View Parkour Mod.sc
// Script by Junior_Djjr - MixMods.com.br
// You need: http://brmodstudio.forumeiros.com/t7085-while-true-return_true-e-return_false-para-gta3script
SCRIPT_START
{
LVAR_INT scplayer enabled showtext seccmd
LVAR_TEXT_LABEL16 animname
GET_PLAYER_CHAR 0 scplayer
View safari-pinned-tab.svg
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View Chainsaw Panic (Junior_Djjr).sc
SCRIPT_START
{
LVAR_INT scplayer ped pedtype player_group weaponid createdby
LVAR_FLOAT x y z
GET_PLAYER_CHAR 0 scplayer
main_loop:
WAIT 1000
View Oil Leaking (Junior_Djjr).sc
SCRIPT_START
{
LVAR_INT mode // In
LVAR_INT car // In
LVAR_INT ini_explode // In
LVAR_FLOAT min_size max_size fire_radius // In
LVAR_INT scplayer
LVAR_INT ihealth p i intensity delay fire create_fire wait_fire fires explode_car subclass
LVAR_FLOAT x y z angle size
View Change Night Hour (Junior_Djjr).sc
SCRIPT_START
{
LVAR_INT new_night_hour original_value
LVAR_INT change_15 change_16 change_17 change_18 change_19 change_20 change_21 change_22
LVAR_FLOAT hour_to_minute_21 hour_to_minute_20
LVAR_INT temp
IF READ_INT_FROM_INI_FILE "CLEO/Change Night Hour (Junior_Djjr).ini" "Settings" "StartNight" new_night_hour
IF NOT new_night_hour >= 0
OR NOT new_night_hour <= 23
View Rain Chance (Junior_Djjr).sc
SCRIPT_START
{
LVAR_INT scplayer
LVAR_INT iChance iCurrentWeatherID iUpcomingWeatherID iDay iLastDay iMonth iLastMonth
GET_PLAYER_CHAR 0 (scplayer)
GET_CURRENT_DATE (iLastDay iLastMonth)
IF READ_INT_FROM_INI_FILE "CLEO/Rain Chance.ini" "Settings" "PercentChance" (iChance)
ELSE
View Microphone Talk (Junior_Djjr).sc
SCRIPT_START
{
LVAR_INT scplayer hPed
LVAR_INT pBASS pBASS_RecordStart pBASS_ChannelGetLevel pBASS_RecordInit pBASS_SetConfig pBASS_RecordFree pBASS_ErrorGetCode
LVAR_INT hRecord
LVAR_INT iLevel
LVAR_INT iResult iTemp bIsFirstTime
LVAR_INT iMinLevel iMouthUpdate bEnabled bDebugMode iLanguage
GET_PLAYER_CHAR 0 (scplayer)
View Insult (Junior_Djjr).sc
SCRIPT_START
{
LVAR_INT scplayer
LVAR_INT char n pedtype
GET_PLAYER_CHAR 0 (scplayer)
main_loop:
WAIT 0
View Ear Ringing (Junior_Djjr).sc
SCRIPT_START
{
LVAR_INT scplayer
LVAR_INT hAudiostream bIsAudioPlaying
LVAR_FLOAT fLastExplosion_X fLastExplosion_Y fLastExplosion_Z
LVAR_FLOAT fLast_fLastExplosion_X fLast_fLastExplosion_Y fLast_fLastExplosion_Z
LVAR_FLOAT fPlayer_X fPlayer_Y fPlayer_Z
LVAR_FLOAT fDistance fMinDistance fDivDistance fVolume fNewVolume fTempVolume fSetVolume fIniVolume
LVAR_FLOAT fSfxVolume fRadioVolume fDefaultSfxVolume fDefaultRadioVolume
View MapModMover.cpp
/*
Map Mod Mover
http://www.mixmods.com.br/2017/05/programa-map-mod-mover-mudar-posicao-mapas.html
*/
#include "stdafx.h"
#include <iostream>
#include <fstream>
#include <string>
#include <Windows.h>