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local thisScene = {}
local sceneMan = require ("Libraries.sceneMan")
local delayedDraw = require ("Helpers.delayedDraw")
local lume = require ("Libraries.lume")
local waveConfig = {
freq = 2,
divisor = 1.25,
xcoeff = 0.5
}
-- Declares / initializes libraries and external files
-- Declares / initializes the local variables
-- Declares / initializes the global variables
-- This contains all the functions, graphics, and sounds that are available to mods
local api = ...
-- The mod info table describes the mod and defines which manifest it belongs to
-- Each mod is required to be associated with a manfiest, otherwise it will not be loaded!
local modInfo = {
name = "Mod name",
author = "Your name here",
version = 1.0, -- The latest major version of the game that this mod is compatible with
type = "particle", -- The mod type. Don't forget this!