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@JustSimplyKyle
Created August 20, 2021 20:13
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[04:13:06] [Render thread/ERROR]: Unable to read the custom noise texture at /InternalLib/Samplers/noise.png
[04:13:06] [Render thread/INFO]: Using shaderpack: continuum-2.0.4
[04:13:06] [Render thread/INFO]: [CHAT] 已重新載入光影!
[04:13:06] [Render thread/WARN]: [Triforce Patcher] gl_FragColor is not supported yet, please use gl_FragData! Assuming that the shaderpack author intended to use gl_FragData[0]...
[04:13:06] [Render thread/WARN]: [deferred] Unsupported uniform: sampler2D colortex0
[04:13:06] [Render thread/WARN]: [deferred] Unsupported uniform: sampler2D colortex1
[04:13:06] [Render thread/WARN]: [deferred] Unsupported uniform: sampler2D depthtex1
[04:13:06] [Render thread/WARN]: [deferred] Unsupported uniform: sampler2D shadowtex0
[04:13:06] [Render thread/WARN]: [deferred] Unsupported uniform: sampler2D shadowtex1
[04:13:06] [Render thread/WARN]: [deferred] Unsupported uniform: sampler2D shadowcolor
[04:13:06] [Render thread/WARN]: [deferred] Unsupported uniform: sampler2D shadowcolor1
[04:13:06] [Render thread/WARN]: [deferred] Unsupported uniform: sampler2D noisetex
[04:13:06] [Render thread/WARN]: [Triforce Patcher] gl_FragColor is not supported yet, please use gl_FragData! Assuming that the shaderpack author intended to use gl_FragData[0]...
[04:13:06] [Render thread/WARN]: [composite] Unsupported uniform: sampler2D colortex0
[04:13:06] [Render thread/WARN]: [composite] Unsupported uniform: sampler2D colortex1
[04:13:06] [Render thread/WARN]: [composite] Unsupported uniform: sampler2D colortex2
[04:13:06] [Render thread/WARN]: [composite] Unsupported uniform: sampler2D colortex3
[04:13:06] [Render thread/WARN]: [composite] Unsupported uniform: sampler2D colortex5
[04:13:06] [Render thread/WARN]: [composite] Unsupported uniform: sampler2D shadowtex0
[04:13:06] [Render thread/WARN]: [composite] Unsupported uniform: sampler2D shadowtex1
[04:13:06] [Render thread/WARN]: [composite] Unsupported uniform: sampler2D shadowcolor
[04:13:06] [Render thread/WARN]: [composite] Unsupported uniform: sampler2D shadowcolor1
[04:13:06] [Render thread/WARN]: [composite] Unsupported uniform: sampler2D depthtex0
[04:13:06] [Render thread/WARN]: [composite] Unsupported uniform: sampler2D depthtex1
[04:13:06] [Render thread/WARN]: [composite] Unsupported uniform: sampler2D noisetex
[04:13:06] [Render thread/WARN]: [Triforce Patcher] gl_FragColor is not supported yet, please use gl_FragData! Assuming that the shaderpack author intended to use gl_FragData[0]...
[04:13:06] [Render thread/WARN]: [composite1] Unsupported uniform: sampler2D colortex5
[04:13:06] [Render thread/WARN]: [Triforce Patcher] gl_FragColor is not supported yet, please use gl_FragData! Assuming that the shaderpack author intended to use gl_FragData[0]...
[04:13:06] [Render thread/WARN]: [composite2] Unsupported uniform: sampler2D colortex0
[04:13:06] [Render thread/WARN]: [composite2] Unsupported uniform: sampler2D colortex2
[04:13:06] [Render thread/WARN]: [composite2] Unsupported uniform: sampler2D colortex3
[04:13:06] [Render thread/WARN]: [composite2] Unsupported uniform: sampler2D colortex4
[04:13:06] [Render thread/WARN]: [composite2] Unsupported uniform: sampler2D colortex5
[04:13:06] [Render thread/WARN]: [composite2] Unsupported uniform: sampler2D depthtex1
[04:13:06] [Render thread/WARN]: [composite2] Unsupported uniform: sampler2D depthtex2
[04:13:06] [Render thread/WARN]: [Triforce Patcher] gl_FragColor is not supported yet, please use gl_FragData! Assuming that the shaderpack author intended to use gl_FragData[0]...
[04:13:06] [Render thread/WARN]: [composite3] Unsupported uniform: sampler2D colortex0
[04:13:06] [Render thread/WARN]: [composite3] Unsupported uniform: sampler2D colortex1
[04:13:06] [Render thread/WARN]: [composite3] Unsupported uniform: sampler2D colortex4
[04:13:06] [Render thread/WARN]: [composite3] Unsupported uniform: sampler2D depthtex0
[04:13:06] [Render thread/WARN]: [Triforce Patcher] gl_FragColor is not supported yet, please use gl_FragData! Assuming that the shaderpack author intended to use gl_FragData[0]...
[04:13:06] [Render thread/WARN]: [final] Unsupported uniform: sampler2D colortex4
[04:13:06] [Render thread/WARN]: Shader gbuffers_basic could not find sampler named gtexture in the specified shader program.
[04:13:06] [Render thread/WARN]: Shader gbuffers_basic could not find sampler named texture in the specified shader program.
[04:13:06] [Render thread/WARN]: Shader gbuffers_basic could not find sampler named tex in the specified shader program.
[04:13:06] [Render thread/WARN]: Shader gbuffers_basic could not find sampler named lightmap in the specified shader program.
[04:13:06] [Render thread/WARN]: Shader gbuffers_basic could not find sampler named normals in the specified shader program.
[04:13:06] [Render thread/WARN]: Shader gbuffers_basic could not find sampler named specular in the specified shader program.
[04:13:06] [Render thread/WARN]: Shader gbuffers_basic could not find sampler named shadow in the specified shader program.
[04:13:06] [Render thread/WARN]: Shader gbuffers_basic could not find sampler named watershadow in the specified shader program.
[04:13:06] [Render thread/WARN]: Shader gbuffers_basic could not find sampler named shadowtex0 in the specified shader program.
[04:13:06] [Render thread/WARN]: Shader gbuffers_basic could not find sampler named shadowtex1 in the specified shader program.
[04:13:06] [Render thread/WARN]: Shader gbuffers_basic could not find sampler named depthtex0 in the specified shader program.
[04:13:06] [Render thread/WARN]: Shader gbuffers_basic could not find sampler named depthtex1 in the specified shader program.
[04:13:06] [Render thread/WARN]: Shader gbuffers_basic could not find sampler named noisetex in the specified shader program.
[04:13:06] [Render thread/WARN]: Shader gbuffers_basic could not find sampler named colortex0 in the specified shader program.
[04:13:06] [Render thread/WARN]: Shader gbuffers_basic could not find sampler named colortex1 in the specified shader program.
[04:13:06] [Render thread/WARN]: Shader gbuffers_basic could not find sampler named colortex2 in the specified shader program.
[04:13:06] [Render thread/WARN]: Shader gbuffers_basic could not find sampler named colortex3 in the specified shader program.
[04:13:06] [Render thread/WARN]: Shader gbuffers_basic could not find sampler named colortex4 in the specified shader program.
[04:13:06] [Render thread/WARN]: Shader gbuffers_basic could not find sampler named colortex5 in the specified shader program.
[04:13:06] [Render thread/WARN]: Shader gbuffers_basic could not find sampler named colortex6 in the specified shader program.
[04:13:06] [Render thread/WARN]: Shader gbuffers_basic could not find sampler named colortex7 in the specified shader program.
[04:13:06] [Render thread/WARN]: Shader gbuffers_basic could not find sampler named gaux1 in the specified shader program.
[04:13:06] [Render thread/WARN]: Shader gbuffers_basic could not find sampler named gaux2 in the specified shader program.
[04:13:06] [Render thread/WARN]: Shader gbuffers_basic could not find sampler named gaux3 in the specified shader program.
[04:13:06] [Render thread/WARN]: Shader gbuffers_basic could not find sampler named gaux4 in the specified shader program.
[04:13:06] [Render thread/WARN]: Shader gbuffers_basic could not find sampler named shadowcolor in the specified shader program.
[04:13:06] [Render thread/WARN]: Shader gbuffers_basic could not find sampler named shadowcolor0 in the specified shader program.
[04:13:06] [Render thread/WARN]: Shader gbuffers_basic could not find sampler named shadowcolor1 in the specified shader program.
[04:13:06] [Render thread/WARN]: Shader gbuffers_basic could not find uniform named iris_TextureMat in the specified shader program.
[04:13:06] [Render thread/WARN]: Shader gbuffers_basic could not find uniform named iris_ProjMat in the specified shader program.
[04:13:06] [Render thread/WARN]: Shader gbuffers_basic could not find uniform named iris_FogStart in the specified shader program.
[04:13:06] [Render thread/WARN]: Shader gbuffers_basic could not find uniform named iris_FogEnd in the specified shader program.
[04:13:06] [Render thread/WARN]: Shader gbuffers_basic could not find uniform named iris_LineWidth in the specified shader program.
[04:13:06] [Render thread/WARN]: Shader gbuffers_basic could not find uniform named iris_ScreenSize in the specified shader program.
[04:13:06] [Render thread/WARN]: Shader gbuffers_basic could not find uniform named iris_FogColor in the specified shader program.
[04:13:06] [Render thread/WARN]: [gbuffers_basic] Unsupported uniform: vec4 iris_ColorModulator
[04:13:06] [Render thread/WARN]: [gbuffers_basic] Unsupported uniform: mat4 iris_ModelViewMat
[04:13:06] [Render thread/WARN]: [gbuffers_basic] Unsupported uniform: vec3 iris_ChunkOffset
[04:13:06] [Render thread/WARN]: Shader gbuffers_basic_color could not find sampler named gtexture in the specified shader program.
[04:13:06] [Render thread/WARN]: Shader gbuffers_basic_color could not find sampler named texture in the specified shader program.
[04:13:06] [Render thread/WARN]: Shader gbuffers_basic_color could not find sampler named tex in the specified shader program.
[04:13:06] [Render thread/WARN]: Shader gbuffers_basic_color could not find sampler named lightmap in the specified shader program.
[04:13:06] [Render thread/WARN]: Shader gbuffers_basic_color could not find sampler named normals in the specified shader program.
[04:13:06] [Render thread/WARN]: Shader gbuffers_basic_color could not find sampler named specular in the specified shader program.
[04:13:06] [Render thread/WARN]: Shader gbuffers_basic_color could not find sampler named shadow in the specified shader program.
[04:13:06] [Render thread/WARN]: Shader gbuffers_basic_color could not find sampler named watershadow in the specified shader program.
[04:13:06] [Render thread/WARN]: Shader gbuffers_basic_color could not find sampler named shadowtex0 in the specified shader program.
[04:13:06] [Render thread/WARN]: Shader gbuffers_basic_color could not find sampler named shadowtex1 in the specified shader program.
[04:13:06] [Render thread/WARN]: Shader gbuffers_basic_color could not find sampler named depthtex0 in the specified shader program.
[04:13:06] [Render thread/WARN]: Shader gbuffers_basic_color could not find sampler named depthtex1 in the specified shader program.
[04:13:06] [Render thread/WARN]: Shader gbuffers_basic_color could not find sampler named noisetex in the specified shader program.
[04:13:06] [Render thread/WARN]: Shader gbuffers_basic_color could not find sampler named colortex0 in the specified shader program.
[04:13:06] [Render thread/WARN]: Shader gbuffers_basic_color could not find sampler named colortex1 in the specified shader program.
[04:13:06] [Render thread/WARN]: Shader gbuffers_basic_color could not find sampler named colortex2 in the specified shader program.
[04:13:06] [Render thread/WARN]: Shader gbuffers_basic_color could not find sampler named colortex3 in the specified shader program.
[04:13:06] [Render thread/WARN]: Shader gbuffers_basic_color could not find sampler named colortex4 in the specified shader program.
[04:13:06] [Render thread/WARN]: Shader gbuffers_basic_color could not find sampler named colortex5 in the specified shader program.
[04:13:06] [Render thread/WARN]: Shader gbuffers_basic_color could not find sampler named colortex6 in the specified shader program.
[04:13:06] [Render thread/WARN]: Shader gbuffers_basic_color could not find sampler named colortex7 in the specified shader program.
[04:13:06] [Render thread/WARN]: Shader gbuffers_basic_color could not find sampler named gaux1 in the specified shader program.
[04:13:06] [Render thread/WARN]: Shader gbuffers_basic_color could not find sampler named gaux2 in the specified shader program.
[04:13:06] [Render thread/WARN]: Shader gbuffers_basic_color could not find sampler named gaux3 in the specified shader program.
[04:13:06] [Render thread/WARN]: Shader gbuffers_basic_color could not find sampler named gaux4 in the specified shader program.
[04:13:06] [Render thread/WARN]: Shader gbuffers_basic_color could not find sampler named shadowcolor in the specified shader program.
[04:13:06] [Render thread/WARN]: Shader gbuffers_basic_color could not find sampler named shadowcolor0 in the specified shader program.
[04:13:06] [Render thread/WARN]: Shader gbuffers_basic_color could not find sampler named shadowcolor1 in the specified shader program.
[04:13:06] [Render thread/WARN]: Shader gbuffers_basic_color could not find uniform named iris_TextureMat in the specified shader program.
[04:13:06] [Render thread/WARN]: Shader gbuffers_basic_color could not find uniform named iris_ProjMat in the specified shader program.
[04:13:06] [Render thread/WARN]: Shader gbuffers_basic_color could not find uniform named iris_FogStart in the specified shader program.
[04:13:06] [Render thread/WARN]: Shader gbuffers_basic_color could not find uniform named iris_FogEnd in the specified shader program.
[04:13:06] [Render thread/WARN]: Shader gbuffers_basic_color could not find uniform named iris_LineWidth in the specified shader program.
[04:13:06] [Render thread/WARN]: Shader gbuffers_basic_color could not find uniform named iris_ScreenSize in the specified shader program.
[04:13:06] [Render thread/WARN]: Shader gbuffers_basic_color could not find uniform named iris_FogColor in the specified shader program.
[04:13:06] [Render thread/WARN]: [gbuffers_basic_color] Unsupported uniform: vec4 iris_ColorModulator
[04:13:06] [Render thread/WARN]: [gbuffers_basic_color] Unsupported uniform: mat4 iris_ModelViewMat
[04:13:06] [Render thread/WARN]: [gbuffers_basic_color] Unsupported uniform: vec3 iris_ChunkOffset
[04:13:06] [Render thread/WARN]: [Triforce Patcher] gl_FragColor is not supported yet, please use gl_FragData! Assuming that the shaderpack author intended to use gl_FragData[0]...
[04:13:06] [Render thread/INFO]: OpenGL debug message: id=37, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='0:1378(9): error: no function with name 'texture2DGrad''
[04:13:06] [Render thread/INFO]: OpenGL debug message: id=38, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='0:1378(9): error: type mismatch'
[04:13:06] [Render thread/INFO]: OpenGL debug message: id=39, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='0:1378(9): error: operands to arithmetic operators must be numeric'
[04:13:06] [Render thread/INFO]: OpenGL debug message: id=40, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='0:1378(9): error: operands to arithmetic operators must be numeric'
[04:13:06] [Render thread/INFO]: OpenGL debug message: id=41, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='0:1378(8): error: operands to relational operators must be scalar and numeric'
[04:13:06] [Render thread/INFO]: OpenGL debug message: id=42, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='0:1378(8): error: LHS of `&&' must be scalar boolean'
[04:13:06] [Render thread/INFO]: OpenGL debug message: id=43, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='0:1384(28): error: no function with name 'texture2DGrad''
[04:13:06] [Render thread/INFO]: OpenGL debug message: id=44, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='0:1384(28): error: type mismatch'
[04:13:06] [Render thread/INFO]: OpenGL debug message: id=45, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='0:1384(28): error: operands to arithmetic operators must be numeric'
[04:13:06] [Render thread/INFO]: OpenGL debug message: id=46, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='0:1384(28): error: operands to arithmetic operators must be numeric'
[04:13:06] [Render thread/INFO]: OpenGL debug message: id=47, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='0:1384(16): error: cannot construct `vec3' from a non-numeric data type'
[04:13:06] [Render thread/INFO]: OpenGL debug message: id=48, source=SHADER COMPILER, type=OTHER, severity=HIGH, message='0:1386(52): warning: `lightP' used uninitialized'
[04:13:06] [Render thread/INFO]: OpenGL debug message: id=49, source=SHADER COMPILER, type=OTHER, severity=HIGH, message='0:1386(90): warning: `lightP' used uninitialized'
[04:13:06] [Render thread/INFO]: OpenGL debug message: id=50, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='0:1386(9): error: no function with name 'texture2DGrad''
[04:13:06] [Render thread/INFO]: OpenGL debug message: id=51, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='0:1386(9): error: type mismatch'
[04:13:06] [Render thread/INFO]: OpenGL debug message: id=52, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='0:1386(9): error: operands to arithmetic operators must be numeric'
[04:13:06] [Render thread/INFO]: OpenGL debug message: id=53, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='0:1386(9): error: operands to arithmetic operators must be numeric'
[04:13:06] [Render thread/INFO]: OpenGL debug message: id=54, source=SHADER COMPILER, type=OTHER, severity=HIGH, message='0:1386(158): warning: `lightP' used uninitialized'
[04:13:06] [Render thread/INFO]: OpenGL debug message: id=55, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='0:1386(8): error: operands to relational operators must be scalar and numeric'
[04:13:06] [Render thread/INFO]: OpenGL debug message: id=56, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='0:1386(8): error: LHS of `&&' must be scalar boolean'
[04:13:06] [Render thread/INFO]: OpenGL debug message: id=57, source=SHADER COMPILER, type=OTHER, severity=HIGH, message='0:1386(182): warning: `lightP' used uninitialized'
[04:13:06] [Render thread/INFO]: OpenGL debug message: id=58, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='0:1522(15): error: no function with name 'texture2DGrad''
[04:13:06] [Render thread/INFO]: OpenGL debug message: id=59, source=SHADER COMPILER, type=OTHER, severity=HIGH, message='0:1523(5): warning: `data0' used uninitialized'
[04:13:06] [Render thread/INFO]: OpenGL debug message: id=60, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='0:1525(15): error: no function with name 'texture2DGrad''
[04:13:06] [Render thread/INFO]: OpenGL debug message: id=61, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='0:1526(15): error: no function with name 'texture2DGrad''
[04:13:06] [Render thread/INFO]: OpenGL debug message: id=62, source=SHADER COMPILER, type=OTHER, severity=HIGH, message='0:1531(16): warning: `data0' used uninitialized'
[04:13:06] [Render thread/INFO]: OpenGL debug message: id=63, source=SHADER COMPILER, type=OTHER, severity=HIGH, message='0:1547(16): warning: `data1' used uninitialized'
[04:13:06] [Render thread/INFO]: OpenGL debug message: id=64, source=SHADER COMPILER, type=OTHER, severity=HIGH, message='0:1548(13): warning: `data1' used uninitialized'
[04:13:06] [Render thread/INFO]: OpenGL debug message: id=65, source=SHADER COMPILER, type=OTHER, severity=HIGH, message='0:1557(26): warning: `data2' used uninitialized'
[04:13:06] [Render thread/INFO]: OpenGL debug message: id=66, source=SHADER COMPILER, type=OTHER, severity=HIGH, message='0:1558(25): warning: `data2' used uninitialized'
[04:13:06] [Render thread/INFO]: OpenGL debug message: id=67, source=SHADER COMPILER, type=OTHER, severity=HIGH, message='0:1560(13): warning: `data2' used uninitialized'
[04:13:06] [Render thread/INFO]: OpenGL debug message: id=68, source=SHADER COMPILER, type=OTHER, severity=HIGH, message='0:1561(20): warning: `data2' used uninitialized'
[04:13:06] [Render thread/INFO]: OpenGL debug message: id=69, source=SHADER COMPILER, type=OTHER, severity=HIGH, message='0:1578(11): warning: `data1' used uninitialized'
[04:13:06] [Render thread/ERROR]: Couldn't load NewWorldRenderingPipeline, falling back to vanilla shaders.
net.minecraft.class_2973: Invalid shaders/core/gbuffers_textured.json: Couldn't compile fragment program (<iris shaderpack shaders>, gbuffers_textured) : 0:1378(9): error: no function with name 'texture2DGrad'
0:1378(9): error: type mismatch
0:1378(9): error: operands to arithmetic operators must be numeric
0:1378(9): error: operands to arithmetic operators must be numeric
0:1378(8): error: operands to relational operators must be scalar and numeric
0:1378(8): error: LHS of `&&' must be scalar boolean
0:1384(28): error: no function with name 'texture2DGrad'
0:1384(28): error: type mismatch
0:1384(28): error: operands to arithmetic operators must be numeric
0:1384(28): error: operands to arithmetic operators must be numeric
0:1384(16): error: cannot construct `vec3' from a non-numeric data type
0:1386(52): warning: `lightP' used uninitialized
0:1386(90): warning: `lightP' used uninitialized
0:1386(9): error: no function with name 'texture2DGrad'
0:1386(9): error: type mismatch
0:1386(9): error: operands to arithmetic operators must be numeric
0:1386(9): error: operands to arithmetic operators must be numeric
0:1386(158): warning: `lightP' used uninitialized
0:1386(8): error: operands to relational operators must be scalar and numeric
0:1386(8): error: LHS of `&&' must be scalar boolean
0:1386(182): warning: `lightP' used uninitialized
0:1522(15): error: no function with name 'texture2DGrad'
0:1523(5): warning: `data0' used uninitialized
0:1525(15): error: no function with name 'texture2DGrad'
0:1526(15): error: no function with name 'texture2DGrad'
0:1531(16): warning: `data0' used uninitialized
0:1547(16): warning: `data1' used uninitialized
0:1548(13): warning: `data1' used uninitialized
0:1557(26): warning: `data2' used uninitialized
0:1558(25): warning: `data2' used uninitialized
0:1560(13): warning: `data2' used uninitialized
0:1561(20): warning: `data2' used uninitialized
0:1578(11): warning: `data1' used uninitialized
at net.minecraft.class_2973.method_12856(class_2973.java:48) ~[intermediary-minecraft-1.17.1-client.jar:?]
at net.minecraft.class_5944.<init>(class_5944.java:197) ~[intermediary-minecraft-1.17.1-client.jar:?]
at net.coderbot.iris.pipeline.newshader.ExtendedShader.<init>(ExtendedShader.java:32) ~[iris-mc1.17-1.1.2-pre+rev.ca28255.jar:?]
at net.coderbot.iris.pipeline.newshader.NewShaderTests.create(NewShaderTests.java:109) ~[iris-mc1.17-1.1.2-pre+rev.ca28255.jar:?]
at net.coderbot.iris.pipeline.newshader.NewWorldRenderingPipeline.createShader(NewWorldRenderingPipeline.java:352) ~[iris-mc1.17-1.1.2-pre+rev.ca28255.jar:?]
at net.coderbot.iris.pipeline.newshader.NewWorldRenderingPipeline.createShader(NewWorldRenderingPipeline.java:345) ~[iris-mc1.17-1.1.2-pre+rev.ca28255.jar:?]
at net.coderbot.iris.pipeline.newshader.NewWorldRenderingPipeline.<init>(NewWorldRenderingPipeline.java:269) ~[iris-mc1.17-1.1.2-pre+rev.ca28255.jar:?]
at net.coderbot.iris.Iris.createPipeline(Iris.java:423) ~[iris-mc1.17-1.1.2-pre+rev.ca28255.jar:?]
at net.coderbot.iris.pipeline.PipelineManager.preparePipeline(PipelineManager.java:39) [iris-mc1.17-1.1.2-pre+rev.ca28255.jar:?]
at net.minecraft.class_761.handler$coa000$iris$beginWorldRender(class_761.java:10825) [intermediary-minecraft-1.17.1-client.jar:?]
at net.minecraft.class_761.method_22710(class_761.java) [intermediary-minecraft-1.17.1-client.jar:?]
at net.minecraft.class_757.method_3188(class_757.java:1026) [intermediary-minecraft-1.17.1-client.jar:?]
at net.minecraft.class_757.method_3192(class_757.java:810) [intermediary-minecraft-1.17.1-client.jar:?]
at net.minecraft.class_310.method_1523(class_310.java:1112) [intermediary-minecraft-1.17.1-client.jar:?]
at net.minecraft.class_310.method_1514(class_310.java:728) [intermediary-minecraft-1.17.1-client.jar:?]
at net.minecraft.client.main.Main.main(Main.java:217) [intermediary-minecraft-1.17.1-client.jar:?]
at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:?]
at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:78) ~[?:?]
at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:?]
at java.lang.reflect.Method.invoke(Method.java:567) ~[?:?]
at net.fabricmc.loader.game.MinecraftGameProvider.launch(MinecraftGameProvider.java:234) [fabric-loader-0.11.6.jar:?]
at net.fabricmc.loader.launch.knot.Knot.launch(Knot.java:153) [fabric-loader-0.11.6.jar:?]
at net.fabricmc.loader.launch.knot.KnotClient.main(KnotClient.java:28) [fabric-loader-0.11.6.jar:?]
at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:?]
at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:78) ~[?:?]
at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:?]
at java.lang.reflect.Method.invoke(Method.java:567) ~[?:?]
at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:210) [NewLaunch.jar:?]
at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:245) [NewLaunch.jar:?]
at org.multimc.EntryPoint.listen(EntryPoint.java:143) [NewLaunch.jar:?]
at org.multimc.EntryPoint.main(EntryPoint.java:34) [NewLaunch.jar:?]
Caused by: java.io.IOException: Couldn't compile fragment program (<iris shaderpack shaders>, gbuffers_textured) : 0:1378(9): error: no function with name 'texture2DGrad'
0:1378(9): error: type mismatch
0:1378(9): error: operands to arithmetic operators must be numeric
0:1378(9): error: operands to arithmetic operators must be numeric
0:1378(8): error: operands to relational operators must be scalar and numeric
0:1378(8): error: LHS of `&&' must be scalar boolean
0:1384(28): error: no function with name 'texture2DGrad'
0:1384(28): error: type mismatch
0:1384(28): error: operands to arithmetic operators must be numeric
0:1384(28): error: operands to arithmetic operators must be numeric
0:1384(16): error: cannot construct `vec3' from a non-numeric data type
0:1386(52): warning: `lightP' used uninitialized
0:1386(90): warning: `lightP' used uninitialized
0:1386(9): error: no function with name 'texture2DGrad'
0:1386(9): error: type mismatch
0:1386(9): error: operands to arithmetic operators must be numeric
0:1386(9): error: operands to arithmetic operators must be numeric
0:1386(158): warning: `lightP' used uninitialized
0:1386(8): error: operands to relational operators must be scalar and numeric
0:1386(8): error: LHS of `&&' must be scalar boolean
0:1386(182): warning: `lightP' used uninitialized
0:1522(15): error: no function with name 'texture2DGrad'
0:1523(5): warning: `data0' used uninitialized
0:1525(15): error: no function with name 'texture2DGrad'
0:1526(15): error: no function with name 'texture2DGrad'
0:1531(16): warning: `data0' used uninitialized
0:1547(16): warning: `data1' used uninitialized
0:1548(13): warning: `data1' used uninitialized
0:1557(26): warning: `data2' used uninitialized
0:1558(25): warning: `data2' used uninitialized
0:1560(13): warning: `data2' used uninitialized
0:1561(20): warning: `data2' used uninitialized
0:1578(11): warning: `data1' used uninitialized
at net.minecraft.class_281.method_34416(class_281.java:72) ~[intermediary-minecraft-1.17.1-client.jar:?]
at net.minecraft.class_281.method_1283(class_281.java:54) ~[intermediary-minecraft-1.17.1-client.jar:?]
at net.minecraft.class_5944.method_34579(class_5944.java:237) ~[intermediary-minecraft-1.17.1-client.jar:?]
at net.minecraft.class_5944.<init>(class_5944.java:180) ~[intermediary-minecraft-1.17.1-client.jar:?]
... 29 more
[04:13:06] [Render thread/WARN]: No uniform exists with name: u_ModelViewProjectionMatrix
[04:13:06] [Render thread/WARN]: No uniform exists with name: u_NormalMatrix
[04:13:06] [Render thread/WARN]: No uniform exists with name: u_ModelViewProjectionMatrix
[04:13:06] [Render thread/WARN]: No uniform exists with name: u_NormalMatrix
[04:13:06] [Render thread/WARN]: No uniform exists with name: u_ModelViewProjectionMatrix
[04:13:06] [Render thread/WARN]: No uniform exists with name: u_NormalMatrix
[04:13:06] [Render thread/WARN]: No uniform exists with name: u_ModelViewProjectionMatrix
[04:13:06] [Render thread/WARN]: No uniform exists with name: u_NormalMatrix
[04:13:06] [Render thread/WARN]: No uniform exists with name: u_ModelViewProjectionMatrix
[04:13:06] [Render thread/WARN]: No uniform exists with name: u_NormalMatrix
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