Created
May 6, 2017 14:23
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Wanna grab somtin in VR?
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using UnityEngine; | |
using System.Collections; | |
public class Grab : MonoBehaviour { | |
public OVRInput.Controller controller; | |
// Use this for initialization | |
private GameObject grabbedObject; | |
private bool grabbing; | |
public const float THRES_GRAB = 0.55f; | |
public const float THRES_DROP = 0.35f; | |
public float grabRadius; | |
public LayerMask grabMask; | |
private Quaternion lastRotation, currentRotation; | |
void Start () { | |
} | |
void GrabObject(){ | |
grabbing = true; | |
RaycastHit[] hits; | |
hits = Physics.SphereCastAll (transform.position, grabRadius, transform.forward, 0f, grabMask); | |
if (hits.Length > 0) { | |
int closestHit = 0; | |
for (int i = 0; i < hits.Length; i++) { | |
if (hits [i].distance > hits [closestHit].distance) | |
closestHit = i; | |
} | |
grabbedObject = hits [closestHit].transform.gameObject; | |
grabbedObject.GetComponent<Rigidbody> ().isKinematic = true; | |
grabbedObject.transform.position = transform.position; | |
grabbedObject.transform.parent = transform; | |
} | |
} | |
Vector3 GetAngularVelocity(){ | |
Quaternion deltaRotation = currentRotation * Quaternion.Inverse (lastRotation); | |
return new Vector3 (Mathf.DeltaAngle (0, deltaRotation.eulerAngles.x), | |
Mathf.DeltaAngle (0, deltaRotation.eulerAngles.y), | |
Mathf.DeltaAngle (0, deltaRotation.eulerAngles.z)); | |
} | |
void DropObject(){ | |
grabbing = false; | |
if (grabbedObject != null) { | |
grabbedObject.transform.parent = null; | |
grabbedObject.GetComponent<Rigidbody> ().isKinematic = false; | |
grabbedObject.GetComponent<Rigidbody> ().velocity = OVRInput.GetLocalControllerVelocity (controller); | |
//grabbedObject.GetComponent<Rigidbody> ().angularVelocity = GetAngularVelocity(); | |
grabbedObject = null; | |
} | |
} | |
// Update is called once per frame | |
void Update () { | |
OVRInput.Update (); | |
if (grabbedObject != null) { | |
lastRotation = currentRotation; | |
currentRotation = grabbedObject.transform.rotation; | |
} | |
if (!grabbing && OVRInput.Get (OVRInput.Axis1D.PrimaryHandTrigger, controller) >= THRES_GRAB) | |
GrabObject (); | |
if (grabbing && OVRInput.Get (OVRInput.Axis1D.PrimaryHandTrigger, controller) <= THRES_DROP) | |
DropObject (); | |
} | |
} |
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