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@JulianNorton
Last active February 23, 2020 21:14
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Calculating loot distribution for a given player base
from random import *
# lock the results for reproducibility
seed(1)
# Staff of shadow flame is estimated to be between 7-8%
drop_rate = .075
# Total players who are competing
pool_size = 3
# How many runs before the pool size gets all their drops
# 52 would be a year, once a week
runs = 52
## How accurate the calcuation is
simulations = 100000
def reset_pool_to_original(n):
return list(range(n))
def simulate_drop(pool):
if len(pool) is not 0 and random() < drop_rate:
pool.remove(choice(pool))
return pool
def epochs(simultations):
success_count, failure_count = 0, 0
for i in range(simulations):
if i%1000 == 0:
print(i)
pool = reset_pool_to_original(pool_size)
# print('========================')
# print('\n', 'begin epoch', i)
for j in range(runs):
# print('current_pool', pool)
simulate_drop(pool)
# print('ending_pool', pool, '\n')
if len(pool) == 0:
success_count = success_count + 1
# print('success count', success_count, 'simulation count', simulations)
print(success_count/simulations)
epochs(simulations)
# 55% with four people
# 76% with three people
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