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SegaCD Rip Script using CDRDAO
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# !/bin/bash | |
# | |
# Quick-Rip of Sega CD Discs | |
# | |
# scdRip.sh <disk device> <game name> | |
# | |
# Disk Device does not need to include '/dev/'. An example on macOS would be something like "disk5". | |
# Game name doesn't need to be quoted, but it can be. All arguments past the first will be treated as the name. | |
# | |
# Both of these Work: | |
# scdRip.sh disk5 Sonic CD | |
# scdRip.sh disk5 "Sonic CD" | |
# | |
# cdrdao is required to be installed. | |
# On Debian-based Linux distros, you can run: | |
# sudo apt-get install cdrdao | |
# On macOS, you can use homebrew (install that first): | |
# brew install cdrdao | |
diskDevice="/dev/$1" | |
shift 1 | |
gameName="$@" | |
tocFile="$gameName.toc" | |
cueFile="$gameName.cue" | |
binFile="$gameName.bin" | |
# Comment me out if you aren't running on macOS. TODO: What's the Linux equivilent? | |
echo "Unmounting $diskDevice..." | |
diskutil unmountDisk "$diskDevice" | |
# Mac has issues here specifying the drive to read doesn't actually work. Linux may need it specified? | |
echo "Ripping '$gameName' to '$binFile'..." | |
cdrdao read-cd --read-raw --datafile "$binFile" --driver generic-mmc-raw:0x20000 "$tocFile" | |
# toc2cue is included with cdrdao via homebrew on macOS. What about Linux? | |
echo "Converting TOC to CUE..." | |
toc2cue "$tocFile" "$cueFile" |
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