/* | |
* Copyright (c) 2021 Vladimir Skrypnikov (Pheonix KageDesu) | |
* <http://kdworkshop.net/> | |
* | |
* License: Creative Commons 4.0 Attribution, Share Alike, Non-Commercial | |
*/ | |
// * CHANGELOG =================== | |
// v1.0.1 (3.02.2022) |
/* | |
* Copyright (c) 2021 Vladimir Skrypnikov (Pheonix KageDesu) | |
* <http://kdworkshop.net/> | |
* | |
* License: Creative Commons 4.0 Attribution, Share Alike, Non-Commercial | |
*/ | |
// * CHANGELOG =================== | |
// v1.3 |
//============================================================================= | |
// PKD_AlterBattler.js | |
//============================================================================= | |
// [Update History] | |
// v1.0 (18.01.2023) - release | |
/*: | |
* @plugindesc (v1.0) - Different images for enemies in battle | |
* @author Pheonix KageDesu |
-
To customize the Quick Menu visually, you can edit the
.json
files located in thedata\PKD_QuickMenu
folder. -
Ensure that all images are placed in the
img\pQuickMenu
folder. -
For edit quick menu open button position, edit file
NUI_OpenMenuScreenButton.json
indata\PKD_QuickMenu
folder.
This plugin introduces a simple quest journal and task tracking system, similar to the one found in The Elder Scrolls V: Skyrim. It allows developers to create quests, track their progress, and manage quest-related tasks within RPG Maker MZ.
To open the quest journal, use the following script call:
Guide with examples how to setup and use the system you can find at my website
- Ensure all assets related to this plugin are placed in the following directory:
img\charactersAA\
Map Enhancer is a plugin for RPG Maker MZ and MV that allows you to launch an additional map editor within the game. This editor enables you to add visual decorations to your maps, manage passability, and organize objects into groups with visibility conditions.
- Add and Edit Map Objects: Place visual objects on the map and customize them.
- Passability Grid Management: Define impassable areas (collisions) on the map.
- Groups: Organize objects into groups and set visibility conditions for these groups.