'glCompressedTexImage3D' | |
get_proc OK 'glCompressedTexImage2D' | |
get_proc OK 'glCompressedTexImage1D' | |
get_proc OK 'glCompressedTexSubImage3D' | |
get_proc OK 'glCompressedTexSubImage2D' | |
get_proc OK 'glCompressedTexSubImage1D' | |
get_proc OK 'glGetCompressedTexImage' | |
get_proc OK 'glBlendFuncSeparate' | |
get_proc OK 'glMultiDrawArrays' | |
get_proc OK 'glMultiDrawElements' | |
get_proc OK 'glPointParameterf' | |
get_proc OK 'glPointParameterfv' | |
get_proc OK 'glPointParameteri' | |
get_proc OK 'glPointParameteriv' | |
get_proc OK 'glGenQueries' | |
get_proc OK 'glDeleteQueries' | |
get_proc OK 'glIsQuery' | |
get_proc OK 'glBeginQuery' | |
get_proc OK 'glEndQuery' | |
get_proc OK 'glGetQueryiv' | |
get_proc OK 'glGetQueryObjectiv' | |
get_proc OK 'glGetQueryObjectuiv' | |
get_proc OK 'glBindBuffer' | |
get_proc OK 'glDeleteBuffers' | |
get_proc OK 'glGenBuffers' | |
get_proc OK 'glIsBuffer' | |
get_proc OK 'glBufferData' | |
get_proc OK 'glBufferSubData' | |
get_proc OK 'glGetBufferSubData' | |
get_proc OK 'glMapBuffer' | |
get_proc OK 'glUnmapBuffer' | |
get_proc OK 'glGetBufferParameteriv' | |
get_proc OK 'glGetBufferPointerv' | |
get_proc OK 'glBlendEquationSeparate' | |
get_proc OK 'glDrawBuffers' | |
get_proc OK 'glStencilOpSeparate' | |
get_proc OK 'glStencilFuncSeparate' | |
get_proc OK 'glStencilMaskSeparate' | |
get_proc OK 'glAttachShader' | |
get_proc OK 'glBindAttribLocation' | |
get_proc OK 'glCompileShader' | |
get_proc OK 'glCreateProgram' | |
get_proc OK 'glCreateShader' | |
get_proc OK 'glDeleteProgram' | |
get_proc OK 'glDeleteShader' | |
get_proc OK 'glDetachShader' | |
get_proc OK 'glDisableVertexAttribArray' | |
get_proc OK 'glEnableVertexAttribArray' | |
get_proc OK 'glGetActiveAttrib' | |
get_proc OK 'glGetActiveUniform' | |
get_proc OK 'glGetAttachedShaders' | |
get_proc OK 'glGetAttribLocation' | |
get_proc OK 'glGetProgramiv' | |
get_proc OK 'glGetProgramInfoLog' | |
get_proc OK 'glGetShaderiv' | |
get_proc OK 'glGetShaderInfoLog' | |
get_proc OK 'glGetShaderSource' | |
get_proc OK 'glGetUniformLocation' | |
get_proc OK 'glGetUniformfv' | |
get_proc OK 'glGetUniformiv' | |
get_proc OK 'glGetVertexAttribdv' | |
get_proc OK 'glGetVertexAttribfv' | |
get_proc OK 'glGetVertexAttribiv' | |
get_proc OK 'glGetVertexAttribPointerv' | |
get_proc OK 'glIsProgram' | |
get_proc OK 'glIsShader' | |
get_proc OK 'glLinkProgram' | |
get_proc OK 'glShaderSource' | |
get_proc OK 'glUseProgram' | |
get_proc OK 'glUniform1f' | |
get_proc OK 'glUniform2f' | |
get_proc OK 'glUniform3f' | |
get_proc OK 'glUniform4f' | |
get_proc OK 'glUniform1i' | |
get_proc OK 'glUniform2i' | |
get_proc OK 'glUniform3i' | |
get_proc OK 'glUniform4i' | |
get_proc OK 'glUniform1fv' | |
get_proc OK 'glUniform2fv' | |
get_proc OK 'glUniform3fv' | |
get_proc OK 'glUniform4fv' | |
get_proc OK 'glUniform1iv' | |
get_proc OK 'glUniform2iv' | |
get_proc OK 'glUniform3iv' | |
get_proc OK 'glUniform4iv' | |
get_proc OK 'glUniformMatrix2fv' | |
get_proc OK 'glUniformMatrix3fv' | |
get_proc OK 'glUniformMatrix4fv' | |
get_proc OK 'glValidateProgram' | |
get_proc OK 'glVertexAttrib1d' | |
get_proc OK 'glVertexAttrib1dv' | |
get_proc OK 'glVertexAttrib1f' | |
get_proc OK 'glVertexAttrib1fv' | |
get_proc OK 'glVertexAttrib1s' | |
get_proc OK 'glVertexAttrib1sv' | |
get_proc OK 'glVertexAttrib2d' | |
get_proc OK 'glVertexAttrib2dv' | |
get_proc OK 'glVertexAttrib2f' | |
get_proc OK 'glVertexAttrib2fv' | |
get_proc OK 'glVertexAttrib2s' | |
get_proc OK 'glVertexAttrib2sv' | |
get_proc OK 'glVertexAttrib3d' | |
get_proc OK 'glVertexAttrib3dv' | |
get_proc OK 'glVertexAttrib3f' | |
get_proc OK 'glVertexAttrib3fv' | |
get_proc OK 'glVertexAttrib3s' | |
get_proc OK 'glVertexAttrib3sv' | |
get_proc OK 'glVertexAttrib4Nbv' | |
get_proc OK 'glVertexAttrib4Niv' | |
get_proc OK 'glVertexAttrib4Nsv' | |
get_proc OK 'glVertexAttrib4Nub' | |
get_proc OK 'glVertexAttrib4Nubv' | |
get_proc OK 'glVertexAttrib4Nuiv' | |
get_proc OK 'glVertexAttrib4Nusv' | |
get_proc OK 'glVertexAttrib4bv' | |
get_proc OK 'glVertexAttrib4d' | |
get_proc OK 'glVertexAttrib4dv' | |
get_proc OK 'glVertexAttrib4f' | |
get_proc OK 'glVertexAttrib4fv' | |
get_proc OK 'glVertexAttrib4iv' | |
get_proc OK 'glVertexAttrib4s' | |
get_proc OK 'glVertexAttrib4sv' | |
get_proc OK 'glVertexAttrib4ubv' | |
get_proc OK 'glVertexAttrib4uiv' | |
get_proc OK 'glVertexAttrib4usv' | |
get_proc OK 'glVertexAttribPointer' | |
get_proc OK 'glUniformMatrix2x3fv' | |
get_proc OK 'glUniformMatrix3x2fv' | |
get_proc OK 'glUniformMatrix2x4fv' | |
get_proc OK 'glUniformMatrix4x2fv' | |
get_proc OK 'glUniformMatrix3x4fv' | |
get_proc OK 'glUniformMatrix4x3fv' | |
get_proc OK 'glColorMaski' | |
get_proc OK 'glGetBooleani_v' | |
get_proc OK 'glGetIntegeri_v' | |
get_proc OK 'glEnablei' | |
get_proc OK 'glDisablei' | |
get_proc OK 'glIsEnabledi' | |
get_proc OK 'glBeginTransformFeedback' | |
get_proc OK 'glEndTransformFeedback' | |
get_proc OK 'glBindBufferRange' | |
get_proc OK 'glBindBufferBase' | |
get_proc OK 'glTransformFeedbackVaryings' | |
get_proc OK 'glGetTransformFeedbackVarying' | |
get_proc OK 'glClampColor' | |
get_proc OK 'glBeginConditionalRender' | |
get_proc OK 'glEndConditionalRender' | |
get_proc OK 'glVertexAttribIPointer' | |
get_proc OK 'glGetVertexAttribIiv' | |
get_proc OK 'glGetVertexAttribIuiv' | |
get_proc OK 'glVertexAttribI1i' | |
get_proc OK 'glVertexAttribI2i' | |
get_proc OK 'glVertexAttribI3i' | |
get_proc OK 'glVertexAttribI4i' | |
get_proc OK 'glVertexAttribI1ui' | |
get_proc OK 'glVertexAttribI2ui' | |
get_proc OK 'glVertexAttribI3ui' | |
get_proc OK 'glVertexAttribI4ui' | |
get_proc OK 'glVertexAttribI1iv' | |
get_proc OK 'glVertexAttribI2iv' | |
get_proc OK 'glVertexAttribI3iv' | |
get_proc OK 'glVertexAttribI4iv' | |
get_proc OK 'glVertexAttribI1uiv' | |
get_proc OK 'glVertexAttribI2uiv' | |
get_proc OK 'glVertexAttribI3uiv' | |
get_proc OK 'glVertexAttribI4uiv' | |
get_proc OK 'glVertexAttribI4bv' | |
get_proc OK 'glVertexAttribI4sv' | |
get_proc OK 'glVertexAttribI4ubv' | |
get_proc OK 'glVertexAttribI4usv' | |
get_proc OK 'glGetUniformuiv' | |
get_proc OK 'glBindFragDataLocation' | |
get_proc OK 'glGetFragDataLocation' | |
get_proc OK 'glUniform1ui' | |
get_proc OK 'glUniform2ui' | |
get_proc OK 'glUniform3ui' | |
get_proc OK 'glUniform4ui' | |
get_proc OK 'glUniform1uiv' | |
get_proc OK 'glUniform2uiv' | |
get_proc OK 'glUniform3uiv' | |
get_proc OK 'glUniform4uiv' | |
get_proc OK 'glTexParameterIiv' | |
get_proc OK 'glTexParameterIuiv' | |
get_proc OK 'glGetTexParameterIiv' | |
get_proc OK 'glGetTexParameterIuiv' | |
get_proc OK 'glClearBufferiv' | |
get_proc OK 'glClearBufferuiv' | |
get_proc OK 'glClearBufferfv' | |
get_proc OK 'glClearBufferfi' | |
get_proc OK 'glGetStringi' | |
get_proc OK 'glDrawArraysInstanced' | |
get_proc OK 'glDrawElementsInstanced' | |
get_proc OK 'glTexBuffer' | |
get_proc OK 'glPrimitiveRestartIndex' | |
get_proc OK 'glGetInteger64i_v' | |
get_proc OK 'glGetBufferParameteri64v' | |
get_proc OK 'glFramebufferTexture' | |
get_proc OK 'glVertexAttribDivisor' | |
get_proc OK 'glMinSampleShading' | |
get_proc OK 'glBlendEquationi' | |
get_proc OK 'glBlendEquationSeparatei' | |
get_proc OK 'glBlendFunci' | |
get_proc OK 'glBlendFuncSeparatei' | |
get_proc OK 'glIsRenderbuffer' | |
get_proc OK 'glBindRenderbuffer' | |
get_proc OK 'glDeleteRenderbuffers' | |
get_proc OK 'glGenRenderbuffers' | |
get_proc OK 'glRenderbufferStorage' | |
get_proc OK 'glGetRenderbufferParameteriv' | |
get_proc OK 'glIsFramebuffer' | |
get_proc OK 'glBindFramebuffer' | |
get_proc OK 'glDeleteFramebuffers' | |
get_proc OK 'glGenFramebuffers' | |
get_proc OK 'glCheckFramebufferStatus' | |
get_proc OK 'glFramebufferTexture1D' | |
get_proc OK 'glFramebufferTexture2D' | |
get_proc OK 'glFramebufferTexture3D' | |
get_proc OK 'glFramebufferRenderbuffer' | |
get_proc OK 'glGetFramebufferAttachmentParameteriv' | |
get_proc OK 'glGenerateMipmap' | |
get_proc OK 'glBlitFramebuffer' | |
get_proc OK 'glRenderbufferStorageMultisample' | |
get_proc OK 'glFramebufferTextureLayer' | |
get_proc OK 'glMapBufferRange' | |
get_proc OK 'glFlushMappedBufferRange' | |
get_proc OK 'glBindVertexArray' | |
get_proc OK 'glDeleteVertexArrays' | |
get_proc OK 'glGenVertexArrays' | |
get_proc OK 'glIsVertexArray' | |
get_proc OK 'glGetUniformIndices' | |
get_proc OK 'glGetActiveUniformsiv' | |
get_proc OK 'glGetActiveUniformName' | |
get_proc OK 'glGetUniformBlockIndex' | |
get_proc OK 'glGetActiveUniformBlockiv' | |
get_proc OK 'glGetActiveUniformBlockName' | |
get_proc OK 'glUniformBlockBinding' | |
get_proc OK 'glCopyBufferSubData' | |
get_proc OK 'glDrawElementsBaseVertex' | |
get_proc OK 'glDrawRangeElementsBaseVertex' | |
get_proc OK 'glDrawElementsInstancedBaseVertex' | |
get_proc OK 'glMultiDrawElementsBaseVertex' | |
get_proc OK 'glProvokingVertex' | |
get_proc OK 'glFenceSync' | |
get_proc OK 'glIsSync' | |
get_proc OK 'glDeleteSync' | |
get_proc OK 'glClientWaitSync' | |
get_proc OK 'glWaitSync' | |
get_proc OK 'glGetInteger64v' | |
get_proc OK 'glGetSynciv' | |
get_proc OK 'glTexImage2DMultisample' | |
get_proc OK 'glTexImage3DMultisample' | |
get_proc OK 'glGetMultisamplefv' | |
get_proc OK 'glSampleMaski' | |
get_proc NULL 'glBlendEquationiARB' | |
get_proc NULL 'glBlendEquationSeparateiARB' | |
get_proc NULL 'glBlendFunciARB' | |
get_proc NULL 'glBlendFuncSeparateiARB' | |
get_proc NULL 'glMinSampleShadingARB' | |
get_proc OK 'glNamedStringARB' | |
get_proc OK 'glDeleteNamedStringARB' | |
get_proc OK 'glCompileShaderIncludeARB' | |
get_proc OK 'glIsNamedStringARB' | |
get_proc OK 'glGetNamedStringARB' | |
get_proc OK 'glGetNamedStringivARB' | |
get_proc OK 'glBindFragDataLocationIndexed' | |
get_proc OK 'glGetFragDataIndex' | |
get_proc OK 'glGenSamplers' | |
get_proc OK 'glDeleteSamplers' | |
get_proc OK 'glIsSampler' | |
get_proc OK 'glBindSampler' | |
get_proc OK 'glSamplerParameteri' | |
get_proc OK 'glSamplerParameteriv' | |
get_proc OK 'glSamplerParameterf' | |
get_proc OK 'glSamplerParameterfv' | |
get_proc OK 'glSamplerParameterIiv' | |
get_proc OK 'glSamplerParameterIuiv' | |
get_proc OK 'glGetSamplerParameteriv' | |
get_proc OK 'glGetSamplerParameterIiv' | |
get_proc OK 'glGetSamplerParameterfv' | |
get_proc OK 'glGetSamplerParameterIuiv' | |
get_proc OK 'glQueryCounter' | |
get_proc OK 'glGetQueryObjecti64v' | |
get_proc OK 'glGetQueryObjectui64v' | |
get_proc OK 'glVertexP2ui' | |
get_proc OK 'glVertexP2uiv' | |
get_proc OK 'glVertexP3ui' | |
get_proc OK 'glVertexP3uiv' | |
get_proc OK 'glVertexP4ui' | |
get_proc OK 'glVertexP4uiv' | |
get_proc OK 'glTexCoordP1ui' | |
get_proc OK 'glTexCoordP1uiv' | |
get_proc OK 'glTexCoordP2ui' | |
get_proc OK 'glTexCoordP2uiv' | |
get_proc OK 'glTexCoordP3ui' | |
get_proc OK 'glTexCoordP3uiv' | |
get_proc OK 'glTexCoordP4ui' | |
get_proc OK 'glTexCoordP4uiv' | |
get_proc OK 'glMultiTexCoordP1ui' | |
get_proc OK 'glMultiTexCoordP1uiv' | |
get_proc OK 'glMultiTexCoordP2ui' | |
get_proc OK 'glMultiTexCoordP2uiv' | |
get_proc OK 'glMultiTexCoordP3ui' | |
get_proc OK 'glMultiTexCoordP3uiv' | |
get_proc OK 'glMultiTexCoordP4ui' | |
get_proc OK 'glMultiTexCoordP4uiv' | |
get_proc OK 'glNormalP3ui' | |
get_proc OK 'glNormalP3uiv' | |
get_proc OK 'glColorP3ui' | |
get_proc OK 'glColorP3uiv' | |
get_proc OK 'glColorP4ui' | |
get_proc OK 'glColorP4uiv' | |
get_proc OK 'glSecondaryColorP3ui' | |
get_proc OK 'glSecondaryColorP3uiv' | |
get_proc OK 'glVertexAttribP1ui' | |
get_proc OK 'glVertexAttribP1uiv' | |
get_proc OK 'glVertexAttribP2ui' | |
get_proc OK 'glVertexAttribP2uiv' | |
get_proc OK 'glVertexAttribP3ui' | |
get_proc OK 'glVertexAttribP3uiv' | |
get_proc OK 'glVertexAttribP4ui' | |
get_proc OK 'glVertexAttribP4uiv' | |
get_proc OK 'glDrawArraysIndirect' | |
get_proc OK 'glDrawElementsIndirect' | |
get_proc OK 'glUniform1d' | |
get_proc OK 'glUniform2d' | |
get_proc OK 'glUniform3d' | |
get_proc OK 'glUniform4d' | |
get_proc OK 'glUniform1dv' | |
get_proc OK 'glUniform2dv' | |
get_proc OK 'glUniform3dv' | |
get_proc OK 'glUniform4dv' | |
get_proc OK 'glUniformMatrix2dv' | |
get_proc OK 'glUniformMatrix3dv' | |
get_proc OK 'glUniformMatrix4dv' | |
get_proc OK 'glUniformMatrix2x3dv' | |
get_proc OK 'glUniformMatrix2x4dv' | |
get_proc OK 'glUniformMatrix3x2dv' | |
get_proc OK 'glUniformMatrix3x4dv' | |
get_proc OK 'glUniformMatrix4x2dv' | |
get_proc OK 'glUniformMatrix4x3dv' | |
get_proc OK 'glGetUniformdv' | |
get_proc NULL 'glGetSubroutineUniformLocation' | |
get_proc NULL 'glGetSubroutineIndex' | |
get_proc NULL 'glGetActiveSubroutineUniformiv' | |
get_proc NULL 'glGetActiveSubroutineUniformName' | |
get_proc NULL 'glGetActiveSubroutineName' | |
get_proc NULL 'glUniformSubroutinesuiv' | |
get_proc NULL 'glGetUniformSubroutineuiv' | |
get_proc NULL 'glGetProgramStageiv' | |
get_proc OK 'glPatchParameteri' | |
get_proc OK 'glPatchParameterfv' | |
get_proc OK 'glBindTransformFeedback' | |
get_proc OK 'glDeleteTransformFeedbacks' | |
get_proc OK 'glGenTransformFeedbacks' | |
get_proc OK 'glIsTransformFeedback' | |
get_proc OK 'glPauseTransformFeedback' | |
get_proc OK 'glResumeTransformFeedback' | |
get_proc OK 'glDrawTransformFeedback' | |
get_proc OK 'glDrawTransformFeedbackStream' | |
get_proc OK 'glBeginQueryIndexed' | |
get_proc OK 'glEndQueryIndexed' | |
get_proc OK 'glGetQueryIndexediv' | |
get_proc OK 'glReleaseShaderCompiler' | |
get_proc OK 'glShaderBinary' | |
get_proc OK 'glGetShaderPrecisionFormat' | |
get_proc OK 'glDepthRangef' | |
get_proc OK 'glClearDepthf' | |
get_proc OK 'glGetProgramBinary' | |
get_proc OK 'glProgramBinary' | |
get_proc OK 'glProgramParameteri' | |
get_proc OK 'glUseProgramStages' | |
get_proc OK 'glActiveShaderProgram' | |
get_proc OK 'glCreateShaderProgramv' | |
get_proc OK 'glBindProgramPipeline' | |
get_proc OK 'glDeleteProgramPipelines' | |
get_proc OK 'glGenProgramPipelines' | |
get_proc OK 'glIsProgramPipeline' | |
get_proc OK 'glGetProgramPipelineiv' | |
get_proc OK 'glProgramUniform1i' | |
get_proc OK 'glProgramUniform1iv' | |
get_proc OK 'glProgramUniform1f' | |
get_proc OK 'glProgramUniform1fv' | |
get_proc OK 'glProgramUniform1d' | |
get_proc OK 'glProgramUniform1dv' | |
get_proc OK 'glProgramUniform1ui' | |
get_proc OK 'glProgramUniform1uiv' | |
get_proc OK 'glProgramUniform2i' | |
get_proc OK 'glProgramUniform2iv' | |
get_proc OK 'glProgramUniform2f' | |
get_proc OK 'glProgramUniform2fv' | |
get_proc OK 'glProgramUniform2d' | |
get_proc OK 'glProgramUniform2dv' | |
get_proc OK 'glProgramUniform2ui' | |
get_proc OK 'glProgramUniform2uiv' | |
get_proc OK 'glProgramUniform3i' | |
get_proc OK 'glProgramUniform3iv' | |
get_proc OK 'glProgramUniform3f' | |
get_proc OK 'glProgramUniform3fv' | |
get_proc OK 'glProgramUniform3d' | |
get_proc OK 'glProgramUniform3dv' | |
get_proc OK 'glProgramUniform3ui' | |
get_proc OK 'glProgramUniform3uiv' | |
get_proc OK 'glProgramUniform4i' | |
get_proc OK 'glProgramUniform4iv' | |
get_proc OK 'glProgramUniform4f' | |
get_proc OK 'glProgramUniform4fv' | |
get_proc OK 'glProgramUniform4d' | |
get_proc OK 'glProgramUniform4dv' | |
get_proc OK 'glProgramUniform4ui' | |
get_proc OK 'glProgramUniform4uiv' | |
get_proc OK 'glProgramUniformMatrix2fv' | |
get_proc OK 'glProgramUniformMatrix3fv' | |
get_proc OK 'glProgramUniformMatrix4fv' | |
get_proc OK 'glProgramUniformMatrix2dv' | |
get_proc OK 'glProgramUniformMatrix3dv' | |
get_proc OK 'glProgramUniformMatrix4dv' | |
get_proc OK 'glProgramUniformMatrix2x3fv' | |
get_proc OK 'glProgramUniformMatrix3x2fv' | |
get_proc OK 'glProgramUniformMatrix2x4fv' | |
get_proc OK 'glProgramUniformMatrix4x2fv' | |
get_proc OK 'glProgramUniformMatrix3x4fv' | |
get_proc OK 'glProgramUniformMatrix4x3fv' | |
get_proc OK 'glProgramUniformMatrix2x3dv' | |
get_proc OK 'glProgramUniformMatrix3x2dv' | |
get_proc OK 'glProgramUniformMatrix2x4dv' | |
get_proc OK 'glProgramUniformMatrix4x2dv' | |
get_proc OK 'glProgramUniformMatrix3x4dv' | |
get_proc OK 'glProgramUniformMatrix4x3dv' | |
get_proc OK 'glValidateProgramPipeline' | |
get_proc OK 'glGetProgramPipelineInfoLog' | |
get_proc NULL 'glVertexAttribL1d' | |
get_proc NULL 'glVertexAttribL2d' | |
get_proc NULL 'glVertexAttribL3d' | |
get_proc NULL 'glVertexAttribL4d' | |
get_proc NULL 'glVertexAttribL1dv' | |
get_proc NULL 'glVertexAttribL2dv' | |
get_proc NULL 'glVertexAttribL3dv' | |
get_proc NULL 'glVertexAttribL4dv' | |
get_proc NULL 'glVertexAttribLPointer' | |
get_proc NULL 'glGetVertexAttribLdv' | |
get_proc OK 'glViewportArrayv' | |
get_proc OK 'glViewportIndexedf' | |
get_proc OK 'glViewportIndexedfv' | |
get_proc OK 'glScissorArrayv' | |
get_proc OK 'glScissorIndexed' | |
get_proc OK 'glScissorIndexedv' | |
get_proc OK 'glDepthRangeArrayv' | |
get_proc OK 'glDepthRangeIndexed' | |
get_proc OK 'glGetFloati_v' | |
get_proc OK 'glGetDoublei_v' | |
get_proc NULL 'glCreateSyncFromCLeventARB' | |
get_proc OK 'glDebugMessageControlARB' | |
get_proc OK 'glDebugMessageInsertARB' | |
get_proc OK 'glDebugMessageCallbackARB' | |
get_proc OK 'glGetDebugMessageLogARB' | |
get_proc OK 'glGetGraphicsResetStatusARB' | |
get_proc OK 'glGetnTexImageARB' | |
get_proc OK 'glReadnPixelsARB' | |
get_proc OK 'glGetnCompressedTexImageARB' | |
get_proc OK 'glGetnUniformfvARB' | |
get_proc OK 'glGetnUniformivARB' | |
get_proc OK 'glGetnUniformuivARB' | |
get_proc OK 'glGetnUniformdvARB' | |
get_proc OK 'glDrawArraysInstancedBaseInstance' | |
get_proc OK 'glDrawElementsInstancedBaseInstance' | |
get_proc OK 'glDrawElementsInstancedBaseVertexBaseInstance' | |
get_proc OK 'glDrawTransformFeedbackInstanced' | |
get_proc OK 'glDrawTransformFeedbackStreamInstanced' | |
get_proc OK 'glGetInternalformativ' | |
get_proc NULL 'glGetActiveAtomicCounterBufferiv' | |
get_proc NULL 'glBindImageTexture' | |
get_proc NULL 'glMemoryBarrier' | |
get_proc OK 'glTexStorage1D' | |
get_proc OK 'glTexStorage2D' | |
get_proc OK 'glTexStorage3D' | |
get_proc OK 'glTextureStorage1DEXT' | |
get_proc OK 'glTextureStorage2DEXT' | |
get_proc OK 'glTextureStorage3DEXT' | |
get_proc OK 'glDebugMessageControl' | |
get_proc OK 'glDebugMessageInsert' | |
get_proc OK 'glDebugMessageCallback' | |
get_proc OK 'glGetDebugMessageLog' | |
get_proc OK 'glPushDebugGroup' | |
get_proc OK 'glPopDebugGroup' | |
get_proc OK 'glObjectLabel' | |
get_proc OK 'glGetObjectLabel' | |
get_proc OK 'glObjectPtrLabel' | |
get_proc OK 'glGetObjectPtrLabel' | |
get_proc OK 'glClearBufferData' | |
get_proc OK 'glClearBufferSubData' | |
get_proc OK 'glClearNamedBufferDataEXT' | |
get_proc OK 'glClearNamedBufferSubDataEXT' | |
get_proc OK 'glDispatchCompute' | |
get_proc OK 'glDispatchComputeIndirect' | |
get_proc OK 'glCopyImageSubData' | |
get_proc OK 'glTextureView' | |
get_proc OK 'glBindVertexBuffer' | |
get_proc OK 'glVertexAttribFormat' | |
get_proc OK 'glVertexAttribIFormat' | |
get_proc OK 'glVertexAttribLFormat' | |
get_proc OK 'glVertexAttribBinding' | |
get_proc OK 'glVertexBindingDivisor' | |
get_proc OK 'glVertexArrayBindVertexBufferEXT' | |
get_proc OK 'glVertexArrayVertexAttribFormatEXT' | |
get_proc OK 'glVertexArrayVertexAttribIFormatEXT' | |
get_proc OK 'glVertexArrayVertexAttribLFormatEXT' | |
get_proc OK 'glVertexArrayVertexAttribBindingEXT' | |
get_proc OK 'glVertexArrayVertexBindingDivisorEXT' | |
get_proc OK 'glFramebufferParameteri' | |
get_proc OK 'glGetFramebufferParameteriv' | |
get_proc OK 'glNamedFramebufferParameteriEXT' | |
get_proc OK 'glGetNamedFramebufferParameterivEXT' | |
get_proc OK 'glGetInternalformati64v' | |
get_proc OK 'glInvalidateTexSubImage' | |
get_proc OK 'glInvalidateTexImage' | |
get_proc OK 'glInvalidateBufferSubData' | |
get_proc OK 'glInvalidateBufferData' | |
get_proc OK 'glInvalidateFramebuffer' | |
get_proc OK 'glInvalidateSubFramebuffer' | |
get_proc OK 'glMultiDrawArraysIndirect' | |
get_proc OK 'glMultiDrawElementsIndirect' | |
get_proc OK 'glGetProgramInterfaceiv' | |
get_proc OK 'glGetProgramResourceIndex' | |
get_proc OK 'glGetProgramResourceName' | |
get_proc OK 'glGetProgramResourceiv' | |
get_proc OK 'glGetProgramResourceLocation' | |
get_proc OK 'glGetProgramResourceLocationIndex' | |
get_proc OK 'glShaderStorageBlockBinding' | |
get_proc OK 'glTexBufferRange' | |
get_proc OK 'glTextureBufferRangeEXT' | |
get_proc OK 'glTexStorage2DMultisample' | |
get_proc OK 'glTexStorage3DMultisample' | |
get_proc OK 'glTextureStorage2DMultisampleEXT' | |
get_proc OK 'glTextureStorage3DMultisampleEXT' | |
OpenGL Vendor: NVIDIA Corporation | |
OpenGL Renderer: GeForce 9800 GT/PCIe/SSE2 | |
OpenGL Version: 3.3.0 | |
OpenGL Shading Language: 3.30 NVIDIA via Cg compiler | |
Window has focus? no | |
Mouse clicked at 257 594 (Left Mouse Button) | |
Window has focus? yes |
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