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Portal Prelude RTX dxvk.conf
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# set this to 1 to see perf stats. | |
dxvk.hud = 0 | |
# minimize latency | |
d3d9.maxFrameLatency = 1 | |
# uncomment to enable crash dumps (*.nv-gpudmp) which will be generated next to your exe | |
#dxvk.enableAftermath = False | |
# emissive tuning | |
rtx.emissiveIntensity = 1.0 | |
rtx.emissiveBlendOverrideEmissiveIntensity = 10.0 | |
# effect light (plasma ball) lighting: | |
rtx.effectLightIntensity = 20.0 | |
rtx.effectLightRadius = 2.0 | |
# tonemapping settings | |
rtx.autoExposure.exposureWeightCurve4 = 0.155172 | |
rtx.autoExposure.evMaxValue = 6.000000 | |
rtx.autoExposure.evMinValue = -3.450000 | |
rtx.autoExposure.exposureWeightCurve0 = 0.137931 | |
rtx.autoExposure.exposureWeightCurve1 = 0.758621 | |
rtx.autoExposure.exposureWeightCurve3 = 0.758621 | |
rtx.autoExposure.useExposureCompensation = True | |
rtx.localtonemap.boostLocalContrast = True | |
rtx.localtonemap.exposure = 0.300000 | |
rtx.localtonemap.exposurePreferenceSigma = 3.0 | |
rtx.localtonemap.highlights = 5.000000 | |
rtx.tonemap.finalizeWithACES = True | |
# post FX settings | |
rtx.bloom.sigma = 0.3000 | |
rtx.bloom.intensity = 0.01 | |
rtx.postfx.chromaticCenterAttenuationAmount = 0.885000 | |
rtx.postfx.vignetteRadius = 0.674000 | |
rtx.postfx.vignetteSoftness = 0.183000 | |
# game uses vertex colours for FX | |
rtx.vertexColorStrength = 1.000000 | |
# enable ray portals and related options | |
rtx.rayPortalEnabled = True | |
rtx.di.enableCrossPortalLight = True | |
rtx.enablePortalFadeInEffect = True | |
rtx.enableVolumetricsInPortals = True | |
rtx.rayPortalCameraHistoryCorrection = True | |
rtx.rayPortalCameraInBetweenPortalsCorrection = True | |
rtx.useRayPortalVirtualInstanceMatching = True | |
rtx.viewModel.enableVirtualInstances = True |
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