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Basic TypeScript
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/// <reference path="/Users/josh/Dev/atomic/AtomicGameEngine/Bin/Atomic.d.ts" /> | |
var scene:Atomic.Scene = new Atomic.Scene(); | |
scene.createComponent("Octree"); | |
var cameraNode = scene.createChild("Camera"); | |
cameraNode.position = [0.0, 0.0, -10.0]; | |
var graphics = Atomic.getGraphics(); | |
var camera = <Atomic.Camera>cameraNode.createComponent("Camera"); | |
camera.orthographic = true; | |
camera.orthoSize = graphics.height * Atomic.PIXEL_SIZE; | |
var viewport = new Atomic.Viewport(scene, camera); | |
Atomic.getRenderer().setViewport(0, viewport); | |
var spaceNode = scene.createChild("Star"); | |
var sprite2D = <Atomic.StaticSprite2D> spaceNode.createComponent("StaticSprite2D"); | |
sprite2D.sprite = <Atomic.Sprite2D> Atomic.getResourceCache().getResource("Sprite2D", "Sprites/star.png"); | |
scene.addChild(spaceNode); |
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