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private IEnumerator LoadObjects<TObject>(IList<object> keys, Addressables.MergeMode mergeMode = Addressables.MergeMode.Union) | |
{ | |
var locations = Addressables.LoadResourceLocationsAsync(keys, mergeMode, typeof(TObject)); | |
yield return locations; | |
var asyncOperationHandles = new List<AsyncOperationHandle>(locations.Result.Count); | |
foreach (var location in locations.Result) | |
{ | |
if (_allObjectAsyncOperationHandlesByLocationKey.ContainsKey(location.PrimaryKey)) | |
{ | |
continue; | |
} | |
var asyncOperationHandle = Addressables.LoadAssetAsync<TObject>(location); | |
asyncOperationHandle.Completed += obj => | |
{ | |
if (obj.Status == AsyncOperationStatus.Succeeded) | |
{ | |
_allObjectAsyncOperationHandlesByLocationKey.Add(location.PrimaryKey, obj); | |
_allAddressableLocationKeysByObject.Add(obj.Result, location.PrimaryKey); | |
if (obj.Result is GameObject gameObj) OnGameObjectLoaded?.Invoke(gameObj); | |
} | |
else | |
{ | |
// TODO: | |
} | |
}; | |
asyncOperationHandles.Add(asyncOperationHandle); | |
} | |
yield return Addressables.ResourceManager.CreateGenericGroupOperation(asyncOperationHandles, true); | |
} | |
private IEnumerator UnloadObjects(List<object> objs) | |
{ | |
var keys = new List<string>(); | |
foreach (var obj in objs) | |
{ | |
if (_allAddressableLocationKeysByObject.ContainsKey(obj)) | |
{ | |
keys.Add(_allAddressableLocationKeysByObject[obj]); | |
} | |
} | |
foreach (var key in keys) | |
{ | |
if (!_allObjectAsyncOperationHandlesByLocationKey.ContainsKey(key)) | |
{ | |
continue; | |
} | |
var asyncOperationHandle = _allObjectAsyncOperationHandlesByLocationKey[key]; | |
if (asyncOperationHandle.Result is GameObject gameObj) OnGameObjectUnloaded?.Invoke(gameObj); | |
_allObjectAsyncOperationHandlesByLocationKey.Remove(key); | |
_allAddressableLocationKeysByObject.Remove(asyncOperationHandle.Result); | |
Addressables.Release(asyncOperationHandle); | |
} | |
yield return true; // Return true only so that this method can be queued as a coroutine (same as loading) | |
} |
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