Skip to content

Instantly share code, notes, and snippets.

@ThomasFrans
ThomasFrans / git-worktree.md
Last active April 8, 2026 13:38
A gentle introduction to Git worktree

A Gentle Introduction to Git Worktree

Git worktree has become a major part of how I use Git over the past year. Anytime I mention it somewhere however, I get reactions from people who have never heard about the feature. Others have heard about it, but don't know how exactly it works or why it's beneficial. That's why I decided to write a short tutorial/introduction on this awesome feature that is baked right into the very git you are already using. I hope this can help people discover worktrees and be a gentle introduction on how to get started using them.

What is Git worktree

Git worktree facilitates working with multiple branches. In a normal Git workflow, you can only ever have one branch checked out at a single time.

@IanKeen
IanKeen / NeighborSequence.swift
Created September 2, 2020 23:41
Iterate a sequence with access to the previous/next elements if they exist
/// A collection that returns the current element as well as the previous and next elements when available
public struct NeighborSequence<Base: Sequence>: Sequence {
public typealias Element = (previous: Base.Element?, current: Base.Element, next: Base.Element?)
private let base: Base
fileprivate init(_ base: Base) {
self.base = base
}
@smic
smic / BorderlessWindow.swift
Last active July 7, 2023 20:19
Extension to create borderless windows in SwiftUI
import SwiftUI
extension CGRect {
fileprivate func point(anchor: UnitPoint) -> CGPoint {
var point = self.origin
point.x += self.size.width * anchor.x
#if os(macOS)
point.y += self.size.height * (1 - anchor.y)
#else
point.y += self.size.height * anchor.y
@tclementdev
tclementdev / libdispatch-efficiency-tips.md
Last active March 21, 2026 18:14
Making efficient use of the libdispatch (GCD)

libdispatch efficiency tips

The libdispatch is one of the most misused API due to the way it was presented to us when it was introduced and for many years after that, and due to the confusing documentation and API. This page is a compilation of important things to know if you're going to use this library. Many references are available at the end of this document pointing to comments from Apple's very own libdispatch maintainer (Pierre Habouzit).

My take-aways are:

  • You should create very few, long-lived, well-defined queues. These queues should be seen as execution contexts in your program (gui, background work, ...) that benefit from executing in parallel. An important thing to note is that if these queues are all active at once, you will get as many threads running. In most apps, you probably do not need to create more than 3 or 4 queues.

  • Go serial first, and as you find performance bottle necks, measure why, and if concurrency helps, apply with care, always validating under system pressure. Reuse