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bool AFrameGrabberActor::StartFrameGrab() { | |
TSharedPtr<FSceneViewport> SceneViewport; | |
// Get SceneViewport | |
// ( quoted from FRemoteSessionHost::OnCreateChannels() ) | |
#if WITH_EDITOR | |
if (GIsEditor) { | |
for (const FWorldContext& Context : GEngine->GetWorldContexts()) { | |
if (Context.WorldType == EWorldType::PIE) { | |
FSlatePlayInEditorInfo* SlatePlayInEditorSession = GEditor->SlatePlayInEditorMap.Find(Context.ContextHandle); | |
if (SlatePlayInEditorSession) { | |
if (SlatePlayInEditorSession->DestinationSlateViewport.IsValid()) { | |
TSharedPtr<ILevelViewport> DestinationLevelViewport = SlatePlayInEditorSession->DestinationSlateViewport.Pin(); | |
SceneViewport = DestinationLevelViewport->GetSharedActiveViewport(); | |
} | |
else if (SlatePlayInEditorSession->SlatePlayInEditorWindowViewport.IsValid()) { | |
SceneViewport = SlatePlayInEditorSession->SlatePlayInEditorWindowViewport; | |
} | |
} | |
} | |
} | |
} | |
else | |
#endif | |
{ | |
UGameEngine* GameEngine = Cast<UGameEngine>(GEngine); | |
SceneViewport = GameEngine->SceneViewport; | |
} | |
if (!SceneViewport.IsValid()) { | |
return false; | |
} | |
// Setup Texture | |
if (!CaptureFrameTexture) { | |
CaptureFrameTexture = UTexture2D::CreateTransient(SceneViewport.Get()->GetSize().X, SceneViewport.Get()->GetSize().Y, PF_B8G8R8A8); | |
CaptureFrameTexture->UpdateResource(); | |
MaterialInstanceDynamic->SetTextureParameterValue(FName("Texture"), CaptureFrameTexture); | |
} | |
// Capture Start | |
ReleaseFrameGrabber(); | |
FrameGrabber = MakeShareable(new FFrameGrabber(SceneViewport.ToSharedRef(), SceneViewport->GetSize())); | |
FrameGrabber->StartCapturingFrames(); | |
return true; | |
} |
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