Created
September 9, 2015 09:02
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entity/topdown_ship | |
var | |
max_speed | |
acceleration | |
drag | |
max_turn_rate | |
angle = 0 | |
tmp | |
velocity_x = 0 | |
velocity_y = 0 | |
Update() | |
var input_acceleration = client.IsKeyDown("w") | |
var input_turn = client.GetAxis("d", "a") | |
var new_velocity_x = velocity_x | |
var new_velocity_y = velocity_y | |
var new_angle = angle | |
if(input_acceleration) | |
new_velocity_x += acceleration * sin(angle) | |
new_velocity_y += acceleration * cos(angle) | |
// enforce speed limit | |
var new_speed = hypot(new_velocity_x, new_velocity_y) | |
if(new_speed > max_speed) | |
var s = max_speed / new_speed | |
new_velocity_x *= s | |
new_velocity_y *= s | |
if(input_turn) | |
new_angle += input_turn * max_turn_rate | |
// velocity changed | |
if(velocity_x != new_velocity_x || velocity_y != new_velocity_y) | |
velocity_x = new_velocity_x | |
velocity_y = new_velocity_y | |
// angle changed; rotate transform | |
if(angle != new_angle) | |
transform = turn(transform, new_angle - angle) | |
angle = new_angle | |
// velocity dead-zone: no movement at small velocities | |
if(abs(velocity_x) > 0.25 || abs(velocity_y) > 0.25) | |
Translate(velocity_x, velocity_y) |
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