Skip to content

Instantly share code, notes, and snippets.

View JuniorDjjr's full-sized avatar

Valdir da Costa Júnior JuniorDjjr

View GitHub Profile
// You need: https://forum.mixmods.com.br/f141-gta3script-cleo/t5206-como-criar-scripts-com-cleoplus
SCRIPT_START
{
LVAR_INT scplayer hChar[8] hVeh iCurNumPassengers iMaxPassengers iNumGangMembers i j k iNextTimeToTalk iIdToSay hOtherChar iCfgRandMinTime iCfgRandMaxTime
WAIT 0
WAIT 0
IF IS_ON_SAMP
TERMINATE_THIS_CUSTOM_SCRIPT
// by Junior_Djjr - MixMods.com.br
// You need: https://forum.mixmods.com.br/f16-utilidades/t179-gta3script-while-true-return_true-e-return_false
SCRIPT_START
{
LVAR_INT scplayer playerId pPed i j iCmds[2] pLib bDontReloadIfFull bDisabledOnSAMP iCurWeapon iSkill iMaxAmmo iCurAmmo pWeapon pWeaponInfo iTimeInMilliseconds iReloadTime iLastCurAmmo bKeepNoAmmo iTotalAmmo
IF NOT READ_INT_FROM_INI_FILE "CLEO/Reload Mod.ini" "Settings" "CMD_Player1" (iCmds[0])
OR NOT READ_INT_FROM_INI_FILE "CLEO/Reload Mod.ini" "Settings" "CMD_Player2" (iCmds[1])
OR NOT READ_INT_FROM_INI_FILE "CLEO/Reload Mod.ini" "Settings" "DontReloadIfFull" (bDontReloadIfFull)
@JuniorDjjr
JuniorDjjr / fakeMainOutputFile.sc
Created November 11, 2021 17:39
SA main.scm source code leaked from GTA SA The Definitive Edition
This file has been truncated, but you can view the full file.
// *****************************************************************************************
// *****************************************************************************************
// *****************************************************************************************
// ****************************************PC SA Main Script********************************
// *****************************************************************************************
// *****************************************************************************************
// *****************************************************************************************
SCRIPT_NAME MAIN //NEW MAIN
SCRIPT_START
{
LVAR_INT scplayer hPed
LVAR_INT pBASS pBASS_RecordStart pBASS_ChannelGetLevel pBASS_RecordInit pBASS_SetConfig pBASS_RecordFree pBASS_ErrorGetCode
LVAR_INT hRecord
LVAR_INT iLevel
LVAR_INT iResult iTemp bIsFirstTime
LVAR_INT iMinLevel iMouthUpdate bEnabled bDebugMode iLanguage
GET_PLAYER_CHAR 0 (scplayer)
SCRIPT_START
{
LVAR_INT scplayer
LVAR_INT char n pedtype
GET_PLAYER_CHAR 0 (scplayer)
main_loop:
WAIT 0
SCRIPT_START
{
LVAR_INT scplayer
LVAR_INT hAudiostream bIsAudioPlaying
LVAR_FLOAT fLastExplosion_X fLastExplosion_Y fLastExplosion_Z
LVAR_FLOAT fLast_fLastExplosion_X fLast_fLastExplosion_Y fLast_fLastExplosion_Z
LVAR_FLOAT fPlayer_X fPlayer_Y fPlayer_Z
LVAR_FLOAT fDistance fMinDistance fDivDistance fVolume fNewVolume fTempVolume fSetVolume fIniVolume
LVAR_FLOAT fSfxVolume fRadioVolume fDefaultSfxVolume fDefaultRadioVolume
/*
Map Mod Mover
http://www.mixmods.com.br/2017/05/programa-map-mod-mover-mudar-posicao-mapas.html
*/
#include "stdafx.h"
#include <iostream>
#include <fstream>
#include <string>
#include <Windows.h>
SCRIPT_START
{
LVAR_INT scplayer bUsingCompressor hCompressorObject iLanguage iKey bInfos iModel
LVAR_FLOAT x y z x2 y2 z2
CONST_INT LANG_PT 1
CONST_INT LANG_EN 2
GET_PLAYER_CHAR 0 scplayer
IF READ_INT_FROM_INI_FILE "cleo\compressor.ini" "Settings" "lang" iLanguage
SCRIPT_START
{
LVAR_INT scplayer
LVAR_INT veh char
LVAR_INT veh_model veh_class cped pedtype createdby
LVAR_FLOAT x y z
GET_PLAYER_CHAR 0 scplayer
// By Junior_Djjr - MixMods.com.br
// You need: https://forum.mixmods.com.br/f16-utilidades/t179-gta3script-while-true-return_true-e-return_false
SCRIPT_START
{
LVAR_INT i j playerId mode ignoredLastFrame[2] noWantedLastFrame maxWantedBackup playerWithUniform[2] numPlayersUsing dontEnableFor2players maxWantedLevelBeforeEnterInterior iSaved iOnGarage scplayer p alwaysEnabled
LVAR_FLOAT x y z r ro
GET_PLAYER_CHAR 0 scplayer
iSaved = -1