Created
September 9, 2015 09:55
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entity/platformer | |
var | |
max_speed | |
axis_smoothing | |
gravity = 2 | |
jump_speed = 10 | |
jump_time = 3 | |
fall_jump_time = 2 // time after leaving the ground that you can still jump | |
tmp | |
axis_x = 0 | |
velocity_x = 0 | |
velocity_y = 0 | |
last_ground_time = -1#INF | |
jumping = FALSE | |
Update() | |
/// horizontal | |
axis_x = lerp(axis_x, client.GetAxis("d", "a"), axis_smoothing) | |
if(velocity_x) | |
if(!Translate(velocity_x, 0)) | |
velocity_x = 0 | |
if(axis_x) | |
Translate(max_speed * axis_x, 0) | |
/// vertical | |
if(IsGrounded()) | |
velocity_y = 0 | |
last_ground_time = world.time | |
else | |
velocity_y -= gravity | |
var jump_input = client.IsKeyDown("space") | |
if(jump_input) | |
if(world.time - last_ground_time < fall_jump_time) | |
jumping = TRUE | |
else if(world.time - last_ground_time > jump_time) | |
jumping = FALSE | |
else | |
jumping = FALSE | |
if(jumping) | |
velocity_y = jump_speed | |
if(velocity_y) | |
if(!Translate(0, velocity_y)) | |
velocity_y = 0 | |
jumping = FALSE | |
proc | |
IsGrounded() | |
// check row of pixels directly below bounds for uncrossable atoms | |
for(var/atom/a in obounds(src, 0, -1, 0, 1-bound_height)) | |
if(isturf(a)) | |
if(!a.Enter(src, loc)) | |
return TRUE | |
else if(istype(a, /atom/movable)) | |
if(!a:Cross(src)) | |
return TRUE |
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