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Gabriel Couto Ferreira da Silva KaidenTBIO

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KaidenTBIO / gist:795f8abcc0266832ae01fc7e1b2d6160
Last active March 10, 2020 10:58
E's Laf++/E's Laf 2 Training Options translation
E's Laf++/E's Laf2 Training mode menu
1. Reset position
1P Roundstart (DEFAULT)
2P Roundstart
1P facing left corner
1P in left corner
1P facing right corner
1P facing left corner
Note: E button resets in training mode; holding a direction changes this value:
@KaidenTBIO
KaidenTBIO / Sekiro.md
Last active April 7, 2019 13:32
Tiny design analysis on one of my new favorite gtames

The shinobi. Assassins that were present in ancient japanese history, told to be "masters of ingenuous assassination", mastering several fields of other martial arts at the time, along with methods of espionage, chemistry and more. Sekiro: Shadows Die Twice is FromSoftware's newest title, and it markets itself with "intense shinobi sword-clashing and stealth", and it's heavy gamey feel is no shortcoming, making what I believe to be another standard-setter from FromSoftware, this time on the art of unconventional warfare.
In this, I want to go in detail with how I percieve Sekiro's major exploration cycle, which, in my analysis, makes up the big catch of what makes Sekiro's mechanical design so solid and organic.


Combat:

In Sekiro, parrying is the name of the game. Deflecting oncoming attacks with a precise press of your block button adds a layer of skill that one needs, seeing how learning enemy movesets is necessary. The reward is the only relevant posture damage, the most proeminent method o

{
"version": "2.0.0",
"command": "g++",
"type": "shell",
"tasks": [
{
"label": "Compile",
"group": "build",
"args": [
"-c",
class Monster:
def __init__(self, hp: str, name):
self.hp = hp
self.name = name
def toString(self):
return "\n" + self.name + ": " + self.hp + " HP"
class Orc(Monster):
def __init__(self, hp: str, name, weapon):
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KaidenTBIO / trabalho.txt
Created November 23, 2017 00:12
Trabalho de BD;
1:
UPDATE Produto
SET Produto.preco = Produto.preco * 1.2
WHERE codProd IN(
#SELECT Venda.valor ...
SELECT Produto.codProd FROM Venda
WHERE Venda.codProd = Produto.codProd
GROUP BY Produto.codProd
HAVING AVG(Venda.valor) < 10
);