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May 15, 2020 03:46
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// Bounce.c | |
// Demonstrates a simple animated rectangle program with GLUT | |
// OpenGL SuperBible, 2nd Edition | |
// Richard S. Wright Jr. | |
#include <windows.h> | |
#include <gl/glut.h> | |
// Initial square position and size | |
GLfloat x1 = 100.0f; | |
GLfloat y1 = 150.0f; | |
GLsizei rsize = 50; | |
// Step size in x and y directions | |
// (number of pixels to move each time) | |
GLfloat xstep = 1.0f; | |
GLfloat ystep = 1.0f; | |
// Keep track of windows changing width and height | |
GLfloat windowWidth = 250.0f; | |
GLfloat windowHeight = 250.0f; | |
// Called to draw scene | |
void RenderScene(void) | |
{ | |
// Clear the window with current clearing color | |
glClear(GL_COLOR_BUFFER_BIT); | |
// Set current drawing color to red | |
// R G B | |
glColor3f(1.0f, 0.0f, 0.0f); | |
// Draw a filled rectangle with current color | |
glRectf(x1, y1, x1 + rsize, y1 + rsize); | |
// Flush drawing commands | |
glutSwapBuffers(); | |
} | |
// Called by GLUT library when idle (window not being | |
// resized or moved) | |
void TimerFunction(int value) | |
{ | |
// Reverse direction when you reach left or right edge | |
if (x1 > windowWidth - rsize || x1 < 0) | |
xstep = -xstep; | |
// Reverse direction when you reach top or bottom edge | |
if (y1 > windowHeight - rsize || y1 < 0) | |
ystep = -ystep; | |
// Check bounds. This is incase the window is made | |
// smaller and the rectangle is outside the new | |
// clipping volume | |
if (x1 > windowWidth - rsize) | |
x1 = windowWidth - rsize - 1; | |
if (y1 > windowHeight - rsize) | |
y1 = windowHeight - rsize - 1; | |
// Actually move the square | |
x1 += xstep; | |
y1 += ystep; | |
// Redraw the scene with new coordinates | |
glutPostRedisplay(); | |
glutTimerFunc(33, TimerFunction, 1); | |
} | |
// Setup the rendering state | |
void SetupRC(void) | |
{ | |
// Set clear color to blue | |
glClearColor(0.0f, 0.0f, 1.0f, 1.0f); | |
} | |
// Called by GLUT library when the window has chanaged size | |
void ChangeSize(GLsizei w, GLsizei h) | |
{ | |
// Prevent a divide by zero | |
if (h == 0) | |
h = 1; | |
// Set Viewport to window dimensions | |
glViewport(0, 0, w, h); | |
// Reset coordinate system | |
glMatrixMode(GL_PROJECTION); | |
glLoadIdentity(); | |
// Keep the square square, this time, save calculated | |
// width and height for later use | |
if (w <= h) | |
{ | |
windowHeight = 250.0f*h / w; | |
windowWidth = 250.0f; | |
} | |
else | |
{ | |
windowWidth = 250.0f*w / h; | |
windowHeight = 250.0f; | |
} | |
// Set the clipping volume | |
glOrtho(0.0f, windowWidth, 0.0f, windowHeight, 1.0f, -1.0f); | |
glMatrixMode(GL_MODELVIEW); | |
glLoadIdentity(); | |
} | |
// Main program entry point | |
void main(int argc, char* argv[]) | |
{ | |
glutInit(&argc, argv); | |
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB); | |
glutCreateWindow("Bounce"); | |
glutDisplayFunc(RenderScene); | |
glutReshapeFunc(ChangeSize); | |
glutTimerFunc(33, TimerFunction, 1); | |
SetupRC(); | |
glutMainLoop(); | |
} |
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