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Last active November 22, 2023 23:03
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RS Things
0: APCOORDT
1: IF_BUTTON8
2: IF_BUTTOND
3: CLAN_JOINCHAT_LEAVECHAT
4: OPNPC3
5: OPLOC4
6: IF_PLAYER
7: RESUME_P_STRINGDIALOG
8: OPLOCT
9: WINDOW_STATUS
10: IF_BUTTON10
11: IF_BUTTON4
12: CREATE_SUGGEST_NAMES
13: MOVE_MINIMAPCLICK
14: STORE_SERVERPERM_VARCS
15: ABORT_P_DIALOG
16: IF_BUTTON3
17: CLICKWORLDMAP
18: SOUND_SONGEND
19: IF_BUTTON6
20: SEND_PING_REPLY
21: OPNPC4
22: OPPLAYER5
23: OPPLAYER7
24: OPPLAYER9
26: MESSAGE_QUICKCHAT_PUBLIC
27: OPOBJ1
28: EVENT_CAMERA_POSITION
29: OPOBJ6
30: AFFINEDCLANSETTINGS_ADDBANNED_FROMCHANNEL
31: OPNPC2
32: OPPLAYER3
34: OPLOC1
35: CREATE_ACCOUNT
36: OPNPC6
39: OPLOC2
40: IGNORELIST_DEL
41: IF_BUTTON5
42: FACE_SQUARE
43: OPLOC6
44: OPOBJT
45: IF_BUTTON1
47: RESUME_PAUSEBUTTON
49: OPPLAYER10
50: OPPLAYER6
51: NO_TIMEOUT
52: AFFINEDCLANSETTINGS_SETMUTED_FROMCHANNEL
53: OPNPC5
54: EVENT_MOUSE_MOVE
55: IF_BUTTONT
57: MOVE_GAMECLICK
58: RESUME_P_COUNTDIALOG
61: RESUME_P_HSLDIALOG
62: SEND_EMAIL_VALIDATION_CODE
63: CLOSE_MODAL
64: FRIENDLIST_ADD
65: OPOBJ3
66: CLANCHANNEL_KICKUSER
67: MESSAGE_QUICKCHAT_PRIVATE
68: FRIEND_SETNOTES
69: RESUME_P_OBJDIALOG
70: CREATE_LOG_PROGRESS
71: CLAN_KICKUSER
72: MOVE_SCRIPTED
73: OPPLAYER8
74: FRIEND_SETRANK
75: OPOBJ2
76: MAP_BUILD_COMPLETE
77: UID_PASSPORT_RESEND_REQUEST
78: CREATE_CHECK_EMAIL
79: EVENT_APPLET_FOCUS
80: OPLOC5
81: IF_BUTTON2
82: RESUME_P_CLANFORUMQFCDIALOG
83: MESSAGE_PRIVATE
85: CLIENT_DETAILOPTIONS_STATUS
86: MESSAGE_PUBLIC
87: FRIENDLIST_DEL
88: RESUME_P_NAMEDIALOG
89: OPOBJ5
90: PING_STATISTICS
91: OPPLAYER2
92: CLIENT_CHEAT
93: OPPLAYER4
96: IF_BUTTON7
97: TRANSMITVAR_VERIFYID
98: BUG_REPORT
99: OPOBJ4
100: CHAT_SETMODE
101: EVENT_MOUSE_CLICK
102: URL_REQUEST
103: ADD_NEW_EMAIL_ADDRESS
105: IGNORE_SETNOTES
108: WORLDLIST_FETCH
109: EVENT_KEYBOARD
110: OPNPCT
111: CHANGE_EMAIL_ADDRESS
112: IF_BUTTON9
113: OPNPC1
114: IGNORELIST_ADD
115: SEND_SNAPSHOT
116: OPPLAYER1
117: OPLOC3
118: CREATE_CHECK_NAME
119: OPPLAYERT
121: SET_CHATFILTERSETTINGS
/devplatform/3rdPartyLibs/cpp/EASTL/include/EASTL: [fixed_list.h, heap.h, fixed_vector.h, vector.h, map.h, hash_map.h, string.h, hash_set.h, algorithm.h, fixed_set.h, fixed_map.h, sort.h, fixed_string.h, bitset.h, list.h, set.h, vector_map.h, fixed_hash_map.h, utility.h]
/devplatform/3rdPartyLibs/cpp/EASTL/include/EASTL/internal: [hashtable.h, red_black_tree.h, fixed_pool.h]
/devplatform/3rdPartyLibs/cpp/EASTL/src: [red_black_tree.cpp, fixed_pool.cpp, hashtable.cpp]
/devplatform/3rdPartyLibs/cpp/bzip2: [huffman.c, decompress.c, bzlib.c]
/devplatform/3rdPartyLibs/cpp/libpng-1.6.7/png16: [pngrio.c, pngerror.c, pngread.c, pngset.c, pngrtran.c, png.c, pngget.c, pngrutil.c, pngmem.c, pngtrans.c]
/devplatform/3rdPartyLibs/cpp/libtommath: [bn_mp_sub.c, bn_mp_unsigned_bin_size.c, bn_mp_init_multi.c, bn_fast_mp_invmod.c, bn_fast_s_mp_mul_digs.c, bn_s_mp_mul_digs.c, bn_mp_karatsuba_mul.c, bn_mp_mod_2d.c, bn_mp_invmod.c, bn_mp_reduce_2k.c, bn_mp_toom_sqr.c, bn_mp_reduce_2k_setup_l.c, bn_mp_exptmod.c, bn_mp_dr_reduce.c, bn_fast_s_mp_mul_high_digs.c, bn_mp_rshd.c, bn_fast_mp_montgomery_reduce.c, bn_mp_cmp_mag.c, bn_mp_read_unsigned_bin.c, bn_s_mp_sub.c, bn_mp_montgomery_reduce.c, bn_mp_cmp.c, bn_mp_reduce_2k_l.c, bn_mp_init_copy.c, bn_mp_reduce_setup.c, bn_mp_init_size.c, bn_mp_clear.c, bn_mp_div_3.c, bn_mp_mul.c, bn_mp_montgomery_calc_normalization.c, bn_mp_div_2.c, bn_mp_invmod_slow.c, bn_mp_mul_2d.c, bn_mp_sub_d.c, bn_mp_mod.c, bn_fast_s_mp_sqr.c, bn_mp_reduce.c, bn_mp_mul_2.c, bn_mp_lshd.c, bn_mp_montgomery_setup.c, bn_s_mp_add.c, bn_mp_div_2d.c, bn_mp_reduce_is_2k_l.c, bn_mp_mul_d.c, bn_s_mp_mul_high_digs.c, bn_mp_reduce_is_2k.c, bn_mp_add_d.c, bn_s_mp_exptmod.c, bn_s_mp_sqr.c, bn_mp_2expt.c, bn_mp_reduce_2k_setup.c, bn_mp_clear_multi.c, bn_mp_div.c, bn_mp_sqr.c, bn_mp_add.c, bn_mp_mulmod.c, bn_mp_copy.c, bn_mp_karatsuba_sqr.c, bn_mp_exptmod_fast.c, bn_mp_to_unsigned_bin.c, bn_mp_init.c, bn_mp_toom_mul.c]
/devplatform/3rdPartyLibs/cpp/lzma920/C: [LzmaDec.c]
/devplatform/3rdPartyLibs/cpp/sqlite: [sqlite3.code]
/libs/audio: [SoundResource.h, SoundInstance.cpp]
/libs/bytepacking: [CircularBuffer.cpp, Packet.cpp, Packet.h]
/libs/clientstream: [ClientStream.cpp, ClientStream.h]
/libs/clientstream/standard: [standard_ClientStream_impl.h]
/libs/constants: [EncodeType.cpp, ModeGame.cpp, Priority.cpp, Language.cpp, ModeWhere.cpp]
/libs/core: [eventlisteners.h]
/libs/core/ansi: [string.cpp]
/libs/core/debug: [Assert.cpp]
/libs/core/exception: [JagException.cpp]
/libs/core/memory: [SimpleAllocator.cpp, Utils.h]
/libs/core/utils: [Base64.h, EndiannessReorder.h, DataSerialise.h, CRC.cpp, Base64.cpp]
/libs/encryption: [Whirlpool.cpp, Isaac.cpp]
/libs/errstring: [ErrString.cpp, ErrString.h]
/libs/framework: [LauncherInterfaces.h]
/libs/framework/baseapp: [BaseApp.h, BaseApp.cpp]
/libs/framework/graphicsapp: [GraphicsApp.cpp, GraphicsApp.h]
/libs/framework/sysinitparams: [SystemInitParams.cpp, SystemInitParams.h]
/libs/game/runetek5/animation: [AnimationWrapper.cpp, AnimationWrapper.h, AnimatedModel.cpp, AnimatedModel.h]
/libs/game/runetek5/assetbuilder: [BuildRequest.h, AssetWorker.cpp, AssetWorkerMainThread.cpp, AssetJob.h, AssetBuilder.cpp, AssetWorkerThread.cpp, AssetWorkerJob.cpp, PriorityLinkedList.h, AssetJob.cpp, AssetLRUCache.h]
/libs/game/runetek5/assetbuilder/jobs/buildanimation: [BuildAnimationData.h, BuildAnimationMain.cpp, BuildAnimationWorker.cpp, BuildAnimationWorker.h]
/libs/game/runetek5/assetbuilder/jobs/buildcombinedlocation: [BuildCombinedLocationData.cpp, BuildCombinedLocationWorker.h, BuildCombinedLocationWorker.cpp, BuildCombinedLocationData.h, BuildCombinedLocationMain.cpp]
/libs/game/runetek5/assetbuilder/jobs/buildmodel: [BuildModelWorker.cpp, BuildModelData.h, BuildModelMain.h, BuildModelData.cpp, BuildModelWorker.h, BuildModelMain.cpp]
/libs/game/runetek5/assetbuilder/jobs/buildsinglelocation: [BuildSingleLocationData.cpp, BuildSingleLocationData.h, BuildSingleLocationWorker.cpp, BuildSingleLocationMain.cpp, BuildSingleLocationWorker.h]
/libs/game/runetek5/assetbuilder/jobs/buildterrain: [BuildTerrainData.cpp, BuildTerrainWorker.h, BuildTerrainMain.cpp, BuildTerrainWorker.cpp, BuildTerrainData.h]
/libs/game/runetek5/assetbuilder/jobs/buildwater: [BuildWaterWorker.h, BuildWaterData.cpp, BuildWaterData.h, BuildWaterMain.cpp, BuildWaterWorker.cpp]
/libs/game/runetek5/audio: [SoundManager.cpp, MiniSoundManager.h, MiniSoundManager.cpp]
/libs/game/runetek5/audio/resources: [VorbisJs5Resource.cpp, VorbisJs5Resource.h, PCM16Resource.h, PCM16Resource.cpp]
/libs/game/runetek5/camera: [IPositionManager.h, DeceleratingMovement.cpp, LinearMovement.cpp, OldCamera.cpp, SplineMovement.cpp, CameraHelpers.cpp, Camera.h, Camera.cpp, ICameraEffect.h, OldCamera.h, ILookatManager.h]
/libs/game/runetek5/camera/effects: [ZTilt.cpp, OldShake.cpp, OldShake.h, Shake.cpp, Shake.h, ZTilt.h]
/libs/game/runetek5/camera/lookat: [LookatSpline.cpp, LookatEntity.cpp, LookatPoint.h, LookatOrientation.cpp, LookatOrientation.h, LookatPoint.cpp, LookatSplineMatchPosition.cpp, LookatEntity.h, LookatSplineMatchPosition.h, LookatSpline.h]
/libs/game/runetek5/camera/position: [PositionEntity.h, PositionSpline.h, PositionEntity.cpp, PositionSpline.cpp, PositionPoint.h, PositionPoint.cpp]
/libs/game/runetek5/camera/spline: [BSplineCubicSegment.cpp, BSplineCubic.cpp, SplineManager.cpp, BSplineCubic.h]
/libs/game/runetek5/camera/utils: [GeometryTests.cpp, SmoothRotation.cpp, JagSlerp.h]
/libs/game/runetek5/clientoptions: [ClientOptions.cpp]
/libs/game/runetek5/clientoptions/options: [ClientOptions_AmbientOcclusion.h, ClientOptions_CustomCursors.h, ClientOptions_Water.cpp, ClientOptions_Reflections.cpp, ClientOptions_Lighting.cpp, ClientOptions_FlickeringEffects.h, ClientOptions_Volume.h, ClientOptions_DOF.h, ClientOptions_Reflections.h, ClientOptions_VSync.h, ClientOptions_Textures.cpp, ClientOptions_WindowMode.h, ClientOptions_Bloom.cpp, ClientOptions_Antialiasing.h, ClientOptions_DrawDistance.h, ClientOptions_AutoSetup.h, ClientOptions_TextureQuality.h, ClientOptions_ConsoleKeyPress.h, ClientOptions_Bloom.h, ClientOptions_AnimDetail.h, ClientOptions_Volume.cpp, ClientOptions_ShadowQuality.h, ClientOptions_Shadows.cpp, ClientOptions_ShadowQuality.cpp, ClientOptions_Brightness.h, ClientOptions_AmbientOcclusion.cpp, ClientOptions_GroundDecor.h, ClientOptions_Antialiasing.cpp, ClientOptions_HeatHaze.h, ClientOptions_DiskCacheSize.h, ClientOptions_AnisotropicFiltering.h, ClientOptions_TextureQuality.cpp, ClientOptions_CameraOcclusion.h, ClientOptions_WindowMode.cpp, ClientOptions_FlickeringEffects.cpp, ClientOptions_DrawDistance.cpp, ClientOptions_RemoveRoof.h]
/libs/game/runetek5/clientoptions/options/..: [Option.h]
/libs/game/runetek5/compression/huffman: [WordPack.cpp, WordPack.h, Huffman.h, Huffman.cpp]
/libs/game/runetek5/config: [ConfigTypeList.cpp, Js5Archive.cpp, ConfigProvider.cpp, ConfigProvider.h, ConfigType.h, ConfigTypeList.h]
/libs/game/runetek5/config/bastype: [BASType.cpp, BASType.h, BASTypeList.h]
/libs/game/runetek5/config/cursortype: [CursorTypeList.h, CursorType.cpp]
/libs/game/runetek5/config/db: [DBTableIndex.cpp, DBUtils.h]
/libs/game/runetek5/config/db/dbrowtype: [DBRowTypeList.h, DBRowType.cpp]
/libs/game/runetek5/config/db/dbtabletype: [DBTableTypeList.h, DBTableType.cpp]
/libs/game/runetek5/config/defaults: [SkillDefaults.cpp, PlayerSkill.cpp, MiniMenuDefaults.cpp, WearposDefaults.cpp, PlayerSkillXPTable.cpp, GraphicsDefaults.cpp]
/libs/game/runetek5/config/effectanimtype: [EffectAnimTypeList.h, EffectAnimType.h, EffectAnimType.cpp]
/libs/game/runetek5/config/enumtype: [EnumType.h, EnumTypeList.h, EnumType.cpp]
/libs/game/runetek5/config/flotype: [FloorOverlayTypeList.h, FloorOverlayType.h, FloorOverlayType.cpp]
/libs/game/runetek5/config/flutype: [FloorUnderlayType.cpp, FloorUnderlayTypeList.h, FloorUnderlayType.h]
/libs/game/runetek5/config/headbartype: [HeadbarTypeList.h, HeadbarType.cpp]
/libs/game/runetek5/config/hitmarktype: [HitmarkType.cpp, HitmarkTypeList.h]
/libs/game/runetek5/config/idktype: [IDKType.cpp, IDKType.h, IDKTypeList.h]
/libs/game/runetek5/config/iftype: [InterfaceList.cpp, Component.h, Interface.cpp, Component.cpp]
/libs/game/runetek5/config/iftype/componentproperties: [HookProperties.cpp, ServerActiveProperties.cpp, ServerKeyProperties.cpp, HookProperties.h]
/libs/game/runetek5/config/iftype/components: [Layer.cpp, Model.h, Sprite.h, Text.cpp, Model.cpp, HTTPSpriteData.cpp, Sprite.cpp, Line.cpp, Text.h, Rectangle.cpp, Layer.h]
/libs/game/runetek5/config/invtype: [InvTypeList.h, InvType.h, InvType.cpp]
/libs/game/runetek5/config/lighttype: [LightType.h, LightType.cpp, LightTypeList.h]
/libs/game/runetek5/config/loctype: [LocType.h, LocShapes.cpp, LocTypeCustomisation.h, LocTypeList.cpp, LocTypeList.h, LocType.cpp]
/libs/game/runetek5/config/meltype: [MapElementTypeList.h, Triangulate.cpp, MapElementType.h, MapElementType.cpp]
/libs/game/runetek5/config/msitype: [MSITypeList.h, MSIType.cpp]
/libs/game/runetek5/config/npctype: [NPCType.cpp, NPCTypeList.cpp, NPCTypeCustomisation.cpp, NPCHeadIconCustomisation.cpp, NPCTypeList.h]
/libs/game/runetek5/config/objtype: [ObjTypeCustomisation.h, ObjTypeList.cpp, ObjTypeList.h, ObjType.cpp, ObjType.h, ObjAppearanceData.h]
/libs/game/runetek5/config/paramtype: [ParamType.h, ParamTypeList.h, ParamType.cpp]
/libs/game/runetek5/config/questtype: [QuestType.cpp, QuestTypeList.h, QuestType.h]
/libs/game/runetek5/config/quickchatcattype: [QuickChatCatType.cpp, QuickChatCatTypeList.h, QuickChatCatTypeList.cpp]
/libs/game/runetek5/config/quickchatphrasetype: [QuickChatPhrase.h, QuickChatPhraseType.cpp, QuickChatPhraseTypeList.h, QuickChatPhraseTypeList.cpp]
/libs/game/runetek5/config/seqtype: [SeqType.h, SeqTypeList.cpp, SeqGroupType.cpp, SeqType.cpp, SeqGroupTypeList.h, SeqTypeList.h]
/libs/game/runetek5/config/skyboxtype: [SkyBoxTypeList.h, SkyBoxType.cpp]
/libs/game/runetek5/config/structtype: [StructTypeList.h, StructType.cpp]
/libs/game/runetek5/config/vartype: [VarContainerSparse.cpp, BaseVarType.h, VarValue.h, ScriptVarType.h, PlayerVarDomain.cpp, VarType.cpp, BaseVarType.cpp, VarDomain.h, ScriptVarType.cpp, VarTypeList.cpp, EntityVarDomain.h]
/libs/game/runetek5/config/vartype/bit: [VarBitTypeList.h, VarBitType.cpp]
/libs/game/runetek5/config/vartype/constants: [VarDomainType.h, VarDomainType.cpp]
/libs/game/runetek5/config/watertype: [WaterTypeList.h, WaterType.cpp, WaterType.h]
/libs/game/runetek5/config/worldareatype: [WorldAreaTypeList.cpp, WorldAreaTypeList.h, WorldAreaType.cpp]
/libs/game/runetek5/crash: [ClientError.cpp]
/libs/game/runetek5/fullscreen: [Fullscreen.cpp]
/libs/game/runetek5/group: [PlayerGroup.cpp, PlayerGroupDelta.cpp, PlayerGroupDelta.h, PlayerGroupMember.cpp, PlayerGroupBannedUser.cpp]
/libs/game/runetek5/inventories: [Inventory.h, InventoryManager.cpp, Inventory.cpp]
/libs/game/runetek5/load: [MessageBox.h, MessageBox.cpp]
/libs/game/runetek5/lod: [LODSettings.cpp]
/libs/game/runetek5/map: [ClientCompositeData.cpp, MapAreaList.cpp, LinkConstants.cpp, ClientCompositeData.h, MapEnvironmentSettings.cpp, MapEnvironmentSettings.h, EnvironmentSettings.cpp, MapArea.cpp, EnvironmentSettings.h]
/libs/game/runetek5/movement: [MoveSpeed.cpp]
/libs/game/runetek5/network: [ServerConnection.cpp, ServerConnection.h, TcpConnectionMessage.h]
/libs/game/runetek5/player: [AttackOpPriority.cpp, PlayerModelCache.cpp, PlayerGameState.cpp, PlayerModelCache.h, PlayerStat.cpp, PlayerModel.h, PlayerModel.cpp]
/libs/game/runetek5/scene: [ServerSyncing.cpp, WorldRenderer.cpp, Entity.h, LightProbeManager.cpp, ScreenSpace.cpp, World.h, SceneManager.h, RemoveRoof.cpp, LightProbeManager.h, LinkMap.h, EnvironmentOverride.cpp, StaticPointLight.cpp, HeightMap.cpp, ChangeLocationRequest.cpp, SceneManager.cpp, ChangeLocationRequest.h, ServerSyncingUser.cpp, Entity.cpp, World.cpp, LinkMap.cpp, EnvironmentEffectUtils.cpp]
/libs/game/runetek5/scene/entities: [CombinedLocationSection.h, CombinedLocation.h, CombinedLocationSection.cpp, WaterContainer.cpp, LocationInterface.h, Terrain.cpp, LocationContainer.h, LocationInterface.cpp, LocationContainer.cpp, LightSource.h, Water.cpp, CombinedLocation.cpp, Location.h, LightSource.cpp, Location.cpp, MapSquare.cpp]
/libs/game/runetek5/scene/loaders: [StaticPointLightLoader.cpp, LocationLoader.cpp, WaterLoader.cpp, EnvironmentLoader.cpp, LocationLoader.h, StaticPointLightLoader.h]
/libs/game/runetek5/scene/minimap: [MiniMap.h, MiniMap.cpp, MiniMapRenderPass.cpp]
/libs/game/runetek5/scene/worldmap: [OverlayShapeData.cpp, WorldMap.cpp]
/libs/game/runetek5/script: [ClientScript.cpp, ScriptState.cpp, ClientScript.h, HookRequest.h]
/libs/game/runetek5/script/activepointers: [ActiveComponent.cpp, ActiveComponent.h]
/libs/game/runetek5/telemetry/grid: [TelemetryGridGroup.cpp, TelemetryGrid.cpp]
/libs/game/runetek5/time: [TimeTools.cpp]
/libs/game/shared/console: [EditLine.h, EditLine.cpp, ConsoleHistory.cpp, Console.h, Console.cpp, ConsoleHistory.h]
/libs/game/shared/framework/chat: [ChatCrownType.cpp, QuickChatDynamicCommand.cpp]
/libs/game/shared/framework/gwc: [GWCClient.cpp, GWCWorld.h]
/libs/game/shared/framework/input: [Keyboard.cpp, Gamepad.cpp, Mouse.cpp]
/libs/game/shared/framework/input/event: [MouseInputEvent.h, KeyPressInputEvent.h, InputEventFactory.cpp, MouseInputEvent.cpp, KeyPressInputEvent.cpp, KeyHeldInputEvent.h, KeyHeldInputEvent.cpp]
/libs/game/shared/framework/logging: [HostPlatformStats.cpp]
/libs/game/shared/framework/utils: [Namespacing.h, Namespacing.cpp]
/libs/game/shared/movement: [CoordFine.cpp, CoordGrid.cpp, CoordGrid.h, CoordFine.h]
/libs/game/shared/utils: [Conversion.h, Rotation.h]
/libs/graphics/graphicutils/createprimitive: [CreateCone.h, CreateSphere.cpp, CreateCylinder.cpp, CreateCube.h, CreateCapsule.cpp, CreateCone.cpp, CreateCylinder.h, CreateCube.cpp, CreateCapsule.h, CreateSphere.h]
/libs/graphics/graphicutils/createtexture: [CreateNoiseTexture.h, CreateHALTexture2D.cpp, CreateHALTextureCube.cpp, CreateTextureData.cpp, CreateHALTexture3D.cpp]
/libs/graphics/graphicutils/rendertotexture: [RenderToTexture.cpp, RenderToTexture.h]
/libs/graphics/postprocess: [PostProcessManager.cpp, PostProcessUtils.cpp]
/libs/graphics/postprocess/effects: [ColourCorrectionConfig.cpp, FXAAEffect.cpp, ColourGradingBloomEffect.h, ColourCorrectionConfig.h, OutlineAndShadowEffect.cpp, ColourGradingBloomEffect.cpp, FXAAEffect.h]
/libs/graphics/postprocess/effects/..: [PostProcessEffect.h]
/libs/graphics/postprocess/filters: [DownSamplerFilter.cpp, AvgLuminanceFilter.cpp, GaussianBlurFilter.cpp, KawaseBlurFilter.cpp, BrightPassFilter.cpp]
/libs/graphics/postprocess/shaders: [FXAA.cpp, RGBLogLuminance2x2.cpp, ToneMapOperators.cpp, BrightPass.cpp, LuminanceUtils.cpp, RGBLogLuminance3x3.cpp, LogLuminance4x4.cpp, ColourGradingBloomComposite.cpp, PostProcessVS.cpp, RGBLogLuminance.cpp, AdaptiveLuminance.cpp]
/libs/graphics/postprocess/shaders/..: [PostProcessCommon.h]
/libs/graphics/primitive/debugprimitive: [DebugPrimitiveCollector.h]
/libs/graphics/primitive/debugprimitivebasic: [DebugAABBRender.cpp, DebugPrimitiveRendererBasic.cpp, DebugAABBRender.h, DebugCapsuleRender.h, DebugImageRender.h, DebugImageRender.cpp, DebugCylinderRender.h, DebugEllipsoidRender.cpp, DebugTriRender.h, DebugLineRender.cpp, DebugPrimitiveCollectorBasic.h, DebugRect2DRender.h, DebugOBBRender.h, DebugTriRender.cpp, DebugCylinderRender.cpp, DebugEllipsoidRender.h, DebugOBBRender.cpp, DebugLineRender.h, DebugRect2DRender.cpp, DebugConeRender.cpp, DebugConeRender.h, DebugPrimitiveCollectorBasic.cpp, DebugCapsuleRender.cpp]
/libs/graphics/primitive/drawprimitive: [PrimitiveShaders.h, PrimitiveShaders.cpp, PrimitiveDrawer.cpp]
/libs/graphics/runetek5: [ParticleEmitterRaw.cpp, AnimFrame.h, ParticleEffectorRaw.cpp, AnimBase.cpp, ParticleRawLoader.h, BillboardRaw.cpp, BillboardRawLoader.cpp, MaterialRawLoader.cpp, MaterialRaw.cpp, AnimBase.h, ParticleEmitterRaw.h, AnimFrame.cpp, AnimFrameset.cpp, ParticleRawLoader.cpp]
/libs/graphics/runetek7: [RT7Core.cpp, RT7Core.h]
/libs/graphics/runetek7/aerialsettings: [AerialSettings.h]
/libs/graphics/runetek7/animation: [Animation.h, AnimationChannel.h, AnimationFrame.cpp, AnimationFrame.h, AnimationState.cpp, AnimationConstants.cpp, AnimationParameters.cpp, Animation.cpp]
/libs/graphics/runetek7/constants: [TextureFormatType.h]
/libs/graphics/runetek7/effects: [EffectList.cpp, EffectManager.h, EffectWithCallbacks.cpp, Effect.cpp, Effect.h, EffectState.cpp, EffectList.h, EffectUtils.cpp]
/libs/graphics/runetek7/effects/alphatesting: [AlphaTesting.cpp]
/libs/graphics/runetek7/effects/alphausage: [AlphaUsage.cpp]
/libs/graphics/runetek7/effects/diffusemap: [DiffuseMap.cpp]
/libs/graphics/runetek7/effects/fog: [FogEffect.h, FogEffect.cpp]
/libs/graphics/runetek7/effects/globalenvironmentmapping: [GlobalEnvironmentMapping.cpp]
/libs/graphics/runetek7/effects/irradiance: [LightProbe.h, LightProbe.cpp, IrradianceEffect.cpp]
/libs/graphics/runetek7/effects/lighting: [SSAOEffect.cpp, SunlightDirectLighting.h, PointLightingEffect.cpp, SunlightDirectLighting.cpp, PointLightsEffect.cpp, PointLightingEffect.h, PointLightIndicesEffect.cpp, SSAOEffect.h]
/libs/graphics/runetek7/effects/lightscattering: [LightScatteringEffect.cpp, LightScatteringEffect.h]
/libs/graphics/runetek7/effects/reflection: [PlanarReflection.cpp]
/libs/graphics/runetek7/effects/refraction: [Refraction.cpp]
/libs/graphics/runetek7/effects/shadows: [SunlightShadows.h, SunlightShadows.cpp]
/libs/graphics/runetek7/effects/skybox: [SkyBox.cpp, SkyBox.h]
/libs/graphics/runetek7/effects/textureatlasing: [TextureAtlasing.cpp]
/libs/graphics/runetek7/effects/vertexanimation: [VertexAnimation.cpp]
/libs/graphics/runetek7/effects/vertextransforms: [ViewTransformsEffect.cpp, ViewTransformsEffect.h, VertexTransforms2D.cpp, ClipPlaneEffect.h, VertexTransforms2D.h, ClipPlaneEffect.cpp]
/libs/graphics/runetek7/effects/viewportlookupscale: [ViewportLookupScale.cpp]
/libs/graphics/runetek7/effects/waterparameters: [WaterParameters.cpp, WaterParameters.h]
/libs/graphics/runetek7/fonts: [FontHelpers.h, FontMetrics.h, FontCache.h, Font.h, FontCache.cpp, Font.cpp, FontHelpers.cpp, FontMetrics.cpp]
/libs/graphics/runetek7/gui: [GUIManager.cpp, GUIManager.h]
/libs/graphics/runetek7/lighting: [PointLight.cpp, DirectionalLight.h, DirectionalLight.cpp]
/libs/graphics/runetek7/lighting/shadowmapping: [ShadowMapCascade.cpp, DirLightCsmManager.h, DirLightCsmManager.cpp, ShadowMapUtils.cpp]
/libs/graphics/runetek7/lighting/sphericalharmonics: [SphericalHarmonics.cpp, SphericalHarmonicsTextureFunctions.cpp]
/libs/graphics/runetek7/materials: [MaterialManager.cpp, Material.cpp]
/libs/graphics/runetek7/materials/shaders: [ShaderManager.cpp, ShaderSource.cpp, Shader.cpp, ShaderPermutation.h]
/libs/graphics/runetek7/materials/shaders/basic/gui: [LineFS.cpp, GUIVS.cpp, LineVS.cpp, GUIFS.cpp]
/libs/graphics/runetek7/materials/shaders/basic/lightprobe: [LightProbeFS.cpp, LightProbeVS.cpp]
/libs/graphics/runetek7/materials/shaders/basic/model/billboard: [ModelBillboardVS.cpp, ModelBillboardFS.cpp]
/libs/graphics/runetek7/materials/shaders/basic/model/geometry: [ModelGeometryShadowVS.cpp, ModelGeometryVS.cpp, ModelGeometryNormalAndDepthVS.cpp, ModelGeometryFS.cpp, ModelGeometryShadowFS.cpp, ModelGeometryNormalAndDepthFS.cpp]
/libs/graphics/runetek7/materials/shaders/basic/particles: [ParticleVS.cpp, ParticleFS.cpp]
/libs/graphics/runetek7/materials/shaders/basic/terrain: [TerrainShadowVS.cpp, TerrainVS.cpp, TerrainNormalAndDepthFS.cpp, TerrainSimpleFS.cpp, TerrainShadowFS.cpp, TerrainNormalAndDepthVS.cpp, TerrainFS.cpp, TerrainSimpleVS.cpp]
/libs/graphics/runetek7/materials/shaders/basic/texturetoquad: [CubemapBlendVS.cpp, TextureToQuadFS.cpp, TextureToQuadVS.cpp, DepthDownsampleFS.cpp, CubemapBlendFS.cpp, DepthDownsampleVS.cpp]
/libs/graphics/runetek7/materials/shaders/basic/water: [WaterVS.cpp, WaterFS.cpp, WaterNormalAndDepthFS.cpp, WaterNormalAndDepthVS.cpp]
/libs/graphics/runetek7/materials/shaders/effects/blur: [BlurXVS.cpp, BlurYVS.cpp, BlurXFS.cpp, BlurYFS.cpp]
/libs/graphics/runetek7/materials/shaders/effects/depthoffield: [DepthOfFieldVS.cpp, DepthOfFieldFS.cpp]
/libs/graphics/runetek7/materials/shaders/effects/shadows: [ShadowCascadeSelectionVS.cpp, ShadowCascadeBoxVS.cpp, ShadowCascadeSelectionFS.cpp, ShadowCascadeBoxFS.cpp]
/libs/graphics/runetek7/materials/shaders/effects/skybox: [SkyBoxNormalAndDepthFS.cpp, SkyBoxFS.cpp, SkyBoxNormalAndDepthVS.cpp, SkyBoxVS.cpp]
/libs/graphics/runetek7/materials/shaders/effects/ssao: [SSAOComposeFS.cpp, SSAOVS.cpp, SSAOFS.cpp, SSAOComposeVS.cpp]
/libs/graphics/runetek7/materials/shaders/shared: [DirLightShadowMapping.cpp, AmbientOcclusion.cpp, ShadowMapFiltering.cpp, DirLights.cpp, PointLights.cpp, BRDF.cpp, BloomHDR.cpp, PointLightIndices.cpp, Irradiance.cpp, TextureAtlasLookup.cpp]
/libs/graphics/runetek7/materials/sprites: [SpriteAtlasReference.cpp, SpriteAtlas.cpp, SpriteAtlasReference.h, SpriteAtlasManager.cpp]
/libs/graphics/runetek7/materials/textures: [TextureAtlas.cpp, TextureAtlasSettings.cpp, TextureAtlasManager.cpp, TextureManager.h, TextureAtlasManager.h, TextureManager.cpp, TextureAtlasReference.cpp]
/libs/graphics/runetek7/model: [Model.h, BillboardBatchInstance.cpp, ModelCombineHelper.cpp, BillboardBatchVertex.h, GeometryBatchInstance.h, GeometryBatch.cpp, BillboardBatch.h, GeometryBatch.h, GeometryBatchInstance.cpp, GeometryBatchVertex.h, Model.cpp, GeometryBatchCombineHelper.cpp, BillboardBatchCombineHelper.cpp, BillboardBatchInstance.h, BillboardBatch.cpp, SourceModelExternalIndexSection.h]
/libs/graphics/runetek7/model/billboards: [BillboardManager.cpp]
/libs/graphics/runetek7/model/particles: [ModelParticleSource.h, ModelParticleSource.cpp]
/libs/graphics/runetek7/occlusion: [DepthBufferRasterizerScalarST.cpp, DepthBufferRasterizerScalar.cpp, DepthBufferRasterizerSSE.cpp, DepthBufferRasterizer.cpp, OcclusionManager.cpp, DepthBufferRasterizerSSEST.cpp, BinInfo.cpp]
/libs/graphics/runetek7/particles: [ParticleRenderer.cpp, Particle.cpp, ParticleEmitterTemplate.h, ParticleEmitter.cpp, ParticleEmitterTemplate.cpp, ParticleManager.cpp, ParticleEffector.cpp, ParticleSystem.cpp, ParticleSystem.h, ParticleEffectorTemplate.cpp, ParticleRenderData.cpp]
/libs/graphics/runetek7/picking: [PickingHelper.cpp]
/libs/graphics/runetek7/postprocess: [PostProcessController.cpp]
/libs/graphics/runetek7/reflection: [ReflectionManager.cpp]
/libs/graphics/runetek7/renderer: [Drawable.cpp, RenderPass.h, Renderer.h, Renderer.cpp, DrawableQueue.h, Drawable.h, SceneViewData.cpp, RenderPass.cpp, DrawableComponent.h, DrawableQueue.cpp, DrawableUtils.h]
/libs/graphics/runetek7/renderer/renderpasses: [SSAOPass.cpp, DepthOfFieldPass.cpp, DepthDownsamplePass.cpp, ShadowCascadeBoxPass.cpp, FullscreenQuadPass.cpp, GeometryPass.cpp, ShadowCascadeBoxPass.h, ShadowCascadeSelectionPass.cpp, ForwardLightingPass.h, BlurPass.cpp, TextureToFullscreenQuadPass.cpp, ForwardLightingPass.cpp, ShadowCascadeSelectionPass.h, ReflectionPass.cpp, SSAOComposePass.cpp, ShadowPass.cpp]
/libs/graphics/runetek7/scenegraph: [VisFilters.cpp, VisFilters.h, GraphEntity.h, GraphNode.cpp, GraphRoot.cpp, GraphNode.h]
/libs/graphics/runetek7/terrain: [BasicTerrainOverlayShape.cpp, TerrainConstants.h, TerrainOverlayShape.cpp, CornerTriTerrainOverlayShape.cpp, TerrainPatch.h, TerrainPatchVertex.h, PlainTerrainOverlayShape.cpp, GridMap.cpp, TerrainPatch.cpp, TerrainConstants.cpp, HalfSquareTerrainOverlayShape.cpp]
/libs/graphics/runetek7/water: [WaterPatchVertex.h, WaterPatchConfig.cpp, WaterPatch.h, WaterPatch.cpp, WaterPatchConfig.h]
/libs/graphics/shaderlib: [ShaderSourceProvider.cpp, ShaderSourceData.code]
/libs/graphics/shaderlib/utils: [PackUtils.cpp, TextureCubeUtils.cpp, UnpackUtils.cpp]
/libs/graphics/view: [EulerCamera.cpp, EulerCamController.cpp, ViewTransforms.cpp, Camera.cpp, ClientDebugCamController.cpp]
/libs/graphics/view/shaderfragments: [ViewTransformsFragment.cpp]
/libs/hal/audio: [AudioBufferHandler.cpp, AudioBufferHandler.h, AudioBuffer.cpp, AudioRenderer.cpp, AudioBuffer.h, AudioBuss.cpp, AudioMixer.cpp, AudioSend.h, AudioRenderer.h, VoiceInstance.cpp, AudioAPI.cpp]
/libs/hal/audio/decoders: [AudioDecoder.h]
/libs/hal/audio/decoders/vorbis: [VorbisDecoder.cpp, VorbisDecoder.h]
/libs/hal/audio/sdl: [SDLAudioRenderer.cpp, SDLAudioRenderer.h]
/libs/hal/audio/workers: [VorbisWorker.cpp, MixerWorker.h, MixerWorker.cpp, vorbis_std.code, VorbisWorker.h]
/libs/hal/file: [Filename.h, Filename.cpp, file.cpp, file.h]
/libs/hal/file/linux: [file_linux_dec.h, Filename_linux.cpp]
/libs/hal/filesystem: [FileSystem.h, FileSystem.cpp]
/libs/hal/filesystem/sqlite: [FileSystem_sqlite.cpp, FileSystem_sqlite.h]
/libs/hal/hardware: [HardwareInfo.cpp]
/libs/hal/hardware/linux: [HardwareInfo_Linux.cpp]
/libs/hal/http: [HTTPRequest.cpp]
/libs/hal/http/curl: [HTTPRequestCURL.cpp]
/libs/hal/input: [inputBase.h, InputGestures_DoubleTap.cpp, InputGestures_Tap.h, InputGestures_Swipe.h, inputBase.cpp, InputGestures_Pinch.h, InputGestures_DoubleTap.h, InputGestures_Swipe.cpp, InputGestures.h, InputGestures_Tap.cpp, InputGestures_Pinch.cpp, inputState.cpp]
/libs/hal/input/linux: [inputLinuxInc.h]
/libs/hal/network: [ping_threading.cpp, network.h, ping.cpp, HostResolution.h, network.cpp, address.cpp, HostResolution.cpp]
/libs/hal/network/unix: [unix_ping.cpp, unix_network_impl.h]
/libs/hal/paths: [SystemPaths.h, SystemPaths.cpp]
/libs/hal/paths/linux: [SystemPaths_linux.cpp]
/libs/hal/pipe: [VersionedPipe.h, Pipe.h, SinglePipe.cpp, Pipe.cpp]
/libs/hal/pipe/unix: [SinglePipe_unix.cpp]
/libs/hal/render: [TextureUtils.cpp, BlendState.h, RenderTargetsManager.cpp, RenderStats.cpp, Texture.h, rendertypeutils.cpp, RenderTargetsViewportStack.cpp, RenderDeviceCallback.h, VertexBufferRingArray.cpp, RenderContextState.h, RenderDevice.cpp, RenderTargets.h, Render.cpp, DynamicVertexBuffer.h, PixelShaderManager.cpp, VertexDeclaration.h, RenderTargetsManager.h, ShaderProgramManager.cpp, RenderTypes.h, RenderResourceHolder.h, ShaderProgram.inl, SamplerState.h, VertexShaderManager.h, ImageData.h, ShaderSource.h, RenderTargetsViewportStack.h, RenderDeviceCallback.cpp, TextureUtils.h, ShaderProgramManager.h, RenderTypes.cpp, RenderContextState.cpp, VertexBufferRingArray.h, PixelShaderManager.h, VertexDeclarationManager.h, VertexShaderManager.cpp, VertexDeclarationManager.cpp, RenderTypeUtils.h, BuiltinStates.cpp]
/libs/hal/render/OGL: [DepthStencilState_OGL.cpp, RenderContext_OGL.cpp, ShaderUtils_OGL.cpp, RenderDeviceCaps_OGL.cpp, GLUtils.cpp, VertexShader_OGL.cpp, PixelBuffer_OGL.cpp, PixelShader_OGL.cpp, VertexBuffer_OGL.cpp, Texture2D_OGL.cpp, ShaderConstBuffer_OGL.cpp, ShaderProgram_OGL.cpp, RasterizerState_OGL.cpp, Shader_OGL.cpp, ShaderProgramStateCache_OGL.cpp, IndexBuffer_OGL.cpp, RenderTargets_OGL.cpp, SyncFence_OGL.cpp, BufferedRenderTargets_OGL.cpp, RenderDevice_OGL.cpp, GLUtils.h, SamplerState_OGL.cpp, VertexDeclaration_OGL.cpp, Texture_OGL.cpp, TextureCube_OGL.cpp, BlendState_OGL.cpp, RenderContextInc_OGL.h, PipelineState_OGL.cpp, Texture3D_OGL.cpp]
/libs/hal/render/OGL/..: [BlendState.h, DepthStencilState.h, RasteriserState.h]
/libs/hal/settings: [SystemSettings.h, Settings.h]
/libs/hal/settings/file_based: [Settings_file_based.cpp]
/libs/hal/system: [GlobalInitialize.h]
/libs/hal/system/bootstrap_dll/linux: [main.cpp]
/libs/hal/system/callstack: [Callstack.h, Callstack.cpp]
/libs/hal/system/callstack/linux: [Callstack_Linux.cpp]
/libs/hal/system/clipboard/linux: [Clipboard_Linux.cpp]
/libs/hal/system/web/linux: [Web_Linux.cpp]
/libs/hal/taskrunner: [task.cpp, taskmessage.h, task.h, taskrunner.cpp, taskrunner.h]
/libs/hal/thread: [thread_specific_ptr.cpp, thread_specific_ptr.h, thread.h]
/libs/hal/time: [Timer.cpp]
/libs/hal/time/frametime: [FrameTime.cpp]
/libs/hal/time/linux: [TimerLinuxInc.h]
/libs/hal/windowing: [OpenGLView.cpp, Window.cpp]
/libs/hal/windowing/linux: [Window_linux.cpp, OpenGLView_linux.cpp]
/libs/heap: [NewCustom.cpp, HeapInterface.cpp, HeapAllocatorProxy.h]
/libs/image: [PNGDecoding.cpp, RAWDecoding.cpp, RGBAImage.cpp, RAWDecoding.h, PNGHelpers.cpp]
/libs/js5: [Js5ResourceProvider.h, Js5ArchiveSetSettings.cpp, Js5Preloader.cpp, Js5Compression.cpp, Js5ResourceProvider.cpp]
/libs/js5/caching: [Js5DiskCache.cpp, Js5DiskFileFormat.cpp, Js5MemoryCache.cpp, Js5DiskCache.h]
/libs/js5/index: [Js5Index.h, Js5MasterIndex.cpp, Js5Index.cpp]
/libs/js5/network: [Js5HTTPQueue.h, Js5NetQueue.cpp, Js5NetQueueRequest.h, Js5HTTPQueue.cpp, Js5NetQueue.h, Js5HTTPQueueRequest.cpp]
/libs/js5/worker: [Js5WorkerThread.h, Js5WorkerThread.cpp]
/libs/jtl: [StringUtils.h, TextConvert.h, Queue.h, TextConvert.cpp, Stack.h, StringTools.cpp, Algorithms.cpp, JTL_DataSerialise.h, EASTL.cpp, JTL_DataSizeString.h, ResourceList.h, JTL_ScopedContainerElementEraser.h, LRUCache.h, Algorithms.h, Array.h, JagTypeId.h, Singleton.h, ZipTools.h, JTL_MakeUnique.h, FixedAny.h, StringTools.h]
/libs/jtl/allocator: [Allocator.cpp, LinearAllocator.cpp, HeapAllocator.cpp]
/libs/jtl/managed_ptr: [shared_ptr.h, weak_ptr.h, make_shared.h, ref_counter.h]
/libs/jtl/pool: [MakeUniquePool.h, FastPool.inl, MakeSharedPool_Jag.h]
/libs/logger: [Logger.cpp, LoggerAssertionPresenter.cpp]
/libs/math: [BasicUtils.h, Transitionable.h, Random.cpp, BigInteger.h, Random.h, IntersectionTests.h, NDCProjection.cpp]
/libs/math/colour: [ColourUtils.h, ColourARGB.cpp, ColourUtils.cpp, Colour4.h, ColourARGB.h]
/libs/math/colour/../vector: [Vector4.h, Vector3.h, Vector3.inl, Vector4.inl]
/libs/math/colour/../vector/..: [Interpolate.h]
/libs/math/matrix: [Matrix44A.inl, Matrix44.cpp, Matrix33.inl, Matrix33.cpp, Matrix44.h, Matrix43A.inl, Matrix44.inl, Matrix33.h, Matrix43.cpp, Matrix43.inl]
/libs/math/matrix/../quaternion: [Quaternion.inl]
/libs/math/noise: [NoiseGenerator.cpp, GradientPerlinNoise.cpp]
/libs/math/primitives: [Plane.inl, Capsule2D.cpp, OBB.inl, OBB.cpp, Rect.h, Sphere.inl, AABB.h, Frustum.cpp, Plane.cpp, AABB.cpp, Rect.inl]
/libs/math/quaternion: [Quaternion.cpp, QuaternionT.inl]
/libs/math/rectanglepacker: [RectanglePacker.h]
/libs/math/vector: [Vector3T.inl, Vector3.cpp]
/libs/systemheap: [HeapInterfaceInstance.cpp, CRTHeapAllocatorProxy.cpp, CRTHeapAllocatorProxy.h]
/libs/tweaky: [Tweaky_Button.cpp, Tweaky_Container.cpp, Tweaky.cpp, Tweaky_List.cpp, Tweaky_CheckBox.cpp, Tweaky_List.h, Tweaky_Tickable.cpp, Tweaky_TextField.cpp, Tweaky_EditField.cpp, Tweaky_RadioButton.h, Tweaky_Tickable.h, Tweaky_RadioButton.cpp, Tweaky_CheckBox.h, Tweaky_Swatch.h, Tweaky_Swatch.cpp, Tweaky_TabGroup.cpp, Tweaky_Slider.cpp, Tweaky_EditField.h, Tweaky_Slider.h, Tweaky.h, Tweaky_RadioGroup.cpp, Tweaky_Window.cpp, Tweaky_Button.h, Tweaky_Label.h, Tweaky_Control.cpp]
/projects/rs2client: [Client.h, ClientCrashReportingDataProvider.cpp, ClientParameters.cpp, ClientTextCoord.cpp, Client.cpp, ClientPipe.cpp]
/projects/rs2client/assetworker: [RS2ClientAssetWorker.cpp]
/projects/rs2client/clientscript: [ClientScriptHelpers.h, ClientScriptHelpers.cpp, ClientScriptState.cpp, ConsoleCommandsScript.cpp, ScriptRunner.h, ScriptRunner.cpp]
/projects/rs2client/clientscript/emoji: [EmojiRegistry.cpp, EmojiRegistry.h]
/projects/rs2client/clientscript/ops: [Entities_Op.cpp, InterfaceCore_Op.cpp, Camera_Op.cpp, ConfigObjects_Op.cpp, WebPage_Op.cpp, Ignores_Op.cpp, InterfaceComponents_Op.cpp, FriendChat_Op.cpp, WorldSwitcher_Op.cpp, DetailOptions_Op.cpp, Strings_Op.cpp, InterfaceMisc_Op.cpp, InterfaceHooks_Op.h, Audio_Op.cpp, InterfaceHooks_Op.cpp, Inventories_Op.cpp, Chat_Op.cpp]
/projects/rs2client/debug: [ConsoleCommandsGame.cpp, ConsoleCommandsLogin.cpp, TimedGraph.cpp, DebugOverlaySection.cpp, RS2ClientConsole.cpp, DebugOverlaySection.h, DebugOverlay.cpp, DebugOverlay.h, DebugOverlayGraphSection.cpp]
/projects/rs2client/debug/sections: [DebugOverlayDiskCache.cpp, DebugOverlayPicking.cpp, DebugOverlayFPS.cpp, DebugOverlayPools.cpp, DebugOverlayMemory.cpp, DebugOverlayPlayerCoords.cpp, DebugOverlayNetwork.cpp, DebugOverlayGameIO.cpp, DebugOverlayShaderProfiler.cpp, DebugOverlayRender.cpp, DebugOverlayShaderProfiler.h, DebugOverlayBuildState.cpp, DebugOverlayOcclusion.cpp, DebugOverlayLPS.cpp, DebugOverlayScript.cpp, DebugOverlayGPU.cpp, DebugOverlayAllocations.cpp, DebugOverlayPreload.cpp]
/projects/rs2client/draw: [MainDrawManager.cpp, OverlayManager.h, OverlayManager.cpp, HardCodedSprites.cpp, HardCodedSprites.h]
/projects/rs2client/interface: [SubInterfaceActivePlayer.cpp, InterfaceManager.h, SubInterfaceActiveNPC.cpp, SubInterfaceActiveObj.cpp, SubInterface.h, SubInterfaceActiveLoc.cpp, InterfaceManager.cpp]
/projects/rs2client/interface/components: [ClientComponentScene.h, ClientComponentColourChooserHue.cpp, ClientModel.h, ClientComponentColourChooserSaturationValue.h, ClientComponentFactory.cpp, ClientDebugOverlay.cpp, ClientText.cpp, ClientComponentCompass.h, ClientComponentFactory.h, ClientComponentCompass.cpp, ClientComponentMiniMap.h, ClientComponentWorldMap.h, ClientComponentWorldMap.cpp, ClientComponentColourChooserSaturationValue.cpp, ClientModel.cpp, ClientComponentScene.cpp, ClientSprite.cpp, ClientText.h, ClientDebugOverlay.h, ClientLine.cpp, ClientLine.h, ClientComponentWorldMapOverview.cpp, ClientRectangle.cpp, ClientLayer.cpp, ClientComponentWorldMapOverview.h, ClientRectangle.h, ClientSprite.h, ClientComponentColourChooserHue.h, ClientLayer.h, ClientComponentMiniMap.cpp]
/projects/rs2client/js5worker: [RS2ClientJs5Worker.cpp]
/projects/rs2client/logic: [MainLogicManager.h, DelayedStateChange.cpp, MainLogicManager.cpp, DelayedStateChange.h]
/projects/rs2client/logic/anticheat: [ClientWatch.cpp]
/projects/rs2client/logic/chat: [QuickChatManager.cpp, ChatHistory.cpp, EntityChatLine.cpp, ChatHistory.h, EntityChatLine.h]
/projects/rs2client/logic/clans: [ClanManager.cpp, ClanSettings.cpp, ClanSettingsDelta.cpp, ClanChannelUser.h, ClanSettingsDelta.h, ClanChannelDelta.cpp, ClanChannelDelta.h, ClanSettings.h, ClanManager.h, ClanChannel.cpp]
/projects/rs2client/logic/dbtableindex: [DBTableIndexCache.cpp, DBTableIndexCache.h]
/projects/rs2client/logic/friendchat: [FriendChatManager.cpp, FriendChatManager.h, FriendChatUser.cpp]
/projects/rs2client/logic/player: [LoggedInPlayer.cpp, UID.cpp, LoggedInPlayer.h]
/projects/rs2client/logic/relationships: [RelationshipManager.cpp]
/projects/rs2client/logic/stockmarket: [StockmarketManager.cpp, StockmarketListing.cpp]
/projects/rs2client/logic/var: [ClientVarDomain.cpp]
/projects/rs2client/login: [WorldLobbyData.cpp, LoginManager.cpp, AccountCreationManager.cpp, WorldLobbyData.h, WorldSwitcher.cpp, AccountAppealLogin.cpp]
/projects/rs2client/minimenu: [MiniMenu.h, SubMenu.h, MiniMenuAction.cpp, MiniMenuHelpers.cpp, MiniMenuEntry.h, SubMenu.cpp, MiniMenu.cpp]
/projects/rs2client/minimenu/actions: [ThreeDView.cpp, InterfaceActions.cpp]
/projects/rs2client/minimenu/graphics: [MiniMenuDefaultGraphics.cpp, MiniMenuGraphics.h, MiniMenuDefaultGraphics.h, ActionCross.cpp, MiniMenuCustomGraphics.cpp, MiniMenuCustomGraphics.h, MiniMenuGraphics.cpp]
/projects/rs2client/mixerworker: [RS2ClientMixerWorker.cpp]
/projects/rs2client/network: [TransmissionManager.cpp, ConnectionManager.cpp]
/projects/rs2client/network/packethandlers: [Friends_Packet.cpp, Variables_Packet.cpp, ZoneUpdates_Packet.cpp, Debug_Packet.cpp, Inventories_Packet.cpp, WebPage_Packet.cpp, Animations_Packet.cpp, Camera_Packet.cpp, Audio_Packet.cpp, ClientState_Packet.cpp, Telemetry_Packet.cpp, FriendChat_Packet.cpp, PlayerGroups_Packet.cpp, Clans_Packet.cpp, NPCInfo_Packet.cpp, Hints_Packet.cpp, Environment_Packet.cpp, PlayerInfo_Packet.cpp, Misc_Packet.cpp, Lobby_Packet.cpp, Chat_Packet.cpp, Interfaces_Packet.cpp]
/projects/rs2client/scene: [LocationRequestPendingList.h, HintTrailList.cpp, HintArrowList.cpp, ClientMiniMap.cpp, ObjStackList.cpp, FacingController.cpp, PlayerList.cpp, ClientWorldMap.cpp, ObjStackList.h, LocationRequestPendingList.cpp, ClientSceneManager.cpp, NPCList.h, ProjectileList.cpp, NPCList.cpp, ZoneEntityManager.cpp, ZoneEntityManager.h, SpotAnimationList.cpp]
/projects/rs2client/scene/entities: [SpotAnimation.cpp, HintTrail.cpp, HitmarksAndHeadbars.cpp, SpotAnimation.h, PlayerEntity.cpp, HintArrow.h, PlayerEntityAppearanceDecoder.cpp, ObjStackEntity.cpp, HintTrail.h, HintArrow.cpp, NPCEntity.cpp, PlayerEntity.h, HintArrowPointer.cpp, ProjectileAnimation.h, NPCEntity.h, PathingEntity.h, ProjectileAnimation.cpp, PlayerEntityBaseAppearanceDecoder.cpp, EntityIcon.cpp, PathingEntity.cpp]
/projects/rs2client/vorbisworker: [RS2ClientVorbisWorker.cpp]
/usr/include/c++/4.8: [mutex, istream, tuple, future, thread, functional, condition_variable, ostream, array, sstream]
/usr/include/c++/4.8/bits: [stl_algo.h, basic_string.tcc, stl_pair.h, shared_ptr_base.h, basic_string.h, move.h, ios_base.h, hashtable.h, stl_heap.h, atomic_base.h, unique_ptr.h, hashtable_policy.h, stl_construct.h, stl_algobase.h, stl_uninitialized.h, vector.tcc, stl_vector.h]
0: TELEMETRY_GRID_SET_ROW_PINNED
1: URL_OPEN
2: IF_SETSCROLLPOS
3: SET_MOVEACTION
4: IF_OPENTOP
5: VORBIS_SPEECH_STOP
6: CLANSETTINGS_DELTA
7: NPC_INFO
8: SET_TARGET
9: MESSAGE_PUBLIC
10: UPDATE_IGNORELIST
11: IF_CLOSESUB
12: RESET_ANIMS
13: VORBIS_PRELOAD_SOUND_GROUP
14: IF_SETTARGETPARAM
15: TELEMETRY_GRID_VALUES_DELTA
16: SET_MAP_FLAG
17: CLIENT_SETVARC_SMALL
18: FRIENDLIST_LOADED
19: CLIENT_SETVARCBIT_LARGE
20: NPC_ANIM_SPECIFIC
21: MESSAGE_QUICKCHAT_PLAYER_GROUP
22: UPDATE_RUNENERGY
23: IF_OPENSUB_ACTIVE_NPC
24: MESSAGE_QUICKCHAT_PRIVATE_ECHO
25: SOCIAL_NETWORK_LOGOUT
26: VARBIT_SMALL
27: VARBIT_LARGE
28: MESSAGE_PLAYER_GROUP
29: MINIMAP_TOGGLE
30: CHANGE_LOBBY
31: IF_SETPLAYERHEAD
32: SHOW_FACE_HERE
33: WORLDLIST_FETCH_REPLY
34: IF_SETTEXT
35: PLAYER_SNAPSHOT
36: RUNCLIENTSCRIPT
37: SERVER_REPLY
38: MESSAGE_PRIVATE
39: MESSAGE_QUICKCHAT_PRIVATE
40: REBUILD_NORMAL
41: TELEMETRY_GRID_ADD_GROUP
42: UPDATE_ZONE_FULL_FOLLOWS
43: UPDATE_ZONE_PARTIAL_ENCLOSED
44: CAM_SMOOTHRESET
45: ENVIRONMENT_OVERRIDE
46: SET_PLAYER_OP
47: UPDATE_INV_PARTIAL
48: POINTLIGHT_COLOUR
49: HINT_TRAIL
50: TELEMETRY_GRID_ADD_COLUMN
51: MESSAGE_QUICKCHAT_CLANCHANNEL
52: TELEMETRY_GRID_FULL
53: MESSAGE_PRIVATE_ECHO
54: CLIENT_SETVARCBIT_SMALL
55: UPDATE_STOCKMARKET_SLOT
56: CLIENT_SETVARCSTR_SMALL
57: LOC_ANIM
58: UPDATE_FRIENDLIST
59: LAST_LOGIN_INFO
60: UPDATE_REBOOT_TIMER
61: UPDATE_FRIENDCHAT_CHANNEL_FULL
62: LOC_ANIM_SPECIFIC
63: CAM_RESET
64: TELEMETRY_GRID_REMOVE_GROUP
65: IF_SETCLICKMASK
66: CAM2_ENABLE
67: LOC_CUSTOMISE
68: IF_SETRECOL
69: VORBIS_SOUND_GROUP_STOP
70: PLAYER_GROUP_DELTA
71: MESSAGE_QUICKCHAT_FRIENDCHAT
72: SPOTANIM_SPECIFIC
73: LOGOUT_TRANSFER
74: LOYALTY_UPDATE
75: VORBIS_SOUND
76: VORBIS_SPEECH_SOUND
77: NPC_HEADICON_SPECIFIC
78: CAM_MOVETO
79: VARP_SMALL
80: UPDATE_UID192
81: TELEMETRY_GRID_REMOVE_COLUMN
82: IF_SETPLAYERMODEL_OTHER
83: PLAYER_GROUP_VARPS
84: IF_OPENSUB_ACTIVE_LOC
85: CLANCHANNEL_FULL
86: CONSOLE_FEEDBACK
87: CAM_FORCEANGLE
88: UPDATE_SITESETTINGS
89: EXECUTE_CLIENT_CHEAT
90: SETDRAWORDER
91: IF_OPENSUB
92: CUTSCENE
93: MAP_PROJANIM
94: UPDATE_INV_STOP_TRANSMIT
95: IF_SETRETEX
96: CREATE_CHECK_EMAIL_REPLY
97: LOGOUT_FULL
98: CLANSETTINGS_FULL
99: CAM_LOOKAT
100: CAM_SHAKE
101: MIDI_SONG_LOCATION
102: VARP_LARGE
103: CAMERA_UPDATE
104: JCOINS_UPDATE
105: MESSAGE_CLANCHANNEL_SYSTEM
106: IF_SETPLAYERHEAD_OTHER
107: SONG_PRELOAD
108: CREATE_CHECK_NAME_REPLY
109: CLANCHANNEL_DELTA
110: UPDATE_FRIENDCHAT_CHANNEL_SINGLEUSER
111: TELEMETRY_GRID_ADD_ROW
112: UPDATE_ZONE_PARTIAL_FOLLOWS
113: TELEMETRY_GRID_MOVE_COLUMN
114: OBJ_DEL
115: MIDI_SONG
116: TRIGGER_ONDIALOGABORT
117: LOBBY_APPEARANCE
118: STORE_SERVERPERM_VARCS_ACK
119: PLAYER_INFO
120: IF_SETPLAYERMODEL_SNAPSHOT
121: REBUILD_REGION
122: IF_SETANIM
123: MESSAGE_FRIENDCHANNEL
124: RESET_CLIENT_VARCACHE
126: OBJ_COUNT
127: IF_SETOBJECT
128: CREATE_ACCOUNT_REPLY
129: TELEMETRY_GRID_REMOVE_ROW
130: LOC_ADD_CHANGE
131: IF_MOVESUB
132: JS5_RELOAD
133: IF_SETNPCHEAD
134: IF_OPENSUB_ACTIVE_PLAYER
135: VORBIS_SOUND_GROUP_START
136: CHAT_FILTER_SETTINGS
137: MESSAGE_GAME
138: IF_SETCOLOUR
139: IF_SETMODEL
140: PROJANIM_SPECIFIC
141: LOC_DEL
142: SEND_PING
143: VARCLAN_ENABLE
144: VARCLAN
145: MIDI_JINGLE
146: IF_SET_HTTP_IMAGE
147: IF_SETPLAYERHEAD_IGNOREWORN
148: IF_SETPLAYERMODEL_SELF
149: VORBIS_PRELOAD_SOUNDS
150: IF_SETPOSITION
151: CLEAR_PLAYER_SNAPSHOT
152: MAP_ANIM
153: MESSAGE_CLANCHANNEL
154: REDUCE_ATTACK_PRIORITY
155: SOUND_AREA
156: IF_SETHIDE
157: CHAT_FILTER_SETTINGS_PRIVATECHAT
158: UPDATE_DOB
159: UPDATE_INV_FULL
160: CAM_REMOVEROOF
161: OBJ_REVEAL
162: VARCLAN_DISABLE
163: CREATE_SUGGEST_NAME_ERROR
164: DEBUG_SERVER_TRIGGERS
165: DO_CHEAT
166: IF_SETEVENTS
167: IF_SETTEXTFONT
168: HINT_ARROW
169: SOUND_MIXBUSS_ADD
170: SOUND_MIXBUSS_SETLEVEL
171: TELEMETRY_GRID_MOVE_ROW
172: PLAYER_GROUP_FULL
173: IF_OPENSUB_ACTIVE_OBJ
174: TEXT_COORD
175: IF_SETTEXTANTIMACRO
176: IF_SETANGLE
177: SYNTH_SOUND
178: IF_SETGRAPHIC
179: MIDI_SONG_STOP
180: OBJ_ADD
181: VORBIS_SOUND_GROUP
182: CLIENT_SETVARC_LARGE
183: MAP_PROJANIM_HALFSQ
184: LOC_PREFETCH
185: UPDATE_STAT
186: UPDATE_RUNWEIGHT
187: NO_TIMEOUT
188: CLIENT_SETVARCSTR_LARGE
189: LOGOUT
190: TELEMETRY_CLEAR_GRID_VALUE
191: CREATE_SUGGEST_NAME_REPLY
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