Created
May 19, 2019 15:44
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Check if 2d array have an empty cell
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/** | |
* @description | |
* check if 2d array have an empty cell | |
* @param {{Array.<string[]>}} matrix 2d array | |
* @param {number} rowsNum number of rows | |
* @param {number} colsNum number of columns | |
* @returns {boolean} return true if empty cell was found, and false if not. | |
* @example | |
* import haveEmptyCell from '@bit/joshk.tic-tac-toe-game.utils.have-empty-cell'; | |
* | |
* const matrix = [ | |
* ['X', 'O', 'X'], | |
* ['O', 'X', 'O'], | |
* ['O', 'X', 'O'] | |
* ]; | |
* const result = haveEmptyCell(matrix, 3, 3); | |
* | |
* export default result | |
* @example | |
* import haveEmptyCell from '@bit/joshk.tic-tac-toe-game.utils.have-empty-cell'; | |
* | |
* const matrix = [ | |
* ['X', 'O', 'X'], | |
* ['O', '', 'O'], | |
* ['O', 'X', 'O'] | |
* ]; | |
* const result = haveEmptyCell(matrix, 3, 3); | |
* | |
* export default result | |
* @example | |
* import haveEmptyCell from '@bit/joshk.tic-tac-toe-game.utils.have-empty-cell'; | |
* | |
* const matrix = [ | |
* ['X', 'O', 'X'], | |
* ['O', , 'O'], | |
* ['O', 'X', 'O'] | |
* ]; | |
* const result = haveEmptyCell(matrix, 3, 3); | |
* | |
* export default result | |
* @example | |
* import haveEmptyCell from '@bit/joshk.tic-tac-toe-game.utils.have-empty-cell'; | |
* | |
* const matrix = [ | |
* ['X', 'O', 'X'], | |
* ['O', null, 'O'], | |
* ['O', 'X', 'O'] | |
* ]; | |
* const result = haveEmptyCell(matrix, 3, 3); | |
* | |
* export default result | |
*/ | |
function haveEmptyCell(matrix: Array<Array<string>>, rowsNum: number, colsNum: number): boolean { | |
let empty: boolean = false; | |
for (let x = 0; x < rowsNum; x++) { | |
for (let y = 0; y < colsNum; y++) { | |
const element: any = matrix[x][y]; | |
if (!element) { | |
empty = true; | |
break; | |
} | |
} | |
if (empty) | |
break; | |
} | |
return empty; | |
} | |
export default haveEmptyCell |
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