Created
November 3, 2020 07:48
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Join duplicate vertices of a mesh in Godot
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static func _join_duplicates(mesh : Mesh) -> Dictionary: | |
var data_tool := MeshDataTool.new() | |
if not data_tool.create_from_surface(_deindex(mesh), 0) == OK: | |
return {} | |
var old_vertex_ids := {} | |
var ordered_vertices := [] | |
for vertex_id in data_tool.get_vertex_count(): | |
var vertex := data_tool.get_vertex(vertex_id) | |
old_vertex_ids[vertex] = vertex_id | |
ordered_vertices.append(vertex) | |
ordered_vertices.sort() | |
var surface_tool := SurfaceTool.new() | |
surface_tool.begin(Mesh.PRIMITIVE_TRIANGLES) | |
surface_tool.index() | |
var vertex_ids := {} | |
var original_face_ids := {} | |
var current_id := 0 | |
var last_vertex : Vector3 = ordered_vertices.front() | |
var id : int = old_vertex_ids[ordered_vertices.front()] | |
surface_tool.add_color(Color(id)) | |
surface_tool.add_vertex(last_vertex) | |
for vertex in ordered_vertices: | |
if not last_vertex.is_equal_approx(vertex): | |
id = old_vertex_ids[vertex] | |
surface_tool.add_color(Color(id)) | |
surface_tool.add_vertex(vertex) | |
current_id += 1 | |
last_vertex = vertex | |
vertex_ids[vertex] = current_id | |
var last_face_id := 0 | |
for vertex_id in data_tool.get_vertex_count(): | |
var vertex := data_tool.get_vertex(vertex_id) | |
if vertex_id % 3 == 0: | |
original_face_ids[last_face_id] = data_tool.get_vertex_faces(vertex_id)[0] | |
last_face_id += 1 | |
surface_tool.add_index(vertex_ids[vertex]) | |
return { | |
mesh = surface_tool.commit(), | |
original_face_ids = original_face_ids} |
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