Skip to content

Instantly share code, notes, and snippets.

View Julien-Mialon's full-sized avatar

Julien Mialon Julien-Mialon

View GitHub Profile
@Julien-Mialon
Julien-Mialon / test.cake
Created December 29, 2017 09:00
Cake 0.24 error
//Script
#load nuget:?package=Cake.Storm.Fluent
#load nuget:?package=Cake.Storm.Fluent.Transformations
Information("Hello");
/* Error on Windows only
Verifying assembly 'Cake.Storm.Fluent.Transformations, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
Verifying assembly 'Cake.Storm.Fluent, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
10-09 09:51:38.319 591 1233 I ActivityManager: START u0 {flg=0x10000000 cmp=com.youkado.app/md5f1b52d9f1d5d1981437e7e130649468a.MediaPickerActivity (has extras)} from uid 10971 on display 0
10-09 09:51:38.550 1353 1353 I MonoDroid: UNHANDLED EXCEPTION:
10-09 09:51:38.600 1353 1353 I MonoDroid: Java.Lang.RuntimeException: Attempt to invoke virtual method 'android.content.res.XmlResourceParser android.content.pm.ProviderInfo.loadXmlMetaData(android.content.pm.PackageManager, java.lang.String)' on a null object reference
10-09 09:51:38.600 1353 1353 I MonoDroid: at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <137ca620579945b5a52964510ff9441c>:0
10-09 09:51:38.600 1353 1353 I MonoDroid: at Java.Interop.JniEnvironment+StaticMethods.CallStaticObjectMethod (Java.Interop.JniObjectReference type, Java.Interop.JniMethodInfo method, Java.Interop.JniArgumentValue* args) [0x00069] in <7c53f213192e415492879c7dccb59a0c>:0
10-09 09:51:38.600 1353 1353 I MonoDroid: at Andr
if(!System.IO.File.Exists("test.sln"))
{
System.IO.File.WriteAllText("test.sln", @"Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.25420.1
MinimumVisualStudioVersion = 10.0.40219.1
");
}
@Julien-Mialon
Julien-Mialon / Microsoft.TeamFoundation.Git.Controls.dll
Last active October 11, 2018 09:39
git2 dll file for SSH support in Visual Studio 2015
This file has been truncated, but you can view the full file.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BattleDev
{