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@KageDesu
Created March 12, 2021 21:43
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Save KageDesu/78d7ccf9dc51c6d1b73207da8cde66aa to your computer and use it in GitHub Desktop.
RPG Maker plugin - Animations On Pictures (MZ)
//=============================================================================
// PKD_AnimationOnPictures.js (ver.1.0)
//=============================================================================
// [Update History]
// v1.0 (13.03.2021) - release
/*:
* @plugindesc v1.0 - Play animations on any Picture in game
* @author Pheonix KageDesu
* @target MZ
* @url https://kdworkshop.net/animations-on-pictures/
*
* @help
* [Description]
* Plugin allows you play Effekseer animations from Database on
* any Picture in game
*
* -------------------------
* [Usage]
* Plugin have plugin commands.
*
* Script calls:
* playAnimationOnPicture(PICTURE_NUMBER, ANIMATION_NUMBER)
*
* Example: playAnimationOnPicture(33, 2);
*
*
* ------------------------
* [Terms of Use]
* See at plugin web page
*
* [Help]
* https://kdworkshop.net/discord-server/
*
* [Support Author]
* https://www.patreon.com/KageDesu
*
*
* @command PlayAnimation
@text Play Animation
@desc Play animation on picture
@arg pictureId
@text Picture
@type number
@min 1
@max 100
@default 1
@arg animationId
@text Animation
@type animation
@default 1
*/
(function(){
PluginManager.registerCommand("PKD_AnimationOnPictures", 'PlayAnimation', args => {
try {
let pictureNumber = parseInt(args.pictureId);
let animationId = parseInt(args.animationId);
playAnimationOnPicture(pictureNumber, animationId);
} catch (e) {
console.warn(e);
}
});
window.playAnimationOnPicture = (pictureNumber, animationId) => {
let picture = $gameScreen.picture(pictureNumber);
if(picture) $gameTemp.requestAnimation([picture], animationId, false);
};
//@[ALIAS]
var _alias_Spriteset_Map_findTargetSprite = Spriteset_Map.prototype.findTargetSprite;
Spriteset_Map.prototype.findTargetSprite = function (target) {
if(target instanceof Game_Picture) {
return this._pictureContainer.children.find( (spr) => spr.picture() == target);
} else
return _alias_Spriteset_Map_findTargetSprite.call(this, ...arguments);
};
//@[ALIAS]
var _alias_Sprite_Animation_targetSpritePosition = Sprite_Animation.prototype.targetSpritePosition;
Sprite_Animation.prototype.targetSpritePosition = function (sprite) {
if (sprite instanceof Sprite_Picture) {
var x = sprite.x + sprite.width / 2;
var y = sprite.y;
if(this._animation.alignBottom) {
y += sprite.height;
} else
y += sprite.height / 2;
return {x, y};
} else
return _alias_Sprite_Animation_targetSpritePosition.call(this, sprite);
};
//@[ALIAS]
var _alias_Spriteset_Base_createAnimationSprite = Spriteset_Base.prototype.createAnimationSprite;
Spriteset_Base.prototype.createAnimationSprite = function (targets, animation, mirror, delay) {
_alias_Spriteset_Base_createAnimationSprite.call(this, targets, animation, mirror, delay);
if(targets && targets[0] instanceof Game_Picture) {
let last = this._effectsContainer.children[this._effectsContainer.children.length - 1];
last.__removeFromUpperLayer = true;
this._effectsContainer.removeChild(last);
this._effectsPicturesContainer.addChild(last);
}
};
//@[ALIAS]
var _alias_Spriteset_Base_createPictures = Spriteset_Base.prototype.createPictures;
Spriteset_Base.prototype.createPictures = function () {
_alias_Spriteset_Base_createPictures.call(this);
this._effectsPicturesContainer = new Sprite();
this.addChild(this._effectsPicturesContainer);
};
//@[ALIAS]
var _alias_Spriteset_Base_removeAnimation = Spriteset_Base.prototype.removeAnimation;
Spriteset_Base.prototype.removeAnimation = function (sprite) {
if(sprite.__removeFromUpperLayer === true) {
this._effectsPicturesContainer.removeChild(sprite);
}
_alias_Spriteset_Base_removeAnimation.call(this, sprite);
};
})();
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