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@JuanIrache
Created March 14, 2023 01:30
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electron worker memory leak

electron-worker-memory-leak

<!DOCTYPE html>
<html lang="en">
<head>
<script src="https://cdn.jsdelivr.net/npm/p5@1.6.0/lib/p5.js"></script>
<meta charset="utf-8" />
</head>
<body>
<script src="renderer.js"></script>
</body>
</html>
// Modules to control application life and create native browser window
const {app, BrowserWindow} = require('electron')
const path = require('path')
function createWindow () {
// Create the browser window.
const mainWindow = new BrowserWindow({
width: 800,
height: 600,
webPreferences: {
preload: path.join(__dirname, 'preload.js')
}
})
// and load the index.html of the app.
mainWindow.loadFile('index.html')
// Open the DevTools.
// mainWindow.webContents.openDevTools()
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.whenReady().then(() => {
createWindow()
app.on('activate', function () {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (BrowserWindow.getAllWindows().length === 0) createWindow()
})
})
// Quit when all windows are closed, except on macOS. There, it's common
// for applications and their menu bar to stay active until the user quits
// explicitly with Cmd + Q.
app.on('window-all-closed', function () {
if (process.platform !== 'darwin') app.quit()
})
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.
{
"name": "juvenile-device-arrive-n7qbx",
"productName": "juvenile-device-arrive-n7qbx",
"description": "My Electron application description",
"keywords": [],
"main": "./main.js",
"version": "1.0.0",
"author": "juanirache",
"scripts": {
"start": "electron ."
},
"dependencies": {},
"devDependencies": {
"electron": "24.0.0-beta.2"
}
}
/**
* The preload script runs before. It has access to web APIs
* as well as Electron's renderer process modules and some
* polyfilled Node.js functions.
*
* https://www.electronjs.org/docs/latest/tutorial/sandbox
*/
window.addEventListener('DOMContentLoaded', () => {
const replaceText = (selector, text) => {
const element = document.getElementById(selector)
if (element) element.innerText = text
}
for (const type of ['chrome', 'node', 'electron']) {
replaceText(`${type}-version`, process.versions[type])
}
})
let worker, canvas, img
const timeout = (n) => new Promise((r) => setTimeout(r, n))
function preload() {
img = loadImage(
'https://images.unsplash.com/photo-1678639492459-d1f4771e6d0b?ixlib=rb-4.0.3&q=80&fm=jpg&crop=entropy&cs=tinysrgb'
)
}
function setup() {
canvas = createCanvas(800, 600).elt
noLoop()
worker = new Worker('worker.js')
worker.onmessage = workerDone
worker.postMessage({ action: 'setSize', payload: { width, height } })
paint()
}
function workerDone({ data }) {
console.log('received', data.byteLength)
// Do something with the data
paint()
}
const paint = async () => {
image(img, random(-2, 2), random(-2, 2))
createImageBitmap(canvas).then((bitmap) => {
worker.postMessage({ action: 'saveFrame', payload: bitmap }, [bitmap])
})
}
/* styles.css */
/* Add styles here to customize the appearance of your app */
const canvas = new OffscreenCanvas(300, 300)
const ctx = canvas.getContext('bitmaprenderer')
this.onmessage = function ({ data }) {
const worker = this
const { action, payload } = data
if (action === 'setSize') {
const { width, height } = payload
canvas.width = width
canvas.height = height
} else if (action === 'saveFrame') {
ctx.transferFromImageBitmap(payload)
canvas.convertToBlob().then((blob) => {
blob.arrayBuffer().then((arrBuf) => {
worker.postMessage(arrBuf, [arrBuf])
})
})
}
}
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