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@KaneHart
Created May 6, 2015 07:09
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#// ------------ PERMISSIONS LIST ------------ \\#
#// --------------- 2015-5-5 --------------- \\#
#// ------------ Total amount: 12639 ------------ \\#
#// ------------------------------------------ \\#
cmd.ae2 # (OP only: true)
cmd.botania-download-latest # (OP only: true)
cmd.botania-open # (OP only: true)
cmd.botania-share # (OP only: true)
cmd.build-colossus # (OP only: true)
cmd.buildcraft # (OP only: true)
cmd.chant # (OP only: true)
cmd.cofh # (OP only: true)
cmd.deglitch # (OP only: true)
cmd.deliverAmazon # (OP only: true)
cmd.dumpalleles # (OP only: true)
cmd.dumphandlers # (OP only: true)
cmd.dumpregistry # (OP only: true)
cmd.dumpwp # (OP only: true)
cmd.enderstorage # (OP only: true)
cmd.eplus # (OP only: true)
cmd.eureka # (OP only: true)
cmd.fl_clearlights # (OP only: true)
cmd.flimflam # (OP only: true)
cmd.forestry # (OP only: true)
cmd.forge # (OP only: true)
cmd.freq # (OP only: true)
cmd.fzds # (OP only: true)
cmd.givesample # (OP only: true)
cmd.givetemplate # (OP only: true)
cmd.god # (OP only: true)
cmd.hats # (OP only: true)
cmd.ic2 # (OP only: true)
cmd.luck # (OP only: true)
cmd.mc16009 # (OP only: true)
cmd.minetweaker # (OP only: true)
cmd.mutter # (OP only: true)
cmd.ob_inventory # (OP only: true)
cmd.oc_preventDisassembling # (OP only: true)
cmd.oc_renderWirelessNetwork # (OP only: true)
cmd.om_config_s # (OP only: true)
cmd.om_source_s # (OP only: true)
cmd.opis # (OP only: true)
cmd.opis_addpriv # (OP only: true)
cmd.opis_chunk # (OP only: true)
cmd.opis_delay # (OP only: true)
cmd.opis_ent # (OP only: true)
cmd.opis_enttrace # (OP only: true)
cmd.opis_help # (OP only: true)
cmd.opis_kill # (OP only: true)
cmd.opis_killall # (OP only: true)
cmd.opis_nent # (OP only: true)
cmd.opis_reset # (OP only: true)
cmd.opis_rmpriv # (OP only: true)
cmd.opis_start # (OP only: true)
cmd.opis_stop # (OP only: true)
cmd.opis_te # (OP only: true)
cmd.opis_ticks # (OP only: true)
cmd.pregen # (OP only: true)
cmd.pregenspawn # (OP only: true)
cmd.purgechunks # (OP only: true)
cmd.qlib # (OP only: true)
cmd.railcraft # (OP only: true)
cmd.reloadServerConfigs # (OP only: true)
cmd.schematicaDownload # (OP only: true)
cmd.schematicaList # (OP only: true)
cmd.schematicaRemove # (OP only: true)
cmd.schematicaSave # (OP only: true)
cmd.scoreboardinfo # (OP only: true)
cmd.simplyjetpacks_switch # (OP only: true)
cmd.soulnetwork # (OP only: true)
cmd.stevesaddons # (OP only: true)
cmd.thaumcraft # (OP only: true)
cmd.tmech_blockInfo # (OP only: true)
cmd.toolStats # (OP only: true)
cmd.tps # (OP only: true)
cmd.tps2 # (OP only: true)
cmd.unbind # (OP only: true)
cmd.xu_killitems # (OP only: true)
cmd.xu_killliving # (OP only: true)
cmd.xu_killmobs # (OP only: true)
cmd.xu_killxp # (OP only: true)
fe.backup # (OP only: true)
fe.backup.msg # (default: true)
fe.chat.automessage # (OP only: true)
fe.chat.bannedwords.admin # (OP only: true)
fe.chat.irc # (OP only: true)
fe.chat.mail # (default: true)
fe.chat.msg # (default: true)
fe.chat.mute # (OP only: true)
fe.chat.nickname # (default: true)
fe.chat.nickname.others # (OP only: true)
fe.chat.pm # (default: true)
fe.chat.r # (default: true)
fe.chat.unmute # (OP only: true)
fe.chat.usecolor # (default: true)
fe.commands # Permission nodes for FE commands module
fe.commands.* # (OP only: true)
fe.commands.admin # (OP only: true)
fe.commands.afk # (default: true) /afk Mark yourself as away.
fe.commands.afk.notice # (default: true)
fe.commands.bind # (OP only: true) /bind <left|right|clear> <command[args]> Bind a command to an object.
fe.commands.bubble # (OP only: true) /bubble [on|off]
fe.commands.burn # (OP only: true) /burn <player> Set a player on fire.
fe.commands.burn.others # (OP only: true)
fe.commands.capabilities # (OP only: true) /capabilities [player] [capability] [value|default] Allows you to modify player capabilities.
fe.commands.capabilities.others # (OP only: true)
fe.commands.craft # (default: true) /craft Open a crafting window.
fe.commands.doas # (OP only: true) /doas <player> <command> Run a command as another player.
fe.commands.doas.console # (OP only: true)
fe.commands.drop # (default: true) /drop <X> <Y> <Z> <ItemID> <Meta> <Qty>
fe.commands.enchant # (OP only: true) /enchant [enchantment name] [lvl] Enchants the item you are currently holding.
fe.commands.enderchest # (OP only: true) /enderchest Opens your enderchest.
fe.commands.febutcher # (OP only: true) /butcher [radius|-1|world] [type] [x, y, z] Kills the type of mobs within the specified radius around the specified point in the specified world.
fe.commands.findblock # (OP only: true) /fb <block> [max distance] [amount of blocks] [speed] Finds a block.
fe.commands.gamemode # (OP only: true) /gamemode [gamemode] <player(s)> Change a player's gamemode.
fe.commands.gamemode.others # (OP only: true)
fe.commands.getcommandbook # (default: true) /getcommandbook Get a command book listing all commands.
fe.commands.heal # (OP only: true) /heal <player> Heal a player.
fe.commands.heal.others # (OP only: true)
fe.commands.invsee # (OP only: true) /invsee See a player's inventory.
fe.commands.jump # (OP only: true) /jump Teleport to the location you are looking at.
fe.commands.kill # (OP only: true) /kill <player> Commit suicide or kill other players (with special permission).
fe.commands.kill.others # (OP only: true)
fe.commands.kit # (default: true) /kit [name] OR [name] [set|del] <cooldown> Allows you to receive free kits which are pre-defined by the server owner.
fe.commands.kit.bypasscooldown # (OP only: true)
fe.commands.locate # (OP only: true) /locate <player> Locates a player.
fe.commands.modlist # (default: true) /modlist Get a list of all mods running on this server.
fe.commands.motd # (default: true) /motd [reload|<message>] Get or set the server message of the day.
fe.commands.motd.edit # (OP only: true)
fe.commands.noclip # (OP only: true) /noclip [true/false]
fe.commands.ping # (default: true) /ping Ping the server.
fe.commands.potion # (OP only: true) /potion <player> <effect> <duration> [ampl] Give the specified player a potion effect.
fe.commands.potion.others # (OP only: true)
fe.commands.pulse # (default: true) /pulse <X> <Y> <Z> [Pulse Length]
fe.commands.push # (default: true) /push <X> <Y> <Z>
fe.commands.remove # (OP only: true) /remove <radius> <x, y, z> Removes all items within a specified radius from the given coordinates.
fe.commands.rename # (OP only: true) /rename <new name> Renames the item you are currently holding.
fe.commands.repair # (OP only: true) /repair <player> Repairs the item the player is holding.
fe.commands.repair.others # (OP only: true)
fe.commands.rules # (default: true) /rules [#|add|remove|move|change|help] Gets or sets the rules of the server.
fe.commands.rules.edit # (OP only: true)
fe.commands.serversettings # (OP only: true) /serversettings [option] [value] View or change server settings (in server.properties).
fe.commands.smite # (OP only: true) /smite <player> Smite someone.
fe.commands.speed # (OP only: true) /speed <speed> Set or change the player's speed.
fe.commands.time # (OP only: true) /time [dimID, none for all] <freeze|lock|set|add> <time (number)|day|night> Manipulate time.
fe.commands.virtualchest # (OP only: true) /vchest Open a virtual chest
fe.commands.weather # (OP only: true) /weather <rain|storm|default> [on|off] Allows for permanent manipulation of the weather.
fe.core.info # (OP only: true)
fe.core.pos.wand # (default: true)
fe.internal # Internal permissions - DO NOT TOUCH THESE UNLESS YOU KNOW WHAT YOU DO (WHICH YOU DON'T!)
fe.internal.group # (optional) Permission to keep groups saved, even if they have no permissions set.
fe.internal.group.id # Group ID
fe.internal.group.includes # Groups that are included using the included group's priority
fe.internal.group.parents # Groups that are included using the including group's priority
fe.internal.group.priority # Group priority
fe.internal.group.promotion # (default: false) Unlock this group for promotion with /promote
fe.internal.player # Player information
fe.internal.player.groups # Comma separated list of player groups
fe.internal.player.name # Player name
fe.internal.player.uuid # Player UUID
fe.internal.prefix # Prefix property node
fe.internal.spawn.bed # (default: true) Player spawn at bed if available
fe.internal.spawn.location # Player spawn location property
fe.internal.suffix # Suffix property node
fe.internal.zone.entry # Zone entry message
fe.internal.zone.exit # Zone exit message
fe.multiworld # (OP only: true)
fe.multiworld.create # (OP only: true)
fe.multiworld.delete # (OP only: true)
fe.multiworld.list # (default: true)
fe.multiworld.teleport # (OP only: true)
fe.perm # (default: true) Basic usage of permission-management command
fe.perm.* # (OP only: true)
fe.perm.autoPromote # (OP only: true)
fe.perm.debug # (default: true) Allow using permission-debug command
fe.perm.group # (OP only: true) Allow basic access to groups (displays infos)
fe.perm.group.fix # (OP only: true) Allow setting group prefix / suffix
fe.perm.group.perms # (OP only: true) Allow modifying group permissions
fe.perm.group.spawn # (OP only: true) Allow setting group spawn
fe.perm.list.groups # (OP only: true) Allow listing groups
fe.perm.list.perms # (default: true) Allow listing all permissions affecting current user
fe.perm.list.users # (OP only: true) Allow listing users
fe.perm.list.zones # (OP only: true) Allow listing zones
fe.perm.promote # (OP only: true)
fe.perm.reload # (OP only: true) Allow reloading changed permission files
fe.perm.save # (OP only: true) Allow force-saving permission files
fe.perm.setspawn # (OP only: true) Command: /setspawn (here|x y z) | (bed enable|disable)
fe.perm.test # (default: true) Allow testing permission nodes
fe.perm.user # (OP only: true) Allow basic access to users (displays infos)
fe.perm.user.fix # (OP only: true) Allow setting user prefix / suffix
fe.perm.user.perms # (OP only: true) Allow modifying user permissions
fe.perm.user.spawn # (OP only: true) Allow setting user spawn
fe.perm.zone # (OP only: true) Permission nodes for area-management command
fe.perm.zone.* # (OP only: true)
fe.perm.zone.info # (default: true)
fe.perm.zone.list # (default: true)
fe.pl.rollback # (OP only: true)
fe.protection.break.* # (default: true) Allow breaking blocks
fe.protection.break.AWWayofTime.AlchemicalWizardrybloodRune.* # (default: true) BREAK tile.bloodRune.name
fe.protection.break.AWWayofTime.AlchemicalWizardrytile.blockSpellEffect.* # (default: true) BREAK tile.blockSpellEffect.name
fe.protection.break.AWWayofTime.AlchemicalWizardrytile.blockSpellEnhancement.* # (default: true) BREAK tile.blockSpellEnhancement.name
fe.protection.break.AWWayofTime.AlchemicalWizardrytile.blockSpellModifier.* # (default: true) BREAK tile.blockSpellModifier.name
fe.protection.break.AWWayofTime.AlchemicalWizardrytile.blockSpellParadigm.* # (default: true) BREAK tile.blockSpellParadigm.name
fe.protection.break.AWWayofTime.Altar.* # (default: true) BREAK Blood Altar
fe.protection.break.AWWayofTime.armourForge.* # (default: true) BREAK Soul Armour Forge
fe.protection.break.AWWayofTime.blockAlchemicCalcinator.* # (default: true) BREAK Alchemic Calcinator
fe.protection.break.AWWayofTime.blockConduit.* # (default: true) BREAK Spell Conduit
fe.protection.break.AWWayofTime.blockCrystal.* # (default: true) BREAK tile.crystalBlock.name
fe.protection.break.AWWayofTime.blockCrystalBelljar.* # (default: true) BREAK Crystal Belljar
fe.protection.break.AWWayofTime.blockDemonChest.* # (default: true) BREAK Demon's Chest
fe.protection.break.AWWayofTime.blockEnchantmentGlyph.* # (default: true) BREAK tile.enchantmentGlyph.name
fe.protection.break.AWWayofTime.blockHomHeart.* # (default: true) BREAK Spell Table
fe.protection.break.AWWayofTime.blockMimic.* # (default: true) BREAK tile.blockMimic.name
fe.protection.break.AWWayofTime.blockPedestal.* # (default: true) BREAK Arcane Pedestal
fe.protection.break.AWWayofTime.blockPlinth.* # (default: true) BREAK Arcane Plinth
fe.protection.break.AWWayofTime.blockReagentConduit.* # (default: true) BREAK Alchemy Relay
fe.protection.break.AWWayofTime.blockSchemSaver.* # (default: true) BREAK tile.schematicSaver.name
fe.protection.break.AWWayofTime.blockStabilityGlyph.* # (default: true) BREAK tile.stabilityGlyph.name
fe.protection.break.AWWayofTime.blockTeleposer.* # (default: true) BREAK Teleposer
fe.protection.break.AWWayofTime.blockWritingTable.* # (default: true) BREAK Alchemic Chemistry Set
fe.protection.break.AWWayofTime.bloodLight.* # (default: true) BREAK tile.blockBloodLightSource.name
fe.protection.break.AWWayofTime.bloodSocket.* # (default: true) BREAK Filled Socket
fe.protection.break.AWWayofTime.bloodStoneBrick.* # (default: true) BREAK Bloodstone Brick
fe.protection.break.AWWayofTime.demonPortalMain.* # (default: true) BREAK Demon Portal
fe.protection.break.AWWayofTime.efficiencyRune.* # (default: true) BREAK Efficiency Rune
fe.protection.break.AWWayofTime.emptySocket.* # (default: true) BREAK Empty Socket
fe.protection.break.AWWayofTime.imperfectRitualStone.* # (default: true) BREAK Imperfect Ritual Stone
fe.protection.break.AWWayofTime.largeBloodStoneBrick.* # (default: true) BREAK Large Bloodstone Brick
fe.protection.break.AWWayofTime.lifeEssence.* # (default: true) BREAK Life Essence
fe.protection.break.AWWayofTime.masterStone.* # (default: true) BREAK Master Ritual Stone
fe.protection.break.AWWayofTime.ritualStone.* # (default: true) BREAK Ritual Stone
fe.protection.break.AWWayofTime.runeOfSacrifice.* # (default: true) BREAK Rune of Sacrifice
fe.protection.break.AWWayofTime.runeOfSelfSacrifice.* # (default: true) BREAK Rune of Self-Sacrifice
fe.protection.break.AWWayofTime.spectralBlock.* # (default: true) BREAK tile.spectralBlock.name
fe.protection.break.AWWayofTime.spectralContainer.* # (default: true) BREAK tile.blockSpectralContainer.name
fe.protection.break.AWWayofTime.speedRune.* # (default: true) BREAK Speed Rune
fe.protection.break.AdvancedMachines.advancedmachines.arrayCable.* # (default: true) BREAK Array Cable
fe.protection.break.AdvancedMachines.advancedmachines.arrayController.* # (default: true) BREAK Array Controller
fe.protection.break.AdvancedMachines.advancedmachines.arrayDevice.* # (default: true) BREAK Unnamed Block, report to mod author.
fe.protection.break.AdvancedMachines.advancedmachines.block.* # (default: true) BREAK Unnamed Block, report to mod author.
fe.protection.break.AdvancedSolarPanel.BlockAdvSolarPanel.* # (default: true) BREAK Unnamed Block, report to mod author.
fe.protection.break.AdvancedSolarPanel.BlockMolecularTransformer.* # (default: true) BREAK Unnamed Block, report to mod author.
fe.protection.break.AutoFood.autofood.machine.* # (default: true) BREAK Unnamed Block, report to mod author.
fe.protection.break.BiblioCraft.Armor Stand.* # (default: true) BREAK Armor Stand
fe.protection.break.BiblioCraft.BiblioBell.* # (default: true) BREAK Desk Bell
fe.protection.break.BiblioCraft.BiblioBorderlessPainting.* # (default: true) BREAK tile.BiblioBorderlessPainting.name
fe.protection.break.BiblioCraft.BiblioCase.* # (default: true) BREAK tile.BiblioCase.name
fe.protection.break.BiblioCraft.BiblioClipboard.* # (default: true) BREAK tile.BiblioClipboard.name
fe.protection.break.BiblioCraft.BiblioClock.* # (default: true) BREAK tile.BiblioClock.name
fe.protection.break.BiblioCraft.BiblioDesk.* # (default: true) BREAK tile.BiblioDesk.name
fe.protection.break.BiblioCraft.BiblioFancyPainting.* # (default: true) BREAK tile.BiblioFancyPainting.name
fe.protection.break.BiblioCraft.BiblioFancySign.* # (default: true) BREAK tile.BiblioFancySign.name
fe.protection.break.BiblioCraft.BiblioFlatPainting.* # (default: true) BREAK tile.BiblioFlatPainting.name
fe.protection.break.BiblioCraft.BiblioIronLamp.* # (default: true) BREAK tile.BiblioIronLamp.name
fe.protection.break.BiblioCraft.BiblioIronLantern.* # (default: true) BREAK tile.BiblioIronLantern.name
fe.protection.break.BiblioCraft.BiblioLabel.* # (default: true) BREAK tile.BiblioLabel.name
fe.protection.break.BiblioCraft.BiblioLamp.* # (default: true) BREAK tile.BiblioLamp.name
fe.protection.break.BiblioCraft.BiblioLantern.* # (default: true) BREAK tile.BiblioLantern.name
fe.protection.break.BiblioCraft.BiblioMapFrames.* # (default: true) BREAK tile.BiblioMapFrames.name
fe.protection.break.BiblioCraft.BiblioMiddlePainting.* # (default: true) BREAK tile.BiblioMiddlePainting.name
fe.protection.break.BiblioCraft.BiblioPaintPress.* # (default: true) BREAK Painting Press
fe.protection.break.BiblioCraft.BiblioPaneler.* # (default: true) BREAK tile.BiblioPaneler.name
fe.protection.break.BiblioCraft.BiblioPotionShelf.* # (default: true) BREAK tile.BiblioPotionShelf.name
fe.protection.break.BiblioCraft.BiblioRack.* # (default: true) BREAK tile.BiblioRack.name
fe.protection.break.BiblioCraft.BiblioSeats.* # (default: true) BREAK tile.BiblioSeats.name
fe.protection.break.BiblioCraft.BiblioShelf.* # (default: true) BREAK tile.BiblioShelf.name
fe.protection.break.BiblioCraft.BiblioSimplePainting.* # (default: true) BREAK tile.BiblioSimplePainting.name
fe.protection.break.BiblioCraft.BiblioStuffs.* # (default: true) BREAK tile.BiblioStuffs.name
fe.protection.break.BiblioCraft.BiblioSwordPedestal.* # (default: true) BREAK tile.BiblioSwordPedestal.name
fe.protection.break.BiblioCraft.BiblioTable.* # (default: true) BREAK tile.BiblioTable.name
fe.protection.break.BiblioCraft.BiblioTypewriter.* # (default: true) BREAK tile.BiblioTypewriter.name
fe.protection.break.BiblioCraft.BiblioWorkbench.* # (default: true) BREAK tile.BiblioWorkbench.name
fe.protection.break.BiblioCraft.Bibliotheca.* # (default: true) BREAK tile.BiblioBookcase.name
fe.protection.break.BiblioCraft.BookcaseFilled.* # (default: true) BREAK tile.BookcaseFilled.name
fe.protection.break.BiblioCraft.Printing Press.* # (default: true) BREAK Printing Press
fe.protection.break.BiblioCraft.Typesetting Machine.* # (default: true) BREAK Typesetting Table
fe.protection.break.BiblioWoodsBoP.BiblioWoodBookcase.* # (default: true) BREAK tile.BiblioWoodBookcase.name
fe.protection.break.BiblioWoodsBoP.BiblioWoodClock.* # (default: true) BREAK tile.BiblioWoodClock.name
fe.protection.break.BiblioWoodsBoP.BiblioWoodFancySign.* # (default: true) BREAK tile.BiblioWoodFancySign.name
fe.protection.break.BiblioWoodsBoP.BiblioWoodFancyWorkbench.* # (default: true) BREAK tile.BiblioWoodFancyWorkbench.name
fe.protection.break.BiblioWoodsBoP.BiblioWoodMapFrame.* # (default: true) BREAK tile.BiblioWoodMapFrame.name
fe.protection.break.BiblioWoodsBoP.BiblioWoodPaintingT0.* # (default: true) BREAK tile.BiblioWoodPaintingT0.name
fe.protection.break.BiblioWoodsBoP.BiblioWoodPaintingT1.* # (default: true) BREAK tile.BiblioWoodPaintingT1.name
fe.protection.break.BiblioWoodsBoP.BiblioWoodPaintingT2.* # (default: true) BREAK tile.BiblioWoodPaintingT2.name
fe.protection.break.BiblioWoodsBoP.BiblioWoodPaintingT3.* # (default: true) BREAK tile.BiblioWoodPaintingT3.name
fe.protection.break.BiblioWoodsBoP.BiblioWoodPaintingT4.* # (default: true) BREAK tile.BiblioWoodPaintingT4.name
fe.protection.break.BiblioWoodsBoP.BiblioWoodSeat.* # (default: true) BREAK tile.BiblioWoodSeat.name
fe.protection.break.BiblioWoodsBoP.BiblioWoodcase.* # (default: true) BREAK tile.BiblioWoodcase.name
fe.protection.break.BiblioWoodsBoP.BiblioWooddesk.* # (default: true) BREAK tile.BiblioWooddesk.name
fe.protection.break.BiblioWoodsBoP.BiblioWoodlabel.* # (default: true) BREAK tile.BiblioWoodlabel.name
fe.protection.break.BiblioWoodsBoP.BiblioWoodpotshelf.* # (default: true) BREAK tile.BiblioWoodpotshelf.name
fe.protection.break.BiblioWoodsBoP.BiblioWoodrack.* # (default: true) BREAK tile.BiblioWoodrack.name
fe.protection.break.BiblioWoodsBoP.BiblioWoodshelf.* # (default: true) BREAK tile.BiblioWoodshelf.name
fe.protection.break.BiblioWoodsBoP.BiblioWoodtable.* # (default: true) BREAK tile.BiblioWoodtable.name
fe.protection.break.BiblioWoodsForestry.BiblioWoodClock.* # (default: true) BREAK tile.BiblioWoodClock.name
fe.protection.break.BiblioWoodsForestry.BiblioWoodClock2.* # (default: true) BREAK tile.BiblioWoodClock2.name
fe.protection.break.BiblioWoodsForestry.BiblioWoodFancySign.* # (default: true) BREAK tile.BiblioWoodFancySign.name
fe.protection.break.BiblioWoodsForestry.BiblioWoodFancySign2.* # (default: true) BREAK tile.BiblioWoodFancySign2.name
fe.protection.break.BiblioWoodsForestry.BiblioWoodFancyWorkbench.* # (default: true) BREAK tile.BiblioWoodFancyWorkbench.name
fe.protection.break.BiblioWoodsForestry.BiblioWoodFancyWorkbench2.* # (default: true) BREAK tile.BiblioWoodFancyWorkbench2.name
fe.protection.break.BiblioWoodsForestry.BiblioWoodFstBookcase.* # (default: true) BREAK tile.BiblioWoodFstBookcase.name
fe.protection.break.BiblioWoodsForestry.BiblioWoodFstBookcase2.* # (default: true) BREAK tile.BiblioWoodFstBookcase2.name
fe.protection.break.BiblioWoodsForestry.BiblioWoodFstcase0.* # (default: true) BREAK tile.BiblioWoodFstcase0.name
fe.protection.break.BiblioWoodsForestry.BiblioWoodFstcase1.* # (default: true) BREAK tile.BiblioWoodFstcase1.name
fe.protection.break.BiblioWoodsForestry.BiblioWoodFstdesk.* # (default: true) BREAK tile.BiblioWoodFstdesk.name
fe.protection.break.BiblioWoodsForestry.BiblioWoodFstdesk2.* # (default: true) BREAK tile.BiblioWoodFstdesk2.name
fe.protection.break.BiblioWoodsForestry.BiblioWoodFstlabel.* # (default: true) BREAK tile.BiblioWoodFstlabel.name
fe.protection.break.BiblioWoodsForestry.BiblioWoodFstlabel2.* # (default: true) BREAK tile.BiblioWoodFstlabel2.name
fe.protection.break.BiblioWoodsForestry.BiblioWoodFstpotshelf.* # (default: true) BREAK tile.BiblioWoodFstpotshelf.name
fe.protection.break.BiblioWoodsForestry.BiblioWoodFstpotshelf2.* # (default: true) BREAK tile.BiblioWoodFstpotshelf2.name
fe.protection.break.BiblioWoodsForestry.BiblioWoodFstrack.* # (default: true) BREAK tile.BiblioWoodFstrack.name
fe.protection.break.BiblioWoodsForestry.BiblioWoodFstrack2.* # (default: true) BREAK tile.BiblioWoodFstrack2.name
fe.protection.break.BiblioWoodsForestry.BiblioWoodFstshelf.* # (default: true) BREAK tile.BiblioWoodFstshelf.name
fe.protection.break.BiblioWoodsForestry.BiblioWoodFstshelf2.* # (default: true) BREAK tile.BiblioWoodFstshelf2.name
fe.protection.break.BiblioWoodsForestry.BiblioWoodFsttable.* # (default: true) BREAK tile.BiblioWoodFsttable.name
fe.protection.break.BiblioWoodsForestry.BiblioWoodFsttable2.* # (default: true) BREAK tile.BiblioWoodFsttable2.name
fe.protection.break.BiblioWoodsForestry.BiblioWoodMapFrame.* # (default: true) BREAK tile.BiblioWoodMapFrame.name
fe.protection.break.BiblioWoodsForestry.BiblioWoodMapFrame2.* # (default: true) BREAK tile.BiblioWoodMapFrame2.name
fe.protection.break.BiblioWoodsForestry.BiblioWoodPaintingT0.* # (default: true) BREAK tile.BiblioWoodPaintingT0.name
fe.protection.break.BiblioWoodsForestry.BiblioWoodPaintingT0b.* # (default: true) BREAK tile.BiblioWoodPaintingT0b.name
fe.protection.break.BiblioWoodsForestry.BiblioWoodPaintingT1.* # (default: true) BREAK tile.BiblioWoodPaintingT1.name
fe.protection.break.BiblioWoodsForestry.BiblioWoodPaintingT1b.* # (default: true) BREAK tile.BiblioWoodPaintingT1b.name
fe.protection.break.BiblioWoodsForestry.BiblioWoodPaintingT2.* # (default: true) BREAK tile.BiblioWoodPaintingT2.name
fe.protection.break.BiblioWoodsForestry.BiblioWoodPaintingT2b.* # (default: true) BREAK tile.BiblioWoodPaintingT2b.name
fe.protection.break.BiblioWoodsForestry.BiblioWoodPaintingT3.* # (default: true) BREAK tile.BiblioWoodPaintingT3.name
fe.protection.break.BiblioWoodsForestry.BiblioWoodPaintingT3b.* # (default: true) BREAK tile.BiblioWoodPaintingT3b.name
fe.protection.break.BiblioWoodsForestry.BiblioWoodPaintingT4.* # (default: true) BREAK tile.BiblioWoodPaintingT4.name
fe.protection.break.BiblioWoodsForestry.BiblioWoodPaintingT4b.* # (default: true) BREAK tile.BiblioWoodPaintingT4b.name
fe.protection.break.BiblioWoodsForestry.BiblioWoodSeat.* # (default: true) BREAK tile.BiblioWoodSeat.name
fe.protection.break.BiblioWoodsForestry.BiblioWoodSeat2.* # (default: true) BREAK tile.BiblioWoodSea2t.name
fe.protection.break.BiblioWoodsNatura.BiblioWoodBookcase.* # (default: true) BREAK tile.BiblioWoodBookcase.name
fe.protection.break.BiblioWoodsNatura.BiblioWoodClock.* # (default: true) BREAK tile.BiblioWoodClock.name
fe.protection.break.BiblioWoodsNatura.BiblioWoodFancySign.* # (default: true) BREAK tile.BiblioWoodFancySign.name
fe.protection.break.BiblioWoodsNatura.BiblioWoodFancyWorkbench.* # (default: true) BREAK tile.BiblioWoodFancyWorkbench.name
fe.protection.break.BiblioWoodsNatura.BiblioWoodMapFrame.* # (default: true) BREAK tile.BiblioWoodMapFrame.name
fe.protection.break.BiblioWoodsNatura.BiblioWoodPaintingT0.* # (default: true) BREAK tile.BiblioWoodPaintingT0.name
fe.protection.break.BiblioWoodsNatura.BiblioWoodPaintingT1.* # (default: true) BREAK tile.BiblioWoodPaintingT1.name
fe.protection.break.BiblioWoodsNatura.BiblioWoodPaintingT2.* # (default: true) BREAK tile.BiblioWoodPaintingT2.name
fe.protection.break.BiblioWoodsNatura.BiblioWoodPaintingT3.* # (default: true) BREAK tile.BiblioWoodPaintingT3.name
fe.protection.break.BiblioWoodsNatura.BiblioWoodPaintingT4.* # (default: true) BREAK tile.BiblioWoodPaintingT4.name
fe.protection.break.BiblioWoodsNatura.BiblioWoodSeat.* # (default: true) BREAK tile.BiblioWoodSeat.name
fe.protection.break.BiblioWoodsNatura.BiblioWoodcase0.* # (default: true) BREAK tile.BiblioWoodcase.name
fe.protection.break.BiblioWoodsNatura.BiblioWooddesk.* # (default: true) BREAK tile.BiblioWooddesk.name
fe.protection.break.BiblioWoodsNatura.BiblioWoodlabel.* # (default: true) BREAK tile.BiblioWoodlabel.name
fe.protection.break.BiblioWoodsNatura.BiblioWoodpotshelf.* # (default: true) BREAK tile.BiblioWoodpotshelf.name
fe.protection.break.BiblioWoodsNatura.BiblioWoodrack.* # (default: true) BREAK tile.BiblioWoodrack.name
fe.protection.break.BiblioWoodsNatura.BiblioWoodshelf.* # (default: true) BREAK tile.BiblioWoodshelf.name
fe.protection.break.BiblioWoodsNatura.BiblioWoodtable.* # (default: true) BREAK tile.BiblioWoodtable.name
fe.protection.break.BigReactors.BRDevice.* # (default: true) BREAK tile.blockBRDevice.name
fe.protection.break.BigReactors.BRMetalBlock.* # (default: true) BREAK tile.brMetal.name
fe.protection.break.BigReactors.BRMultiblockCreativePart.* # (default: true) BREAK tile.blockMBCreativePart.name
fe.protection.break.BigReactors.BRMultiblockGlass.* # (default: true) BREAK tile.brMultiblockGlass.name
fe.protection.break.BigReactors.BRReactorPart.* # (default: true) BREAK tile.blockReactorPart.name
fe.protection.break.BigReactors.BRReactorRedstonePort.* # (default: true) BREAK Reactor Redstone Port
fe.protection.break.BigReactors.BRTurbinePart.* # (default: true) BREAK tile.blockTurbinePart.name
fe.protection.break.BigReactors.BRTurbineRotorPart.* # (default: true) BREAK tile.blockTurbineRotorPart.name
fe.protection.break.BigReactors.YelloriteOre.* # (default: true) BREAK tile.brOre.name
fe.protection.break.BigReactors.YelloriumFuelRod.* # (default: true) BREAK Yellorium Fuel Rod
fe.protection.break.BigReactors.tile.fluid.cyanite.still.* # (default: true) BREAK Fluid Cyanite
fe.protection.break.BigReactors.tile.fluid.yellorium.still.* # (default: true) BREAK Fluid Yellorium
fe.protection.break.BiomesOPlenty.appleLeaves.* # (default: true) BREAK Apple Leaves
fe.protection.break.BiomesOPlenty.ash.* # (default: true) BREAK Ash Block
fe.protection.break.BiomesOPlenty.ashStone.* # (default: true) BREAK Ash Stone
fe.protection.break.BiomesOPlenty.bamboo.* # (default: true) BREAK Bamboo
fe.protection.break.BiomesOPlenty.biomeBlock.* # (default: true) BREAK Biome Essence Ore
fe.protection.break.BiomesOPlenty.bones.* # (default: true) BREAK tile.bones.name
fe.protection.break.BiomesOPlenty.bopGrass.* # (default: true) BREAK tile.bopGrass.name
fe.protection.break.BiomesOPlenty.cherryStairs.* # (default: true) BREAK Cherry Wood Stairs
fe.protection.break.BiomesOPlenty.colorizedLeaves1.* # (default: true) BREAK tile.colorizedLeaves1.name
fe.protection.break.BiomesOPlenty.colorizedLeaves2.* # (default: true) BREAK tile.colorizedLeaves2.name
fe.protection.break.BiomesOPlenty.colorizedSaplings.* # (default: true) BREAK tile.colorizedSaplings.name
fe.protection.break.BiomesOPlenty.coral1.* # (default: true) BREAK tile.coral1.name
fe.protection.break.BiomesOPlenty.coral2.* # (default: true) BREAK tile.coral2.name
fe.protection.break.BiomesOPlenty.cragRock.* # (default: true) BREAK Crag Rock
fe.protection.break.BiomesOPlenty.crystal.* # (default: true) BREAK Celestial Crystal
fe.protection.break.BiomesOPlenty.darkStairs.* # (default: true) BREAK Dark Wood Stairs
fe.protection.break.BiomesOPlenty.driedDirt.* # (default: true) BREAK Dried Dirt
fe.protection.break.BiomesOPlenty.etherealStairs.* # (default: true) BREAK Ethereal Wood Stairs
fe.protection.break.BiomesOPlenty.firStairs.* # (default: true) BREAK Fir Wood Stairs
fe.protection.break.BiomesOPlenty.flesh.* # (default: true) BREAK Flesh
fe.protection.break.BiomesOPlenty.flowerVine.* # (default: true) BREAK Flowering Vines
fe.protection.break.BiomesOPlenty.flowers.* # (default: true) BREAK tile.flowers.name
fe.protection.break.BiomesOPlenty.flowers2.* # (default: true) BREAK tile.flowers2.name
fe.protection.break.BiomesOPlenty.foliage.* # (default: true) BREAK tile.foliage.name
fe.protection.break.BiomesOPlenty.gemOre.* # (default: true) BREAK tile.gemOre.name
fe.protection.break.BiomesOPlenty.grave.* # (default: true) BREAK Gravestone
fe.protection.break.BiomesOPlenty.hardDirt.* # (default: true) BREAK Hardened Dirt
fe.protection.break.BiomesOPlenty.hardIce.* # (default: true) BREAK Hardened Ice
fe.protection.break.BiomesOPlenty.hardSand.* # (default: true) BREAK Hardened Sand
fe.protection.break.BiomesOPlenty.hellBarkStairs.* # (default: true) BREAK Hellbark Wood Stairs
fe.protection.break.BiomesOPlenty.hell_blood.* # (default: true) BREAK Blood
fe.protection.break.BiomesOPlenty.hive.* # (default: true) BREAK tile.hive.name
fe.protection.break.BiomesOPlenty.honey.* # (default: true) BREAK Honey
fe.protection.break.BiomesOPlenty.honeyBlock.* # (default: true) BREAK Honey Block
fe.protection.break.BiomesOPlenty.ivy.* # (default: true) BREAK Ivy
fe.protection.break.BiomesOPlenty.jacarandaStairs.* # (default: true) BREAK Jacaranda Wood Stairs
fe.protection.break.BiomesOPlenty.leaves1.* # (default: true) BREAK tile.leaves1.name
fe.protection.break.BiomesOPlenty.leaves2.* # (default: true) BREAK tile.leaves2.name
fe.protection.break.BiomesOPlenty.leaves3.* # (default: true) BREAK tile.leaves3.name
fe.protection.break.BiomesOPlenty.leaves4.* # (default: true) BREAK tile.leaves4.name
fe.protection.break.BiomesOPlenty.logs1.* # (default: true) BREAK tile.logs1.name
fe.protection.break.BiomesOPlenty.logs2.* # (default: true) BREAK tile.logs2.name
fe.protection.break.BiomesOPlenty.logs3.* # (default: true) BREAK tile.logs3.name
fe.protection.break.BiomesOPlenty.logs4.* # (default: true) BREAK tile.logs4.name
fe.protection.break.BiomesOPlenty.longGrass.* # (default: true) BREAK Long Grass Block
fe.protection.break.BiomesOPlenty.magicStairs.* # (default: true) BREAK Magic Wood Stairs
fe.protection.break.BiomesOPlenty.mahoganyStairs.* # (default: true) BREAK Mahogany Wood Stairs
fe.protection.break.BiomesOPlenty.mangroveStairs.* # (default: true) BREAK Mangrove Wood Stairs
fe.protection.break.BiomesOPlenty.moss.* # (default: true) BREAK Moss
fe.protection.break.BiomesOPlenty.mud.* # (default: true) BREAK tile.mud.name
fe.protection.break.BiomesOPlenty.mudBricks.* # (default: true) BREAK Mud Bricks
fe.protection.break.BiomesOPlenty.mudBricksStairs.* # (default: true) BREAK Mud Bricks Stairs
fe.protection.break.BiomesOPlenty.mushrooms.* # (default: true) BREAK tile.mushrooms.name
fe.protection.break.BiomesOPlenty.newBopDirt.* # (default: true) BREAK tile.newBopDirt.name
fe.protection.break.BiomesOPlenty.newBopGrass.* # (default: true) BREAK tile.newBopGrass.name
fe.protection.break.BiomesOPlenty.originGrass.* # (default: true) BREAK Origin Grass Block
fe.protection.break.BiomesOPlenty.overgrownNetherrack.* # (default: true) BREAK Overgrown Netherrack
fe.protection.break.BiomesOPlenty.palmStairs.* # (default: true) BREAK Palm Wood Stairs
fe.protection.break.BiomesOPlenty.persimmonLeaves.* # (default: true) BREAK Persimmon Leaves
fe.protection.break.BiomesOPlenty.petals.* # (default: true) BREAK tile.petals.name
fe.protection.break.BiomesOPlenty.pineStairs.* # (default: true) BREAK Pine Wood Stairs
fe.protection.break.BiomesOPlenty.planks.* # (default: true) BREAK tile.planks.name
fe.protection.break.BiomesOPlenty.plants.* # (default: true) BREAK tile.plants.name
fe.protection.break.BiomesOPlenty.poison.* # (default: true) BREAK Poison
fe.protection.break.BiomesOPlenty.redwoodStairs.* # (default: true) BREAK Redwood Wood Stairs
fe.protection.break.BiomesOPlenty.rocks.* # (default: true) BREAK tile.rocks.name
fe.protection.break.BiomesOPlenty.sacredoakStairs.* # (default: true) BREAK Sacred Oak Wood Stairs
fe.protection.break.BiomesOPlenty.saplings.* # (default: true) BREAK tile.saplings.name
fe.protection.break.BiomesOPlenty.stoneDoubleSlab.* # (default: true) BREAK tile.stoneDoubleSlab.name
fe.protection.break.BiomesOPlenty.stoneFormations.* # (default: true) BREAK tile.stoneFormations.name
fe.protection.break.BiomesOPlenty.stoneSingleSlab.* # (default: true) BREAK tile.stoneSingleSlab.name
fe.protection.break.BiomesOPlenty.treeMoss.* # (default: true) BREAK Tree Moss
fe.protection.break.BiomesOPlenty.turnip.* # (default: true) BREAK Turnip
fe.protection.break.BiomesOPlenty.willow.* # (default: true) BREAK Willow
fe.protection.break.BiomesOPlenty.willowStairs.* # (default: true) BREAK Willow Wood Stairs
fe.protection.break.BiomesOPlenty.wisteria.* # (default: true) BREAK Wisteria
fe.protection.break.BiomesOPlenty.woodenDoubleSlab1.* # (default: true) BREAK tile.woodenDoubleSlab1.name
fe.protection.break.BiomesOPlenty.woodenDoubleSlab2.* # (default: true) BREAK tile.woodenDoubleSlab2.name
fe.protection.break.BiomesOPlenty.woodenSingleSlab1.* # (default: true) BREAK tile.woodenSingleSlab1.name
fe.protection.break.BiomesOPlenty.woodenSingleSlab2.* # (default: true) BREAK tile.woodenSingleSlab2.name
fe.protection.break.Botania.alchemyCatalyst.* # (default: true) BREAK tile.alchemyCatalyst.name
fe.protection.break.Botania.alfheimPortal.* # (default: true) BREAK tile.alfheimPortal.name
fe.protection.break.Botania.altar.* # (default: true) BREAK tile.altar.name
fe.protection.break.Botania.bifrost.* # (default: true) BREAK tile.bifrost.name
fe.protection.break.Botania.biomeStoneA.* # (default: true) BREAK tile.biomeStoneA.name
fe.protection.break.Botania.biomeStoneA0Slab.* # (default: true) BREAK tile.biomeStoneA0Slab.name
fe.protection.break.Botania.biomeStoneA0SlabFull.* # (default: true) BREAK tile.biomeStoneA0SlabFull.name
fe.protection.break.Botania.biomeStoneA0Stairs.* # (default: true) BREAK tile.biomeStoneA0Stairs.name
fe.protection.break.Botania.biomeStoneA10Slab.* # (default: true) BREAK tile.biomeStoneA10Slab.name
fe.protection.break.Botania.biomeStoneA10SlabFull.* # (default: true) BREAK tile.biomeStoneA10SlabFull.name
fe.protection.break.Botania.biomeStoneA10Stairs.* # (default: true) BREAK tile.biomeStoneA10Stairs.name
fe.protection.break.Botania.biomeStoneA11Slab.* # (default: true) BREAK tile.biomeStoneA11Slab.name
fe.protection.break.Botania.biomeStoneA11SlabFull.* # (default: true) BREAK tile.biomeStoneA11SlabFull.name
fe.protection.break.Botania.biomeStoneA11Stairs.* # (default: true) BREAK tile.biomeStoneA11Stairs.name
fe.protection.break.Botania.biomeStoneA12Slab.* # (default: true) BREAK tile.biomeStoneA12Slab.name
fe.protection.break.Botania.biomeStoneA12SlabFull.* # (default: true) BREAK tile.biomeStoneA12SlabFull.name
fe.protection.break.Botania.biomeStoneA12Stairs.* # (default: true) BREAK tile.biomeStoneA12Stairs.name
fe.protection.break.Botania.biomeStoneA13Slab.* # (default: true) BREAK tile.biomeStoneA13Slab.name
fe.protection.break.Botania.biomeStoneA13SlabFull.* # (default: true) BREAK tile.biomeStoneA13SlabFull.name
fe.protection.break.Botania.biomeStoneA13Stairs.* # (default: true) BREAK tile.biomeStoneA13Stairs.name
fe.protection.break.Botania.biomeStoneA14Slab.* # (default: true) BREAK tile.biomeStoneA14Slab.name
fe.protection.break.Botania.biomeStoneA14SlabFull.* # (default: true) BREAK tile.biomeStoneA14SlabFull.name
fe.protection.break.Botania.biomeStoneA14Stairs.* # (default: true) BREAK tile.biomeStoneA14Stairs.name
fe.protection.break.Botania.biomeStoneA15Slab.* # (default: true) BREAK tile.biomeStoneA15Slab.name
fe.protection.break.Botania.biomeStoneA15SlabFull.* # (default: true) BREAK tile.biomeStoneA15SlabFull.name
fe.protection.break.Botania.biomeStoneA15Stairs.* # (default: true) BREAK tile.biomeStoneA15Stairs.name
fe.protection.break.Botania.biomeStoneA1Slab.* # (default: true) BREAK tile.biomeStoneA1Slab.name
fe.protection.break.Botania.biomeStoneA1SlabFull.* # (default: true) BREAK tile.biomeStoneA1SlabFull.name
fe.protection.break.Botania.biomeStoneA1Stairs.* # (default: true) BREAK tile.biomeStoneA1Stairs.name
fe.protection.break.Botania.biomeStoneA2Slab.* # (default: true) BREAK tile.biomeStoneA2Slab.name
fe.protection.break.Botania.biomeStoneA2SlabFull.* # (default: true) BREAK tile.biomeStoneA2SlabFull.name
fe.protection.break.Botania.biomeStoneA2Stairs.* # (default: true) BREAK tile.biomeStoneA2Stairs.name
fe.protection.break.Botania.biomeStoneA3Slab.* # (default: true) BREAK tile.biomeStoneA3Slab.name
fe.protection.break.Botania.biomeStoneA3SlabFull.* # (default: true) BREAK tile.biomeStoneA3SlabFull.name
fe.protection.break.Botania.biomeStoneA3Stairs.* # (default: true) BREAK tile.biomeStoneA3Stairs.name
fe.protection.break.Botania.biomeStoneA4Slab.* # (default: true) BREAK tile.biomeStoneA4Slab.name
fe.protection.break.Botania.biomeStoneA4SlabFull.* # (default: true) BREAK tile.biomeStoneA4SlabFull.name
fe.protection.break.Botania.biomeStoneA4Stairs.* # (default: true) BREAK tile.biomeStoneA4Stairs.name
fe.protection.break.Botania.biomeStoneA5Slab.* # (default: true) BREAK tile.biomeStoneA5Slab.name
fe.protection.break.Botania.biomeStoneA5SlabFull.* # (default: true) BREAK tile.biomeStoneA5SlabFull.name
fe.protection.break.Botania.biomeStoneA5Stairs.* # (default: true) BREAK tile.biomeStoneA5Stairs.name
fe.protection.break.Botania.biomeStoneA6Slab.* # (default: true) BREAK tile.biomeStoneA6Slab.name
fe.protection.break.Botania.biomeStoneA6SlabFull.* # (default: true) BREAK tile.biomeStoneA6SlabFull.name
fe.protection.break.Botania.biomeStoneA6Stairs.* # (default: true) BREAK tile.biomeStoneA6Stairs.name
fe.protection.break.Botania.biomeStoneA7Slab.* # (default: true) BREAK tile.biomeStoneA7Slab.name
fe.protection.break.Botania.biomeStoneA7SlabFull.* # (default: true) BREAK tile.biomeStoneA7SlabFull.name
fe.protection.break.Botania.biomeStoneA7Stairs.* # (default: true) BREAK tile.biomeStoneA7Stairs.name
fe.protection.break.Botania.biomeStoneA8Slab.* # (default: true) BREAK tile.biomeStoneA8Slab.name
fe.protection.break.Botania.biomeStoneA8SlabFull.* # (default: true) BREAK tile.biomeStoneA8SlabFull.name
fe.protection.break.Botania.biomeStoneA8Stairs.* # (default: true) BREAK tile.biomeStoneA8Stairs.name
fe.protection.break.Botania.biomeStoneA9Slab.* # (default: true) BREAK tile.biomeStoneA9Slab.name
fe.protection.break.Botania.biomeStoneA9SlabFull.* # (default: true) BREAK tile.biomeStoneA9SlabFull.name
fe.protection.break.Botania.biomeStoneA9Stairs.* # (default: true) BREAK tile.biomeStoneA9Stairs.name
fe.protection.break.Botania.biomeStoneB.* # (default: true) BREAK tile.biomeStoneB.name
fe.protection.break.Botania.biomeStoneB0Slab.* # (default: true) BREAK tile.biomeStoneB0Slab.name
fe.protection.break.Botania.biomeStoneB0SlabFull.* # (default: true) BREAK tile.biomeStoneB0SlabFull.name
fe.protection.break.Botania.biomeStoneB0Stairs.* # (default: true) BREAK tile.biomeStoneB0Stairs.name
fe.protection.break.Botania.biomeStoneB1Slab.* # (default: true) BREAK tile.biomeStoneB1Slab.name
fe.protection.break.Botania.biomeStoneB1SlabFull.* # (default: true) BREAK tile.biomeStoneB1SlabFull.name
fe.protection.break.Botania.biomeStoneB1Stairs.* # (default: true) BREAK tile.biomeStoneB1Stairs.name
fe.protection.break.Botania.biomeStoneB2Slab.* # (default: true) BREAK tile.biomeStoneB2Slab.name
fe.protection.break.Botania.biomeStoneB2SlabFull.* # (default: true) BREAK tile.biomeStoneB2SlabFull.name
fe.protection.break.Botania.biomeStoneB2Stairs.* # (default: true) BREAK tile.biomeStoneB2Stairs.name
fe.protection.break.Botania.biomeStoneB3Slab.* # (default: true) BREAK tile.biomeStoneB3Slab.name
fe.protection.break.Botania.biomeStoneB3SlabFull.* # (default: true) BREAK tile.biomeStoneB3SlabFull.name
fe.protection.break.Botania.biomeStoneB3Stairs.* # (default: true) BREAK tile.biomeStoneB3Stairs.name
fe.protection.break.Botania.biomeStoneB4Slab.* # (default: true) BREAK tile.biomeStoneB4Slab.name
fe.protection.break.Botania.biomeStoneB4SlabFull.* # (default: true) BREAK tile.biomeStoneB4SlabFull.name
fe.protection.break.Botania.biomeStoneB4Stairs.* # (default: true) BREAK tile.biomeStoneB4Stairs.name
fe.protection.break.Botania.biomeStoneB5Slab.* # (default: true) BREAK tile.biomeStoneB5Slab.name
fe.protection.break.Botania.biomeStoneB5SlabFull.* # (default: true) BREAK tile.biomeStoneB5SlabFull.name
fe.protection.break.Botania.biomeStoneB5Stairs.* # (default: true) BREAK tile.biomeStoneB5Stairs.name
fe.protection.break.Botania.biomeStoneB6Slab.* # (default: true) BREAK tile.biomeStoneB6Slab.name
fe.protection.break.Botania.biomeStoneB6SlabFull.* # (default: true) BREAK tile.biomeStoneB6SlabFull.name
fe.protection.break.Botania.biomeStoneB6Stairs.* # (default: true) BREAK tile.biomeStoneB6Stairs.name
fe.protection.break.Botania.biomeStoneB7Slab.* # (default: true) BREAK tile.biomeStoneB7Slab.name
fe.protection.break.Botania.biomeStoneB7SlabFull.* # (default: true) BREAK tile.biomeStoneB7SlabFull.name
fe.protection.break.Botania.biomeStoneB7Stairs.* # (default: true) BREAK tile.biomeStoneB7Stairs.name
fe.protection.break.Botania.blazeBlock.* # (default: true) BREAK tile.blazeBlock.name
fe.protection.break.Botania.brewery.* # (default: true) BREAK tile.brewery.name
fe.protection.break.Botania.buriedPetals.* # (default: true) BREAK tile.buriedPetals.name
fe.protection.break.Botania.conjurationCatalyst.* # (default: true) BREAK tile.conjurationCatalyst.name
fe.protection.break.Botania.corporeaCrystalCube.* # (default: true) BREAK tile.corporeaCrystalCube.name
fe.protection.break.Botania.corporeaFunnel.* # (default: true) BREAK tile.corporeaFunnel.name
fe.protection.break.Botania.corporeaIndex.* # (default: true) BREAK tile.corporeaIndex.name
fe.protection.break.Botania.corporeaInterceptor.* # (default: true) BREAK tile.corporeaInterceptor.name
fe.protection.break.Botania.customBrick.* # (default: true) BREAK tile.customBrick.name
fe.protection.break.Botania.customBrick0Slab.* # (default: true) BREAK tile.customBrick0Slab.name
fe.protection.break.Botania.customBrick0SlabFull.* # (default: true) BREAK tile.customBrick0SlabFull.name
fe.protection.break.Botania.customBrick0Stairs.* # (default: true) BREAK tile.customBrick0Stairs.name
fe.protection.break.Botania.customBrick1Slab.* # (default: true) BREAK tile.customBrick1Slab.name
fe.protection.break.Botania.customBrick1SlabFull.* # (default: true) BREAK tile.customBrick1SlabFull.name
fe.protection.break.Botania.customBrick1Stairs.* # (default: true) BREAK tile.customBrick1Stairs.name
fe.protection.break.Botania.customBrick2Slab.* # (default: true) BREAK tile.customBrick2Slab.name
fe.protection.break.Botania.customBrick2SlabFull.* # (default: true) BREAK tile.customBrick2SlabFull.name
fe.protection.break.Botania.customBrick2Stairs.* # (default: true) BREAK tile.customBrick2Stairs.name
fe.protection.break.Botania.customBrick3Slab.* # (default: true) BREAK tile.customBrick3Slab.name
fe.protection.break.Botania.customBrick3SlabFull.* # (default: true) BREAK tile.customBrick3SlabFull.name
fe.protection.break.Botania.customBrick3Stairs.* # (default: true) BREAK tile.customBrick3Stairs.name
fe.protection.break.Botania.dirtPath.* # (default: true) BREAK tile.dirtPath.name
fe.protection.break.Botania.dirtPath0Slab.* # (default: true) BREAK tile.dirtPath0Slab.name
fe.protection.break.Botania.dirtPath0SlabFull.* # (default: true) BREAK tile.dirtPath0SlabFull.name
fe.protection.break.Botania.distributor.* # (default: true) BREAK tile.distributor.name
fe.protection.break.Botania.doubleFlower1.* # (default: true) BREAK tile.doubleFlower1.name
fe.protection.break.Botania.doubleFlower2.* # (default: true) BREAK tile.doubleFlower2.name
fe.protection.break.Botania.dreamwood.* # (default: true) BREAK tile.dreamwood.name
fe.protection.break.Botania.dreamwood0Slab.* # (default: true) BREAK tile.dreamwood0Slab.name
fe.protection.break.Botania.dreamwood0SlabFull.* # (default: true) BREAK tile.dreamwood0SlabFull.name
fe.protection.break.Botania.dreamwood0Stairs.* # (default: true) BREAK tile.dreamwood0Stairs.name
fe.protection.break.Botania.dreamwood1Slab.* # (default: true) BREAK tile.dreamwood1Slab.name
fe.protection.break.Botania.dreamwood1SlabFull.* # (default: true) BREAK tile.dreamwood1SlabFull.name
fe.protection.break.Botania.dreamwood1Stairs.* # (default: true) BREAK tile.dreamwood1Stairs.name
fe.protection.break.Botania.elfGlass.* # (default: true) BREAK tile.elfGlass.name
fe.protection.break.Botania.enchantedSoil.* # (default: true) BREAK tile.enchantedSoil.name
fe.protection.break.Botania.enchanter.* # (default: true) BREAK tile.enchanter.name
fe.protection.break.Botania.endStoneBrick.* # (default: true) BREAK tile.endStoneBrick.name
fe.protection.break.Botania.endStoneBrick0Slab.* # (default: true) BREAK tile.endStoneBrick0Slab.name
fe.protection.break.Botania.endStoneBrick0SlabFull.* # (default: true) BREAK tile.endStoneBrick0SlabFull.name
fe.protection.break.Botania.endStoneBrick0Stairs.* # (default: true) BREAK tile.endStoneBrick0Stairs.name
fe.protection.break.Botania.enderEyeBlock.* # (default: true) BREAK tile.enderEyeBlock.name
fe.protection.break.Botania.fakeAir.* # (default: true) BREAK tile.fakeAir.name
fe.protection.break.Botania.floatingSpecialFlower.* # (default: true) BREAK tile.floatingSpecialFlower.name
fe.protection.break.Botania.flower.* # (default: true) BREAK tile.flower.name
fe.protection.break.Botania.forestDrum.* # (default: true) BREAK tile.forestDrum.name
fe.protection.break.Botania.forestEye.* # (default: true) BREAK tile.forestEye.name
fe.protection.break.Botania.livingrock.* # (default: true) BREAK tile.livingrock.name
fe.protection.break.Botania.livingrock0Slab.* # (default: true) BREAK tile.livingrock0Slab.name
fe.protection.break.Botania.livingrock0SlabFull.* # (default: true) BREAK tile.livingrock0SlabFull.name
fe.protection.break.Botania.livingrock0Stairs.* # (default: true) BREAK tile.livingrock0Stairs.name
fe.protection.break.Botania.livingrock1Slab.* # (default: true) BREAK tile.livingrock1Slab.name
fe.protection.break.Botania.livingrock1SlabFull.* # (default: true) BREAK tile.livingrock1SlabFull.name
fe.protection.break.Botania.livingrock1Stairs.* # (default: true) BREAK tile.livingrock1Stairs.name
fe.protection.break.Botania.livingwood.* # (default: true) BREAK tile.livingwood.name
fe.protection.break.Botania.livingwood0Slab.* # (default: true) BREAK tile.livingwood0Slab.name
fe.protection.break.Botania.livingwood0SlabFull.* # (default: true) BREAK tile.livingwood0SlabFull.name
fe.protection.break.Botania.livingwood0Stairs.* # (default: true) BREAK tile.livingwood0Stairs.name
fe.protection.break.Botania.livingwood1Slab.* # (default: true) BREAK tile.livingwood1Slab.name
fe.protection.break.Botania.livingwood1SlabFull.* # (default: true) BREAK tile.livingwood1SlabFull.name
fe.protection.break.Botania.livingwood1Stairs.* # (default: true) BREAK tile.livingwood1Stairs.name
fe.protection.break.Botania.manaBeacon.* # (default: true) BREAK tile.manaBeacon.name
fe.protection.break.Botania.manaDetector.* # (default: true) BREAK tile.manaDetector.name
fe.protection.break.Botania.manaFlame.* # (default: true) BREAK tile.manaFlame.name
fe.protection.break.Botania.manaGlass.* # (default: true) BREAK tile.manaGlass.name
fe.protection.break.Botania.manaVoid.* # (default: true) BREAK tile.manaVoid.name
fe.protection.break.Botania.miniIsland.* # (default: true) BREAK tile.miniIsland.name
fe.protection.break.Botania.mushroom.* # (default: true) BREAK Mushroom
fe.protection.break.Botania.openCrate.* # (default: true) BREAK tile.openCrate.name
fe.protection.break.Botania.petalBlock.* # (default: true) BREAK tile.petalBlock.name
fe.protection.break.Botania.pistonRelay.* # (default: true) BREAK tile.pistonRelay.name
fe.protection.break.Botania.platform.* # (default: true) BREAK tile.platform.name
fe.protection.break.Botania.pool.* # (default: true) BREAK tile.pool.name
fe.protection.break.Botania.prism.* # (default: true) BREAK tile.prism.name
fe.protection.break.Botania.prismarine.* # (default: true) BREAK tile.prismarine.name
fe.protection.break.Botania.prismarine0Slab.* # (default: true) BREAK tile.prismarine0Slab.name
fe.protection.break.Botania.prismarine0SlabFull.* # (default: true) BREAK tile.prismarine0SlabFull.name
fe.protection.break.Botania.prismarine0Stairs.* # (default: true) BREAK tile.prismarine0Stairs.name
fe.protection.break.Botania.prismarine1Slab.* # (default: true) BREAK tile.prismarine1Slab.name
fe.protection.break.Botania.prismarine1SlabFull.* # (default: true) BREAK tile.prismarine1SlabFull.name
fe.protection.break.Botania.prismarine1Stairs.* # (default: true) BREAK tile.prismarine1Stairs.name
fe.protection.break.Botania.prismarine2Slab.* # (default: true) BREAK tile.prismarine2Slab.name
fe.protection.break.Botania.prismarine2SlabFull.* # (default: true) BREAK tile.prismarine2SlabFull.name
fe.protection.break.Botania.prismarine2Stairs.* # (default: true) BREAK tile.prismarine2Stairs.name
fe.protection.break.Botania.pump.* # (default: true) BREAK tile.pump.name
fe.protection.break.Botania.pylon.* # (default: true) BREAK tile.pylon.name
fe.protection.break.Botania.quartzSlabBlazeFull.* # (default: true) BREAK tile.quartzSlabBlazeFull.name
fe.protection.break.Botania.quartzSlabBlazeHalf.* # (default: true) BREAK tile.quartzSlabBlazeHalf.name
fe.protection.break.Botania.quartzSlabDarkFull.* # (default: true) BREAK tile.quartzSlabDarkFull.name
fe.protection.break.Botania.quartzSlabDarkHalf.* # (default: true) BREAK tile.quartzSlabDarkHalf.name
fe.protection.break.Botania.quartzSlabElfFull.* # (default: true) BREAK tile.quartzSlabElfFull.name
fe.protection.break.Botania.quartzSlabElfHalf.* # (default: true) BREAK tile.quartzSlabElfHalf.name
fe.protection.break.Botania.quartzSlabLavenderFull.* # (default: true) BREAK tile.quartzSlabLavenderFull.name
fe.protection.break.Botania.quartzSlabLavenderHalf.* # (default: true) BREAK tile.quartzSlabLavenderHalf.name
fe.protection.break.Botania.quartzSlabManaFull.* # (default: true) BREAK tile.quartzSlabManaFull.name
fe.protection.break.Botania.quartzSlabManaHalf.* # (default: true) BREAK tile.quartzSlabManaHalf.name
fe.protection.break.Botania.quartzSlabRedFull.* # (default: true) BREAK tile.quartzSlabRedFull.name
fe.protection.break.Botania.quartzSlabRedHalf.* # (default: true) BREAK tile.quartzSlabRedHalf.name
fe.protection.break.Botania.quartzSlabSunnyFull.* # (default: true) BREAK tile.quartzSlabSunnyFull.name
fe.protection.break.Botania.quartzSlabSunnyHalf.* # (default: true) BREAK tile.quartzSlabSunnyHalf.name
fe.protection.break.Botania.quartzStairsBlaze.* # (default: true) BREAK tile.quartzStairsBlaze.name
fe.protection.break.Botania.quartzStairsDark.* # (default: true) BREAK tile.quartzStairsDark.name
fe.protection.break.Botania.quartzStairsElf.* # (default: true) BREAK tile.quartzStairsElf.name
fe.protection.break.Botania.quartzStairsLavender.* # (default: true) BREAK tile.quartzStairsLavender.name
fe.protection.break.Botania.quartzStairsMana.* # (default: true) BREAK tile.quartzStairsMana.name
fe.protection.break.Botania.quartzStairsRed.* # (default: true) BREAK tile.quartzStairsRed.name
fe.protection.break.Botania.quartzStairsSunny.* # (default: true) BREAK tile.quartzStairsSunny.name
fe.protection.break.Botania.quartzTypeBlaze.* # (default: true) BREAK tile.quartzTypeBlaze.name
fe.protection.break.Botania.quartzTypeDark.* # (default: true) BREAK tile.quartzTypeDark.name
fe.protection.break.Botania.quartzTypeElf.* # (default: true) BREAK tile.quartzTypeElf.name
fe.protection.break.Botania.quartzTypeLavender.* # (default: true) BREAK tile.quartzTypeLavender.name
fe.protection.break.Botania.quartzTypeMana.* # (default: true) BREAK tile.quartzTypeMana.name
fe.protection.break.Botania.quartzTypeRed.* # (default: true) BREAK tile.quartzTypeRed.name
fe.protection.break.Botania.quartzTypeSunny.* # (default: true) BREAK tile.quartzTypeSunny.name
fe.protection.break.Botania.redStringComparator.* # (default: true) BREAK tile.redStringComparator.name
fe.protection.break.Botania.redStringContainer.* # (default: true) BREAK tile.redStringContainer.name
fe.protection.break.Botania.redStringDispenser.* # (default: true) BREAK tile.redStringDispenser.name
fe.protection.break.Botania.redStringFertilizer.* # (default: true) BREAK tile.redStringFertilizer.name
fe.protection.break.Botania.redStringRelay.* # (default: true) BREAK tile.redStringRelay.name
fe.protection.break.Botania.reedBlock.* # (default: true) BREAK tile.reedBlock.name
fe.protection.break.Botania.reedBlock0Slab.* # (default: true) BREAK tile.reedBlock0Slab.name
fe.protection.break.Botania.reedBlock0SlabFull.* # (default: true) BREAK tile.reedBlock0SlabFull.name
fe.protection.break.Botania.reedBlock0Stairs.* # (default: true) BREAK tile.reedBlock0Stairs.name
fe.protection.break.Botania.rfGenerator.* # (default: true) BREAK tile.rfGenerator.name
fe.protection.break.Botania.runeAltar.* # (default: true) BREAK tile.runeAltar.name
fe.protection.break.Botania.seaLamp.* # (default: true) BREAK tile.seaLamp.name
fe.protection.break.Botania.shinyFlower.* # (default: true) BREAK tile.shinyFlower.name
fe.protection.break.Botania.solidVine.* # (default: true) BREAK tile.solidVine.name
fe.protection.break.Botania.spawnerClaw.* # (default: true) BREAK tile.spawnerClaw.name
fe.protection.break.Botania.specialFlower.* # (default: true) BREAK tile.specialFlower.name
fe.protection.break.Botania.spreader.* # (default: true) BREAK tile.spreader.name
fe.protection.break.Botania.starfield.* # (default: true) BREAK tile.starfield.name
fe.protection.break.Botania.stone.* # (default: true) BREAK Stone
fe.protection.break.Botania.stone0Slab.* # (default: true) BREAK tile.stone0Slab.name
fe.protection.break.Botania.stone0SlabFull.* # (default: true) BREAK tile.stone0SlabFull.name
fe.protection.break.Botania.stone0Stairs.* # (default: true) BREAK tile.stone0Stairs.name
fe.protection.break.Botania.stone10Slab.* # (default: true) BREAK tile.stone10Slab.name
fe.protection.break.Botania.stone10SlabFull.* # (default: true) BREAK tile.stone10SlabFull.name
fe.protection.break.Botania.stone10Stairs.* # (default: true) BREAK tile.stone10Stairs.name
fe.protection.break.Botania.stone11Slab.* # (default: true) BREAK tile.stone11Slab.name
fe.protection.break.Botania.stone11SlabFull.* # (default: true) BREAK tile.stone11SlabFull.name
fe.protection.break.Botania.stone11Stairs.* # (default: true) BREAK tile.stone11Stairs.name
fe.protection.break.Botania.stone1Slab.* # (default: true) BREAK tile.stone1Slab.name
fe.protection.break.Botania.stone1SlabFull.* # (default: true) BREAK tile.stone1SlabFull.name
fe.protection.break.Botania.stone1Stairs.* # (default: true) BREAK tile.stone1Stairs.name
fe.protection.break.Botania.stone2Slab.* # (default: true) BREAK tile.stone2Slab.name
fe.protection.break.Botania.stone2SlabFull.* # (default: true) BREAK tile.stone2SlabFull.name
fe.protection.break.Botania.stone2Stairs.* # (default: true) BREAK tile.stone2Stairs.name
fe.protection.break.Botania.stone3Slab.* # (default: true) BREAK tile.stone3Slab.name
fe.protection.break.Botania.stone3SlabFull.* # (default: true) BREAK tile.stone3SlabFull.name
fe.protection.break.Botania.stone3Stairs.* # (default: true) BREAK tile.stone3Stairs.name
fe.protection.break.Botania.stone8Slab.* # (default: true) BREAK tile.stone8Slab.name
fe.protection.break.Botania.stone8SlabFull.* # (default: true) BREAK tile.stone8SlabFull.name
fe.protection.break.Botania.stone8Stairs.* # (default: true) BREAK tile.stone8Stairs.name
fe.protection.break.Botania.stone9Slab.* # (default: true) BREAK tile.stone9Slab.name
fe.protection.break.Botania.stone9SlabFull.* # (default: true) BREAK tile.stone9SlabFull.name
fe.protection.break.Botania.stone9Stairs.* # (default: true) BREAK tile.stone9Stairs.name
fe.protection.break.Botania.storage.* # (default: true) BREAK tile.storage.name
fe.protection.break.Botania.terraPlate.* # (default: true) BREAK tile.terraPlate.name
fe.protection.break.Botania.thatch.* # (default: true) BREAK tile.thatch.name
fe.protection.break.Botania.thatch0Slab.* # (default: true) BREAK tile.thatch0Slab.name
fe.protection.break.Botania.thatch0SlabFull.* # (default: true) BREAK tile.thatch0SlabFull.name
fe.protection.break.Botania.thatch0Stairs.* # (default: true) BREAK tile.thatch0Stairs.name
fe.protection.break.Botania.tinyPlanetBlock.* # (default: true) BREAK tile.tinyPlanetBlock.name
fe.protection.break.Botania.tinyPotato.* # (default: true) BREAK tile.tinyPotato.name
fe.protection.break.Botania.turntable.* # (default: true) BREAK tile.turntable.name
fe.protection.break.Botania.unstableBlock.* # (default: true) BREAK tile.unstableBlock.name
fe.protection.break.BuildCraft|Builders.architectBlock.* # (default: true) BREAK Architect Table
fe.protection.break.BuildCraft|Builders.builderBlock.* # (default: true) BREAK Builder
fe.protection.break.BuildCraft|Builders.constructionMarkerBlock.* # (default: true) BREAK Construction Mark
fe.protection.break.BuildCraft|Builders.fillerBlock.* # (default: true) BREAK Filler
fe.protection.break.BuildCraft|Builders.frameBlock.* # (default: true) BREAK Frame
fe.protection.break.BuildCraft|Builders.libraryBlock.* # (default: true) BREAK Electronic Library
fe.protection.break.BuildCraft|Builders.machineBlock.* # (default: true) BREAK Quarry
fe.protection.break.BuildCraft|Builders.markerBlock.* # (default: true) BREAK Land Mark
fe.protection.break.BuildCraft|Builders.pathMarkerBlock.* # (default: true) BREAK Path Mark
fe.protection.break.BuildCraft|Core.buildToolBlock.* # (default: true) BREAK tile.buildToolBlock.name
fe.protection.break.BuildCraft|Core.engineBlock.* # (default: true) BREAK tile.engineBlock.name
fe.protection.break.BuildCraft|Core.eternalSpring.* # (default: true) BREAK tile.eternalSpring.name
fe.protection.break.BuildCraft|Energy.blockFuel.* # (default: true) BREAK Fuel
fe.protection.break.BuildCraft|Energy.blockOil.* # (default: true) BREAK Oil
fe.protection.break.BuildCraft|Energy.blockRedPlasma.* # (default: true) BREAK tile.blockRedPlasma.name
fe.protection.break.BuildCraft|Factory.autoWorkbenchBlock.* # (default: true) BREAK Auto Workbench
fe.protection.break.BuildCraft|Factory.blockHopper.* # (default: true) BREAK Chute
fe.protection.break.BuildCraft|Factory.floodGateBlock.* # (default: true) BREAK Flood Gate
fe.protection.break.BuildCraft|Factory.miningWellBlock.* # (default: true) BREAK Mining Well
fe.protection.break.BuildCraft|Factory.plainPipeBlock.* # (default: true) BREAK Mining Pipe
fe.protection.break.BuildCraft|Factory.pumpBlock.* # (default: true) BREAK Pump
fe.protection.break.BuildCraft|Factory.refineryBlock.* # (default: true) BREAK Refinery
fe.protection.break.BuildCraft|Factory.tankBlock.* # (default: true) BREAK Tank
fe.protection.break.BuildCraft|Robotics.requester.* # (default: true) BREAK Requester
fe.protection.break.BuildCraft|Robotics.zonePlan.* # (default: true) BREAK Zone Planner
fe.protection.break.BuildCraft|Silicon.laserBlock.* # (default: true) BREAK Laser
fe.protection.break.BuildCraft|Silicon.laserTableBlock.* # (default: true) BREAK tile.laserTableBlock.name
fe.protection.break.BuildCraft|Silicon.packagerBlock.* # (default: true) BREAK Recipe Packager
fe.protection.break.BuildCraft|Transport.filteredBufferBlock.* # (default: true) BREAK Filtered Buffer
fe.protection.break.BuildCraft|Transport.pipeBlock.* # (default: true) BREAK tile.pipeBlock.name
fe.protection.break.CarpentersBlocks.blockCarpentersBarrier.* # (default: true) BREAK Carpenter's Barrier
fe.protection.break.CarpentersBlocks.blockCarpentersBed.* # (default: true) BREAK Carpenter's Bed
fe.protection.break.CarpentersBlocks.blockCarpentersBlock.* # (default: true) BREAK Carpenter's Block
fe.protection.break.CarpentersBlocks.blockCarpentersButton.* # (default: true) BREAK Carpenter's Button
fe.protection.break.CarpentersBlocks.blockCarpentersCollapsibleBlock.* # (default: true) BREAK Carpenter's Collapsible Block
fe.protection.break.CarpentersBlocks.blockCarpentersDaylightSensor.* # (default: true) BREAK Carpenter's Daylight Sensor
fe.protection.break.CarpentersBlocks.blockCarpentersDoor.* # (default: true) BREAK Carpenter's Door
fe.protection.break.CarpentersBlocks.blockCarpentersFlowerPot.* # (default: true) BREAK Carpenter's Flower Pot
fe.protection.break.CarpentersBlocks.blockCarpentersGarageDoor.* # (default: true) BREAK Carpenter's Garage Door
fe.protection.break.CarpentersBlocks.blockCarpentersGate.* # (default: true) BREAK Carpenter's Gate
fe.protection.break.CarpentersBlocks.blockCarpentersHatch.* # (default: true) BREAK Carpenter's Hatch
fe.protection.break.CarpentersBlocks.blockCarpentersLadder.* # (default: true) BREAK Carpenter's Ladder
fe.protection.break.CarpentersBlocks.blockCarpentersLever.* # (default: true) BREAK Carpenter's Lever
fe.protection.break.CarpentersBlocks.blockCarpentersPressurePlate.* # (default: true) BREAK Carpenter's Pressure Plate
fe.protection.break.CarpentersBlocks.blockCarpentersSafe.* # (default: true) BREAK Carpenter's Safe
fe.protection.break.CarpentersBlocks.blockCarpentersSlope.* # (default: true) BREAK tile.blockCarpentersSlope.name
fe.protection.break.CarpentersBlocks.blockCarpentersStairs.* # (default: true) BREAK Carpenter's Stairs
fe.protection.break.CarpentersBlocks.blockCarpentersTorch.* # (default: true) BREAK Carpenter's Torch
fe.protection.break.DraconicEvolution.cKeyStone.* # (default: true) BREAK Creative Key Stone
fe.protection.break.DraconicEvolution.customSpawner.* # (default: true) BREAK Stabilized Mob Spawner
fe.protection.break.DraconicEvolution.dissEnchanter.* # (default: true) BREAK Disenchanter
fe.protection.break.DraconicEvolution.draconicBlock.* # (default: true) BREAK Awakened Draconium Block
fe.protection.break.DraconicEvolution.draconium.* # (default: true) BREAK tile.draconicevolution:draconium.name
fe.protection.break.DraconicEvolution.draconiumChest.* # (default: true) BREAK Draconic Chest
fe.protection.break.DraconicEvolution.draconiumOre.* # (default: true) BREAK Draconium Ore
fe.protection.break.DraconicEvolution.energyCrystal.* # (default: true) BREAK tile.draconicevolution:energyCrystal.name
fe.protection.break.DraconicEvolution.energyInfuser.* # (default: true) BREAK Energy Infuser
fe.protection.break.DraconicEvolution.energyPylon.* # (default: true) BREAK Energy Pylon
fe.protection.break.DraconicEvolution.energyStorageCore.* # (default: true) BREAK Energy Core
fe.protection.break.DraconicEvolution.generator.* # (default: true) BREAK Generator
fe.protection.break.DraconicEvolution.grinder.* # (default: true) BREAK Mob Grinder
fe.protection.break.DraconicEvolution.invisibleMultiblock.* # (default: true) BREAK tile.draconicevolution:invisibleMultiblock.name
fe.protection.break.DraconicEvolution.longRangeDislocator.* # (default: true) BREAK tile.draconicevolution:longRangeDislocator.name
fe.protection.break.DraconicEvolution.particleGenerator.* # (default: true) BREAK Particle Generator
fe.protection.break.DraconicEvolution.placedItem.* # (default: true) BREAK tile.draconicevolution:placedItem.name
fe.protection.break.DraconicEvolution.playerDetector.* # (default: true) BREAK Player Detector
fe.protection.break.DraconicEvolution.playerDetectorAdvanced.* # (default: true) BREAK Advanced Player Detector
fe.protection.break.DraconicEvolution.potentiometer.* # (default: true) BREAK Potentiometer
fe.protection.break.DraconicEvolution.rainSensor.* # (default: true) BREAK Rain Sensor
fe.protection.break.DraconicEvolution.safetyFlame.* # (default: true) BREAK tile.draconicevolution:safetyFlame.name
fe.protection.break.DraconicEvolution.sunDial.* # (default: true) BREAK Sun Dial
fe.protection.break.DraconicEvolution.teleporterStand.* # (default: true) BREAK Dislocator Pedestal
fe.protection.break.DraconicEvolution.weatherController.* # (default: true) BREAK Weather Controller
fe.protection.break.DraconicEvolution.xRayBlock.* # (default: true) BREAK Distortion Flame
fe.protection.break.DynamicTransport.dtPowerdLightLvl 0.* # (default: true) BREAK Unnamed Block, report to mod author.
fe.protection.break.DynamicTransport.dtPowerdLightLvl 1.* # (default: true) BREAK Unnamed Block, report to mod author.
fe.protection.break.DynamicTransport.dtPowerdLightLvl 10.* # (default: true) BREAK Unnamed Block, report to mod author.
fe.protection.break.DynamicTransport.dtPowerdLightLvl 11.* # (default: true) BREAK Unnamed Block, report to mod author.
fe.protection.break.DynamicTransport.dtPowerdLightLvl 12.* # (default: true) BREAK Unnamed Block, report to mod author.
fe.protection.break.DynamicTransport.dtPowerdLightLvl 13.* # (default: true) BREAK Unnamed Block, report to mod author.
fe.protection.break.DynamicTransport.dtPowerdLightLvl 14.* # (default: true) BREAK Unnamed Block, report to mod author.
fe.protection.break.DynamicTransport.dtPowerdLightLvl 15.* # (default: true) BREAK Unnamed Block, report to mod author.
fe.protection.break.DynamicTransport.dtPowerdLightLvl 2.* # (default: true) BREAK Unnamed Block, report to mod author.
fe.protection.break.DynamicTransport.dtPowerdLightLvl 3.* # (default: true) BREAK Unnamed Block, report to mod author.
fe.protection.break.DynamicTransport.dtPowerdLightLvl 4.* # (default: true) BREAK Unnamed Block, report to mod author.
fe.protection.break.DynamicTransport.dtPowerdLightLvl 5.* # (default: true) BREAK Unnamed Block, report to mod author.
fe.protection.break.DynamicTransport.dtPowerdLightLvl 6.* # (default: true) BREAK Unnamed Block, report to mod author.
fe.protection.break.DynamicTransport.dtPowerdLightLvl 7.* # (default: true) BREAK Unnamed Block, report to mod author.
fe.protection.break.DynamicTransport.dtPowerdLightLvl 8.* # (default: true) BREAK Unnamed Block, report to mod author.
fe.protection.break.DynamicTransport.dtPowerdLightLvl 9.* # (default: true) BREAK Unnamed Block, report to mod author.
fe.protection.break.DynamicTransport.dtbase.* # (default: true) BREAK Unnamed Block, report to mod author.
fe.protection.break.EnderIO.blockAlloySmelter.* # (default: true) BREAK Alloy Smelter
fe.protection.break.EnderIO.blockAttractor.* # (default: true) BREAK Attractor Obelisk
fe.protection.break.EnderIO.blockBuffer.* # (default: true) BREAK tile.blockBuffer.name
fe.protection.break.EnderIO.blockCapBank.* # (default: true) BREAK tile.blockCapBank.name
fe.protection.break.EnderIO.blockCapacitorBank.* # (default: true) BREAK Capacitor Bank (Deprecated)
fe.protection.break.EnderIO.blockCombustionGenerator.* # (default: true) BREAK Combustion Generator
fe.protection.break.EnderIO.blockConduitBundle.* # (default: true) BREAK Conduit Connector
fe.protection.break.EnderIO.blockConduitFacade.* # (default: true) BREAK tile.blockConduitFacade.name
fe.protection.break.EnderIO.blockCrafter.* # (default: true) BREAK Crafter
fe.protection.break.EnderIO.blockDarkIronBars.* # (default: true) BREAK Dark Iron Bars
fe.protection.break.EnderIO.blockDarkSteelAnvil.* # (default: true) BREAK tile.blockDarkSteelAnvil.name
fe.protection.break.EnderIO.blockDarkSteelLadder.* # (default: true) BREAK Dark Steel Ladder
fe.protection.break.EnderIO.blockDarkSteelPressurePlate.* # (default: true) BREAK Dark Pressure Plate
fe.protection.break.EnderIO.blockElectricLight.* # (default: true) BREAK tile.blockElectricLight.name
fe.protection.break.EnderIO.blockEnchanter.* # (default: true) BREAK Enchanter
fe.protection.break.EnderIO.blockEnderIo.* # (default: true) BREAK Ender IO
fe.protection.break.EnderIO.blockEnderRail.* # (default: true) BREAK Ender Rail
fe.protection.break.EnderIO.blockEndermanSkull.* # (default: true) BREAK Enderman Skull
fe.protection.break.EnderIO.blockExperienceObelisk.* # (default: true) BREAK Experience Obelisk
fe.protection.break.EnderIO.blockFarmStation.* # (default: true) BREAK Farming Station
fe.protection.break.EnderIO.blockFire_water.* # (default: true) BREAK Fire Water
fe.protection.break.EnderIO.blockFusedQuartz.* # (default: true) BREAK Fused Quartz
fe.protection.break.EnderIO.blockHootch.* # (default: true) BREAK Hootch
fe.protection.break.EnderIO.blockHyperCube.* # (default: true) BREAK Dimensional Transceiver (Deprecated)
fe.protection.break.EnderIO.blockIngotStorage.* # (default: true) BREAK Ingot Storage
fe.protection.break.EnderIO.blockKillerJoe.* # (default: true) BREAK Killer Joe
fe.protection.break.EnderIO.blockLightNode.* # (default: true) BREAK tile.blockLightNode.name
fe.protection.break.EnderIO.blockNutrient_distillation.* # (default: true) BREAK Nutrient Distillation
fe.protection.break.EnderIO.blockPaintedCarpet.* # (default: true) BREAK Painted Carpet
fe.protection.break.EnderIO.blockPaintedDoubleSlab.* # (default: true) BREAK tile.blockPaintedSlabDouble.name
fe.protection.break.EnderIO.blockPaintedFence.* # (default: true) BREAK Painted Fence
fe.protection.break.EnderIO.blockPaintedFenceGate.* # (default: true) BREAK Painted Gate
fe.protection.break.EnderIO.blockPaintedGlowstone.* # (default: true) BREAK Painted Glowstone
fe.protection.break.EnderIO.blockPaintedSlab.* # (default: true) BREAK Painted Slab
fe.protection.break.EnderIO.blockPaintedStair.* # (default: true) BREAK Painted Stairs
fe.protection.break.EnderIO.blockPaintedWall.* # (default: true) BREAK Painted Wall
fe.protection.break.EnderIO.blockPainter.* # (default: true) BREAK Painting Machine
fe.protection.break.EnderIO.blockPowerMonitor.* # (default: true) BREAK Power Monitor
fe.protection.break.EnderIO.blockPoweredSpawner.* # (default: true) BREAK Powered Spawner
fe.protection.break.EnderIO.blockReinforcedObsidian.* # (default: true) BREAK Reinforced Obsidian
fe.protection.break.EnderIO.blockReservoir.* # (default: true) BREAK Reservoir
fe.protection.break.EnderIO.blockRocket_fuel.* # (default: true) BREAK Rocket Fuel
fe.protection.break.EnderIO.blockSagMill.* # (default: true) BREAK SAG Mill
fe.protection.break.EnderIO.blockSliceAndSplice.* # (default: true) BREAK Slice'N'Splice
fe.protection.break.EnderIO.blockSolarPanel.* # (default: true) BREAK Photovoltaic Cell
fe.protection.break.EnderIO.blockSoulBinder.* # (default: true) BREAK Soul Binder
fe.protection.break.EnderIO.blockSpawnGuard.* # (default: true) BREAK Aversion Obelisk
fe.protection.break.EnderIO.blockStirlingGenerator.* # (default: true) BREAK Stirling Generator
fe.protection.break.EnderIO.blockTank.* # (default: true) BREAK Fluid Tank
fe.protection.break.EnderIO.blockTransceiver.* # (default: true) BREAK Dimensional Transceiver
fe.protection.break.EnderIO.blockTravelAnchor.* # (default: true) BREAK Travel Anchor
fe.protection.break.EnderIO.blockVacuumChest.* # (default: true) BREAK Vacuum Chest
fe.protection.break.EnderIO.blockVat.* # (default: true) BREAK The Vat
fe.protection.break.EnderIO.blockWirelessCharger.* # (default: true) BREAK Wireless Charger
fe.protection.break.EnderIO.blockZombieGenerator.* # (default: true) BREAK Zombie Generator
fe.protection.break.EnderStorage.enderChest.* # (default: true) BREAK tile.enderchest.name
fe.protection.break.ExtraTiC.blockFunStuff.* # (default: true) BREAK tile.solid.metal.block.blockFunStuff.name
fe.protection.break.ExtraTiC.moltenAdamantine..* # (default: true) BREAK Molten Adamantine Bucket
fe.protection.break.ExtraTiC.moltenBrass.* # (default: true) BREAK Molten Brass Bucket
fe.protection.break.ExtraTiC.moltenDarkSteel.* # (default: true) BREAK Molten Dark Steel
fe.protection.break.ExtraTiC.moltenFairy.* # (default: true) BREAK Molten Fairy
fe.protection.break.ExtraTiC.moltenPokefennium.* # (default: true) BREAK Molten Pokefennium
fe.protection.break.ExtraTiC.moltenRedAurum.* # (default: true) BREAK Molten RedAurum
fe.protection.break.ExtraTiC.moltenZinc.* # (default: true) BREAK Molten Zinc Bucket
fe.protection.break.ExtraUtilities.angelBlock.* # (default: true) BREAK Angel Block
fe.protection.break.ExtraUtilities.block_bedrockium.* # (default: true) BREAK Block of Bedrockium
fe.protection.break.ExtraUtilities.budoff.* # (default: true) BREAK tile.extrautils:budoff.name
fe.protection.break.ExtraUtilities.chandelier.* # (default: true) BREAK Chandelier
fe.protection.break.ExtraUtilities.cobblestone_compressed.* # (default: true) BREAK tile.extrautils:cobblestone_compressed.name
fe.protection.break.ExtraUtilities.colorStoneBrick.* # (default: true) BREAK tile.extrautils:colorStoneBrick.name
fe.protection.break.ExtraUtilities.colorWoodPlanks.* # (default: true) BREAK tile.extrautils:colorWoodPlanks.name
fe.protection.break.ExtraUtilities.color_blockCoal.* # (default: true) BREAK tile.extrautils:color_blockCoal.name
fe.protection.break.ExtraUtilities.color_blockLapis.* # (default: true) BREAK tile.extrautils:color_blockLapis.name
fe.protection.break.ExtraUtilities.color_blockRedstone.* # (default: true) BREAK tile.extrautils:color_blockRedstone.name
fe.protection.break.ExtraUtilities.color_brick.* # (default: true) BREAK tile.extrautils:color_brick.name
fe.protection.break.ExtraUtilities.color_hellsand.* # (default: true) BREAK tile.extrautils:color_hellsand.name
fe.protection.break.ExtraUtilities.color_lightgem.* # (default: true) BREAK tile.extrautils:color_lightgem.name
fe.protection.break.ExtraUtilities.color_obsidian.* # (default: true) BREAK tile.extrautils:color_obsidian.name
fe.protection.break.ExtraUtilities.color_quartzBlock.* # (default: true) BREAK tile.extrautils:color_quartzBlock.name
fe.protection.break.ExtraUtilities.color_redstoneLight.* # (default: true) BREAK tile.extrautils:color_redstoneLight.name
fe.protection.break.ExtraUtilities.color_stone.* # (default: true) BREAK tile.extrautils:color_stone.name
fe.protection.break.ExtraUtilities.color_stonebrick.* # (default: true) BREAK tile.extrautils:color_stonebrick.name
fe.protection.break.ExtraUtilities.conveyor.* # (default: true) BREAK Conveyor Belt
fe.protection.break.ExtraUtilities.curtains.* # (default: true) BREAK Blackout Curtains
fe.protection.break.ExtraUtilities.dark_portal.* # (default: true) BREAK Portal to The Deep Dark
fe.protection.break.ExtraUtilities.datablock.* # (default: true) BREAK tile.extrautils:datablock.name
fe.protection.break.ExtraUtilities.decorativeBlock1.* # (default: true) BREAK tile.extrautils:decorativeBlock1.name
fe.protection.break.ExtraUtilities.decorativeBlock2.* # (default: true) BREAK tile.extrautils:decorativeBlock2.name
fe.protection.break.ExtraUtilities.drum.* # (default: true) BREAK tile.extrautils:drum.name
fe.protection.break.ExtraUtilities.endConstructor.* # (default: true) BREAK tile.extrautils:endConstructor.name
fe.protection.break.ExtraUtilities.enderThermicPump.* # (default: true) BREAK Ender-Thermic Pump
fe.protection.break.ExtraUtilities.etherealglass.* # (default: true) BREAK tile.extrautils:etherealglass.name
fe.protection.break.ExtraUtilities.extractor_base.* # (default: true) BREAK tile.extrautils:extractor_base.name
fe.protection.break.ExtraUtilities.extractor_base_remote.* # (default: true) BREAK tile.extrautils:extractor_base_remote.name
fe.protection.break.ExtraUtilities.filing.* # (default: true) BREAK Filing Cabinet
fe.protection.break.ExtraUtilities.greenscreen.* # (default: true) BREAK Lapis Caelestis
fe.protection.break.ExtraUtilities.magnumTorch.* # (default: true) BREAK Magnum Torch
fe.protection.break.ExtraUtilities.pipes.* # (default: true) BREAK tile.extrautils:pipes.name
fe.protection.break.ExtraUtilities.pipes.1.* # (default: true) BREAK tile.extrautils:pipes.1.name
fe.protection.break.ExtraUtilities.plant/ender_lilly.* # (default: true) BREAK Ender-Lily Seeds
fe.protection.break.ExtraUtilities.pureLove.* # (default: true) BREAK tile.extrautils:pureLove.name
fe.protection.break.ExtraUtilities.sound_muffler.* # (default: true) BREAK tile.extrautils:sound_muffler.name
fe.protection.break.ExtraUtilities.spike_base.* # (default: true) BREAK Iron Spike
fe.protection.break.ExtraUtilities.spike_base_diamond.* # (default: true) BREAK Diamond Spike
fe.protection.break.ExtraUtilities.spike_base_gold.* # (default: true) BREAK Golden Spike
fe.protection.break.ExtraUtilities.spike_base_wood.* # (default: true) BREAK Wooden Spike
fe.protection.break.ExtraUtilities.timer.* # (default: true) BREAK Redstone Clock
fe.protection.break.ExtraUtilities.trading_post.* # (default: true) BREAK Trading Post
fe.protection.break.ExtraUtilities.trashcan.* # (default: true) BREAK Trash Can
fe.protection.break.FloodLights.blockLight.* # (default: true) BREAK tile.floodlights:blockLight.name
fe.protection.break.FloodLights.carbonFloodlight.* # (default: true) BREAK Non-electric Floodlight
fe.protection.break.FloodLights.electricFloodlight.* # (default: true) BREAK Electric Floodlight
fe.protection.break.Forestry.alveary.* # (default: true) BREAK tile.for.alveary.name
fe.protection.break.Forestry.apiculture.* # (default: true) BREAK tile.for.apiculture.name
fe.protection.break.Forestry.arboriculture.* # (default: true) BREAK tile.for.arboriculture.name
fe.protection.break.Forestry.beehives.* # (default: true) BREAK tile.for.beehives.name
fe.protection.break.Forestry.candle.* # (default: true) BREAK tile.for.candle.name
fe.protection.break.Forestry.core.* # (default: true) BREAK tile.for.core.name
fe.protection.break.Forestry.engine.* # (default: true) BREAK tile.for.engine.name
fe.protection.break.Forestry.factory.* # (default: true) BREAK tile.for.factory.name
fe.protection.break.Forestry.factory2.* # (default: true) BREAK tile.for.factory2.name
fe.protection.break.Forestry.fences.* # (default: true) BREAK tile.for.fences.name
fe.protection.break.Forestry.fences2.* # (default: true) BREAK tile.for.fences2.name
fe.protection.break.Forestry.ffarm.* # (default: true) BREAK tile.for.ffarm.name
fe.protection.break.Forestry.fireproofLog1.* # (default: true) BREAK tile.for.fireproofLog1.name
fe.protection.break.Forestry.fireproofLog2.* # (default: true) BREAK tile.for.fireproofLog2.name
fe.protection.break.Forestry.fireproofLog3.* # (default: true) BREAK tile.for.fireproofLog3.name
fe.protection.break.Forestry.fireproofLog4.* # (default: true) BREAK tile.for.fireproofLog4.name
fe.protection.break.Forestry.fireproofLog5.* # (default: true) BREAK tile.for.fireproofLog5.name
fe.protection.break.Forestry.fireproofLog6.* # (default: true) BREAK tile.for.fireproofLog6.name
fe.protection.break.Forestry.fireproofLog7.* # (default: true) BREAK tile.for.fireproofLog7.name
fe.protection.break.Forestry.fireproofLog8.* # (default: true) BREAK tile.for.fireproofLog8.name
fe.protection.break.Forestry.fireproofPlanks1.* # (default: true) BREAK tile.for.fireproofPlanks1.name
fe.protection.break.Forestry.fireproofPlanks2.* # (default: true) BREAK tile.for.fireproofPlanks2.name
fe.protection.break.Forestry.fluid.bioethanol.* # (default: true) BREAK Ethanol
fe.protection.break.Forestry.fluid.biomass.* # (default: true) BREAK Biomass
fe.protection.break.Forestry.fluid.glass.* # (default: true) BREAK Liquid Glass
fe.protection.break.Forestry.fluid.honey.* # (default: true) BREAK Honey
fe.protection.break.Forestry.fluid.ice.* # (default: true) BREAK Crushed Ice
fe.protection.break.Forestry.fluid.juice.* # (default: true) BREAK Fruit Juice
fe.protection.break.Forestry.fluid.milk.* # (default: true) BREAK Milk
fe.protection.break.Forestry.fluid.seedoil.* # (default: true) BREAK Seed Oil
fe.protection.break.Forestry.fluid.short.mead.* # (default: true) BREAK Short Mead
fe.protection.break.Forestry.leaves.* # (default: true) BREAK tile.for.leaves.name
fe.protection.break.Forestry.lepidopterology.* # (default: true) BREAK tile.for.lepidopterology.name
fe.protection.break.Forestry.log1.* # (default: true) BREAK tile.for.log1.name
fe.protection.break.Forestry.log2.* # (default: true) BREAK tile.for.log2.name
fe.protection.break.Forestry.log3.* # (default: true) BREAK tile.for.log3.name
fe.protection.break.Forestry.log4.* # (default: true) BREAK tile.for.log4.name
fe.protection.break.Forestry.log5.* # (default: true) BREAK tile.for.log5.name
fe.protection.break.Forestry.log6.* # (default: true) BREAK tile.for.log6.name
fe.protection.break.Forestry.log7.* # (default: true) BREAK tile.for.log7.name
fe.protection.break.Forestry.log8.* # (default: true) BREAK tile.for.log8.name
fe.protection.break.Forestry.mail.* # (default: true) BREAK tile.for.mail.name
fe.protection.break.Forestry.mushroom.* # (default: true) BREAK tile.for.mushroom.name
fe.protection.break.Forestry.planks.* # (default: true) BREAK tile.for.planks.name
fe.protection.break.Forestry.planks2.* # (default: true) BREAK tile.for.planks2.name
fe.protection.break.Forestry.pods.* # (default: true) BREAK tile.for.pods.name
fe.protection.break.Forestry.resourceStorage.* # (default: true) BREAK tile.for.resourceStorage.name
fe.protection.break.Forestry.resources.* # (default: true) BREAK tile.for.resources.name
fe.protection.break.Forestry.saplingGE.* # (default: true) BREAK tile.for.saplingGE.name
fe.protection.break.Forestry.slabs1.* # (default: true) BREAK tile.for.slabs1.name
fe.protection.break.Forestry.slabs2.* # (default: true) BREAK tile.for.slabs2.name
fe.protection.break.Forestry.slabs3.* # (default: true) BREAK tile.for.slabs3.name
fe.protection.break.Forestry.slabs4.* # (default: true) BREAK tile.for.slabs4.name
fe.protection.break.Forestry.soil.* # (default: true) BREAK tile.for.soil.name
fe.protection.break.Forestry.stained.* # (default: true) BREAK tile.for.stained.name
fe.protection.break.Forestry.stairs.* # (default: true) BREAK tile.for.stairs.name
fe.protection.break.Forestry.stump.* # (default: true) BREAK tile.for.stump.name
fe.protection.break.ForgeMultipart.block.* # (default: true) BREAK tile.multipart.name
fe.protection.break.GraviSuite.BlockRelocatorPortal.* # (default: true) BREAK Unnamed Block, report to mod author.
fe.protection.break.HatStand.hats.addon.hatstands.block.* # (default: true) BREAK Hat Stand
fe.protection.break.HopperDuctMod.gratedHopper.* # (default: true) BREAK Grated Hopper
fe.protection.break.HopperDuctMod.hopperDuct.* # (default: true) BREAK Hopper Duct
fe.protection.break.IC2.blockAlloy.* # (default: true) BREAK blockAlloy.name
fe.protection.break.IC2.blockAlloyGlass.* # (default: true) BREAK blockAlloyGlass.name
fe.protection.break.IC2.blockBarrel.* # (default: true) BREAK blockBarrel.name
fe.protection.break.IC2.blockBasalt.* # (default: true) BREAK blockBasalt.name
fe.protection.break.IC2.blockCable.* # (default: true) BREAK blockCable.name
fe.protection.break.IC2.blockChargepad.* # (default: true) BREAK blockChargepad.name
fe.protection.break.IC2.blockCrop.* # (default: true) BREAK blockCrop.name
fe.protection.break.IC2.blockDoorAlloy.* # (default: true) BREAK tile.blockDoorAlloy.name
fe.protection.break.IC2.blockDynamite.* # (default: true) BREAK blockDynamite.name
fe.protection.break.IC2.blockDynamiteRemote.* # (default: true) BREAK blockDynamiteRemote.name
fe.protection.break.IC2.blockElectric.* # (default: true) BREAK blockElectric.name
fe.protection.break.IC2.blockFenceIron.* # (default: true) BREAK blockFenceIron.name
fe.protection.break.IC2.blockFoam.* # (default: true) BREAK blockFoam.name
fe.protection.break.IC2.blockGenerator.* # (default: true) BREAK blockGenerator.name
fe.protection.break.IC2.blockHarz.* # (default: true) BREAK blockHarz.name
fe.protection.break.IC2.blockHeatGenerator.* # (default: true) BREAK blockHeatGenerator.name
fe.protection.break.IC2.blockITNT.* # (default: true) BREAK blockITNT.name
fe.protection.break.IC2.blockIronScaffold.* # (default: true) BREAK blockIronScaffold.name
fe.protection.break.IC2.blockKineticGenerator.* # (default: true) BREAK blockKineticGenerator.name
fe.protection.break.IC2.blockLuminator.* # (default: true) BREAK blockLuminator.name
fe.protection.break.IC2.blockLuminatorDark.* # (default: true) BREAK blockLuminatorDark.name
fe.protection.break.IC2.blockMachine.* # (default: true) BREAK blockMachine.name
fe.protection.break.IC2.blockMachine2.* # (default: true) BREAK blockMachine2.name
fe.protection.break.IC2.blockMachine3.* # (default: true) BREAK blockMachine3.name
fe.protection.break.IC2.blockMetal.* # (default: true) BREAK blockMetal.name
fe.protection.break.IC2.blockMiningPipe.* # (default: true) BREAK blockMiningPipe.name
fe.protection.break.IC2.blockMiningTip.* # (default: true) BREAK blockMiningTip.name
fe.protection.break.IC2.blockNuke.* # (default: true) BREAK blockNuke.name
fe.protection.break.IC2.blockOreCopper.* # (default: true) BREAK blockOreCopper.name
fe.protection.break.IC2.blockOreLead.* # (default: true) BREAK blockOreLead.name
fe.protection.break.IC2.blockOreTin.* # (default: true) BREAK blockOreTin.name
fe.protection.break.IC2.blockOreUran.* # (default: true) BREAK blockOreUran.name
fe.protection.break.IC2.blockPersonal.* # (default: true) BREAK blockPersonal.name
fe.protection.break.IC2.blockReactorAccessHatch.* # (default: true) BREAK blockReactorAccessHatch.name
fe.protection.break.IC2.blockReactorChamber.* # (default: true) BREAK blockReactorChamber.name
fe.protection.break.IC2.blockReactorFluidPort.* # (default: true) BREAK blockReactorFluidPort.name
fe.protection.break.IC2.blockReactorRedstonePort.* # (default: true) BREAK blockReactorRedstonePort.name
fe.protection.break.IC2.blockReinforcedFoam.* # (default: true) BREAK blockReinforcedFoam.name
fe.protection.break.IC2.blockRubLeaves.* # (default: true) BREAK tile.blockRubLeaves.name
fe.protection.break.IC2.blockRubSapling.* # (default: true) BREAK blockRubSapling.name
fe.protection.break.IC2.blockRubWood.* # (default: true) BREAK blockRubWood.name
fe.protection.break.IC2.blockRubber.* # (default: true) BREAK blockRubber.name
fe.protection.break.IC2.blockScaffold.* # (default: true) BREAK blockScaffold.name
fe.protection.break.IC2.blockWall.* # (default: true) BREAK blockWall.name
fe.protection.break.IC2.blockreactorvessel.* # (default: true) BREAK blockreactorvessel.name
fe.protection.break.IC2.fluidBiogas.* # (default: true) BREAK fluidBiogas.name
fe.protection.break.IC2.fluidBiomass.* # (default: true) BREAK fluidBiomass.name
fe.protection.break.IC2.fluidConstructionFoam.* # (default: true) BREAK fluidConstructionFoam.name
fe.protection.break.IC2.fluidCoolant.* # (default: true) BREAK fluidCoolant.name
fe.protection.break.IC2.fluidDistilledWater.* # (default: true) BREAK fluidDistilledWater.name
fe.protection.break.IC2.fluidHotCoolant.* # (default: true) BREAK fluidHotCoolant.name
fe.protection.break.IC2.fluidPahoehoeLava.* # (default: true) BREAK fluidPahoehoeLava.name
fe.protection.break.IC2.fluidSteam.* # (default: true) BREAK fluidSteam.name
fe.protection.break.IC2.fluidSuperheatedSteam.* # (default: true) BREAK fluidSuperheatedSteam.name
fe.protection.break.IC2.fluidUuMatter.* # (default: true) BREAK fluidUuMatter.name
fe.protection.break.IC2NuclearControl.NC-BRinfoFetch.* # (default: true) BREAK Reactor Monitor
fe.protection.break.IC2NuclearControl.blockNuclearControlLight.* # (default: true) BREAK Unnamed Block, report to mod author.
fe.protection.break.IC2NuclearControl.blockNuclearControlMain.* # (default: true) BREAK Unnamed Block, report to mod author.
fe.protection.break.IronChest.BlockIronChest.* # (default: true) BREAK tile.IronChest.name
fe.protection.break.JABBA.barrel.* # (default: true) BREAK Better Barrel
fe.protection.break.MagicBees.effectJar.* # (default: true) BREAK Bee Collector's Jar
fe.protection.break.MagicBees.hive.* # (default: true) BREAK tile.hive.name
fe.protection.break.MagicBees.magicApiary.* # (default: true) BREAK Magic Apiary
fe.protection.break.MagicBees.manaAuraProvider.* # (default: true) BREAK Mana Apiary Booster
fe.protection.break.MagicBees.visAuraProvider.* # (default: true) BREAK Vis Apiary Booster
fe.protection.break.MineFactoryReloaded.biofuel.still.* # (default: true) BREAK BioFuel
fe.protection.break.MineFactoryReloaded.brick.* # (default: true) BREAK tile.mfr.decorative.brick.name
fe.protection.break.MineFactoryReloaded.cable.plastic.* # (default: true) BREAK Plastic Pipe
fe.protection.break.MineFactoryReloaded.cable.redstone.* # (default: true) BREAK RedNet Cable
fe.protection.break.MineFactoryReloaded.chocolatemilk.still.* # (default: true) BREAK Chocolate Milk
fe.protection.break.MineFactoryReloaded.conveyor.* # (default: true) BREAK tile.mfr.conveyor.name
fe.protection.break.MineFactoryReloaded.detcord.* # (default: true) BREAK DetCord
fe.protection.break.MineFactoryReloaded.farmland.* # (default: true) BREAK Fertile Soil
fe.protection.break.MineFactoryReloaded.laserair.* # (default: true) BREAK tile.mfr.laserair.name
fe.protection.break.MineFactoryReloaded.machine.0.* # (default: true) BREAK tile.mfr.machine.0.name
fe.protection.break.MineFactoryReloaded.machine.1.* # (default: true) BREAK tile.mfr.machine.1.name
fe.protection.break.MineFactoryReloaded.machine.2.* # (default: true) BREAK tile.mfr.machine.2.name
fe.protection.break.MineFactoryReloaded.machineblock.* # (default: true) BREAK tile.mfr.machineblock.name
fe.protection.break.MineFactoryReloaded.meat.still.* # (default: true) BREAK Meat
fe.protection.break.MineFactoryReloaded.milk.still.* # (default: true) BREAK Milk
fe.protection.break.MineFactoryReloaded.mobessence.still.* # (default: true) BREAK Essence
fe.protection.break.MineFactoryReloaded.mushroomsoup.still.* # (default: true) BREAK Mushroom Soup
fe.protection.break.MineFactoryReloaded.pinkslime.block.* # (default: true) BREAK Pink Slime Block
fe.protection.break.MineFactoryReloaded.pinkslime.still.* # (default: true) BREAK Pink Slime
fe.protection.break.MineFactoryReloaded.plastic.* # (default: true) BREAK Block of Plastic
fe.protection.break.MineFactoryReloaded.rail.cargo.dropoff.* # (default: true) BREAK Cargo Dropoff Rail
fe.protection.break.MineFactoryReloaded.rail.cargo.pickup.* # (default: true) BREAK Cargo Pickup Rail
fe.protection.break.MineFactoryReloaded.rail.passenger.dropoff.* # (default: true) BREAK Passenger Dropoff Rail
fe.protection.break.MineFactoryReloaded.rail.passenger.pickup.* # (default: true) BREAK Passenger Pickup Rail
fe.protection.break.MineFactoryReloaded.rednet.logic.* # (default: true) BREAK Programmable RedNet Controller
fe.protection.break.MineFactoryReloaded.rednet.panel.* # (default: true) BREAK tile.mfr.rednet.panel.name
fe.protection.break.MineFactoryReloaded.road.* # (default: true) BREAK tile.mfr.road.name
fe.protection.break.MineFactoryReloaded.rubberwood.leaves.* # (default: true) BREAK Rubber Leaves
fe.protection.break.MineFactoryReloaded.rubberwood.log.* # (default: true) BREAK Rubber Wood
fe.protection.break.MineFactoryReloaded.rubberwood.sapling.* # (default: true) BREAK Rubber Sapling
fe.protection.break.MineFactoryReloaded.sewage.still.* # (default: true) BREAK Sewage
fe.protection.break.MineFactoryReloaded.sludge.still.* # (default: true) BREAK Sludge
fe.protection.break.MineFactoryReloaded.stainedglass.block.* # (default: true) BREAK tile.mfr.stainedglass.block.name
fe.protection.break.MineFactoryReloaded.stainedglass.pane.* # (default: true) BREAK tile.mfr.stainedglass.pane.name
fe.protection.break.MineFactoryReloaded.steam.still.* # (default: true) BREAK Steam
fe.protection.break.MineFactoryReloaded.stone.* # (default: true) BREAK tile.mfr.decorative.stone.name
fe.protection.break.MineFactoryReloaded.tank.* # (default: true) BREAK Plastic Tank
fe.protection.break.MineFactoryReloaded.vinescaffold.* # (default: true) BREAK Vine Scaffolding
fe.protection.break.Natura.BerryBush.* # (default: true) BREAK tile.berrybush.name
fe.protection.break.Natura.Blazerail.* # (default: true) BREAK Blaze Rail
fe.protection.break.Natura.Bluebells.* # (default: true) BREAK Bluebells
fe.protection.break.Natura.BrailActivator.* # (default: true) BREAK Activator Blaze Rail
fe.protection.break.Natura.BrailDetector.* # (default: true) BREAK Detector Blaze Rail
fe.protection.break.Natura.BrailPowered.* # (default: true) BREAK Powered Blaze Rail
fe.protection.break.Natura.Cloud.* # (default: true) BREAK tile.cloud.name
fe.protection.break.Natura.Dark Leaves.* # (default: true) BREAK tile.Darkleaves.name
fe.protection.break.Natura.Dark Tree.* # (default: true) BREAK tile.Darktree.name
fe.protection.break.Natura.Glowshroom.* # (default: true) BREAK tile.Glowshroom.name
fe.protection.break.Natura.GrassBlock.* # (default: true) BREAK tile.GrassBlock.name
fe.protection.break.Natura.GrassSlab.* # (default: true) BREAK tile.GrassSlab.name
fe.protection.break.Natura.N Crops.* # (default: true) BREAK Crops
fe.protection.break.Natura.Natura.bookshelf.* # (default: true) BREAK Bookshelf
fe.protection.break.Natura.Natura.fence.* # (default: true) BREAK Fence
fe.protection.break.Natura.Natura.workbench.* # (default: true) BREAK Crafting Table
fe.protection.break.Natura.NetherBerryBush.* # (default: true) BREAK tile.berrybush.name
fe.protection.break.Natura.NetherButton.* # (default: true) BREAK Button
fe.protection.break.Natura.NetherFurnace.* # (default: true) BREAK Nether Furnace
fe.protection.break.Natura.NetherGlass.* # (default: true) BREAK tile.nether.glass.name
fe.protection.break.Natura.NetherHopper.* # (default: true) BREAK Hopper
fe.protection.break.Natura.NetherLever.* # (default: true) BREAK Lever
fe.protection.break.Natura.NetherPressurePlate.* # (default: true) BREAK Pressure Plate
fe.protection.break.Natura.Obelisk.* # (default: true) BREAK Obelisk
fe.protection.break.Natura.Rare Leaves.* # (default: true) BREAK tile.RareLeaves.name
fe.protection.break.Natura.Rare Sapling.* # (default: true) BREAK tile.RareSapling.name
fe.protection.break.Natura.Rare Tree.* # (default: true) BREAK tile.RareTree.name
fe.protection.break.Natura.Saguaro.* # (default: true) BREAK Saguaro Cactus
fe.protection.break.Natura.Thornvines.* # (default: true) BREAK Thornvines
fe.protection.break.Natura.bloodwood.* # (default: true) BREAK Bloodwood
fe.protection.break.Natura.blueGlowshroom.* # (default: true) BREAK Blue Glowshroom
fe.protection.break.Natura.button.amaranth.* # (default: true) BREAK Amaranth Button
fe.protection.break.Natura.button.bloodwood.* # (default: true) BREAK Blood Button
fe.protection.break.Natura.button.darkwood.* # (default: true) BREAK Darkwood Button
fe.protection.break.Natura.button.eucalyptus.* # (default: true) BREAK Eucalyptus Button
fe.protection.break.Natura.button.fusewood.* # (default: true) BREAK Fusewood Button
fe.protection.break.Natura.button.ghostwood.* # (default: true) BREAK Ghostwood Button
fe.protection.break.Natura.button.hopseed.* # (default: true) BREAK Hopseed Button
fe.protection.break.Natura.button.maple.* # (default: true) BREAK Maple Button
fe.protection.break.Natura.button.redwood.* # (default: true) BREAK Redwood Button
fe.protection.break.Natura.button.sakura.* # (default: true) BREAK Sakura Button
fe.protection.break.Natura.button.silverbell.* # (default: true) BREAK Silverbell Button
fe.protection.break.Natura.button.tiger.* # (default: true) BREAK Tigerwood Button
fe.protection.break.Natura.button.willow.* # (default: true) BREAK Willow Button
fe.protection.break.Natura.door.bloodwood.* # (default: true) BREAK Bloodwood Door
fe.protection.break.Natura.door.eucalyptus.* # (default: true) BREAK Eucalyptus Door
fe.protection.break.Natura.door.ghostwood.* # (default: true) BREAK Ghostwood Door
fe.protection.break.Natura.door.hopseed.* # (default: true) BREAK Hopseed Door
fe.protection.break.Natura.door.redwood.* # (default: true) BREAK Redwood Door
fe.protection.break.Natura.door.redwoodbark.* # (default: true) BREAK Redwood Bark Door
fe.protection.break.Natura.door.sakura.* # (default: true) BREAK Sakura Door
fe.protection.break.Natura.fenceGate.amaranth.* # (default: true) BREAK Amaranth Fence Gate
fe.protection.break.Natura.fenceGate.bloodwood.* # (default: true) BREAK Blood Fence Gate
fe.protection.break.Natura.fenceGate.darkwood.* # (default: true) BREAK Darkwood Fence Gate
fe.protection.break.Natura.fenceGate.eucalyptus.* # (default: true) BREAK Eucalyptus Fence Gate
fe.protection.break.Natura.fenceGate.fusewood.* # (default: true) BREAK Fusewood Fence Gate
fe.protection.break.Natura.fenceGate.ghostwood.* # (default: true) BREAK Ghostwood Fence Gate
fe.protection.break.Natura.fenceGate.hopseed.* # (default: true) BREAK Hopseed Fence Gate
fe.protection.break.Natura.fenceGate.maple.* # (default: true) BREAK Maple Fence Gate
fe.protection.break.Natura.fenceGate.redwood.* # (default: true) BREAK Redwood Fence Gate
fe.protection.break.Natura.fenceGate.sakura.* # (default: true) BREAK Sakura Fence Gate
fe.protection.break.Natura.fenceGate.silverbell.* # (default: true) BREAK Silverbell Fence Gate
fe.protection.break.Natura.fenceGate.tiger.* # (default: true) BREAK Tigerwood Fence Gate
fe.protection.break.Natura.fenceGate.willow.* # (default: true) BREAK Willow Fence Gate
fe.protection.break.Natura.floraleaves.* # (default: true) BREAK tile.natura.leaves.name
fe.protection.break.Natura.floraleavesnocolor.* # (default: true) BREAK tile.natura.leavesnocolor.name
fe.protection.break.Natura.florasapling.* # (default: true) BREAK tile.natura.sapling.name
fe.protection.break.Natura.greenGlowshroom.* # (default: true) BREAK Green Glowshroom
fe.protection.break.Natura.heatsand.* # (default: true) BREAK Heat Sand
fe.protection.break.Natura.plankSlab1.* # (default: true) BREAK tile.plankSlab1.name
fe.protection.break.Natura.plankSlab2.* # (default: true) BREAK tile.plankSlab2.name
fe.protection.break.Natura.planks.* # (default: true) BREAK tile.natura.planks.name
fe.protection.break.Natura.pressureplate.amaranth.* # (default: true) BREAK Amaranth Pressure Plate
fe.protection.break.Natura.pressureplate.bloodwood.* # (default: true) BREAK Blood Pressure Plate
fe.protection.break.Natura.pressureplate.darkwood.* # (default: true) BREAK Darkwood Pressure Plate
fe.protection.break.Natura.pressureplate.eucalyptus.* # (default: true) BREAK Eucalyptus Pressure Plate
fe.protection.break.Natura.pressureplate.fusewood.* # (default: true) BREAK Fusewood Pressure Plate
fe.protection.break.Natura.pressureplate.ghostwood.* # (default: true) BREAK Ghostwood Pressure Plate
fe.protection.break.Natura.pressureplate.hopseed.* # (default: true) BREAK Hopseed Pressure Plate
fe.protection.break.Natura.pressureplate.maple.* # (default: true) BREAK Maple Pressure Plate
fe.protection.break.Natura.pressureplate.redwood.* # (default: true) BREAK Redwood Pressure Plate
fe.protection.break.Natura.pressureplate.sakura.* # (default: true) BREAK Sakura Pressure Plate
fe.protection.break.Natura.pressureplate.silverbell.* # (default: true) BREAK Silverbell Pressure Plate
fe.protection.break.Natura.pressureplate.tiger.* # (default: true) BREAK Tigerwood Pressure Plate
fe.protection.break.Natura.pressureplate.willow.* # (default: true) BREAK Willow Pressure Plate
fe.protection.break.Natura.purpleGlowshroom.* # (default: true) BREAK Purple Glowshroom
fe.protection.break.Natura.redwood.* # (default: true) BREAK tile.natura.redwood.name
fe.protection.break.Natura.soil.tainted.* # (default: true) BREAK Tainted Soil
fe.protection.break.Natura.stair.amaranth.* # (default: true) BREAK Amaranth Stairs
fe.protection.break.Natura.stair.bloodwood.* # (default: true) BREAK Blood Stairs
fe.protection.break.Natura.stair.darkwood.* # (default: true) BREAK Darkwood Stairs
fe.protection.break.Natura.stair.eucalyptus.* # (default: true) BREAK Eucalyptus Stairs
fe.protection.break.Natura.stair.fusewood.* # (default: true) BREAK Fusewood Stairs
fe.protection.break.Natura.stair.ghostwood.* # (default: true) BREAK Ghostwood Stairs
fe.protection.break.Natura.stair.hopseed.* # (default: true) BREAK Hopseed Stairs
fe.protection.break.Natura.stair.maple.* # (default: true) BREAK Maple Stairs
fe.protection.break.Natura.stair.redwood.* # (default: true) BREAK Redwood Stairs
fe.protection.break.Natura.stair.sakura.* # (default: true) BREAK Sakura Stairs
fe.protection.break.Natura.stair.silverbell.* # (default: true) BREAK Silverbell Stairs
fe.protection.break.Natura.stair.tiger.* # (default: true) BREAK Tigerwood Stairs
fe.protection.break.Natura.stair.willow.* # (default: true) BREAK Willow Stairs
fe.protection.break.Natura.trapdoor.amaranth.* # (default: true) BREAK Amaranth Trapdoor
fe.protection.break.Natura.trapdoor.bloodwood.* # (default: true) BREAK Blood Trapdoor
fe.protection.break.Natura.trapdoor.darkwood.* # (default: true) BREAK Darkwood Trapdoor
fe.protection.break.Natura.trapdoor.eucalyptus.* # (default: true) BREAK Eucalyptus Trapdoor
fe.protection.break.Natura.trapdoor.fusewood.* # (default: true) BREAK Fusewood Trapdoor
fe.protection.break.Natura.trapdoor.ghostwood.* # (default: true) BREAK Ghostwood Trapdoor
fe.protection.break.Natura.trapdoor.hopseed.* # (default: true) BREAK Hopseed Trapdoor
fe.protection.break.Natura.trapdoor.maple.* # (default: true) BREAK Maple Trapdoor
fe.protection.break.Natura.trapdoor.redwood.* # (default: true) BREAK Redwood Trapdoor
fe.protection.break.Natura.trapdoor.sakura.* # (default: true) BREAK Sakura Trapdoor
fe.protection.break.Natura.trapdoor.silverbell.* # (default: true) BREAK Silverbell Trapdoor
fe.protection.break.Natura.trapdoor.tiger.* # (default: true) BREAK Tigerwood Trapdoor
fe.protection.break.Natura.trapdoor.willow.* # (default: true) BREAK Willow Trapdoor
fe.protection.break.Natura.tree.* # (default: true) BREAK tile.natura.treeblock.name
fe.protection.break.Natura.willow.* # (default: true) BREAK Willow
fe.protection.break.OpenBlocks.autoanvil.* # (default: true) BREAK Auto Anvil
fe.protection.break.OpenBlocks.autoenchantmenttable.* # (default: true) BREAK Auto Enchantment Table
fe.protection.break.OpenBlocks.beartrap.* # (default: true) BREAK Bear Trap
fe.protection.break.OpenBlocks.bigbutton.* # (default: true) BREAK Big Button
fe.protection.break.OpenBlocks.cannon.* # (default: true) BREAK Item Cannon
fe.protection.break.OpenBlocks.canvas.* # (default: true) BREAK Canvas
fe.protection.break.OpenBlocks.canvasglass.* # (default: true) BREAK Glass Canvas
fe.protection.break.OpenBlocks.donationStation.* # (default: true) BREAK Donation Station
fe.protection.break.OpenBlocks.drawingtable.* # (default: true) BREAK Drawing Table
fe.protection.break.OpenBlocks.elevator.* # (default: true) BREAK Elevator
fe.protection.break.OpenBlocks.fan.* # (default: true) BREAK Fan
fe.protection.break.OpenBlocks.flag.* # (default: true) BREAK Flag
fe.protection.break.OpenBlocks.goldenegg.* # (default: true) BREAK Golden Egg
fe.protection.break.OpenBlocks.guide.* # (default: true) BREAK Building Guide
fe.protection.break.OpenBlocks.heal.* # (default: true) BREAK Healer
fe.protection.break.OpenBlocks.imaginary.* # (default: true) BREAK tile.openblocks.imaginary.name
fe.protection.break.OpenBlocks.itemDropper.* # (default: true) BREAK Item Dropper
fe.protection.break.OpenBlocks.ladder.* # (default: true) BREAK Jaded Ladder
fe.protection.break.OpenBlocks.paintcan.* # (default: true) BREAK Paint Can
fe.protection.break.OpenBlocks.paintmixer.* # (default: true) BREAK Paint Mixer
fe.protection.break.OpenBlocks.path.* # (default: true) BREAK Path
fe.protection.break.OpenBlocks.projector.* # (default: true) BREAK Height Map Projector
fe.protection.break.OpenBlocks.ropeladder.* # (default: true) BREAK Rope Ladder
fe.protection.break.OpenBlocks.sky.* # (default: true) BREAK tile.openblocks.sky.name
fe.protection.break.OpenBlocks.sprinkler.* # (default: true) BREAK Sprinkler
fe.protection.break.OpenBlocks.target.* # (default: true) BREAK Target
fe.protection.break.OpenBlocks.trophy.* # (default: true) BREAK Trophy
fe.protection.break.OpenBlocks.vacuumhopper.* # (default: true) BREAK Vacuum Hopper
fe.protection.break.OpenBlocks.xpbottler.* # (default: true) BREAK XP Bottler
fe.protection.break.OpenBlocks.xpdrain.* # (default: true) BREAK XP Drain
fe.protection.break.OpenBlocks.xpshower.* # (default: true) BREAK XP Shower
fe.protection.break.OpenComputers.accessPoint.* # (default: true) BREAK Access Point
fe.protection.break.OpenComputers.adapter.* # (default: true) BREAK Adapter
fe.protection.break.OpenComputers.assembler.* # (default: true) BREAK Electronics Assembler
fe.protection.break.OpenComputers.cable.* # (default: true) BREAK Cable
fe.protection.break.OpenComputers.capacitor.* # (default: true) BREAK Capacitor
fe.protection.break.OpenComputers.case1.* # (default: true) BREAK Computer Case (Tier 1)
fe.protection.break.OpenComputers.case2.* # (default: true) BREAK Computer Case (Tier 2)
fe.protection.break.OpenComputers.case3.* # (default: true) BREAK Computer Case (Tier 3)
fe.protection.break.OpenComputers.caseCreative.* # (default: true) BREAK Computer Case (Creative)
fe.protection.break.OpenComputers.chameliumBlock.* # (default: true) BREAK Block of Chamelium
fe.protection.break.OpenComputers.charger.* # (default: true) BREAK Charger
fe.protection.break.OpenComputers.disassembler.* # (default: true) BREAK Disassembler
fe.protection.break.OpenComputers.diskDrive.* # (default: true) BREAK Disk Drive
fe.protection.break.OpenComputers.geolyzer.* # (default: true) BREAK Geolyzer
fe.protection.break.OpenComputers.hologram1.* # (default: true) BREAK Hologram Projector (Tier 1)
fe.protection.break.OpenComputers.hologram2.* # (default: true) BREAK Hologram Projector (Tier 2)
fe.protection.break.OpenComputers.keyboard.* # (default: true) BREAK Keyboard
fe.protection.break.OpenComputers.microcontroller.* # (default: true) BREAK Microcontroller
fe.protection.break.OpenComputers.motionSensor.* # (default: true) BREAK Motion Sensor
fe.protection.break.OpenComputers.powerConverter.* # (default: true) BREAK Power Converter
fe.protection.break.OpenComputers.powerDistributor.* # (default: true) BREAK Power Distributor
fe.protection.break.OpenComputers.print.* # (default: true) BREAK 3D Print
fe.protection.break.OpenComputers.printer.* # (default: true) BREAK 3D Printer
fe.protection.break.OpenComputers.raid.* # (default: true) BREAK Raid
fe.protection.break.OpenComputers.redstone.* # (default: true) BREAK Redstone I/O
fe.protection.break.OpenComputers.robot.* # (default: true) BREAK Robot.name
fe.protection.break.OpenComputers.robotAfterimage.* # (default: true) BREAK Robot
fe.protection.break.OpenComputers.screen1.* # (default: true) BREAK Screen (Tier 1)
fe.protection.break.OpenComputers.screen2.* # (default: true) BREAK Screen (Tier 2)
fe.protection.break.OpenComputers.screen3.* # (default: true) BREAK Screen (Tier 3)
fe.protection.break.OpenComputers.serverRack.* # (default: true) BREAK Server Rack
fe.protection.break.OpenComputers.switch.* # (default: true) BREAK Switch
fe.protection.break.OpenComputers.waypoint.* # (default: true) BREAK Waypoint
fe.protection.break.PneumaticCraft.advancedAirCompressor.* # (default: true) BREAK Advanced Air Compressor
fe.protection.break.PneumaticCraft.advancedLiquidCompressor.* # (default: true) BREAK Advanced Liquid Compressor
fe.protection.break.PneumaticCraft.advancedPressureTube.* # (default: true) BREAK Advanced Pressure Tube
fe.protection.break.PneumaticCraft.aerialInterface.* # (default: true) BREAK Aerial Interface
fe.protection.break.PneumaticCraft.airCannon.* # (default: true) BREAK Air Cannon
fe.protection.break.PneumaticCraft.airCompressor.* # (default: true) BREAK Air Compressor
fe.protection.break.PneumaticCraft.aphorismTile.* # (default: true) BREAK Aphorism Tile
fe.protection.break.PneumaticCraft.assemblyController.* # (default: true) BREAK Assembly Controller
fe.protection.break.PneumaticCraft.assemblyDrill.* # (default: true) BREAK Assembly Drill
fe.protection.break.PneumaticCraft.assemblyIOUnit.* # (default: true) BREAK Assembly IO Unit
fe.protection.break.PneumaticCraft.assemblyLaser.* # (default: true) BREAK Assembly Laser
fe.protection.break.PneumaticCraft.assemblyPlatform.* # (default: true) BREAK Assembly Platform
fe.protection.break.PneumaticCraft.burstPlant.* # (default: true) BREAK Burst Plant
fe.protection.break.PneumaticCraft.chargingStation.* # (default: true) BREAK Charging Station
fe.protection.break.PneumaticCraft.chopperPlant.* # (default: true) BREAK Chopper Plant
fe.protection.break.PneumaticCraft.compressedIronBlock.* # (default: true) BREAK Block of Compressed Iron
fe.protection.break.PneumaticCraft.creativeCompressor.* # (default: true) BREAK Creative Compressor
fe.protection.break.PneumaticCraft.creeperPlant.* # (default: true) BREAK Creeper Plant
fe.protection.break.PneumaticCraft.droneInterface.* # (default: true) BREAK Drone Interface
fe.protection.break.PneumaticCraft.droneRedstoneEmitter.* # (default: true) BREAK tile.droneRedstoneEmitter.name
fe.protection.break.PneumaticCraft.electricCompressor.* # (default: true) BREAK Electric Compressor
fe.protection.break.PneumaticCraft.electrostaticCompressor.* # (default: true) BREAK Electrostatic Compressor
fe.protection.break.PneumaticCraft.elevatorBase.* # (default: true) BREAK Elevator Base
fe.protection.break.PneumaticCraft.elevatorCaller.* # (default: true) BREAK Elevator Caller
fe.protection.break.PneumaticCraft.elevatorFrame.* # (default: true) BREAK Elevator Frame
fe.protection.break.PneumaticCraft.enderPlant.* # (default: true) BREAK Ender Plant
fe.protection.break.PneumaticCraft.etchingAcid.* # (default: true) BREAK tile.etchingAcid.name
fe.protection.break.PneumaticCraft.fireFlower.* # (default: true) BREAK Fire Flower
fe.protection.break.PneumaticCraft.fluxCompressor.* # (default: true) BREAK Flux Compressor
fe.protection.break.PneumaticCraft.flyingFlower.* # (default: true) BREAK Flying Flower
fe.protection.break.PneumaticCraft.heatSink.* # (default: true) BREAK Heat Sink
fe.protection.break.PneumaticCraft.heliumPlant.* # (default: true) BREAK Helium Plant
fe.protection.break.PneumaticCraft.lightningPlant.* # (default: true) BREAK Lightning Plant
fe.protection.break.PneumaticCraft.liquidCompressor.* # (default: true) BREAK Liquid Compressor
fe.protection.break.PneumaticCraft.liquidHopper.* # (default: true) BREAK Liquid Hopper
fe.protection.break.PneumaticCraft.omnidirectionalHopper.* # (default: true) BREAK Omnidirectional Hopper
fe.protection.break.PneumaticCraft.plasticMixer.* # (default: true) BREAK Plastic Mixer
fe.protection.break.PneumaticCraft.pneumaticDoor.* # (default: true) BREAK Pneumatic Door
fe.protection.break.PneumaticCraft.pneumaticDoorBase.* # (default: true) BREAK Pneumatic Door Base
fe.protection.break.PneumaticCraft.pneumaticDynamo.* # (default: true) BREAK Pneumatic Dynamo
fe.protection.break.PneumaticCraft.pneumaticGenerator.* # (default: true) BREAK Pneumatic Generator
fe.protection.break.PneumaticCraft.potionPlant.* # (default: true) BREAK Potion Plant
fe.protection.break.PneumaticCraft.pressureChamberInterface.* # (default: true) BREAK Pressure Chamber Interface
fe.protection.break.PneumaticCraft.pressureChamberValve.* # (default: true) BREAK Pressure Chamber Valve
fe.protection.break.PneumaticCraft.pressureChamberWall.* # (default: true) BREAK tile.pressureChamberWall.name
fe.protection.break.PneumaticCraft.pressureTube.* # (default: true) BREAK Pressure Tube
fe.protection.break.PneumaticCraft.programmer.* # (default: true) BREAK Programmer
fe.protection.break.PneumaticCraft.propulsionPlant.* # (default: true) BREAK Propulsion Plant
fe.protection.break.PneumaticCraft.rainPlant.* # (default: true) BREAK Rain Plant
fe.protection.break.PneumaticCraft.repulsionPlant.* # (default: true) BREAK Repulsion Plant
fe.protection.break.PneumaticCraft.securityStation.* # (default: true) BREAK Security Station
fe.protection.break.PneumaticCraft.slimePlant.* # (default: true) BREAK Slime Plant
fe.protection.break.PneumaticCraft.squidPlant.* # (default: true) BREAK Squid Plant
fe.protection.break.PneumaticCraft.universalSensor.* # (default: true) BREAK Universal Sensor
fe.protection.break.PneumaticCraft.uvLightBox.* # (default: true) BREAK UV Light Box
fe.protection.break.PneumaticCraft.vacuumPump.* # (default: true) BREAK Vacuum Pump
fe.protection.break.PneumaticCraft.vortexTube.* # (default: true) BREAK Vortex Tube
fe.protection.break.ProjRed|Compatibility.projectred.compatibility.liqcondredmetal.* # (default: true) BREAK Molten Conductive Redmetal
fe.protection.break.ProjRed|Compatibility.projectred.compatibility.liqredstone.* # (default: true) BREAK Liquid Redstone
fe.protection.break.ProjRed|Expansion.projectred.expansion.machine2.* # (default: true) BREAK tile.projectred.expansion.machine2.name
fe.protection.break.ProjRed|Exploration.projectred.exploration.lily.* # (default: true) BREAK tile.projectred.exploration.lily.name
fe.protection.break.ProjRed|Exploration.projectred.exploration.ore.* # (default: true) BREAK tile.projectred.exploration.ore.name
fe.protection.break.ProjRed|Exploration.projectred.exploration.stone.* # (default: true) BREAK tile.projectred.exploration.stone.name
fe.protection.break.ProjRed|Exploration.projectred.exploration.stonewalls.* # (default: true) BREAK tile.projectred.exploration.stonewalls.name
fe.protection.break.ProjRed|Illumination.projectred.illumination.airousLight.* # (default: true) BREAK tile.projectred.illumination.airousLight.name
fe.protection.break.ProjRed|Illumination.projectred.illumination.lamp.* # (default: true) BREAK tile.projectred.illumination.lamp.name
fe.protection.break.ProjectBlue.rednetAdaptor.* # (default: true) BREAK Bundled Cable to Rednet Adaptor
fe.protection.break.RArm.BlockIngotStorage.* # (default: true) BREAK tile.RArm.storage.name
fe.protection.break.RArm.BlockInvisiLight.* # (default: true) BREAK Invisible Light
fe.protection.break.RArm.BlockRandomThings.* # (default: true) BREAK tile.RArm.random.name
fe.protection.break.RIO.intelligentWorkbench.* # (default: true) BREAK Intelligent Workbench
fe.protection.break.RIO.skylight.* # (default: true) BREAK Skylight
fe.protection.break.RIO.tile.machine.* # (default: true) BREAK tile.machine.name
fe.protection.break.RIO.tile.remote_interface.* # (default: true) BREAK Remote Interface
fe.protection.break.RIO.tile.remote_inventory.* # (default: true) BREAK Remote Inventory
fe.protection.break.RPGAdvMod.pole.* # (default: true) BREAK tile.pole.name
fe.protection.break.RPGAdvMod.wallsign.* # (default: true) BREAK WaySign
fe.protection.break.Railcraft.anvil.* # (default: true) BREAK tile.railcraft.anvil.name
fe.protection.break.Railcraft.brick.abyssal.* # (default: true) BREAK tile.railcraft.brick.abyssal.name
fe.protection.break.Railcraft.brick.bleachedbone.* # (default: true) BREAK tile.railcraft.brick.bleachedbone.name
fe.protection.break.Railcraft.brick.bloodstained.* # (default: true) BREAK tile.railcraft.brick.bloodstained.name
fe.protection.break.Railcraft.brick.frostbound.* # (default: true) BREAK tile.railcraft.brick.frostbound.name
fe.protection.break.Railcraft.brick.infernal.* # (default: true) BREAK tile.railcraft.brick.infernal.name
fe.protection.break.Railcraft.brick.nether.* # (default: true) BREAK tile.railcraft.brick.nether.name
fe.protection.break.Railcraft.brick.quarried.* # (default: true) BREAK tile.railcraft.brick.quarried.name
fe.protection.break.Railcraft.brick.sandy.* # (default: true) BREAK tile.railcraft.brick.sandy.name
fe.protection.break.Railcraft.cube.* # (default: true) BREAK tile.railcraft.cube.name
fe.protection.break.Railcraft.detector.* # (default: true) BREAK tile.railcraft.detector.name
fe.protection.break.Railcraft.firestone.recharge.* # (default: true) BREAK Recharging Firestone
fe.protection.break.Railcraft.fluid.creosote.* # (default: true) BREAK Creosote
fe.protection.break.Railcraft.fluid.steam.* # (default: true) BREAK Steam
fe.protection.break.Railcraft.frame.* # (default: true) BREAK Wire Support Frame
fe.protection.break.Railcraft.glass.* # (default: true) BREAK Strengthened Glass
fe.protection.break.Railcraft.lantern.metal.* # (default: true) BREAK tile.railcraft.lantern.metal.name
fe.protection.break.Railcraft.lantern.stone.* # (default: true) BREAK tile.railcraft.lantern.stone.name
fe.protection.break.Railcraft.machine.alpha.* # (default: true) BREAK tile.railcraft.machine.alpha.name
fe.protection.break.Railcraft.machine.beta.* # (default: true) BREAK tile.railcraft.machine.beta.name
fe.protection.break.Railcraft.machine.delta.* # (default: true) BREAK tile.railcraft.machine.delta.name
fe.protection.break.Railcraft.machine.epsilon.* # (default: true) BREAK tile.railcraft.machine.epsilon.name
fe.protection.break.Railcraft.machine.gamma.* # (default: true) BREAK tile.railcraft.machine.gamma.name
fe.protection.break.Railcraft.ore.* # (default: true) BREAK tile.railcraft.ore.name
fe.protection.break.Railcraft.post.* # (default: true) BREAK tile.railcraft.post.name
fe.protection.break.Railcraft.post.metal.* # (default: true) BREAK Metal Post
fe.protection.break.Railcraft.post.metal.platform.* # (default: true) BREAK Metal Platform
fe.protection.break.Railcraft.residual.heat.* # (default: true) BREAK Residual Heat
fe.protection.break.Railcraft.signal.* # (default: true) BREAK tile.railcraft.signal.name
fe.protection.break.Railcraft.slab.* # (default: true) BREAK tile.railcraft.slab.name
fe.protection.break.Railcraft.stair.* # (default: true) BREAK tile.railcraft.stair.name
fe.protection.break.Railcraft.track.* # (default: true) BREAK tile.railcraft.track.name
fe.protection.break.Railcraft.track.elevator.* # (default: true) BREAK Elevator Track
fe.protection.break.Railcraft.wall.alpha.* # (default: true) BREAK tile.railcraft.wall.alpha.name
fe.protection.break.Railcraft.wall.beta.* # (default: true) BREAK tile.railcraft.wall.beta.name
fe.protection.break.Railcraft.worldlogic.* # (default: true) BREAK Saltpeter Ore Spawner
fe.protection.break.RedstoneArsenal.Storage.* # (default: true) BREAK tile.redstonearsenal.storage.name
fe.protection.break.RouterReborn.router.* # (default: true) BREAK Router
fe.protection.break.RouterReborn.routercable.* # (default: true) BREAK Inventory Cable
fe.protection.break.RouterReborn.routerold.* # (default: true) BREAK Router
fe.protection.break.SGCraft.ic2PowerUnit.* # (default: true) BREAK IC2 Stargate Power Unit
fe.protection.break.SGCraft.naquadahBlock.* # (default: true) BREAK Naquadah Alloy Block
fe.protection.break.SGCraft.naquadahOre.* # (default: true) BREAK Naquadah Ore
fe.protection.break.SGCraft.ocInterface.* # (default: true) BREAK OpenComputers Stargate Interface
fe.protection.break.SGCraft.rfPowerUnit.* # (default: true) BREAK RF Stargate Power Unit
fe.protection.break.SGCraft.stargateBase.* # (default: true) BREAK Stargate Base
fe.protection.break.SGCraft.stargateController.* # (default: true) BREAK Stargate Controller
fe.protection.break.SGCraft.stargateRing.* # (default: true) BREAK Stargate Ring Segment
fe.protection.break.SolarFlux.solar1.* # (default: true) BREAK Solar panel I
fe.protection.break.SolarFlux.solar2.* # (default: true) BREAK Solar panel II
fe.protection.break.SolarFlux.solar3.* # (default: true) BREAK Solar panel III
fe.protection.break.SolarFlux.solar4.* # (default: true) BREAK Solar panel IV
fe.protection.break.SolarFlux.solar5.* # (default: true) BREAK Solar panel V
fe.protection.break.SolarFlux.solar6.* # (default: true) BREAK Solar panel VI
fe.protection.break.Steamcraft.blockBrass.* # (default: true) BREAK Block of Brass
fe.protection.break.Steamcraft.blockCopper.* # (default: true) BREAK Block of Copper
fe.protection.break.Steamcraft.blockZinc.* # (default: true) BREAK Block of Zinc
fe.protection.break.Steamcraft.boiler.* # (default: true) BREAK Boiler
fe.protection.break.Steamcraft.boilerOn.* # (default: true) BREAK Boiler
fe.protection.break.Steamcraft.carving.* # (default: true) BREAK Carving Table
fe.protection.break.Steamcraft.charger.* # (default: true) BREAK Steam Filler
fe.protection.break.Steamcraft.chargingPad.* # (default: true) BREAK Filling Pad
fe.protection.break.Steamcraft.crucible.* # (default: true) BREAK Crucible
fe.protection.break.Steamcraft.dummy.* # (default: true) BREAK tile.steamcraft:dummy.name
fe.protection.break.Steamcraft.engineering.* # (default: true) BREAK Engineering Table
fe.protection.break.Steamcraft.fan.* # (default: true) BREAK Fan
fe.protection.break.Steamcraft.flashBoiler.* # (default: true) BREAK Flash Boiler Component
fe.protection.break.Steamcraft.fluidSteamConverter.* # (default: true) BREAK Pressure Converter
fe.protection.break.Steamcraft.hammer.* # (default: true) BREAK Steam Hammer
fe.protection.break.Steamcraft.heater.* # (default: true) BREAK Steam Heater
fe.protection.break.Steamcraft.hellCrucible.* # (default: true) BREAK Nether Crucible
fe.protection.break.Steamcraft.horn.* # (default: true) BREAK Steam Whistle
fe.protection.break.Steamcraft.itemMortar.* # (default: true) BREAK Item Mortar
fe.protection.break.Steamcraft.meter.* # (default: true) BREAK Steam Gauge
fe.protection.break.Steamcraft.mold.* # (default: true) BREAK Mold
fe.protection.break.Steamcraft.pipe.* # (default: true) BREAK Pipe
fe.protection.break.Steamcraft.pump.* # (default: true) BREAK Archimedes Screw
fe.protection.break.Steamcraft.ruptureDisc.* # (default: true) BREAK tile.steamcraft:ruptureDisc.name
fe.protection.break.Steamcraft.smasher.* # (default: true) BREAK Rock Smasher
fe.protection.break.Steamcraft.steamTank.* # (default: true) BREAK tile.steamcraft:tank.name
fe.protection.break.Steamcraft.steamcraftOre.* # (default: true) BREAK tile.steamcraft:ore.name
fe.protection.break.Steamcraft.thumper.* # (default: true) BREAK Thumper
fe.protection.break.Steamcraft.thumperDummy.* # (default: true) BREAK tile.steamcraft:thumperDummy.name
fe.protection.break.Steamcraft.vacuum.* # (default: true) BREAK Vacuum
fe.protection.break.Steamcraft.valvePipe.* # (default: true) BREAK Valve Pipe
fe.protection.break.StevesAddons.cable_ae.* # (default: true) BREAK Energistics Connector
fe.protection.break.StevesAddons.cable_rf.* # (default: true) BREAK RF Node
fe.protection.break.StevesCarts.BlockActivator.* # (default: true) BREAK Module Toggler
fe.protection.break.StevesCarts.BlockAdvDetector.* # (default: true) BREAK Advanced Detector Rail
fe.protection.break.StevesCarts.BlockCargoManager.* # (default: true) BREAK Cargo Manager
fe.protection.break.StevesCarts.BlockCartAssembler.* # (default: true) BREAK Cart Assembler
fe.protection.break.StevesCarts.BlockDetector.* # (default: true) BREAK tile.SC2:BlockDetector.name
fe.protection.break.StevesCarts.BlockDistributor.* # (default: true) BREAK External Distributor
fe.protection.break.StevesCarts.BlockJunction.* # (default: true) BREAK Junction Rail
fe.protection.break.StevesCarts.BlockLiquidManager.* # (default: true) BREAK Liquid Manager
fe.protection.break.StevesCarts.BlockMetalStorage.* # (default: true) BREAK tile.SC2:BlockMetalStorage.name
fe.protection.break.StevesCarts.upgrade.* # (default: true) BREAK tile.SC2:upgrade.name
fe.protection.break.StevesFactoryManager.BlockCableBUDName.* # (default: true) BREAK Block Detector
fe.protection.break.StevesFactoryManager.BlockCableBreakerName.* # (default: true) BREAK Block Gate
fe.protection.break.StevesFactoryManager.BlockCableCamouflageName.* # (default: true) BREAK Unnamed Block, report to mod author.
fe.protection.break.StevesFactoryManager.BlockCableClusterName.* # (default: true) BREAK Unnamed Block, report to mod author.
fe.protection.break.StevesFactoryManager.BlockCableCreativeName.* # (default: true) BREAK Creative Supplier
fe.protection.break.StevesFactoryManager.BlockCableInputName.* # (default: true) BREAK Redstone Receiver
fe.protection.break.StevesFactoryManager.BlockCableIntakeName.* # (default: true) BREAK Unnamed Block, report to mod author.
fe.protection.break.StevesFactoryManager.BlockCableName.* # (default: true) BREAK Inventory Cable
fe.protection.break.StevesFactoryManager.BlockCableOutputName.* # (default: true) BREAK Redstone Emitter
fe.protection.break.StevesFactoryManager.BlockCableRelayName.* # (default: true) BREAK Unnamed Block, report to mod author.
fe.protection.break.StevesFactoryManager.BlockCableSignName.* # (default: true) BREAK Sign Updater
fe.protection.break.StevesFactoryManager.BlockMachineManagerName.* # (default: true) BREAK Machine Inventory Manager
fe.protection.break.StevesWorkshop.production_table.* # (default: true) BREAK Unnamed Block, report to mod author.
fe.protection.break.StorageDrawers.compDrawers.* # (default: true) BREAK Compacting Drawer
fe.protection.break.StorageDrawers.controller.* # (default: true) BREAK Drawer Controller
fe.protection.break.StorageDrawers.controllerSlave.* # (default: true) BREAK Controller Slave
fe.protection.break.StorageDrawers.fullDrawers1.* # (default: true) BREAK tile.fullDrawers1.name
fe.protection.break.StorageDrawers.fullDrawers2.* # (default: true) BREAK tile.fullDrawers2.name
fe.protection.break.StorageDrawers.fullDrawers4.* # (default: true) BREAK tile.fullDrawers4.name
fe.protection.break.StorageDrawers.halfDrawers2.* # (default: true) BREAK tile.halfDrawers2.name
fe.protection.break.StorageDrawers.halfDrawers4.* # (default: true) BREAK tile.halfDrawers4.name
fe.protection.break.StorageDrawers.trim.* # (default: true) BREAK tile.trim.name
fe.protection.break.TConstruct.Armor.DryingRack.* # (default: true) BREAK Drying Rack
fe.protection.break.TConstruct.BattleSignBlock.* # (default: true) BREAK tile.Battlesign.name
fe.protection.break.TConstruct.CastingChannel.* # (default: true) BREAK Casting Channel
fe.protection.break.TConstruct.CraftedSoil.* # (default: true) BREAK tile.TConstruct.Soil.name
fe.protection.break.TConstruct.CraftingSlab.* # (default: true) BREAK tile.CraftingSlab.name
fe.protection.break.TConstruct.CraftingStation.* # (default: true) BREAK Crafting Station
fe.protection.break.TConstruct.FurnaceSlab.* # (default: true) BREAK Slab Furnace
fe.protection.break.TConstruct.GlassBlock.* # (default: true) BREAK tile.GlassBlock.name
fe.protection.break.TConstruct.GlassBlock.StainedClear.* # (default: true) BREAK tile.GlassBlock.StainedClear.name
fe.protection.break.TConstruct.GlassPane.* # (default: true) BREAK Unnamed Block, report to mod author.
fe.protection.break.TConstruct.GlassPaneClearStained.* # (default: true) BREAK tile.tconstruct.glasspanestained.name
fe.protection.break.TConstruct.GlueBlock.* # (default: true) BREAK Glue Block
fe.protection.break.TConstruct.GravelOre.* # (default: true) BREAK tile.tconstruct.gravelore.name
fe.protection.break.TConstruct.HeldItemBlock.* # (default: true) BREAK Frying Pan
fe.protection.break.TConstruct.LavaTank.* # (default: true) BREAK tile.LavaTank.name
fe.protection.break.TConstruct.LavaTankNether.* # (default: true) BREAK tile.LavaTank.name
fe.protection.break.TConstruct.MeatBlock.* # (default: true) BREAK Hambone
fe.protection.break.TConstruct.MetalBlock.* # (default: true) BREAK tile.tconstruct.metalblock.name
fe.protection.break.TConstruct.Redstone.Landmine.* # (default: true) BREAK Landmine
fe.protection.break.TConstruct.SearedBlock.* # (default: true) BREAK tile.SearedBlock.name
fe.protection.break.TConstruct.SearedBlockNether.* # (default: true) BREAK tile.SearedBlock.name
fe.protection.break.TConstruct.SearedBrick.* # (default: true) BREAK tile.tconstruct.stoneore.name
fe.protection.break.TConstruct.SearedSlab.* # (default: true) BREAK tile.SearedSlab.name
fe.protection.break.TConstruct.Smeltery.* # (default: true) BREAK tile.Smeltery.name
fe.protection.break.TConstruct.SmelteryNether.* # (default: true) BREAK tile.Smeltery.name
fe.protection.break.TConstruct.SpeedBlock.* # (default: true) BREAK tile.SpeedBlock.name
fe.protection.break.TConstruct.SpeedSlab.* # (default: true) BREAK tile.SpeedSlab.name
fe.protection.break.TConstruct.ToolForgeBlock.* # (default: true) BREAK Tool Forge
fe.protection.break.TConstruct.ToolStationBlock.* # (default: true) BREAK tile.ToolStation.name
fe.protection.break.TConstruct.WoolSlab1.* # (default: true) BREAK Wool
fe.protection.break.TConstruct.WoolSlab2.* # (default: true) BREAK Wool
fe.protection.break.TConstruct.blood.channel.* # (default: true) BREAK Blood Channel
fe.protection.break.TConstruct.decoration.multibrick.* # (default: true) BREAK tile.Decoration.Brick.name
fe.protection.break.TConstruct.decoration.multibrickfancy.* # (default: true) BREAK tile.Decoration.BrickFancy.name
fe.protection.break.TConstruct.decoration.stoneladder.* # (default: true) BREAK Ladder
fe.protection.break.TConstruct.decoration.stonetorch.* # (default: true) BREAK Torch
fe.protection.break.TConstruct.explosive.slime.* # (default: true) BREAK SDX
fe.protection.break.TConstruct.fluid.ender.* # (default: true) BREAK Liquified Ender
fe.protection.break.TConstruct.fluid.molten.alubrass.* # (default: true) BREAK Molten Aluminum Brass
fe.protection.break.TConstruct.fluid.molten.aluminum.* # (default: true) BREAK Molten Aluminum
fe.protection.break.TConstruct.fluid.molten.alumite.* # (default: true) BREAK Molten Alumite
fe.protection.break.TConstruct.fluid.molten.ardite.* # (default: true) BREAK Molten Ardite
fe.protection.break.TConstruct.fluid.molten.bronze.* # (default: true) BREAK Molten Bronze
fe.protection.break.TConstruct.fluid.molten.cobalt.* # (default: true) BREAK Molten Cobalt
fe.protection.break.TConstruct.fluid.molten.copper.* # (default: true) BREAK Molten Copper
fe.protection.break.TConstruct.fluid.molten.electrum.* # (default: true) BREAK Molten Electrum
fe.protection.break.TConstruct.fluid.molten.enderium.* # (default: true) BREAK Molten Enderium
fe.protection.break.TConstruct.fluid.molten.glass.* # (default: true) BREAK Molten Glass
fe.protection.break.TConstruct.fluid.molten.gold.* # (default: true) BREAK Molten Gold
fe.protection.break.TConstruct.fluid.molten.invar.* # (default: true) BREAK Molten Invar
fe.protection.break.TConstruct.fluid.molten.iron.* # (default: true) BREAK Molten Iron
fe.protection.break.TConstruct.fluid.molten.lead.* # (default: true) BREAK Molten Lead
fe.protection.break.TConstruct.fluid.molten.lumium.* # (default: true) BREAK Molten Lumium
fe.protection.break.TConstruct.fluid.molten.manyullyn.* # (default: true) BREAK Molten Manyullyn
fe.protection.break.TConstruct.fluid.molten.mithril.* # (default: true) BREAK Molten Mana Infused Metal
fe.protection.break.TConstruct.fluid.molten.nickel.* # (default: true) BREAK Molten Nickel
fe.protection.break.TConstruct.fluid.molten.obsidian.* # (default: true) BREAK Molten Obsidian
fe.protection.break.TConstruct.fluid.molten.pigiron.* # (default: true) BREAK Molten Pig Iron
fe.protection.break.TConstruct.fluid.molten.shiny.* # (default: true) BREAK Molten Shiny
fe.protection.break.TConstruct.fluid.molten.signalum.* # (default: true) BREAK Molten Signalum
fe.protection.break.TConstruct.fluid.molten.silver.* # (default: true) BREAK Molten Silver
fe.protection.break.TConstruct.fluid.molten.steel.* # (default: true) BREAK Molten Steel
fe.protection.break.TConstruct.fluid.molten.tin.* # (default: true) BREAK Liquid Tin
fe.protection.break.TConstruct.liquid.blood.* # (default: true) BREAK Blood
fe.protection.break.TConstruct.liquid.glue.* # (default: true) BREAK Glue
fe.protection.break.TConstruct.liquid.slime.* # (default: true) BREAK Liquified Slime
fe.protection.break.TConstruct.molten.emerald.* # (default: true) BREAK Liquified Emerald
fe.protection.break.TConstruct.molten.stone.* # (default: true) BREAK Seared Stone
fe.protection.break.TConstruct.ore.berries.one.* # (default: true) BREAK tile.ore.berries.one.name
fe.protection.break.TConstruct.ore.berries.two.* # (default: true) BREAK tile.ore.berries.two.name
fe.protection.break.TConstruct.rail.wood.* # (default: true) BREAK Wooden Rail
fe.protection.break.TConstruct.slime.channel.* # (default: true) BREAK Slime Channel
fe.protection.break.TConstruct.slime.gel.* # (default: true) BREAK tile.slime.gel.name
fe.protection.break.TConstruct.slime.grass.* # (default: true) BREAK tile.slime.grass.name
fe.protection.break.TConstruct.slime.grass.tall.* # (default: true) BREAK tile.slime.grass.tall.name
fe.protection.break.TConstruct.slime.leaves.* # (default: true) BREAK tile.slime.leaves.name
fe.protection.break.TConstruct.slime.pad.* # (default: true) BREAK Bounce Pad
fe.protection.break.TConstruct.slime.sapling.* # (default: true) BREAK tile.slime.sapling.name
fe.protection.break.TConstruct.trap.barricade.birch.* # (default: true) BREAK Birch Barricade
fe.protection.break.TConstruct.trap.barricade.jungle.* # (default: true) BREAK Jungle Barricade
fe.protection.break.TConstruct.trap.barricade.oak.* # (default: true) BREAK Oak Barricade
fe.protection.break.TConstruct.trap.barricade.spruce.* # (default: true) BREAK Spruce Barricade
fe.protection.break.TConstruct.trap.punji.* # (default: true) BREAK Punji Stick
fe.protection.break.TMechworks.Dynamo.* # (default: true) BREAK Dynamo
fe.protection.break.TMechworks.MeshFilter.* # (default: true) BREAK tile.tmechworks.meshFilter.name
fe.protection.break.TMechworks.RedstoneMachine.* # (default: true) BREAK tile.tmechworks.redstoneMachine.name
fe.protection.break.TMechworks.SignalBus.* # (default: true) BREAK tile.tmechworks.signalbus.name
fe.protection.break.TMechworks.SignalTerminal.* # (default: true) BREAK tile.tmechworks.signalterminal.name
fe.protection.break.Thaumcraft.blockAiry.* # (default: true) BREAK tile.blockAiry.name
fe.protection.break.Thaumcraft.blockAlchemyFurnace.* # (default: true) BREAK Advanced Alchemical Furnace
fe.protection.break.Thaumcraft.blockArcaneDoor.* # (default: true) BREAK Arcane Door
fe.protection.break.Thaumcraft.blockArcaneFurnace.* # (default: true) BREAK Infernal Furnace
fe.protection.break.Thaumcraft.blockCandle.* # (default: true) BREAK tile.blockCandle.name
fe.protection.break.Thaumcraft.blockChestHungry.* # (default: true) BREAK Hungry Chest
fe.protection.break.Thaumcraft.blockCosmeticDoubleSlabStone.* # (default: true) BREAK tile.blockCosmeticDoubleSlabStone.name
fe.protection.break.Thaumcraft.blockCosmeticDoubleSlabWood.* # (default: true) BREAK tile.blockCosmeticDoubleSlabWood.name
fe.protection.break.Thaumcraft.blockCosmeticOpaque.* # (default: true) BREAK tile.blockCosmeticOpaque.name
fe.protection.break.Thaumcraft.blockCosmeticSlabStone.* # (default: true) BREAK tile.blockCosmeticSlabStone.name
fe.protection.break.Thaumcraft.blockCosmeticSlabWood.* # (default: true) BREAK tile.blockCosmeticSlabWood.name
fe.protection.break.Thaumcraft.blockCosmeticSolid.* # (default: true) BREAK tile.blockCosmeticSolid.name
fe.protection.break.Thaumcraft.blockCrystal.* # (default: true) BREAK tile.blockCrystal.name
fe.protection.break.Thaumcraft.blockCustomOre.* # (default: true) BREAK tile.blockCustomOre.name
fe.protection.break.Thaumcraft.blockCustomPlant.* # (default: true) BREAK tile.blockCustomPlant.name
fe.protection.break.Thaumcraft.blockEldritch.* # (default: true) BREAK tile.blockEldritch.name
fe.protection.break.Thaumcraft.blockEldritchNothing.* # (default: true) BREAK tile.blockPortalNothing.name
fe.protection.break.Thaumcraft.blockEssentiaReservoir.* # (default: true) BREAK Essentia Reservoir
fe.protection.break.Thaumcraft.blockFluidDeath.* # (default: true) BREAK Liquid Death
fe.protection.break.Thaumcraft.blockFluidPure.* # (default: true) BREAK Purifying Fluid
fe.protection.break.Thaumcraft.blockFluxGas.* # (default: true) BREAK Flux Gas
fe.protection.break.Thaumcraft.blockFluxGoo.* # (default: true) BREAK Flux Goo
fe.protection.break.Thaumcraft.blockHole.* # (default: true) BREAK Empty Space
fe.protection.break.Thaumcraft.blockJar.* # (default: true) BREAK tile.blockJar.name
fe.protection.break.Thaumcraft.blockLifter.* # (default: true) BREAK Arcane Levitator
fe.protection.break.Thaumcraft.blockLootCrate.* # (default: true) BREAK Abandoned Crate
fe.protection.break.Thaumcraft.blockLootUrn.* # (default: true) BREAK Old Urn
fe.protection.break.Thaumcraft.blockMagicBox.* # (default: true) BREAK tile.blockMagicBox.name
fe.protection.break.Thaumcraft.blockMagicalLeaves.* # (default: true) BREAK tile.blockMagicalLeaves.name
fe.protection.break.Thaumcraft.blockMagicalLog.* # (default: true) BREAK tile.blockMagicalLog.name
fe.protection.break.Thaumcraft.blockManaPod.* # (default: true) BREAK tile.blockManaPod.name
fe.protection.break.Thaumcraft.blockMetalDevice.* # (default: true) BREAK tile.blockMetalDevice.name
fe.protection.break.Thaumcraft.blockMirror.* # (default: true) BREAK Magic Mirror
fe.protection.break.Thaumcraft.blockPortalEldritch.* # (default: true) BREAK Eldritch Portal
fe.protection.break.Thaumcraft.blockStairsArcaneStone.* # (default: true) BREAK Arcane Stone Stairs
fe.protection.break.Thaumcraft.blockStairsEldritch.* # (default: true) BREAK Ancient Stone Stairs
fe.protection.break.Thaumcraft.blockStairsGreatwood.* # (default: true) BREAK Greatwood Stairs
fe.protection.break.Thaumcraft.blockStairsSilverwood.* # (default: true) BREAK Silverwood Stairs
fe.protection.break.Thaumcraft.blockStoneDevice.* # (default: true) BREAK tile.blockStoneDevice.name
fe.protection.break.Thaumcraft.blockTable.* # (default: true) BREAK tile.blockTable.name
fe.protection.break.Thaumcraft.blockTaint.* # (default: true) BREAK tile.blockTaint.name
fe.protection.break.Thaumcraft.blockTaintFibres.* # (default: true) BREAK tile.blockTaintFibres.name
fe.protection.break.Thaumcraft.blockTube.* # (default: true) BREAK tile.blockTube.name
fe.protection.break.Thaumcraft.blockWarded.* # (default: true) BREAK tile.blockWarded.name
fe.protection.break.Thaumcraft.blockWoodenDevice.* # (default: true) BREAK tile.blockWoodenDevice.name
fe.protection.break.ThermalDynamics.ThermalDynamics_0.* # (default: true) BREAK tile.thermaldynamics.duct.name
fe.protection.break.ThermalDynamics.ThermalDynamics_16.* # (default: true) BREAK tile.thermaldynamics.duct.name
fe.protection.break.ThermalDynamics.ThermalDynamics_32.* # (default: true) BREAK tile.thermaldynamics.duct.name
fe.protection.break.ThermalDynamics.ThermalDynamics_48.* # (default: true) BREAK tile.thermaldynamics.duct.name
fe.protection.break.ThermalExpansion.Cache.* # (default: true) BREAK tile.thermalexpansion.cache.name
fe.protection.break.ThermalExpansion.Cell.* # (default: true) BREAK tile.thermalexpansion.cell.name
fe.protection.break.ThermalExpansion.Device.* # (default: true) BREAK tile.thermalexpansion.device.name
fe.protection.break.ThermalExpansion.Dynamo.* # (default: true) BREAK tile.thermalexpansion.dynamo.name
fe.protection.break.ThermalExpansion.FakeAirBarrier.* # (default: true) BREAK Unnamed Block, report to mod author.
fe.protection.break.ThermalExpansion.FakeAirLight.* # (default: true) BREAK Unnamed Block, report to mod author.
fe.protection.break.ThermalExpansion.FakeAirSignal.* # (default: true) BREAK Unnamed Block, report to mod author.
fe.protection.break.ThermalExpansion.Frame.* # (default: true) BREAK tile.thermalexpansion.frame.name
fe.protection.break.ThermalExpansion.Glass.* # (default: true) BREAK Hardened Glass
fe.protection.break.ThermalExpansion.Light.* # (default: true) BREAK 6-Mode Lighting
fe.protection.break.ThermalExpansion.Machine.* # (default: true) BREAK tile.thermalexpansion.machine.name
fe.protection.break.ThermalExpansion.Plate.* # (default: true) BREAK tile.thermalexpansion.plate.name
fe.protection.break.ThermalExpansion.Rockwool.* # (default: true) BREAK tile.thermalexpansion.rockwool.name
fe.protection.break.ThermalExpansion.Sponge.* # (default: true) BREAK tile.thermalexpansion.sponge.name
fe.protection.break.ThermalExpansion.Strongbox.* # (default: true) BREAK tile.thermalexpansion.strongbox.name
fe.protection.break.ThermalExpansion.Tank.* # (default: true) BREAK tile.thermalexpansion.tank.name
fe.protection.break.ThermalExpansion.Tesseract.* # (default: true) BREAK tile.thermalexpansion.ender.name
fe.protection.break.ThermalFoundation.FluidCoal.* # (default: true) BREAK Liquifacted Coal
fe.protection.break.ThermalFoundation.FluidCryotheum.* # (default: true) BREAK Gelid Cryotheum
fe.protection.break.ThermalFoundation.FluidEnder.* # (default: true) BREAK Resonant Ender
fe.protection.break.ThermalFoundation.FluidGlowstone.* # (default: true) BREAK Energized Glowstone
fe.protection.break.ThermalFoundation.FluidMana.* # (default: true) BREAK Primal Mana
fe.protection.break.ThermalFoundation.FluidPyrotheum.* # (default: true) BREAK Blazing Pyrotheum
fe.protection.break.ThermalFoundation.FluidRedstone.* # (default: true) BREAK Destabilized Redstone
fe.protection.break.ThermalFoundation.FluidSteam.* # (default: true) BREAK Steam
fe.protection.break.ThermalFoundation.Ore.* # (default: true) BREAK tile.thermalfoundation.ore.name
fe.protection.break.ThermalFoundation.Storage.* # (default: true) BREAK tile.thermalfoundation.storage.name
fe.protection.break.ThermalSmeltery.fluid.molten.ConductiveIron.* # (default: true) BREAK Molten Conductive Iron
fe.protection.break.ThermalSmeltery.fluid.molten.DarkSteel.* # (default: true) BREAK Molten Dark Steel
fe.protection.break.ThermalSmeltery.fluid.molten.EnergeticAlloy.* # (default: true) BREAK Molten Energetic Alloy
fe.protection.break.ThermalSmeltery.fluid.molten.PhasedGold.* # (default: true) BREAK Molten Vibrant Alloy
fe.protection.break.ThermalSmeltery.fluid.molten.PhasedIron.* # (default: true) BREAK Molten Pulsating Iron
fe.protection.break.UsefulFood.AppleCakeBlock.* # (default: true) BREAK tile.AppleCakeBlock.name
fe.protection.break.UsefulFood.CaramelCakeBlock.* # (default: true) BREAK tile.CaramelCakeBlock.name
fe.protection.break.UsefulFood.ChocolateCakeBlock.* # (default: true) BREAK tile.ChocolateCakeBlock.name
fe.protection.break.UsefulFood.MagicCakeBlock.* # (default: true) BREAK tile.MagicCakeBlock.name
fe.protection.break.WirelessRedstoneCore.wirelessredstone.receiver.* # (default: true) BREAK Wireless Receiver
fe.protection.break.WirelessRedstoneCore.wirelessredstone.transmitter.* # (default: true) BREAK Wireless Transmitter
fe.protection.break.advgenerators.EuOutputHV.* # (default: true) BREAK HV Emitter
fe.protection.break.advgenerators.EuOutputLV.* # (default: true) BREAK LV Emitter
fe.protection.break.advgenerators.EuOutputMV.* # (default: true) BREAK MV Emitter
fe.protection.break.advgenerators.FluidInput.* # (default: true) BREAK Fluid Intake Valve
fe.protection.break.advgenerators.FluidOutputSelect.* # (default: true) BREAK Fluid Output Valve
fe.protection.break.advgenerators.FuelTank.* # (default: true) BREAK Fuel Tank
fe.protection.break.advgenerators.HeatExchanger.* # (default: true) BREAK Heat Exchanger
fe.protection.break.advgenerators.HeatExchangerController.* # (default: true) BREAK Heat Exchanger Controller
fe.protection.break.advgenerators.HeatingChamber.* # (default: true) BREAK Heating Chamber
fe.protection.break.advgenerators.ItemInput.* # (default: true) BREAK Item Input Port
fe.protection.break.advgenerators.ItemOutput.* # (default: true) BREAK Item Output Port
fe.protection.break.advgenerators.MixingChamber.* # (default: true) BREAK Mixing Chamber
fe.protection.break.advgenerators.PowerCapacitor.* # (default: true) BREAK Power Capacitor
fe.protection.break.advgenerators.RFOutput.* # (default: true) BREAK Flux Generator
fe.protection.break.advgenerators.Sensor.* # (default: true) BREAK Sensor Module
fe.protection.break.advgenerators.SteamTurbineController.* # (default: true) BREAK Steam Turbine Controller
fe.protection.break.advgenerators.SyngasController.* # (default: true) BREAK Syngas Producer Controller
fe.protection.break.advgenerators.Turbine.* # (default: true) BREAK Turbine
fe.protection.break.advgenerators.TurbineController.* # (default: true) BREAK Gas Turbine Controller
fe.protection.break.advgenerators.syngas.* # (default: true) BREAK Syngas
fe.protection.break.advgenerators.syngas_flaming.* # (default: true) BREAK tile.advgenerators.syngas_flaming.name
fe.protection.break.ae2stuff.Encoder.* # (default: true) BREAK Pattern Encoder
fe.protection.break.ae2stuff.Grower.* # (default: true) BREAK Crystal Growth Chamber
fe.protection.break.appliedenergistics2.tile.BlockCableBus.* # (default: true) BREAK AE2 Cable and/or Bus
fe.protection.break.appliedenergistics2.tile.BlockCellWorkbench.* # (default: true) BREAK Cell Workbench
fe.protection.break.appliedenergistics2.tile.BlockCharger.* # (default: true) BREAK Charger
fe.protection.break.appliedenergistics2.tile.BlockChest.* # (default: true) BREAK ME Chest
fe.protection.break.appliedenergistics2.tile.BlockCondenser.* # (default: true) BREAK Matter Condenser
fe.protection.break.appliedenergistics2.tile.BlockController.* # (default: true) BREAK ME Controller
fe.protection.break.appliedenergistics2.tile.BlockCraftingMonitor.* # (default: true) BREAK Crafting Monitor
fe.protection.break.appliedenergistics2.tile.BlockCraftingStorage.* # (default: true) BREAK 1k Crafting Storage
fe.protection.break.appliedenergistics2.tile.BlockCraftingUnit.* # (default: true) BREAK Crafting Unit
fe.protection.break.appliedenergistics2.tile.BlockCrank.* # (default: true) BREAK Wooden Crank
fe.protection.break.appliedenergistics2.tile.BlockCreativeEnergyCell.* # (default: true) BREAK Creative Energy Cell
fe.protection.break.appliedenergistics2.tile.BlockDenseEnergyCell.* # (default: true) BREAK Dense Energy Cell
fe.protection.break.appliedenergistics2.tile.BlockDrive.* # (default: true) BREAK ME Drive
fe.protection.break.appliedenergistics2.tile.BlockEnergyAcceptor.* # (default: true) BREAK Energy Acceptor
fe.protection.break.appliedenergistics2.tile.BlockEnergyCell.* # (default: true) BREAK Energy Cell
fe.protection.break.appliedenergistics2.tile.BlockFluix.* # (default: true) BREAK Fluix Block
fe.protection.break.appliedenergistics2.tile.BlockGrinder.* # (default: true) BREAK Quartz Grindstone
fe.protection.break.appliedenergistics2.tile.BlockIOPort.* # (default: true) BREAK ME IO Port
fe.protection.break.appliedenergistics2.tile.BlockInscriber.* # (default: true) BREAK Inscriber
fe.protection.break.appliedenergistics2.tile.BlockInterface.* # (default: true) BREAK ME Interface
fe.protection.break.appliedenergistics2.tile.BlockLightDetector.* # (default: true) BREAK Light Detecting Fixture
fe.protection.break.appliedenergistics2.tile.BlockMatrixFrame.* # (default: true) BREAK Matrix Frame
fe.protection.break.appliedenergistics2.tile.BlockMolecularAssembler.* # (default: true) BREAK Molecular Assembler
fe.protection.break.appliedenergistics2.tile.BlockPaint.* # (default: true) BREAK tile.appliedenergistics2.BlockPaint.name
fe.protection.break.appliedenergistics2.tile.BlockQuantumLinkChamber.* # (default: true) BREAK ME Quantum Link Chamber
fe.protection.break.appliedenergistics2.tile.BlockQuantumRing.* # (default: true) BREAK ME Quantum Ring
fe.protection.break.appliedenergistics2.tile.BlockQuartz.* # (default: true) BREAK Certus Quartz Block
fe.protection.break.appliedenergistics2.tile.BlockQuartzChiseled.* # (default: true) BREAK Chiseled Certus Quartz Block
fe.protection.break.appliedenergistics2.tile.BlockQuartzGlass.* # (default: true) BREAK Quartz Glass
fe.protection.break.appliedenergistics2.tile.BlockQuartzGrowthAccelerator.* # (default: true) BREAK Crystal Growth Accelerator
fe.protection.break.appliedenergistics2.tile.BlockQuartzLamp.* # (default: true) BREAK Vibrant Quartz Glass
fe.protection.break.appliedenergistics2.tile.BlockQuartzPillar.* # (default: true) BREAK Certus Quartz Pillar
fe.protection.break.appliedenergistics2.tile.BlockQuartzTorch.* # (default: true) BREAK Charged Quartz Fixture
fe.protection.break.appliedenergistics2.tile.BlockSecurity.* # (default: true) BREAK ME Security Terminal
fe.protection.break.appliedenergistics2.tile.BlockSkyChest.* # (default: true) BREAK Sky Stone Chest
fe.protection.break.appliedenergistics2.tile.BlockSkyCompass.* # (default: true) BREAK Meteorite Compass
fe.protection.break.appliedenergistics2.tile.BlockSkyStone.* # (default: true) BREAK Sky Stone
fe.protection.break.appliedenergistics2.tile.BlockSpatialIOPort.* # (default: true) BREAK Spatial IO Port
fe.protection.break.appliedenergistics2.tile.BlockSpatialPylon.* # (default: true) BREAK Spatial Pylon
fe.protection.break.appliedenergistics2.tile.BlockTinyTNT.* # (default: true) BREAK Tiny TNT
fe.protection.break.appliedenergistics2.tile.BlockVibrationChamber.* # (default: true) BREAK Vibration Chamber
fe.protection.break.appliedenergistics2.tile.BlockWireless.* # (default: true) BREAK ME Wireless Access Point
fe.protection.break.appliedenergistics2.tile.ChiseledQuartzStairBlock.* # (default: true) BREAK Chiseled Certus Quartz Stairs
fe.protection.break.appliedenergistics2.tile.FluixStairBlock.* # (default: true) BREAK Fluix Stairs
fe.protection.break.appliedenergistics2.tile.OreQuartz.* # (default: true) BREAK Certus Quartz Ore
fe.protection.break.appliedenergistics2.tile.OreQuartzCharged.* # (default: true) BREAK Charged Certus Quartz Ore
fe.protection.break.appliedenergistics2.tile.QuartzPillarStairBlock.* # (default: true) BREAK Certus Quartz Pillar Stairs
fe.protection.break.appliedenergistics2.tile.QuartzStairBlock.* # (default: true) BREAK Certus Quartz Stairs
fe.protection.break.appliedenergistics2.tile.SkyStoneBlockStairBlock.* # (default: true) BREAK Sky Stone Block Stairs
fe.protection.break.appliedenergistics2.tile.SkyStoneBrickStairBlock.* # (default: true) BREAK Sky Stone Brick Stairs
fe.protection.break.appliedenergistics2.tile.SkyStoneSmallBrickStairBlock.* # (default: true) BREAK Sky Stone Small Brick Stairs
fe.protection.break.appliedenergistics2.tile.SkyStoneStairBlock.* # (default: true) BREAK Sky Stone Stairs
fe.protection.break.bcadditions.KEBT1.* # (default: true) BREAK Kinetic Energy Buffer
fe.protection.break.bcadditions.KEBT2.* # (default: true) BREAK Large Kinetic Energy Buffer
fe.protection.break.bcadditions.KEBT3Core.* # (default: true) BREAK Advanced Kinetic Energy Buffer Core
fe.protection.break.bcadditions.KEBT3Plating.* # (default: true) BREAK Advanced Kinetic Energy Buffer Plating
fe.protection.break.bcadditions.backpackStand.* # (default: true) BREAK Backpack Stand
fe.protection.break.bcadditions.backpackstandGhost.* # (default: true) BREAK tile.blockGhost.name
fe.protection.break.bcadditions.bioethanolgasBlock.* # (default: true) BREAK Ethanol Gas
fe.protection.break.bcadditions.blockChargingStation.* # (default: true) BREAK Charging Station
fe.protection.break.bcadditions.blockCoilBasic.* # (default: true) BREAK Basic Coil
fe.protection.break.bcadditions.blockCoilKinetic.* # (default: true) BREAK Kinetic Coil
fe.protection.break.bcadditions.blockCoilLava.* # (default: true) BREAK Lava Coil
fe.protection.break.bcadditions.blockCoolingTowerValve.* # (default: true) BREAK Cooling Tower Valve
fe.protection.break.bcadditions.blockCoolingTowerWalls).* # (default: true) BREAK Cooling Tower Walls
fe.protection.break.bcadditions.blockDusterBasic.* # (default: true) BREAK Basic Duster
fe.protection.break.bcadditions.blockDusterKinetic.* # (default: true) BREAK Kinetic Duster
fe.protection.break.bcadditions.blockDusterMechanical.* # (default: true) BREAK Mechanical Duster
fe.protection.break.bcadditions.blockDusterSemiAutomatic.* # (default: true) BREAK Semi-Automatic Duster
fe.protection.break.bcadditions.blockFluidicCompressor.* # (default: true) BREAK Fluidic Compressor
fe.protection.break.bcadditions.blockHeatedFurnace.* # (default: true) BREAK Heated Furnace
fe.protection.break.bcadditions.blockItemSorter.* # (default: true) BREAK Sort-O-Tron
fe.protection.break.bcadditions.fuelgasBlock.* # (default: true) BREAK Fuel Gas
fe.protection.break.bcadditions.kebT2DisplayItem.* # (default: true) BREAK tile.energyBufferMultiblockSides5.name
fe.protection.break.bcadditions.kebT3DisplayItem.* # (default: true) BREAK tile.energyBufferT3MultiblockSides4.name
fe.protection.break.bcadditions.kinesisPipeCobble.* # (default: true) BREAK tile.kinesisPipeCobble.name
fe.protection.break.bcadditions.kinesisPipeWood.* # (default: true) BREAK tile.kinesisPipeWood.name
fe.protection.break.bcadditions.refineryValve.* # (default: true) BREAK Refinery Valve
fe.protection.break.bcadditions.refinerywals.* # (default: true) BREAK Refinery Plating
fe.protection.break.cfm.barstool.* # (default: true) BREAK tile.barstool.name
fe.protection.break.cfm.basin.* # (default: true) BREAK tile.basin.name
fe.protection.break.cfm.bath1.* # (default: true) BREAK tile.bath1.name
fe.protection.break.cfm.bath2.* # (default: true) BREAK tile.bath2.name
fe.protection.break.cfm.bedsidecabinet.* # (default: true) BREAK tile.bedsidecabinet.name
fe.protection.break.cfm.bin.* # (default: true) BREAK tile.bin.name
fe.protection.break.cfm.birdbath.* # (default: true) BREAK tile.birdbath.name
fe.protection.break.cfm.blender.* # (default: true) BREAK tile.blender.name
fe.protection.break.cfm.blindoff.* # (default: true) BREAK tile.blindoff.name
fe.protection.break.cfm.blindon.* # (default: true) BREAK tile.blindon.name
fe.protection.break.cfm.cabinet.* # (default: true) BREAK tile.cabinet.name
fe.protection.break.cfm.ceilinglightoff.* # (default: true) BREAK tile.ceilinglightoff.name
fe.protection.break.cfm.ceilinglighton.* # (default: true) BREAK tile.ceilinglighton.name
fe.protection.break.cfm.chairstone.* # (default: true) BREAK tile.chairstone.name
fe.protection.break.cfm.chairwood.* # (default: true) BREAK tile.chairwood.name
fe.protection.break.cfm.choppingboard.* # (default: true) BREAK tile.choppingboard.name
fe.protection.break.cfm.coffetablestone.* # (default: true) BREAK tile.coffetablestone.name
fe.protection.break.cfm.coffetablewood.* # (default: true) BREAK tile.coffetablewood.name
fe.protection.break.cfm.computer.* # (default: true) BREAK tile.computer.name
fe.protection.break.cfm.cookiejar.* # (default: true) BREAK tile.cookiejar.name
fe.protection.break.cfm.couch.* # (default: true) BREAK tile.couch.name
fe.protection.break.cfm.counterdoored.* # (default: true) BREAK tile.counterdoored.name
fe.protection.break.cfm.countersink.* # (default: true) BREAK tile.countersink.name
fe.protection.break.cfm.cup.* # (default: true) BREAK tile.cup.name
fe.protection.break.cfm.curtainoff.* # (default: true) BREAK tile.curtainoff.name
fe.protection.break.cfm.curtainon.* # (default: true) BREAK tile.curtainon.name
fe.protection.break.cfm.dishwasher.* # (default: true) BREAK tile.dishwasher.name
fe.protection.break.cfm.doorbell.* # (default: true) BREAK tile.doorbell.name
fe.protection.break.cfm.electricfence.* # (default: true) BREAK tile.electricfence.name
fe.protection.break.cfm.firealarmoff.* # (default: true) BREAK tile.firealarmoff.name
fe.protection.break.cfm.firealarmon.* # (default: true) BREAK tile.firealarmon.name
fe.protection.break.cfm.freezer.* # (default: true) BREAK tile.freezer.name
fe.protection.break.cfm.fridge.* # (default: true) BREAK tile.fridge.name
fe.protection.break.cfm.hedge.* # (default: true) BREAK tile.hedge.name
fe.protection.break.cfm.hey.* # (default: true) BREAK tile.hey.name
fe.protection.break.cfm.kitchencabinet.* # (default: true) BREAK tile.kitchencabinet.name
fe.protection.break.cfm.lampoff.* # (default: true) BREAK tile.lampoff.name
fe.protection.break.cfm.lampon.* # (default: true) BREAK tile.lampon.name
fe.protection.break.cfm.mailbox.* # (default: true) BREAK tile.mailbox.name
fe.protection.break.cfm.microwave.* # (default: true) BREAK tile.microwave.name
fe.protection.break.cfm.nyan.* # (default: true) BREAK tile.nyan.name
fe.protection.break.cfm.oven.* # (default: true) BREAK Oven
fe.protection.break.cfm.ovenoverhead.* # (default: true) BREAK tile.ovenoverhead.name
fe.protection.break.cfm.pattern.* # (default: true) BREAK tile.pattern.name
fe.protection.break.cfm.plate.* # (default: true) BREAK Plate
fe.protection.break.cfm.present.* # (default: true) BREAK tile.present.name
fe.protection.break.cfm.printer.* # (default: true) BREAK tile.printer.name
fe.protection.break.cfm.showerbottom.* # (default: true) BREAK tile.showerbottom.name
fe.protection.break.cfm.showerheadoff.* # (default: true) BREAK tile.showerheadoff.name
fe.protection.break.cfm.showerheadon.* # (default: true) BREAK tile.showerheadon.name
fe.protection.break.cfm.showertop.* # (default: true) BREAK tile.showertop.name
fe.protection.break.cfm.stereo.* # (default: true) BREAK tile.stereo.name
fe.protection.break.cfm.stonepath.* # (default: true) BREAK tile.stonepath.name
fe.protection.break.cfm.tablestone.* # (default: true) BREAK tile.tablestone.name
fe.protection.break.cfm.tablewood.* # (default: true) BREAK tile.tablewood.name
fe.protection.break.cfm.tap.* # (default: true) BREAK tile.tap.name
fe.protection.break.cfm.toaster.* # (default: true) BREAK tile.toaster.name
fe.protection.break.cfm.toilet.* # (default: true) BREAK tile.toilet.name
fe.protection.break.cfm.tree.* # (default: true) BREAK tile.tree.name
fe.protection.break.cfm.tv.* # (default: true) BREAK tile.tv.name
fe.protection.break.cfm.wallcabinet.* # (default: true) BREAK tile.wallcabinet.name
fe.protection.break.cfm.washingmachine.* # (default: true) BREAK tile.washingmachine.name
fe.protection.break.cfm.whiteGlass.* # (default: true) BREAK tile.whiteGlass.name
fe.protection.break.cfm.whitefence.* # (default: true) BREAK tile.whitefence.name
fe.protection.break.cfm.yellowGlow.* # (default: true) BREAK tile.yellowGlow.name
fe.protection.break.chisel.acacia_planks.* # (default: true) BREAK Acacia Wood Planks
fe.protection.break.chisel.aluminumblock.* # (default: true) BREAK Block of Aluminum
fe.protection.break.chisel.amber.* # (default: true) BREAK tile.chisel.amber.name
fe.protection.break.chisel.andesite.* # (default: true) BREAK Andesite
fe.protection.break.chisel.antiBlock.* # (default: true) BREAK Anti Block
fe.protection.break.chisel.arcane.* # (default: true) BREAK Arcane Stone Block
fe.protection.break.chisel.autoChisel.* # (default: true) BREAK Auto Chisel
fe.protection.break.chisel.birch_planks.* # (default: true) BREAK Birch Wood Planks
fe.protection.break.chisel.bloodBrick.* # (default: true) BREAK tile.chisel.bloodBrick.name
fe.protection.break.chisel.bloodRune.* # (default: true) BREAK Blood Rune
fe.protection.break.chisel.bookshelf.* # (default: true) BREAK Bookshelf
fe.protection.break.chisel.brickCustom.* # (default: true) BREAK Brick Block
fe.protection.break.chisel.bronzeblock.* # (default: true) BREAK Block of Bronze
fe.protection.break.chisel.carpet.* # (default: true) BREAK Floor Carpet
fe.protection.break.chisel.carpet_block.* # (default: true) BREAK Carpet
fe.protection.break.chisel.cloud.* # (default: true) BREAK Cloud
fe.protection.break.chisel.cobblestone.* # (default: true) BREAK Cobblestone
fe.protection.break.chisel.concrete.* # (default: true) BREAK Concrete
fe.protection.break.chisel.copperblock.* # (default: true) BREAK Block of Copper
fe.protection.break.chisel.dark_oak_planks.* # (default: true) BREAK Dark Oak Wood Planks
fe.protection.break.chisel.diamond_block.* # (default: true) BREAK Diamond Block
fe.protection.break.chisel.diorite.* # (default: true) BREAK Diorite
fe.protection.break.chisel.dirt.* # (default: true) BREAK Dirt
fe.protection.break.chisel.emerald_block.* # (default: true) BREAK Emerald Block
fe.protection.break.chisel.factoryblock.* # (default: true) BREAK Factory Block
fe.protection.break.chisel.factoryblock2.* # (default: true) BREAK Factory Block
fe.protection.break.chisel.fantasyblock.* # (default: true) BREAK Purpled Fantasy Block
fe.protection.break.chisel.fantasyblock2.* # (default: true) BREAK Fantasy Block
fe.protection.break.chisel.futura.* # (default: true) BREAK Futura Block
fe.protection.break.chisel.glass.* # (default: true) BREAK Glass
fe.protection.break.chisel.glass2.* # (default: true) BREAK Glass
fe.protection.break.chisel.glass_pane.* # (default: true) BREAK Glass Pane
fe.protection.break.chisel.glowstone.* # (default: true) BREAK Glowstone
fe.protection.break.chisel.gold2.* # (default: true) BREAK Block of Gold
fe.protection.break.chisel.gold_block.* # (default: true) BREAK Gold Block
fe.protection.break.chisel.granite.* # (default: true) BREAK Granite
fe.protection.break.chisel.grimstone.* # (default: true) BREAK Grimstone
fe.protection.break.chisel.hexLargePlating.* # (default: true) BREAK Large Hex Plating
fe.protection.break.chisel.hexPlating.* # (default: true) BREAK Hex Plating
fe.protection.break.chisel.holystone.* # (default: true) BREAK Holystone
fe.protection.break.chisel.ice.* # (default: true) BREAK Ice
fe.protection.break.chisel.ice_pillar.* # (default: true) BREAK Ice Pillar
fe.protection.break.chisel.ice_stairs.0.* # (default: true) BREAK Ice Stairs
fe.protection.break.chisel.ice_stairs.1.* # (default: true) BREAK Ice Stairs
fe.protection.break.chisel.ice_stairs.2.* # (default: true) BREAK Ice Stairs
fe.protection.break.chisel.ice_stairs.3.* # (default: true) BREAK Ice Stairs
fe.protection.break.chisel.ice_stairs.4.* # (default: true) BREAK Ice Stairs
fe.protection.break.chisel.ice_stairs.5.* # (default: true) BREAK Ice Stairs
fe.protection.break.chisel.ice_stairs.6.* # (default: true) BREAK Ice Stairs
fe.protection.break.chisel.ice_stairs.7.* # (default: true) BREAK Ice Stairs
fe.protection.break.chisel.iron2.* # (default: true) BREAK Block of Iron
fe.protection.break.chisel.iron_bars.* # (default: true) BREAK Iron Bars
fe.protection.break.chisel.iron_block.* # (default: true) BREAK Iron Block
fe.protection.break.chisel.jackolantern1.* # (default: true) BREAK Jack o'Lantern
fe.protection.break.chisel.jackolantern10.* # (default: true) BREAK Jack o'Lantern
fe.protection.break.chisel.jackolantern11.* # (default: true) BREAK Jack o'Lantern
fe.protection.break.chisel.jackolantern12.* # (default: true) BREAK Jack o'Lantern
fe.protection.break.chisel.jackolantern13.* # (default: true) BREAK Jack o'Lantern
fe.protection.break.chisel.jackolantern14.* # (default: true) BREAK Jack o'Lantern
fe.protection.break.chisel.jackolantern15.* # (default: true) BREAK Jack o'Lantern
fe.protection.break.chisel.jackolantern16.* # (default: true) BREAK Jack o'Lantern
fe.protection.break.chisel.jackolantern2.* # (default: true) BREAK Jack o'Lantern
fe.protection.break.chisel.jackolantern3.* # (default: true) BREAK Jack o'Lantern
fe.protection.break.chisel.jackolantern4.* # (default: true) BREAK Jack o'Lantern
fe.protection.break.chisel.jackolantern5.* # (default: true) BREAK Jack o'Lantern
fe.protection.break.chisel.jackolantern6.* # (default: true) BREAK Jack o'Lantern
fe.protection.break.chisel.jackolantern7.* # (default: true) BREAK Jack o'Lantern
fe.protection.break.chisel.jackolantern8.* # (default: true) BREAK Jack o'Lantern
fe.protection.break.chisel.jackolantern9.* # (default: true) BREAK Jack o'Lantern
fe.protection.break.chisel.jungle_planks.* # (default: true) BREAK Jungle Wood Planks
fe.protection.break.chisel.laboratoryblock.* # (default: true) BREAK Laboratory Block
fe.protection.break.chisel.lapis_block.* # (default: true) BREAK Lapis Block
fe.protection.break.chisel.lavastone.* # (default: true) BREAK Lavastone
fe.protection.break.chisel.leadblock.* # (default: true) BREAK Block of Lead
fe.protection.break.chisel.leaves.* # (default: true) BREAK Leaf
fe.protection.break.chisel.limestone.* # (default: true) BREAK Limestone
fe.protection.break.chisel.limestone_slab.* # (default: true) BREAK Limestone Slab
fe.protection.break.chisel.limestone_slab_top.* # (default: true) BREAK Unnamed Block, report to mod author.
fe.protection.break.chisel.limestone_stairs.0.* # (default: true) BREAK Limestone Stairs
fe.protection.break.chisel.limestone_stairs.1.* # (default: true) BREAK Limestone Stairs
fe.protection.break.chisel.limestone_stairs.2.* # (default: true) BREAK Limestone Stairs
fe.protection.break.chisel.limestone_stairs.3.* # (default: true) BREAK Limestone Stairs
fe.protection.break.chisel.limestone_stairs.4.* # (default: true) BREAK Limestone Stairs
fe.protection.break.chisel.limestone_stairs.5.* # (default: true) BREAK Limestone Stairs
fe.protection.break.chisel.limestone_stairs.6.* # (default: true) BREAK Limestone Stairs
fe.protection.break.chisel.limestone_stairs.7.* # (default: true) BREAK Limestone Stairs
fe.protection.break.chisel.marble.* # (default: true) BREAK Marble
fe.protection.break.chisel.marble_pillar.* # (default: true) BREAK Marble Pillar
fe.protection.break.chisel.marble_pillar_slab.* # (default: true) BREAK Marble Pillar Slab
fe.protection.break.chisel.marble_pillar_slab_top.* # (default: true) BREAK Unnamed Block, report to mod author.
fe.protection.break.chisel.marble_slab.* # (default: true) BREAK Marble Slab
fe.protection.break.chisel.marble_slab_top.* # (default: true) BREAK Unnamed Block, report to mod author.
fe.protection.break.chisel.marble_stairs.0.* # (default: true) BREAK Marble Stairs
fe.protection.break.chisel.marble_stairs.1.* # (default: true) BREAK Marble Stairs
fe.protection.break.chisel.marble_stairs.2.* # (default: true) BREAK Marble Stairs
fe.protection.break.chisel.marble_stairs.3.* # (default: true) BREAK Marble Stairs
fe.protection.break.chisel.marble_stairs.4.* # (default: true) BREAK Marble Stairs
fe.protection.break.chisel.marble_stairs.5.* # (default: true) BREAK Marble Stairs
fe.protection.break.chisel.marble_stairs.6.* # (default: true) BREAK Marble Stairs
fe.protection.break.chisel.marble_stairs.7.* # (default: true) BREAK Marble Stairs
fe.protection.break.chisel.mossy_cobblestone.* # (default: true) BREAK Mossy Cobblestone
fe.protection.break.chisel.mossy_templeblock.* # (default: true) BREAK Mossy Temple Block
fe.protection.break.chisel.nation.* # (default: true) BREAK Imperialistic Block
fe.protection.break.chisel.nether_brick.* # (default: true) BREAK Nether Brick
fe.protection.break.chisel.netherrack.* # (default: true) BREAK Netherrack
fe.protection.break.chisel.oak_planks.* # (default: true) BREAK Oak Wood Planks
fe.protection.break.chisel.obsidian.* # (default: true) BREAK Obsidian
fe.protection.break.chisel.obsidian_snakestone.* # (default: true) BREAK Obsidian Snakestone
fe.protection.break.chisel.packedice.* # (default: true) BREAK Packed Ice
fe.protection.break.chisel.packedice_pillar.* # (default: true) BREAK Packed Ice Pillar
fe.protection.break.chisel.packedice_stairs.0.* # (default: true) BREAK Packed Ice Stairs
fe.protection.break.chisel.packedice_stairs.1.* # (default: true) BREAK Packed Ice Stairs
fe.protection.break.chisel.packedice_stairs.2.* # (default: true) BREAK Packed Ice Stairs
fe.protection.break.chisel.packedice_stairs.3.* # (default: true) BREAK Packed Ice Stairs
fe.protection.break.chisel.packedice_stairs.4.* # (default: true) BREAK Packed Ice Stairs
fe.protection.break.chisel.packedice_stairs.5.* # (default: true) BREAK Packed Ice Stairs
fe.protection.break.chisel.packedice_stairs.6.* # (default: true) BREAK Packed Ice Stairs
fe.protection.break.chisel.packedice_stairs.7.* # (default: true) BREAK Packed Ice Stairs
fe.protection.break.chisel.paperwall.* # (default: true) BREAK Paperwall
fe.protection.break.chisel.paperwall_block.* # (default: true) BREAK Paperwall Block
fe.protection.break.chisel.present.* # (default: true) BREAK Present
fe.protection.break.chisel.pumpkin1.* # (default: true) BREAK Pumpkin
fe.protection.break.chisel.pumpkin10.* # (default: true) BREAK Pumpkin
fe.protection.break.chisel.pumpkin11.* # (default: true) BREAK Pumpkin
fe.protection.break.chisel.pumpkin12.* # (default: true) BREAK Pumpkin
fe.protection.break.chisel.pumpkin13.* # (default: true) BREAK Pumpkin
fe.protection.break.chisel.pumpkin14.* # (default: true) BREAK Pumpkin
fe.protection.break.chisel.pumpkin15.* # (default: true) BREAK Pumpkin
fe.protection.break.chisel.pumpkin16.* # (default: true) BREAK Pumpkin
fe.protection.break.chisel.pumpkin2.* # (default: true) BREAK Pumpkin
fe.protection.break.chisel.pumpkin3.* # (default: true) BREAK Pumpkin
fe.protection.break.chisel.pumpkin4.* # (default: true) BREAK Pumpkin
fe.protection.break.chisel.pumpkin5.* # (default: true) BREAK Pumpkin
fe.protection.break.chisel.pumpkin6.* # (default: true) BREAK Pumpkin
fe.protection.break.chisel.pumpkin7.* # (default: true) BREAK Pumpkin
fe.protection.break.chisel.pumpkin8.* # (default: true) BREAK Pumpkin
fe.protection.break.chisel.pumpkin9.* # (default: true) BREAK Pumpkin
fe.protection.break.chisel.rebel.* # (default: true) BREAK Rebellious Block
fe.protection.break.chisel.redstone_block.* # (default: true) BREAK Redstone Block
fe.protection.break.chisel.road_line.* # (default: true) BREAK Road Lines
fe.protection.break.chisel.sand_snakestone.* # (default: true) BREAK Sand Snakestone
fe.protection.break.chisel.sandstone.* # (default: true) BREAK Sandstone
fe.protection.break.chisel.sandstone_scribbles.* # (default: true) BREAK Sandstone Scribbles
fe.protection.break.chisel.silverblock.* # (default: true) BREAK Block of Silver
fe.protection.break.chisel.spruce_planks.* # (default: true) BREAK Spruce Wood Planks
fe.protection.break.chisel.stained_glass_brown.* # (default: true) BREAK Stained Glass
fe.protection.break.chisel.stained_glass_lightgray.* # (default: true) BREAK Stained Glass
fe.protection.break.chisel.stained_glass_pane_brown.* # (default: true) BREAK Stained Glass Pane
fe.protection.break.chisel.stained_glass_pane_lightgray.* # (default: true) BREAK Stained Glass Pane
fe.protection.break.chisel.stained_glass_pane_magenta.* # (default: true) BREAK Stained Glass Pane
fe.protection.break.chisel.stained_glass_pane_pink.* # (default: true) BREAK Stained Glass Pane
fe.protection.break.chisel.stained_glass_pane_purple.* # (default: true) BREAK Stained Glass Pane
fe.protection.break.chisel.stained_glass_pane_red.* # (default: true) BREAK Stained Glass Pane
fe.protection.break.chisel.stained_glass_pane_white.* # (default: true) BREAK Stained Glass Pane
fe.protection.break.chisel.stained_glass_pane_yellow.* # (default: true) BREAK Stained Glass Pane
fe.protection.break.chisel.stained_glass_white.* # (default: true) BREAK Stained Glass
fe.protection.break.chisel.stained_glass_yellow.* # (default: true) BREAK Stained Glass
fe.protection.break.chisel.steelblock.* # (default: true) BREAK Block of Steel
fe.protection.break.chisel.stone_snakestone.* # (default: true) BREAK Stone Snakestone
fe.protection.break.chisel.stonebricksmooth.* # (default: true) BREAK Stone Bricks
fe.protection.break.chisel.tallow.* # (default: true) BREAK Block of Tallow
fe.protection.break.chisel.technical.* # (default: true) BREAK Technical Block
fe.protection.break.chisel.technical2.* # (default: true) BREAK Transparent Technical Block
fe.protection.break.chisel.technical3.* # (default: true) BREAK Industrial Technical Block
fe.protection.break.chisel.templeblock.* # (default: true) BREAK Temple Block
fe.protection.break.chisel.thaumium.* # (default: true) BREAK Thaumium Block
fe.protection.break.chisel.tinblock.* # (default: true) BREAK Block of Tin
fe.protection.break.chisel.torch1.* # (default: true) BREAK Torch
fe.protection.break.chisel.torch10.* # (default: true) BREAK Torch
fe.protection.break.chisel.torch2.* # (default: true) BREAK Torch
fe.protection.break.chisel.torch3.* # (default: true) BREAK Torch
fe.protection.break.chisel.torch4.* # (default: true) BREAK Torch
fe.protection.break.chisel.torch5.* # (default: true) BREAK Torch
fe.protection.break.chisel.torch6.* # (default: true) BREAK Torch
fe.protection.break.chisel.torch7.* # (default: true) BREAK Torch
fe.protection.break.chisel.torch8.* # (default: true) BREAK Torch
fe.protection.break.chisel.torch9.* # (default: true) BREAK Torch
fe.protection.break.chisel.tyrian.* # (default: true) BREAK Tyrian
fe.protection.break.chisel.uraniumblock.* # (default: true) BREAK Block of Uranium
fe.protection.break.chisel.valentines.* # (default: true) BREAK Valentines Block
fe.protection.break.chisel.voidstone.* # (default: true) BREAK Voidstone
fe.protection.break.chisel.voidstone2.* # (default: true) BREAK Energised Voidstone
fe.protection.break.chisel.voidstonePillar.* # (default: true) BREAK Voidstone Pillar
fe.protection.break.chisel.voidstonePillar2.* # (default: true) BREAK Energised Voidstone Pillar
fe.protection.break.chisel.voidstoneRunic.* # (default: true) BREAK Runic Voidstone
fe.protection.break.chisel.warningSign.* # (default: true) BREAK Warning Sign
fe.protection.break.chisel.waterstone.* # (default: true) BREAK Waterstone
fe.protection.break.chisel.woolen_clay.* # (default: true) BREAK Woolen Clay
fe.protection.break.eplus.tile.advancedEnchantmentTable.* # (default: true) BREAK Advanced Enchantment Table
fe.protection.break.extracells.certustank.* # (default: true) BREAK extracells.block.certustank.name
fe.protection.break.extracells.ecbaseblock.* # (default: true) BREAK tile.extracells.block.ecbaseblock.name
fe.protection.break.extracells.fluidcrafter.* # (default: true) BREAK ME Fluid Assembler
fe.protection.break.extracells.hardmedrive.* # (default: true) BREAK Blast resistant ME Drive
fe.protection.break.extracells.vibrantchamberfluid.* # (default: true) BREAK Fluid Vibration Chamber
fe.protection.break.extracells.walrus.* # (default: true) BREAK Walrus
fe.protection.break.factorization.BlastedBedrock.* # (default: true) BREAK Blasted Bedrock
fe.protection.break.factorization.ColossalBlock.* # (default: true) BREAK tile.factorization:colossalBlock.name
fe.protection.break.factorization.DarkIronOre.* # (default: true) BREAK Dark Iron Ore
fe.protection.break.factorization.FracturedBedrock.* # (default: true) BREAK Fractured Bedrock
fe.protection.break.factorization.FzBlock.* # (default: true) BREAK Unnamed Block, report to mod author.
fe.protection.break.factorization.GargantuanBlock.* # (default: true) BREAK Gargantuan Brick
fe.protection.break.factorization.Lightair.* # (default: true) BREAK tile.lightair.name
fe.protection.break.factorization.ResourceBlock.* # (default: true) BREAK tile.factorization.ResourceBlock.name
fe.protection.break.funkylocomotion.frame.* # (default: true) BREAK Frame Block
fe.protection.break.funkylocomotion.frame2.* # (default: true) BREAK Frame Block
fe.protection.break.funkylocomotion.frame3.* # (default: true) BREAK Frame Block
fe.protection.break.funkylocomotion.frame4.* # (default: true) BREAK Frame Block
fe.protection.break.funkylocomotion.moving.* # (default: true) BREAK tile.funkylocomotion:moving.name
fe.protection.break.funkylocomotion.pusher.* # (default: true) BREAK tile.funkylocomotion:pusher.name
fe.protection.break.funkylocomotion.slider.* # (default: true) BREAK Frame Slider
fe.protection.break.gendustry.Extractor.* # (default: true) BREAK DNA Extractor
fe.protection.break.gendustry.Imprinter.* # (default: true) BREAK Genetic Imprinter
fe.protection.break.gendustry.IndustrialApiary.* # (default: true) BREAK Industrial Apiary
fe.protection.break.gendustry.Liquifier.* # (default: true) BREAK Protein Liquifier
fe.protection.break.gendustry.MutagenProducer.* # (default: true) BREAK Mutagen Producer
fe.protection.break.gendustry.Mutatron.* # (default: true) BREAK Mutatron
fe.protection.break.gendustry.MutatronAdv.* # (default: true) BREAK Advanced Mutatron
fe.protection.break.gendustry.Replicator.* # (default: true) BREAK Genetic Replicator
fe.protection.break.gendustry.Sampler.* # (default: true) BREAK Genetic Sampler
fe.protection.break.gendustry.Transposer.* # (default: true) BREAK Genetic Transposer
fe.protection.break.gendustry.fluid.LiquidDNA.* # (default: true) BREAK Liquid DNA
fe.protection.break.gendustry.fluid.Mutagen.* # (default: true) BREAK Mutagen
fe.protection.break.gendustry.fluid.Protein.* # (default: true) BREAK Protein
fe.protection.break.kitchen.board.* # (default: true) BREAK Cutting Board
fe.protection.break.kitchen.frying_pan.* # (default: true) BREAK Frying Pan
fe.protection.break.kitchen.kitchen_cabinet.* # (default: true) BREAK Kitchen Cabinet
fe.protection.break.kitchen.lettuce_crop.* # (default: true) BREAK Lettuce Crop
fe.protection.break.kitchen.oven.* # (default: true) BREAK Oven
fe.protection.break.kitchen.peanut_crop.* # (default: true) BREAK Peanut Crop
fe.protection.break.kitchen.plate.* # (default: true) BREAK Plate
fe.protection.break.kitchen.strawberry_crop.* # (default: true) BREAK Strawberry Crop
fe.protection.break.kitchen.tiles.* # (default: true) BREAK Tiles
fe.protection.break.kitchen.tomato_crop.* # (default: true) BREAK Tomato Plant
fe.protection.break.kitchen.wild_lettuce.* # (default: true) BREAK tile.wild_lettuce.name
fe.protection.break.kitchen.wild_peanut.* # (default: true) BREAK Wild Peanut
fe.protection.break.kitchen.wild_strawberry.* # (default: true) BREAK Wild Strawberry
fe.protection.break.kitchen.wild_tomato.* # (default: true) BREAK tile.wild_tomato.name
fe.protection.break.malisisdoors.block_mixer.* # (default: true) BREAK Block Mixer
fe.protection.break.malisisdoors.carriage_door.* # (default: true) BREAK Carriage Door
fe.protection.break.malisisdoors.curtain.* # (default: true) BREAK Curtain
fe.protection.break.malisisdoors.door_acacia.* # (default: true) BREAK Acacia Door
fe.protection.break.malisisdoors.door_birch.* # (default: true) BREAK Birch Door
fe.protection.break.malisisdoors.door_dark_oak.* # (default: true) BREAK Dark Oak Door
fe.protection.break.malisisdoors.door_factory.* # (default: true) BREAK Door Factory
fe.protection.break.malisisdoors.door_jungle.* # (default: true) BREAK Jungle Door
fe.protection.break.malisisdoors.door_spruce.* # (default: true) BREAK Spruce Door
fe.protection.break.malisisdoors.factory_door.* # (default: true) BREAK Factory Door
fe.protection.break.malisisdoors.forcefieldDoor.* # (default: true) BREAK Forcefield
fe.protection.break.malisisdoors.garage_door.* # (default: true) BREAK Garage Door
fe.protection.break.malisisdoors.iron_sliding_door.* # (default: true) BREAK Iron Glass Door
fe.protection.break.malisisdoors.iron_trapdoor.* # (default: true) BREAK Iron Trapdoor
fe.protection.break.malisisdoors.jail_door.* # (default: true) BREAK Jail Door
fe.protection.break.malisisdoors.laboratory_door.* # (default: true) BREAK Laboratory Door
fe.protection.break.malisisdoors.mixed_block.* # (default: true) BREAK Mixed Block
fe.protection.break.malisisdoors.null.* # (default: true) BREAK Unnamed Block, report to mod author.
fe.protection.break.malisisdoors.player_sensor.* # (default: true) BREAK Player Sensor
fe.protection.break.malisisdoors.rustyHatch.* # (default: true) BREAK Rusty Hatch
fe.protection.break.malisisdoors.rustyLadder.* # (default: true) BREAK Rusty Ladder
fe.protection.break.malisisdoors.shoji_door.* # (default: true) BREAK Shoji Door
fe.protection.break.malisisdoors.sliding_trapdoor.* # (default: true) BREAK Sliding Trapdoor
fe.protection.break.malisisdoors.vanishing_block.* # (default: true) BREAK tile.vanishing_block.name
fe.protection.break.malisisdoors.vanishing_block_diamond.* # (default: true) BREAK Diamond Vanishing Frame
fe.protection.break.malisisdoors.wood_sliding_door.* # (default: true) BREAK Wooden Glass Door
fe.protection.break.minecraft.acacia_stairs.* # (default: true) BREAK Acacia Wood Stairs
fe.protection.break.minecraft.activator_rail.* # (default: true) BREAK Activator Track
fe.protection.break.minecraft.air.* # (default: true) BREAK tile.air.name
fe.protection.break.minecraft.anvil.* # (default: true) BREAK Anvil
fe.protection.break.minecraft.beacon.* # (default: true) BREAK Beacon
fe.protection.break.minecraft.bed.* # (default: true) BREAK Bed
fe.protection.break.minecraft.bedrock.* # (default: true) BREAK Bedrock
fe.protection.break.minecraft.birch_stairs.* # (default: true) BREAK Birch Wood Stairs
fe.protection.break.minecraft.bookshelf.* # (default: true) BREAK Bookshelf
fe.protection.break.minecraft.brewing_stand.* # (default: true) BREAK tile.brewingStand.name
fe.protection.break.minecraft.brick_block.* # (default: true) BREAK Bricks
fe.protection.break.minecraft.brick_stairs.* # (default: true) BREAK Brick Stairs
fe.protection.break.minecraft.brown_mushroom.* # (default: true) BREAK Mushroom
fe.protection.break.minecraft.brown_mushroom_block.* # (default: true) BREAK Mushroom
fe.protection.break.minecraft.cactus.* # (default: true) BREAK Cactus
fe.protection.break.minecraft.cake.* # (default: true) BREAK Cake
fe.protection.break.minecraft.carpet.* # (default: true) BREAK tile.woolCarpet.name
fe.protection.break.minecraft.carrots.* # (default: true) BREAK Carrots
fe.protection.break.minecraft.cauldron.* # (default: true) BREAK Cauldron
fe.protection.break.minecraft.chest.* # (default: true) BREAK Chest
fe.protection.break.minecraft.clay.* # (default: true) BREAK Clay
fe.protection.break.minecraft.coal_block.* # (default: true) BREAK Block of Coal
fe.protection.break.minecraft.coal_ore.* # (default: true) BREAK Coal Ore
fe.protection.break.minecraft.cobblestone.* # (default: true) BREAK Cobblestone
fe.protection.break.minecraft.cobblestone_wall.* # (default: true) BREAK tile.cobbleWall.name
fe.protection.break.minecraft.cocoa.* # (default: true) BREAK Cocoa
fe.protection.break.minecraft.command_block.* # (default: true) BREAK Command Block
fe.protection.break.minecraft.crafting_table.* # (default: true) BREAK Crafting Table
fe.protection.break.minecraft.dark_oak_stairs.* # (default: true) BREAK Dark Oak Wood Stairs
fe.protection.break.minecraft.daylight_detector.* # (default: true) BREAK Daylight Sensor
fe.protection.break.minecraft.deadbush.* # (default: true) BREAK Dead Bush
fe.protection.break.minecraft.detector_rail.* # (default: true) BREAK Detector Track
fe.protection.break.minecraft.diamond_block.* # (default: true) BREAK Block of Diamond
fe.protection.break.minecraft.diamond_ore.* # (default: true) BREAK Diamond Ore
fe.protection.break.minecraft.dirt.* # (default: true) BREAK tile.dirt.name
fe.protection.break.minecraft.dispenser.* # (default: true) BREAK Dispenser
fe.protection.break.minecraft.double_plant.* # (default: true) BREAK tile.doublePlant.name
fe.protection.break.minecraft.double_stone_slab.* # (default: true) BREAK tile.stoneSlab.name
fe.protection.break.minecraft.double_wooden_slab.* # (default: true) BREAK tile.woodSlab.name
fe.protection.break.minecraft.dragon_egg.* # (default: true) BREAK Dragon Egg
fe.protection.break.minecraft.dropper.* # (default: true) BREAK Dropper
fe.protection.break.minecraft.emerald_block.* # (default: true) BREAK Block of Emerald
fe.protection.break.minecraft.emerald_ore.* # (default: true) BREAK Emerald Ore
fe.protection.break.minecraft.enchanting_table.* # (default: true) BREAK Enchantment Table
fe.protection.break.minecraft.end_portal.* # (default: true) BREAK Unnamed Block, report to mod author.
fe.protection.break.minecraft.end_portal_frame.* # (default: true) BREAK End Portal
fe.protection.break.minecraft.end_stone.* # (default: true) BREAK End Stone
fe.protection.break.minecraft.ender_chest.* # (default: true) BREAK Ender Chest
fe.protection.break.minecraft.farmland.* # (default: true) BREAK Farmland
fe.protection.break.minecraft.fence.* # (default: true) BREAK Fence
fe.protection.break.minecraft.fence_gate.* # (default: true) BREAK Fence Gate
fe.protection.break.minecraft.fire.* # (default: true) BREAK Fire
fe.protection.break.minecraft.flower_pot.* # (default: true) BREAK tile.flowerPot.name
fe.protection.break.minecraft.flowing_lava.* # (default: true) BREAK Lava
fe.protection.break.minecraft.flowing_water.* # (default: true) BREAK Water
fe.protection.break.minecraft.furnace.* # (default: true) BREAK Furnace
fe.protection.break.minecraft.glass.* # (default: true) BREAK Glass
fe.protection.break.minecraft.glass_pane.* # (default: true) BREAK Glass Pane
fe.protection.break.minecraft.glowstone.* # (default: true) BREAK Glowstone
fe.protection.break.minecraft.gold_block.* # (default: true) BREAK Block of Gold
fe.protection.break.minecraft.gold_ore.* # (default: true) BREAK Gold Ore
fe.protection.break.minecraft.golden_rail.* # (default: true) BREAK Booster Track
fe.protection.break.minecraft.grass.* # (default: true) BREAK Grass Block
fe.protection.break.minecraft.gravel.* # (default: true) BREAK Gravel
fe.protection.break.minecraft.hardened_clay.* # (default: true) BREAK Hardened Clay
fe.protection.break.minecraft.hay_block.* # (default: true) BREAK Hay Bale
fe.protection.break.minecraft.heavy_weighted_pressure_plate.* # (default: true) BREAK Weighted Pressure Plate (Heavy)
fe.protection.break.minecraft.hopper.* # (default: true) BREAK Hopper
fe.protection.break.minecraft.ice.* # (default: true) BREAK Ice
fe.protection.break.minecraft.iron_bars.* # (default: true) BREAK Iron Bars
fe.protection.break.minecraft.iron_block.* # (default: true) BREAK Block of Iron
fe.protection.break.minecraft.iron_door.* # (default: true) BREAK Iron Door
fe.protection.break.minecraft.iron_ore.* # (default: true) BREAK Iron Ore
fe.protection.break.minecraft.jukebox.* # (default: true) BREAK Jukebox
fe.protection.break.minecraft.jungle_stairs.* # (default: true) BREAK Jungle Wood Stairs
fe.protection.break.minecraft.ladder.* # (default: true) BREAK Ladder
fe.protection.break.minecraft.lapis_block.* # (default: true) BREAK Lapis Lazuli Block
fe.protection.break.minecraft.lapis_ore.* # (default: true) BREAK Lapis Lazuli Ore
fe.protection.break.minecraft.lava.* # (default: true) BREAK Lava
fe.protection.break.minecraft.leaves.* # (default: true) BREAK Leaves
fe.protection.break.minecraft.leaves2.* # (default: true) BREAK Leaves
fe.protection.break.minecraft.lever.* # (default: true) BREAK Lever
fe.protection.break.minecraft.light_weighted_pressure_plate.* # (default: true) BREAK Weighted Pressure Plate (Light)
fe.protection.break.minecraft.lit_furnace.* # (default: true) BREAK Furnace
fe.protection.break.minecraft.lit_pumpkin.* # (default: true) BREAK Jack o'Lantern
fe.protection.break.minecraft.lit_redstone_lamp.* # (default: true) BREAK Redstone Lamp
fe.protection.break.minecraft.lit_redstone_ore.* # (default: true) BREAK Redstone Ore
fe.protection.break.minecraft.log.* # (default: true) BREAK Wood
fe.protection.break.minecraft.log2.* # (default: true) BREAK Wood
fe.protection.break.minecraft.melon_block.* # (default: true) BREAK Melon
fe.protection.break.minecraft.melon_stem.* # (default: true) BREAK tile.pumpkinStem.name
fe.protection.break.minecraft.mob_spawner.* # (default: true) BREAK Monster Spawner
fe.protection.break.minecraft.monster_egg.* # (default: true) BREAK Silverfish
fe.protection.break.minecraft.mossy_cobblestone.* # (default: true) BREAK Moss Stone
fe.protection.break.minecraft.mycelium.* # (default: true) BREAK Mycelium
fe.protection.break.minecraft.nether_brick.* # (default: true) BREAK Nether Brick
fe.protection.break.minecraft.nether_brick_fence.* # (default: true) BREAK Nether Brick Fence
fe.protection.break.minecraft.nether_brick_stairs.* # (default: true) BREAK Nether Brick Stairs
fe.protection.break.minecraft.nether_wart.* # (default: true) BREAK Nether Wart
fe.protection.break.minecraft.netherrack.* # (default: true) BREAK Netherrack
fe.protection.break.minecraft.noteblock.* # (default: true) BREAK Note Block
fe.protection.break.minecraft.oak_stairs.* # (default: true) BREAK Oak Wood Stairs
fe.protection.break.minecraft.obsidian.* # (default: true) BREAK Obsidian
fe.protection.break.minecraft.packed_ice.* # (default: true) BREAK Packed Ice
fe.protection.break.minecraft.piston.* # (default: true) BREAK Piston
fe.protection.break.minecraft.piston_extension.* # (default: true) BREAK Unnamed Block, report to mod author.
fe.protection.break.minecraft.piston_head.* # (default: true) BREAK Unnamed Block, report to mod author.
fe.protection.break.minecraft.planks.* # (default: true) BREAK Wooden Planks
fe.protection.break.minecraft.portal.* # (default: true) BREAK Portal
fe.protection.break.minecraft.potatoes.* # (default: true) BREAK Potatoes
fe.protection.break.minecraft.powered_comparator.* # (default: true) BREAK tile.comparator.name
fe.protection.break.minecraft.powered_repeater.* # (default: true) BREAK tile.diode.name
fe.protection.break.minecraft.pumpkin.* # (default: true) BREAK Pumpkin
fe.protection.break.minecraft.pumpkin_stem.* # (default: true) BREAK tile.pumpkinStem.name
fe.protection.break.minecraft.quartz_block.* # (default: true) BREAK tile.quartzBlock.name
fe.protection.break.minecraft.quartz_ore.* # (default: true) BREAK Nether Quartz Ore
fe.protection.break.minecraft.quartz_stairs.* # (default: true) BREAK Quartz Stairs
fe.protection.break.minecraft.rail.* # (default: true) BREAK Track
fe.protection.break.minecraft.red_flower.* # (default: true) BREAK tile.flower2.name
fe.protection.break.minecraft.red_mushroom.* # (default: true) BREAK Mushroom
fe.protection.break.minecraft.red_mushroom_block.* # (default: true) BREAK Mushroom
fe.protection.break.minecraft.redstone_block.* # (default: true) BREAK Block of Redstone
fe.protection.break.minecraft.redstone_lamp.* # (default: true) BREAK Redstone Lamp
fe.protection.break.minecraft.redstone_ore.* # (default: true) BREAK Redstone Ore
fe.protection.break.minecraft.redstone_torch.* # (default: true) BREAK Redstone Torch
fe.protection.break.minecraft.redstone_wire.* # (default: true) BREAK Redstone Dust
fe.protection.break.minecraft.reeds.* # (default: true) BREAK Sugar cane
fe.protection.break.minecraft.sand.* # (default: true) BREAK tile.sand.name
fe.protection.break.minecraft.sandstone.* # (default: true) BREAK Sandstone
fe.protection.break.minecraft.sandstone_stairs.* # (default: true) BREAK Sandstone Stairs
fe.protection.break.minecraft.sapling.* # (default: true) BREAK tile.sapling.name
fe.protection.break.minecraft.skull.* # (default: true) BREAK tile.skull.name
fe.protection.break.minecraft.snow.* # (default: true) BREAK Snow
fe.protection.break.minecraft.snow_layer.* # (default: true) BREAK Snow
fe.protection.break.minecraft.soul_sand.* # (default: true) BREAK Soul Sand
fe.protection.break.minecraft.sponge.* # (default: true) BREAK Sponge
fe.protection.break.minecraft.spruce_stairs.* # (default: true) BREAK Spruce Wood Stairs
fe.protection.break.minecraft.stained_glass.* # (default: true) BREAK Stained Glass
fe.protection.break.minecraft.stained_glass_pane.* # (default: true) BREAK Stained Glass Pane
fe.protection.break.minecraft.stained_hardened_clay.* # (default: true) BREAK tile.clayHardenedStained.name
fe.protection.break.minecraft.standing_sign.* # (default: true) BREAK Sign
fe.protection.break.minecraft.sticky_piston.* # (default: true) BREAK Sticky Piston
fe.protection.break.minecraft.stone.* # (default: true) BREAK Stone
fe.protection.break.minecraft.stone_brick_stairs.* # (default: true) BREAK Stone Brick Stairs
fe.protection.break.minecraft.stone_button.* # (default: true) BREAK Button
fe.protection.break.minecraft.stone_pressure_plate.* # (default: true) BREAK Pressure Plate
fe.protection.break.minecraft.stone_slab.* # (default: true) BREAK tile.stoneSlab.name
fe.protection.break.minecraft.stone_stairs.* # (default: true) BREAK Stone Stairs
fe.protection.break.minecraft.stonebrick.* # (default: true) BREAK Stone Bricks
fe.protection.break.minecraft.tallgrass.* # (default: true) BREAK Grass
fe.protection.break.minecraft.tnt.* # (default: true) BREAK TNT
fe.protection.break.minecraft.torch.* # (default: true) BREAK Torch
fe.protection.break.minecraft.trapdoor.* # (default: true) BREAK Trapdoor
fe.protection.break.minecraft.trapped_chest.* # (default: true) BREAK Trapped Chest
fe.protection.break.minecraft.tripwire.* # (default: true) BREAK Tripwire
fe.protection.break.minecraft.tripwire_hook.* # (default: true) BREAK Tripwire Hook
fe.protection.break.minecraft.unlit_redstone_torch.* # (default: true) BREAK Redstone Torch
fe.protection.break.minecraft.unpowered_comparator.* # (default: true) BREAK tile.comparator.name
fe.protection.break.minecraft.unpowered_repeater.* # (default: true) BREAK tile.diode.name
fe.protection.break.minecraft.vine.* # (default: true) BREAK Vines
fe.protection.break.minecraft.wall_sign.* # (default: true) BREAK Sign
fe.protection.break.minecraft.water.* # (default: true) BREAK Water
fe.protection.break.minecraft.waterlily.* # (default: true) BREAK Lily Pad
fe.protection.break.minecraft.web.* # (default: true) BREAK Cobweb
fe.protection.break.minecraft.wheat.* # (default: true) BREAK Crops
fe.protection.break.minecraft.wooden_button.* # (default: true) BREAK Button
fe.protection.break.minecraft.wooden_door.* # (default: true) BREAK Wooden Door
fe.protection.break.minecraft.wooden_pressure_plate.* # (default: true) BREAK Pressure Plate
fe.protection.break.minecraft.wooden_slab.* # (default: true) BREAK tile.woodSlab.name
fe.protection.break.minecraft.wool.* # (default: true) BREAK Wool
fe.protection.break.minecraft.yellow_flower.* # (default: true) BREAK tile.flower1.name
fe.protection.break.openmodularturrets.baseTierFourBlock.* # (default: true) BREAK Resonant Turret Base
fe.protection.break.openmodularturrets.baseTierOneBlock.* # (default: true) BREAK Leadstone Turret Base
fe.protection.break.openmodularturrets.baseTierThreeBlock.* # (default: true) BREAK Hardened Turret Base
fe.protection.break.openmodularturrets.baseTierTwoBlock.* # (default: true) BREAK Reinforced Turret Base
fe.protection.break.openmodularturrets.baseTierWood.* # (default: true) BREAK Wood Turret Base
fe.protection.break.openmodularturrets.disposeItemTurret.* # (default: true) BREAK Disposable Item Turret
fe.protection.break.openmodularturrets.grenadeTurret.* # (default: true) BREAK Grenade Launcher Turret
fe.protection.break.openmodularturrets.laserTurret.* # (default: true) BREAK Laser Turret
fe.protection.break.openmodularturrets.leverBlock.* # (default: true) BREAK Basic Turret Base Crank
fe.protection.break.openmodularturrets.machineGunTurret.* # (default: true) BREAK Machine Gun Turret
fe.protection.break.openmodularturrets.railGunTurret.* # (default: true) BREAK Rail Gun Turret
fe.protection.break.openmodularturrets.rocketTurret.* # (default: true) BREAK Rocket Launcher Turret
fe.protection.break.props.blockProps.* # (default: true) BREAK Unnamed Block, report to mod author.
fe.protection.break.qmunitylib.qmunitylib.blocks.multipart.* # (default: true) BREAK tile.qmunitylib:multipart.name
fe.protection.break.rfwindmill.windmillBlock1.* # (default: true) BREAK Basic Flux Windmill
fe.protection.break.rfwindmill.windmillBlock2.* # (default: true) BREAK Hardened Flux Windmill
fe.protection.break.rfwindmill.windmillBlock3.* # (default: true) BREAK Reinforced Flux Windmill
fe.protection.break.rfwindmill.windmillBlock4.* # (default: true) BREAK Resonant Flux Windmill
fe.protection.break.witchery.alderwooddoor.* # (default: true) BREAK Alder Wood Door
fe.protection.break.witchery.alluringskull.* # (default: true) BREAK Alluring Skull
fe.protection.break.witchery.altar.* # (default: true) BREAK Altar
fe.protection.break.witchery.artichoke.* # (default: true) BREAK Water Artichoke
fe.protection.break.witchery.barrier.* # (default: true) BREAK Barrier
fe.protection.break.witchery.beartrap.* # (default: true) BREAK Beartrap
fe.protection.break.witchery.belladonna.* # (default: true) BREAK Belladonna
fe.protection.break.witchery.bloodcrucible.* # (default: true) BREAK Blood Crucible
fe.protection.break.witchery.bloodedwool.* # (default: true) BREAK Blood-stained Wool
fe.protection.break.witchery.bloodrose.* # (default: true) BREAK Blood Poppy
fe.protection.break.witchery.bramble.* # (default: true) BREAK tile.witchery:bramble.name
fe.protection.break.witchery.brazier.* # (default: true) BREAK Brazier
fe.protection.break.witchery.brew.* # (default: true) BREAK tile.witchery:brew.name
fe.protection.break.witchery.brewgas.* # (default: true) BREAK tile.witchery:brewgas.name
fe.protection.break.witchery.brewliquid.* # (default: true) BREAK tile.witchery:brewliquid.name
fe.protection.break.witchery.cactus.* # (default: true) BREAK Cactus
fe.protection.break.witchery.candelabra.* # (default: true) BREAK Candelabra
fe.protection.break.witchery.cauldron.* # (default: true) BREAK Witch's Cauldron
fe.protection.break.witchery.cbuttonstone.* # (default: true) BREAK Button
fe.protection.break.witchery.cbuttonwood.* # (default: true) BREAK Button
fe.protection.break.witchery.chalice.* # (default: true) BREAK Chalice
fe.protection.break.witchery.circle.* # (default: true) BREAK Heart Glyph
fe.protection.break.witchery.circleglyphinfernal.* # (default: true) BREAK Infernal Glyph
fe.protection.break.witchery.circleglyphotherwhere.* # (default: true) BREAK Otherwhere Glyph
fe.protection.break.witchery.circleglyphritual.* # (default: true) BREAK Ritual Glyph
fe.protection.break.witchery.clever.* # (default: true) BREAK Lever
fe.protection.break.witchery.coffinblock.* # (default: true) BREAK Coffin
fe.protection.break.witchery.crittersnare.* # (default: true) BREAK Critter Snare
fe.protection.break.witchery.crystalball.* # (default: true) BREAK Crystal Ball
fe.protection.break.witchery.csnowpressureplate.* # (default: true) BREAK Snow Pressure Plate
fe.protection.break.witchery.cstonepressureplate.* # (default: true) BREAK Pressure Plate
fe.protection.break.witchery.cwoodendoor.* # (default: true) BREAK Wooden Door
fe.protection.break.witchery.cwoodpressureplate.* # (default: true) BREAK Pressure Plate
fe.protection.break.witchery.daylightcollector.* # (default: true) BREAK Sun Collector
fe.protection.break.witchery.decursedirected.* # (default: true) BREAK Statue of Broken Curses
fe.protection.break.witchery.decurseteleport.* # (default: true) BREAK Statue of Occluded Summons
fe.protection.break.witchery.demonheart.* # (default: true) BREAK Demon Heart
fe.protection.break.witchery.disease.* # (default: true) BREAK Disease
fe.protection.break.witchery.distilleryburning.* # (default: true) BREAK Distillery
fe.protection.break.witchery.distilleryidle.* # (default: true) BREAK Distillery
fe.protection.break.witchery.dreamcatcher.* # (default: true) BREAK Dream Weaver
fe.protection.break.witchery.embermoss.* # (default: true) BREAK Ember Moss
fe.protection.break.witchery.filteredfumefunnel.* # (default: true) BREAK Filtered Fume Funnel
fe.protection.break.witchery.force.* # (default: true) BREAK Solid
fe.protection.break.witchery.fumefunnel.* # (default: true) BREAK Fume Funnel
fe.protection.break.witchery.garlicgarland.* # (default: true) BREAK Garlic Garland
fe.protection.break.witchery.garlicplant.* # (default: true) BREAK Garlic
fe.protection.break.witchery.glintweed.* # (default: true) BREAK Glint Weed
fe.protection.break.witchery.glowglobe.* # (default: true) BREAK Glow Globe
fe.protection.break.witchery.grassper.* # (default: true) BREAK Grassper
fe.protection.break.witchery.hollowtears.* # (default: true) BREAK Flowing Spirit
fe.protection.break.witchery.icedoor.* # (default: true) BREAK Ice Door
fe.protection.break.witchery.icedoubleslab.* # (default: true) BREAK Ice Double Slab
fe.protection.break.witchery.icefence.* # (default: true) BREAK Ice Fence
fe.protection.break.witchery.icefencegate.* # (default: true) BREAK Ice Gate
fe.protection.break.witchery.icepressureplate.* # (default: true) BREAK Ice Pressure Plate
fe.protection.break.witchery.iceslab.* # (default: true) BREAK Ice Slab
fe.protection.break.witchery.icestairs.* # (default: true) BREAK Ice Stairs
fe.protection.break.witchery.icestockade.* # (default: true) BREAK tile.witchery:icestockade.name
fe.protection.break.witchery.infinityegg.* # (default: true) BREAK Infinity Egg
fe.protection.break.witchery.kettle.* # (default: true) BREAK Kettle
fe.protection.break.witchery.leapinglily.* # (default: true) BREAK Leaping Lily
fe.protection.break.witchery.leechchest.* # (default: true) BREAK Leech Chest
fe.protection.break.witchery.light.* # (default: true) BREAK tile.witchery:light.name
fe.protection.break.witchery.lilypad.* # (default: true) BREAK tile.lilypad.name
fe.protection.break.witchery.mandrake.* # (default: true) BREAK Mandrake
fe.protection.break.witchery.mindrake.* # (default: true) BREAK Minedrake
fe.protection.break.witchery.mirrorblock.* # (default: true) BREAK Mirror
fe.protection.break.witchery.mirrorblock2.* # (default: true) BREAK Mirror
fe.protection.break.witchery.mirrorwall.* # (default: true) BREAK Mirror Surface
fe.protection.break.witchery.perpetualice.* # (default: true) BREAK Perpetual Ice
fe.protection.break.witchery.pitdirt.* # (default: true) BREAK Dirt
fe.protection.break.witchery.pitgrass.* # (default: true) BREAK Grass
fe.protection.break.witchery.placeditem.* # (default: true) BREAK tile.witchery:placeditem.name
fe.protection.break.witchery.plantmine.* # (default: true) BREAK tile.witchery:plantmine.name
fe.protection.break.witchery.poppetshelf.* # (default: true) BREAK Poppet Shelf
fe.protection.break.witchery.refillingchest.* # (default: true) BREAK Chest
fe.protection.break.witchery.rowanwooddoor.* # (default: true) BREAK Rowan Wood Door
fe.protection.break.witchery.scarecrow.* # (default: true) BREAK Scarecrow
fe.protection.break.witchery.shadedglass.* # (default: true) BREAK tile.witchery:shadedglass.name
fe.protection.break.witchery.shadedglass_active.* # (default: true) BREAK tile.witchery:shadedglass_active.name
fe.protection.break.witchery.silvervat.* # (default: true) BREAK Silver Vat
fe.protection.break.witchery.slurp.* # (default: true) BREAK tile.witchery:slurp.name
fe.protection.break.witchery.snowbell.* # (default: true) BREAK Snowbell
fe.protection.break.witchery.snowdoubleslab.* # (default: true) BREAK Snow Double Slab
fe.protection.break.witchery.snowpressureplate.* # (default: true) BREAK Snow Pressure Plate
fe.protection.break.witchery.snowslab.* # (default: true) BREAK Snow Slab
fe.protection.break.witchery.snowstairs.* # (default: true) BREAK Snow Stairs
fe.protection.break.witchery.somniancotton.* # (default: true) BREAK Wispy Cotton
fe.protection.break.witchery.spanishmoss.* # (default: true) BREAK Spanish Moss
fe.protection.break.witchery.spinningwheel.* # (default: true) BREAK Spinning Wheel
fe.protection.break.witchery.spiritflowing.* # (default: true) BREAK Flowing Spirit
fe.protection.break.witchery.spiritportal.* # (default: true) BREAK Spirit Portal
fe.protection.break.witchery.stairswoodalder.* # (default: true) BREAK Alder Stairs
fe.protection.break.witchery.stairswoodhawthorn.* # (default: true) BREAK Hawthorn Stairs
fe.protection.break.witchery.stairswoodrowan.* # (default: true) BREAK Rowan Stairs
fe.protection.break.witchery.statuegoddess.* # (default: true) BREAK Statue of The Goddess
fe.protection.break.witchery.statueofworship.* # (default: true) BREAK Statue of Hobgoblin Patron
fe.protection.break.witchery.stockade.* # (default: true) BREAK tile.witchery:stockade.name
fe.protection.break.witchery.tormentportal.* # (default: true) BREAK Torment Portal
fe.protection.break.witchery.tormentstone.* # (default: true) BREAK Torment Stone
fe.protection.break.witchery.trent.* # (default: true) BREAK Trent Effigy
fe.protection.break.witchery.vine.* # (default: true) BREAK Vine
fe.protection.break.witchery.voidbramble.* # (default: true) BREAK Void Bramble
fe.protection.break.witchery.wallgen.* # (default: true) BREAK tile.witchery:wallgen.name
fe.protection.break.witchery.web.* # (default: true) BREAK Web
fe.protection.break.witchery.wickerbundle.* # (default: true) BREAK tile.witchery:wickerbundle.name
fe.protection.break.witchery.witchesovenburning.* # (default: true) BREAK Witches Oven
fe.protection.break.witchery.witchesovenidle.* # (default: true) BREAK Witches Oven
fe.protection.break.witchery.witchleaves.* # (default: true) BREAK tile.witchery:witchleaves.name
fe.protection.break.witchery.witchlog.* # (default: true) BREAK tile.witchery:witchlog.name
fe.protection.break.witchery.witchsapling.* # (default: true) BREAK tile.witchery:witchsapling.name
fe.protection.break.witchery.witchsladder.* # (default: true) BREAK Witch's Ladder
fe.protection.break.witchery.witchwood.* # (default: true) BREAK tile.witchery:witchwood.name
fe.protection.break.witchery.witchwooddoubleslab.* # (default: true) BREAK Wood Double Slab
fe.protection.break.witchery.witchwoodslab.* # (default: true) BREAK Wood Slab
fe.protection.break.witchery.wolfaltar.* # (default: true) BREAK Wolf Altar
fe.protection.break.witchery.wolfhead.* # (default: true) BREAK Wolf Head
fe.protection.break.witchery.wolfsbane.* # (default: true) BREAK Wolfsbane
fe.protection.break.witchery.wolftrap.* # (default: true) BREAK Wolftrap
fe.protection.break.witchery.wormwood.* # (default: true) BREAK Wormwood
fe.protection.cmd.itemperm # (default: true)
fe.protection.cmd.protectdebug # (default: true)
fe.protection.cmd.upgradeoldpermissions # (OP only: true)
fe.protection.damageby # (default: true) Allow getting hurt by entities
fe.protection.damageby.EntityBlaze # (default: true)
fe.protection.damageby.EntityChicken # (default: true)
fe.protection.damageby.EntityCow # (default: true)
fe.protection.damageby.EntityCreeper # (default: true)
fe.protection.damageby.EntityEnderman # (default: true)
fe.protection.damageby.EntityGiantZombie # (default: true)
fe.protection.damageby.EntityHorse # (default: true)
fe.protection.damageby.EntityIronGolem # (default: true)
fe.protection.damageby.EntityMooshroom # (default: true)
fe.protection.damageby.EntityOcelot # (default: true)
fe.protection.damageby.EntityPig # (default: true)
fe.protection.damageby.EntityPigZombie # (default: true)
fe.protection.damageby.EntitySilverfish # (default: true)
fe.protection.damageby.EntitySkeleton # (default: true)
fe.protection.damageby.EntitySnowman # (default: true)
fe.protection.damageby.EntitySpider # (default: true)
fe.protection.damageby.EntitySquid # (default: true)
fe.protection.damageby.EntityVillager # (default: true)
fe.protection.damageby.EntityWitch # (default: true)
fe.protection.damageby.EntityWither # (default: true)
fe.protection.damageby.EntityWolf # (default: true)
fe.protection.damageby.EntityZombie # (default: true)
fe.protection.damageby.anvil # (default: true)
fe.protection.damageby.boss # (default: true)
fe.protection.damageby.cactus # (default: true)
fe.protection.damageby.drown # (default: true)
fe.protection.damageby.fall # (default: true)
fe.protection.damageby.fallingBlock # (default: true)
fe.protection.damageby.generic # (default: true)
fe.protection.damageby.golem # (default: true)
fe.protection.damageby.hostile # (default: true)
fe.protection.damageby.inFire # (default: true)
fe.protection.damageby.inWall # (default: true)
fe.protection.damageby.lava # (default: true)
fe.protection.damageby.magic # (default: true)
fe.protection.damageby.onFire # (default: true)
fe.protection.damageby.outOfWorld # (default: true)
fe.protection.damageby.passive # (default: true)
fe.protection.damageby.starve # (default: true)
fe.protection.damageby.tamable # (default: true)
fe.protection.damageby.tamed # (default: true)
fe.protection.damageby.unknown # (default: true)
fe.protection.damageby.villager # (default: true)
fe.protection.damageby.wither # (default: true)
fe.protection.damageto # (default: true) Allow damaging entities
fe.protection.damageto.EntityBlaze # (default: true)
fe.protection.damageto.EntityChicken # (default: true)
fe.protection.damageto.EntityCow # (default: true)
fe.protection.damageto.EntityCreeper # (default: true)
fe.protection.damageto.EntityEnderman # (default: true)
fe.protection.damageto.EntityGiantZombie # (default: true)
fe.protection.damageto.EntityHorse # (default: true)
fe.protection.damageto.EntityIronGolem # (default: true)
fe.protection.damageto.EntityMooshroom # (default: true)
fe.protection.damageto.EntityOcelot # (default: true)
fe.protection.damageto.EntityPig # (default: true)
fe.protection.damageto.EntityPigZombie # (default: true)
fe.protection.damageto.EntitySilverfish # (default: true)
fe.protection.damageto.EntitySkeleton # (default: true)
fe.protection.damageto.EntitySnowman # (default: true)
fe.protection.damageto.EntitySpider # (default: true)
fe.protection.damageto.EntitySquid # (default: true)
fe.protection.damageto.EntityVillager # (default: true)
fe.protection.damageto.EntityWitch # (default: true)
fe.protection.damageto.EntityWither # (default: true)
fe.protection.damageto.EntityWolf # (default: true)
fe.protection.damageto.EntityZombie # (default: true)
fe.protection.damageto.boss # (default: true)
fe.protection.damageto.golem # (default: true)
fe.protection.damageto.hostile # (default: true)
fe.protection.damageto.passive # (default: true)
fe.protection.damageto.tamable # (default: true)
fe.protection.damageto.tamed # (default: true)
fe.protection.damageto.unknown # (default: true)
fe.protection.damageto.villager # (default: true)
fe.protection.explosion # (default: true) (global) Allows explosions.
fe.protection.gamemode # (default: -1) Force gamemode (-1 = none / default, 0 = survival, 1 = creative, 2 = adventure)
fe.protection.interact.* # (default: true) Allow interacting with blocks (button, chest, workbench)
fe.protection.interact.AWWayofTime.AlchemicalWizardrybloodRune.* # (default: true) INTERACT tile.bloodRune.name
fe.protection.interact.AWWayofTime.AlchemicalWizardrytile.blockSpellEffect.* # (default: true) INTERACT tile.blockSpellEffect.name
fe.protection.interact.AWWayofTime.AlchemicalWizardrytile.blockSpellEnhancement.* # (default: true) INTERACT tile.blockSpellEnhancement.name
fe.protection.interact.AWWayofTime.AlchemicalWizardrytile.blockSpellModifier.* # (default: true) INTERACT tile.blockSpellModifier.name
fe.protection.interact.AWWayofTime.AlchemicalWizardrytile.blockSpellParadigm.* # (default: true) INTERACT tile.blockSpellParadigm.name
fe.protection.interact.AWWayofTime.Altar.* # (default: true) INTERACT Blood Altar
fe.protection.interact.AWWayofTime.armourForge.* # (default: true) INTERACT Soul Armour Forge
fe.protection.interact.AWWayofTime.blockAlchemicCalcinator.* # (default: true) INTERACT Alchemic Calcinator
fe.protection.interact.AWWayofTime.blockConduit.* # (default: true) INTERACT Spell Conduit
fe.protection.interact.AWWayofTime.blockCrystal.* # (default: true) INTERACT tile.crystalBlock.name
fe.protection.interact.AWWayofTime.blockCrystalBelljar.* # (default: true) INTERACT Crystal Belljar
fe.protection.interact.AWWayofTime.blockDemonChest.* # (default: true) INTERACT Demon's Chest
fe.protection.interact.AWWayofTime.blockEnchantmentGlyph.* # (default: true) INTERACT tile.enchantmentGlyph.name
fe.protection.interact.AWWayofTime.blockHomHeart.* # (default: true) INTERACT Spell Table
fe.protection.interact.AWWayofTime.blockMimic.* # (default: true) INTERACT tile.blockMimic.name
fe.protection.interact.AWWayofTime.blockPedestal.* # (default: true) INTERACT Arcane Pedestal
fe.protection.interact.AWWayofTime.blockPlinth.* # (default: true) INTERACT Arcane Plinth
fe.protection.interact.AWWayofTime.blockReagentConduit.* # (default: true) INTERACT Alchemy Relay
fe.protection.interact.AWWayofTime.blockSchemSaver.* # (default: true) INTERACT tile.schematicSaver.name
fe.protection.interact.AWWayofTime.blockStabilityGlyph.* # (default: true) INTERACT tile.stabilityGlyph.name
fe.protection.interact.AWWayofTime.blockTeleposer.* # (default: true) INTERACT Teleposer
fe.protection.interact.AWWayofTime.blockWritingTable.* # (default: true) INTERACT Alchemic Chemistry Set
fe.protection.interact.AWWayofTime.bloodLight.* # (default: true) INTERACT tile.blockBloodLightSource.name
fe.protection.interact.AWWayofTime.bloodSocket.* # (default: true) INTERACT Filled Socket
fe.protection.interact.AWWayofTime.bloodStoneBrick.* # (default: true) INTERACT Bloodstone Brick
fe.protection.interact.AWWayofTime.demonPortalMain.* # (default: true) INTERACT Demon Portal
fe.protection.interact.AWWayofTime.efficiencyRune.* # (default: true) INTERACT Efficiency Rune
fe.protection.interact.AWWayofTime.emptySocket.* # (default: true) INTERACT Empty Socket
fe.protection.interact.AWWayofTime.imperfectRitualStone.* # (default: true) INTERACT Imperfect Ritual Stone
fe.protection.interact.AWWayofTime.largeBloodStoneBrick.* # (default: true) INTERACT Large Bloodstone Brick
fe.protection.interact.AWWayofTime.lifeEssence.* # (default: true) INTERACT Life Essence
fe.protection.interact.AWWayofTime.masterStone.* # (default: true) INTERACT Master Ritual Stone
fe.protection.interact.AWWayofTime.ritualStone.* # (default: true) INTERACT Ritual Stone
fe.protection.interact.AWWayofTime.runeOfSacrifice.* # (default: true) INTERACT Rune of Sacrifice
fe.protection.interact.AWWayofTime.runeOfSelfSacrifice.* # (default: true) INTERACT Rune of Self-Sacrifice
fe.protection.interact.AWWayofTime.spectralBlock.* # (default: true) INTERACT tile.spectralBlock.name
fe.protection.interact.AWWayofTime.spectralContainer.* # (default: true) INTERACT tile.blockSpectralContainer.name
fe.protection.interact.AWWayofTime.speedRune.* # (default: true) INTERACT Speed Rune
fe.protection.interact.AdvancedMachines.advancedmachines.arrayCable.* # (default: true) INTERACT Array Cable
fe.protection.interact.AdvancedMachines.advancedmachines.arrayController.* # (default: true) INTERACT Array Controller
fe.protection.interact.AdvancedMachines.advancedmachines.arrayDevice.* # (default: true) INTERACT Unnamed Block, report to mod author.
fe.protection.interact.AdvancedMachines.advancedmachines.block.* # (default: true) INTERACT Unnamed Block, report to mod author.
fe.protection.interact.AdvancedSolarPanel.BlockAdvSolarPanel.* # (default: true) INTERACT Unnamed Block, report to mod author.
fe.protection.interact.AdvancedSolarPanel.BlockMolecularTransformer.* # (default: true) INTERACT Unnamed Block, report to mod author.
fe.protection.interact.AutoFood.autofood.machine.* # (default: true) INTERACT Unnamed Block, report to mod author.
fe.protection.interact.BiblioCraft.Armor Stand.* # (default: true) INTERACT Armor Stand
fe.protection.interact.BiblioCraft.BiblioBell.* # (default: true) INTERACT Desk Bell
fe.protection.interact.BiblioCraft.BiblioBorderlessPainting.* # (default: true) INTERACT tile.BiblioBorderlessPainting.name
fe.protection.interact.BiblioCraft.BiblioCase.* # (default: true) INTERACT tile.BiblioCase.name
fe.protection.interact.BiblioCraft.BiblioClipboard.* # (default: true) INTERACT tile.BiblioClipboard.name
fe.protection.interact.BiblioCraft.BiblioClock.* # (default: true) INTERACT tile.BiblioClock.name
fe.protection.interact.BiblioCraft.BiblioDesk.* # (default: true) INTERACT tile.BiblioDesk.name
fe.protection.interact.BiblioCraft.BiblioFancyPainting.* # (default: true) INTERACT tile.BiblioFancyPainting.name
fe.protection.interact.BiblioCraft.BiblioFancySign.* # (default: true) INTERACT tile.BiblioFancySign.name
fe.protection.interact.BiblioCraft.BiblioFlatPainting.* # (default: true) INTERACT tile.BiblioFlatPainting.name
fe.protection.interact.BiblioCraft.BiblioIronLamp.* # (default: true) INTERACT tile.BiblioIronLamp.name
fe.protection.interact.BiblioCraft.BiblioIronLantern.* # (default: true) INTERACT tile.BiblioIronLantern.name
fe.protection.interact.BiblioCraft.BiblioLabel.* # (default: true) INTERACT tile.BiblioLabel.name
fe.protection.interact.BiblioCraft.BiblioLamp.* # (default: true) INTERACT tile.BiblioLamp.name
fe.protection.interact.BiblioCraft.BiblioLantern.* # (default: true) INTERACT tile.BiblioLantern.name
fe.protection.interact.BiblioCraft.BiblioMapFrames.* # (default: true) INTERACT tile.BiblioMapFrames.name
fe.protection.interact.BiblioCraft.BiblioMiddlePainting.* # (default: true) INTERACT tile.BiblioMiddlePainting.name
fe.protection.interact.BiblioCraft.BiblioPaintPress.* # (default: true) INTERACT Painting Press
fe.protection.interact.BiblioCraft.BiblioPaneler.* # (default: true) INTERACT tile.BiblioPaneler.name
fe.protection.interact.BiblioCraft.BiblioPotionShelf.* # (default: true) INTERACT tile.BiblioPotionShelf.name
fe.protection.interact.BiblioCraft.BiblioRack.* # (default: true) INTERACT tile.BiblioRack.name
fe.protection.interact.BiblioCraft.BiblioSeats.* # (default: true) INTERACT tile.BiblioSeats.name
fe.protection.interact.BiblioCraft.BiblioShelf.* # (default: true) INTERACT tile.BiblioShelf.name
fe.protection.interact.BiblioCraft.BiblioSimplePainting.* # (default: true) INTERACT tile.BiblioSimplePainting.name
fe.protection.interact.BiblioCraft.BiblioStuffs.* # (default: true) INTERACT tile.BiblioStuffs.name
fe.protection.interact.BiblioCraft.BiblioSwordPedestal.* # (default: true) INTERACT tile.BiblioSwordPedestal.name
fe.protection.interact.BiblioCraft.BiblioTable.* # (default: true) INTERACT tile.BiblioTable.name
fe.protection.interact.BiblioCraft.BiblioTypewriter.* # (default: true) INTERACT tile.BiblioTypewriter.name
fe.protection.interact.BiblioCraft.BiblioWorkbench.* # (default: true) INTERACT tile.BiblioWorkbench.name
fe.protection.interact.BiblioCraft.Bibliotheca.* # (default: true) INTERACT tile.BiblioBookcase.name
fe.protection.interact.BiblioCraft.BookcaseFilled.* # (default: true) INTERACT tile.BookcaseFilled.name
fe.protection.interact.BiblioCraft.Printing Press.* # (default: true) INTERACT Printing Press
fe.protection.interact.BiblioCraft.Typesetting Machine.* # (default: true) INTERACT Typesetting Table
fe.protection.interact.BiblioWoodsBoP.BiblioWoodBookcase.* # (default: true) INTERACT tile.BiblioWoodBookcase.name
fe.protection.interact.BiblioWoodsBoP.BiblioWoodClock.* # (default: true) INTERACT tile.BiblioWoodClock.name
fe.protection.interact.BiblioWoodsBoP.BiblioWoodFancySign.* # (default: true) INTERACT tile.BiblioWoodFancySign.name
fe.protection.interact.BiblioWoodsBoP.BiblioWoodFancyWorkbench.* # (default: true) INTERACT tile.BiblioWoodFancyWorkbench.name
fe.protection.interact.BiblioWoodsBoP.BiblioWoodMapFrame.* # (default: true) INTERACT tile.BiblioWoodMapFrame.name
fe.protection.interact.BiblioWoodsBoP.BiblioWoodPaintingT0.* # (default: true) INTERACT tile.BiblioWoodPaintingT0.name
fe.protection.interact.BiblioWoodsBoP.BiblioWoodPaintingT1.* # (default: true) INTERACT tile.BiblioWoodPaintingT1.name
fe.protection.interact.BiblioWoodsBoP.BiblioWoodPaintingT2.* # (default: true) INTERACT tile.BiblioWoodPaintingT2.name
fe.protection.interact.BiblioWoodsBoP.BiblioWoodPaintingT3.* # (default: true) INTERACT tile.BiblioWoodPaintingT3.name
fe.protection.interact.BiblioWoodsBoP.BiblioWoodPaintingT4.* # (default: true) INTERACT tile.BiblioWoodPaintingT4.name
fe.protection.interact.BiblioWoodsBoP.BiblioWoodSeat.* # (default: true) INTERACT tile.BiblioWoodSeat.name
fe.protection.interact.BiblioWoodsBoP.BiblioWoodcase.* # (default: true) INTERACT tile.BiblioWoodcase.name
fe.protection.interact.BiblioWoodsBoP.BiblioWooddesk.* # (default: true) INTERACT tile.BiblioWooddesk.name
fe.protection.interact.BiblioWoodsBoP.BiblioWoodlabel.* # (default: true) INTERACT tile.BiblioWoodlabel.name
fe.protection.interact.BiblioWoodsBoP.BiblioWoodpotshelf.* # (default: true) INTERACT tile.BiblioWoodpotshelf.name
fe.protection.interact.BiblioWoodsBoP.BiblioWoodrack.* # (default: true) INTERACT tile.BiblioWoodrack.name
fe.protection.interact.BiblioWoodsBoP.BiblioWoodshelf.* # (default: true) INTERACT tile.BiblioWoodshelf.name
fe.protection.interact.BiblioWoodsBoP.BiblioWoodtable.* # (default: true) INTERACT tile.BiblioWoodtable.name
fe.protection.interact.BiblioWoodsForestry.BiblioWoodClock.* # (default: true) INTERACT tile.BiblioWoodClock.name
fe.protection.interact.BiblioWoodsForestry.BiblioWoodClock2.* # (default: true) INTERACT tile.BiblioWoodClock2.name
fe.protection.interact.BiblioWoodsForestry.BiblioWoodFancySign.* # (default: true) INTERACT tile.BiblioWoodFancySign.name
fe.protection.interact.BiblioWoodsForestry.BiblioWoodFancySign2.* # (default: true) INTERACT tile.BiblioWoodFancySign2.name
fe.protection.interact.BiblioWoodsForestry.BiblioWoodFancyWorkbench.* # (default: true) INTERACT tile.BiblioWoodFancyWorkbench.name
fe.protection.interact.BiblioWoodsForestry.BiblioWoodFancyWorkbench2.* # (default: true) INTERACT tile.BiblioWoodFancyWorkbench2.name
fe.protection.interact.BiblioWoodsForestry.BiblioWoodFstBookcase.* # (default: true) INTERACT tile.BiblioWoodFstBookcase.name
fe.protection.interact.BiblioWoodsForestry.BiblioWoodFstBookcase2.* # (default: true) INTERACT tile.BiblioWoodFstBookcase2.name
fe.protection.interact.BiblioWoodsForestry.BiblioWoodFstcase0.* # (default: true) INTERACT tile.BiblioWoodFstcase0.name
fe.protection.interact.BiblioWoodsForestry.BiblioWoodFstcase1.* # (default: true) INTERACT tile.BiblioWoodFstcase1.name
fe.protection.interact.BiblioWoodsForestry.BiblioWoodFstdesk.* # (default: true) INTERACT tile.BiblioWoodFstdesk.name
fe.protection.interact.BiblioWoodsForestry.BiblioWoodFstdesk2.* # (default: true) INTERACT tile.BiblioWoodFstdesk2.name
fe.protection.interact.BiblioWoodsForestry.BiblioWoodFstlabel.* # (default: true) INTERACT tile.BiblioWoodFstlabel.name
fe.protection.interact.BiblioWoodsForestry.BiblioWoodFstlabel2.* # (default: true) INTERACT tile.BiblioWoodFstlabel2.name
fe.protection.interact.BiblioWoodsForestry.BiblioWoodFstpotshelf.* # (default: true) INTERACT tile.BiblioWoodFstpotshelf.name
fe.protection.interact.BiblioWoodsForestry.BiblioWoodFstpotshelf2.* # (default: true) INTERACT tile.BiblioWoodFstpotshelf2.name
fe.protection.interact.BiblioWoodsForestry.BiblioWoodFstrack.* # (default: true) INTERACT tile.BiblioWoodFstrack.name
fe.protection.interact.BiblioWoodsForestry.BiblioWoodFstrack2.* # (default: true) INTERACT tile.BiblioWoodFstrack2.name
fe.protection.interact.BiblioWoodsForestry.BiblioWoodFstshelf.* # (default: true) INTERACT tile.BiblioWoodFstshelf.name
fe.protection.interact.BiblioWoodsForestry.BiblioWoodFstshelf2.* # (default: true) INTERACT tile.BiblioWoodFstshelf2.name
fe.protection.interact.BiblioWoodsForestry.BiblioWoodFsttable.* # (default: true) INTERACT tile.BiblioWoodFsttable.name
fe.protection.interact.BiblioWoodsForestry.BiblioWoodFsttable2.* # (default: true) INTERACT tile.BiblioWoodFsttable2.name
fe.protection.interact.BiblioWoodsForestry.BiblioWoodMapFrame.* # (default: true) INTERACT tile.BiblioWoodMapFrame.name
fe.protection.interact.BiblioWoodsForestry.BiblioWoodMapFrame2.* # (default: true) INTERACT tile.BiblioWoodMapFrame2.name
fe.protection.interact.BiblioWoodsForestry.BiblioWoodPaintingT0.* # (default: true) INTERACT tile.BiblioWoodPaintingT0.name
fe.protection.interact.BiblioWoodsForestry.BiblioWoodPaintingT0b.* # (default: true) INTERACT tile.BiblioWoodPaintingT0b.name
fe.protection.interact.BiblioWoodsForestry.BiblioWoodPaintingT1.* # (default: true) INTERACT tile.BiblioWoodPaintingT1.name
fe.protection.interact.BiblioWoodsForestry.BiblioWoodPaintingT1b.* # (default: true) INTERACT tile.BiblioWoodPaintingT1b.name
fe.protection.interact.BiblioWoodsForestry.BiblioWoodPaintingT2.* # (default: true) INTERACT tile.BiblioWoodPaintingT2.name
fe.protection.interact.BiblioWoodsForestry.BiblioWoodPaintingT2b.* # (default: true) INTERACT tile.BiblioWoodPaintingT2b.name
fe.protection.interact.BiblioWoodsForestry.BiblioWoodPaintingT3.* # (default: true) INTERACT tile.BiblioWoodPaintingT3.name
fe.protection.interact.BiblioWoodsForestry.BiblioWoodPaintingT3b.* # (default: true) INTERACT tile.BiblioWoodPaintingT3b.name
fe.protection.interact.BiblioWoodsForestry.BiblioWoodPaintingT4.* # (default: true) INTERACT tile.BiblioWoodPaintingT4.name
fe.protection.interact.BiblioWoodsForestry.BiblioWoodPaintingT4b.* # (default: true) INTERACT tile.BiblioWoodPaintingT4b.name
fe.protection.interact.BiblioWoodsForestry.BiblioWoodSeat.* # (default: true) INTERACT tile.BiblioWoodSeat.name
fe.protection.interact.BiblioWoodsForestry.BiblioWoodSeat2.* # (default: true) INTERACT tile.BiblioWoodSea2t.name
fe.protection.interact.BiblioWoodsNatura.BiblioWoodBookcase.* # (default: true) INTERACT tile.BiblioWoodBookcase.name
fe.protection.interact.BiblioWoodsNatura.BiblioWoodClock.* # (default: true) INTERACT tile.BiblioWoodClock.name
fe.protection.interact.BiblioWoodsNatura.BiblioWoodFancySign.* # (default: true) INTERACT tile.BiblioWoodFancySign.name
fe.protection.interact.BiblioWoodsNatura.BiblioWoodFancyWorkbench.* # (default: true) INTERACT tile.BiblioWoodFancyWorkbench.name
fe.protection.interact.BiblioWoodsNatura.BiblioWoodMapFrame.* # (default: true) INTERACT tile.BiblioWoodMapFrame.name
fe.protection.interact.BiblioWoodsNatura.BiblioWoodPaintingT0.* # (default: true) INTERACT tile.BiblioWoodPaintingT0.name
fe.protection.interact.BiblioWoodsNatura.BiblioWoodPaintingT1.* # (default: true) INTERACT tile.BiblioWoodPaintingT1.name
fe.protection.interact.BiblioWoodsNatura.BiblioWoodPaintingT2.* # (default: true) INTERACT tile.BiblioWoodPaintingT2.name
fe.protection.interact.BiblioWoodsNatura.BiblioWoodPaintingT3.* # (default: true) INTERACT tile.BiblioWoodPaintingT3.name
fe.protection.interact.BiblioWoodsNatura.BiblioWoodPaintingT4.* # (default: true) INTERACT tile.BiblioWoodPaintingT4.name
fe.protection.interact.BiblioWoodsNatura.BiblioWoodSeat.* # (default: true) INTERACT tile.BiblioWoodSeat.name
fe.protection.interact.BiblioWoodsNatura.BiblioWoodcase0.* # (default: true) INTERACT tile.BiblioWoodcase.name
fe.protection.interact.BiblioWoodsNatura.BiblioWooddesk.* # (default: true) INTERACT tile.BiblioWooddesk.name
fe.protection.interact.BiblioWoodsNatura.BiblioWoodlabel.* # (default: true) INTERACT tile.BiblioWoodlabel.name
fe.protection.interact.BiblioWoodsNatura.BiblioWoodpotshelf.* # (default: true) INTERACT tile.BiblioWoodpotshelf.name
fe.protection.interact.BiblioWoodsNatura.BiblioWoodrack.* # (default: true) INTERACT tile.BiblioWoodrack.name
fe.protection.interact.BiblioWoodsNatura.BiblioWoodshelf.* # (default: true) INTERACT tile.BiblioWoodshelf.name
fe.protection.interact.BiblioWoodsNatura.BiblioWoodtable.* # (default: true) INTERACT tile.BiblioWoodtable.name
fe.protection.interact.BigReactors.BRDevice.* # (default: true) INTERACT tile.blockBRDevice.name
fe.protection.interact.BigReactors.BRMetalBlock.* # (default: true) INTERACT tile.brMetal.name
fe.protection.interact.BigReactors.BRMultiblockCreativePart.* # (default: true) INTERACT tile.blockMBCreativePart.name
fe.protection.interact.BigReactors.BRMultiblockGlass.* # (default: true) INTERACT tile.brMultiblockGlass.name
fe.protection.interact.BigReactors.BRReactorPart.* # (default: true) INTERACT tile.blockReactorPart.name
fe.protection.interact.BigReactors.BRReactorRedstonePort.* # (default: true) INTERACT Reactor Redstone Port
fe.protection.interact.BigReactors.BRTurbinePart.* # (default: true) INTERACT tile.blockTurbinePart.name
fe.protection.interact.BigReactors.BRTurbineRotorPart.* # (default: true) INTERACT tile.blockTurbineRotorPart.name
fe.protection.interact.BigReactors.YelloriteOre.* # (default: true) INTERACT tile.brOre.name
fe.protection.interact.BigReactors.YelloriumFuelRod.* # (default: true) INTERACT Yellorium Fuel Rod
fe.protection.interact.BigReactors.tile.fluid.cyanite.still.* # (default: true) INTERACT Fluid Cyanite
fe.protection.interact.BigReactors.tile.fluid.yellorium.still.* # (default: true) INTERACT Fluid Yellorium
fe.protection.interact.BiomesOPlenty.appleLeaves.* # (default: true) INTERACT Apple Leaves
fe.protection.interact.BiomesOPlenty.ash.* # (default: true) INTERACT Ash Block
fe.protection.interact.BiomesOPlenty.ashStone.* # (default: true) INTERACT Ash Stone
fe.protection.interact.BiomesOPlenty.bamboo.* # (default: true) INTERACT Bamboo
fe.protection.interact.BiomesOPlenty.biomeBlock.* # (default: true) INTERACT Biome Essence Ore
fe.protection.interact.BiomesOPlenty.bones.* # (default: true) INTERACT tile.bones.name
fe.protection.interact.BiomesOPlenty.bopGrass.* # (default: true) INTERACT tile.bopGrass.name
fe.protection.interact.BiomesOPlenty.cherryStairs.* # (default: true) INTERACT Cherry Wood Stairs
fe.protection.interact.BiomesOPlenty.colorizedLeaves1.* # (default: true) INTERACT tile.colorizedLeaves1.name
fe.protection.interact.BiomesOPlenty.colorizedLeaves2.* # (default: true) INTERACT tile.colorizedLeaves2.name
fe.protection.interact.BiomesOPlenty.colorizedSaplings.* # (default: true) INTERACT tile.colorizedSaplings.name
fe.protection.interact.BiomesOPlenty.coral1.* # (default: true) INTERACT tile.coral1.name
fe.protection.interact.BiomesOPlenty.coral2.* # (default: true) INTERACT tile.coral2.name
fe.protection.interact.BiomesOPlenty.cragRock.* # (default: true) INTERACT Crag Rock
fe.protection.interact.BiomesOPlenty.crystal.* # (default: true) INTERACT Celestial Crystal
fe.protection.interact.BiomesOPlenty.darkStairs.* # (default: true) INTERACT Dark Wood Stairs
fe.protection.interact.BiomesOPlenty.driedDirt.* # (default: true) INTERACT Dried Dirt
fe.protection.interact.BiomesOPlenty.etherealStairs.* # (default: true) INTERACT Ethereal Wood Stairs
fe.protection.interact.BiomesOPlenty.firStairs.* # (default: true) INTERACT Fir Wood Stairs
fe.protection.interact.BiomesOPlenty.flesh.* # (default: true) INTERACT Flesh
fe.protection.interact.BiomesOPlenty.flowerVine.* # (default: true) INTERACT Flowering Vines
fe.protection.interact.BiomesOPlenty.flowers.* # (default: true) INTERACT tile.flowers.name
fe.protection.interact.BiomesOPlenty.flowers2.* # (default: true) INTERACT tile.flowers2.name
fe.protection.interact.BiomesOPlenty.foliage.* # (default: true) INTERACT tile.foliage.name
fe.protection.interact.BiomesOPlenty.gemOre.* # (default: true) INTERACT tile.gemOre.name
fe.protection.interact.BiomesOPlenty.grave.* # (default: true) INTERACT Gravestone
fe.protection.interact.BiomesOPlenty.hardDirt.* # (default: true) INTERACT Hardened Dirt
fe.protection.interact.BiomesOPlenty.hardIce.* # (default: true) INTERACT Hardened Ice
fe.protection.interact.BiomesOPlenty.hardSand.* # (default: true) INTERACT Hardened Sand
fe.protection.interact.BiomesOPlenty.hellBarkStairs.* # (default: true) INTERACT Hellbark Wood Stairs
fe.protection.interact.BiomesOPlenty.hell_blood.* # (default: true) INTERACT Blood
fe.protection.interact.BiomesOPlenty.hive.* # (default: true) INTERACT tile.hive.name
fe.protection.interact.BiomesOPlenty.honey.* # (default: true) INTERACT Honey
fe.protection.interact.BiomesOPlenty.honeyBlock.* # (default: true) INTERACT Honey Block
fe.protection.interact.BiomesOPlenty.ivy.* # (default: true) INTERACT Ivy
fe.protection.interact.BiomesOPlenty.jacarandaStairs.* # (default: true) INTERACT Jacaranda Wood Stairs
fe.protection.interact.BiomesOPlenty.leaves1.* # (default: true) INTERACT tile.leaves1.name
fe.protection.interact.BiomesOPlenty.leaves2.* # (default: true) INTERACT tile.leaves2.name
fe.protection.interact.BiomesOPlenty.leaves3.* # (default: true) INTERACT tile.leaves3.name
fe.protection.interact.BiomesOPlenty.leaves4.* # (default: true) INTERACT tile.leaves4.name
fe.protection.interact.BiomesOPlenty.logs1.* # (default: true) INTERACT tile.logs1.name
fe.protection.interact.BiomesOPlenty.logs2.* # (default: true) INTERACT tile.logs2.name
fe.protection.interact.BiomesOPlenty.logs3.* # (default: true) INTERACT tile.logs3.name
fe.protection.interact.BiomesOPlenty.logs4.* # (default: true) INTERACT tile.logs4.name
fe.protection.interact.BiomesOPlenty.longGrass.* # (default: true) INTERACT Long Grass Block
fe.protection.interact.BiomesOPlenty.magicStairs.* # (default: true) INTERACT Magic Wood Stairs
fe.protection.interact.BiomesOPlenty.mahoganyStairs.* # (default: true) INTERACT Mahogany Wood Stairs
fe.protection.interact.BiomesOPlenty.mangroveStairs.* # (default: true) INTERACT Mangrove Wood Stairs
fe.protection.interact.BiomesOPlenty.moss.* # (default: true) INTERACT Moss
fe.protection.interact.BiomesOPlenty.mud.* # (default: true) INTERACT tile.mud.name
fe.protection.interact.BiomesOPlenty.mudBricks.* # (default: true) INTERACT Mud Bricks
fe.protection.interact.BiomesOPlenty.mudBricksStairs.* # (default: true) INTERACT Mud Bricks Stairs
fe.protection.interact.BiomesOPlenty.mushrooms.* # (default: true) INTERACT tile.mushrooms.name
fe.protection.interact.BiomesOPlenty.newBopDirt.* # (default: true) INTERACT tile.newBopDirt.name
fe.protection.interact.BiomesOPlenty.newBopGrass.* # (default: true) INTERACT tile.newBopGrass.name
fe.protection.interact.BiomesOPlenty.originGrass.* # (default: true) INTERACT Origin Grass Block
fe.protection.interact.BiomesOPlenty.overgrownNetherrack.* # (default: true) INTERACT Overgrown Netherrack
fe.protection.interact.BiomesOPlenty.palmStairs.* # (default: true) INTERACT Palm Wood Stairs
fe.protection.interact.BiomesOPlenty.persimmonLeaves.* # (default: true) INTERACT Persimmon Leaves
fe.protection.interact.BiomesOPlenty.petals.* # (default: true) INTERACT tile.petals.name
fe.protection.interact.BiomesOPlenty.pineStairs.* # (default: true) INTERACT Pine Wood Stairs
fe.protection.interact.BiomesOPlenty.planks.* # (default: true) INTERACT tile.planks.name
fe.protection.interact.BiomesOPlenty.plants.* # (default: true) INTERACT tile.plants.name
fe.protection.interact.BiomesOPlenty.poison.* # (default: true) INTERACT Poison
fe.protection.interact.BiomesOPlenty.redwoodStairs.* # (default: true) INTERACT Redwood Wood Stairs
fe.protection.interact.BiomesOPlenty.rocks.* # (default: true) INTERACT tile.rocks.name
fe.protection.interact.BiomesOPlenty.sacredoakStairs.* # (default: true) INTERACT Sacred Oak Wood Stairs
fe.protection.interact.BiomesOPlenty.saplings.* # (default: true) INTERACT tile.saplings.name
fe.protection.interact.BiomesOPlenty.stoneDoubleSlab.* # (default: true) INTERACT tile.stoneDoubleSlab.name
fe.protection.interact.BiomesOPlenty.stoneFormations.* # (default: true) INTERACT tile.stoneFormations.name
fe.protection.interact.BiomesOPlenty.stoneSingleSlab.* # (default: true) INTERACT tile.stoneSingleSlab.name
fe.protection.interact.BiomesOPlenty.treeMoss.* # (default: true) INTERACT Tree Moss
fe.protection.interact.BiomesOPlenty.turnip.* # (default: true) INTERACT Turnip
fe.protection.interact.BiomesOPlenty.willow.* # (default: true) INTERACT Willow
fe.protection.interact.BiomesOPlenty.willowStairs.* # (default: true) INTERACT Willow Wood Stairs
fe.protection.interact.BiomesOPlenty.wisteria.* # (default: true) INTERACT Wisteria
fe.protection.interact.BiomesOPlenty.woodenDoubleSlab1.* # (default: true) INTERACT tile.woodenDoubleSlab1.name
fe.protection.interact.BiomesOPlenty.woodenDoubleSlab2.* # (default: true) INTERACT tile.woodenDoubleSlab2.name
fe.protection.interact.BiomesOPlenty.woodenSingleSlab1.* # (default: true) INTERACT tile.woodenSingleSlab1.name
fe.protection.interact.BiomesOPlenty.woodenSingleSlab2.* # (default: true) INTERACT tile.woodenSingleSlab2.name
fe.protection.interact.Botania.alchemyCatalyst.* # (default: true) INTERACT tile.alchemyCatalyst.name
fe.protection.interact.Botania.alfheimPortal.* # (default: true) INTERACT tile.alfheimPortal.name
fe.protection.interact.Botania.altar.* # (default: true) INTERACT tile.altar.name
fe.protection.interact.Botania.bifrost.* # (default: true) INTERACT tile.bifrost.name
fe.protection.interact.Botania.biomeStoneA.* # (default: true) INTERACT tile.biomeStoneA.name
fe.protection.interact.Botania.biomeStoneA0Slab.* # (default: true) INTERACT tile.biomeStoneA0Slab.name
fe.protection.interact.Botania.biomeStoneA0SlabFull.* # (default: true) INTERACT tile.biomeStoneA0SlabFull.name
fe.protection.interact.Botania.biomeStoneA0Stairs.* # (default: true) INTERACT tile.biomeStoneA0Stairs.name
fe.protection.interact.Botania.biomeStoneA10Slab.* # (default: true) INTERACT tile.biomeStoneA10Slab.name
fe.protection.interact.Botania.biomeStoneA10SlabFull.* # (default: true) INTERACT tile.biomeStoneA10SlabFull.name
fe.protection.interact.Botania.biomeStoneA10Stairs.* # (default: true) INTERACT tile.biomeStoneA10Stairs.name
fe.protection.interact.Botania.biomeStoneA11Slab.* # (default: true) INTERACT tile.biomeStoneA11Slab.name
fe.protection.interact.Botania.biomeStoneA11SlabFull.* # (default: true) INTERACT tile.biomeStoneA11SlabFull.name
fe.protection.interact.Botania.biomeStoneA11Stairs.* # (default: true) INTERACT tile.biomeStoneA11Stairs.name
fe.protection.interact.Botania.biomeStoneA12Slab.* # (default: true) INTERACT tile.biomeStoneA12Slab.name
fe.protection.interact.Botania.biomeStoneA12SlabFull.* # (default: true) INTERACT tile.biomeStoneA12SlabFull.name
fe.protection.interact.Botania.biomeStoneA12Stairs.* # (default: true) INTERACT tile.biomeStoneA12Stairs.name
fe.protection.interact.Botania.biomeStoneA13Slab.* # (default: true) INTERACT tile.biomeStoneA13Slab.name
fe.protection.interact.Botania.biomeStoneA13SlabFull.* # (default: true) INTERACT tile.biomeStoneA13SlabFull.name
fe.protection.interact.Botania.biomeStoneA13Stairs.* # (default: true) INTERACT tile.biomeStoneA13Stairs.name
fe.protection.interact.Botania.biomeStoneA14Slab.* # (default: true) INTERACT tile.biomeStoneA14Slab.name
fe.protection.interact.Botania.biomeStoneA14SlabFull.* # (default: true) INTERACT tile.biomeStoneA14SlabFull.name
fe.protection.interact.Botania.biomeStoneA14Stairs.* # (default: true) INTERACT tile.biomeStoneA14Stairs.name
fe.protection.interact.Botania.biomeStoneA15Slab.* # (default: true) INTERACT tile.biomeStoneA15Slab.name
fe.protection.interact.Botania.biomeStoneA15SlabFull.* # (default: true) INTERACT tile.biomeStoneA15SlabFull.name
fe.protection.interact.Botania.biomeStoneA15Stairs.* # (default: true) INTERACT tile.biomeStoneA15Stairs.name
fe.protection.interact.Botania.biomeStoneA1Slab.* # (default: true) INTERACT tile.biomeStoneA1Slab.name
fe.protection.interact.Botania.biomeStoneA1SlabFull.* # (default: true) INTERACT tile.biomeStoneA1SlabFull.name
fe.protection.interact.Botania.biomeStoneA1Stairs.* # (default: true) INTERACT tile.biomeStoneA1Stairs.name
fe.protection.interact.Botania.biomeStoneA2Slab.* # (default: true) INTERACT tile.biomeStoneA2Slab.name
fe.protection.interact.Botania.biomeStoneA2SlabFull.* # (default: true) INTERACT tile.biomeStoneA2SlabFull.name
fe.protection.interact.Botania.biomeStoneA2Stairs.* # (default: true) INTERACT tile.biomeStoneA2Stairs.name
fe.protection.interact.Botania.biomeStoneA3Slab.* # (default: true) INTERACT tile.biomeStoneA3Slab.name
fe.protection.interact.Botania.biomeStoneA3SlabFull.* # (default: true) INTERACT tile.biomeStoneA3SlabFull.name
fe.protection.interact.Botania.biomeStoneA3Stairs.* # (default: true) INTERACT tile.biomeStoneA3Stairs.name
fe.protection.interact.Botania.biomeStoneA4Slab.* # (default: true) INTERACT tile.biomeStoneA4Slab.name
fe.protection.interact.Botania.biomeStoneA4SlabFull.* # (default: true) INTERACT tile.biomeStoneA4SlabFull.name
fe.protection.interact.Botania.biomeStoneA4Stairs.* # (default: true) INTERACT tile.biomeStoneA4Stairs.name
fe.protection.interact.Botania.biomeStoneA5Slab.* # (default: true) INTERACT tile.biomeStoneA5Slab.name
fe.protection.interact.Botania.biomeStoneA5SlabFull.* # (default: true) INTERACT tile.biomeStoneA5SlabFull.name
fe.protection.interact.Botania.biomeStoneA5Stairs.* # (default: true) INTERACT tile.biomeStoneA5Stairs.name
fe.protection.interact.Botania.biomeStoneA6Slab.* # (default: true) INTERACT tile.biomeStoneA6Slab.name
fe.protection.interact.Botania.biomeStoneA6SlabFull.* # (default: true) INTERACT tile.biomeStoneA6SlabFull.name
fe.protection.interact.Botania.biomeStoneA6Stairs.* # (default: true) INTERACT tile.biomeStoneA6Stairs.name
fe.protection.interact.Botania.biomeStoneA7Slab.* # (default: true) INTERACT tile.biomeStoneA7Slab.name
fe.protection.interact.Botania.biomeStoneA7SlabFull.* # (default: true) INTERACT tile.biomeStoneA7SlabFull.name
fe.protection.interact.Botania.biomeStoneA7Stairs.* # (default: true) INTERACT tile.biomeStoneA7Stairs.name
fe.protection.interact.Botania.biomeStoneA8Slab.* # (default: true) INTERACT tile.biomeStoneA8Slab.name
fe.protection.interact.Botania.biomeStoneA8SlabFull.* # (default: true) INTERACT tile.biomeStoneA8SlabFull.name
fe.protection.interact.Botania.biomeStoneA8Stairs.* # (default: true) INTERACT tile.biomeStoneA8Stairs.name
fe.protection.interact.Botania.biomeStoneA9Slab.* # (default: true) INTERACT tile.biomeStoneA9Slab.name
fe.protection.interact.Botania.biomeStoneA9SlabFull.* # (default: true) INTERACT tile.biomeStoneA9SlabFull.name
fe.protection.interact.Botania.biomeStoneA9Stairs.* # (default: true) INTERACT tile.biomeStoneA9Stairs.name
fe.protection.interact.Botania.biomeStoneB.* # (default: true) INTERACT tile.biomeStoneB.name
fe.protection.interact.Botania.biomeStoneB0Slab.* # (default: true) INTERACT tile.biomeStoneB0Slab.name
fe.protection.interact.Botania.biomeStoneB0SlabFull.* # (default: true) INTERACT tile.biomeStoneB0SlabFull.name
fe.protection.interact.Botania.biomeStoneB0Stairs.* # (default: true) INTERACT tile.biomeStoneB0Stairs.name
fe.protection.interact.Botania.biomeStoneB1Slab.* # (default: true) INTERACT tile.biomeStoneB1Slab.name
fe.protection.interact.Botania.biomeStoneB1SlabFull.* # (default: true) INTERACT tile.biomeStoneB1SlabFull.name
fe.protection.interact.Botania.biomeStoneB1Stairs.* # (default: true) INTERACT tile.biomeStoneB1Stairs.name
fe.protection.interact.Botania.biomeStoneB2Slab.* # (default: true) INTERACT tile.biomeStoneB2Slab.name
fe.protection.interact.Botania.biomeStoneB2SlabFull.* # (default: true) INTERACT tile.biomeStoneB2SlabFull.name
fe.protection.interact.Botania.biomeStoneB2Stairs.* # (default: true) INTERACT tile.biomeStoneB2Stairs.name
fe.protection.interact.Botania.biomeStoneB3Slab.* # (default: true) INTERACT tile.biomeStoneB3Slab.name
fe.protection.interact.Botania.biomeStoneB3SlabFull.* # (default: true) INTERACT tile.biomeStoneB3SlabFull.name
fe.protection.interact.Botania.biomeStoneB3Stairs.* # (default: true) INTERACT tile.biomeStoneB3Stairs.name
fe.protection.interact.Botania.biomeStoneB4Slab.* # (default: true) INTERACT tile.biomeStoneB4Slab.name
fe.protection.interact.Botania.biomeStoneB4SlabFull.* # (default: true) INTERACT tile.biomeStoneB4SlabFull.name
fe.protection.interact.Botania.biomeStoneB4Stairs.* # (default: true) INTERACT tile.biomeStoneB4Stairs.name
fe.protection.interact.Botania.biomeStoneB5Slab.* # (default: true) INTERACT tile.biomeStoneB5Slab.name
fe.protection.interact.Botania.biomeStoneB5SlabFull.* # (default: true) INTERACT tile.biomeStoneB5SlabFull.name
fe.protection.interact.Botania.biomeStoneB5Stairs.* # (default: true) INTERACT tile.biomeStoneB5Stairs.name
fe.protection.interact.Botania.biomeStoneB6Slab.* # (default: true) INTERACT tile.biomeStoneB6Slab.name
fe.protection.interact.Botania.biomeStoneB6SlabFull.* # (default: true) INTERACT tile.biomeStoneB6SlabFull.name
fe.protection.interact.Botania.biomeStoneB6Stairs.* # (default: true) INTERACT tile.biomeStoneB6Stairs.name
fe.protection.interact.Botania.biomeStoneB7Slab.* # (default: true) INTERACT tile.biomeStoneB7Slab.name
fe.protection.interact.Botania.biomeStoneB7SlabFull.* # (default: true) INTERACT tile.biomeStoneB7SlabFull.name
fe.protection.interact.Botania.biomeStoneB7Stairs.* # (default: true) INTERACT tile.biomeStoneB7Stairs.name
fe.protection.interact.Botania.blazeBlock.* # (default: true) INTERACT tile.blazeBlock.name
fe.protection.interact.Botania.brewery.* # (default: true) INTERACT tile.brewery.name
fe.protection.interact.Botania.buriedPetals.* # (default: true) INTERACT tile.buriedPetals.name
fe.protection.interact.Botania.conjurationCatalyst.* # (default: true) INTERACT tile.conjurationCatalyst.name
fe.protection.interact.Botania.corporeaCrystalCube.* # (default: true) INTERACT tile.corporeaCrystalCube.name
fe.protection.interact.Botania.corporeaFunnel.* # (default: true) INTERACT tile.corporeaFunnel.name
fe.protection.interact.Botania.corporeaIndex.* # (default: true) INTERACT tile.corporeaIndex.name
fe.protection.interact.Botania.corporeaInterceptor.* # (default: true) INTERACT tile.corporeaInterceptor.name
fe.protection.interact.Botania.customBrick.* # (default: true) INTERACT tile.customBrick.name
fe.protection.interact.Botania.customBrick0Slab.* # (default: true) INTERACT tile.customBrick0Slab.name
fe.protection.interact.Botania.customBrick0SlabFull.* # (default: true) INTERACT tile.customBrick0SlabFull.name
fe.protection.interact.Botania.customBrick0Stairs.* # (default: true) INTERACT tile.customBrick0Stairs.name
fe.protection.interact.Botania.customBrick1Slab.* # (default: true) INTERACT tile.customBrick1Slab.name
fe.protection.interact.Botania.customBrick1SlabFull.* # (default: true) INTERACT tile.customBrick1SlabFull.name
fe.protection.interact.Botania.customBrick1Stairs.* # (default: true) INTERACT tile.customBrick1Stairs.name
fe.protection.interact.Botania.customBrick2Slab.* # (default: true) INTERACT tile.customBrick2Slab.name
fe.protection.interact.Botania.customBrick2SlabFull.* # (default: true) INTERACT tile.customBrick2SlabFull.name
fe.protection.interact.Botania.customBrick2Stairs.* # (default: true) INTERACT tile.customBrick2Stairs.name
fe.protection.interact.Botania.customBrick3Slab.* # (default: true) INTERACT tile.customBrick3Slab.name
fe.protection.interact.Botania.customBrick3SlabFull.* # (default: true) INTERACT tile.customBrick3SlabFull.name
fe.protection.interact.Botania.customBrick3Stairs.* # (default: true) INTERACT tile.customBrick3Stairs.name
fe.protection.interact.Botania.dirtPath.* # (default: true) INTERACT tile.dirtPath.name
fe.protection.interact.Botania.dirtPath0Slab.* # (default: true) INTERACT tile.dirtPath0Slab.name
fe.protection.interact.Botania.dirtPath0SlabFull.* # (default: true) INTERACT tile.dirtPath0SlabFull.name
fe.protection.interact.Botania.distributor.* # (default: true) INTERACT tile.distributor.name
fe.protection.interact.Botania.doubleFlower1.* # (default: true) INTERACT tile.doubleFlower1.name
fe.protection.interact.Botania.doubleFlower2.* # (default: true) INTERACT tile.doubleFlower2.name
fe.protection.interact.Botania.dreamwood.* # (default: true) INTERACT tile.dreamwood.name
fe.protection.interact.Botania.dreamwood0Slab.* # (default: true) INTERACT tile.dreamwood0Slab.name
fe.protection.interact.Botania.dreamwood0SlabFull.* # (default: true) INTERACT tile.dreamwood0SlabFull.name
fe.protection.interact.Botania.dreamwood0Stairs.* # (default: true) INTERACT tile.dreamwood0Stairs.name
fe.protection.interact.Botania.dreamwood1Slab.* # (default: true) INTERACT tile.dreamwood1Slab.name
fe.protection.interact.Botania.dreamwood1SlabFull.* # (default: true) INTERACT tile.dreamwood1SlabFull.name
fe.protection.interact.Botania.dreamwood1Stairs.* # (default: true) INTERACT tile.dreamwood1Stairs.name
fe.protection.interact.Botania.elfGlass.* # (default: true) INTERACT tile.elfGlass.name
fe.protection.interact.Botania.enchantedSoil.* # (default: true) INTERACT tile.enchantedSoil.name
fe.protection.interact.Botania.enchanter.* # (default: true) INTERACT tile.enchanter.name
fe.protection.interact.Botania.endStoneBrick.* # (default: true) INTERACT tile.endStoneBrick.name
fe.protection.interact.Botania.endStoneBrick0Slab.* # (default: true) INTERACT tile.endStoneBrick0Slab.name
fe.protection.interact.Botania.endStoneBrick0SlabFull.* # (default: true) INTERACT tile.endStoneBrick0SlabFull.name
fe.protection.interact.Botania.endStoneBrick0Stairs.* # (default: true) INTERACT tile.endStoneBrick0Stairs.name
fe.protection.interact.Botania.enderEyeBlock.* # (default: true) INTERACT tile.enderEyeBlock.name
fe.protection.interact.Botania.fakeAir.* # (default: true) INTERACT tile.fakeAir.name
fe.protection.interact.Botania.floatingSpecialFlower.* # (default: true) INTERACT tile.floatingSpecialFlower.name
fe.protection.interact.Botania.flower.* # (default: true) INTERACT tile.flower.name
fe.protection.interact.Botania.forestDrum.* # (default: true) INTERACT tile.forestDrum.name
fe.protection.interact.Botania.forestEye.* # (default: true) INTERACT tile.forestEye.name
fe.protection.interact.Botania.livingrock.* # (default: true) INTERACT tile.livingrock.name
fe.protection.interact.Botania.livingrock0Slab.* # (default: true) INTERACT tile.livingrock0Slab.name
fe.protection.interact.Botania.livingrock0SlabFull.* # (default: true) INTERACT tile.livingrock0SlabFull.name
fe.protection.interact.Botania.livingrock0Stairs.* # (default: true) INTERACT tile.livingrock0Stairs.name
fe.protection.interact.Botania.livingrock1Slab.* # (default: true) INTERACT tile.livingrock1Slab.name
fe.protection.interact.Botania.livingrock1SlabFull.* # (default: true) INTERACT tile.livingrock1SlabFull.name
fe.protection.interact.Botania.livingrock1Stairs.* # (default: true) INTERACT tile.livingrock1Stairs.name
fe.protection.interact.Botania.livingwood.* # (default: true) INTERACT tile.livingwood.name
fe.protection.interact.Botania.livingwood0Slab.* # (default: true) INTERACT tile.livingwood0Slab.name
fe.protection.interact.Botania.livingwood0SlabFull.* # (default: true) INTERACT tile.livingwood0SlabFull.name
fe.protection.interact.Botania.livingwood0Stairs.* # (default: true) INTERACT tile.livingwood0Stairs.name
fe.protection.interact.Botania.livingwood1Slab.* # (default: true) INTERACT tile.livingwood1Slab.name
fe.protection.interact.Botania.livingwood1SlabFull.* # (default: true) INTERACT tile.livingwood1SlabFull.name
fe.protection.interact.Botania.livingwood1Stairs.* # (default: true) INTERACT tile.livingwood1Stairs.name
fe.protection.interact.Botania.manaBeacon.* # (default: true) INTERACT tile.manaBeacon.name
fe.protection.interact.Botania.manaDetector.* # (default: true) INTERACT tile.manaDetector.name
fe.protection.interact.Botania.manaFlame.* # (default: true) INTERACT tile.manaFlame.name
fe.protection.interact.Botania.manaGlass.* # (default: true) INTERACT tile.manaGlass.name
fe.protection.interact.Botania.manaVoid.* # (default: true) INTERACT tile.manaVoid.name
fe.protection.interact.Botania.miniIsland.* # (default: true) INTERACT tile.miniIsland.name
fe.protection.interact.Botania.mushroom.* # (default: true) INTERACT Mushroom
fe.protection.interact.Botania.openCrate.* # (default: true) INTERACT tile.openCrate.name
fe.protection.interact.Botania.petalBlock.* # (default: true) INTERACT tile.petalBlock.name
fe.protection.interact.Botania.pistonRelay.* # (default: true) INTERACT tile.pistonRelay.name
fe.protection.interact.Botania.platform.* # (default: true) INTERACT tile.platform.name
fe.protection.interact.Botania.pool.* # (default: true) INTERACT tile.pool.name
fe.protection.interact.Botania.prism.* # (default: true) INTERACT tile.prism.name
fe.protection.interact.Botania.prismarine.* # (default: true) INTERACT tile.prismarine.name
fe.protection.interact.Botania.prismarine0Slab.* # (default: true) INTERACT tile.prismarine0Slab.name
fe.protection.interact.Botania.prismarine0SlabFull.* # (default: true) INTERACT tile.prismarine0SlabFull.name
fe.protection.interact.Botania.prismarine0Stairs.* # (default: true) INTERACT tile.prismarine0Stairs.name
fe.protection.interact.Botania.prismarine1Slab.* # (default: true) INTERACT tile.prismarine1Slab.name
fe.protection.interact.Botania.prismarine1SlabFull.* # (default: true) INTERACT tile.prismarine1SlabFull.name
fe.protection.interact.Botania.prismarine1Stairs.* # (default: true) INTERACT tile.prismarine1Stairs.name
fe.protection.interact.Botania.prismarine2Slab.* # (default: true) INTERACT tile.prismarine2Slab.name
fe.protection.interact.Botania.prismarine2SlabFull.* # (default: true) INTERACT tile.prismarine2SlabFull.name
fe.protection.interact.Botania.prismarine2Stairs.* # (default: true) INTERACT tile.prismarine2Stairs.name
fe.protection.interact.Botania.pump.* # (default: true) INTERACT tile.pump.name
fe.protection.interact.Botania.pylon.* # (default: true) INTERACT tile.pylon.name
fe.protection.interact.Botania.quartzSlabBlazeFull.* # (default: true) INTERACT tile.quartzSlabBlazeFull.name
fe.protection.interact.Botania.quartzSlabBlazeHalf.* # (default: true) INTERACT tile.quartzSlabBlazeHalf.name
fe.protection.interact.Botania.quartzSlabDarkFull.* # (default: true) INTERACT tile.quartzSlabDarkFull.name
fe.protection.interact.Botania.quartzSlabDarkHalf.* # (default: true) INTERACT tile.quartzSlabDarkHalf.name
fe.protection.interact.Botania.quartzSlabElfFull.* # (default: true) INTERACT tile.quartzSlabElfFull.name
fe.protection.interact.Botania.quartzSlabElfHalf.* # (default: true) INTERACT tile.quartzSlabElfHalf.name
fe.protection.interact.Botania.quartzSlabLavenderFull.* # (default: true) INTERACT tile.quartzSlabLavenderFull.name
fe.protection.interact.Botania.quartzSlabLavenderHalf.* # (default: true) INTERACT tile.quartzSlabLavenderHalf.name
fe.protection.interact.Botania.quartzSlabManaFull.* # (default: true) INTERACT tile.quartzSlabManaFull.name
fe.protection.interact.Botania.quartzSlabManaHalf.* # (default: true) INTERACT tile.quartzSlabManaHalf.name
fe.protection.interact.Botania.quartzSlabRedFull.* # (default: true) INTERACT tile.quartzSlabRedFull.name
fe.protection.interact.Botania.quartzSlabRedHalf.* # (default: true) INTERACT tile.quartzSlabRedHalf.name
fe.protection.interact.Botania.quartzSlabSunnyFull.* # (default: true) INTERACT tile.quartzSlabSunnyFull.name
fe.protection.interact.Botania.quartzSlabSunnyHalf.* # (default: true) INTERACT tile.quartzSlabSunnyHalf.name
fe.protection.interact.Botania.quartzStairsBlaze.* # (default: true) INTERACT tile.quartzStairsBlaze.name
fe.protection.interact.Botania.quartzStairsDark.* # (default: true) INTERACT tile.quartzStairsDark.name
fe.protection.interact.Botania.quartzStairsElf.* # (default: true) INTERACT tile.quartzStairsElf.name
fe.protection.interact.Botania.quartzStairsLavender.* # (default: true) INTERACT tile.quartzStairsLavender.name
fe.protection.interact.Botania.quartzStairsMana.* # (default: true) INTERACT tile.quartzStairsMana.name
fe.protection.interact.Botania.quartzStairsRed.* # (default: true) INTERACT tile.quartzStairsRed.name
fe.protection.interact.Botania.quartzStairsSunny.* # (default: true) INTERACT tile.quartzStairsSunny.name
fe.protection.interact.Botania.quartzTypeBlaze.* # (default: true) INTERACT tile.quartzTypeBlaze.name
fe.protection.interact.Botania.quartzTypeDark.* # (default: true) INTERACT tile.quartzTypeDark.name
fe.protection.interact.Botania.quartzTypeElf.* # (default: true) INTERACT tile.quartzTypeElf.name
fe.protection.interact.Botania.quartzTypeLavender.* # (default: true) INTERACT tile.quartzTypeLavender.name
fe.protection.interact.Botania.quartzTypeMana.* # (default: true) INTERACT tile.quartzTypeMana.name
fe.protection.interact.Botania.quartzTypeRed.* # (default: true) INTERACT tile.quartzTypeRed.name
fe.protection.interact.Botania.quartzTypeSunny.* # (default: true) INTERACT tile.quartzTypeSunny.name
fe.protection.interact.Botania.redStringComparator.* # (default: true) INTERACT tile.redStringComparator.name
fe.protection.interact.Botania.redStringContainer.* # (default: true) INTERACT tile.redStringContainer.name
fe.protection.interact.Botania.redStringDispenser.* # (default: true) INTERACT tile.redStringDispenser.name
fe.protection.interact.Botania.redStringFertilizer.* # (default: true) INTERACT tile.redStringFertilizer.name
fe.protection.interact.Botania.redStringRelay.* # (default: true) INTERACT tile.redStringRelay.name
fe.protection.interact.Botania.reedBlock.* # (default: true) INTERACT tile.reedBlock.name
fe.protection.interact.Botania.reedBlock0Slab.* # (default: true) INTERACT tile.reedBlock0Slab.name
fe.protection.interact.Botania.reedBlock0SlabFull.* # (default: true) INTERACT tile.reedBlock0SlabFull.name
fe.protection.interact.Botania.reedBlock0Stairs.* # (default: true) INTERACT tile.reedBlock0Stairs.name
fe.protection.interact.Botania.rfGenerator.* # (default: true) INTERACT tile.rfGenerator.name
fe.protection.interact.Botania.runeAltar.* # (default: true) INTERACT tile.runeAltar.name
fe.protection.interact.Botania.seaLamp.* # (default: true) INTERACT tile.seaLamp.name
fe.protection.interact.Botania.shinyFlower.* # (default: true) INTERACT tile.shinyFlower.name
fe.protection.interact.Botania.solidVine.* # (default: true) INTERACT tile.solidVine.name
fe.protection.interact.Botania.spawnerClaw.* # (default: true) INTERACT tile.spawnerClaw.name
fe.protection.interact.Botania.specialFlower.* # (default: true) INTERACT tile.specialFlower.name
fe.protection.interact.Botania.spreader.* # (default: true) INTERACT tile.spreader.name
fe.protection.interact.Botania.starfield.* # (default: true) INTERACT tile.starfield.name
fe.protection.interact.Botania.stone.* # (default: true) INTERACT Stone
fe.protection.interact.Botania.stone0Slab.* # (default: true) INTERACT tile.stone0Slab.name
fe.protection.interact.Botania.stone0SlabFull.* # (default: true) INTERACT tile.stone0SlabFull.name
fe.protection.interact.Botania.stone0Stairs.* # (default: true) INTERACT tile.stone0Stairs.name
fe.protection.interact.Botania.stone10Slab.* # (default: true) INTERACT tile.stone10Slab.name
fe.protection.interact.Botania.stone10SlabFull.* # (default: true) INTERACT tile.stone10SlabFull.name
fe.protection.interact.Botania.stone10Stairs.* # (default: true) INTERACT tile.stone10Stairs.name
fe.protection.interact.Botania.stone11Slab.* # (default: true) INTERACT tile.stone11Slab.name
fe.protection.interact.Botania.stone11SlabFull.* # (default: true) INTERACT tile.stone11SlabFull.name
fe.protection.interact.Botania.stone11Stairs.* # (default: true) INTERACT tile.stone11Stairs.name
fe.protection.interact.Botania.stone1Slab.* # (default: true) INTERACT tile.stone1Slab.name
fe.protection.interact.Botania.stone1SlabFull.* # (default: true) INTERACT tile.stone1SlabFull.name
fe.protection.interact.Botania.stone1Stairs.* # (default: true) INTERACT tile.stone1Stairs.name
fe.protection.interact.Botania.stone2Slab.* # (default: true) INTERACT tile.stone2Slab.name
fe.protection.interact.Botania.stone2SlabFull.* # (default: true) INTERACT tile.stone2SlabFull.name
fe.protection.interact.Botania.stone2Stairs.* # (default: true) INTERACT tile.stone2Stairs.name
fe.protection.interact.Botania.stone3Slab.* # (default: true) INTERACT tile.stone3Slab.name
fe.protection.interact.Botania.stone3SlabFull.* # (default: true) INTERACT tile.stone3SlabFull.name
fe.protection.interact.Botania.stone3Stairs.* # (default: true) INTERACT tile.stone3Stairs.name
fe.protection.interact.Botania.stone8Slab.* # (default: true) INTERACT tile.stone8Slab.name
fe.protection.interact.Botania.stone8SlabFull.* # (default: true) INTERACT tile.stone8SlabFull.name
fe.protection.interact.Botania.stone8Stairs.* # (default: true) INTERACT tile.stone8Stairs.name
fe.protection.interact.Botania.stone9Slab.* # (default: true) INTERACT tile.stone9Slab.name
fe.protection.interact.Botania.stone9SlabFull.* # (default: true) INTERACT tile.stone9SlabFull.name
fe.protection.interact.Botania.stone9Stairs.* # (default: true) INTERACT tile.stone9Stairs.name
fe.protection.interact.Botania.storage.* # (default: true) INTERACT tile.storage.name
fe.protection.interact.Botania.terraPlate.* # (default: true) INTERACT tile.terraPlate.name
fe.protection.interact.Botania.thatch.* # (default: true) INTERACT tile.thatch.name
fe.protection.interact.Botania.thatch0Slab.* # (default: true) INTERACT tile.thatch0Slab.name
fe.protection.interact.Botania.thatch0SlabFull.* # (default: true) INTERACT tile.thatch0SlabFull.name
fe.protection.interact.Botania.thatch0Stairs.* # (default: true) INTERACT tile.thatch0Stairs.name
fe.protection.interact.Botania.tinyPlanetBlock.* # (default: true) INTERACT tile.tinyPlanetBlock.name
fe.protection.interact.Botania.tinyPotato.* # (default: true) INTERACT tile.tinyPotato.name
fe.protection.interact.Botania.turntable.* # (default: true) INTERACT tile.turntable.name
fe.protection.interact.Botania.unstableBlock.* # (default: true) INTERACT tile.unstableBlock.name
fe.protection.interact.BuildCraft|Builders.architectBlock.* # (default: true) INTERACT Architect Table
fe.protection.interact.BuildCraft|Builders.builderBlock.* # (default: true) INTERACT Builder
fe.protection.interact.BuildCraft|Builders.constructionMarkerBlock.* # (default: true) INTERACT Construction Mark
fe.protection.interact.BuildCraft|Builders.fillerBlock.* # (default: true) INTERACT Filler
fe.protection.interact.BuildCraft|Builders.frameBlock.* # (default: true) INTERACT Frame
fe.protection.interact.BuildCraft|Builders.libraryBlock.* # (default: true) INTERACT Electronic Library
fe.protection.interact.BuildCraft|Builders.machineBlock.* # (default: true) INTERACT Quarry
fe.protection.interact.BuildCraft|Builders.markerBlock.* # (default: true) INTERACT Land Mark
fe.protection.interact.BuildCraft|Builders.pathMarkerBlock.* # (default: true) INTERACT Path Mark
fe.protection.interact.BuildCraft|Core.buildToolBlock.* # (default: true) INTERACT tile.buildToolBlock.name
fe.protection.interact.BuildCraft|Core.engineBlock.* # (default: true) INTERACT tile.engineBlock.name
fe.protection.interact.BuildCraft|Core.eternalSpring.* # (default: true) INTERACT tile.eternalSpring.name
fe.protection.interact.BuildCraft|Energy.blockFuel.* # (default: true) INTERACT Fuel
fe.protection.interact.BuildCraft|Energy.blockOil.* # (default: true) INTERACT Oil
fe.protection.interact.BuildCraft|Energy.blockRedPlasma.* # (default: true) INTERACT tile.blockRedPlasma.name
fe.protection.interact.BuildCraft|Factory.autoWorkbenchBlock.* # (default: true) INTERACT Auto Workbench
fe.protection.interact.BuildCraft|Factory.blockHopper.* # (default: true) INTERACT Chute
fe.protection.interact.BuildCraft|Factory.floodGateBlock.* # (default: true) INTERACT Flood Gate
fe.protection.interact.BuildCraft|Factory.miningWellBlock.* # (default: true) INTERACT Mining Well
fe.protection.interact.BuildCraft|Factory.plainPipeBlock.* # (default: true) INTERACT Mining Pipe
fe.protection.interact.BuildCraft|Factory.pumpBlock.* # (default: true) INTERACT Pump
fe.protection.interact.BuildCraft|Factory.refineryBlock.* # (default: true) INTERACT Refinery
fe.protection.interact.BuildCraft|Factory.tankBlock.* # (default: true) INTERACT Tank
fe.protection.interact.BuildCraft|Robotics.requester.* # (default: true) INTERACT Requester
fe.protection.interact.BuildCraft|Robotics.zonePlan.* # (default: true) INTERACT Zone Planner
fe.protection.interact.BuildCraft|Silicon.laserBlock.* # (default: true) INTERACT Laser
fe.protection.interact.BuildCraft|Silicon.laserTableBlock.* # (default: true) INTERACT tile.laserTableBlock.name
fe.protection.interact.BuildCraft|Silicon.packagerBlock.* # (default: true) INTERACT Recipe Packager
fe.protection.interact.BuildCraft|Transport.filteredBufferBlock.* # (default: true) INTERACT Filtered Buffer
fe.protection.interact.BuildCraft|Transport.pipeBlock.* # (default: true) INTERACT tile.pipeBlock.name
fe.protection.interact.CarpentersBlocks.blockCarpentersBarrier.* # (default: true) INTERACT Carpenter's Barrier
fe.protection.interact.CarpentersBlocks.blockCarpentersBed.* # (default: true) INTERACT Carpenter's Bed
fe.protection.interact.CarpentersBlocks.blockCarpentersBlock.* # (default: true) INTERACT Carpenter's Block
fe.protection.interact.CarpentersBlocks.blockCarpentersButton.* # (default: true) INTERACT Carpenter's Button
fe.protection.interact.CarpentersBlocks.blockCarpentersCollapsibleBlock.* # (default: true) INTERACT Carpenter's Collapsible Block
fe.protection.interact.CarpentersBlocks.blockCarpentersDaylightSensor.* # (default: true) INTERACT Carpenter's Daylight Sensor
fe.protection.interact.CarpentersBlocks.blockCarpentersDoor.* # (default: true) INTERACT Carpenter's Door
fe.protection.interact.CarpentersBlocks.blockCarpentersFlowerPot.* # (default: true) INTERACT Carpenter's Flower Pot
fe.protection.interact.CarpentersBlocks.blockCarpentersGarageDoor.* # (default: true) INTERACT Carpenter's Garage Door
fe.protection.interact.CarpentersBlocks.blockCarpentersGate.* # (default: true) INTERACT Carpenter's Gate
fe.protection.interact.CarpentersBlocks.blockCarpentersHatch.* # (default: true) INTERACT Carpenter's Hatch
fe.protection.interact.CarpentersBlocks.blockCarpentersLadder.* # (default: true) INTERACT Carpenter's Ladder
fe.protection.interact.CarpentersBlocks.blockCarpentersLever.* # (default: true) INTERACT Carpenter's Lever
fe.protection.interact.CarpentersBlocks.blockCarpentersPressurePlate.* # (default: true) INTERACT Carpenter's Pressure Plate
fe.protection.interact.CarpentersBlocks.blockCarpentersSafe.* # (default: true) INTERACT Carpenter's Safe
fe.protection.interact.CarpentersBlocks.blockCarpentersSlope.* # (default: true) INTERACT tile.blockCarpentersSlope.name
fe.protection.interact.CarpentersBlocks.blockCarpentersStairs.* # (default: true) INTERACT Carpenter's Stairs
fe.protection.interact.CarpentersBlocks.blockCarpentersTorch.* # (default: true) INTERACT Carpenter's Torch
fe.protection.interact.DraconicEvolution.cKeyStone.* # (default: true) INTERACT Creative Key Stone
fe.protection.interact.DraconicEvolution.customSpawner.* # (default: true) INTERACT Stabilized Mob Spawner
fe.protection.interact.DraconicEvolution.dissEnchanter.* # (default: true) INTERACT Disenchanter
fe.protection.interact.DraconicEvolution.draconicBlock.* # (default: true) INTERACT Awakened Draconium Block
fe.protection.interact.DraconicEvolution.draconium.* # (default: true) INTERACT tile.draconicevolution:draconium.name
fe.protection.interact.DraconicEvolution.draconiumChest.* # (default: true) INTERACT Draconic Chest
fe.protection.interact.DraconicEvolution.draconiumOre.* # (default: true) INTERACT Draconium Ore
fe.protection.interact.DraconicEvolution.energyCrystal.* # (default: true) INTERACT tile.draconicevolution:energyCrystal.name
fe.protection.interact.DraconicEvolution.energyInfuser.* # (default: true) INTERACT Energy Infuser
fe.protection.interact.DraconicEvolution.energyPylon.* # (default: true) INTERACT Energy Pylon
fe.protection.interact.DraconicEvolution.energyStorageCore.* # (default: true) INTERACT Energy Core
fe.protection.interact.DraconicEvolution.generator.* # (default: true) INTERACT Generator
fe.protection.interact.DraconicEvolution.grinder.* # (default: true) INTERACT Mob Grinder
fe.protection.interact.DraconicEvolution.invisibleMultiblock.* # (default: true) INTERACT tile.draconicevolution:invisibleMultiblock.name
fe.protection.interact.DraconicEvolution.longRangeDislocator.* # (default: true) INTERACT tile.draconicevolution:longRangeDislocator.name
fe.protection.interact.DraconicEvolution.particleGenerator.* # (default: true) INTERACT Particle Generator
fe.protection.interact.DraconicEvolution.placedItem.* # (default: true) INTERACT tile.draconicevolution:placedItem.name
fe.protection.interact.DraconicEvolution.playerDetector.* # (default: true) INTERACT Player Detector
fe.protection.interact.DraconicEvolution.playerDetectorAdvanced.* # (default: true) INTERACT Advanced Player Detector
fe.protection.interact.DraconicEvolution.potentiometer.* # (default: true) INTERACT Potentiometer
fe.protection.interact.DraconicEvolution.rainSensor.* # (default: true) INTERACT Rain Sensor
fe.protection.interact.DraconicEvolution.safetyFlame.* # (default: true) INTERACT tile.draconicevolution:safetyFlame.name
fe.protection.interact.DraconicEvolution.sunDial.* # (default: true) INTERACT Sun Dial
fe.protection.interact.DraconicEvolution.teleporterStand.* # (default: true) INTERACT Dislocator Pedestal
fe.protection.interact.DraconicEvolution.weatherController.* # (default: true) INTERACT Weather Controller
fe.protection.interact.DraconicEvolution.xRayBlock.* # (default: true) INTERACT Distortion Flame
fe.protection.interact.DynamicTransport.dtPowerdLightLvl 0.* # (default: true) INTERACT Unnamed Block, report to mod author.
fe.protection.interact.DynamicTransport.dtPowerdLightLvl 1.* # (default: true) INTERACT Unnamed Block, report to mod author.
fe.protection.interact.DynamicTransport.dtPowerdLightLvl 10.* # (default: true) INTERACT Unnamed Block, report to mod author.
fe.protection.interact.DynamicTransport.dtPowerdLightLvl 11.* # (default: true) INTERACT Unnamed Block, report to mod author.
fe.protection.interact.DynamicTransport.dtPowerdLightLvl 12.* # (default: true) INTERACT Unnamed Block, report to mod author.
fe.protection.interact.DynamicTransport.dtPowerdLightLvl 13.* # (default: true) INTERACT Unnamed Block, report to mod author.
fe.protection.interact.DynamicTransport.dtPowerdLightLvl 14.* # (default: true) INTERACT Unnamed Block, report to mod author.
fe.protection.interact.DynamicTransport.dtPowerdLightLvl 15.* # (default: true) INTERACT Unnamed Block, report to mod author.
fe.protection.interact.DynamicTransport.dtPowerdLightLvl 2.* # (default: true) INTERACT Unnamed Block, report to mod author.
fe.protection.interact.DynamicTransport.dtPowerdLightLvl 3.* # (default: true) INTERACT Unnamed Block, report to mod author.
fe.protection.interact.DynamicTransport.dtPowerdLightLvl 4.* # (default: true) INTERACT Unnamed Block, report to mod author.
fe.protection.interact.DynamicTransport.dtPowerdLightLvl 5.* # (default: true) INTERACT Unnamed Block, report to mod author.
fe.protection.interact.DynamicTransport.dtPowerdLightLvl 6.* # (default: true) INTERACT Unnamed Block, report to mod author.
fe.protection.interact.DynamicTransport.dtPowerdLightLvl 7.* # (default: true) INTERACT Unnamed Block, report to mod author.
fe.protection.interact.DynamicTransport.dtPowerdLightLvl 8.* # (default: true) INTERACT Unnamed Block, report to mod author.
fe.protection.interact.DynamicTransport.dtPowerdLightLvl 9.* # (default: true) INTERACT Unnamed Block, report to mod author.
fe.protection.interact.DynamicTransport.dtbase.* # (default: true) INTERACT Unnamed Block, report to mod author.
fe.protection.interact.EnderIO.blockAlloySmelter.* # (default: true) INTERACT Alloy Smelter
fe.protection.interact.EnderIO.blockAttractor.* # (default: true) INTERACT Attractor Obelisk
fe.protection.interact.EnderIO.blockBuffer.* # (default: true) INTERACT tile.blockBuffer.name
fe.protection.interact.EnderIO.blockCapBank.* # (default: true) INTERACT tile.blockCapBank.name
fe.protection.interact.EnderIO.blockCapacitorBank.* # (default: true) INTERACT Capacitor Bank (Deprecated)
fe.protection.interact.EnderIO.blockCombustionGenerator.* # (default: true) INTERACT Combustion Generator
fe.protection.interact.EnderIO.blockConduitBundle.* # (default: true) INTERACT Conduit Connector
fe.protection.interact.EnderIO.blockConduitFacade.* # (default: true) INTERACT tile.blockConduitFacade.name
fe.protection.interact.EnderIO.blockCrafter.* # (default: true) INTERACT Crafter
fe.protection.interact.EnderIO.blockDarkIronBars.* # (default: true) INTERACT Dark Iron Bars
fe.protection.interact.EnderIO.blockDarkSteelAnvil.* # (default: true) INTERACT tile.blockDarkSteelAnvil.name
fe.protection.interact.EnderIO.blockDarkSteelLadder.* # (default: true) INTERACT Dark Steel Ladder
fe.protection.interact.EnderIO.blockDarkSteelPressurePlate.* # (default: true) INTERACT Dark Pressure Plate
fe.protection.interact.EnderIO.blockElectricLight.* # (default: true) INTERACT tile.blockElectricLight.name
fe.protection.interact.EnderIO.blockEnchanter.* # (default: true) INTERACT Enchanter
fe.protection.interact.EnderIO.blockEnderIo.* # (default: true) INTERACT Ender IO
fe.protection.interact.EnderIO.blockEnderRail.* # (default: true) INTERACT Ender Rail
fe.protection.interact.EnderIO.blockEndermanSkull.* # (default: true) INTERACT Enderman Skull
fe.protection.interact.EnderIO.blockExperienceObelisk.* # (default: true) INTERACT Experience Obelisk
fe.protection.interact.EnderIO.blockFarmStation.* # (default: true) INTERACT Farming Station
fe.protection.interact.EnderIO.blockFire_water.* # (default: true) INTERACT Fire Water
fe.protection.interact.EnderIO.blockFusedQuartz.* # (default: true) INTERACT Fused Quartz
fe.protection.interact.EnderIO.blockHootch.* # (default: true) INTERACT Hootch
fe.protection.interact.EnderIO.blockHyperCube.* # (default: true) INTERACT Dimensional Transceiver (Deprecated)
fe.protection.interact.EnderIO.blockIngotStorage.* # (default: true) INTERACT Ingot Storage
fe.protection.interact.EnderIO.blockKillerJoe.* # (default: true) INTERACT Killer Joe
fe.protection.interact.EnderIO.blockLightNode.* # (default: true) INTERACT tile.blockLightNode.name
fe.protection.interact.EnderIO.blockNutrient_distillation.* # (default: true) INTERACT Nutrient Distillation
fe.protection.interact.EnderIO.blockPaintedCarpet.* # (default: true) INTERACT Painted Carpet
fe.protection.interact.EnderIO.blockPaintedDoubleSlab.* # (default: true) INTERACT tile.blockPaintedSlabDouble.name
fe.protection.interact.EnderIO.blockPaintedFence.* # (default: true) INTERACT Painted Fence
fe.protection.interact.EnderIO.blockPaintedFenceGate.* # (default: true) INTERACT Painted Gate
fe.protection.interact.EnderIO.blockPaintedGlowstone.* # (default: true) INTERACT Painted Glowstone
fe.protection.interact.EnderIO.blockPaintedSlab.* # (default: true) INTERACT Painted Slab
fe.protection.interact.EnderIO.blockPaintedStair.* # (default: true) INTERACT Painted Stairs
fe.protection.interact.EnderIO.blockPaintedWall.* # (default: true) INTERACT Painted Wall
fe.protection.interact.EnderIO.blockPainter.* # (default: true) INTERACT Painting Machine
fe.protection.interact.EnderIO.blockPowerMonitor.* # (default: true) INTERACT Power Monitor
fe.protection.interact.EnderIO.blockPoweredSpawner.* # (default: true) INTERACT Powered Spawner
fe.protection.interact.EnderIO.blockReinforcedObsidian.* # (default: true) INTERACT Reinforced Obsidian
fe.protection.interact.EnderIO.blockReservoir.* # (default: true) INTERACT Reservoir
fe.protection.interact.EnderIO.blockRocket_fuel.* # (default: true) INTERACT Rocket Fuel
fe.protection.interact.EnderIO.blockSagMill.* # (default: true) INTERACT SAG Mill
fe.protection.interact.EnderIO.blockSliceAndSplice.* # (default: true) INTERACT Slice'N'Splice
fe.protection.interact.EnderIO.blockSolarPanel.* # (default: true) INTERACT Photovoltaic Cell
fe.protection.interact.EnderIO.blockSoulBinder.* # (default: true) INTERACT Soul Binder
fe.protection.interact.EnderIO.blockSpawnGuard.* # (default: true) INTERACT Aversion Obelisk
fe.protection.interact.EnderIO.blockStirlingGenerator.* # (default: true) INTERACT Stirling Generator
fe.protection.interact.EnderIO.blockTank.* # (default: true) INTERACT Fluid Tank
fe.protection.interact.EnderIO.blockTransceiver.* # (default: true) INTERACT Dimensional Transceiver
fe.protection.interact.EnderIO.blockTravelAnchor.* # (default: true) INTERACT Travel Anchor
fe.protection.interact.EnderIO.blockVacuumChest.* # (default: true) INTERACT Vacuum Chest
fe.protection.interact.EnderIO.blockVat.* # (default: true) INTERACT The Vat
fe.protection.interact.EnderIO.blockWirelessCharger.* # (default: true) INTERACT Wireless Charger
fe.protection.interact.EnderIO.blockZombieGenerator.* # (default: true) INTERACT Zombie Generator
fe.protection.interact.EnderStorage.enderChest.* # (default: true) INTERACT tile.enderchest.name
fe.protection.interact.ExtraTiC.blockFunStuff.* # (default: true) INTERACT tile.solid.metal.block.blockFunStuff.name
fe.protection.interact.ExtraTiC.moltenAdamantine..* # (default: true) INTERACT Molten Adamantine Bucket
fe.protection.interact.ExtraTiC.moltenBrass.* # (default: true) INTERACT Molten Brass Bucket
fe.protection.interact.ExtraTiC.moltenDarkSteel.* # (default: true) INTERACT Molten Dark Steel
fe.protection.interact.ExtraTiC.moltenFairy.* # (default: true) INTERACT Molten Fairy
fe.protection.interact.ExtraTiC.moltenPokefennium.* # (default: true) INTERACT Molten Pokefennium
fe.protection.interact.ExtraTiC.moltenRedAurum.* # (default: true) INTERACT Molten RedAurum
fe.protection.interact.ExtraTiC.moltenZinc.* # (default: true) INTERACT Molten Zinc Bucket
fe.protection.interact.ExtraUtilities.angelBlock.* # (default: true) INTERACT Angel Block
fe.protection.interact.ExtraUtilities.block_bedrockium.* # (default: true) INTERACT Block of Bedrockium
fe.protection.interact.ExtraUtilities.budoff.* # (default: true) INTERACT tile.extrautils:budoff.name
fe.protection.interact.ExtraUtilities.chandelier.* # (default: true) INTERACT Chandelier
fe.protection.interact.ExtraUtilities.cobblestone_compressed.* # (default: true) INTERACT tile.extrautils:cobblestone_compressed.name
fe.protection.interact.ExtraUtilities.colorStoneBrick.* # (default: true) INTERACT tile.extrautils:colorStoneBrick.name
fe.protection.interact.ExtraUtilities.colorWoodPlanks.* # (default: true) INTERACT tile.extrautils:colorWoodPlanks.name
fe.protection.interact.ExtraUtilities.color_blockCoal.* # (default: true) INTERACT tile.extrautils:color_blockCoal.name
fe.protection.interact.ExtraUtilities.color_blockLapis.* # (default: true) INTERACT tile.extrautils:color_blockLapis.name
fe.protection.interact.ExtraUtilities.color_blockRedstone.* # (default: true) INTERACT tile.extrautils:color_blockRedstone.name
fe.protection.interact.ExtraUtilities.color_brick.* # (default: true) INTERACT tile.extrautils:color_brick.name
fe.protection.interact.ExtraUtilities.color_hellsand.* # (default: true) INTERACT tile.extrautils:color_hellsand.name
fe.protection.interact.ExtraUtilities.color_lightgem.* # (default: true) INTERACT tile.extrautils:color_lightgem.name
fe.protection.interact.ExtraUtilities.color_obsidian.* # (default: true) INTERACT tile.extrautils:color_obsidian.name
fe.protection.interact.ExtraUtilities.color_quartzBlock.* # (default: true) INTERACT tile.extrautils:color_quartzBlock.name
fe.protection.interact.ExtraUtilities.color_redstoneLight.* # (default: true) INTERACT tile.extrautils:color_redstoneLight.name
fe.protection.interact.ExtraUtilities.color_stone.* # (default: true) INTERACT tile.extrautils:color_stone.name
fe.protection.interact.ExtraUtilities.color_stonebrick.* # (default: true) INTERACT tile.extrautils:color_stonebrick.name
fe.protection.interact.ExtraUtilities.conveyor.* # (default: true) INTERACT Conveyor Belt
fe.protection.interact.ExtraUtilities.curtains.* # (default: true) INTERACT Blackout Curtains
fe.protection.interact.ExtraUtilities.dark_portal.* # (default: true) INTERACT Portal to The Deep Dark
fe.protection.interact.ExtraUtilities.datablock.* # (default: true) INTERACT tile.extrautils:datablock.name
fe.protection.interact.ExtraUtilities.decorativeBlock1.* # (default: true) INTERACT tile.extrautils:decorativeBlock1.name
fe.protection.interact.ExtraUtilities.decorativeBlock2.* # (default: true) INTERACT tile.extrautils:decorativeBlock2.name
fe.protection.interact.ExtraUtilities.drum.* # (default: true) INTERACT tile.extrautils:drum.name
fe.protection.interact.ExtraUtilities.endConstructor.* # (default: true) INTERACT tile.extrautils:endConstructor.name
fe.protection.interact.ExtraUtilities.enderThermicPump.* # (default: true) INTERACT Ender-Thermic Pump
fe.protection.interact.ExtraUtilities.etherealglass.* # (default: true) INTERACT tile.extrautils:etherealglass.name
fe.protection.interact.ExtraUtilities.extractor_base.* # (default: true) INTERACT tile.extrautils:extractor_base.name
fe.protection.interact.ExtraUtilities.extractor_base_remote.* # (default: true) INTERACT tile.extrautils:extractor_base_remote.name
fe.protection.interact.ExtraUtilities.filing.* # (default: true) INTERACT Filing Cabinet
fe.protection.interact.ExtraUtilities.greenscreen.* # (default: true) INTERACT Lapis Caelestis
fe.protection.interact.ExtraUtilities.magnumTorch.* # (default: true) INTERACT Magnum Torch
fe.protection.interact.ExtraUtilities.pipes.* # (default: true) INTERACT tile.extrautils:pipes.name
fe.protection.interact.ExtraUtilities.pipes.1.* # (default: true) INTERACT tile.extrautils:pipes.1.name
fe.protection.interact.ExtraUtilities.plant/ender_lilly.* # (default: true) INTERACT Ender-Lily Seeds
fe.protection.interact.ExtraUtilities.pureLove.* # (default: true) INTERACT tile.extrautils:pureLove.name
fe.protection.interact.ExtraUtilities.sound_muffler.* # (default: true) INTERACT tile.extrautils:sound_muffler.name
fe.protection.interact.ExtraUtilities.spike_base.* # (default: true) INTERACT Iron Spike
fe.protection.interact.ExtraUtilities.spike_base_diamond.* # (default: true) INTERACT Diamond Spike
fe.protection.interact.ExtraUtilities.spike_base_gold.* # (default: true) INTERACT Golden Spike
fe.protection.interact.ExtraUtilities.spike_base_wood.* # (default: true) INTERACT Wooden Spike
fe.protection.interact.ExtraUtilities.timer.* # (default: true) INTERACT Redstone Clock
fe.protection.interact.ExtraUtilities.trading_post.* # (default: true) INTERACT Trading Post
fe.protection.interact.ExtraUtilities.trashcan.* # (default: true) INTERACT Trash Can
fe.protection.interact.FloodLights.blockLight.* # (default: true) INTERACT tile.floodlights:blockLight.name
fe.protection.interact.FloodLights.carbonFloodlight.* # (default: true) INTERACT Non-electric Floodlight
fe.protection.interact.FloodLights.electricFloodlight.* # (default: true) INTERACT Electric Floodlight
fe.protection.interact.Forestry.alveary.* # (default: true) INTERACT tile.for.alveary.name
fe.protection.interact.Forestry.apiculture.* # (default: true) INTERACT tile.for.apiculture.name
fe.protection.interact.Forestry.arboriculture.* # (default: true) INTERACT tile.for.arboriculture.name
fe.protection.interact.Forestry.beehives.* # (default: true) INTERACT tile.for.beehives.name
fe.protection.interact.Forestry.candle.* # (default: true) INTERACT tile.for.candle.name
fe.protection.interact.Forestry.core.* # (default: true) INTERACT tile.for.core.name
fe.protection.interact.Forestry.engine.* # (default: true) INTERACT tile.for.engine.name
fe.protection.interact.Forestry.factory.* # (default: true) INTERACT tile.for.factory.name
fe.protection.interact.Forestry.factory2.* # (default: true) INTERACT tile.for.factory2.name
fe.protection.interact.Forestry.fences.* # (default: true) INTERACT tile.for.fences.name
fe.protection.interact.Forestry.fences2.* # (default: true) INTERACT tile.for.fences2.name
fe.protection.interact.Forestry.ffarm.* # (default: true) INTERACT tile.for.ffarm.name
fe.protection.interact.Forestry.fireproofLog1.* # (default: true) INTERACT tile.for.fireproofLog1.name
fe.protection.interact.Forestry.fireproofLog2.* # (default: true) INTERACT tile.for.fireproofLog2.name
fe.protection.interact.Forestry.fireproofLog3.* # (default: true) INTERACT tile.for.fireproofLog3.name
fe.protection.interact.Forestry.fireproofLog4.* # (default: true) INTERACT tile.for.fireproofLog4.name
fe.protection.interact.Forestry.fireproofLog5.* # (default: true) INTERACT tile.for.fireproofLog5.name
fe.protection.interact.Forestry.fireproofLog6.* # (default: true) INTERACT tile.for.fireproofLog6.name
fe.protection.interact.Forestry.fireproofLog7.* # (default: true) INTERACT tile.for.fireproofLog7.name
fe.protection.interact.Forestry.fireproofLog8.* # (default: true) INTERACT tile.for.fireproofLog8.name
fe.protection.interact.Forestry.fireproofPlanks1.* # (default: true) INTERACT tile.for.fireproofPlanks1.name
fe.protection.interact.Forestry.fireproofPlanks2.* # (default: true) INTERACT tile.for.fireproofPlanks2.name
fe.protection.interact.Forestry.fluid.bioethanol.* # (default: true) INTERACT Ethanol
fe.protection.interact.Forestry.fluid.biomass.* # (default: true) INTERACT Biomass
fe.protection.interact.Forestry.fluid.glass.* # (default: true) INTERACT Liquid Glass
fe.protection.interact.Forestry.fluid.honey.* # (default: true) INTERACT Honey
fe.protection.interact.Forestry.fluid.ice.* # (default: true) INTERACT Crushed Ice
fe.protection.interact.Forestry.fluid.juice.* # (default: true) INTERACT Fruit Juice
fe.protection.interact.Forestry.fluid.milk.* # (default: true) INTERACT Milk
fe.protection.interact.Forestry.fluid.seedoil.* # (default: true) INTERACT Seed Oil
fe.protection.interact.Forestry.fluid.short.mead.* # (default: true) INTERACT Short Mead
fe.protection.interact.Forestry.leaves.* # (default: true) INTERACT tile.for.leaves.name
fe.protection.interact.Forestry.lepidopterology.* # (default: true) INTERACT tile.for.lepidopterology.name
fe.protection.interact.Forestry.log1.* # (default: true) INTERACT tile.for.log1.name
fe.protection.interact.Forestry.log2.* # (default: true) INTERACT tile.for.log2.name
fe.protection.interact.Forestry.log3.* # (default: true) INTERACT tile.for.log3.name
fe.protection.interact.Forestry.log4.* # (default: true) INTERACT tile.for.log4.name
fe.protection.interact.Forestry.log5.* # (default: true) INTERACT tile.for.log5.name
fe.protection.interact.Forestry.log6.* # (default: true) INTERACT tile.for.log6.name
fe.protection.interact.Forestry.log7.* # (default: true) INTERACT tile.for.log7.name
fe.protection.interact.Forestry.log8.* # (default: true) INTERACT tile.for.log8.name
fe.protection.interact.Forestry.mail.* # (default: true) INTERACT tile.for.mail.name
fe.protection.interact.Forestry.mushroom.* # (default: true) INTERACT tile.for.mushroom.name
fe.protection.interact.Forestry.planks.* # (default: true) INTERACT tile.for.planks.name
fe.protection.interact.Forestry.planks2.* # (default: true) INTERACT tile.for.planks2.name
fe.protection.interact.Forestry.pods.* # (default: true) INTERACT tile.for.pods.name
fe.protection.interact.Forestry.resourceStorage.* # (default: true) INTERACT tile.for.resourceStorage.name
fe.protection.interact.Forestry.resources.* # (default: true) INTERACT tile.for.resources.name
fe.protection.interact.Forestry.saplingGE.* # (default: true) INTERACT tile.for.saplingGE.name
fe.protection.interact.Forestry.slabs1.* # (default: true) INTERACT tile.for.slabs1.name
fe.protection.interact.Forestry.slabs2.* # (default: true) INTERACT tile.for.slabs2.name
fe.protection.interact.Forestry.slabs3.* # (default: true) INTERACT tile.for.slabs3.name
fe.protection.interact.Forestry.slabs4.* # (default: true) INTERACT tile.for.slabs4.name
fe.protection.interact.Forestry.soil.* # (default: true) INTERACT tile.for.soil.name
fe.protection.interact.Forestry.stained.* # (default: true) INTERACT tile.for.stained.name
fe.protection.interact.Forestry.stairs.* # (default: true) INTERACT tile.for.stairs.name
fe.protection.interact.Forestry.stump.* # (default: true) INTERACT tile.for.stump.name
fe.protection.interact.ForgeMultipart.block.* # (default: true) INTERACT tile.multipart.name
fe.protection.interact.GraviSuite.BlockRelocatorPortal.* # (default: true) INTERACT Unnamed Block, report to mod author.
fe.protection.interact.HatStand.hats.addon.hatstands.block.* # (default: true) INTERACT Hat Stand
fe.protection.interact.HopperDuctMod.gratedHopper.* # (default: true) INTERACT Grated Hopper
fe.protection.interact.HopperDuctMod.hopperDuct.* # (default: true) INTERACT Hopper Duct
fe.protection.interact.IC2.blockAlloy.* # (default: true) INTERACT blockAlloy.name
fe.protection.interact.IC2.blockAlloyGlass.* # (default: true) INTERACT blockAlloyGlass.name
fe.protection.interact.IC2.blockBarrel.* # (default: true) INTERACT blockBarrel.name
fe.protection.interact.IC2.blockBasalt.* # (default: true) INTERACT blockBasalt.name
fe.protection.interact.IC2.blockCable.* # (default: true) INTERACT blockCable.name
fe.protection.interact.IC2.blockChargepad.* # (default: true) INTERACT blockChargepad.name
fe.protection.interact.IC2.blockCrop.* # (default: true) INTERACT blockCrop.name
fe.protection.interact.IC2.blockDoorAlloy.* # (default: true) INTERACT tile.blockDoorAlloy.name
fe.protection.interact.IC2.blockDynamite.* # (default: true) INTERACT blockDynamite.name
fe.protection.interact.IC2.blockDynamiteRemote.* # (default: true) INTERACT blockDynamiteRemote.name
fe.protection.interact.IC2.blockElectric.* # (default: true) INTERACT blockElectric.name
fe.protection.interact.IC2.blockFenceIron.* # (default: true) INTERACT blockFenceIron.name
fe.protection.interact.IC2.blockFoam.* # (default: true) INTERACT blockFoam.name
fe.protection.interact.IC2.blockGenerator.* # (default: true) INTERACT blockGenerator.name
fe.protection.interact.IC2.blockHarz.* # (default: true) INTERACT blockHarz.name
fe.protection.interact.IC2.blockHeatGenerator.* # (default: true) INTERACT blockHeatGenerator.name
fe.protection.interact.IC2.blockITNT.* # (default: true) INTERACT blockITNT.name
fe.protection.interact.IC2.blockIronScaffold.* # (default: true) INTERACT blockIronScaffold.name
fe.protection.interact.IC2.blockKineticGenerator.* # (default: true) INTERACT blockKineticGenerator.name
fe.protection.interact.IC2.blockLuminator.* # (default: true) INTERACT blockLuminator.name
fe.protection.interact.IC2.blockLuminatorDark.* # (default: true) INTERACT blockLuminatorDark.name
fe.protection.interact.IC2.blockMachine.* # (default: true) INTERACT blockMachine.name
fe.protection.interact.IC2.blockMachine2.* # (default: true) INTERACT blockMachine2.name
fe.protection.interact.IC2.blockMachine3.* # (default: true) INTERACT blockMachine3.name
fe.protection.interact.IC2.blockMetal.* # (default: true) INTERACT blockMetal.name
fe.protection.interact.IC2.blockMiningPipe.* # (default: true) INTERACT blockMiningPipe.name
fe.protection.interact.IC2.blockMiningTip.* # (default: true) INTERACT blockMiningTip.name
fe.protection.interact.IC2.blockNuke.* # (default: true) INTERACT blockNuke.name
fe.protection.interact.IC2.blockOreCopper.* # (default: true) INTERACT blockOreCopper.name
fe.protection.interact.IC2.blockOreLead.* # (default: true) INTERACT blockOreLead.name
fe.protection.interact.IC2.blockOreTin.* # (default: true) INTERACT blockOreTin.name
fe.protection.interact.IC2.blockOreUran.* # (default: true) INTERACT blockOreUran.name
fe.protection.interact.IC2.blockPersonal.* # (default: true) INTERACT blockPersonal.name
fe.protection.interact.IC2.blockReactorAccessHatch.* # (default: true) INTERACT blockReactorAccessHatch.name
fe.protection.interact.IC2.blockReactorChamber.* # (default: true) INTERACT blockReactorChamber.name
fe.protection.interact.IC2.blockReactorFluidPort.* # (default: true) INTERACT blockReactorFluidPort.name
fe.protection.interact.IC2.blockReactorRedstonePort.* # (default: true) INTERACT blockReactorRedstonePort.name
fe.protection.interact.IC2.blockReinforcedFoam.* # (default: true) INTERACT blockReinforcedFoam.name
fe.protection.interact.IC2.blockRubLeaves.* # (default: true) INTERACT tile.blockRubLeaves.name
fe.protection.interact.IC2.blockRubSapling.* # (default: true) INTERACT blockRubSapling.name
fe.protection.interact.IC2.blockRubWood.* # (default: true) INTERACT blockRubWood.name
fe.protection.interact.IC2.blockRubber.* # (default: true) INTERACT blockRubber.name
fe.protection.interact.IC2.blockScaffold.* # (default: true) INTERACT blockScaffold.name
fe.protection.interact.IC2.blockWall.* # (default: true) INTERACT blockWall.name
fe.protection.interact.IC2.blockreactorvessel.* # (default: true) INTERACT blockreactorvessel.name
fe.protection.interact.IC2.fluidBiogas.* # (default: true) INTERACT fluidBiogas.name
fe.protection.interact.IC2.fluidBiomass.* # (default: true) INTERACT fluidBiomass.name
fe.protection.interact.IC2.fluidConstructionFoam.* # (default: true) INTERACT fluidConstructionFoam.name
fe.protection.interact.IC2.fluidCoolant.* # (default: true) INTERACT fluidCoolant.name
fe.protection.interact.IC2.fluidDistilledWater.* # (default: true) INTERACT fluidDistilledWater.name
fe.protection.interact.IC2.fluidHotCoolant.* # (default: true) INTERACT fluidHotCoolant.name
fe.protection.interact.IC2.fluidPahoehoeLava.* # (default: true) INTERACT fluidPahoehoeLava.name
fe.protection.interact.IC2.fluidSteam.* # (default: true) INTERACT fluidSteam.name
fe.protection.interact.IC2.fluidSuperheatedSteam.* # (default: true) INTERACT fluidSuperheatedSteam.name
fe.protection.interact.IC2.fluidUuMatter.* # (default: true) INTERACT fluidUuMatter.name
fe.protection.interact.IC2NuclearControl.NC-BRinfoFetch.* # (default: true) INTERACT Reactor Monitor
fe.protection.interact.IC2NuclearControl.blockNuclearControlLight.* # (default: true) INTERACT Unnamed Block, report to mod author.
fe.protection.interact.IC2NuclearControl.blockNuclearControlMain.* # (default: true) INTERACT Unnamed Block, report to mod author.
fe.protection.interact.IronChest.BlockIronChest.* # (default: true) INTERACT tile.IronChest.name
fe.protection.interact.JABBA.barrel.* # (default: true) INTERACT Better Barrel
fe.protection.interact.MagicBees.effectJar.* # (default: true) INTERACT Bee Collector's Jar
fe.protection.interact.MagicBees.hive.* # (default: true) INTERACT tile.hive.name
fe.protection.interact.MagicBees.magicApiary.* # (default: true) INTERACT Magic Apiary
fe.protection.interact.MagicBees.manaAuraProvider.* # (default: true) INTERACT Mana Apiary Booster
fe.protection.interact.MagicBees.visAuraProvider.* # (default: true) INTERACT Vis Apiary Booster
fe.protection.interact.MineFactoryReloaded.biofuel.still.* # (default: true) INTERACT BioFuel
fe.protection.interact.MineFactoryReloaded.brick.* # (default: true) INTERACT tile.mfr.decorative.brick.name
fe.protection.interact.MineFactoryReloaded.cable.plastic.* # (default: true) INTERACT Plastic Pipe
fe.protection.interact.MineFactoryReloaded.cable.redstone.* # (default: true) INTERACT RedNet Cable
fe.protection.interact.MineFactoryReloaded.chocolatemilk.still.* # (default: true) INTERACT Chocolate Milk
fe.protection.interact.MineFactoryReloaded.conveyor.* # (default: true) INTERACT tile.mfr.conveyor.name
fe.protection.interact.MineFactoryReloaded.detcord.* # (default: true) INTERACT DetCord
fe.protection.interact.MineFactoryReloaded.farmland.* # (default: true) INTERACT Fertile Soil
fe.protection.interact.MineFactoryReloaded.laserair.* # (default: true) INTERACT tile.mfr.laserair.name
fe.protection.interact.MineFactoryReloaded.machine.0.* # (default: true) INTERACT tile.mfr.machine.0.name
fe.protection.interact.MineFactoryReloaded.machine.1.* # (default: true) INTERACT tile.mfr.machine.1.name
fe.protection.interact.MineFactoryReloaded.machine.2.* # (default: true) INTERACT tile.mfr.machine.2.name
fe.protection.interact.MineFactoryReloaded.machineblock.* # (default: true) INTERACT tile.mfr.machineblock.name
fe.protection.interact.MineFactoryReloaded.meat.still.* # (default: true) INTERACT Meat
fe.protection.interact.MineFactoryReloaded.milk.still.* # (default: true) INTERACT Milk
fe.protection.interact.MineFactoryReloaded.mobessence.still.* # (default: true) INTERACT Essence
fe.protection.interact.MineFactoryReloaded.mushroomsoup.still.* # (default: true) INTERACT Mushroom Soup
fe.protection.interact.MineFactoryReloaded.pinkslime.block.* # (default: true) INTERACT Pink Slime Block
fe.protection.interact.MineFactoryReloaded.pinkslime.still.* # (default: true) INTERACT Pink Slime
fe.protection.interact.MineFactoryReloaded.plastic.* # (default: true) INTERACT Block of Plastic
fe.protection.interact.MineFactoryReloaded.rail.cargo.dropoff.* # (default: true) INTERACT Cargo Dropoff Rail
fe.protection.interact.MineFactoryReloaded.rail.cargo.pickup.* # (default: true) INTERACT Cargo Pickup Rail
fe.protection.interact.MineFactoryReloaded.rail.passenger.dropoff.* # (default: true) INTERACT Passenger Dropoff Rail
fe.protection.interact.MineFactoryReloaded.rail.passenger.pickup.* # (default: true) INTERACT Passenger Pickup Rail
fe.protection.interact.MineFactoryReloaded.rednet.logic.* # (default: true) INTERACT Programmable RedNet Controller
fe.protection.interact.MineFactoryReloaded.rednet.panel.* # (default: true) INTERACT tile.mfr.rednet.panel.name
fe.protection.interact.MineFactoryReloaded.road.* # (default: true) INTERACT tile.mfr.road.name
fe.protection.interact.MineFactoryReloaded.rubberwood.leaves.* # (default: true) INTERACT Rubber Leaves
fe.protection.interact.MineFactoryReloaded.rubberwood.log.* # (default: true) INTERACT Rubber Wood
fe.protection.interact.MineFactoryReloaded.rubberwood.sapling.* # (default: true) INTERACT Rubber Sapling
fe.protection.interact.MineFactoryReloaded.sewage.still.* # (default: true) INTERACT Sewage
fe.protection.interact.MineFactoryReloaded.sludge.still.* # (default: true) INTERACT Sludge
fe.protection.interact.MineFactoryReloaded.stainedglass.block.* # (default: true) INTERACT tile.mfr.stainedglass.block.name
fe.protection.interact.MineFactoryReloaded.stainedglass.pane.* # (default: true) INTERACT tile.mfr.stainedglass.pane.name
fe.protection.interact.MineFactoryReloaded.steam.still.* # (default: true) INTERACT Steam
fe.protection.interact.MineFactoryReloaded.stone.* # (default: true) INTERACT tile.mfr.decorative.stone.name
fe.protection.interact.MineFactoryReloaded.tank.* # (default: true) INTERACT Plastic Tank
fe.protection.interact.MineFactoryReloaded.vinescaffold.* # (default: true) INTERACT Vine Scaffolding
fe.protection.interact.Natura.BerryBush.* # (default: true) INTERACT tile.berrybush.name
fe.protection.interact.Natura.Blazerail.* # (default: true) INTERACT Blaze Rail
fe.protection.interact.Natura.Bluebells.* # (default: true) INTERACT Bluebells
fe.protection.interact.Natura.BrailActivator.* # (default: true) INTERACT Activator Blaze Rail
fe.protection.interact.Natura.BrailDetector.* # (default: true) INTERACT Detector Blaze Rail
fe.protection.interact.Natura.BrailPowered.* # (default: true) INTERACT Powered Blaze Rail
fe.protection.interact.Natura.Cloud.* # (default: true) INTERACT tile.cloud.name
fe.protection.interact.Natura.Dark Leaves.* # (default: true) INTERACT tile.Darkleaves.name
fe.protection.interact.Natura.Dark Tree.* # (default: true) INTERACT tile.Darktree.name
fe.protection.interact.Natura.Glowshroom.* # (default: true) INTERACT tile.Glowshroom.name
fe.protection.interact.Natura.GrassBlock.* # (default: true) INTERACT tile.GrassBlock.name
fe.protection.interact.Natura.GrassSlab.* # (default: true) INTERACT tile.GrassSlab.name
fe.protection.interact.Natura.N Crops.* # (default: true) INTERACT Crops
fe.protection.interact.Natura.Natura.bookshelf.* # (default: true) INTERACT Bookshelf
fe.protection.interact.Natura.Natura.fence.* # (default: true) INTERACT Fence
fe.protection.interact.Natura.Natura.workbench.* # (default: true) INTERACT Crafting Table
fe.protection.interact.Natura.NetherBerryBush.* # (default: true) INTERACT tile.berrybush.name
fe.protection.interact.Natura.NetherButton.* # (default: true) INTERACT Button
fe.protection.interact.Natura.NetherFurnace.* # (default: true) INTERACT Nether Furnace
fe.protection.interact.Natura.NetherGlass.* # (default: true) INTERACT tile.nether.glass.name
fe.protection.interact.Natura.NetherHopper.* # (default: true) INTERACT Hopper
fe.protection.interact.Natura.NetherLever.* # (default: true) INTERACT Lever
fe.protection.interact.Natura.NetherPressurePlate.* # (default: true) INTERACT Pressure Plate
fe.protection.interact.Natura.Obelisk.* # (default: true) INTERACT Obelisk
fe.protection.interact.Natura.Rare Leaves.* # (default: true) INTERACT tile.RareLeaves.name
fe.protection.interact.Natura.Rare Sapling.* # (default: true) INTERACT tile.RareSapling.name
fe.protection.interact.Natura.Rare Tree.* # (default: true) INTERACT tile.RareTree.name
fe.protection.interact.Natura.Saguaro.* # (default: true) INTERACT Saguaro Cactus
fe.protection.interact.Natura.Thornvines.* # (default: true) INTERACT Thornvines
fe.protection.interact.Natura.bloodwood.* # (default: true) INTERACT Bloodwood
fe.protection.interact.Natura.blueGlowshroom.* # (default: true) INTERACT Blue Glowshroom
fe.protection.interact.Natura.button.amaranth.* # (default: true) INTERACT Amaranth Button
fe.protection.interact.Natura.button.bloodwood.* # (default: true) INTERACT Blood Button
fe.protection.interact.Natura.button.darkwood.* # (default: true) INTERACT Darkwood Button
fe.protection.interact.Natura.button.eucalyptus.* # (default: true) INTERACT Eucalyptus Button
fe.protection.interact.Natura.button.fusewood.* # (default: true) INTERACT Fusewood Button
fe.protection.interact.Natura.button.ghostwood.* # (default: true) INTERACT Ghostwood Button
fe.protection.interact.Natura.button.hopseed.* # (default: true) INTERACT Hopseed Button
fe.protection.interact.Natura.button.maple.* # (default: true) INTERACT Maple Button
fe.protection.interact.Natura.button.redwood.* # (default: true) INTERACT Redwood Button
fe.protection.interact.Natura.button.sakura.* # (default: true) INTERACT Sakura Button
fe.protection.interact.Natura.button.silverbell.* # (default: true) INTERACT Silverbell Button
fe.protection.interact.Natura.button.tiger.* # (default: true) INTERACT Tigerwood Button
fe.protection.interact.Natura.button.willow.* # (default: true) INTERACT Willow Button
fe.protection.interact.Natura.door.bloodwood.* # (default: true) INTERACT Bloodwood Door
fe.protection.interact.Natura.door.eucalyptus.* # (default: true) INTERACT Eucalyptus Door
fe.protection.interact.Natura.door.ghostwood.* # (default: true) INTERACT Ghostwood Door
fe.protection.interact.Natura.door.hopseed.* # (default: true) INTERACT Hopseed Door
fe.protection.interact.Natura.door.redwood.* # (default: true) INTERACT Redwood Door
fe.protection.interact.Natura.door.redwoodbark.* # (default: true) INTERACT Redwood Bark Door
fe.protection.interact.Natura.door.sakura.* # (default: true) INTERACT Sakura Door
fe.protection.interact.Natura.fenceGate.amaranth.* # (default: true) INTERACT Amaranth Fence Gate
fe.protection.interact.Natura.fenceGate.bloodwood.* # (default: true) INTERACT Blood Fence Gate
fe.protection.interact.Natura.fenceGate.darkwood.* # (default: true) INTERACT Darkwood Fence Gate
fe.protection.interact.Natura.fenceGate.eucalyptus.* # (default: true) INTERACT Eucalyptus Fence Gate
fe.protection.interact.Natura.fenceGate.fusewood.* # (default: true) INTERACT Fusewood Fence Gate
fe.protection.interact.Natura.fenceGate.ghostwood.* # (default: true) INTERACT Ghostwood Fence Gate
fe.protection.interact.Natura.fenceGate.hopseed.* # (default: true) INTERACT Hopseed Fence Gate
fe.protection.interact.Natura.fenceGate.maple.* # (default: true) INTERACT Maple Fence Gate
fe.protection.interact.Natura.fenceGate.redwood.* # (default: true) INTERACT Redwood Fence Gate
fe.protection.interact.Natura.fenceGate.sakura.* # (default: true) INTERACT Sakura Fence Gate
fe.protection.interact.Natura.fenceGate.silverbell.* # (default: true) INTERACT Silverbell Fence Gate
fe.protection.interact.Natura.fenceGate.tiger.* # (default: true) INTERACT Tigerwood Fence Gate
fe.protection.interact.Natura.fenceGate.willow.* # (default: true) INTERACT Willow Fence Gate
fe.protection.interact.Natura.floraleaves.* # (default: true) INTERACT tile.natura.leaves.name
fe.protection.interact.Natura.floraleavesnocolor.* # (default: true) INTERACT tile.natura.leavesnocolor.name
fe.protection.interact.Natura.florasapling.* # (default: true) INTERACT tile.natura.sapling.name
fe.protection.interact.Natura.greenGlowshroom.* # (default: true) INTERACT Green Glowshroom
fe.protection.interact.Natura.heatsand.* # (default: true) INTERACT Heat Sand
fe.protection.interact.Natura.plankSlab1.* # (default: true) INTERACT tile.plankSlab1.name
fe.protection.interact.Natura.plankSlab2.* # (default: true) INTERACT tile.plankSlab2.name
fe.protection.interact.Natura.planks.* # (default: true) INTERACT tile.natura.planks.name
fe.protection.interact.Natura.pressureplate.amaranth.* # (default: true) INTERACT Amaranth Pressure Plate
fe.protection.interact.Natura.pressureplate.bloodwood.* # (default: true) INTERACT Blood Pressure Plate
fe.protection.interact.Natura.pressureplate.darkwood.* # (default: true) INTERACT Darkwood Pressure Plate
fe.protection.interact.Natura.pressureplate.eucalyptus.* # (default: true) INTERACT Eucalyptus Pressure Plate
fe.protection.interact.Natura.pressureplate.fusewood.* # (default: true) INTERACT Fusewood Pressure Plate
fe.protection.interact.Natura.pressureplate.ghostwood.* # (default: true) INTERACT Ghostwood Pressure Plate
fe.protection.interact.Natura.pressureplate.hopseed.* # (default: true) INTERACT Hopseed Pressure Plate
fe.protection.interact.Natura.pressureplate.maple.* # (default: true) INTERACT Maple Pressure Plate
fe.protection.interact.Natura.pressureplate.redwood.* # (default: true) INTERACT Redwood Pressure Plate
fe.protection.interact.Natura.pressureplate.sakura.* # (default: true) INTERACT Sakura Pressure Plate
fe.protection.interact.Natura.pressureplate.silverbell.* # (default: true) INTERACT Silverbell Pressure Plate
fe.protection.interact.Natura.pressureplate.tiger.* # (default: true) INTERACT Tigerwood Pressure Plate
fe.protection.interact.Natura.pressureplate.willow.* # (default: true) INTERACT Willow Pressure Plate
fe.protection.interact.Natura.purpleGlowshroom.* # (default: true) INTERACT Purple Glowshroom
fe.protection.interact.Natura.redwood.* # (default: true) INTERACT tile.natura.redwood.name
fe.protection.interact.Natura.soil.tainted.* # (default: true) INTERACT Tainted Soil
fe.protection.interact.Natura.stair.amaranth.* # (default: true) INTERACT Amaranth Stairs
fe.protection.interact.Natura.stair.bloodwood.* # (default: true) INTERACT Blood Stairs
fe.protection.interact.Natura.stair.darkwood.* # (default: true) INTERACT Darkwood Stairs
fe.protection.interact.Natura.stair.eucalyptus.* # (default: true) INTERACT Eucalyptus Stairs
fe.protection.interact.Natura.stair.fusewood.* # (default: true) INTERACT Fusewood Stairs
fe.protection.interact.Natura.stair.ghostwood.* # (default: true) INTERACT Ghostwood Stairs
fe.protection.interact.Natura.stair.hopseed.* # (default: true) INTERACT Hopseed Stairs
fe.protection.interact.Natura.stair.maple.* # (default: true) INTERACT Maple Stairs
fe.protection.interact.Natura.stair.redwood.* # (default: true) INTERACT Redwood Stairs
fe.protection.interact.Natura.stair.sakura.* # (default: true) INTERACT Sakura Stairs
fe.protection.interact.Natura.stair.silverbell.* # (default: true) INTERACT Silverbell Stairs
fe.protection.interact.Natura.stair.tiger.* # (default: true) INTERACT Tigerwood Stairs
fe.protection.interact.Natura.stair.willow.* # (default: true) INTERACT Willow Stairs
fe.protection.interact.Natura.trapdoor.amaranth.* # (default: true) INTERACT Amaranth Trapdoor
fe.protection.interact.Natura.trapdoor.bloodwood.* # (default: true) INTERACT Blood Trapdoor
fe.protection.interact.Natura.trapdoor.darkwood.* # (default: true) INTERACT Darkwood Trapdoor
fe.protection.interact.Natura.trapdoor.eucalyptus.* # (default: true) INTERACT Eucalyptus Trapdoor
fe.protection.interact.Natura.trapdoor.fusewood.* # (default: true) INTERACT Fusewood Trapdoor
fe.protection.interact.Natura.trapdoor.ghostwood.* # (default: true) INTERACT Ghostwood Trapdoor
fe.protection.interact.Natura.trapdoor.hopseed.* # (default: true) INTERACT Hopseed Trapdoor
fe.protection.interact.Natura.trapdoor.maple.* # (default: true) INTERACT Maple Trapdoor
fe.protection.interact.Natura.trapdoor.redwood.* # (default: true) INTERACT Redwood Trapdoor
fe.protection.interact.Natura.trapdoor.sakura.* # (default: true) INTERACT Sakura Trapdoor
fe.protection.interact.Natura.trapdoor.silverbell.* # (default: true) INTERACT Silverbell Trapdoor
fe.protection.interact.Natura.trapdoor.tiger.* # (default: true) INTERACT Tigerwood Trapdoor
fe.protection.interact.Natura.trapdoor.willow.* # (default: true) INTERACT Willow Trapdoor
fe.protection.interact.Natura.tree.* # (default: true) INTERACT tile.natura.treeblock.name
fe.protection.interact.Natura.willow.* # (default: true) INTERACT Willow
fe.protection.interact.OpenBlocks.autoanvil.* # (default: true) INTERACT Auto Anvil
fe.protection.interact.OpenBlocks.autoenchantmenttable.* # (default: true) INTERACT Auto Enchantment Table
fe.protection.interact.OpenBlocks.beartrap.* # (default: true) INTERACT Bear Trap
fe.protection.interact.OpenBlocks.bigbutton.* # (default: true) INTERACT Big Button
fe.protection.interact.OpenBlocks.cannon.* # (default: true) INTERACT Item Cannon
fe.protection.interact.OpenBlocks.canvas.* # (default: true) INTERACT Canvas
fe.protection.interact.OpenBlocks.canvasglass.* # (default: true) INTERACT Glass Canvas
fe.protection.interact.OpenBlocks.donationStation.* # (default: true) INTERACT Donation Station
fe.protection.interact.OpenBlocks.drawingtable.* # (default: true) INTERACT Drawing Table
fe.protection.interact.OpenBlocks.elevator.* # (default: true) INTERACT Elevator
fe.protection.interact.OpenBlocks.fan.* # (default: true) INTERACT Fan
fe.protection.interact.OpenBlocks.flag.* # (default: true) INTERACT Flag
fe.protection.interact.OpenBlocks.goldenegg.* # (default: true) INTERACT Golden Egg
fe.protection.interact.OpenBlocks.guide.* # (default: true) INTERACT Building Guide
fe.protection.interact.OpenBlocks.heal.* # (default: true) INTERACT Healer
fe.protection.interact.OpenBlocks.imaginary.* # (default: true) INTERACT tile.openblocks.imaginary.name
fe.protection.interact.OpenBlocks.itemDropper.* # (default: true) INTERACT Item Dropper
fe.protection.interact.OpenBlocks.ladder.* # (default: true) INTERACT Jaded Ladder
fe.protection.interact.OpenBlocks.paintcan.* # (default: true) INTERACT Paint Can
fe.protection.interact.OpenBlocks.paintmixer.* # (default: true) INTERACT Paint Mixer
fe.protection.interact.OpenBlocks.path.* # (default: true) INTERACT Path
fe.protection.interact.OpenBlocks.projector.* # (default: true) INTERACT Height Map Projector
fe.protection.interact.OpenBlocks.ropeladder.* # (default: true) INTERACT Rope Ladder
fe.protection.interact.OpenBlocks.sky.* # (default: true) INTERACT tile.openblocks.sky.name
fe.protection.interact.OpenBlocks.sprinkler.* # (default: true) INTERACT Sprinkler
fe.protection.interact.OpenBlocks.target.* # (default: true) INTERACT Target
fe.protection.interact.OpenBlocks.trophy.* # (default: true) INTERACT Trophy
fe.protection.interact.OpenBlocks.vacuumhopper.* # (default: true) INTERACT Vacuum Hopper
fe.protection.interact.OpenBlocks.xpbottler.* # (default: true) INTERACT XP Bottler
fe.protection.interact.OpenBlocks.xpdrain.* # (default: true) INTERACT XP Drain
fe.protection.interact.OpenBlocks.xpshower.* # (default: true) INTERACT XP Shower
fe.protection.interact.OpenComputers.accessPoint.* # (default: true) INTERACT Access Point
fe.protection.interact.OpenComputers.adapter.* # (default: true) INTERACT Adapter
fe.protection.interact.OpenComputers.assembler.* # (default: true) INTERACT Electronics Assembler
fe.protection.interact.OpenComputers.cable.* # (default: true) INTERACT Cable
fe.protection.interact.OpenComputers.capacitor.* # (default: true) INTERACT Capacitor
fe.protection.interact.OpenComputers.case1.* # (default: true) INTERACT Computer Case (Tier 1)
fe.protection.interact.OpenComputers.case2.* # (default: true) INTERACT Computer Case (Tier 2)
fe.protection.interact.OpenComputers.case3.* # (default: true) INTERACT Computer Case (Tier 3)
fe.protection.interact.OpenComputers.caseCreative.* # (default: true) INTERACT Computer Case (Creative)
fe.protection.interact.OpenComputers.chameliumBlock.* # (default: true) INTERACT Block of Chamelium
fe.protection.interact.OpenComputers.charger.* # (default: true) INTERACT Charger
fe.protection.interact.OpenComputers.disassembler.* # (default: true) INTERACT Disassembler
fe.protection.interact.OpenComputers.diskDrive.* # (default: true) INTERACT Disk Drive
fe.protection.interact.OpenComputers.geolyzer.* # (default: true) INTERACT Geolyzer
fe.protection.interact.OpenComputers.hologram1.* # (default: true) INTERACT Hologram Projector (Tier 1)
fe.protection.interact.OpenComputers.hologram2.* # (default: true) INTERACT Hologram Projector (Tier 2)
fe.protection.interact.OpenComputers.keyboard.* # (default: true) INTERACT Keyboard
fe.protection.interact.OpenComputers.microcontroller.* # (default: true) INTERACT Microcontroller
fe.protection.interact.OpenComputers.motionSensor.* # (default: true) INTERACT Motion Sensor
fe.protection.interact.OpenComputers.powerConverter.* # (default: true) INTERACT Power Converter
fe.protection.interact.OpenComputers.powerDistributor.* # (default: true) INTERACT Power Distributor
fe.protection.interact.OpenComputers.print.* # (default: true) INTERACT 3D Print
fe.protection.interact.OpenComputers.printer.* # (default: true) INTERACT 3D Printer
fe.protection.interact.OpenComputers.raid.* # (default: true) INTERACT Raid
fe.protection.interact.OpenComputers.redstone.* # (default: true) INTERACT Redstone I/O
fe.protection.interact.OpenComputers.robot.* # (default: true) INTERACT Robot.name
fe.protection.interact.OpenComputers.robotAfterimage.* # (default: true) INTERACT Robot
fe.protection.interact.OpenComputers.screen1.* # (default: true) INTERACT Screen (Tier 1)
fe.protection.interact.OpenComputers.screen2.* # (default: true) INTERACT Screen (Tier 2)
fe.protection.interact.OpenComputers.screen3.* # (default: true) INTERACT Screen (Tier 3)
fe.protection.interact.OpenComputers.serverRack.* # (default: true) INTERACT Server Rack
fe.protection.interact.OpenComputers.switch.* # (default: true) INTERACT Switch
fe.protection.interact.OpenComputers.waypoint.* # (default: true) INTERACT Waypoint
fe.protection.interact.PneumaticCraft.advancedAirCompressor.* # (default: true) INTERACT Advanced Air Compressor
fe.protection.interact.PneumaticCraft.advancedLiquidCompressor.* # (default: true) INTERACT Advanced Liquid Compressor
fe.protection.interact.PneumaticCraft.advancedPressureTube.* # (default: true) INTERACT Advanced Pressure Tube
fe.protection.interact.PneumaticCraft.aerialInterface.* # (default: true) INTERACT Aerial Interface
fe.protection.interact.PneumaticCraft.airCannon.* # (default: true) INTERACT Air Cannon
fe.protection.interact.PneumaticCraft.airCompressor.* # (default: true) INTERACT Air Compressor
fe.protection.interact.PneumaticCraft.aphorismTile.* # (default: true) INTERACT Aphorism Tile
fe.protection.interact.PneumaticCraft.assemblyController.* # (default: true) INTERACT Assembly Controller
fe.protection.interact.PneumaticCraft.assemblyDrill.* # (default: true) INTERACT Assembly Drill
fe.protection.interact.PneumaticCraft.assemblyIOUnit.* # (default: true) INTERACT Assembly IO Unit
fe.protection.interact.PneumaticCraft.assemblyLaser.* # (default: true) INTERACT Assembly Laser
fe.protection.interact.PneumaticCraft.assemblyPlatform.* # (default: true) INTERACT Assembly Platform
fe.protection.interact.PneumaticCraft.burstPlant.* # (default: true) INTERACT Burst Plant
fe.protection.interact.PneumaticCraft.chargingStation.* # (default: true) INTERACT Charging Station
fe.protection.interact.PneumaticCraft.chopperPlant.* # (default: true) INTERACT Chopper Plant
fe.protection.interact.PneumaticCraft.compressedIronBlock.* # (default: true) INTERACT Block of Compressed Iron
fe.protection.interact.PneumaticCraft.creativeCompressor.* # (default: true) INTERACT Creative Compressor
fe.protection.interact.PneumaticCraft.creeperPlant.* # (default: true) INTERACT Creeper Plant
fe.protection.interact.PneumaticCraft.droneInterface.* # (default: true) INTERACT Drone Interface
fe.protection.interact.PneumaticCraft.droneRedstoneEmitter.* # (default: true) INTERACT tile.droneRedstoneEmitter.name
fe.protection.interact.PneumaticCraft.electricCompressor.* # (default: true) INTERACT Electric Compressor
fe.protection.interact.PneumaticCraft.electrostaticCompressor.* # (default: true) INTERACT Electrostatic Compressor
fe.protection.interact.PneumaticCraft.elevatorBase.* # (default: true) INTERACT Elevator Base
fe.protection.interact.PneumaticCraft.elevatorCaller.* # (default: true) INTERACT Elevator Caller
fe.protection.interact.PneumaticCraft.elevatorFrame.* # (default: true) INTERACT Elevator Frame
fe.protection.interact.PneumaticCraft.enderPlant.* # (default: true) INTERACT Ender Plant
fe.protection.interact.PneumaticCraft.etchingAcid.* # (default: true) INTERACT tile.etchingAcid.name
fe.protection.interact.PneumaticCraft.fireFlower.* # (default: true) INTERACT Fire Flower
fe.protection.interact.PneumaticCraft.fluxCompressor.* # (default: true) INTERACT Flux Compressor
fe.protection.interact.PneumaticCraft.flyingFlower.* # (default: true) INTERACT Flying Flower
fe.protection.interact.PneumaticCraft.heatSink.* # (default: true) INTERACT Heat Sink
fe.protection.interact.PneumaticCraft.heliumPlant.* # (default: true) INTERACT Helium Plant
fe.protection.interact.PneumaticCraft.lightningPlant.* # (default: true) INTERACT Lightning Plant
fe.protection.interact.PneumaticCraft.liquidCompressor.* # (default: true) INTERACT Liquid Compressor
fe.protection.interact.PneumaticCraft.liquidHopper.* # (default: true) INTERACT Liquid Hopper
fe.protection.interact.PneumaticCraft.omnidirectionalHopper.* # (default: true) INTERACT Omnidirectional Hopper
fe.protection.interact.PneumaticCraft.plasticMixer.* # (default: true) INTERACT Plastic Mixer
fe.protection.interact.PneumaticCraft.pneumaticDoor.* # (default: true) INTERACT Pneumatic Door
fe.protection.interact.PneumaticCraft.pneumaticDoorBase.* # (default: true) INTERACT Pneumatic Door Base
fe.protection.interact.PneumaticCraft.pneumaticDynamo.* # (default: true) INTERACT Pneumatic Dynamo
fe.protection.interact.PneumaticCraft.pneumaticGenerator.* # (default: true) INTERACT Pneumatic Generator
fe.protection.interact.PneumaticCraft.potionPlant.* # (default: true) INTERACT Potion Plant
fe.protection.interact.PneumaticCraft.pressureChamberInterface.* # (default: true) INTERACT Pressure Chamber Interface
fe.protection.interact.PneumaticCraft.pressureChamberValve.* # (default: true) INTERACT Pressure Chamber Valve
fe.protection.interact.PneumaticCraft.pressureChamberWall.* # (default: true) INTERACT tile.pressureChamberWall.name
fe.protection.interact.PneumaticCraft.pressureTube.* # (default: true) INTERACT Pressure Tube
fe.protection.interact.PneumaticCraft.programmer.* # (default: true) INTERACT Programmer
fe.protection.interact.PneumaticCraft.propulsionPlant.* # (default: true) INTERACT Propulsion Plant
fe.protection.interact.PneumaticCraft.rainPlant.* # (default: true) INTERACT Rain Plant
fe.protection.interact.PneumaticCraft.repulsionPlant.* # (default: true) INTERACT Repulsion Plant
fe.protection.interact.PneumaticCraft.securityStation.* # (default: true) INTERACT Security Station
fe.protection.interact.PneumaticCraft.slimePlant.* # (default: true) INTERACT Slime Plant
fe.protection.interact.PneumaticCraft.squidPlant.* # (default: true) INTERACT Squid Plant
fe.protection.interact.PneumaticCraft.universalSensor.* # (default: true) INTERACT Universal Sensor
fe.protection.interact.PneumaticCraft.uvLightBox.* # (default: true) INTERACT UV Light Box
fe.protection.interact.PneumaticCraft.vacuumPump.* # (default: true) INTERACT Vacuum Pump
fe.protection.interact.PneumaticCraft.vortexTube.* # (default: true) INTERACT Vortex Tube
fe.protection.interact.ProjRed|Compatibility.projectred.compatibility.liqcondredmetal.* # (default: true) INTERACT Molten Conductive Redmetal
fe.protection.interact.ProjRed|Compatibility.projectred.compatibility.liqredstone.* # (default: true) INTERACT Liquid Redstone
fe.protection.interact.ProjRed|Expansion.projectred.expansion.machine2.* # (default: true) INTERACT tile.projectred.expansion.machine2.name
fe.protection.interact.ProjRed|Exploration.projectred.exploration.lily.* # (default: true) INTERACT tile.projectred.exploration.lily.name
fe.protection.interact.ProjRed|Exploration.projectred.exploration.ore.* # (default: true) INTERACT tile.projectred.exploration.ore.name
fe.protection.interact.ProjRed|Exploration.projectred.exploration.stone.* # (default: true) INTERACT tile.projectred.exploration.stone.name
fe.protection.interact.ProjRed|Exploration.projectred.exploration.stonewalls.* # (default: true) INTERACT tile.projectred.exploration.stonewalls.name
fe.protection.interact.ProjRed|Illumination.projectred.illumination.airousLight.* # (default: true) INTERACT tile.projectred.illumination.airousLight.name
fe.protection.interact.ProjRed|Illumination.projectred.illumination.lamp.* # (default: true) INTERACT tile.projectred.illumination.lamp.name
fe.protection.interact.ProjectBlue.rednetAdaptor.* # (default: true) INTERACT Bundled Cable to Rednet Adaptor
fe.protection.interact.RArm.BlockIngotStorage.* # (default: true) INTERACT tile.RArm.storage.name
fe.protection.interact.RArm.BlockInvisiLight.* # (default: true) INTERACT Invisible Light
fe.protection.interact.RArm.BlockRandomThings.* # (default: true) INTERACT tile.RArm.random.name
fe.protection.interact.RIO.intelligentWorkbench.* # (default: true) INTERACT Intelligent Workbench
fe.protection.interact.RIO.skylight.* # (default: true) INTERACT Skylight
fe.protection.interact.RIO.tile.machine.* # (default: true) INTERACT tile.machine.name
fe.protection.interact.RIO.tile.remote_interface.* # (default: true) INTERACT Remote Interface
fe.protection.interact.RIO.tile.remote_inventory.* # (default: true) INTERACT Remote Inventory
fe.protection.interact.RPGAdvMod.pole.* # (default: true) INTERACT tile.pole.name
fe.protection.interact.RPGAdvMod.wallsign.* # (default: true) INTERACT WaySign
fe.protection.interact.Railcraft.anvil.* # (default: true) INTERACT tile.railcraft.anvil.name
fe.protection.interact.Railcraft.brick.abyssal.* # (default: true) INTERACT tile.railcraft.brick.abyssal.name
fe.protection.interact.Railcraft.brick.bleachedbone.* # (default: true) INTERACT tile.railcraft.brick.bleachedbone.name
fe.protection.interact.Railcraft.brick.bloodstained.* # (default: true) INTERACT tile.railcraft.brick.bloodstained.name
fe.protection.interact.Railcraft.brick.frostbound.* # (default: true) INTERACT tile.railcraft.brick.frostbound.name
fe.protection.interact.Railcraft.brick.infernal.* # (default: true) INTERACT tile.railcraft.brick.infernal.name
fe.protection.interact.Railcraft.brick.nether.* # (default: true) INTERACT tile.railcraft.brick.nether.name
fe.protection.interact.Railcraft.brick.quarried.* # (default: true) INTERACT tile.railcraft.brick.quarried.name
fe.protection.interact.Railcraft.brick.sandy.* # (default: true) INTERACT tile.railcraft.brick.sandy.name
fe.protection.interact.Railcraft.cube.* # (default: true) INTERACT tile.railcraft.cube.name
fe.protection.interact.Railcraft.detector.* # (default: true) INTERACT tile.railcraft.detector.name
fe.protection.interact.Railcraft.firestone.recharge.* # (default: true) INTERACT Recharging Firestone
fe.protection.interact.Railcraft.fluid.creosote.* # (default: true) INTERACT Creosote
fe.protection.interact.Railcraft.fluid.steam.* # (default: true) INTERACT Steam
fe.protection.interact.Railcraft.frame.* # (default: true) INTERACT Wire Support Frame
fe.protection.interact.Railcraft.glass.* # (default: true) INTERACT Strengthened Glass
fe.protection.interact.Railcraft.lantern.metal.* # (default: true) INTERACT tile.railcraft.lantern.metal.name
fe.protection.interact.Railcraft.lantern.stone.* # (default: true) INTERACT tile.railcraft.lantern.stone.name
fe.protection.interact.Railcraft.machine.alpha.* # (default: true) INTERACT tile.railcraft.machine.alpha.name
fe.protection.interact.Railcraft.machine.beta.* # (default: true) INTERACT tile.railcraft.machine.beta.name
fe.protection.interact.Railcraft.machine.delta.* # (default: true) INTERACT tile.railcraft.machine.delta.name
fe.protection.interact.Railcraft.machine.epsilon.* # (default: true) INTERACT tile.railcraft.machine.epsilon.name
fe.protection.interact.Railcraft.machine.gamma.* # (default: true) INTERACT tile.railcraft.machine.gamma.name
fe.protection.interact.Railcraft.ore.* # (default: true) INTERACT tile.railcraft.ore.name
fe.protection.interact.Railcraft.post.* # (default: true) INTERACT tile.railcraft.post.name
fe.protection.interact.Railcraft.post.metal.* # (default: true) INTERACT Metal Post
fe.protection.interact.Railcraft.post.metal.platform.* # (default: true) INTERACT Metal Platform
fe.protection.interact.Railcraft.residual.heat.* # (default: true) INTERACT Residual Heat
fe.protection.interact.Railcraft.signal.* # (default: true) INTERACT tile.railcraft.signal.name
fe.protection.interact.Railcraft.slab.* # (default: true) INTERACT tile.railcraft.slab.name
fe.protection.interact.Railcraft.stair.* # (default: true) INTERACT tile.railcraft.stair.name
fe.protection.interact.Railcraft.track.* # (default: true) INTERACT tile.railcraft.track.name
fe.protection.interact.Railcraft.track.elevator.* # (default: true) INTERACT Elevator Track
fe.protection.interact.Railcraft.wall.alpha.* # (default: true) INTERACT tile.railcraft.wall.alpha.name
fe.protection.interact.Railcraft.wall.beta.* # (default: true) INTERACT tile.railcraft.wall.beta.name
fe.protection.interact.Railcraft.worldlogic.* # (default: true) INTERACT Saltpeter Ore Spawner
fe.protection.interact.RedstoneArsenal.Storage.* # (default: true) INTERACT tile.redstonearsenal.storage.name
fe.protection.interact.RouterReborn.router.* # (default: true) INTERACT Router
fe.protection.interact.RouterReborn.routercable.* # (default: true) INTERACT Inventory Cable
fe.protection.interact.RouterReborn.routerold.* # (default: true) INTERACT Router
fe.protection.interact.SGCraft.ic2PowerUnit.* # (default: true) INTERACT IC2 Stargate Power Unit
fe.protection.interact.SGCraft.naquadahBlock.* # (default: true) INTERACT Naquadah Alloy Block
fe.protection.interact.SGCraft.naquadahOre.* # (default: true) INTERACT Naquadah Ore
fe.protection.interact.SGCraft.ocInterface.* # (default: true) INTERACT OpenComputers Stargate Interface
fe.protection.interact.SGCraft.rfPowerUnit.* # (default: true) INTERACT RF Stargate Power Unit
fe.protection.interact.SGCraft.stargateBase.* # (default: true) INTERACT Stargate Base
fe.protection.interact.SGCraft.stargateController.* # (default: true) INTERACT Stargate Controller
fe.protection.interact.SGCraft.stargateRing.* # (default: true) INTERACT Stargate Ring Segment
fe.protection.interact.SolarFlux.solar1.* # (default: true) INTERACT Solar panel I
fe.protection.interact.SolarFlux.solar2.* # (default: true) INTERACT Solar panel II
fe.protection.interact.SolarFlux.solar3.* # (default: true) INTERACT Solar panel III
fe.protection.interact.SolarFlux.solar4.* # (default: true) INTERACT Solar panel IV
fe.protection.interact.SolarFlux.solar5.* # (default: true) INTERACT Solar panel V
fe.protection.interact.SolarFlux.solar6.* # (default: true) INTERACT Solar panel VI
fe.protection.interact.Steamcraft.blockBrass.* # (default: true) INTERACT Block of Brass
fe.protection.interact.Steamcraft.blockCopper.* # (default: true) INTERACT Block of Copper
fe.protection.interact.Steamcraft.blockZinc.* # (default: true) INTERACT Block of Zinc
fe.protection.interact.Steamcraft.boiler.* # (default: true) INTERACT Boiler
fe.protection.interact.Steamcraft.boilerOn.* # (default: true) INTERACT Boiler
fe.protection.interact.Steamcraft.carving.* # (default: true) INTERACT Carving Table
fe.protection.interact.Steamcraft.charger.* # (default: true) INTERACT Steam Filler
fe.protection.interact.Steamcraft.chargingPad.* # (default: true) INTERACT Filling Pad
fe.protection.interact.Steamcraft.crucible.* # (default: true) INTERACT Crucible
fe.protection.interact.Steamcraft.dummy.* # (default: true) INTERACT tile.steamcraft:dummy.name
fe.protection.interact.Steamcraft.engineering.* # (default: true) INTERACT Engineering Table
fe.protection.interact.Steamcraft.fan.* # (default: true) INTERACT Fan
fe.protection.interact.Steamcraft.flashBoiler.* # (default: true) INTERACT Flash Boiler Component
fe.protection.interact.Steamcraft.fluidSteamConverter.* # (default: true) INTERACT Pressure Converter
fe.protection.interact.Steamcraft.hammer.* # (default: true) INTERACT Steam Hammer
fe.protection.interact.Steamcraft.heater.* # (default: true) INTERACT Steam Heater
fe.protection.interact.Steamcraft.hellCrucible.* # (default: true) INTERACT Nether Crucible
fe.protection.interact.Steamcraft.horn.* # (default: true) INTERACT Steam Whistle
fe.protection.interact.Steamcraft.itemMortar.* # (default: true) INTERACT Item Mortar
fe.protection.interact.Steamcraft.meter.* # (default: true) INTERACT Steam Gauge
fe.protection.interact.Steamcraft.mold.* # (default: true) INTERACT Mold
fe.protection.interact.Steamcraft.pipe.* # (default: true) INTERACT Pipe
fe.protection.interact.Steamcraft.pump.* # (default: true) INTERACT Archimedes Screw
fe.protection.interact.Steamcraft.ruptureDisc.* # (default: true) INTERACT tile.steamcraft:ruptureDisc.name
fe.protection.interact.Steamcraft.smasher.* # (default: true) INTERACT Rock Smasher
fe.protection.interact.Steamcraft.steamTank.* # (default: true) INTERACT tile.steamcraft:tank.name
fe.protection.interact.Steamcraft.steamcraftOre.* # (default: true) INTERACT tile.steamcraft:ore.name
fe.protection.interact.Steamcraft.thumper.* # (default: true) INTERACT Thumper
fe.protection.interact.Steamcraft.thumperDummy.* # (default: true) INTERACT tile.steamcraft:thumperDummy.name
fe.protection.interact.Steamcraft.vacuum.* # (default: true) INTERACT Vacuum
fe.protection.interact.Steamcraft.valvePipe.* # (default: true) INTERACT Valve Pipe
fe.protection.interact.StevesAddons.cable_ae.* # (default: true) INTERACT Energistics Connector
fe.protection.interact.StevesAddons.cable_rf.* # (default: true) INTERACT RF Node
fe.protection.interact.StevesCarts.BlockActivator.* # (default: true) INTERACT Module Toggler
fe.protection.interact.StevesCarts.BlockAdvDetector.* # (default: true) INTERACT Advanced Detector Rail
fe.protection.interact.StevesCarts.BlockCargoManager.* # (default: true) INTERACT Cargo Manager
fe.protection.interact.StevesCarts.BlockCartAssembler.* # (default: true) INTERACT Cart Assembler
fe.protection.interact.StevesCarts.BlockDetector.* # (default: true) INTERACT tile.SC2:BlockDetector.name
fe.protection.interact.StevesCarts.BlockDistributor.* # (default: true) INTERACT External Distributor
fe.protection.interact.StevesCarts.BlockJunction.* # (default: true) INTERACT Junction Rail
fe.protection.interact.StevesCarts.BlockLiquidManager.* # (default: true) INTERACT Liquid Manager
fe.protection.interact.StevesCarts.BlockMetalStorage.* # (default: true) INTERACT tile.SC2:BlockMetalStorage.name
fe.protection.interact.StevesCarts.upgrade.* # (default: true) INTERACT tile.SC2:upgrade.name
fe.protection.interact.StevesFactoryManager.BlockCableBUDName.* # (default: true) INTERACT Block Detector
fe.protection.interact.StevesFactoryManager.BlockCableBreakerName.* # (default: true) INTERACT Block Gate
fe.protection.interact.StevesFactoryManager.BlockCableCamouflageName.* # (default: true) INTERACT Unnamed Block, report to mod author.
fe.protection.interact.StevesFactoryManager.BlockCableClusterName.* # (default: true) INTERACT Unnamed Block, report to mod author.
fe.protection.interact.StevesFactoryManager.BlockCableCreativeName.* # (default: true) INTERACT Creative Supplier
fe.protection.interact.StevesFactoryManager.BlockCableInputName.* # (default: true) INTERACT Redstone Receiver
fe.protection.interact.StevesFactoryManager.BlockCableIntakeName.* # (default: true) INTERACT Unnamed Block, report to mod author.
fe.protection.interact.StevesFactoryManager.BlockCableName.* # (default: true) INTERACT Inventory Cable
fe.protection.interact.StevesFactoryManager.BlockCableOutputName.* # (default: true) INTERACT Redstone Emitter
fe.protection.interact.StevesFactoryManager.BlockCableRelayName.* # (default: true) INTERACT Unnamed Block, report to mod author.
fe.protection.interact.StevesFactoryManager.BlockCableSignName.* # (default: true) INTERACT Sign Updater
fe.protection.interact.StevesFactoryManager.BlockMachineManagerName.* # (default: true) INTERACT Machine Inventory Manager
fe.protection.interact.StevesWorkshop.production_table.* # (default: true) INTERACT Unnamed Block, report to mod author.
fe.protection.interact.StorageDrawers.compDrawers.* # (default: true) INTERACT Compacting Drawer
fe.protection.interact.StorageDrawers.controller.* # (default: true) INTERACT Drawer Controller
fe.protection.interact.StorageDrawers.controllerSlave.* # (default: true) INTERACT Controller Slave
fe.protection.interact.StorageDrawers.fullDrawers1.* # (default: true) INTERACT tile.fullDrawers1.name
fe.protection.interact.StorageDrawers.fullDrawers2.* # (default: true) INTERACT tile.fullDrawers2.name
fe.protection.interact.StorageDrawers.fullDrawers4.* # (default: true) INTERACT tile.fullDrawers4.name
fe.protection.interact.StorageDrawers.halfDrawers2.* # (default: true) INTERACT tile.halfDrawers2.name
fe.protection.interact.StorageDrawers.halfDrawers4.* # (default: true) INTERACT tile.halfDrawers4.name
fe.protection.interact.StorageDrawers.trim.* # (default: true) INTERACT tile.trim.name
fe.protection.interact.TConstruct.Armor.DryingRack.* # (default: true) INTERACT Drying Rack
fe.protection.interact.TConstruct.BattleSignBlock.* # (default: true) INTERACT tile.Battlesign.name
fe.protection.interact.TConstruct.CastingChannel.* # (default: true) INTERACT Casting Channel
fe.protection.interact.TConstruct.CraftedSoil.* # (default: true) INTERACT tile.TConstruct.Soil.name
fe.protection.interact.TConstruct.CraftingSlab.* # (default: true) INTERACT tile.CraftingSlab.name
fe.protection.interact.TConstruct.CraftingStation.* # (default: true) INTERACT Crafting Station
fe.protection.interact.TConstruct.FurnaceSlab.* # (default: true) INTERACT Slab Furnace
fe.protection.interact.TConstruct.GlassBlock.* # (default: true) INTERACT tile.GlassBlock.name
fe.protection.interact.TConstruct.GlassBlock.StainedClear.* # (default: true) INTERACT tile.GlassBlock.StainedClear.name
fe.protection.interact.TConstruct.GlassPane.* # (default: true) INTERACT Unnamed Block, report to mod author.
fe.protection.interact.TConstruct.GlassPaneClearStained.* # (default: true) INTERACT tile.tconstruct.glasspanestained.name
fe.protection.interact.TConstruct.GlueBlock.* # (default: true) INTERACT Glue Block
fe.protection.interact.TConstruct.GravelOre.* # (default: true) INTERACT tile.tconstruct.gravelore.name
fe.protection.interact.TConstruct.HeldItemBlock.* # (default: true) INTERACT Frying Pan
fe.protection.interact.TConstruct.LavaTank.* # (default: true) INTERACT tile.LavaTank.name
fe.protection.interact.TConstruct.LavaTankNether.* # (default: true) INTERACT tile.LavaTank.name
fe.protection.interact.TConstruct.MeatBlock.* # (default: true) INTERACT Hambone
fe.protection.interact.TConstruct.MetalBlock.* # (default: true) INTERACT tile.tconstruct.metalblock.name
fe.protection.interact.TConstruct.Redstone.Landmine.* # (default: true) INTERACT Landmine
fe.protection.interact.TConstruct.SearedBlock.* # (default: true) INTERACT tile.SearedBlock.name
fe.protection.interact.TConstruct.SearedBlockNether.* # (default: true) INTERACT tile.SearedBlock.name
fe.protection.interact.TConstruct.SearedBrick.* # (default: true) INTERACT tile.tconstruct.stoneore.name
fe.protection.interact.TConstruct.SearedSlab.* # (default: true) INTERACT tile.SearedSlab.name
fe.protection.interact.TConstruct.Smeltery.* # (default: true) INTERACT tile.Smeltery.name
fe.protection.interact.TConstruct.SmelteryNether.* # (default: true) INTERACT tile.Smeltery.name
fe.protection.interact.TConstruct.SpeedBlock.* # (default: true) INTERACT tile.SpeedBlock.name
fe.protection.interact.TConstruct.SpeedSlab.* # (default: true) INTERACT tile.SpeedSlab.name
fe.protection.interact.TConstruct.ToolForgeBlock.* # (default: true) INTERACT Tool Forge
fe.protection.interact.TConstruct.ToolStationBlock.* # (default: true) INTERACT tile.ToolStation.name
fe.protection.interact.TConstruct.WoolSlab1.* # (default: true) INTERACT Wool
fe.protection.interact.TConstruct.WoolSlab2.* # (default: true) INTERACT Wool
fe.protection.interact.TConstruct.blood.channel.* # (default: true) INTERACT Blood Channel
fe.protection.interact.TConstruct.decoration.multibrick.* # (default: true) INTERACT tile.Decoration.Brick.name
fe.protection.interact.TConstruct.decoration.multibrickfancy.* # (default: true) INTERACT tile.Decoration.BrickFancy.name
fe.protection.interact.TConstruct.decoration.stoneladder.* # (default: true) INTERACT Ladder
fe.protection.interact.TConstruct.decoration.stonetorch.* # (default: true) INTERACT Torch
fe.protection.interact.TConstruct.explosive.slime.* # (default: true) INTERACT SDX
fe.protection.interact.TConstruct.fluid.ender.* # (default: true) INTERACT Liquified Ender
fe.protection.interact.TConstruct.fluid.molten.alubrass.* # (default: true) INTERACT Molten Aluminum Brass
fe.protection.interact.TConstruct.fluid.molten.aluminum.* # (default: true) INTERACT Molten Aluminum
fe.protection.interact.TConstruct.fluid.molten.alumite.* # (default: true) INTERACT Molten Alumite
fe.protection.interact.TConstruct.fluid.molten.ardite.* # (default: true) INTERACT Molten Ardite
fe.protection.interact.TConstruct.fluid.molten.bronze.* # (default: true) INTERACT Molten Bronze
fe.protection.interact.TConstruct.fluid.molten.cobalt.* # (default: true) INTERACT Molten Cobalt
fe.protection.interact.TConstruct.fluid.molten.copper.* # (default: true) INTERACT Molten Copper
fe.protection.interact.TConstruct.fluid.molten.electrum.* # (default: true) INTERACT Molten Electrum
fe.protection.interact.TConstruct.fluid.molten.enderium.* # (default: true) INTERACT Molten Enderium
fe.protection.interact.TConstruct.fluid.molten.glass.* # (default: true) INTERACT Molten Glass
fe.protection.interact.TConstruct.fluid.molten.gold.* # (default: true) INTERACT Molten Gold
fe.protection.interact.TConstruct.fluid.molten.invar.* # (default: true) INTERACT Molten Invar
fe.protection.interact.TConstruct.fluid.molten.iron.* # (default: true) INTERACT Molten Iron
fe.protection.interact.TConstruct.fluid.molten.lead.* # (default: true) INTERACT Molten Lead
fe.protection.interact.TConstruct.fluid.molten.lumium.* # (default: true) INTERACT Molten Lumium
fe.protection.interact.TConstruct.fluid.molten.manyullyn.* # (default: true) INTERACT Molten Manyullyn
fe.protection.interact.TConstruct.fluid.molten.mithril.* # (default: true) INTERACT Molten Mana Infused Metal
fe.protection.interact.TConstruct.fluid.molten.nickel.* # (default: true) INTERACT Molten Nickel
fe.protection.interact.TConstruct.fluid.molten.obsidian.* # (default: true) INTERACT Molten Obsidian
fe.protection.interact.TConstruct.fluid.molten.pigiron.* # (default: true) INTERACT Molten Pig Iron
fe.protection.interact.TConstruct.fluid.molten.shiny.* # (default: true) INTERACT Molten Shiny
fe.protection.interact.TConstruct.fluid.molten.signalum.* # (default: true) INTERACT Molten Signalum
fe.protection.interact.TConstruct.fluid.molten.silver.* # (default: true) INTERACT Molten Silver
fe.protection.interact.TConstruct.fluid.molten.steel.* # (default: true) INTERACT Molten Steel
fe.protection.interact.TConstruct.fluid.molten.tin.* # (default: true) INTERACT Liquid Tin
fe.protection.interact.TConstruct.liquid.blood.* # (default: true) INTERACT Blood
fe.protection.interact.TConstruct.liquid.glue.* # (default: true) INTERACT Glue
fe.protection.interact.TConstruct.liquid.slime.* # (default: true) INTERACT Liquified Slime
fe.protection.interact.TConstruct.molten.emerald.* # (default: true) INTERACT Liquified Emerald
fe.protection.interact.TConstruct.molten.stone.* # (default: true) INTERACT Seared Stone
fe.protection.interact.TConstruct.ore.berries.one.* # (default: true) INTERACT tile.ore.berries.one.name
fe.protection.interact.TConstruct.ore.berries.two.* # (default: true) INTERACT tile.ore.berries.two.name
fe.protection.interact.TConstruct.rail.wood.* # (default: true) INTERACT Wooden Rail
fe.protection.interact.TConstruct.slime.channel.* # (default: true) INTERACT Slime Channel
fe.protection.interact.TConstruct.slime.gel.* # (default: true) INTERACT tile.slime.gel.name
fe.protection.interact.TConstruct.slime.grass.* # (default: true) INTERACT tile.slime.grass.name
fe.protection.interact.TConstruct.slime.grass.tall.* # (default: true) INTERACT tile.slime.grass.tall.name
fe.protection.interact.TConstruct.slime.leaves.* # (default: true) INTERACT tile.slime.leaves.name
fe.protection.interact.TConstruct.slime.pad.* # (default: true) INTERACT Bounce Pad
fe.protection.interact.TConstruct.slime.sapling.* # (default: true) INTERACT tile.slime.sapling.name
fe.protection.interact.TConstruct.trap.barricade.birch.* # (default: true) INTERACT Birch Barricade
fe.protection.interact.TConstruct.trap.barricade.jungle.* # (default: true) INTERACT Jungle Barricade
fe.protection.interact.TConstruct.trap.barricade.oak.* # (default: true) INTERACT Oak Barricade
fe.protection.interact.TConstruct.trap.barricade.spruce.* # (default: true) INTERACT Spruce Barricade
fe.protection.interact.TConstruct.trap.punji.* # (default: true) INTERACT Punji Stick
fe.protection.interact.TMechworks.Dynamo.* # (default: true) INTERACT Dynamo
fe.protection.interact.TMechworks.MeshFilter.* # (default: true) INTERACT tile.tmechworks.meshFilter.name
fe.protection.interact.TMechworks.RedstoneMachine.* # (default: true) INTERACT tile.tmechworks.redstoneMachine.name
fe.protection.interact.TMechworks.SignalBus.* # (default: true) INTERACT tile.tmechworks.signalbus.name
fe.protection.interact.TMechworks.SignalTerminal.* # (default: true) INTERACT tile.tmechworks.signalterminal.name
fe.protection.interact.Thaumcraft.blockAiry.* # (default: true) INTERACT tile.blockAiry.name
fe.protection.interact.Thaumcraft.blockAlchemyFurnace.* # (default: true) INTERACT Advanced Alchemical Furnace
fe.protection.interact.Thaumcraft.blockArcaneDoor.* # (default: true) INTERACT Arcane Door
fe.protection.interact.Thaumcraft.blockArcaneFurnace.* # (default: true) INTERACT Infernal Furnace
fe.protection.interact.Thaumcraft.blockCandle.* # (default: true) INTERACT tile.blockCandle.name
fe.protection.interact.Thaumcraft.blockChestHungry.* # (default: true) INTERACT Hungry Chest
fe.protection.interact.Thaumcraft.blockCosmeticDoubleSlabStone.* # (default: true) INTERACT tile.blockCosmeticDoubleSlabStone.name
fe.protection.interact.Thaumcraft.blockCosmeticDoubleSlabWood.* # (default: true) INTERACT tile.blockCosmeticDoubleSlabWood.name
fe.protection.interact.Thaumcraft.blockCosmeticOpaque.* # (default: true) INTERACT tile.blockCosmeticOpaque.name
fe.protection.interact.Thaumcraft.blockCosmeticSlabStone.* # (default: true) INTERACT tile.blockCosmeticSlabStone.name
fe.protection.interact.Thaumcraft.blockCosmeticSlabWood.* # (default: true) INTERACT tile.blockCosmeticSlabWood.name
fe.protection.interact.Thaumcraft.blockCosmeticSolid.* # (default: true) INTERACT tile.blockCosmeticSolid.name
fe.protection.interact.Thaumcraft.blockCrystal.* # (default: true) INTERACT tile.blockCrystal.name
fe.protection.interact.Thaumcraft.blockCustomOre.* # (default: true) INTERACT tile.blockCustomOre.name
fe.protection.interact.Thaumcraft.blockCustomPlant.* # (default: true) INTERACT tile.blockCustomPlant.name
fe.protection.interact.Thaumcraft.blockEldritch.* # (default: true) INTERACT tile.blockEldritch.name
fe.protection.interact.Thaumcraft.blockEldritchNothing.* # (default: true) INTERACT tile.blockPortalNothing.name
fe.protection.interact.Thaumcraft.blockEssentiaReservoir.* # (default: true) INTERACT Essentia Reservoir
fe.protection.interact.Thaumcraft.blockFluidDeath.* # (default: true) INTERACT Liquid Death
fe.protection.interact.Thaumcraft.blockFluidPure.* # (default: true) INTERACT Purifying Fluid
fe.protection.interact.Thaumcraft.blockFluxGas.* # (default: true) INTERACT Flux Gas
fe.protection.interact.Thaumcraft.blockFluxGoo.* # (default: true) INTERACT Flux Goo
fe.protection.interact.Thaumcraft.blockHole.* # (default: true) INTERACT Empty Space
fe.protection.interact.Thaumcraft.blockJar.* # (default: true) INTERACT tile.blockJar.name
fe.protection.interact.Thaumcraft.blockLifter.* # (default: true) INTERACT Arcane Levitator
fe.protection.interact.Thaumcraft.blockLootCrate.* # (default: true) INTERACT Abandoned Crate
fe.protection.interact.Thaumcraft.blockLootUrn.* # (default: true) INTERACT Old Urn
fe.protection.interact.Thaumcraft.blockMagicBox.* # (default: true) INTERACT tile.blockMagicBox.name
fe.protection.interact.Thaumcraft.blockMagicalLeaves.* # (default: true) INTERACT tile.blockMagicalLeaves.name
fe.protection.interact.Thaumcraft.blockMagicalLog.* # (default: true) INTERACT tile.blockMagicalLog.name
fe.protection.interact.Thaumcraft.blockManaPod.* # (default: true) INTERACT tile.blockManaPod.name
fe.protection.interact.Thaumcraft.blockMetalDevice.* # (default: true) INTERACT tile.blockMetalDevice.name
fe.protection.interact.Thaumcraft.blockMirror.* # (default: true) INTERACT Magic Mirror
fe.protection.interact.Thaumcraft.blockPortalEldritch.* # (default: true) INTERACT Eldritch Portal
fe.protection.interact.Thaumcraft.blockStairsArcaneStone.* # (default: true) INTERACT Arcane Stone Stairs
fe.protection.interact.Thaumcraft.blockStairsEldritch.* # (default: true) INTERACT Ancient Stone Stairs
fe.protection.interact.Thaumcraft.blockStairsGreatwood.* # (default: true) INTERACT Greatwood Stairs
fe.protection.interact.Thaumcraft.blockStairsSilverwood.* # (default: true) INTERACT Silverwood Stairs
fe.protection.interact.Thaumcraft.blockStoneDevice.* # (default: true) INTERACT tile.blockStoneDevice.name
fe.protection.interact.Thaumcraft.blockTable.* # (default: true) INTERACT tile.blockTable.name
fe.protection.interact.Thaumcraft.blockTaint.* # (default: true) INTERACT tile.blockTaint.name
fe.protection.interact.Thaumcraft.blockTaintFibres.* # (default: true) INTERACT tile.blockTaintFibres.name
fe.protection.interact.Thaumcraft.blockTube.* # (default: true) INTERACT tile.blockTube.name
fe.protection.interact.Thaumcraft.blockWarded.* # (default: true) INTERACT tile.blockWarded.name
fe.protection.interact.Thaumcraft.blockWoodenDevice.* # (default: true) INTERACT tile.blockWoodenDevice.name
fe.protection.interact.ThermalDynamics.ThermalDynamics_0.* # (default: true) INTERACT tile.thermaldynamics.duct.name
fe.protection.interact.ThermalDynamics.ThermalDynamics_16.* # (default: true) INTERACT tile.thermaldynamics.duct.name
fe.protection.interact.ThermalDynamics.ThermalDynamics_32.* # (default: true) INTERACT tile.thermaldynamics.duct.name
fe.protection.interact.ThermalDynamics.ThermalDynamics_48.* # (default: true) INTERACT tile.thermaldynamics.duct.name
fe.protection.interact.ThermalExpansion.Cache.* # (default: true) INTERACT tile.thermalexpansion.cache.name
fe.protection.interact.ThermalExpansion.Cell.* # (default: true) INTERACT tile.thermalexpansion.cell.name
fe.protection.interact.ThermalExpansion.Device.* # (default: true) INTERACT tile.thermalexpansion.device.name
fe.protection.interact.ThermalExpansion.Dynamo.* # (default: true) INTERACT tile.thermalexpansion.dynamo.name
fe.protection.interact.ThermalExpansion.FakeAirBarrier.* # (default: true) INTERACT Unnamed Block, report to mod author.
fe.protection.interact.ThermalExpansion.FakeAirLight.* # (default: true) INTERACT Unnamed Block, report to mod author.
fe.protection.interact.ThermalExpansion.FakeAirSignal.* # (default: true) INTERACT Unnamed Block, report to mod author.
fe.protection.interact.ThermalExpansion.Frame.* # (default: true) INTERACT tile.thermalexpansion.frame.name
fe.protection.interact.ThermalExpansion.Glass.* # (default: true) INTERACT Hardened Glass
fe.protection.interact.ThermalExpansion.Light.* # (default: true) INTERACT 6-Mode Lighting
fe.protection.interact.ThermalExpansion.Machine.* # (default: true) INTERACT tile.thermalexpansion.machine.name
fe.protection.interact.ThermalExpansion.Plate.* # (default: true) INTERACT tile.thermalexpansion.plate.name
fe.protection.interact.ThermalExpansion.Rockwool.* # (default: true) INTERACT tile.thermalexpansion.rockwool.name
fe.protection.interact.ThermalExpansion.Sponge.* # (default: true) INTERACT tile.thermalexpansion.sponge.name
fe.protection.interact.ThermalExpansion.Strongbox.* # (default: true) INTERACT tile.thermalexpansion.strongbox.name
fe.protection.interact.ThermalExpansion.Tank.* # (default: true) INTERACT tile.thermalexpansion.tank.name
fe.protection.interact.ThermalExpansion.Tesseract.* # (default: true) INTERACT tile.thermalexpansion.ender.name
fe.protection.interact.ThermalFoundation.FluidCoal.* # (default: true) INTERACT Liquifacted Coal
fe.protection.interact.ThermalFoundation.FluidCryotheum.* # (default: true) INTERACT Gelid Cryotheum
fe.protection.interact.ThermalFoundation.FluidEnder.* # (default: true) INTERACT Resonant Ender
fe.protection.interact.ThermalFoundation.FluidGlowstone.* # (default: true) INTERACT Energized Glowstone
fe.protection.interact.ThermalFoundation.FluidMana.* # (default: true) INTERACT Primal Mana
fe.protection.interact.ThermalFoundation.FluidPyrotheum.* # (default: true) INTERACT Blazing Pyrotheum
fe.protection.interact.ThermalFoundation.FluidRedstone.* # (default: true) INTERACT Destabilized Redstone
fe.protection.interact.ThermalFoundation.FluidSteam.* # (default: true) INTERACT Steam
fe.protection.interact.ThermalFoundation.Ore.* # (default: true) INTERACT tile.thermalfoundation.ore.name
fe.protection.interact.ThermalFoundation.Storage.* # (default: true) INTERACT tile.thermalfoundation.storage.name
fe.protection.interact.ThermalSmeltery.fluid.molten.ConductiveIron.* # (default: true) INTERACT Molten Conductive Iron
fe.protection.interact.ThermalSmeltery.fluid.molten.DarkSteel.* # (default: true) INTERACT Molten Dark Steel
fe.protection.interact.ThermalSmeltery.fluid.molten.EnergeticAlloy.* # (default: true) INTERACT Molten Energetic Alloy
fe.protection.interact.ThermalSmeltery.fluid.molten.PhasedGold.* # (default: true) INTERACT Molten Vibrant Alloy
fe.protection.interact.ThermalSmeltery.fluid.molten.PhasedIron.* # (default: true) INTERACT Molten Pulsating Iron
fe.protection.interact.UsefulFood.AppleCakeBlock.* # (default: true) INTERACT tile.AppleCakeBlock.name
fe.protection.interact.UsefulFood.CaramelCakeBlock.* # (default: true) INTERACT tile.CaramelCakeBlock.name
fe.protection.interact.UsefulFood.ChocolateCakeBlock.* # (default: true) INTERACT tile.ChocolateCakeBlock.name
fe.protection.interact.UsefulFood.MagicCakeBlock.* # (default: true) INTERACT tile.MagicCakeBlock.name
fe.protection.interact.WirelessRedstoneCore.wirelessredstone.receiver.* # (default: true) INTERACT Wireless Receiver
fe.protection.interact.WirelessRedstoneCore.wirelessredstone.transmitter.* # (default: true) INTERACT Wireless Transmitter
fe.protection.interact.advgenerators.EuOutputHV.* # (default: true) INTERACT HV Emitter
fe.protection.interact.advgenerators.EuOutputLV.* # (default: true) INTERACT LV Emitter
fe.protection.interact.advgenerators.EuOutputMV.* # (default: true) INTERACT MV Emitter
fe.protection.interact.advgenerators.FluidInput.* # (default: true) INTERACT Fluid Intake Valve
fe.protection.interact.advgenerators.FluidOutputSelect.* # (default: true) INTERACT Fluid Output Valve
fe.protection.interact.advgenerators.FuelTank.* # (default: true) INTERACT Fuel Tank
fe.protection.interact.advgenerators.HeatExchanger.* # (default: true) INTERACT Heat Exchanger
fe.protection.interact.advgenerators.HeatExchangerController.* # (default: true) INTERACT Heat Exchanger Controller
fe.protection.interact.advgenerators.HeatingChamber.* # (default: true) INTERACT Heating Chamber
fe.protection.interact.advgenerators.ItemInput.* # (default: true) INTERACT Item Input Port
fe.protection.interact.advgenerators.ItemOutput.* # (default: true) INTERACT Item Output Port
fe.protection.interact.advgenerators.MixingChamber.* # (default: true) INTERACT Mixing Chamber
fe.protection.interact.advgenerators.PowerCapacitor.* # (default: true) INTERACT Power Capacitor
fe.protection.interact.advgenerators.RFOutput.* # (default: true) INTERACT Flux Generator
fe.protection.interact.advgenerators.Sensor.* # (default: true) INTERACT Sensor Module
fe.protection.interact.advgenerators.SteamTurbineController.* # (default: true) INTERACT Steam Turbine Controller
fe.protection.interact.advgenerators.SyngasController.* # (default: true) INTERACT Syngas Producer Controller
fe.protection.interact.advgenerators.Turbine.* # (default: true) INTERACT Turbine
fe.protection.interact.advgenerators.TurbineController.* # (default: true) INTERACT Gas Turbine Controller
fe.protection.interact.advgenerators.syngas.* # (default: true) INTERACT Syngas
fe.protection.interact.advgenerators.syngas_flaming.* # (default: true) INTERACT tile.advgenerators.syngas_flaming.name
fe.protection.interact.ae2stuff.Encoder.* # (default: true) INTERACT Pattern Encoder
fe.protection.interact.ae2stuff.Grower.* # (default: true) INTERACT Crystal Growth Chamber
fe.protection.interact.appliedenergistics2.tile.BlockCableBus.* # (default: true) INTERACT AE2 Cable and/or Bus
fe.protection.interact.appliedenergistics2.tile.BlockCellWorkbench.* # (default: true) INTERACT Cell Workbench
fe.protection.interact.appliedenergistics2.tile.BlockCharger.* # (default: true) INTERACT Charger
fe.protection.interact.appliedenergistics2.tile.BlockChest.* # (default: true) INTERACT ME Chest
fe.protection.interact.appliedenergistics2.tile.BlockCondenser.* # (default: true) INTERACT Matter Condenser
fe.protection.interact.appliedenergistics2.tile.BlockController.* # (default: true) INTERACT ME Controller
fe.protection.interact.appliedenergistics2.tile.BlockCraftingMonitor.* # (default: true) INTERACT Crafting Monitor
fe.protection.interact.appliedenergistics2.tile.BlockCraftingStorage.* # (default: true) INTERACT 1k Crafting Storage
fe.protection.interact.appliedenergistics2.tile.BlockCraftingUnit.* # (default: true) INTERACT Crafting Unit
fe.protection.interact.appliedenergistics2.tile.BlockCrank.* # (default: true) INTERACT Wooden Crank
fe.protection.interact.appliedenergistics2.tile.BlockCreativeEnergyCell.* # (default: true) INTERACT Creative Energy Cell
fe.protection.interact.appliedenergistics2.tile.BlockDenseEnergyCell.* # (default: true) INTERACT Dense Energy Cell
fe.protection.interact.appliedenergistics2.tile.BlockDrive.* # (default: true) INTERACT ME Drive
fe.protection.interact.appliedenergistics2.tile.BlockEnergyAcceptor.* # (default: true) INTERACT Energy Acceptor
fe.protection.interact.appliedenergistics2.tile.BlockEnergyCell.* # (default: true) INTERACT Energy Cell
fe.protection.interact.appliedenergistics2.tile.BlockFluix.* # (default: true) INTERACT Fluix Block
fe.protection.interact.appliedenergistics2.tile.BlockGrinder.* # (default: true) INTERACT Quartz Grindstone
fe.protection.interact.appliedenergistics2.tile.BlockIOPort.* # (default: true) INTERACT ME IO Port
fe.protection.interact.appliedenergistics2.tile.BlockInscriber.* # (default: true) INTERACT Inscriber
fe.protection.interact.appliedenergistics2.tile.BlockInterface.* # (default: true) INTERACT ME Interface
fe.protection.interact.appliedenergistics2.tile.BlockLightDetector.* # (default: true) INTERACT Light Detecting Fixture
fe.protection.interact.appliedenergistics2.tile.BlockMatrixFrame.* # (default: true) INTERACT Matrix Frame
fe.protection.interact.appliedenergistics2.tile.BlockMolecularAssembler.* # (default: true) INTERACT Molecular Assembler
fe.protection.interact.appliedenergistics2.tile.BlockPaint.* # (default: true) INTERACT tile.appliedenergistics2.BlockPaint.name
fe.protection.interact.appliedenergistics2.tile.BlockQuantumLinkChamber.* # (default: true) INTERACT ME Quantum Link Chamber
fe.protection.interact.appliedenergistics2.tile.BlockQuantumRing.* # (default: true) INTERACT ME Quantum Ring
fe.protection.interact.appliedenergistics2.tile.BlockQuartz.* # (default: true) INTERACT Certus Quartz Block
fe.protection.interact.appliedenergistics2.tile.BlockQuartzChiseled.* # (default: true) INTERACT Chiseled Certus Quartz Block
fe.protection.interact.appliedenergistics2.tile.BlockQuartzGlass.* # (default: true) INTERACT Quartz Glass
fe.protection.interact.appliedenergistics2.tile.BlockQuartzGrowthAccelerator.* # (default: true) INTERACT Crystal Growth Accelerator
fe.protection.interact.appliedenergistics2.tile.BlockQuartzLamp.* # (default: true) INTERACT Vibrant Quartz Glass
fe.protection.interact.appliedenergistics2.tile.BlockQuartzPillar.* # (default: true) INTERACT Certus Quartz Pillar
fe.protection.interact.appliedenergistics2.tile.BlockQuartzTorch.* # (default: true) INTERACT Charged Quartz Fixture
fe.protection.interact.appliedenergistics2.tile.BlockSecurity.* # (default: true) INTERACT ME Security Terminal
fe.protection.interact.appliedenergistics2.tile.BlockSkyChest.* # (default: true) INTERACT Sky Stone Chest
fe.protection.interact.appliedenergistics2.tile.BlockSkyCompass.* # (default: true) INTERACT Meteorite Compass
fe.protection.interact.appliedenergistics2.tile.BlockSkyStone.* # (default: true) INTERACT Sky Stone
fe.protection.interact.appliedenergistics2.tile.BlockSpatialIOPort.* # (default: true) INTERACT Spatial IO Port
fe.protection.interact.appliedenergistics2.tile.BlockSpatialPylon.* # (default: true) INTERACT Spatial Pylon
fe.protection.interact.appliedenergistics2.tile.BlockTinyTNT.* # (default: true) INTERACT Tiny TNT
fe.protection.interact.appliedenergistics2.tile.BlockVibrationChamber.* # (default: true) INTERACT Vibration Chamber
fe.protection.interact.appliedenergistics2.tile.BlockWireless.* # (default: true) INTERACT ME Wireless Access Point
fe.protection.interact.appliedenergistics2.tile.ChiseledQuartzStairBlock.* # (default: true) INTERACT Chiseled Certus Quartz Stairs
fe.protection.interact.appliedenergistics2.tile.FluixStairBlock.* # (default: true) INTERACT Fluix Stairs
fe.protection.interact.appliedenergistics2.tile.OreQuartz.* # (default: true) INTERACT Certus Quartz Ore
fe.protection.interact.appliedenergistics2.tile.OreQuartzCharged.* # (default: true) INTERACT Charged Certus Quartz Ore
fe.protection.interact.appliedenergistics2.tile.QuartzPillarStairBlock.* # (default: true) INTERACT Certus Quartz Pillar Stairs
fe.protection.interact.appliedenergistics2.tile.QuartzStairBlock.* # (default: true) INTERACT Certus Quartz Stairs
fe.protection.interact.appliedenergistics2.tile.SkyStoneBlockStairBlock.* # (default: true) INTERACT Sky Stone Block Stairs
fe.protection.interact.appliedenergistics2.tile.SkyStoneBrickStairBlock.* # (default: true) INTERACT Sky Stone Brick Stairs
fe.protection.interact.appliedenergistics2.tile.SkyStoneSmallBrickStairBlock.* # (default: true) INTERACT Sky Stone Small Brick Stairs
fe.protection.interact.appliedenergistics2.tile.SkyStoneStairBlock.* # (default: true) INTERACT Sky Stone Stairs
fe.protection.interact.bcadditions.KEBT1.* # (default: true) INTERACT Kinetic Energy Buffer
fe.protection.interact.bcadditions.KEBT2.* # (default: true) INTERACT Large Kinetic Energy Buffer
fe.protection.interact.bcadditions.KEBT3Core.* # (default: true) INTERACT Advanced Kinetic Energy Buffer Core
fe.protection.interact.bcadditions.KEBT3Plating.* # (default: true) INTERACT Advanced Kinetic Energy Buffer Plating
fe.protection.interact.bcadditions.backpackStand.* # (default: true) INTERACT Backpack Stand
fe.protection.interact.bcadditions.backpackstandGhost.* # (default: true) INTERACT tile.blockGhost.name
fe.protection.interact.bcadditions.bioethanolgasBlock.* # (default: true) INTERACT Ethanol Gas
fe.protection.interact.bcadditions.blockChargingStation.* # (default: true) INTERACT Charging Station
fe.protection.interact.bcadditions.blockCoilBasic.* # (default: true) INTERACT Basic Coil
fe.protection.interact.bcadditions.blockCoilKinetic.* # (default: true) INTERACT Kinetic Coil
fe.protection.interact.bcadditions.blockCoilLava.* # (default: true) INTERACT Lava Coil
fe.protection.interact.bcadditions.blockCoolingTowerValve.* # (default: true) INTERACT Cooling Tower Valve
fe.protection.interact.bcadditions.blockCoolingTowerWalls).* # (default: true) INTERACT Cooling Tower Walls
fe.protection.interact.bcadditions.blockDusterBasic.* # (default: true) INTERACT Basic Duster
fe.protection.interact.bcadditions.blockDusterKinetic.* # (default: true) INTERACT Kinetic Duster
fe.protection.interact.bcadditions.blockDusterMechanical.* # (default: true) INTERACT Mechanical Duster
fe.protection.interact.bcadditions.blockDusterSemiAutomatic.* # (default: true) INTERACT Semi-Automatic Duster
fe.protection.interact.bcadditions.blockFluidicCompressor.* # (default: true) INTERACT Fluidic Compressor
fe.protection.interact.bcadditions.blockHeatedFurnace.* # (default: true) INTERACT Heated Furnace
fe.protection.interact.bcadditions.blockItemSorter.* # (default: true) INTERACT Sort-O-Tron
fe.protection.interact.bcadditions.fuelgasBlock.* # (default: true) INTERACT Fuel Gas
fe.protection.interact.bcadditions.kebT2DisplayItem.* # (default: true) INTERACT tile.energyBufferMultiblockSides5.name
fe.protection.interact.bcadditions.kebT3DisplayItem.* # (default: true) INTERACT tile.energyBufferT3MultiblockSides4.name
fe.protection.interact.bcadditions.kinesisPipeCobble.* # (default: true) INTERACT tile.kinesisPipeCobble.name
fe.protection.interact.bcadditions.kinesisPipeWood.* # (default: true) INTERACT tile.kinesisPipeWood.name
fe.protection.interact.bcadditions.refineryValve.* # (default: true) INTERACT Refinery Valve
fe.protection.interact.bcadditions.refinerywals.* # (default: true) INTERACT Refinery Plating
fe.protection.interact.cfm.barstool.* # (default: true) INTERACT tile.barstool.name
fe.protection.interact.cfm.basin.* # (default: true) INTERACT tile.basin.name
fe.protection.interact.cfm.bath1.* # (default: true) INTERACT tile.bath1.name
fe.protection.interact.cfm.bath2.* # (default: true) INTERACT tile.bath2.name
fe.protection.interact.cfm.bedsidecabinet.* # (default: true) INTERACT tile.bedsidecabinet.name
fe.protection.interact.cfm.bin.* # (default: true) INTERACT tile.bin.name
fe.protection.interact.cfm.birdbath.* # (default: true) INTERACT tile.birdbath.name
fe.protection.interact.cfm.blender.* # (default: true) INTERACT tile.blender.name
fe.protection.interact.cfm.blindoff.* # (default: true) INTERACT tile.blindoff.name
fe.protection.interact.cfm.blindon.* # (default: true) INTERACT tile.blindon.name
fe.protection.interact.cfm.cabinet.* # (default: true) INTERACT tile.cabinet.name
fe.protection.interact.cfm.ceilinglightoff.* # (default: true) INTERACT tile.ceilinglightoff.name
fe.protection.interact.cfm.ceilinglighton.* # (default: true) INTERACT tile.ceilinglighton.name
fe.protection.interact.cfm.chairstone.* # (default: true) INTERACT tile.chairstone.name
fe.protection.interact.cfm.chairwood.* # (default: true) INTERACT tile.chairwood.name
fe.protection.interact.cfm.choppingboard.* # (default: true) INTERACT tile.choppingboard.name
fe.protection.interact.cfm.coffetablestone.* # (default: true) INTERACT tile.coffetablestone.name
fe.protection.interact.cfm.coffetablewood.* # (default: true) INTERACT tile.coffetablewood.name
fe.protection.interact.cfm.computer.* # (default: true) INTERACT tile.computer.name
fe.protection.interact.cfm.cookiejar.* # (default: true) INTERACT tile.cookiejar.name
fe.protection.interact.cfm.couch.* # (default: true) INTERACT tile.couch.name
fe.protection.interact.cfm.counterdoored.* # (default: true) INTERACT tile.counterdoored.name
fe.protection.interact.cfm.countersink.* # (default: true) INTERACT tile.countersink.name
fe.protection.interact.cfm.cup.* # (default: true) INTERACT tile.cup.name
fe.protection.interact.cfm.curtainoff.* # (default: true) INTERACT tile.curtainoff.name
fe.protection.interact.cfm.curtainon.* # (default: true) INTERACT tile.curtainon.name
fe.protection.interact.cfm.dishwasher.* # (default: true) INTERACT tile.dishwasher.name
fe.protection.interact.cfm.doorbell.* # (default: true) INTERACT tile.doorbell.name
fe.protection.interact.cfm.electricfence.* # (default: true) INTERACT tile.electricfence.name
fe.protection.interact.cfm.firealarmoff.* # (default: true) INTERACT tile.firealarmoff.name
fe.protection.interact.cfm.firealarmon.* # (default: true) INTERACT tile.firealarmon.name
fe.protection.interact.cfm.freezer.* # (default: true) INTERACT tile.freezer.name
fe.protection.interact.cfm.fridge.* # (default: true) INTERACT tile.fridge.name
fe.protection.interact.cfm.hedge.* # (default: true) INTERACT tile.hedge.name
fe.protection.interact.cfm.hey.* # (default: true) INTERACT tile.hey.name
fe.protection.interact.cfm.kitchencabinet.* # (default: true) INTERACT tile.kitchencabinet.name
fe.protection.interact.cfm.lampoff.* # (default: true) INTERACT tile.lampoff.name
fe.protection.interact.cfm.lampon.* # (default: true) INTERACT tile.lampon.name
fe.protection.interact.cfm.mailbox.* # (default: true) INTERACT tile.mailbox.name
fe.protection.interact.cfm.microwave.* # (default: true) INTERACT tile.microwave.name
fe.protection.interact.cfm.nyan.* # (default: true) INTERACT tile.nyan.name
fe.protection.interact.cfm.oven.* # (default: true) INTERACT Oven
fe.protection.interact.cfm.ovenoverhead.* # (default: true) INTERACT tile.ovenoverhead.name
fe.protection.interact.cfm.pattern.* # (default: true) INTERACT tile.pattern.name
fe.protection.interact.cfm.plate.* # (default: true) INTERACT Plate
fe.protection.interact.cfm.present.* # (default: true) INTERACT tile.present.name
fe.protection.interact.cfm.printer.* # (default: true) INTERACT tile.printer.name
fe.protection.interact.cfm.showerbottom.* # (default: true) INTERACT tile.showerbottom.name
fe.protection.interact.cfm.showerheadoff.* # (default: true) INTERACT tile.showerheadoff.name
fe.protection.interact.cfm.showerheadon.* # (default: true) INTERACT tile.showerheadon.name
fe.protection.interact.cfm.showertop.* # (default: true) INTERACT tile.showertop.name
fe.protection.interact.cfm.stereo.* # (default: true) INTERACT tile.stereo.name
fe.protection.interact.cfm.stonepath.* # (default: true) INTERACT tile.stonepath.name
fe.protection.interact.cfm.tablestone.* # (default: true) INTERACT tile.tablestone.name
fe.protection.interact.cfm.tablewood.* # (default: true) INTERACT tile.tablewood.name
fe.protection.interact.cfm.tap.* # (default: true) INTERACT tile.tap.name
fe.protection.interact.cfm.toaster.* # (default: true) INTERACT tile.toaster.name
fe.protection.interact.cfm.toilet.* # (default: true) INTERACT tile.toilet.name
fe.protection.interact.cfm.tree.* # (default: true) INTERACT tile.tree.name
fe.protection.interact.cfm.tv.* # (default: true) INTERACT tile.tv.name
fe.protection.interact.cfm.wallcabinet.* # (default: true) INTERACT tile.wallcabinet.name
fe.protection.interact.cfm.washingmachine.* # (default: true) INTERACT tile.washingmachine.name
fe.protection.interact.cfm.whiteGlass.* # (default: true) INTERACT tile.whiteGlass.name
fe.protection.interact.cfm.whitefence.* # (default: true) INTERACT tile.whitefence.name
fe.protection.interact.cfm.yellowGlow.* # (default: true) INTERACT tile.yellowGlow.name
fe.protection.interact.chisel.acacia_planks.* # (default: true) INTERACT Acacia Wood Planks
fe.protection.interact.chisel.aluminumblock.* # (default: true) INTERACT Block of Aluminum
fe.protection.interact.chisel.amber.* # (default: true) INTERACT tile.chisel.amber.name
fe.protection.interact.chisel.andesite.* # (default: true) INTERACT Andesite
fe.protection.interact.chisel.antiBlock.* # (default: true) INTERACT Anti Block
fe.protection.interact.chisel.arcane.* # (default: true) INTERACT Arcane Stone Block
fe.protection.interact.chisel.autoChisel.* # (default: true) INTERACT Auto Chisel
fe.protection.interact.chisel.birch_planks.* # (default: true) INTERACT Birch Wood Planks
fe.protection.interact.chisel.bloodBrick.* # (default: true) INTERACT tile.chisel.bloodBrick.name
fe.protection.interact.chisel.bloodRune.* # (default: true) INTERACT Blood Rune
fe.protection.interact.chisel.bookshelf.* # (default: true) INTERACT Bookshelf
fe.protection.interact.chisel.brickCustom.* # (default: true) INTERACT Brick Block
fe.protection.interact.chisel.bronzeblock.* # (default: true) INTERACT Block of Bronze
fe.protection.interact.chisel.carpet.* # (default: true) INTERACT Floor Carpet
fe.protection.interact.chisel.carpet_block.* # (default: true) INTERACT Carpet
fe.protection.interact.chisel.cloud.* # (default: true) INTERACT Cloud
fe.protection.interact.chisel.cobblestone.* # (default: true) INTERACT Cobblestone
fe.protection.interact.chisel.concrete.* # (default: true) INTERACT Concrete
fe.protection.interact.chisel.copperblock.* # (default: true) INTERACT Block of Copper
fe.protection.interact.chisel.dark_oak_planks.* # (default: true) INTERACT Dark Oak Wood Planks
fe.protection.interact.chisel.diamond_block.* # (default: true) INTERACT Diamond Block
fe.protection.interact.chisel.diorite.* # (default: true) INTERACT Diorite
fe.protection.interact.chisel.dirt.* # (default: true) INTERACT Dirt
fe.protection.interact.chisel.emerald_block.* # (default: true) INTERACT Emerald Block
fe.protection.interact.chisel.factoryblock.* # (default: true) INTERACT Factory Block
fe.protection.interact.chisel.factoryblock2.* # (default: true) INTERACT Factory Block
fe.protection.interact.chisel.fantasyblock.* # (default: true) INTERACT Purpled Fantasy Block
fe.protection.interact.chisel.fantasyblock2.* # (default: true) INTERACT Fantasy Block
fe.protection.interact.chisel.futura.* # (default: true) INTERACT Futura Block
fe.protection.interact.chisel.glass.* # (default: true) INTERACT Glass
fe.protection.interact.chisel.glass2.* # (default: true) INTERACT Glass
fe.protection.interact.chisel.glass_pane.* # (default: true) INTERACT Glass Pane
fe.protection.interact.chisel.glowstone.* # (default: true) INTERACT Glowstone
fe.protection.interact.chisel.gold2.* # (default: true) INTERACT Block of Gold
fe.protection.interact.chisel.gold_block.* # (default: true) INTERACT Gold Block
fe.protection.interact.chisel.granite.* # (default: true) INTERACT Granite
fe.protection.interact.chisel.grimstone.* # (default: true) INTERACT Grimstone
fe.protection.interact.chisel.hexLargePlating.* # (default: true) INTERACT Large Hex Plating
fe.protection.interact.chisel.hexPlating.* # (default: true) INTERACT Hex Plating
fe.protection.interact.chisel.holystone.* # (default: true) INTERACT Holystone
fe.protection.interact.chisel.ice.* # (default: true) INTERACT Ice
fe.protection.interact.chisel.ice_pillar.* # (default: true) INTERACT Ice Pillar
fe.protection.interact.chisel.ice_stairs.0.* # (default: true) INTERACT Ice Stairs
fe.protection.interact.chisel.ice_stairs.1.* # (default: true) INTERACT Ice Stairs
fe.protection.interact.chisel.ice_stairs.2.* # (default: true) INTERACT Ice Stairs
fe.protection.interact.chisel.ice_stairs.3.* # (default: true) INTERACT Ice Stairs
fe.protection.interact.chisel.ice_stairs.4.* # (default: true) INTERACT Ice Stairs
fe.protection.interact.chisel.ice_stairs.5.* # (default: true) INTERACT Ice Stairs
fe.protection.interact.chisel.ice_stairs.6.* # (default: true) INTERACT Ice Stairs
fe.protection.interact.chisel.ice_stairs.7.* # (default: true) INTERACT Ice Stairs
fe.protection.interact.chisel.iron2.* # (default: true) INTERACT Block of Iron
fe.protection.interact.chisel.iron_bars.* # (default: true) INTERACT Iron Bars
fe.protection.interact.chisel.iron_block.* # (default: true) INTERACT Iron Block
fe.protection.interact.chisel.jackolantern1.* # (default: true) INTERACT Jack o'Lantern
fe.protection.interact.chisel.jackolantern10.* # (default: true) INTERACT Jack o'Lantern
fe.protection.interact.chisel.jackolantern11.* # (default: true) INTERACT Jack o'Lantern
fe.protection.interact.chisel.jackolantern12.* # (default: true) INTERACT Jack o'Lantern
fe.protection.interact.chisel.jackolantern13.* # (default: true) INTERACT Jack o'Lantern
fe.protection.interact.chisel.jackolantern14.* # (default: true) INTERACT Jack o'Lantern
fe.protection.interact.chisel.jackolantern15.* # (default: true) INTERACT Jack o'Lantern
fe.protection.interact.chisel.jackolantern16.* # (default: true) INTERACT Jack o'Lantern
fe.protection.interact.chisel.jackolantern2.* # (default: true) INTERACT Jack o'Lantern
fe.protection.interact.chisel.jackolantern3.* # (default: true) INTERACT Jack o'Lantern
fe.protection.interact.chisel.jackolantern4.* # (default: true) INTERACT Jack o'Lantern
fe.protection.interact.chisel.jackolantern5.* # (default: true) INTERACT Jack o'Lantern
fe.protection.interact.chisel.jackolantern6.* # (default: true) INTERACT Jack o'Lantern
fe.protection.interact.chisel.jackolantern7.* # (default: true) INTERACT Jack o'Lantern
fe.protection.interact.chisel.jackolantern8.* # (default: true) INTERACT Jack o'Lantern
fe.protection.interact.chisel.jackolantern9.* # (default: true) INTERACT Jack o'Lantern
fe.protection.interact.chisel.jungle_planks.* # (default: true) INTERACT Jungle Wood Planks
fe.protection.interact.chisel.laboratoryblock.* # (default: true) INTERACT Laboratory Block
fe.protection.interact.chisel.lapis_block.* # (default: true) INTERACT Lapis Block
fe.protection.interact.chisel.lavastone.* # (default: true) INTERACT Lavastone
fe.protection.interact.chisel.leadblock.* # (default: true) INTERACT Block of Lead
fe.protection.interact.chisel.leaves.* # (default: true) INTERACT Leaf
fe.protection.interact.chisel.limestone.* # (default: true) INTERACT Limestone
fe.protection.interact.chisel.limestone_slab.* # (default: true) INTERACT Limestone Slab
fe.protection.interact.chisel.limestone_slab_top.* # (default: true) INTERACT Unnamed Block, report to mod author.
fe.protection.interact.chisel.limestone_stairs.0.* # (default: true) INTERACT Limestone Stairs
fe.protection.interact.chisel.limestone_stairs.1.* # (default: true) INTERACT Limestone Stairs
fe.protection.interact.chisel.limestone_stairs.2.* # (default: true) INTERACT Limestone Stairs
fe.protection.interact.chisel.limestone_stairs.3.* # (default: true) INTERACT Limestone Stairs
fe.protection.interact.chisel.limestone_stairs.4.* # (default: true) INTERACT Limestone Stairs
fe.protection.interact.chisel.limestone_stairs.5.* # (default: true) INTERACT Limestone Stairs
fe.protection.interact.chisel.limestone_stairs.6.* # (default: true) INTERACT Limestone Stairs
fe.protection.interact.chisel.limestone_stairs.7.* # (default: true) INTERACT Limestone Stairs
fe.protection.interact.chisel.marble.* # (default: true) INTERACT Marble
fe.protection.interact.chisel.marble_pillar.* # (default: true) INTERACT Marble Pillar
fe.protection.interact.chisel.marble_pillar_slab.* # (default: true) INTERACT Marble Pillar Slab
fe.protection.interact.chisel.marble_pillar_slab_top.* # (default: true) INTERACT Unnamed Block, report to mod author.
fe.protection.interact.chisel.marble_slab.* # (default: true) INTERACT Marble Slab
fe.protection.interact.chisel.marble_slab_top.* # (default: true) INTERACT Unnamed Block, report to mod author.
fe.protection.interact.chisel.marble_stairs.0.* # (default: true) INTERACT Marble Stairs
fe.protection.interact.chisel.marble_stairs.1.* # (default: true) INTERACT Marble Stairs
fe.protection.interact.chisel.marble_stairs.2.* # (default: true) INTERACT Marble Stairs
fe.protection.interact.chisel.marble_stairs.3.* # (default: true) INTERACT Marble Stairs
fe.protection.interact.chisel.marble_stairs.4.* # (default: true) INTERACT Marble Stairs
fe.protection.interact.chisel.marble_stairs.5.* # (default: true) INTERACT Marble Stairs
fe.protection.interact.chisel.marble_stairs.6.* # (default: true) INTERACT Marble Stairs
fe.protection.interact.chisel.marble_stairs.7.* # (default: true) INTERACT Marble Stairs
fe.protection.interact.chisel.mossy_cobblestone.* # (default: true) INTERACT Mossy Cobblestone
fe.protection.interact.chisel.mossy_templeblock.* # (default: true) INTERACT Mossy Temple Block
fe.protection.interact.chisel.nation.* # (default: true) INTERACT Imperialistic Block
fe.protection.interact.chisel.nether_brick.* # (default: true) INTERACT Nether Brick
fe.protection.interact.chisel.netherrack.* # (default: true) INTERACT Netherrack
fe.protection.interact.chisel.oak_planks.* # (default: true) INTERACT Oak Wood Planks
fe.protection.interact.chisel.obsidian.* # (default: true) INTERACT Obsidian
fe.protection.interact.chisel.obsidian_snakestone.* # (default: true) INTERACT Obsidian Snakestone
fe.protection.interact.chisel.packedice.* # (default: true) INTERACT Packed Ice
fe.protection.interact.chisel.packedice_pillar.* # (default: true) INTERACT Packed Ice Pillar
fe.protection.interact.chisel.packedice_stairs.0.* # (default: true) INTERACT Packed Ice Stairs
fe.protection.interact.chisel.packedice_stairs.1.* # (default: true) INTERACT Packed Ice Stairs
fe.protection.interact.chisel.packedice_stairs.2.* # (default: true) INTERACT Packed Ice Stairs
fe.protection.interact.chisel.packedice_stairs.3.* # (default: true) INTERACT Packed Ice Stairs
fe.protection.interact.chisel.packedice_stairs.4.* # (default: true) INTERACT Packed Ice Stairs
fe.protection.interact.chisel.packedice_stairs.5.* # (default: true) INTERACT Packed Ice Stairs
fe.protection.interact.chisel.packedice_stairs.6.* # (default: true) INTERACT Packed Ice Stairs
fe.protection.interact.chisel.packedice_stairs.7.* # (default: true) INTERACT Packed Ice Stairs
fe.protection.interact.chisel.paperwall.* # (default: true) INTERACT Paperwall
fe.protection.interact.chisel.paperwall_block.* # (default: true) INTERACT Paperwall Block
fe.protection.interact.chisel.present.* # (default: true) INTERACT Present
fe.protection.interact.chisel.pumpkin1.* # (default: true) INTERACT Pumpkin
fe.protection.interact.chisel.pumpkin10.* # (default: true) INTERACT Pumpkin
fe.protection.interact.chisel.pumpkin11.* # (default: true) INTERACT Pumpkin
fe.protection.interact.chisel.pumpkin12.* # (default: true) INTERACT Pumpkin
fe.protection.interact.chisel.pumpkin13.* # (default: true) INTERACT Pumpkin
fe.protection.interact.chisel.pumpkin14.* # (default: true) INTERACT Pumpkin
fe.protection.interact.chisel.pumpkin15.* # (default: true) INTERACT Pumpkin
fe.protection.interact.chisel.pumpkin16.* # (default: true) INTERACT Pumpkin
fe.protection.interact.chisel.pumpkin2.* # (default: true) INTERACT Pumpkin
fe.protection.interact.chisel.pumpkin3.* # (default: true) INTERACT Pumpkin
fe.protection.interact.chisel.pumpkin4.* # (default: true) INTERACT Pumpkin
fe.protection.interact.chisel.pumpkin5.* # (default: true) INTERACT Pumpkin
fe.protection.interact.chisel.pumpkin6.* # (default: true) INTERACT Pumpkin
fe.protection.interact.chisel.pumpkin7.* # (default: true) INTERACT Pumpkin
fe.protection.interact.chisel.pumpkin8.* # (default: true) INTERACT Pumpkin
fe.protection.interact.chisel.pumpkin9.* # (default: true) INTERACT Pumpkin
fe.protection.interact.chisel.rebel.* # (default: true) INTERACT Rebellious Block
fe.protection.interact.chisel.redstone_block.* # (default: true) INTERACT Redstone Block
fe.protection.interact.chisel.road_line.* # (default: true) INTERACT Road Lines
fe.protection.interact.chisel.sand_snakestone.* # (default: true) INTERACT Sand Snakestone
fe.protection.interact.chisel.sandstone.* # (default: true) INTERACT Sandstone
fe.protection.interact.chisel.sandstone_scribbles.* # (default: true) INTERACT Sandstone Scribbles
fe.protection.interact.chisel.silverblock.* # (default: true) INTERACT Block of Silver
fe.protection.interact.chisel.spruce_planks.* # (default: true) INTERACT Spruce Wood Planks
fe.protection.interact.chisel.stained_glass_brown.* # (default: true) INTERACT Stained Glass
fe.protection.interact.chisel.stained_glass_lightgray.* # (default: true) INTERACT Stained Glass
fe.protection.interact.chisel.stained_glass_pane_brown.* # (default: true) INTERACT Stained Glass Pane
fe.protection.interact.chisel.stained_glass_pane_lightgray.* # (default: true) INTERACT Stained Glass Pane
fe.protection.interact.chisel.stained_glass_pane_magenta.* # (default: true) INTERACT Stained Glass Pane
fe.protection.interact.chisel.stained_glass_pane_pink.* # (default: true) INTERACT Stained Glass Pane
fe.protection.interact.chisel.stained_glass_pane_purple.* # (default: true) INTERACT Stained Glass Pane
fe.protection.interact.chisel.stained_glass_pane_red.* # (default: true) INTERACT Stained Glass Pane
fe.protection.interact.chisel.stained_glass_pane_white.* # (default: true) INTERACT Stained Glass Pane
fe.protection.interact.chisel.stained_glass_pane_yellow.* # (default: true) INTERACT Stained Glass Pane
fe.protection.interact.chisel.stained_glass_white.* # (default: true) INTERACT Stained Glass
fe.protection.interact.chisel.stained_glass_yellow.* # (default: true) INTERACT Stained Glass
fe.protection.interact.chisel.steelblock.* # (default: true) INTERACT Block of Steel
fe.protection.interact.chisel.stone_snakestone.* # (default: true) INTERACT Stone Snakestone
fe.protection.interact.chisel.stonebricksmooth.* # (default: true) INTERACT Stone Bricks
fe.protection.interact.chisel.tallow.* # (default: true) INTERACT Block of Tallow
fe.protection.interact.chisel.technical.* # (default: true) INTERACT Technical Block
fe.protection.interact.chisel.technical2.* # (default: true) INTERACT Transparent Technical Block
fe.protection.interact.chisel.technical3.* # (default: true) INTERACT Industrial Technical Block
fe.protection.interact.chisel.templeblock.* # (default: true) INTERACT Temple Block
fe.protection.interact.chisel.thaumium.* # (default: true) INTERACT Thaumium Block
fe.protection.interact.chisel.tinblock.* # (default: true) INTERACT Block of Tin
fe.protection.interact.chisel.torch1.* # (default: true) INTERACT Torch
fe.protection.interact.chisel.torch10.* # (default: true) INTERACT Torch
fe.protection.interact.chisel.torch2.* # (default: true) INTERACT Torch
fe.protection.interact.chisel.torch3.* # (default: true) INTERACT Torch
fe.protection.interact.chisel.torch4.* # (default: true) INTERACT Torch
fe.protection.interact.chisel.torch5.* # (default: true) INTERACT Torch
fe.protection.interact.chisel.torch6.* # (default: true) INTERACT Torch
fe.protection.interact.chisel.torch7.* # (default: true) INTERACT Torch
fe.protection.interact.chisel.torch8.* # (default: true) INTERACT Torch
fe.protection.interact.chisel.torch9.* # (default: true) INTERACT Torch
fe.protection.interact.chisel.tyrian.* # (default: true) INTERACT Tyrian
fe.protection.interact.chisel.uraniumblock.* # (default: true) INTERACT Block of Uranium
fe.protection.interact.chisel.valentines.* # (default: true) INTERACT Valentines Block
fe.protection.interact.chisel.voidstone.* # (default: true) INTERACT Voidstone
fe.protection.interact.chisel.voidstone2.* # (default: true) INTERACT Energised Voidstone
fe.protection.interact.chisel.voidstonePillar.* # (default: true) INTERACT Voidstone Pillar
fe.protection.interact.chisel.voidstonePillar2.* # (default: true) INTERACT Energised Voidstone Pillar
fe.protection.interact.chisel.voidstoneRunic.* # (default: true) INTERACT Runic Voidstone
fe.protection.interact.chisel.warningSign.* # (default: true) INTERACT Warning Sign
fe.protection.interact.chisel.waterstone.* # (default: true) INTERACT Waterstone
fe.protection.interact.chisel.woolen_clay.* # (default: true) INTERACT Woolen Clay
fe.protection.interact.entity # (default: true) Allow interacting with entities (villagers, dogs, horses)
fe.protection.interact.eplus.tile.advancedEnchantmentTable.* # (default: true) INTERACT Advanced Enchantment Table
fe.protection.interact.extracells.certustank.* # (default: true) INTERACT extracells.block.certustank.name
fe.protection.interact.extracells.ecbaseblock.* # (default: true) INTERACT tile.extracells.block.ecbaseblock.name
fe.protection.interact.extracells.fluidcrafter.* # (default: true) INTERACT ME Fluid Assembler
fe.protection.interact.extracells.hardmedrive.* # (default: true) INTERACT Blast resistant ME Drive
fe.protection.interact.extracells.vibrantchamberfluid.* # (default: true) INTERACT Fluid Vibration Chamber
fe.protection.interact.extracells.walrus.* # (default: true) INTERACT Walrus
fe.protection.interact.factorization.BlastedBedrock.* # (default: true) INTERACT Blasted Bedrock
fe.protection.interact.factorization.ColossalBlock.* # (default: true) INTERACT tile.factorization:colossalBlock.name
fe.protection.interact.factorization.DarkIronOre.* # (default: true) INTERACT Dark Iron Ore
fe.protection.interact.factorization.FracturedBedrock.* # (default: true) INTERACT Fractured Bedrock
fe.protection.interact.factorization.FzBlock.* # (default: true) INTERACT Unnamed Block, report to mod author.
fe.protection.interact.factorization.GargantuanBlock.* # (default: true) INTERACT Gargantuan Brick
fe.protection.interact.factorization.Lightair.* # (default: true) INTERACT tile.lightair.name
fe.protection.interact.factorization.ResourceBlock.* # (default: true) INTERACT tile.factorization.ResourceBlock.name
fe.protection.interact.funkylocomotion.frame.* # (default: true) INTERACT Frame Block
fe.protection.interact.funkylocomotion.frame2.* # (default: true) INTERACT Frame Block
fe.protection.interact.funkylocomotion.frame3.* # (default: true) INTERACT Frame Block
fe.protection.interact.funkylocomotion.frame4.* # (default: true) INTERACT Frame Block
fe.protection.interact.funkylocomotion.moving.* # (default: true) INTERACT tile.funkylocomotion:moving.name
fe.protection.interact.funkylocomotion.pusher.* # (default: true) INTERACT tile.funkylocomotion:pusher.name
fe.protection.interact.funkylocomotion.slider.* # (default: true) INTERACT Frame Slider
fe.protection.interact.gendustry.Extractor.* # (default: true) INTERACT DNA Extractor
fe.protection.interact.gendustry.Imprinter.* # (default: true) INTERACT Genetic Imprinter
fe.protection.interact.gendustry.IndustrialApiary.* # (default: true) INTERACT Industrial Apiary
fe.protection.interact.gendustry.Liquifier.* # (default: true) INTERACT Protein Liquifier
fe.protection.interact.gendustry.MutagenProducer.* # (default: true) INTERACT Mutagen Producer
fe.protection.interact.gendustry.Mutatron.* # (default: true) INTERACT Mutatron
fe.protection.interact.gendustry.MutatronAdv.* # (default: true) INTERACT Advanced Mutatron
fe.protection.interact.gendustry.Replicator.* # (default: true) INTERACT Genetic Replicator
fe.protection.interact.gendustry.Sampler.* # (default: true) INTERACT Genetic Sampler
fe.protection.interact.gendustry.Transposer.* # (default: true) INTERACT Genetic Transposer
fe.protection.interact.gendustry.fluid.LiquidDNA.* # (default: true) INTERACT Liquid DNA
fe.protection.interact.gendustry.fluid.Mutagen.* # (default: true) INTERACT Mutagen
fe.protection.interact.gendustry.fluid.Protein.* # (default: true) INTERACT Protein
fe.protection.interact.kitchen.board.* # (default: true) INTERACT Cutting Board
fe.protection.interact.kitchen.frying_pan.* # (default: true) INTERACT Frying Pan
fe.protection.interact.kitchen.kitchen_cabinet.* # (default: true) INTERACT Kitchen Cabinet
fe.protection.interact.kitchen.lettuce_crop.* # (default: true) INTERACT Lettuce Crop
fe.protection.interact.kitchen.oven.* # (default: true) INTERACT Oven
fe.protection.interact.kitchen.peanut_crop.* # (default: true) INTERACT Peanut Crop
fe.protection.interact.kitchen.plate.* # (default: true) INTERACT Plate
fe.protection.interact.kitchen.strawberry_crop.* # (default: true) INTERACT Strawberry Crop
fe.protection.interact.kitchen.tiles.* # (default: true) INTERACT Tiles
fe.protection.interact.kitchen.tomato_crop.* # (default: true) INTERACT Tomato Plant
fe.protection.interact.kitchen.wild_lettuce.* # (default: true) INTERACT tile.wild_lettuce.name
fe.protection.interact.kitchen.wild_peanut.* # (default: true) INTERACT Wild Peanut
fe.protection.interact.kitchen.wild_strawberry.* # (default: true) INTERACT Wild Strawberry
fe.protection.interact.kitchen.wild_tomato.* # (default: true) INTERACT tile.wild_tomato.name
fe.protection.interact.malisisdoors.block_mixer.* # (default: true) INTERACT Block Mixer
fe.protection.interact.malisisdoors.carriage_door.* # (default: true) INTERACT Carriage Door
fe.protection.interact.malisisdoors.curtain.* # (default: true) INTERACT Curtain
fe.protection.interact.malisisdoors.door_acacia.* # (default: true) INTERACT Acacia Door
fe.protection.interact.malisisdoors.door_birch.* # (default: true) INTERACT Birch Door
fe.protection.interact.malisisdoors.door_dark_oak.* # (default: true) INTERACT Dark Oak Door
fe.protection.interact.malisisdoors.door_factory.* # (default: true) INTERACT Door Factory
fe.protection.interact.malisisdoors.door_jungle.* # (default: true) INTERACT Jungle Door
fe.protection.interact.malisisdoors.door_spruce.* # (default: true) INTERACT Spruce Door
fe.protection.interact.malisisdoors.factory_door.* # (default: true) INTERACT Factory Door
fe.protection.interact.malisisdoors.forcefieldDoor.* # (default: true) INTERACT Forcefield
fe.protection.interact.malisisdoors.garage_door.* # (default: true) INTERACT Garage Door
fe.protection.interact.malisisdoors.iron_sliding_door.* # (default: true) INTERACT Iron Glass Door
fe.protection.interact.malisisdoors.iron_trapdoor.* # (default: true) INTERACT Iron Trapdoor
fe.protection.interact.malisisdoors.jail_door.* # (default: true) INTERACT Jail Door
fe.protection.interact.malisisdoors.laboratory_door.* # (default: true) INTERACT Laboratory Door
fe.protection.interact.malisisdoors.mixed_block.* # (default: true) INTERACT Mixed Block
fe.protection.interact.malisisdoors.null.* # (default: true) INTERACT Unnamed Block, report to mod author.
fe.protection.interact.malisisdoors.player_sensor.* # (default: true) INTERACT Player Sensor
fe.protection.interact.malisisdoors.rustyHatch.* # (default: true) INTERACT Rusty Hatch
fe.protection.interact.malisisdoors.rustyLadder.* # (default: true) INTERACT Rusty Ladder
fe.protection.interact.malisisdoors.shoji_door.* # (default: true) INTERACT Shoji Door
fe.protection.interact.malisisdoors.sliding_trapdoor.* # (default: true) INTERACT Sliding Trapdoor
fe.protection.interact.malisisdoors.vanishing_block.* # (default: true) INTERACT tile.vanishing_block.name
fe.protection.interact.malisisdoors.vanishing_block_diamond.* # (default: true) INTERACT Diamond Vanishing Frame
fe.protection.interact.malisisdoors.wood_sliding_door.* # (default: true) INTERACT Wooden Glass Door
fe.protection.interact.minecraft.acacia_stairs.* # (default: true) INTERACT Acacia Wood Stairs
fe.protection.interact.minecraft.activator_rail.* # (default: true) INTERACT Activator Track
fe.protection.interact.minecraft.air.* # (default: true) INTERACT tile.air.name
fe.protection.interact.minecraft.anvil.* # (default: true) INTERACT Anvil
fe.protection.interact.minecraft.beacon.* # (default: true) INTERACT Beacon
fe.protection.interact.minecraft.bed.* # (default: true) INTERACT Bed
fe.protection.interact.minecraft.bedrock.* # (default: true) INTERACT Bedrock
fe.protection.interact.minecraft.birch_stairs.* # (default: true) INTERACT Birch Wood Stairs
fe.protection.interact.minecraft.bookshelf.* # (default: true) INTERACT Bookshelf
fe.protection.interact.minecraft.brewing_stand.* # (default: true) INTERACT tile.brewingStand.name
fe.protection.interact.minecraft.brick_block.* # (default: true) INTERACT Bricks
fe.protection.interact.minecraft.brick_stairs.* # (default: true) INTERACT Brick Stairs
fe.protection.interact.minecraft.brown_mushroom.* # (default: true) INTERACT Mushroom
fe.protection.interact.minecraft.brown_mushroom_block.* # (default: true) INTERACT Mushroom
fe.protection.interact.minecraft.cactus.* # (default: true) INTERACT Cactus
fe.protection.interact.minecraft.cake.* # (default: true) INTERACT Cake
fe.protection.interact.minecraft.carpet.* # (default: true) INTERACT tile.woolCarpet.name
fe.protection.interact.minecraft.carrots.* # (default: true) INTERACT Carrots
fe.protection.interact.minecraft.cauldron.* # (default: true) INTERACT Cauldron
fe.protection.interact.minecraft.chest.* # (default: true) INTERACT Chest
fe.protection.interact.minecraft.clay.* # (default: true) INTERACT Clay
fe.protection.interact.minecraft.coal_block.* # (default: true) INTERACT Block of Coal
fe.protection.interact.minecraft.coal_ore.* # (default: true) INTERACT Coal Ore
fe.protection.interact.minecraft.cobblestone.* # (default: true) INTERACT Cobblestone
fe.protection.interact.minecraft.cobblestone_wall.* # (default: true) INTERACT tile.cobbleWall.name
fe.protection.interact.minecraft.cocoa.* # (default: true) INTERACT Cocoa
fe.protection.interact.minecraft.command_block.* # (default: true) INTERACT Command Block
fe.protection.interact.minecraft.crafting_table.* # (default: true) INTERACT Crafting Table
fe.protection.interact.minecraft.dark_oak_stairs.* # (default: true) INTERACT Dark Oak Wood Stairs
fe.protection.interact.minecraft.daylight_detector.* # (default: true) INTERACT Daylight Sensor
fe.protection.interact.minecraft.deadbush.* # (default: true) INTERACT Dead Bush
fe.protection.interact.minecraft.detector_rail.* # (default: true) INTERACT Detector Track
fe.protection.interact.minecraft.diamond_block.* # (default: true) INTERACT Block of Diamond
fe.protection.interact.minecraft.diamond_ore.* # (default: true) INTERACT Diamond Ore
fe.protection.interact.minecraft.dirt.* # (default: true) INTERACT tile.dirt.name
fe.protection.interact.minecraft.dispenser.* # (default: true) INTERACT Dispenser
fe.protection.interact.minecraft.double_plant.* # (default: true) INTERACT tile.doublePlant.name
fe.protection.interact.minecraft.double_stone_slab.* # (default: true) INTERACT tile.stoneSlab.name
fe.protection.interact.minecraft.double_wooden_slab.* # (default: true) INTERACT tile.woodSlab.name
fe.protection.interact.minecraft.dragon_egg.* # (default: true) INTERACT Dragon Egg
fe.protection.interact.minecraft.dropper.* # (default: true) INTERACT Dropper
fe.protection.interact.minecraft.emerald_block.* # (default: true) INTERACT Block of Emerald
fe.protection.interact.minecraft.emerald_ore.* # (default: true) INTERACT Emerald Ore
fe.protection.interact.minecraft.enchanting_table.* # (default: true) INTERACT Enchantment Table
fe.protection.interact.minecraft.end_portal.* # (default: true) INTERACT Unnamed Block, report to mod author.
fe.protection.interact.minecraft.end_portal_frame.* # (default: true) INTERACT End Portal
fe.protection.interact.minecraft.end_stone.* # (default: true) INTERACT End Stone
fe.protection.interact.minecraft.ender_chest.* # (default: true) INTERACT Ender Chest
fe.protection.interact.minecraft.farmland.* # (default: true) INTERACT Farmland
fe.protection.interact.minecraft.fence.* # (default: true) INTERACT Fence
fe.protection.interact.minecraft.fence_gate.* # (default: true) INTERACT Fence Gate
fe.protection.interact.minecraft.fire.* # (default: true) INTERACT Fire
fe.protection.interact.minecraft.flower_pot.* # (default: true) INTERACT tile.flowerPot.name
fe.protection.interact.minecraft.flowing_lava.* # (default: true) INTERACT Lava
fe.protection.interact.minecraft.flowing_water.* # (default: true) INTERACT Water
fe.protection.interact.minecraft.furnace.* # (default: true) INTERACT Furnace
fe.protection.interact.minecraft.glass.* # (default: true) INTERACT Glass
fe.protection.interact.minecraft.glass_pane.* # (default: true) INTERACT Glass Pane
fe.protection.interact.minecraft.glowstone.* # (default: true) INTERACT Glowstone
fe.protection.interact.minecraft.gold_block.* # (default: true) INTERACT Block of Gold
fe.protection.interact.minecraft.gold_ore.* # (default: true) INTERACT Gold Ore
fe.protection.interact.minecraft.golden_rail.* # (default: true) INTERACT Booster Track
fe.protection.interact.minecraft.grass.* # (default: true) INTERACT Grass Block
fe.protection.interact.minecraft.gravel.* # (default: true) INTERACT Gravel
fe.protection.interact.minecraft.hardened_clay.* # (default: true) INTERACT Hardened Clay
fe.protection.interact.minecraft.hay_block.* # (default: true) INTERACT Hay Bale
fe.protection.interact.minecraft.heavy_weighted_pressure_plate.* # (default: true) INTERACT Weighted Pressure Plate (Heavy)
fe.protection.interact.minecraft.hopper.* # (default: true) INTERACT Hopper
fe.protection.interact.minecraft.ice.* # (default: true) INTERACT Ice
fe.protection.interact.minecraft.iron_bars.* # (default: true) INTERACT Iron Bars
fe.protection.interact.minecraft.iron_block.* # (default: true) INTERACT Block of Iron
fe.protection.interact.minecraft.iron_door.* # (default: true) INTERACT Iron Door
fe.protection.interact.minecraft.iron_ore.* # (default: true) INTERACT Iron Ore
fe.protection.interact.minecraft.jukebox.* # (default: true) INTERACT Jukebox
fe.protection.interact.minecraft.jungle_stairs.* # (default: true) INTERACT Jungle Wood Stairs
fe.protection.interact.minecraft.ladder.* # (default: true) INTERACT Ladder
fe.protection.interact.minecraft.lapis_block.* # (default: true) INTERACT Lapis Lazuli Block
fe.protection.interact.minecraft.lapis_ore.* # (default: true) INTERACT Lapis Lazuli Ore
fe.protection.interact.minecraft.lava.* # (default: true) INTERACT Lava
fe.protection.interact.minecraft.leaves.* # (default: true) INTERACT Leaves
fe.protection.interact.minecraft.leaves2.* # (default: true) INTERACT Leaves
fe.protection.interact.minecraft.lever.* # (default: true) INTERACT Lever
fe.protection.interact.minecraft.light_weighted_pressure_plate.* # (default: true) INTERACT Weighted Pressure Plate (Light)
fe.protection.interact.minecraft.lit_furnace.* # (default: true) INTERACT Furnace
fe.protection.interact.minecraft.lit_pumpkin.* # (default: true) INTERACT Jack o'Lantern
fe.protection.interact.minecraft.lit_redstone_lamp.* # (default: true) INTERACT Redstone Lamp
fe.protection.interact.minecraft.lit_redstone_ore.* # (default: true) INTERACT Redstone Ore
fe.protection.interact.minecraft.log.* # (default: true) INTERACT Wood
fe.protection.interact.minecraft.log2.* # (default: true) INTERACT Wood
fe.protection.interact.minecraft.melon_block.* # (default: true) INTERACT Melon
fe.protection.interact.minecraft.melon_stem.* # (default: true) INTERACT tile.pumpkinStem.name
fe.protection.interact.minecraft.mob_spawner.* # (default: true) INTERACT Monster Spawner
fe.protection.interact.minecraft.monster_egg.* # (default: true) INTERACT Silverfish
fe.protection.interact.minecraft.mossy_cobblestone.* # (default: true) INTERACT Moss Stone
fe.protection.interact.minecraft.mycelium.* # (default: true) INTERACT Mycelium
fe.protection.interact.minecraft.nether_brick.* # (default: true) INTERACT Nether Brick
fe.protection.interact.minecraft.nether_brick_fence.* # (default: true) INTERACT Nether Brick Fence
fe.protection.interact.minecraft.nether_brick_stairs.* # (default: true) INTERACT Nether Brick Stairs
fe.protection.interact.minecraft.nether_wart.* # (default: true) INTERACT Nether Wart
fe.protection.interact.minecraft.netherrack.* # (default: true) INTERACT Netherrack
fe.protection.interact.minecraft.noteblock.* # (default: true) INTERACT Note Block
fe.protection.interact.minecraft.oak_stairs.* # (default: true) INTERACT Oak Wood Stairs
fe.protection.interact.minecraft.obsidian.* # (default: true) INTERACT Obsidian
fe.protection.interact.minecraft.packed_ice.* # (default: true) INTERACT Packed Ice
fe.protection.interact.minecraft.piston.* # (default: true) INTERACT Piston
fe.protection.interact.minecraft.piston_extension.* # (default: true) INTERACT Unnamed Block, report to mod author.
fe.protection.interact.minecraft.piston_head.* # (default: true) INTERACT Unnamed Block, report to mod author.
fe.protection.interact.minecraft.planks.* # (default: true) INTERACT Wooden Planks
fe.protection.interact.minecraft.portal.* # (default: true) INTERACT Portal
fe.protection.interact.minecraft.potatoes.* # (default: true) INTERACT Potatoes
fe.protection.interact.minecraft.powered_comparator.* # (default: true) INTERACT tile.comparator.name
fe.protection.interact.minecraft.powered_repeater.* # (default: true) INTERACT tile.diode.name
fe.protection.interact.minecraft.pumpkin.* # (default: true) INTERACT Pumpkin
fe.protection.interact.minecraft.pumpkin_stem.* # (default: true) INTERACT tile.pumpkinStem.name
fe.protection.interact.minecraft.quartz_block.* # (default: true) INTERACT tile.quartzBlock.name
fe.protection.interact.minecraft.quartz_ore.* # (default: true) INTERACT Nether Quartz Ore
fe.protection.interact.minecraft.quartz_stairs.* # (default: true) INTERACT Quartz Stairs
fe.protection.interact.minecraft.rail.* # (default: true) INTERACT Track
fe.protection.interact.minecraft.red_flower.* # (default: true) INTERACT tile.flower2.name
fe.protection.interact.minecraft.red_mushroom.* # (default: true) INTERACT Mushroom
fe.protection.interact.minecraft.red_mushroom_block.* # (default: true) INTERACT Mushroom
fe.protection.interact.minecraft.redstone_block.* # (default: true) INTERACT Block of Redstone
fe.protection.interact.minecraft.redstone_lamp.* # (default: true) INTERACT Redstone Lamp
fe.protection.interact.minecraft.redstone_ore.* # (default: true) INTERACT Redstone Ore
fe.protection.interact.minecraft.redstone_torch.* # (default: true) INTERACT Redstone Torch
fe.protection.interact.minecraft.redstone_wire.* # (default: true) INTERACT Redstone Dust
fe.protection.interact.minecraft.reeds.* # (default: true) INTERACT Sugar cane
fe.protection.interact.minecraft.sand.* # (default: true) INTERACT tile.sand.name
fe.protection.interact.minecraft.sandstone.* # (default: true) INTERACT Sandstone
fe.protection.interact.minecraft.sandstone_stairs.* # (default: true) INTERACT Sandstone Stairs
fe.protection.interact.minecraft.sapling.* # (default: true) INTERACT tile.sapling.name
fe.protection.interact.minecraft.skull.* # (default: true) INTERACT tile.skull.name
fe.protection.interact.minecraft.snow.* # (default: true) INTERACT Snow
fe.protection.interact.minecraft.snow_layer.* # (default: true) INTERACT Snow
fe.protection.interact.minecraft.soul_sand.* # (default: true) INTERACT Soul Sand
fe.protection.interact.minecraft.sponge.* # (default: true) INTERACT Sponge
fe.protection.interact.minecraft.spruce_stairs.* # (default: true) INTERACT Spruce Wood Stairs
fe.protection.interact.minecraft.stained_glass.* # (default: true) INTERACT Stained Glass
fe.protection.interact.minecraft.stained_glass_pane.* # (default: true) INTERACT Stained Glass Pane
fe.protection.interact.minecraft.stained_hardened_clay.* # (default: true) INTERACT tile.clayHardenedStained.name
fe.protection.interact.minecraft.standing_sign.* # (default: true) INTERACT Sign
fe.protection.interact.minecraft.sticky_piston.* # (default: true) INTERACT Sticky Piston
fe.protection.interact.minecraft.stone.* # (default: true) INTERACT Stone
fe.protection.interact.minecraft.stone_brick_stairs.* # (default: true) INTERACT Stone Brick Stairs
fe.protection.interact.minecraft.stone_button.* # (default: true) INTERACT Button
fe.protection.interact.minecraft.stone_pressure_plate.* # (default: true) INTERACT Pressure Plate
fe.protection.interact.minecraft.stone_slab.* # (default: true) INTERACT tile.stoneSlab.name
fe.protection.interact.minecraft.stone_stairs.* # (default: true) INTERACT Stone Stairs
fe.protection.interact.minecraft.stonebrick.* # (default: true) INTERACT Stone Bricks
fe.protection.interact.minecraft.tallgrass.* # (default: true) INTERACT Grass
fe.protection.interact.minecraft.tnt.* # (default: true) INTERACT TNT
fe.protection.interact.minecraft.torch.* # (default: true) INTERACT Torch
fe.protection.interact.minecraft.trapdoor.* # (default: true) INTERACT Trapdoor
fe.protection.interact.minecraft.trapped_chest.* # (default: true) INTERACT Trapped Chest
fe.protection.interact.minecraft.tripwire.* # (default: true) INTERACT Tripwire
fe.protection.interact.minecraft.tripwire_hook.* # (default: true) INTERACT Tripwire Hook
fe.protection.interact.minecraft.unlit_redstone_torch.* # (default: true) INTERACT Redstone Torch
fe.protection.interact.minecraft.unpowered_comparator.* # (default: true) INTERACT tile.comparator.name
fe.protection.interact.minecraft.unpowered_repeater.* # (default: true) INTERACT tile.diode.name
fe.protection.interact.minecraft.vine.* # (default: true) INTERACT Vines
fe.protection.interact.minecraft.wall_sign.* # (default: true) INTERACT Sign
fe.protection.interact.minecraft.water.* # (default: true) INTERACT Water
fe.protection.interact.minecraft.waterlily.* # (default: true) INTERACT Lily Pad
fe.protection.interact.minecraft.web.* # (default: true) INTERACT Cobweb
fe.protection.interact.minecraft.wheat.* # (default: true) INTERACT Crops
fe.protection.interact.minecraft.wooden_button.* # (default: true) INTERACT Button
fe.protection.interact.minecraft.wooden_door.* # (default: true) INTERACT Wooden Door
fe.protection.interact.minecraft.wooden_pressure_plate.* # (default: true) INTERACT Pressure Plate
fe.protection.interact.minecraft.wooden_slab.* # (default: true) INTERACT tile.woodSlab.name
fe.protection.interact.minecraft.wool.* # (default: true) INTERACT Wool
fe.protection.interact.minecraft.yellow_flower.* # (default: true) INTERACT tile.flower1.name
fe.protection.interact.openmodularturrets.baseTierFourBlock.* # (default: true) INTERACT Resonant Turret Base
fe.protection.interact.openmodularturrets.baseTierOneBlock.* # (default: true) INTERACT Leadstone Turret Base
fe.protection.interact.openmodularturrets.baseTierThreeBlock.* # (default: true) INTERACT Hardened Turret Base
fe.protection.interact.openmodularturrets.baseTierTwoBlock.* # (default: true) INTERACT Reinforced Turret Base
fe.protection.interact.openmodularturrets.baseTierWood.* # (default: true) INTERACT Wood Turret Base
fe.protection.interact.openmodularturrets.disposeItemTurret.* # (default: true) INTERACT Disposable Item Turret
fe.protection.interact.openmodularturrets.grenadeTurret.* # (default: true) INTERACT Grenade Launcher Turret
fe.protection.interact.openmodularturrets.laserTurret.* # (default: true) INTERACT Laser Turret
fe.protection.interact.openmodularturrets.leverBlock.* # (default: true) INTERACT Basic Turret Base Crank
fe.protection.interact.openmodularturrets.machineGunTurret.* # (default: true) INTERACT Machine Gun Turret
fe.protection.interact.openmodularturrets.railGunTurret.* # (default: true) INTERACT Rail Gun Turret
fe.protection.interact.openmodularturrets.rocketTurret.* # (default: true) INTERACT Rocket Launcher Turret
fe.protection.interact.props.blockProps.* # (default: true) INTERACT Unnamed Block, report to mod author.
fe.protection.interact.qmunitylib.qmunitylib.blocks.multipart.* # (default: true) INTERACT tile.qmunitylib:multipart.name
fe.protection.interact.rfwindmill.windmillBlock1.* # (default: true) INTERACT Basic Flux Windmill
fe.protection.interact.rfwindmill.windmillBlock2.* # (default: true) INTERACT Hardened Flux Windmill
fe.protection.interact.rfwindmill.windmillBlock3.* # (default: true) INTERACT Reinforced Flux Windmill
fe.protection.interact.rfwindmill.windmillBlock4.* # (default: true) INTERACT Resonant Flux Windmill
fe.protection.interact.witchery.alderwooddoor.* # (default: true) INTERACT Alder Wood Door
fe.protection.interact.witchery.alluringskull.* # (default: true) INTERACT Alluring Skull
fe.protection.interact.witchery.altar.* # (default: true) INTERACT Altar
fe.protection.interact.witchery.artichoke.* # (default: true) INTERACT Water Artichoke
fe.protection.interact.witchery.barrier.* # (default: true) INTERACT Barrier
fe.protection.interact.witchery.beartrap.* # (default: true) INTERACT Beartrap
fe.protection.interact.witchery.belladonna.* # (default: true) INTERACT Belladonna
fe.protection.interact.witchery.bloodcrucible.* # (default: true) INTERACT Blood Crucible
fe.protection.interact.witchery.bloodedwool.* # (default: true) INTERACT Blood-stained Wool
fe.protection.interact.witchery.bloodrose.* # (default: true) INTERACT Blood Poppy
fe.protection.interact.witchery.bramble.* # (default: true) INTERACT tile.witchery:bramble.name
fe.protection.interact.witchery.brazier.* # (default: true) INTERACT Brazier
fe.protection.interact.witchery.brew.* # (default: true) INTERACT tile.witchery:brew.name
fe.protection.interact.witchery.brewgas.* # (default: true) INTERACT tile.witchery:brewgas.name
fe.protection.interact.witchery.brewliquid.* # (default: true) INTERACT tile.witchery:brewliquid.name
fe.protection.interact.witchery.cactus.* # (default: true) INTERACT Cactus
fe.protection.interact.witchery.candelabra.* # (default: true) INTERACT Candelabra
fe.protection.interact.witchery.cauldron.* # (default: true) INTERACT Witch's Cauldron
fe.protection.interact.witchery.cbuttonstone.* # (default: true) INTERACT Button
fe.protection.interact.witchery.cbuttonwood.* # (default: true) INTERACT Button
fe.protection.interact.witchery.chalice.* # (default: true) INTERACT Chalice
fe.protection.interact.witchery.circle.* # (default: true) INTERACT Heart Glyph
fe.protection.interact.witchery.circleglyphinfernal.* # (default: true) INTERACT Infernal Glyph
fe.protection.interact.witchery.circleglyphotherwhere.* # (default: true) INTERACT Otherwhere Glyph
fe.protection.interact.witchery.circleglyphritual.* # (default: true) INTERACT Ritual Glyph
fe.protection.interact.witchery.clever.* # (default: true) INTERACT Lever
fe.protection.interact.witchery.coffinblock.* # (default: true) INTERACT Coffin
fe.protection.interact.witchery.crittersnare.* # (default: true) INTERACT Critter Snare
fe.protection.interact.witchery.crystalball.* # (default: true) INTERACT Crystal Ball
fe.protection.interact.witchery.csnowpressureplate.* # (default: true) INTERACT Snow Pressure Plate
fe.protection.interact.witchery.cstonepressureplate.* # (default: true) INTERACT Pressure Plate
fe.protection.interact.witchery.cwoodendoor.* # (default: true) INTERACT Wooden Door
fe.protection.interact.witchery.cwoodpressureplate.* # (default: true) INTERACT Pressure Plate
fe.protection.interact.witchery.daylightcollector.* # (default: true) INTERACT Sun Collector
fe.protection.interact.witchery.decursedirected.* # (default: true) INTERACT Statue of Broken Curses
fe.protection.interact.witchery.decurseteleport.* # (default: true) INTERACT Statue of Occluded Summons
fe.protection.interact.witchery.demonheart.* # (default: true) INTERACT Demon Heart
fe.protection.interact.witchery.disease.* # (default: true) INTERACT Disease
fe.protection.interact.witchery.distilleryburning.* # (default: true) INTERACT Distillery
fe.protection.interact.witchery.distilleryidle.* # (default: true) INTERACT Distillery
fe.protection.interact.witchery.dreamcatcher.* # (default: true) INTERACT Dream Weaver
fe.protection.interact.witchery.embermoss.* # (default: true) INTERACT Ember Moss
fe.protection.interact.witchery.filteredfumefunnel.* # (default: true) INTERACT Filtered Fume Funnel
fe.protection.interact.witchery.force.* # (default: true) INTERACT Solid
fe.protection.interact.witchery.fumefunnel.* # (default: true) INTERACT Fume Funnel
fe.protection.interact.witchery.garlicgarland.* # (default: true) INTERACT Garlic Garland
fe.protection.interact.witchery.garlicplant.* # (default: true) INTERACT Garlic
fe.protection.interact.witchery.glintweed.* # (default: true) INTERACT Glint Weed
fe.protection.interact.witchery.glowglobe.* # (default: true) INTERACT Glow Globe
fe.protection.interact.witchery.grassper.* # (default: true) INTERACT Grassper
fe.protection.interact.witchery.hollowtears.* # (default: true) INTERACT Flowing Spirit
fe.protection.interact.witchery.icedoor.* # (default: true) INTERACT Ice Door
fe.protection.interact.witchery.icedoubleslab.* # (default: true) INTERACT Ice Double Slab
fe.protection.interact.witchery.icefence.* # (default: true) INTERACT Ice Fence
fe.protection.interact.witchery.icefencegate.* # (default: true) INTERACT Ice Gate
fe.protection.interact.witchery.icepressureplate.* # (default: true) INTERACT Ice Pressure Plate
fe.protection.interact.witchery.iceslab.* # (default: true) INTERACT Ice Slab
fe.protection.interact.witchery.icestairs.* # (default: true) INTERACT Ice Stairs
fe.protection.interact.witchery.icestockade.* # (default: true) INTERACT tile.witchery:icestockade.name
fe.protection.interact.witchery.infinityegg.* # (default: true) INTERACT Infinity Egg
fe.protection.interact.witchery.kettle.* # (default: true) INTERACT Kettle
fe.protection.interact.witchery.leapinglily.* # (default: true) INTERACT Leaping Lily
fe.protection.interact.witchery.leechchest.* # (default: true) INTERACT Leech Chest
fe.protection.interact.witchery.light.* # (default: true) INTERACT tile.witchery:light.name
fe.protection.interact.witchery.lilypad.* # (default: true) INTERACT tile.lilypad.name
fe.protection.interact.witchery.mandrake.* # (default: true) INTERACT Mandrake
fe.protection.interact.witchery.mindrake.* # (default: true) INTERACT Minedrake
fe.protection.interact.witchery.mirrorblock.* # (default: true) INTERACT Mirror
fe.protection.interact.witchery.mirrorblock2.* # (default: true) INTERACT Mirror
fe.protection.interact.witchery.mirrorwall.* # (default: true) INTERACT Mirror Surface
fe.protection.interact.witchery.perpetualice.* # (default: true) INTERACT Perpetual Ice
fe.protection.interact.witchery.pitdirt.* # (default: true) INTERACT Dirt
fe.protection.interact.witchery.pitgrass.* # (default: true) INTERACT Grass
fe.protection.interact.witchery.placeditem.* # (default: true) INTERACT tile.witchery:placeditem.name
fe.protection.interact.witchery.plantmine.* # (default: true) INTERACT tile.witchery:plantmine.name
fe.protection.interact.witchery.poppetshelf.* # (default: true) INTERACT Poppet Shelf
fe.protection.interact.witchery.refillingchest.* # (default: true) INTERACT Chest
fe.protection.interact.witchery.rowanwooddoor.* # (default: true) INTERACT Rowan Wood Door
fe.protection.interact.witchery.scarecrow.* # (default: true) INTERACT Scarecrow
fe.protection.interact.witchery.shadedglass.* # (default: true) INTERACT tile.witchery:shadedglass.name
fe.protection.interact.witchery.shadedglass_active.* # (default: true) INTERACT tile.witchery:shadedglass_active.name
fe.protection.interact.witchery.silvervat.* # (default: true) INTERACT Silver Vat
fe.protection.interact.witchery.slurp.* # (default: true) INTERACT tile.witchery:slurp.name
fe.protection.interact.witchery.snowbell.* # (default: true) INTERACT Snowbell
fe.protection.interact.witchery.snowdoubleslab.* # (default: true) INTERACT Snow Double Slab
fe.protection.interact.witchery.snowpressureplate.* # (default: true) INTERACT Snow Pressure Plate
fe.protection.interact.witchery.snowslab.* # (default: true) INTERACT Snow Slab
fe.protection.interact.witchery.snowstairs.* # (default: true) INTERACT Snow Stairs
fe.protection.interact.witchery.somniancotton.* # (default: true) INTERACT Wispy Cotton
fe.protection.interact.witchery.spanishmoss.* # (default: true) INTERACT Spanish Moss
fe.protection.interact.witchery.spinningwheel.* # (default: true) INTERACT Spinning Wheel
fe.protection.interact.witchery.spiritflowing.* # (default: true) INTERACT Flowing Spirit
fe.protection.interact.witchery.spiritportal.* # (default: true) INTERACT Spirit Portal
fe.protection.interact.witchery.stairswoodalder.* # (default: true) INTERACT Alder Stairs
fe.protection.interact.witchery.stairswoodhawthorn.* # (default: true) INTERACT Hawthorn Stairs
fe.protection.interact.witchery.stairswoodrowan.* # (default: true) INTERACT Rowan Stairs
fe.protection.interact.witchery.statuegoddess.* # (default: true) INTERACT Statue of The Goddess
fe.protection.interact.witchery.statueofworship.* # (default: true) INTERACT Statue of Hobgoblin Patron
fe.protection.interact.witchery.stockade.* # (default: true) INTERACT tile.witchery:stockade.name
fe.protection.interact.witchery.tormentportal.* # (default: true) INTERACT Torment Portal
fe.protection.interact.witchery.tormentstone.* # (default: true) INTERACT Torment Stone
fe.protection.interact.witchery.trent.* # (default: true) INTERACT Trent Effigy
fe.protection.interact.witchery.vine.* # (default: true) INTERACT Vine
fe.protection.interact.witchery.voidbramble.* # (default: true) INTERACT Void Bramble
fe.protection.interact.witchery.wallgen.* # (default: true) INTERACT tile.witchery:wallgen.name
fe.protection.interact.witchery.web.* # (default: true) INTERACT Web
fe.protection.interact.witchery.wickerbundle.* # (default: true) INTERACT tile.witchery:wickerbundle.name
fe.protection.interact.witchery.witchesovenburning.* # (default: true) INTERACT Witches Oven
fe.protection.interact.witchery.witchesovenidle.* # (default: true) INTERACT Witches Oven
fe.protection.interact.witchery.witchleaves.* # (default: true) INTERACT tile.witchery:witchleaves.name
fe.protection.interact.witchery.witchlog.* # (default: true) INTERACT tile.witchery:witchlog.name
fe.protection.interact.witchery.witchsapling.* # (default: true) INTERACT tile.witchery:witchsapling.name
fe.protection.interact.witchery.witchsladder.* # (default: true) INTERACT Witch's Ladder
fe.protection.interact.witchery.witchwood.* # (default: true) INTERACT tile.witchery:witchwood.name
fe.protection.interact.witchery.witchwooddoubleslab.* # (default: true) INTERACT Wood Double Slab
fe.protection.interact.witchery.witchwoodslab.* # (default: true) INTERACT Wood Slab
fe.protection.interact.witchery.wolfaltar.* # (default: true) INTERACT Wolf Altar
fe.protection.interact.witchery.wolfhead.* # (default: true) INTERACT Wolf Head
fe.protection.interact.witchery.wolfsbane.* # (default: true) INTERACT Wolfsbane
fe.protection.interact.witchery.wolftrap.* # (default: true) INTERACT Wolftrap
fe.protection.interact.witchery.wormwood.* # (default: true) INTERACT Wormwood
fe.protection.inventory.* # (default: true) Allow having item in inventory. Item will be dropped if not allowed.
fe.protection.inventory.AWWayofTime.activationCrystal.* # (default: true) INVENTORY Weak Activation Crystal
fe.protection.inventory.AWWayofTime.aether.* # (default: true) INVENTORY Aether
fe.protection.inventory.AWWayofTime.airScribeTool.* # (default: true) INVENTORY Elemental Inscription Tool: Air
fe.protection.inventory.AWWayofTime.airSigil.* # (default: true) INVENTORY Air Sigil
fe.protection.inventory.AWWayofTime.alchemyFlask.* # (default: true) INVENTORY Potion Flask
fe.protection.inventory.AWWayofTime.apprenticeBloodOrb.* # (default: true) INVENTORY Apprentice Blood Orb
fe.protection.inventory.AWWayofTime.aquasalus.* # (default: true) INVENTORY Aquasalus
fe.protection.inventory.AWWayofTime.archmageBloodOrb.* # (default: true) INVENTORY Archmage's Blood Orb
fe.protection.inventory.AWWayofTime.armourInhibitor.* # (default: true) INVENTORY Armour Inhibitor
fe.protection.inventory.AWWayofTime.averageLengtheningCatalyst.* # (default: true) INVENTORY Average Lengthening Catalyst
fe.protection.inventory.AWWayofTime.averagePowerCatalyst.* # (default: true) INVENTORY Average Power Catalyst
fe.protection.inventory.AWWayofTime.blankSlate.* # (default: true) INVENTORY Blank Slate
fe.protection.inventory.AWWayofTime.blankSpell.* # (default: true) INVENTORY Unbound Crystal
fe.protection.inventory.AWWayofTime.bloodMagicBaseAlchemyItems.* # (default: true) INVENTORY Offensa
fe.protection.inventory.AWWayofTime.bloodMagicBaseItems.* # (default: true) INVENTORY Quartz Rod
fe.protection.inventory.AWWayofTime.boundAxe.* # (default: true) INVENTORY Bound Axe
fe.protection.inventory.AWWayofTime.boundBoots.* # (default: true) INVENTORY Bound Boots
fe.protection.inventory.AWWayofTime.boundBootsEarth.* # (default: true) INVENTORY Earth Omega Boots
fe.protection.inventory.AWWayofTime.boundBootsFire.* # (default: true) INVENTORY Fire Omega Boots
fe.protection.inventory.AWWayofTime.boundBootsWater.* # (default: true) INVENTORY Water Omega Boots
fe.protection.inventory.AWWayofTime.boundBootsWind.* # (default: true) INVENTORY Wind Omega Boots
fe.protection.inventory.AWWayofTime.boundHelmet.* # (default: true) INVENTORY Bound Helmet
fe.protection.inventory.AWWayofTime.boundHelmetEarth.* # (default: true) INVENTORY Earth Omega Helmet
fe.protection.inventory.AWWayofTime.boundHelmetFire.* # (default: true) INVENTORY Fire Omega Helmet
fe.protection.inventory.AWWayofTime.boundHelmetWater.* # (default: true) INVENTORY Water Omega Helmet
fe.protection.inventory.AWWayofTime.boundHelmetWind.* # (default: true) INVENTORY Wind Omega Helmet
fe.protection.inventory.AWWayofTime.boundLeggings.* # (default: true) INVENTORY Bound Leggings
fe.protection.inventory.AWWayofTime.boundLeggingsEarth.* # (default: true) INVENTORY Earth Omega Leggings
fe.protection.inventory.AWWayofTime.boundLeggingsFire.* # (default: true) INVENTORY Fire Omega Leggings
fe.protection.inventory.AWWayofTime.boundLeggingsWater.* # (default: true) INVENTORY Water Omega Leggings
fe.protection.inventory.AWWayofTime.boundLeggingsWind.* # (default: true) INVENTORY Wind Omega Leggings
fe.protection.inventory.AWWayofTime.boundPickaxe.* # (default: true) INVENTORY Bound Pickaxe
fe.protection.inventory.AWWayofTime.boundPlate.* # (default: true) INVENTORY Bound Plate
fe.protection.inventory.AWWayofTime.boundPlateEarth.* # (default: true) INVENTORY Earth Omega Plate
fe.protection.inventory.AWWayofTime.boundPlateFire.* # (default: true) INVENTORY Fire Omega Plate
fe.protection.inventory.AWWayofTime.boundPlateWater.* # (default: true) INVENTORY Water Omega Plate
fe.protection.inventory.AWWayofTime.boundPlateWind.* # (default: true) INVENTORY Wind Omega Plate
fe.protection.inventory.AWWayofTime.boundShovel.* # (default: true) INVENTORY Bound Shovel
fe.protection.inventory.AWWayofTime.bucketLife.* # (default: true) INVENTORY Bucket of Life
fe.protection.inventory.AWWayofTime.creativeDagger.* # (default: true) INVENTORY Creative Sacrificial Knife
fe.protection.inventory.AWWayofTime.creativeFiller.* # (default: true) INVENTORY Orb of Testing
fe.protection.inventory.AWWayofTime.crepitous.* # (default: true) INVENTORY Crepitous
fe.protection.inventory.AWWayofTime.crystallos.* # (default: true) INVENTORY Crystallos
fe.protection.inventory.AWWayofTime.customTool.* # (default: true) INVENTORY Dynamic Mace
fe.protection.inventory.AWWayofTime.daggerOfSacrifice.* # (default: true) INVENTORY Dagger of Sacrifice
fe.protection.inventory.AWWayofTime.dawnScribeTool.* # (default: true) INVENTORY Elemental Inscription Tool: Dawn
fe.protection.inventory.AWWayofTime.demonBloodShard.* # (default: true) INVENTORY Demon Blood Shard
fe.protection.inventory.AWWayofTime.demonPlacer.* # (default: true) INVENTORY Demon Crystal
fe.protection.inventory.AWWayofTime.demonicSlate.* # (default: true) INVENTORY Demonic Slate
fe.protection.inventory.AWWayofTime.demonicTelepositionFocus.* # (default: true) INVENTORY Demonic Teleposition Focus
fe.protection.inventory.AWWayofTime.divinationSigil.* # (default: true) INVENTORY Divination Sigil
fe.protection.inventory.AWWayofTime.duskScribeTool.* # (default: true) INVENTORY Elemental Inscription Tool: Dusk
fe.protection.inventory.AWWayofTime.earthScribeTool.* # (default: true) INVENTORY Elemental Inscription Tool: Earth
fe.protection.inventory.AWWayofTime.energyBazooka.* # (default: true) INVENTORY Energy Bazooka
fe.protection.inventory.AWWayofTime.energyBlaster.* # (default: true) INVENTORY Energy Blaster
fe.protection.inventory.AWWayofTime.energySword.* # (default: true) INVENTORY Bound Blade
fe.protection.inventory.AWWayofTime.enhancedFillingAgent.* # (default: true) INVENTORY Enhanced Filling Agent
fe.protection.inventory.AWWayofTime.enhancedTelepositionFocus.* # (default: true) INVENTORY Enhanced Teleposition Focus
fe.protection.inventory.AWWayofTime.fireScribeTool.* # (default: true) INVENTORY Elemental Inscription Tool: Fire
fe.protection.inventory.AWWayofTime.fluidSigil.* # (default: true) INVENTORY
fe.protection.inventory.AWWayofTime.greaterLengtheningCatalyst.* # (default: true) INVENTORY Greater Lengthening Catalyst
fe.protection.inventory.AWWayofTime.greaterPowerCatalyst.* # (default: true) INVENTORY Greater Power Catalyst
fe.protection.inventory.AWWayofTime.growthSigil.* # (default: true) INVENTORY Sigil of the Green Grove
fe.protection.inventory.AWWayofTime.imbuedSlate.* # (default: true) INVENTORY Imbued Slate
fe.protection.inventory.AWWayofTime.incendium.* # (default: true) INVENTORY Incendium
fe.protection.inventory.AWWayofTime.inputRoutingFocus.* # (default: true) INVENTORY Input Routing Focus
fe.protection.inventory.AWWayofTime.itemAssassinSigil.* # (default: true) INVENTORY Sigil of the Assassin
fe.protection.inventory.AWWayofTime.itemAttunedCrystal.* # (default: true) INVENTORY Alchemic Router
fe.protection.inventory.AWWayofTime.itemBloodLightSigil.* # (default: true) INVENTORY Sigil of the Blood Lamp
fe.protection.inventory.AWWayofTime.itemBloodMagicBook.* # (default: true) INVENTORY item.bmBook.name
fe.protection.inventory.AWWayofTime.itemBloodPack.* # (default: true) INVENTORY Blood Letter's Pack
fe.protection.inventory.AWWayofTime.itemCombinationalCatalyst.* # (default: true) INVENTORY Combinational Catalyst
fe.protection.inventory.AWWayofTime.itemComplexSpellCrystal.* # (default: true) INVENTORY Complex Spell Crystal
fe.protection.inventory.AWWayofTime.itemCompressionSigil.* # (default: true) INVENTORY Sigil of Compression
fe.protection.inventory.AWWayofTime.itemDestinationClearer.* # (default: true) INVENTORY Alchemic Cleanser
fe.protection.inventory.AWWayofTime.itemHarvestSigil.* # (default: true) INVENTORY Harvest Goddess Sigil
fe.protection.inventory.AWWayofTime.itemKeyOfDiablo.* # (default: true) INVENTORY Key of Binding
fe.protection.inventory.AWWayofTime.itemMailCatalogue.* # (default: true) INVENTORY Mail Order Catalogue
fe.protection.inventory.AWWayofTime.itemRitualDiviner.* # (default: true) INVENTORY Ritual Diviner
fe.protection.inventory.AWWayofTime.itemTankSegmenter.* # (default: true) INVENTORY Alchemic Segmenter
fe.protection.inventory.AWWayofTime.lavaCrystal.* # (default: true) INVENTORY Lava Crystal
fe.protection.inventory.AWWayofTime.lavaSigil.* # (default: true) INVENTORY Lava Sigil
fe.protection.inventory.AWWayofTime.magicales.* # (default: true) INVENTORY Magicales
fe.protection.inventory.AWWayofTime.magicianBloodOrb.* # (default: true) INVENTORY Magician's Blood Orb
fe.protection.inventory.AWWayofTime.masterBloodOrb.* # (default: true) INVENTORY Master Blood Orb
fe.protection.inventory.AWWayofTime.mundaneLengtheningCatalyst.* # (default: true) INVENTORY Mundane Lengthening Catalyst
fe.protection.inventory.AWWayofTime.mundanePowerCatalyst.* # (default: true) INVENTORY Mundane Power Catalyst
fe.protection.inventory.AWWayofTime.outputRoutingFocus.* # (default: true) INVENTORY Default Output Routing Focus
fe.protection.inventory.AWWayofTime.reinforcedSlate.* # (default: true) INVENTORY Reinforced Slate
fe.protection.inventory.AWWayofTime.reinforcedTelepositionFocus.* # (default: true) INVENTORY Reinforced Teleposition Focus
fe.protection.inventory.AWWayofTime.sacrificialKnife.* # (default: true) INVENTORY Sacrificial Knife
fe.protection.inventory.AWWayofTime.sanctus.* # (default: true) INVENTORY Sanctus
fe.protection.inventory.AWWayofTime.sanguineBoots.* # (default: true) INVENTORY Sanguine Boots
fe.protection.inventory.AWWayofTime.sanguineHelmet.* # (default: true) INVENTORY Sanguine Helmet
fe.protection.inventory.AWWayofTime.sanguinePants.* # (default: true) INVENTORY Sanguine Leggings
fe.protection.inventory.AWWayofTime.sanguineRobe.* # (default: true) INVENTORY Sanguine Robes
fe.protection.inventory.AWWayofTime.seerSigil.* # (default: true) INVENTORY Sigil of Sight
fe.protection.inventory.AWWayofTime.sigilOfElementalAffinity.* # (default: true) INVENTORY Sigil of Elemental Affinity
fe.protection.inventory.AWWayofTime.sigilOfEnderSeverance.* # (default: true) INVENTORY Sigil of Ender Severance
fe.protection.inventory.AWWayofTime.sigilOfHaste.* # (default: true) INVENTORY Sigil of Haste
fe.protection.inventory.AWWayofTime.sigilOfHolding.* # (default: true) INVENTORY Sigil of Holding
fe.protection.inventory.AWWayofTime.sigilOfMagnetism.* # (default: true) INVENTORY Sigil of Magnetism
fe.protection.inventory.AWWayofTime.sigilOfSupression.* # (default: true) INVENTORY Sigil of Supression
fe.protection.inventory.AWWayofTime.sigilOfTheBridge.* # (default: true) INVENTORY Sigil of the Phantom Bridge
fe.protection.inventory.AWWayofTime.sigilOfTheFastMiner.* # (default: true) INVENTORY Sigil of the Fast Miner
fe.protection.inventory.AWWayofTime.sigilOfWind.* # (default: true) INVENTORY Sigil of the Whirlwind
fe.protection.inventory.AWWayofTime.simpleCatalyst.* # (default: true) INVENTORY Simple Catalyst
fe.protection.inventory.AWWayofTime.standardBindingAgent.* # (default: true) INVENTORY Standard Binding Agent
fe.protection.inventory.AWWayofTime.standardFillingAgent.* # (default: true) INVENTORY Standard Filling Agent
fe.protection.inventory.AWWayofTime.telepositionFocus.* # (default: true) INVENTORY Teleposition Focus
fe.protection.inventory.AWWayofTime.tennebrae.* # (default: true) INVENTORY Tenebrae
fe.protection.inventory.AWWayofTime.terrae.* # (default: true) INVENTORY Terrae
fe.protection.inventory.AWWayofTime.transcendentBloodOrb.* # (default: true) INVENTORY Transcendent Blood Orb
fe.protection.inventory.AWWayofTime.voidSigil.* # (default: true) INVENTORY Void Sigil
fe.protection.inventory.AWWayofTime.waterScribeTool.* # (default: true) INVENTORY Elemental Inscription Tool: Water
fe.protection.inventory.AWWayofTime.waterSigil.* # (default: true) INVENTORY Water Sigil
fe.protection.inventory.AWWayofTime.weakBindingAgent.* # (default: true) INVENTORY Weak Binding Agent
fe.protection.inventory.AWWayofTime.weakBloodOrb.* # (default: true) INVENTORY Weak Blood Orb
fe.protection.inventory.AWWayofTime.weakBloodShard.* # (default: true) INVENTORY Weak Blood Shard
fe.protection.inventory.AWWayofTime.weakFillingAgent.* # (default: true) INVENTORY Weak Filling Agent
fe.protection.inventory.AdvancedMachines.advancedmachines.sharpPlate.* # (default: true) INVENTORY Sharpened Iron Plate
fe.protection.inventory.AdvancedSolarPanel.advanced_solar_helmet.* # (default: true) INVENTORY Advanced Solar Helmet
fe.protection.inventory.AdvancedSolarPanel.asp_crafting_items.* # (default: true) INVENTORY Sunnarium
fe.protection.inventory.AdvancedSolarPanel.hybrid_solar_helmet.* # (default: true) INVENTORY Hybrid Solar Helmet
fe.protection.inventory.AdvancedSolarPanel.ultimate_solar_helmet.* # (default: true) INVENTORY Ultimate Solar Helmet
fe.protection.inventory.Baubles.Ring.* # (default: true) INVENTORY Miner's Ring
fe.protection.inventory.BiblioCraft.item.AtlasBook.* # (default: true) INVENTORY Atlas
fe.protection.inventory.BiblioCraft.item.AtlasPlate.* # (default: true) INVENTORY Atlas Plate
fe.protection.inventory.BiblioCraft.item.BiblioChase.* # (default: true) INVENTORY Print Press Chase
fe.protection.inventory.BiblioCraft.item.BiblioClipboard.* # (default: true) INVENTORY Clipboard
fe.protection.inventory.BiblioCraft.item.BiblioCreativeLock.* # (default: true) INVENTORY Lock and Key
fe.protection.inventory.BiblioCraft.item.BiblioDrill.* # (default: true) INVENTORY Screw Gun
fe.protection.inventory.BiblioCraft.item.BiblioGlasses.* # (default: true) INVENTORY Reading Glasses
fe.protection.inventory.BiblioCraft.item.BiblioMapTool.* # (default: true) INVENTORY Drafting Compass
fe.protection.inventory.BiblioCraft.item.BiblioRedBook.* # (default: true) INVENTORY Redstone: Volume I
fe.protection.inventory.BiblioCraft.item.BiblioWayPointCompass.* # (default: true) INVENTORY Waypoint Compass
fe.protection.inventory.BiblioCraft.item.BigBook.* # (default: true) INVENTORY Big Writing Book
fe.protection.inventory.BiblioCraft.item.DeathCompass.* # (default: true) INVENTORY Eternal Compass
fe.protection.inventory.BiblioCraft.item.EnchantedPlate.* # (default: true) INVENTORY Enchanted Plate
fe.protection.inventory.BiblioCraft.item.FramingBoard.* # (default: true) INVENTORY Framing Board
fe.protection.inventory.BiblioCraft.item.FramingSaw.* # (default: true) INVENTORY Framing Saw
fe.protection.inventory.BiblioCraft.item.FramingSheet.* # (default: true) INVENTORY Framing Sheet
fe.protection.inventory.BiblioCraft.item.HandDrill.* # (default: true) INVENTORY Hand Drill
fe.protection.inventory.BiblioCraft.item.PaintingCanvas.* # (default: true) INVENTORY Painting Canvas
fe.protection.inventory.BiblioCraft.item.PlumbLine.* # (default: true) INVENTORY Plumb line
fe.protection.inventory.BiblioCraft.item.PrintPlate.* # (default: true) INVENTORY Print Press Plate
fe.protection.inventory.BiblioCraft.item.RecipeBook.* # (default: true) INVENTORY Empty Recipe Book
fe.protection.inventory.BiblioCraft.item.SlottedBook.* # (default: true) INVENTORY Slotted Book
fe.protection.inventory.BiblioCraft.item.TesterItem.* # (default: true) INVENTORY ItemStack Name Tester
fe.protection.inventory.BiblioCraft.item.seatBack.* # (default: true) INVENTORY Oak Seat Back
fe.protection.inventory.BiblioCraft.item.seatBack2.* # (default: true) INVENTORY Oak Seat Back
fe.protection.inventory.BiblioCraft.item.seatBack3.* # (default: true) INVENTORY Oak Seat Back
fe.protection.inventory.BiblioCraft.item.seatBack4.* # (default: true) INVENTORY Oak Seat Back
fe.protection.inventory.BiblioCraft.item.seatBack5.* # (default: true) INVENTORY Oak Seat Back
fe.protection.inventory.BiblioCraft.item.tape.* # (default: true) INVENTORY Tape Measure Reel
fe.protection.inventory.BiblioCraft.item.tapeMeasure.* # (default: true) INVENTORY Tape Measure
fe.protection.inventory.BiblioWoodsBoP.seatBack1.* # (default: true) INVENTORY Sacred Oak Seat Back
fe.protection.inventory.BiblioWoodsBoP.seatBack2.* # (default: true) INVENTORY Sacred Oak Seat Back
fe.protection.inventory.BiblioWoodsBoP.seatBack3.* # (default: true) INVENTORY Sacred Oak Seat Back
fe.protection.inventory.BiblioWoodsBoP.seatBack4.* # (default: true) INVENTORY Sacred Oak Seat Back
fe.protection.inventory.BiblioWoodsBoP.seatBack5.* # (default: true) INVENTORY Sacred Oak Seat Back
fe.protection.inventory.BiblioWoodsForestry.seatBack1.* # (default: true) INVENTORY Acacia Seat Back
fe.protection.inventory.BiblioWoodsForestry.seatBack2.* # (default: true) INVENTORY Acacia Seat Back
fe.protection.inventory.BiblioWoodsForestry.seatBack3.* # (default: true) INVENTORY Acacia Seat Back
fe.protection.inventory.BiblioWoodsForestry.seatBack4.* # (default: true) INVENTORY Acacia Seat Back
fe.protection.inventory.BiblioWoodsForestry.seatBack5.* # (default: true) INVENTORY Acacia Seat Back
fe.protection.inventory.BiblioWoodsNatura.seatBack1.* # (default: true) INVENTORY Bloodwood Seat Back
fe.protection.inventory.BiblioWoodsNatura.seatBack2.* # (default: true) INVENTORY Bloodwood Seat Back
fe.protection.inventory.BiblioWoodsNatura.seatBack3.* # (default: true) INVENTORY Bloodwood Seat Back
fe.protection.inventory.BiblioWoodsNatura.seatBack4.* # (default: true) INVENTORY Bloodwood Seat Back
fe.protection.inventory.BiblioWoodsNatura.seatBack5.* # (default: true) INVENTORY Bloodwood Seat Back
fe.protection.inventory.BigReactors.BRDebugTool.* # (default: true) INVENTORY BeefTronic™ Diagnostics Tool
fe.protection.inventory.BigReactors.BRIngot.* # (default: true) INVENTORY Yellorium Ingot
fe.protection.inventory.BigReactors.bucketCyanite.* # (default: true) INVENTORY Fluid Cyanite Bucket
fe.protection.inventory.BigReactors.bucketYellorium.* # (default: true) INVENTORY Fluid Yellorium Bucket
fe.protection.inventory.BiomesOPlenty.ancientStaff.* # (default: true) INVENTORY Ancient Staff
fe.protection.inventory.BiomesOPlenty.axeAmethyst.* # (default: true) INVENTORY Amethyst Axe
fe.protection.inventory.BiomesOPlenty.axeMud.* # (default: true) INVENTORY Muddy Axe
fe.protection.inventory.BiomesOPlenty.biomeEssence.* # (default: true) INVENTORY Biome Essence
fe.protection.inventory.BiomesOPlenty.biomeFinder.* # (default: true) INVENTORY Biome Radar
fe.protection.inventory.BiomesOPlenty.bootsAmethyst.* # (default: true) INVENTORY Amethyst Boots
fe.protection.inventory.BiomesOPlenty.bootsMud.* # (default: true) INVENTORY Muddy Boots
fe.protection.inventory.BiomesOPlenty.bopBucket.* # (default: true) INVENTORY item.bucket.name
fe.protection.inventory.BiomesOPlenty.chestplateAmethyst.* # (default: true) INVENTORY Amethyst Chestplate
fe.protection.inventory.BiomesOPlenty.chestplateMud.* # (default: true) INVENTORY Muddy Chestplate
fe.protection.inventory.BiomesOPlenty.dart.* # (default: true) INVENTORY Dart
fe.protection.inventory.BiomesOPlenty.dartBlower.* # (default: true) INVENTORY Dart Blower
fe.protection.inventory.BiomesOPlenty.enderporter.* # (default: true) INVENTORY Enderporter
fe.protection.inventory.BiomesOPlenty.flippers.* # (default: true) INVENTORY Flippers
fe.protection.inventory.BiomesOPlenty.flowerBand.* # (default: true) INVENTORY Dull Flower Band
fe.protection.inventory.BiomesOPlenty.food.* # (default: true) INVENTORY Berry
fe.protection.inventory.BiomesOPlenty.gems.* # (default: true) INVENTORY Ender Amethyst
fe.protection.inventory.BiomesOPlenty.helmetAmethyst.* # (default: true) INVENTORY Amethyst Helmet
fe.protection.inventory.BiomesOPlenty.helmetMud.* # (default: true) INVENTORY Muddy Helmet
fe.protection.inventory.BiomesOPlenty.hoeAmethyst.* # (default: true) INVENTORY Amethyst Hoe
fe.protection.inventory.BiomesOPlenty.hoeMud.* # (default: true) INVENTORY Muddy Hoe
fe.protection.inventory.BiomesOPlenty.jarEmpty.* # (default: true) INVENTORY Empty Jar
fe.protection.inventory.BiomesOPlenty.jarFilled.* # (default: true) INVENTORY Honey Jar
fe.protection.inventory.BiomesOPlenty.leggingsAmethyst.* # (default: true) INVENTORY Amethyst Leggings
fe.protection.inventory.BiomesOPlenty.leggingsMud.* # (default: true) INVENTORY Muddy Leggings
fe.protection.inventory.BiomesOPlenty.misc.* # (default: true) INVENTORY Mud Brick
fe.protection.inventory.BiomesOPlenty.mudball.* # (default: true) INVENTORY Mud Ball
fe.protection.inventory.BiomesOPlenty.pickaxeAmethyst.* # (default: true) INVENTORY Amethyst Pickaxe
fe.protection.inventory.BiomesOPlenty.pickaxeMud.* # (default: true) INVENTORY Muddy Pickaxe
fe.protection.inventory.BiomesOPlenty.record_corruption.* # (default: true) INVENTORY Music Disc
fe.protection.inventory.BiomesOPlenty.record_wanderer.* # (default: true) INVENTORY Music Disc
fe.protection.inventory.BiomesOPlenty.scytheAmethyst.* # (default: true) INVENTORY Amethyst Scythe
fe.protection.inventory.BiomesOPlenty.scytheDiamond.* # (default: true) INVENTORY Diamond Scythe
fe.protection.inventory.BiomesOPlenty.scytheGold.* # (default: true) INVENTORY Gold Scythe
fe.protection.inventory.BiomesOPlenty.scytheIron.* # (default: true) INVENTORY Iron Scythe
fe.protection.inventory.BiomesOPlenty.scytheMud.* # (default: true) INVENTORY Mud Scythe
fe.protection.inventory.BiomesOPlenty.scytheStone.* # (default: true) INVENTORY Stone Scythe
fe.protection.inventory.BiomesOPlenty.scytheWood.* # (default: true) INVENTORY Wooden Scythe
fe.protection.inventory.BiomesOPlenty.shovelAmethyst.* # (default: true) INVENTORY Amethyst Shovel
fe.protection.inventory.BiomesOPlenty.shovelMud.* # (default: true) INVENTORY Muddy Shovel
fe.protection.inventory.BiomesOPlenty.swordAmethyst.* # (default: true) INVENTORY Amethyst Sword
fe.protection.inventory.BiomesOPlenty.swordMud.* # (default: true) INVENTORY Muddy Sword
fe.protection.inventory.BiomesOPlenty.turnipSeeds.* # (default: true) INVENTORY Turnip Seeds
fe.protection.inventory.BiomesOPlenty.wadingBoots.* # (default: true) INVENTORY Wading Boots
fe.protection.inventory.Botania.aesirRing.* # (default: true) INVENTORY Ring of the Aesir
fe.protection.inventory.Botania.ancientWill.* # (default: true) INVENTORY Will of Ahrim
fe.protection.inventory.Botania.auraRing.* # (default: true) INVENTORY Band of Aura
fe.protection.inventory.Botania.auraRingGreater.* # (default: true) INVENTORY Greater Band of Aura
fe.protection.inventory.Botania.blackHoleTalisman.* # (default: true) INVENTORY Black Hole Talisman
fe.protection.inventory.Botania.blackLotus.* # (default: true) INVENTORY Black Lotus
fe.protection.inventory.Botania.bloodPendant.* # (default: true) INVENTORY Tainted Blood Pendant
fe.protection.inventory.Botania.brewFlask.* # (default: true) INVENTORY Flask of Fallback (§l6§r)
fe.protection.inventory.Botania.brewVial.* # (default: true) INVENTORY Vial of Fallback (§l4§r)
fe.protection.inventory.Botania.clip.* # (default: true) INVENTORY Lens Clip
fe.protection.inventory.Botania.cobbleRod.* # (default: true) INVENTORY Rod of the Depths
fe.protection.inventory.Botania.corporeaSpark.* # (default: true) INVENTORY Corporea Spark
fe.protection.inventory.Botania.cosmetic.* # (default: true) INVENTORY Black Bowtie
fe.protection.inventory.Botania.craftPattern.* # (default: true) INVENTORY Crafting Pattern #1: 1x1
fe.protection.inventory.Botania.craftingHalo.* # (default: true) INVENTORY Assembly Halo
fe.protection.inventory.Botania.crystalBow.* # (default: true) INVENTORY Crystal Bow
fe.protection.inventory.Botania.dice.* # (default: true) INVENTORY Dice of Fate
fe.protection.inventory.Botania.dirtRod.* # (default: true) INVENTORY Rod of the Lands
fe.protection.inventory.Botania.divaCharm.* # (default: true) INVENTORY Charm of the Diva
fe.protection.inventory.Botania.diviningRod.* # (default: true) INVENTORY Rod of the Plentiful Mantle
fe.protection.inventory.Botania.dye.* # (default: true) INVENTORY Floral White Powder
fe.protection.inventory.Botania.elementiumAxe.* # (default: true) INVENTORY Elementium Axe
fe.protection.inventory.Botania.elementiumBoots.* # (default: true) INVENTORY Elementium Boots
fe.protection.inventory.Botania.elementiumChest.* # (default: true) INVENTORY Elementium Chestplate
fe.protection.inventory.Botania.elementiumHelm.* # (default: true) INVENTORY Elementium Helmet
fe.protection.inventory.Botania.elementiumHelmReveal.* # (default: true) INVENTORY Elementium Helmet of Revealing
fe.protection.inventory.Botania.elementiumLegs.* # (default: true) INVENTORY Elementium Leggings
fe.protection.inventory.Botania.elementiumPick.* # (default: true) INVENTORY Elementium Pickaxe
fe.protection.inventory.Botania.elementiumShears.* # (default: true) INVENTORY Elementium Shears
fe.protection.inventory.Botania.elementiumShovel.* # (default: true) INVENTORY Elementium Shovel
fe.protection.inventory.Botania.elementiumSword.* # (default: true) INVENTORY Elementium Sword
fe.protection.inventory.Botania.enderDagger.* # (default: true) INVENTORY Soulscribe
fe.protection.inventory.Botania.enderHand.* # (default: true) INVENTORY Hand of Ender
fe.protection.inventory.Botania.excaliber.* # (default: true) INVENTORY Holy Sword Excaliber
fe.protection.inventory.Botania.fertilizer.* # (default: true) INVENTORY Floral Fertilizer
fe.protection.inventory.Botania.fireRod.* # (default: true) INVENTORY Rod of the Hells
fe.protection.inventory.Botania.flightTiara.* # (default: true) INVENTORY Flügel Tiara
fe.protection.inventory.Botania.flowerBag.* # (default: true) INVENTORY Flower Pouch
fe.protection.inventory.Botania.flugelEye.* # (default: true) INVENTORY Eye of the Flügel
fe.protection.inventory.Botania.glassPick.* # (default: true) INVENTORY Vitreous Pickaxe
fe.protection.inventory.Botania.goldenLaurel.* # (default: true) INVENTORY Golden Laurel Crown
fe.protection.inventory.Botania.grassHorn.* # (default: true) INVENTORY Horn of the Wild
fe.protection.inventory.Botania.grassSeeds.* # (default: true) INVENTORY Pasture Seeds
fe.protection.inventory.Botania.gravityRod.* # (default: true) INVENTORY Rod of the Shaded Mesa
fe.protection.inventory.Botania.holyCloak.* # (default: true) INVENTORY Cloak of Virtue
fe.protection.inventory.Botania.icePendant.* # (default: true) INVENTORY Snowflake Pendant
fe.protection.inventory.Botania.infiniteFruit.* # (default: true) INVENTORY The Fruit of Grisaia
fe.protection.inventory.Botania.itemFinder.* # (default: true) INVENTORY The Spectator
fe.protection.inventory.Botania.keepIvy.* # (default: true) INVENTORY Resolute Ivy
fe.protection.inventory.Botania.knockbackBelt.* # (default: true) INVENTORY Tectonic Girdle
fe.protection.inventory.Botania.laputaShard.* # (default: true) INVENTORY Shard of Laputa
fe.protection.inventory.Botania.lavaPendant.* # (default: true) INVENTORY Pyroclast Pendant
fe.protection.inventory.Botania.lens.* # (default: true) INVENTORY Mana Lens
fe.protection.inventory.Botania.lexicon.* # (default: true) INVENTORY Lexica Botania
fe.protection.inventory.Botania.livingwoodBow.* # (default: true) INVENTORY Livingwood Bow
fe.protection.inventory.Botania.lokiRing.* # (default: true) INVENTORY Ring of Loki
fe.protection.inventory.Botania.magnetRing.* # (default: true) INVENTORY Ring of Magnetization
fe.protection.inventory.Botania.manaBottle.* # (default: true) INVENTORY Mana in a Bottle
fe.protection.inventory.Botania.manaCookie.* # (default: true) INVENTORY Mana Cookie
fe.protection.inventory.Botania.manaGun.* # (default: true) INVENTORY Mana Blaster
fe.protection.inventory.Botania.manaInkwell.* # (default: true) INVENTORY Botanurgist's Inkwell
fe.protection.inventory.Botania.manaMirror.* # (default: true) INVENTORY Mana Mirror
fe.protection.inventory.Botania.manaPetal.* # (default: true) INVENTORY White Mana Petal
fe.protection.inventory.Botania.manaResource.* # (default: true) INVENTORY Manasteel Ingot
fe.protection.inventory.Botania.manaRing.* # (default: true) INVENTORY Band of Mana
fe.protection.inventory.Botania.manaRingGreater.* # (default: true) INVENTORY Greater Band of Mana
fe.protection.inventory.Botania.manaTablet.* # (default: true) INVENTORY Mana Tablet
fe.protection.inventory.Botania.manasteelAxe.* # (default: true) INVENTORY Manasteel Axe
fe.protection.inventory.Botania.manasteelBoots.* # (default: true) INVENTORY Manasteel Boots
fe.protection.inventory.Botania.manasteelChest.* # (default: true) INVENTORY Manasteel Chestplate
fe.protection.inventory.Botania.manasteelHelm.* # (default: true) INVENTORY Manasteel Helmet
fe.protection.inventory.Botania.manasteelHelmReveal.* # (default: true) INVENTORY Manasteel Helmet of Revealing
fe.protection.inventory.Botania.manasteelLegs.* # (default: true) INVENTORY Manasteel Leggings
fe.protection.inventory.Botania.manasteelPick.* # (default: true) INVENTORY Manasteel Pickaxe
fe.protection.inventory.Botania.manasteelShears.* # (default: true) INVENTORY Manasteel Shears
fe.protection.inventory.Botania.manasteelShovel.* # (default: true) INVENTORY Manasteel Shovel
fe.protection.inventory.Botania.manasteelSword.* # (default: true) INVENTORY Manasteel Sword
fe.protection.inventory.Botania.miningRing.* # (default: true) INVENTORY Ring of the Mantle
fe.protection.inventory.Botania.missileRod.* # (default: true) INVENTORY Rod of the Unstable Reservoir
fe.protection.inventory.Botania.monocle.* # (default: true) INVENTORY Manaseer Monocle
fe.protection.inventory.Botania.odinRing.* # (default: true) INVENTORY Ring of Odin
fe.protection.inventory.Botania.openBucket.* # (default: true) INVENTORY Extrapolated Bucket
fe.protection.inventory.Botania.overgrowthSeed.* # (default: true) INVENTORY Overgrowth Seed
fe.protection.inventory.Botania.pestleAndMortar.* # (default: true) INVENTORY Pestle and Mortar
fe.protection.inventory.Botania.petal.* # (default: true) INVENTORY Mystical White Petal
fe.protection.inventory.Botania.phantomInk.* # (default: true) INVENTORY Phantom Ink
fe.protection.inventory.Botania.pinkinator.* # (default: true) INVENTORY The Pinkinator
fe.protection.inventory.Botania.pixieRing.* # (default: true) INVENTORY Great Fairy Ring
fe.protection.inventory.Botania.poolMinecart.* # (default: true) INVENTORY Minecart with Mana Pool
fe.protection.inventory.Botania.quartz.* # (default: true) INVENTORY Smokey Quartz
fe.protection.inventory.Botania.rainbowRod.* # (default: true) INVENTORY Rod of the Bifrost
fe.protection.inventory.Botania.reachRing.* # (default: true) INVENTORY Ring of Far Reach
fe.protection.inventory.Botania.recordGaia1.* # (default: true) INVENTORY Scathed Music Disc
fe.protection.inventory.Botania.recordGaia2.* # (default: true) INVENTORY Scathed Music Disc
fe.protection.inventory.Botania.regenIvy.* # (default: true) INVENTORY Timeless Ivy
fe.protection.inventory.Botania.rune.* # (default: true) INVENTORY Rune of Water
fe.protection.inventory.Botania.signalFlare.* # (default: true) INVENTORY Signal Flare
fe.protection.inventory.Botania.skyDirtRod.* # (default: true) INVENTORY Rod of the Highlands
fe.protection.inventory.Botania.slingshot.* # (default: true) INVENTORY Livingwood Slingshot
fe.protection.inventory.Botania.smeltRod.* # (default: true) INVENTORY Rod of the Molten Core
fe.protection.inventory.Botania.spark.* # (default: true) INVENTORY Spark
fe.protection.inventory.Botania.sparkUpgrade.* # (default: true) INVENTORY Spark Augment: Dispersive
fe.protection.inventory.Botania.spawnerMover.* # (default: true) INVENTORY Life Aggregator
fe.protection.inventory.Botania.spellCloth.* # (default: true) INVENTORY Spellbinding Cloth
fe.protection.inventory.Botania.superLavaPendant.* # (default: true) INVENTORY Crimson Pendant
fe.protection.inventory.Botania.superTravelBelt.* # (default: true) INVENTORY Globetrotter's Sash
fe.protection.inventory.Botania.swapRing.* # (default: true) INVENTORY Ring of Correction
fe.protection.inventory.Botania.terraPick.* # (default: true) INVENTORY Terra Shatterer
fe.protection.inventory.Botania.terraSword.* # (default: true) INVENTORY Terra Blade
fe.protection.inventory.Botania.terraformRod.* # (default: true) INVENTORY Rod of the Terra Firma
fe.protection.inventory.Botania.terrasteelBoots.* # (default: true) INVENTORY Terrasteel Boots
fe.protection.inventory.Botania.terrasteelChest.* # (default: true) INVENTORY Terrasteel Chestplate
fe.protection.inventory.Botania.terrasteelHelm.* # (default: true) INVENTORY Terrasteel Helmet
fe.protection.inventory.Botania.terrasteelHelmReveal.* # (default: true) INVENTORY Terrasteel Helmet of Revealing
fe.protection.inventory.Botania.terrasteelLegs.* # (default: true) INVENTORY Terrasteel Leggings
fe.protection.inventory.Botania.thorRing.* # (default: true) INVENTORY Ring of Thor
fe.protection.inventory.Botania.thornChakram.* # (default: true) INVENTORY Thorn Chakram
fe.protection.inventory.Botania.tinyPlanet.* # (default: true) INVENTORY Tiny Planet
fe.protection.inventory.Botania.tornadoRod.* # (default: true) INVENTORY Rod of the Skies
fe.protection.inventory.Botania.travelBelt.* # (default: true) INVENTORY Soujourner's Sash
fe.protection.inventory.Botania.twigWand.* # (default: true) INVENTORY Wand of the Forest
fe.protection.inventory.Botania.unholyCloak.* # (default: true) INVENTORY Cloak of Sin
fe.protection.inventory.Botania.vial.* # (default: true) INVENTORY Managlass Vial
fe.protection.inventory.Botania.vineBall.* # (default: true) INVENTORY Vine Ball
fe.protection.inventory.Botania.virus.* # (default: true) INVENTORY Necrodermal Virus
fe.protection.inventory.Botania.waterRing.* # (default: true) INVENTORY Ring of Chordata
fe.protection.inventory.Botania.waterRod.* # (default: true) INVENTORY Rod of the Seas
fe.protection.inventory.Botania.worldSeed.* # (default: true) INVENTORY World Seed
fe.protection.inventory.BuildCraft|Builders.blueprintItem.* # (default: true) INVENTORY Blueprint
fe.protection.inventory.BuildCraft|Builders.templateItem.* # (default: true) INVENTORY Template
fe.protection.inventory.BuildCraft|Core.debugger.* # (default: true) INVENTORY Debugger
fe.protection.inventory.BuildCraft|Core.diamondGearItem.* # (default: true) INVENTORY Diamond Gear
fe.protection.inventory.BuildCraft|Core.goldGearItem.* # (default: true) INVENTORY Gold Gear
fe.protection.inventory.BuildCraft|Core.ironGearItem.* # (default: true) INVENTORY Iron Gear
fe.protection.inventory.BuildCraft|Core.list.* # (default: true) INVENTORY List
fe.protection.inventory.BuildCraft|Core.mapLocation.* # (default: true) INVENTORY Map Location
fe.protection.inventory.BuildCraft|Core.paintbrush.* # (default: true) INVENTORY Paintbrush
fe.protection.inventory.BuildCraft|Core.stoneGearItem.* # (default: true) INVENTORY Stone Gear
fe.protection.inventory.BuildCraft|Core.tablet.* # (default: true) INVENTORY item.tablet.name
fe.protection.inventory.BuildCraft|Core.woodenGearItem.* # (default: true) INVENTORY Wood Gear
fe.protection.inventory.BuildCraft|Core.wrenchItem.* # (default: true) INVENTORY Wrench
fe.protection.inventory.BuildCraft|Energy.bucketFuel.* # (default: true) INVENTORY Fuel Bucket
fe.protection.inventory.BuildCraft|Energy.bucketOil.* # (default: true) INVENTORY Oil Bucket
fe.protection.inventory.BuildCraft|Robotics.redstone_board.* # (default: true) INVENTORY Redstone Board
fe.protection.inventory.BuildCraft|Robotics.robot.* # (default: true) INVENTORY Robot
fe.protection.inventory.BuildCraft|Robotics.robotStation.* # (default: true) INVENTORY Docking Station
fe.protection.inventory.BuildCraft|Silicon.package.* # (default: true) INVENTORY Package
fe.protection.inventory.BuildCraft|Silicon.redstoneChipset.* # (default: true) INVENTORY Redstone Chipset
fe.protection.inventory.BuildCraft|Silicon.redstoneCrystal.* # (default: true) INVENTORY Redstone Crystal
fe.protection.inventory.BuildCraft|Transport.gateCopier.* # (default: true) INVENTORY Gate Copier
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipefluidscobblestone.* # (default: true) INVENTORY Cobblestone Fluid Pipe
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipefluidsdiamond.* # (default: true) INVENTORY Diamond Fluid Pipe
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipefluidsemerald.* # (default: true) INVENTORY Emerald Fluid Pipe
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipefluidsgold.* # (default: true) INVENTORY Golden Fluid Pipe
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipefluidsiron.* # (default: true) INVENTORY Iron Fluid Pipe
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipefluidsquartz.* # (default: true) INVENTORY Quartz Fluid Pipe
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipefluidssandstone.* # (default: true) INVENTORY Sandstone Fluid Pipe
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipefluidsstone.* # (default: true) INVENTORY Stone Fluid Pipe
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipefluidsvoid.* # (default: true) INVENTORY Void Fluid Pipe
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipefluidswood.* # (default: true) INVENTORY Wooden Fluid Pipe
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipeitemsclay.* # (default: true) INVENTORY Clay Transport Pipe
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipeitemscobblestone.* # (default: true) INVENTORY Cobblestone Transport Pipe
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipeitemsdaizuli.* # (default: true) INVENTORY Daizuli Transport Pipe
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipeitemsdiamond.* # (default: true) INVENTORY Diamond Transport Pipe
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipeitemsemerald.* # (default: true) INVENTORY Emerald Transport Pipe
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipeitemsemzuli.* # (default: true) INVENTORY Emzuli Transport Pipe
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipeitemsgold.* # (default: true) INVENTORY Golden Transport Pipe
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipeitemsiron.* # (default: true) INVENTORY Iron Transport Pipe
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipeitemslapis.* # (default: true) INVENTORY Lazuli Transport Pipe
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipeitemsobsidian.* # (default: true) INVENTORY Obsidian Transport Pipe
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipeitemsquartz.* # (default: true) INVENTORY Quartz Transport Pipe
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipeitemssandstone.* # (default: true) INVENTORY Sandstone Transport Pipe
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipeitemsstone.* # (default: true) INVENTORY Stone Transport Pipe
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipeitemsstripes.* # (default: true) INVENTORY Stripes Transport Pipe
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipeitemsvoid.* # (default: true) INVENTORY Void Transport Pipe
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipeitemswood.* # (default: true) INVENTORY Wooden Transport Pipe
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipepowercobblestone.* # (default: true) INVENTORY Cobblestone Kinesis Pipe
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipepowerdiamond.* # (default: true) INVENTORY Diamond Kinesis Pipe
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipepoweremerald.* # (default: true) INVENTORY Emerald Kinesis Pipe
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipepowergold.* # (default: true) INVENTORY Golden Kinesis Pipe
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipepoweriron.* # (default: true) INVENTORY Iron Kinesis Pipe
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipepowerquartz.* # (default: true) INVENTORY Quartz Kinesis Pipe
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipepowersandstone.* # (default: true) INVENTORY Sandstone Kinesis Pipe
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipepowerstone.* # (default: true) INVENTORY Stone Kinesis Pipe
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipepowerwood.* # (default: true) INVENTORY Wooden Kinesis Pipe
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipestructurecobblestone.* # (default: true) INVENTORY Cobblestone Structure Pipe
fe.protection.inventory.BuildCraft|Transport.pipeFacade.* # (default: true) INVENTORY item.pipeFacade
fe.protection.inventory.BuildCraft|Transport.pipeGate.* # (default: true) INVENTORY Basic Gate
fe.protection.inventory.BuildCraft|Transport.pipeLens.* # (default: true) INVENTORY Lens (Black)
fe.protection.inventory.BuildCraft|Transport.pipePlug.* # (default: true) INVENTORY Pipe Plug
fe.protection.inventory.BuildCraft|Transport.pipeWaterproof.* # (default: true) INVENTORY Pipe Sealant
fe.protection.inventory.BuildCraft|Transport.pipeWire.* # (default: true) INVENTORY Red Pipe Wire
fe.protection.inventory.CarpentersBlocks.itemCarpentersBed.* # (default: true) INVENTORY Carpenter's Bed
fe.protection.inventory.CarpentersBlocks.itemCarpentersChisel.* # (default: true) INVENTORY Carpenter's Chisel
fe.protection.inventory.CarpentersBlocks.itemCarpentersDoor.* # (default: true) INVENTORY Carpenter's Door
fe.protection.inventory.CarpentersBlocks.itemCarpentersHammer.* # (default: true) INVENTORY Carpenter's Hammer
fe.protection.inventory.CarpentersBlocks.itemCarpentersTile.* # (default: true) INVENTORY Carpenter's Tile
fe.protection.inventory.DraconicEvolution.adminSpawnEgg.* # (default: true) INVENTORY Spawn
fe.protection.inventory.DraconicEvolution.awakenedCore.* # (default: true) INVENTORY Awakened Core
fe.protection.inventory.DraconicEvolution.creativeStructureSpawner.* # (default: true) INVENTORY Spawn Comet
fe.protection.inventory.DraconicEvolution.dezilsMarshmallow.* # (default: true) INVENTORY Dezil's Marshmallow
fe.protection.inventory.DraconicEvolution.draconicAxe.* # (default: true) INVENTORY Draconic Axe
fe.protection.inventory.DraconicEvolution.draconicBoots.* # (default: true) INVENTORY Draconic Boots
fe.protection.inventory.DraconicEvolution.draconicBow.* # (default: true) INVENTORY Draconic Bow
fe.protection.inventory.DraconicEvolution.draconicChest.* # (default: true) INVENTORY Draconic Chestplate
fe.protection.inventory.DraconicEvolution.draconicCore.* # (default: true) INVENTORY Draconic Core
fe.protection.inventory.DraconicEvolution.draconicDistructionStaff.* # (default: true) INVENTORY Draconic Staff of Power
fe.protection.inventory.DraconicEvolution.draconicHelm.* # (default: true) INVENTORY Draconic Helm
fe.protection.inventory.DraconicEvolution.draconicHoe.* # (default: true) INVENTORY Draconic Hoe
fe.protection.inventory.DraconicEvolution.draconicIngot.* # (default: true) INVENTORY Awakened Draconium Ingot
fe.protection.inventory.DraconicEvolution.draconicLeggs.* # (default: true) INVENTORY Draconic Leggings
fe.protection.inventory.DraconicEvolution.draconicPickaxe.* # (default: true) INVENTORY Draconic Pickaxe
fe.protection.inventory.DraconicEvolution.draconicShovel.* # (default: true) INVENTORY Draconic Shovel
fe.protection.inventory.DraconicEvolution.draconicSword.* # (default: true) INVENTORY Draconic Sword
fe.protection.inventory.DraconicEvolution.draconiumBlend.* # (default: true) INVENTORY Draconium Blend (Depreciated)
fe.protection.inventory.DraconicEvolution.draconiumDust.* # (default: true) INVENTORY Draconium Dust
fe.protection.inventory.DraconicEvolution.draconiumEnergyCore.* # (default: true) INVENTORY Wyvern Energy Core
fe.protection.inventory.DraconicEvolution.draconiumFluxCapacitor.* # (default: true) INVENTORY Wyvern Flux Capacitor
fe.protection.inventory.DraconicEvolution.draconiumIngot.* # (default: true) INVENTORY Draconium Ingot
fe.protection.inventory.DraconicEvolution.dragonHeart.* # (default: true) INVENTORY Dragon Heart
fe.protection.inventory.DraconicEvolution.enderArrow.* # (default: true) INVENTORY Ender Arrow
fe.protection.inventory.DraconicEvolution.infoTablet.* # (default: true) INVENTORY Draconic Evolution Information Tablet
fe.protection.inventory.DraconicEvolution.key.* # (default: true) INVENTORY Key
fe.protection.inventory.DraconicEvolution.mobSoul.* # (default: true) INVENTORY Mob Soul
fe.protection.inventory.DraconicEvolution.safetyMatch.* # (default: true) INVENTORY Box of Safety Matches
fe.protection.inventory.DraconicEvolution.sunFocus.* # (default: true) INVENTORY Solar Focus
fe.protection.inventory.DraconicEvolution.tclogo.* # (default: true) INVENTORY TCLogo
fe.protection.inventory.DraconicEvolution.teleporterMKI.* # (default: true) INVENTORY Charm of Dislocation
fe.protection.inventory.DraconicEvolution.teleporterMKII.* # (default: true) INVENTORY Enhanced Charm of Dislocation
fe.protection.inventory.DraconicEvolution.wrench.* # (default: true) INVENTORY Crystal Binder
fe.protection.inventory.DraconicEvolution.wyvernBoots.* # (default: true) INVENTORY Wyvern Boots
fe.protection.inventory.DraconicEvolution.wyvernBow.* # (default: true) INVENTORY Bow of the Wyvern
fe.protection.inventory.DraconicEvolution.wyvernChest.* # (default: true) INVENTORY Wyvern Chestplate
fe.protection.inventory.DraconicEvolution.wyvernCore.* # (default: true) INVENTORY Wyvern Core
fe.protection.inventory.DraconicEvolution.wyvernHelm.* # (default: true) INVENTORY Wyvern Helm
fe.protection.inventory.DraconicEvolution.wyvernLeggs.* # (default: true) INVENTORY Wyvern Leggings
fe.protection.inventory.DraconicEvolution.wyvernPickaxe.* # (default: true) INVENTORY Pickaxe of the Wyvern
fe.protection.inventory.DraconicEvolution.wyvernShovel.* # (default: true) INVENTORY Shovel of the Wyvern
fe.protection.inventory.DraconicEvolution.wyvernSword.* # (default: true) INVENTORY Sword of the Wyvern
fe.protection.inventory.DynamicTransport.dt.elevatortool.* # (default: true) INVENTORY Elevator Tool
fe.protection.inventory.EnderIO.bucketFire_water.* # (default: true) INVENTORY Fire Water Bucket
fe.protection.inventory.EnderIO.bucketHootch.* # (default: true) INVENTORY Hootch Bucket
fe.protection.inventory.EnderIO.bucketNutrient_distillation.* # (default: true) INVENTORY Nutrient Distillation Bucket
fe.protection.inventory.EnderIO.bucketRocket_fuel.* # (default: true) INVENTORY Rocket Fuel Bucket
fe.protection.inventory.EnderIO.item.darkSteel_axe.* # (default: true) INVENTORY Dark Axe
fe.protection.inventory.EnderIO.item.darkSteel_boots.* # (default: true) INVENTORY Dark Boots
fe.protection.inventory.EnderIO.item.darkSteel_chestplate.* # (default: true) INVENTORY Dark Plate
fe.protection.inventory.EnderIO.item.darkSteel_helmet.* # (default: true) INVENTORY Dark Helm
fe.protection.inventory.EnderIO.item.darkSteel_leggings.* # (default: true) INVENTORY Dark Leggings
fe.protection.inventory.EnderIO.item.darkSteel_pickaxe.* # (default: true) INVENTORY Dark Pick
fe.protection.inventory.EnderIO.item.darkSteel_sword.* # (default: true) INVENTORY The Ender
fe.protection.inventory.EnderIO.itemAlloy.* # (default: true) INVENTORY Electrical Steel
fe.protection.inventory.EnderIO.itemBasicCapacitor.* # (default: true) INVENTORY Basic Capacitor
fe.protection.inventory.EnderIO.itemBasicFilterUpgrade.* # (default: true) INVENTORY Basic Item Filter
fe.protection.inventory.EnderIO.itemBrokenSpawner.* # (default: true) INVENTORY Broken Spawner
fe.protection.inventory.EnderIO.itemConduitFacade.* # (default: true) INVENTORY Conduit Facade
fe.protection.inventory.EnderIO.itemConduitProbe.* # (default: true) INVENTORY Conduit Probe
fe.protection.inventory.EnderIO.itemEnderface.* # (default: true) INVENTORY Enderface
fe.protection.inventory.EnderIO.itemExistingItemFilter.* # (default: true) INVENTORY Existing Item Filter
fe.protection.inventory.EnderIO.itemExtractSpeedUpgrade.* # (default: true) INVENTORY Item Conduit Speed Upgrade
fe.protection.inventory.EnderIO.itemFrankenSkull.* # (default: true) INVENTORY Zombie Electrode
fe.protection.inventory.EnderIO.itemFusedQuartzFrame.* # (default: true) INVENTORY Fused Quartz Frame
fe.protection.inventory.EnderIO.itemGasConduit.* # (default: true) INVENTORY Gas Conduit
fe.protection.inventory.EnderIO.itemGliderWing.* # (default: true) INVENTORY Glider Wing
fe.protection.inventory.EnderIO.itemItemConduit.* # (default: true) INVENTORY Item Conduit
fe.protection.inventory.EnderIO.itemLiquidConduit.* # (default: true) INVENTORY Fluid Conduit
fe.protection.inventory.EnderIO.itemMEConduit.* # (default: true) INVENTORY ME Conduit
fe.protection.inventory.EnderIO.itemMachinePart.* # (default: true) INVENTORY Machine Chassis
fe.protection.inventory.EnderIO.itemMagnet.* # (default: true) INVENTORY Electromagnet
fe.protection.inventory.EnderIO.itemMaterial.* # (default: true) INVENTORY Silicon
fe.protection.inventory.EnderIO.itemModItemFilter.* # (default: true) INVENTORY Mod Item Filter
fe.protection.inventory.EnderIO.itemPowderIngot.* # (default: true) INVENTORY Coal Powder
fe.protection.inventory.EnderIO.itemPowerConduit.* # (default: true) INVENTORY Energy Conduit
fe.protection.inventory.EnderIO.itemPowerItemFilter.* # (default: true) INVENTORY Chargeable Item Filter
fe.protection.inventory.EnderIO.itemRedstoneConduit.* # (default: true) INVENTORY Redstone Conduit
fe.protection.inventory.EnderIO.itemSoulVessel.* # (default: true) INVENTORY Soul Vial
fe.protection.inventory.EnderIO.itemTravelStaff.* # (default: true) INVENTORY Staff of Traveling
fe.protection.inventory.EnderIO.itemXpTransfer.* # (default: true) INVENTORY Experience Rod
fe.protection.inventory.EnderIO.itemYetaWrench.* # (default: true) INVENTORY Yeta Wrench
fe.protection.inventory.EnderStorage.enderPouch.* # (default: true) INVENTORY Ender Pouch
fe.protection.inventory.ExtraTiC.Blot.* # (default: true) INVENTORY item.default.bolt.name
fe.protection.inventory.ExtraTiC.BowLimb.* # (default: true) INVENTORY item.default.bow.limb.name
fe.protection.inventory.ExtraTiC.CrossbowBody.* # (default: true) INVENTORY item.default.crossbow.body.name
fe.protection.inventory.ExtraTiC.CrossbowLimb.* # (default: true) INVENTORY item.default.crossbow.limb.name
fe.protection.inventory.ExtraTiC.arrowhead.* # (default: true) INVENTORY item.default.arrowhead.name
fe.protection.inventory.ExtraTiC.axeHead.* # (default: true) INVENTORY item.default.axe.head.name
fe.protection.inventory.ExtraTiC.battelSign.* # (default: true) INVENTORY item.default.battle.sign.name
fe.protection.inventory.ExtraTiC.binding.* # (default: true) INVENTORY item.default.binding.name
fe.protection.inventory.ExtraTiC.chiselHead.* # (default: true) INVENTORY item.default.chisel.head.name
fe.protection.inventory.ExtraTiC.chunk.* # (default: true) INVENTORY item.default.chunk.name
fe.protection.inventory.ExtraTiC.crossbar.* # (default: true) INVENTORY item.default.crossbar.name
fe.protection.inventory.ExtraTiC.drulloyIngot.* # (default: true) INVENTORY item.drulloy.ingot.name
fe.protection.inventory.ExtraTiC.excavatorHead.* # (default: true) INVENTORY item.default.excavator.head.name
fe.protection.inventory.ExtraTiC.extra.bucket.* # (default: true) INVENTORY item.extratic.bucket.name
fe.protection.inventory.ExtraTiC.frypanHead.* # (default: true) INVENTORY item.default.frypan.head.name
fe.protection.inventory.ExtraTiC.fullGuard.* # (default: true) INVENTORY item.default.full.guard.name
fe.protection.inventory.ExtraTiC.funStuffIngot.* # (default: true) INVENTORY Fairy Ingot
fe.protection.inventory.ExtraTiC.hammerHead.* # (default: true) INVENTORY item.default.hammer.head.name
fe.protection.inventory.ExtraTiC.knifeBlade.* # (default: true) INVENTORY item.default.knife.blade.name
fe.protection.inventory.ExtraTiC.largeGuard.* # (default: true) INVENTORY item.default.large.guard.name
fe.protection.inventory.ExtraTiC.largeSwordBlade.* # (default: true) INVENTORY item.default.large.sword.blade.name
fe.protection.inventory.ExtraTiC.largeplate.* # (default: true) INVENTORY item.default.largeplate.name
fe.protection.inventory.ExtraTiC.lumberaxeHead.* # (default: true) INVENTORY item.default.lumberaxe.head.name
fe.protection.inventory.ExtraTiC.mediumGuard.* # (default: true) INVENTORY item.default.medium.guard.name
fe.protection.inventory.ExtraTiC.pickaxeHead.* # (default: true) INVENTORY item.default.pickaxe.head.name
fe.protection.inventory.ExtraTiC.scytheHead.* # (default: true) INVENTORY item.default.scythe.head.name
fe.protection.inventory.ExtraTiC.shovelHead.* # (default: true) INVENTORY item.default.shovel.head.name
fe.protection.inventory.ExtraTiC.shuriken.* # (default: true) INVENTORY item.default.shuriken.name
fe.protection.inventory.ExtraTiC.swordBlade.* # (default: true) INVENTORY item.default.sword.blade.name
fe.protection.inventory.ExtraTiC.toolrod.* # (default: true) INVENTORY item.default.toolrod.name
fe.protection.inventory.ExtraTiC.toughbind.* # (default: true) INVENTORY item.default.toughbind.name
fe.protection.inventory.ExtraTiC.toughrod.* # (default: true) INVENTORY item.default.toughrod.name
fe.protection.inventory.ExtraUtilities.angelRing.* # (default: true) INVENTORY Angel Ring
fe.protection.inventory.ExtraUtilities.bedrockiumIngot.* # (default: true) INVENTORY Bedrockium Ingot
fe.protection.inventory.ExtraUtilities.builderswand.* # (default: true) INVENTORY Builder's Wand
fe.protection.inventory.ExtraUtilities.creativebuilderswand.* # (default: true) INVENTORY Super Builder's Wand
fe.protection.inventory.ExtraUtilities.defoliageAxe.* # (default: true) INVENTORY Healing Axe
fe.protection.inventory.ExtraUtilities.destructionpickaxe.* # (default: true) INVENTORY Destruction Pickaxe
fe.protection.inventory.ExtraUtilities.divisionSigil.* # (default: true) INVENTORY Division Sigil
fe.protection.inventory.ExtraUtilities.erosionShovel.* # (default: true) INVENTORY Erosion Shovel
fe.protection.inventory.ExtraUtilities.ethericsword.* # (default: true) INVENTORY Etheric Sword
fe.protection.inventory.ExtraUtilities.golden_bag.* # (default: true) INVENTORY Golden Bag of Holding
fe.protection.inventory.ExtraUtilities.golden_lasso.* # (default: true) INVENTORY Golden Lasso
fe.protection.inventory.ExtraUtilities.heatingElement.* # (default: true) INVENTORY Heating Coil
fe.protection.inventory.ExtraUtilities.lawSword.* # (default: true) INVENTORY Kikoku
fe.protection.inventory.ExtraUtilities.microblocks.* # (default: true) INVENTORY ERR
fe.protection.inventory.ExtraUtilities.mini-soul.* # (default: true) INVENTORY Soul fragment
fe.protection.inventory.ExtraUtilities.nodeUpgrade.* # (default: true) INVENTORY Speed Upgrade
fe.protection.inventory.ExtraUtilities.paintbrush.* # (default: true) INVENTORY Paintbrush
fe.protection.inventory.ExtraUtilities.scanner.* # (default: true) INVENTORY Portable Scanner
fe.protection.inventory.ExtraUtilities.shears.* # (default: true) INVENTORY Precision Shears
fe.protection.inventory.ExtraUtilities.sonar_goggles.* # (default: true) INVENTORY Sonar Goggles
fe.protection.inventory.ExtraUtilities.temporalHoe.* # (default: true) INVENTORY Reversing Hoe
fe.protection.inventory.ExtraUtilities.unstableingot.* # (default: true) INVENTORY Unstable Ingot
fe.protection.inventory.ExtraUtilities.watering_can.* # (default: true) INVENTORY Watering Can
fe.protection.inventory.FloodLights.carbonDissolver.* # (default: true) INVENTORY Fuel Dissolver
fe.protection.inventory.FloodLights.carbonLantern.* # (default: true) INVENTORY Non-electric Lantern
fe.protection.inventory.FloodLights.electricIncandescentLightBulb.* # (default: true) INVENTORY Electric Incandescent Light Bulb
fe.protection.inventory.FloodLights.glowingFilament.* # (default: true) INVENTORY Glowing Filament
fe.protection.inventory.FloodLights.mantle.* # (default: true) INVENTORY Mantle
fe.protection.inventory.FloodLights.rawFilament.* # (default: true) INVENTORY Raw Filament
fe.protection.inventory.Forestry.adventurerBag.* # (default: true) INVENTORY Adventurer's Backpack
fe.protection.inventory.Forestry.adventurerBagT2.* # (default: true) INVENTORY Adventurer's Woven Backpack
fe.protection.inventory.Forestry.ambrosia.* # (default: true) INVENTORY Ambrosia
fe.protection.inventory.Forestry.apatite.* # (default: true) INVENTORY Apatite
fe.protection.inventory.Forestry.apiaristBag.* # (default: true) INVENTORY Apiarist's Backpack
fe.protection.inventory.Forestry.apiaristBoots.* # (default: true) INVENTORY Apiarist's Shoes
fe.protection.inventory.Forestry.apiaristChest.* # (default: true) INVENTORY Apiarist's Shirt
fe.protection.inventory.Forestry.apiaristHelmet.* # (default: true) INVENTORY Apiarist's Hat
fe.protection.inventory.Forestry.apiaristLegs.* # (default: true) INVENTORY Apiarist's Pants
fe.protection.inventory.Forestry.ash.* # (default: true) INVENTORY Ash
fe.protection.inventory.Forestry.beeCombs.* # (default: true) INVENTORY Honey Comb
fe.protection.inventory.Forestry.beeDroneGE.* # (default: true) INVENTORY item.for.beeDroneGE.name
fe.protection.inventory.Forestry.beeLarvaeGE.* # (default: true) INVENTORY item.for.beeLarvaeGE.name
fe.protection.inventory.Forestry.beePrincessGE.* # (default: true) INVENTORY Princess
fe.protection.inventory.Forestry.beeQueenGE.* # (default: true) INVENTORY Queen
fe.protection.inventory.Forestry.beealyzer.* # (default: true) INVENTORY Beealyzer
fe.protection.inventory.Forestry.beeswax.* # (default: true) INVENTORY Beeswax
fe.protection.inventory.Forestry.beverage.* # (default: true) INVENTORY Short Mead
fe.protection.inventory.Forestry.bituminousPeat.* # (default: true) INVENTORY Bituminous Peat
fe.protection.inventory.Forestry.brokenBronzePickaxe.* # (default: true) INVENTORY Broken Pickaxe
fe.protection.inventory.Forestry.brokenBronzeShovel.* # (default: true) INVENTORY Broken Shovel
fe.protection.inventory.Forestry.bronzePickaxe.* # (default: true) INVENTORY Survivalist's Pickaxe
fe.protection.inventory.Forestry.bronzeShovel.* # (default: true) INVENTORY Survivalist's Shovel
fe.protection.inventory.Forestry.bucketBiomass.* # (default: true) INVENTORY Biomass Bucket
fe.protection.inventory.Forestry.bucketEthanol.* # (default: true) INVENTORY Ethanol Bucket
fe.protection.inventory.Forestry.bucketGlass.* # (default: true) INVENTORY Molten Glass Bucket
fe.protection.inventory.Forestry.bucketHoney.* # (default: true) INVENTORY Honey Bucket
fe.protection.inventory.Forestry.bucketIce.* # (default: true) INVENTORY Crushed Ice Bucket
fe.protection.inventory.Forestry.bucketJuice.* # (default: true) INVENTORY Juice Bucket
fe.protection.inventory.Forestry.bucketSeedoil.* # (default: true) INVENTORY Seed Oil Bucket
fe.protection.inventory.Forestry.bucketShortMead.* # (default: true) INVENTORY Short Mead Bucket
fe.protection.inventory.Forestry.builderBag.* # (default: true) INVENTORY Builder's Backpack
fe.protection.inventory.Forestry.builderBagT2.* # (default: true) INVENTORY Builder's WovenBackpack
fe.protection.inventory.Forestry.butterflyGE.* # (default: true) INVENTORY ???
fe.protection.inventory.Forestry.canBiomass.* # (default: true) INVENTORY Biomass Can
fe.protection.inventory.Forestry.canEmpty.* # (default: true) INVENTORY Can
fe.protection.inventory.Forestry.canEthanol.* # (default: true) INVENTORY Ethanol Can
fe.protection.inventory.Forestry.canFuel.* # (default: true) INVENTORY Fuel Can
fe.protection.inventory.Forestry.canHoney.* # (default: true) INVENTORY Honey Can
fe.protection.inventory.Forestry.canIce.* # (default: true) INVENTORY Ice Can
fe.protection.inventory.Forestry.canJuice.* # (default: true) INVENTORY Juice Can
fe.protection.inventory.Forestry.canLava.* # (default: true) INVENTORY Lava Can
fe.protection.inventory.Forestry.canOil.* # (default: true) INVENTORY Oil Can
fe.protection.inventory.Forestry.canSeedOil.* # (default: true) INVENTORY Seed Oil Can
fe.protection.inventory.Forestry.canWater.* # (default: true) INVENTORY Water Can
fe.protection.inventory.Forestry.carton.* # (default: true) INVENTORY Carton
fe.protection.inventory.Forestry.catalogue.* # (default: true) INVENTORY Catalogue
fe.protection.inventory.Forestry.caterpillarGE.* # (default: true) INVENTORY ???
fe.protection.inventory.Forestry.chipsets.* # (default: true) INVENTORY Basic Circuit Board
fe.protection.inventory.Forestry.craftingMaterial.* # (default: true) INVENTORY Pulsating Dust
fe.protection.inventory.Forestry.crate.* # (default: true) INVENTORY Crate
fe.protection.inventory.Forestry.cratedAcaciaSapling.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedAcaciaWood.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedApatite.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedApples.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedAsh.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedBeeswax.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedBirchSapling.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedBirchWood.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedBogearth.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedBrass.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedBrick.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedBronze.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedCacti.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedCarrots.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedCharcoal.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedCherry.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedChestnut.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedClay.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedCoal.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedCobblestone.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedCocoaComb.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedCookies.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedCopper.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedDarkOakSapling.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedDarkOakWood.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedDates.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedDirt.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedDrippingCombs.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedFertilizer.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedFrozenCombs.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedGlowstone.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedGravel.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedHoneycombs.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedHoneydew.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedHumus.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedJungleSapling.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedJungleWood.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedLapis.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedLemon.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedMellowCombs.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedMossyCombs.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedMulch.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedMycelium.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedMysteriousCombs.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedNaturaBarley.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedNaturaBerryBlack.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedNaturaBerryBlight.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedNaturaBerryBlue.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedNaturaBerryDusk.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedNaturaBerryMalo.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedNaturaBerryRasp.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedNaturaBerrySky.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedNaturaBerrySting.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedNaturaBlockHeatsand.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedNaturaBlockTainted.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedNaturaBlueGlowshroom.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedNaturaGreenGlowshroom.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedNaturaLogBloodwood.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedNaturaLogDarkwood.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedNaturaLogEucalyptus.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedNaturaLogFusewood.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedNaturaLogGhostwood.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedNaturaLogHopseed.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedNaturaLogSakura.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedNaturaLogWillow.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedNaturaPotashApple.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedNaturaPurpleGlowshroom.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedNaturaSaplingBlood.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedNaturaSaplingDarkwood.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedNaturaSaplingEucalyptus.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedNaturaSaplingFusewood.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedNaturaSaplingGhostwood.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedNaturaSaplingHopseed.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedNaturaSaplingMaple.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedNaturaSaplingPurpleheart.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedNaturaSaplingRedwood.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedNaturaSaplingSakura.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedNaturaSaplingSilverbell.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedNaturaSaplingTiger.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedNaturaSaplingWillow.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedNetherbrick.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedNetherrack.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedNetherwart.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedObsidian.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedPapaya.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedParchedCombs.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedPeat.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedPhosphor.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedPlum.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedPodzol.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedPollen.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedPotatoes.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedPowderyCombs.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedPropolis.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedRedSand.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedRedstone.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedReeds.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedRefractoryWax.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedResin.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedRoyalJelly.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedRubber.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedSand.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedSandstone.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedSaplings.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedScrap.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedSeeds.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedSilkyCombs.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedSilver.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedSimmeringCombs.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedSoulsand.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedSpruceSapling.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedSpruceWood.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedStone.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedStringyCombs.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedTin.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedWalnut.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedWheat.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedWheatenCombs.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.cratedWood.* # (default: true) INVENTORY Crated null
fe.protection.inventory.Forestry.decayingWheat.* # (default: true) INVENTORY Decaying Wheat
fe.protection.inventory.Forestry.diggerBag.* # (default: true) INVENTORY Digger's Backpack
fe.protection.inventory.Forestry.diggerBagT2.* # (default: true) INVENTORY Digger's Woven Backpack
fe.protection.inventory.Forestry.fertilizerBio.* # (default: true) INVENTORY Compost
fe.protection.inventory.Forestry.fertilizerCompound.* # (default: true) INVENTORY Fertilizer
fe.protection.inventory.Forestry.flutterlyzer.* # (default: true) INVENTORY Flutterlyzer
fe.protection.inventory.Forestry.foresterBag.* # (default: true) INVENTORY Forester's Backpack
fe.protection.inventory.Forestry.foresterBagT2.* # (default: true) INVENTORY Forester's Woven Backpack
fe.protection.inventory.Forestry.frameImpregnated.* # (default: true) INVENTORY Impregnated Frame
fe.protection.inventory.Forestry.frameProven.* # (default: true) INVENTORY Proven Frame
fe.protection.inventory.Forestry.frameUntreated.* # (default: true) INVENTORY Untreated Frame
fe.protection.inventory.Forestry.fruits.* # (default: true) INVENTORY Cherry
fe.protection.inventory.Forestry.gearBronze.* # (default: true) INVENTORY Bronze Gear
fe.protection.inventory.Forestry.gearCopper.* # (default: true) INVENTORY Copper Gear
fe.protection.inventory.Forestry.gearTin.* # (default: true) INVENTORY Tin Gear
fe.protection.inventory.Forestry.grafter.* # (default: true) INVENTORY Grafter
fe.protection.inventory.Forestry.grafterProven.* # (default: true) INVENTORY Proven Grafter
fe.protection.inventory.Forestry.habitatLocator.* # (default: true) INVENTORY Habitat Locator
fe.protection.inventory.Forestry.hardenedMachine.* # (default: true) INVENTORY Hardened Casing
fe.protection.inventory.Forestry.honeyDrop.* # (default: true) INVENTORY Honey Drop
fe.protection.inventory.Forestry.honeyPot.* # (default: true) INVENTORY Honey Pot
fe.protection.inventory.Forestry.honeydew.* # (default: true) INVENTORY Honeydew
fe.protection.inventory.Forestry.honeyedSlice.* # (default: true) INVENTORY Honeyed Slice
fe.protection.inventory.Forestry.hunterBag.* # (default: true) INVENTORY Hunter's Backpack
fe.protection.inventory.Forestry.hunterBagT2.* # (default: true) INVENTORY Hunter's Woven Backpack
fe.protection.inventory.Forestry.impregnatedCasing.* # (default: true) INVENTORY Impregnated Casing
fe.protection.inventory.Forestry.imprinter.* # (default: true) INVENTORY Imprinter
fe.protection.inventory.Forestry.infuser.* # (default: true) INVENTORY Infuser
fe.protection.inventory.Forestry.ingotBronze.* # (default: true) INVENTORY Bronze Ingot
fe.protection.inventory.Forestry.ingotCopper.* # (default: true) INVENTORY Copper Ingot
fe.protection.inventory.Forestry.ingotTin.* # (default: true) INVENTORY Tin Ingot
fe.protection.inventory.Forestry.iodineCapsule.* # (default: true) INVENTORY Iodine Capsule
fe.protection.inventory.Forestry.item.PipeItemsPropolis.* # (default: true) INVENTORY Apiarist's Pipe
fe.protection.inventory.Forestry.kitPickaxe.* # (default: true) INVENTORY Pickaxe Kit
fe.protection.inventory.Forestry.kitShovel.* # (default: true) INVENTORY Shovel Kit
fe.protection.inventory.Forestry.lepidopteristBag.* # (default: true) INVENTORY Lepidopterist's Backpack
fe.protection.inventory.Forestry.letters.* # (default: true) INVENTORY Letter
fe.protection.inventory.Forestry.minerBag.* # (default: true) INVENTORY Miner's Backpack
fe.protection.inventory.Forestry.minerBagT2.* # (default: true) INVENTORY Miner's Woven Backpack
fe.protection.inventory.Forestry.mouldyWheat.* # (default: true) INVENTORY Mouldy Wheat
fe.protection.inventory.Forestry.mulch.* # (default: true) INVENTORY Mulch
fe.protection.inventory.Forestry.naturalistHelmet.* # (default: true) INVENTORY Spectacles
fe.protection.inventory.Forestry.oakStick.* # (default: true) INVENTORY Impregnated Stick
fe.protection.inventory.Forestry.peat.* # (default: true) INVENTORY Peat
fe.protection.inventory.Forestry.phosphor.* # (default: true) INVENTORY Phosphor
fe.protection.inventory.Forestry.pipette.* # (default: true) INVENTORY Pipette
fe.protection.inventory.Forestry.pollen.* # (default: true) INVENTORY Pollen Cluster
fe.protection.inventory.Forestry.pollenFertile.* # (default: true) INVENTORY Unknown
fe.protection.inventory.Forestry.propolis.* # (default: true) INVENTORY Propolis
fe.protection.inventory.Forestry.refractoryBiomass.* # (default: true) INVENTORY Biomass Capsule
fe.protection.inventory.Forestry.refractoryEmpty.* # (default: true) INVENTORY Refractory Capsule
fe.protection.inventory.Forestry.refractoryEthanol.* # (default: true) INVENTORY Ethanol Capsule
fe.protection.inventory.Forestry.refractoryFuel.* # (default: true) INVENTORY Fuel Capsule
fe.protection.inventory.Forestry.refractoryHoney.* # (default: true) INVENTORY Honey Capsule
fe.protection.inventory.Forestry.refractoryIce.* # (default: true) INVENTORY Ice Capsule
fe.protection.inventory.Forestry.refractoryJuice.* # (default: true) INVENTORY Juice Capsule
fe.protection.inventory.Forestry.refractoryLava.* # (default: true) INVENTORY Lava Capsule
fe.protection.inventory.Forestry.refractoryOil.* # (default: true) INVENTORY Oil Capsule
fe.protection.inventory.Forestry.refractorySeedOil.* # (default: true) INVENTORY Seed Oil Capsule
fe.protection.inventory.Forestry.refractoryWater.* # (default: true) INVENTORY Water Capsule
fe.protection.inventory.Forestry.refractoryWax.* # (default: true) INVENTORY Refractory Wax
fe.protection.inventory.Forestry.researchNote.* # (default: true) INVENTORY Sengir's Notes
fe.protection.inventory.Forestry.royalJelly.* # (default: true) INVENTORY Royal Jelly
fe.protection.inventory.Forestry.sapling.* # (default: true) INVENTORY Unknown
fe.protection.inventory.Forestry.scoop.* # (default: true) INVENTORY Scoop
fe.protection.inventory.Forestry.serumGE.* # (default: true) INVENTORY ???
fe.protection.inventory.Forestry.solderingIron.* # (default: true) INVENTORY Soldering Iron
fe.protection.inventory.Forestry.stamps.* # (default: true) INVENTORY Stamp (1n)
fe.protection.inventory.Forestry.sturdyMachine.* # (default: true) INVENTORY Sturdy Casing
fe.protection.inventory.Forestry.thermionicTubes.* # (default: true) INVENTORY Copper Electron Tube
fe.protection.inventory.Forestry.treealyzer.* # (default: true) INVENTORY Treealyzer
fe.protection.inventory.Forestry.waxCapsule.* # (default: true) INVENTORY Wax Capsule
fe.protection.inventory.Forestry.waxCapsuleBiomass.* # (default: true) INVENTORY Biomass Capsule
fe.protection.inventory.Forestry.waxCapsuleEthanol.* # (default: true) INVENTORY Ethanol Capsule
fe.protection.inventory.Forestry.waxCapsuleFuel.* # (default: true) INVENTORY Fuel Capsule
fe.protection.inventory.Forestry.waxCapsuleHoney.* # (default: true) INVENTORY Honey Capsule
fe.protection.inventory.Forestry.waxCapsuleIce.* # (default: true) INVENTORY Ice Capsule
fe.protection.inventory.Forestry.waxCapsuleJuice.* # (default: true) INVENTORY Juice Capsule
fe.protection.inventory.Forestry.waxCapsuleOil.* # (default: true) INVENTORY Oil Capsule
fe.protection.inventory.Forestry.waxCapsuleSeedOil.* # (default: true) INVENTORY Seed Oil Capsule
fe.protection.inventory.Forestry.waxCapsuleWater.* # (default: true) INVENTORY Water Capsule
fe.protection.inventory.Forestry.waxCast.* # (default: true) INVENTORY Wax Cast
fe.protection.inventory.Forestry.woodPulp.* # (default: true) INVENTORY Wood Pulp
fe.protection.inventory.Forestry.wrench.* # (default: true) INVENTORY Wrench
fe.protection.inventory.ForgeMicroblock.microblock.* # (default: true) INVENTORY Unnamed
fe.protection.inventory.ForgeMicroblock.sawDiamond.* # (default: true) INVENTORY Diamond Saw
fe.protection.inventory.ForgeMicroblock.sawIron.* # (default: true) INVENTORY Iron Saw
fe.protection.inventory.ForgeMicroblock.sawStone.* # (default: true) INVENTORY Stone Saw
fe.protection.inventory.ForgeMicroblock.stoneRod.* # (default: true) INVENTORY Stone Rod
fe.protection.inventory.GraviSuite.advChainsaw.* # (default: true) INVENTORY Advanced Chainsaw
fe.protection.inventory.GraviSuite.advDDrill.* # (default: true) INVENTORY Advanced Diamond Drill
fe.protection.inventory.GraviSuite.advJetpack.* # (default: true) INVENTORY Advanced Electric Jetpack
fe.protection.inventory.GraviSuite.advLappack.* # (default: true) INVENTORY Advanced Lappack
fe.protection.inventory.GraviSuite.advNanoChestPlate.* # (default: true) INVENTORY Advanced NanoChestPlate
fe.protection.inventory.GraviSuite.graviChestPlate.* # (default: true) INVENTORY GraviChestPlate
fe.protection.inventory.GraviSuite.graviTool.* # (default: true) INVENTORY GraviTool
fe.protection.inventory.GraviSuite.itemSimpleItem.* # (default: true) INVENTORY itemSuperConductorCover.name
fe.protection.inventory.GraviSuite.relocator.* # (default: true) INVENTORY Relocator
fe.protection.inventory.GraviSuite.sonicLauncher.* # (default: true) INVENTORY item.sonicLauncher.name
fe.protection.inventory.GraviSuite.ultimateLappack.* # (default: true) INVENTORY Ultimate Lappack
fe.protection.inventory.GraviSuite.vajra.* # (default: true) INVENTORY Vajra
fe.protection.inventory.IC2.itemAdvBat.* # (default: true) INVENTORY Advanced RE-Battery
fe.protection.inventory.IC2.itemAdvIronBlockCuttingBlade.* # (default: true) INVENTORY Block Cutting Blade (Refined Iron)
fe.protection.inventory.IC2.itemArmorAdvBatpack.* # (default: true) INVENTORY Adv.Batpack
fe.protection.inventory.IC2.itemArmorAlloyChestplate.* # (default: true) INVENTORY Composite Vest
fe.protection.inventory.IC2.itemArmorBatpack.* # (default: true) INVENTORY BatPack
fe.protection.inventory.IC2.itemArmorBronzeBoots.* # (default: true) INVENTORY Bronze Boots
fe.protection.inventory.IC2.itemArmorBronzeChestplate.* # (default: true) INVENTORY Bronze Chestplate
fe.protection.inventory.IC2.itemArmorBronzeHelmet.* # (default: true) INVENTORY Bronze Helmet
fe.protection.inventory.IC2.itemArmorBronzeLegs.* # (default: true) INVENTORY Bronze Leggings
fe.protection.inventory.IC2.itemArmorCFPack.* # (default: true) INVENTORY CF Backpack
fe.protection.inventory.IC2.itemArmorEnergypack.* # (default: true) INVENTORY Energypack
fe.protection.inventory.IC2.itemArmorHazmatChestplate.* # (default: true) INVENTORY Hazmat Suit
fe.protection.inventory.IC2.itemArmorHazmatHelmet.* # (default: true) INVENTORY Scuba Helmet
fe.protection.inventory.IC2.itemArmorHazmatLeggings.* # (default: true) INVENTORY Hazmat Suit Leggings
fe.protection.inventory.IC2.itemArmorJetpack.* # (default: true) INVENTORY Jetpack
fe.protection.inventory.IC2.itemArmorJetpackElectric.* # (default: true) INVENTORY Electric Jetpack
fe.protection.inventory.IC2.itemArmorNanoBoots.* # (default: true) INVENTORY NanoSuit Boots
fe.protection.inventory.IC2.itemArmorNanoChestplate.* # (default: true) INVENTORY NanoSuit Bodyarmor
fe.protection.inventory.IC2.itemArmorNanoHelmet.* # (default: true) INVENTORY NanoSuit Helmet
fe.protection.inventory.IC2.itemArmorNanoLegs.* # (default: true) INVENTORY NanoSuit Leggings
fe.protection.inventory.IC2.itemArmorQuantumBoots.* # (default: true) INVENTORY QuantumSuit Boots
fe.protection.inventory.IC2.itemArmorQuantumChestplate.* # (default: true) INVENTORY QuantumSuit Bodyarmor
fe.protection.inventory.IC2.itemArmorQuantumHelmet.* # (default: true) INVENTORY QuantumSuit Helmet
fe.protection.inventory.IC2.itemArmorQuantumLegs.* # (default: true) INVENTORY QuantumSuit Leggings
fe.protection.inventory.IC2.itemArmorRubBoots.* # (default: true) INVENTORY Rubber Boots
fe.protection.inventory.IC2.itemBarrel.* # (default: true) INVENTORY Empty Booze Barrel
fe.protection.inventory.IC2.itemBatChargeAdv.* # (default: true) INVENTORY Advanced Charging Battery
fe.protection.inventory.IC2.itemBatChargeCrystal.* # (default: true) INVENTORY Charging Energy Crystal
fe.protection.inventory.IC2.itemBatChargeLamaCrystal.* # (default: true) INVENTORY Charging Lapotron Crystal
fe.protection.inventory.IC2.itemBatChargeRE.* # (default: true) INVENTORY Charging RE Battery
fe.protection.inventory.IC2.itemBatCrystal.* # (default: true) INVENTORY Energy Crystal
fe.protection.inventory.IC2.itemBatLamaCrystal.* # (default: true) INVENTORY Lapotron Crystal
fe.protection.inventory.IC2.itemBatRE.* # (default: true) INVENTORY RE-Battery
fe.protection.inventory.IC2.itemBatREDischarged.* # (default: true) INVENTORY RE-Battery
fe.protection.inventory.IC2.itemBatSU.* # (default: true) INVENTORY Single-Use Battery
fe.protection.inventory.IC2.itemBiochaff.* # (default: true) INVENTORY Bio Chaff
fe.protection.inventory.IC2.itemBoat.* # (default: true) INVENTORY Carbon Fiber Canoe
fe.protection.inventory.IC2.itemCable.* # (default: true) INVENTORY Insulated Copper Cable
fe.protection.inventory.IC2.itemCasing.* # (default: true) INVENTORY Copper Item Casing
fe.protection.inventory.IC2.itemCellEmpty.* # (default: true) INVENTORY Empty Cell
fe.protection.inventory.IC2.itemCellHydrant.* # (default: true) INVENTORY Hydration Cell
fe.protection.inventory.IC2.itemCofeeBeans.* # (default: true) INVENTORY Coffee Beans
fe.protection.inventory.IC2.itemCofeePowder.* # (default: true) INVENTORY Coffee Powder
fe.protection.inventory.IC2.itemCoin.* # (default: true) INVENTORY Industrial Credit
fe.protection.inventory.IC2.itemContainmentbox.* # (default: true) INVENTORY Containment Box
fe.protection.inventory.IC2.itemCropSeed.* # (default: true) INVENTORY Invalid Seeds
fe.protection.inventory.IC2.itemCropnalyzer.* # (default: true) INVENTORY Cropnalyzer
fe.protection.inventory.IC2.itemCrushedOre.* # (default: true) INVENTORY Crushed Iron Ore
fe.protection.inventory.IC2.itemDebug.* # (default: true) INVENTORY Debug Item
fe.protection.inventory.IC2.itemDensePlates.* # (default: true) INVENTORY Dense Copper Plate
fe.protection.inventory.IC2.itemDiamondBlockCuttingBlade.* # (default: true) INVENTORY Block Cutting Blade (Diamond)
fe.protection.inventory.IC2.itemDoorAlloy.* # (default: true) INVENTORY Reinforced Door
fe.protection.inventory.IC2.itemDust.* # (default: true) INVENTORY Bronze Dust
fe.protection.inventory.IC2.itemDust2.* # (default: true) INVENTORY Silicon dioxide
fe.protection.inventory.IC2.itemDustSmall.* # (default: true) INVENTORY Tiny Pile of Iron Dust
fe.protection.inventory.IC2.itemDynamite.* # (default: true) INVENTORY Dynamite
fe.protection.inventory.IC2.itemDynamiteSticky.* # (default: true) INVENTORY Sticky Dynamite
fe.protection.inventory.IC2.itemFertilizer.* # (default: true) INVENTORY Fertilizer
fe.protection.inventory.IC2.itemFluidCell.* # (default: true) INVENTORY Universal Fluid Cell
fe.protection.inventory.IC2.itemFoamSprayer.* # (default: true) INVENTORY CF Sprayer
fe.protection.inventory.IC2.itemFreq.* # (default: true) INVENTORY Frequency Transmitter
fe.protection.inventory.IC2.itemFuelPlantBall.* # (default: true) INVENTORY Plantball
fe.protection.inventory.IC2.itemFuelRod.* # (default: true) INVENTORY Fuel Rod (Empty)
fe.protection.inventory.IC2.itemGrinPowder.* # (default: true) INVENTORY Grin Powder
fe.protection.inventory.IC2.itemHarz.* # (default: true) INVENTORY Sticky Resin
fe.protection.inventory.IC2.itemHops.* # (default: true) INVENTORY Hops
fe.protection.inventory.IC2.itemIngot.* # (default: true) INVENTORY Copper Ingot
fe.protection.inventory.IC2.itemIronBlockCuttingBlade.* # (default: true) INVENTORY Block Cutting Blade (Iron)
fe.protection.inventory.IC2.itemLathingTool.* # (default: true) INVENTORY Lathing Tool
fe.protection.inventory.IC2.itemMOX.* # (default: true) INVENTORY MOX Nuclear Fuel
fe.protection.inventory.IC2.itemMugBooze.* # (default: true) INVENTORY Zero
fe.protection.inventory.IC2.itemMugCoffee.* # (default: true) INVENTORY Cold Coffee
fe.protection.inventory.IC2.itemMugEmpty.* # (default: true) INVENTORY Stone Mug
fe.protection.inventory.IC2.itemNanoSaber.* # (default: true) INVENTORY Nano Saber
fe.protection.inventory.IC2.itemNightvisionGoggles.* # (default: true) INVENTORY Nightvision Goggles
fe.protection.inventory.IC2.itemOreIridium.* # (default: true) INVENTORY Iridium Ore
fe.protection.inventory.IC2.itemPartAlloy.* # (default: true) INVENTORY Advanced Alloy
fe.protection.inventory.IC2.itemPartCFPowder.* # (default: true) INVENTORY CF Powder
fe.protection.inventory.IC2.itemPartCarbonFibre.* # (default: true) INVENTORY Raw Carbon Fibre
fe.protection.inventory.IC2.itemPartCarbonMesh.* # (default: true) INVENTORY Raw Carbon Mesh
fe.protection.inventory.IC2.itemPartCarbonPlate.* # (default: true) INVENTORY Carbon Plate
fe.protection.inventory.IC2.itemPartCircuit.* # (default: true) INVENTORY Electronic Circuit
fe.protection.inventory.IC2.itemPartCircuitAdv.* # (default: true) INVENTORY Advanced Circuit
fe.protection.inventory.IC2.itemPartCoalBall.* # (default: true) INVENTORY Coal Ball
fe.protection.inventory.IC2.itemPartCoalBlock.* # (default: true) INVENTORY Compressed Coal Ball
fe.protection.inventory.IC2.itemPartCoalChunk.* # (default: true) INVENTORY Coal Chunk
fe.protection.inventory.IC2.itemPartIndustrialDiamond.* # (default: true) INVENTORY Industrial Diamond
fe.protection.inventory.IC2.itemPartIridium.* # (default: true) INVENTORY Iridium Reinforced Plate
fe.protection.inventory.IC2.itemPlates.* # (default: true) INVENTORY Copper Plate
fe.protection.inventory.IC2.itemPlutonium.* # (default: true) INVENTORY Plutonium
fe.protection.inventory.IC2.itemPlutoniumSmall.* # (default: true) INVENTORY Tiny Pile of Plutonium
fe.protection.inventory.IC2.itemPurifiedCrushedOre.* # (default: true) INVENTORY Purified Crushed Iron Ore
fe.protection.inventory.IC2.itemRTGPellet.* # (default: true) INVENTORY Pellets of RTG Fuel
fe.protection.inventory.IC2.itemRecipePart.* # (default: true) INVENTORY Coil
fe.protection.inventory.IC2.itemRemote.* # (default: true) INVENTORY Dynamite-O-Mote
fe.protection.inventory.IC2.itemRubber.* # (default: true) INVENTORY Rubber
fe.protection.inventory.IC2.itemScanner.* # (default: true) INVENTORY OD Scanner
fe.protection.inventory.IC2.itemScannerAdv.* # (default: true) INVENTORY OV Scanner
fe.protection.inventory.IC2.itemScrap.* # (default: true) INVENTORY Scrap
fe.protection.inventory.IC2.itemScrapbox.* # (default: true) INVENTORY Scrap Box
fe.protection.inventory.IC2.itemSlag.* # (default: true) INVENTORY Slag
fe.protection.inventory.IC2.itemSolarHelmet.* # (default: true) INVENTORY Solar Helmet
fe.protection.inventory.IC2.itemStaticBoots.* # (default: true) INVENTORY Static Boots
fe.protection.inventory.IC2.itemSteamTurbine.* # (default: true) INVENTORY Steam Turbine
fe.protection.inventory.IC2.itemSteamTurbineBlade.* # (default: true) INVENTORY Steam Turbine Blade
fe.protection.inventory.IC2.itemTFBP.* # (default: true) INVENTORY TFBP - Empty
fe.protection.inventory.IC2.itemTFBPChilling.* # (default: true) INVENTORY TFBP - Chilling
fe.protection.inventory.IC2.itemTFBPCultivation.* # (default: true) INVENTORY TFBP - Cultivation
fe.protection.inventory.IC2.itemTFBPDesertification.* # (default: true) INVENTORY TFBP - Desertification
fe.protection.inventory.IC2.itemTFBPFlatification.* # (default: true) INVENTORY TFBP - Flatification
fe.protection.inventory.IC2.itemTFBPIrrigation.* # (default: true) INVENTORY TFBP - Irrigation
fe.protection.inventory.IC2.itemTFBPMushroom.* # (default: true) INVENTORY TFBP - Mushroom
fe.protection.inventory.IC2.itemTerraWart.* # (default: true) INVENTORY Terra Wart
fe.protection.inventory.IC2.itemTinCan.* # (default: true) INVENTORY Tin Can
fe.protection.inventory.IC2.itemTinCanFilled.* # (default: true) INVENTORY (Filled) Tin Can
fe.protection.inventory.IC2.itemToolBronzeAxe.* # (default: true) INVENTORY Bronze Axe
fe.protection.inventory.IC2.itemToolBronzeHoe.* # (default: true) INVENTORY Bronze Hoe
fe.protection.inventory.IC2.itemToolBronzePickaxe.* # (default: true) INVENTORY Bronze Pickaxe
fe.protection.inventory.IC2.itemToolBronzeSpade.* # (default: true) INVENTORY Bronze Shovel
fe.protection.inventory.IC2.itemToolBronzeSword.* # (default: true) INVENTORY Bronze Sword
fe.protection.inventory.IC2.itemToolChainsaw.* # (default: true) INVENTORY Chainsaw
fe.protection.inventory.IC2.itemToolCutter.* # (default: true) INVENTORY Cutter
fe.protection.inventory.IC2.itemToolDDrill.* # (default: true) INVENTORY Diamond Drill
fe.protection.inventory.IC2.itemToolDrill.* # (default: true) INVENTORY Mining Drill
fe.protection.inventory.IC2.itemToolForgeHammer.* # (default: true) INVENTORY Forge Hammer
fe.protection.inventory.IC2.itemToolHoe.* # (default: true) INVENTORY Electric Hoe
fe.protection.inventory.IC2.itemToolIridiumDrill.* # (default: true) INVENTORY Iridium Drill
fe.protection.inventory.IC2.itemToolMEter.* # (default: true) INVENTORY EU-Reader
fe.protection.inventory.IC2.itemToolMiningLaser.* # (default: true) INVENTORY Mining Laser
fe.protection.inventory.IC2.itemToolPainter.* # (default: true) INVENTORY Painter
fe.protection.inventory.IC2.itemToolPainterBlack.* # (default: true) INVENTORY Black Painter
fe.protection.inventory.IC2.itemToolPainterBlue.* # (default: true) INVENTORY Blue Painter
fe.protection.inventory.IC2.itemToolPainterBrown.* # (default: true) INVENTORY Brown Painter
fe.protection.inventory.IC2.itemToolPainterCloud.* # (default: true) INVENTORY Light Blue Painter
fe.protection.inventory.IC2.itemToolPainterCyan.* # (default: true) INVENTORY Cyan Painter
fe.protection.inventory.IC2.itemToolPainterDarkGrey.* # (default: true) INVENTORY Dark Grey Painter
fe.protection.inventory.IC2.itemToolPainterGreen.* # (default: true) INVENTORY Green Painter
fe.protection.inventory.IC2.itemToolPainterLightGrey.* # (default: true) INVENTORY Light Grey Painter
fe.protection.inventory.IC2.itemToolPainterLime.* # (default: true) INVENTORY Lime Painter
fe.protection.inventory.IC2.itemToolPainterMagenta.* # (default: true) INVENTORY Magenta Painter
fe.protection.inventory.IC2.itemToolPainterOrange.* # (default: true) INVENTORY Orange Painter
fe.protection.inventory.IC2.itemToolPainterPink.* # (default: true) INVENTORY Pink Painter
fe.protection.inventory.IC2.itemToolPainterPurple.* # (default: true) INVENTORY Purple Painter
fe.protection.inventory.IC2.itemToolPainterRed.* # (default: true) INVENTORY Red Painter
fe.protection.inventory.IC2.itemToolPainterWhite.* # (default: true) INVENTORY White Painter
fe.protection.inventory.IC2.itemToolPainterYellow.* # (default: true) INVENTORY Yellow Painter
fe.protection.inventory.IC2.itemToolWrench.* # (default: true) INVENTORY Wrench
fe.protection.inventory.IC2.itemToolWrenchElectric.* # (default: true) INVENTORY Electric Wrench
fe.protection.inventory.IC2.itemToolbox.* # (default: true) INVENTORY Tool Box
fe.protection.inventory.IC2.itemTreetap.* # (default: true) INVENTORY Treetap
fe.protection.inventory.IC2.itemTreetapElectric.* # (default: true) INVENTORY Electric Treetap
fe.protection.inventory.IC2.itemTritiumCell.* # (default: true) INVENTORY Fuel Rod (Tritium)
fe.protection.inventory.IC2.itemTurningBlanks.* # (default: true) INVENTORY Iron Turning Blank
fe.protection.inventory.IC2.itemTurningBlanksWood.* # (default: true) INVENTORY Wooden Turning Blank
fe.protection.inventory.IC2.itemUran.* # (default: true) INVENTORY Enriched Uranium Nuclear Fuel
fe.protection.inventory.IC2.itemUran235.* # (default: true) INVENTORY Uranium 235
fe.protection.inventory.IC2.itemUran235small.* # (default: true) INVENTORY Tiny Pile of Uranium 235
fe.protection.inventory.IC2.itemUran238.* # (default: true) INVENTORY Uranium 238
fe.protection.inventory.IC2.itemWeed.* # (default: true) INVENTORY Weed
fe.protection.inventory.IC2.itemWeedEx.* # (default: true) INVENTORY Weed-EX
fe.protection.inventory.IC2.itemWeedingTrowel.* # (default: true) INVENTORY Weeding Trowel
fe.protection.inventory.IC2.itemcrystalmemory.* # (default: true) INVENTORY Crystal Memory
fe.protection.inventory.IC2.itemironrotor.* # (default: true) INVENTORY Kinetic Gearbox Rotor (Iron)
fe.protection.inventory.IC2.itemsteelrotor.* # (default: true) INVENTORY Kinetic Gearbox Rotor (Steel)
fe.protection.inventory.IC2.itemupgradekit.* # (default: true) INVENTORY MFSU Upgrade Kit
fe.protection.inventory.IC2.itemwcarbonrotor.* # (default: true) INVENTORY Kinetic Gearbox Rotor (Carbon)
fe.protection.inventory.IC2.itemwoodrotor.* # (default: true) INVENTORY Kinetic Gearbox Rotor (Wood)
fe.protection.inventory.IC2.obscurator.* # (default: true) INVENTORY Obscurator
fe.protection.inventory.IC2.plasmaLauncher.* # (default: true) INVENTORY ic2.plasmaLauncher
fe.protection.inventory.IC2.reactorCondensator.* # (default: true) INVENTORY RSH-Condensator
fe.protection.inventory.IC2.reactorCondensatorLap.* # (default: true) INVENTORY LZH-Condensator
fe.protection.inventory.IC2.reactorCoolantSimple.* # (default: true) INVENTORY 10k Coolant Cell
fe.protection.inventory.IC2.reactorCoolantSix.* # (default: true) INVENTORY 60k Coolant Cell
fe.protection.inventory.IC2.reactorCoolantTriple.* # (default: true) INVENTORY 30k Coolant Cell
fe.protection.inventory.IC2.reactorHeatSwitch.* # (default: true) INVENTORY Heat Exchanger
fe.protection.inventory.IC2.reactorHeatSwitchCore.* # (default: true) INVENTORY Reactor Heat Exchanger
fe.protection.inventory.IC2.reactorHeatSwitchDiamond.* # (default: true) INVENTORY Advanced Heat Exchanger
fe.protection.inventory.IC2.reactorHeatSwitchSpread.* # (default: true) INVENTORY Component Heat Exchanger
fe.protection.inventory.IC2.reactorLithiumCell.* # (default: true) INVENTORY Fuel Rod (Lithium)
fe.protection.inventory.IC2.reactorMOXDual.* # (default: true) INVENTORY Dual Fuel Rod (MOX)
fe.protection.inventory.IC2.reactorMOXDualdepleted.* # (default: true) INVENTORY Dual Fuel Rod (Depleted MOX)
fe.protection.inventory.IC2.reactorMOXQuad.* # (default: true) INVENTORY Quad Fuel Rod (MOX)
fe.protection.inventory.IC2.reactorMOXQuaddepleted.* # (default: true) INVENTORY Quad Fuel Rod (Depleted MOX)
fe.protection.inventory.IC2.reactorMOXSimple.* # (default: true) INVENTORY Fuel Rod (MOX)
fe.protection.inventory.IC2.reactorMOXSimpledepleted.* # (default: true) INVENTORY Fuel Rod (Depleted MOX)
fe.protection.inventory.IC2.reactorPlating.* # (default: true) INVENTORY Reactor Plating
fe.protection.inventory.IC2.reactorPlatingExplosive.* # (default: true) INVENTORY Containment Reactor Plating
fe.protection.inventory.IC2.reactorPlatingHeat.* # (default: true) INVENTORY Heat-Capacity Reactor Plating
fe.protection.inventory.IC2.reactorReflector.* # (default: true) INVENTORY Neutron Reflector
fe.protection.inventory.IC2.reactorReflectorThick.* # (default: true) INVENTORY Thick Neutron Reflector
fe.protection.inventory.IC2.reactorUraniumDual.* # (default: true) INVENTORY Dual Fuel Rod (Uranium)
fe.protection.inventory.IC2.reactorUraniumDualdepleted.* # (default: true) INVENTORY Dual Fuel Rod (Depleted Uranium)
fe.protection.inventory.IC2.reactorUraniumQuad.* # (default: true) INVENTORY Quad Fuel Rod (Uranium)
fe.protection.inventory.IC2.reactorUraniumQuaddepleted.* # (default: true) INVENTORY Quad Fuel Rod (Depleted Uranium)
fe.protection.inventory.IC2.reactorUraniumSimple.* # (default: true) INVENTORY Fuel Rod (Uranium)
fe.protection.inventory.IC2.reactorUraniumSimpledepleted.* # (default: true) INVENTORY Fuel Rod (Depleted Uranium)
fe.protection.inventory.IC2.reactorVent.* # (default: true) INVENTORY Heat Vent
fe.protection.inventory.IC2.reactorVentCore.* # (default: true) INVENTORY Reactor Heat Vent
fe.protection.inventory.IC2.reactorVentDiamond.* # (default: true) INVENTORY Advanced Heat Vent
fe.protection.inventory.IC2.reactorVentGold.* # (default: true) INVENTORY Overclocked Heat Vent
fe.protection.inventory.IC2.reactorVentSpread.* # (default: true) INVENTORY Component Heat Vent
fe.protection.inventory.IC2.upgradeModule.* # (default: true) INVENTORY Overclocker Upgrade
fe.protection.inventory.IC2.windmeter.* # (default: true) INVENTORY Windmeter
fe.protection.inventory.IC2NuclearControl.Item55ReactorCard.* # (default: true) INVENTORY 5x5 Reactor Sensor Location Card
fe.protection.inventory.IC2NuclearControl.ItemEnergyArrayLocationCard.* # (default: true) INVENTORY Energy Array Location Card
fe.protection.inventory.IC2NuclearControl.ItemEnergySensorKit.* # (default: true) INVENTORY Energy Sensor Kit
fe.protection.inventory.IC2NuclearControl.ItemEnergySensorLocationCard.* # (default: true) INVENTORY Energy Sensor Location Card
fe.protection.inventory.IC2NuclearControl.ItemLiquidArrayLocationCard.* # (default: true) INVENTORY Liquid Array Location Card
fe.protection.inventory.IC2NuclearControl.ItemMultipleSensorKit.* # (default: true) INVENTORY Counter Sensor Kit
fe.protection.inventory.IC2NuclearControl.ItemMultipleSensorLocationCard.* # (default: true) INVENTORY Counter Sensor Location Card
fe.protection.inventory.IC2NuclearControl.ItemRemoteSensorKit.* # (default: true) INVENTORY Remote Sensor Kit
fe.protection.inventory.IC2NuclearControl.ItemSensorLocationCard.* # (default: true) INVENTORY Reactor Sensor Location Card
fe.protection.inventory.IC2NuclearControl.ItemTextCard.* # (default: true) INVENTORY Text Card
fe.protection.inventory.IC2NuclearControl.ItemTimeCard.* # (default: true) INVENTORY Time Card
fe.protection.inventory.IC2NuclearControl.ItemToolDigitalThermometer.* # (default: true) INVENTORY Digital Thermometer
fe.protection.inventory.IC2NuclearControl.ItemToolThermometer.* # (default: true) INVENTORY Thermometer
fe.protection.inventory.IC2NuclearControl.ItemUpgrade.* # (default: true) INVENTORY Range Upgrade
fe.protection.inventory.IC2NuclearControl.NC-BRreactorCard.* # (default: true) INVENTORY RF Reactor Sensor Location Card
fe.protection.inventory.IC2NuclearControl.NC-BRrfsensorKit.* # (default: true) INVENTORY Remote RF Reactor Kit
fe.protection.inventory.IronChest.copperIronUpgrade.* # (default: true) INVENTORY Copper to Iron Chest Upgrade
fe.protection.inventory.IronChest.copperSilverUpgrade.* # (default: true) INVENTORY Copper to Silver Chest Upgrade
fe.protection.inventory.IronChest.diamondCrystalUpgrade.* # (default: true) INVENTORY Diamond to Crystal Chest Upgrade
fe.protection.inventory.IronChest.diamondObsidianUpgrade.* # (default: true) INVENTORY Diamond to Obsidian Chest Upgrade
fe.protection.inventory.IronChest.goldDiamondUpgrade.* # (default: true) INVENTORY Gold to Diamond Chest Upgrade
fe.protection.inventory.IronChest.ironGoldUpgrade.* # (default: true) INVENTORY Iron to Gold Chest Upgrade
fe.protection.inventory.IronChest.silverGoldUpgrade.* # (default: true) INVENTORY Silver to Gold Chest Upgrade
fe.protection.inventory.IronChest.woodCopperUpgrade.* # (default: true) INVENTORY Wood to Copper Chest Upgrade
fe.protection.inventory.IronChest.woodIronUpgrade.* # (default: true) INVENTORY Wood to Iron Chest Upgrade
fe.protection.inventory.JABBA.hammer.* # (default: true) INVENTORY Barrel Hammer
fe.protection.inventory.JABBA.mover.* # (default: true) INVENTORY Dolly
fe.protection.inventory.JABBA.moverDiamond.* # (default: true) INVENTORY Diamond dolly
fe.protection.inventory.JABBA.tuningFork.* # (default: true) INVENTORY B-Space tuning fork
fe.protection.inventory.JABBA.upgradeCore.* # (default: true) INVENTORY Storage upgrade
fe.protection.inventory.JABBA.upgradeSide.* # (default: true) INVENTORY Sticker
fe.protection.inventory.JABBA.upgradeStructural.* # (default: true) INVENTORY item.upgrade.structural.1.name
fe.protection.inventory.MagicBees.backpack.thaumaturgeT1.* # (default: true) INVENTORY Thaumaturge's Backpack
fe.protection.inventory.MagicBees.backpack.thaumaturgeT2.* # (default: true) INVENTORY Thaumaturge's Backpack
fe.protection.inventory.MagicBees.beeNugget.* # (default: true) INVENTORY Iron Nugget
fe.protection.inventory.MagicBees.capsule.magic.* # (default: true) INVENTORY Empty Magic Capsule
fe.protection.inventory.MagicBees.capsule.void.* # (default: true) INVENTORY Empty Void Capsule
fe.protection.inventory.MagicBees.comb.* # (default: true) INVENTORY Mundane Comb
fe.protection.inventory.MagicBees.drop.* # (default: true) INVENTORY Enchanting Drop
fe.protection.inventory.MagicBees.frameGentle.* # (default: true) INVENTORY Gentle Frame
fe.protection.inventory.MagicBees.frameMagic.* # (default: true) INVENTORY Magic Frame
fe.protection.inventory.MagicBees.frameMetabolic.* # (default: true) INVENTORY Metabolic Frame
fe.protection.inventory.MagicBees.frameNecrotic.* # (default: true) INVENTORY Necrotic Frame
fe.protection.inventory.MagicBees.frameOblivion.* # (default: true) INVENTORY Oblivion Frame
fe.protection.inventory.MagicBees.frameResilient.* # (default: true) INVENTORY Resilient Frame
fe.protection.inventory.MagicBees.frameTemporal.* # (default: true) INVENTORY Temporal Frame
fe.protection.inventory.MagicBees.item.manasteelGrafter.* # (default: true) INVENTORY Manasteel Grafter
fe.protection.inventory.MagicBees.item.manasteelScoop.* # (default: true) INVENTORY Manasteel Scoop
fe.protection.inventory.MagicBees.item.thaumiumGrafter.* # (default: true) INVENTORY Thaumium Grafter
fe.protection.inventory.MagicBees.item.thaumiumScoop.* # (default: true) INVENTORY Thaumium Scoop
fe.protection.inventory.MagicBees.jellyBabies.* # (default: true) INVENTORY Handful of Jelly Babies
fe.protection.inventory.MagicBees.magnet.* # (default: true) INVENTORY Mysterious Magnet
fe.protection.inventory.MagicBees.miscResources.* # (default: true) INVENTORY Lore Fragment
fe.protection.inventory.MagicBees.moonDial.* # (default: true) INVENTORY Jade Moon Dial
fe.protection.inventory.MagicBees.pollen.* # (default: true) INVENTORY Unusual Pollen
fe.protection.inventory.MagicBees.propolis.* # (default: true) INVENTORY Unstable Propolis
fe.protection.inventory.MagicBees.wax.* # (default: true) INVENTORY Magic Wax
fe.protection.inventory.Mantle.mantleBook.* # (default: true) INVENTORY Mantle:item.mantle.manual.test.name
fe.protection.inventory.MineFactoryReloaded.bucket.biofuel.* # (default: true) INVENTORY BioFuel Bucket
fe.protection.inventory.MineFactoryReloaded.bucket.chocolatemilk.* # (default: true) INVENTORY Chocolate Milk Bucket
fe.protection.inventory.MineFactoryReloaded.bucket.essence.* # (default: true) INVENTORY Essence Bucket
fe.protection.inventory.MineFactoryReloaded.bucket.meat.* # (default: true) INVENTORY Meat Bucket
fe.protection.inventory.MineFactoryReloaded.bucket.mushroomsoup.* # (default: true) INVENTORY Mushroom Soup Bucket
fe.protection.inventory.MineFactoryReloaded.bucket.pinkslime.* # (default: true) INVENTORY Pink Slime Bucket
fe.protection.inventory.MineFactoryReloaded.bucket.sewage.* # (default: true) INVENTORY Sewage Bucket
fe.protection.inventory.MineFactoryReloaded.bucket.sludge.* # (default: true) INVENTORY Sludge Bucket
fe.protection.inventory.MineFactoryReloaded.ceramicdye.* # (default: true) INVENTORY Ceramic Dye (White)
fe.protection.inventory.MineFactoryReloaded.fertilizer.* # (default: true) INVENTORY Industrial Fertilizer
fe.protection.inventory.MineFactoryReloaded.fishingrod.* # (default: true) INVENTORY Fishing Rod
fe.protection.inventory.MineFactoryReloaded.hammer.* # (default: true) INVENTORY Precision Sledgehammer
fe.protection.inventory.MineFactoryReloaded.laserfocus.* # (default: true) INVENTORY Laser Focus (White)
fe.protection.inventory.MineFactoryReloaded.meat.ingot.cooked.* # (default: true) INVENTORY Cooked Meat Ingot
fe.protection.inventory.MineFactoryReloaded.meat.ingot.raw.* # (default: true) INVENTORY Raw Meat Ingot
fe.protection.inventory.MineFactoryReloaded.meat.nugget.cooked.* # (default: true) INVENTORY Cooked "Meat" Nugget
fe.protection.inventory.MineFactoryReloaded.meat.nugget.raw.* # (default: true) INVENTORY Raw "Meat" Nugget
fe.protection.inventory.MineFactoryReloaded.milkbottle.* # (default: true) INVENTORY Milk Bottle
fe.protection.inventory.MineFactoryReloaded.needlegun.* # (default: true) INVENTORY Needlegun
fe.protection.inventory.MineFactoryReloaded.needlegun.ammo.anvil.* # (default: true) INVENTORY Needlegun Ammo (Anvil)
fe.protection.inventory.MineFactoryReloaded.needlegun.ammo.empty.* # (default: true) INVENTORY Needlegun Magazine
fe.protection.inventory.MineFactoryReloaded.needlegun.ammo.fire.* # (default: true) INVENTORY Needlegun Ammo (Fire)
fe.protection.inventory.MineFactoryReloaded.needlegun.ammo.lava.* # (default: true) INVENTORY Needlegun Ammo (Lava)
fe.protection.inventory.MineFactoryReloaded.needlegun.ammo.pierce.* # (default: true) INVENTORY Needlegun Ammo (Shrapnel)
fe.protection.inventory.MineFactoryReloaded.needlegun.ammo.sewage.* # (default: true) INVENTORY Needlegun Ammo (Sewage)
fe.protection.inventory.MineFactoryReloaded.needlegun.ammo.sludge.* # (default: true) INVENTORY Needlegun Ammo (Sludge)
fe.protection.inventory.MineFactoryReloaded.needlegun.ammo.standard.* # (default: true) INVENTORY Needlegun Ammo (Needles)
fe.protection.inventory.MineFactoryReloaded.pinkslime.* # (default: true) INVENTORY Pink Slimeball
fe.protection.inventory.MineFactoryReloaded.plastic.bag.* # (default: true) INVENTORY Plastic Bag
fe.protection.inventory.MineFactoryReloaded.plastic.boots.* # (default: true) INVENTORY Plastic Boots
fe.protection.inventory.MineFactoryReloaded.plastic.cup.* # (default: true) INVENTORY Plastic Cup
fe.protection.inventory.MineFactoryReloaded.plastic.raw.* # (default: true) INVENTORY Raw Plastic
fe.protection.inventory.MineFactoryReloaded.plastic.sheet.* # (default: true) INVENTORY Plastic Sheets
fe.protection.inventory.MineFactoryReloaded.portaspawner.* # (default: true) INVENTORY PortaSpawner
fe.protection.inventory.MineFactoryReloaded.potatolauncher.* # (default: true) INVENTORY Potato Cannon
fe.protection.inventory.MineFactoryReloaded.record.blank.* # (default: true) INVENTORY Blank Record
fe.protection.inventory.MineFactoryReloaded.rednet.memorycard.* # (default: true) INVENTORY PRC Memory Card
fe.protection.inventory.MineFactoryReloaded.rednet.meter.* # (default: true) INVENTORY RedNet Meter
fe.protection.inventory.MineFactoryReloaded.rocket.* # (default: true) INVENTORY Tracking Self-Propelled Anti Material Rocket
fe.protection.inventory.MineFactoryReloaded.rocketlauncher.* # (default: true) INVENTORY SPAMR Launcher
fe.protection.inventory.MineFactoryReloaded.rubber.bar.* # (default: true) INVENTORY Rubber Bar
fe.protection.inventory.MineFactoryReloaded.rubber.raw.* # (default: true) INVENTORY Raw Rubber
fe.protection.inventory.MineFactoryReloaded.ruler.* # (default: true) INVENTORY Ruler
fe.protection.inventory.MineFactoryReloaded.safarinet.jailer.* # (default: true) INVENTORY Jailer's Safari Net
fe.protection.inventory.MineFactoryReloaded.safarinet.jailer.fancy.* # (default: true) INVENTORY Golden Jailer's Safari Net
fe.protection.inventory.MineFactoryReloaded.safarinet.launcher.* # (default: true) INVENTORY Safari Net Launcher
fe.protection.inventory.MineFactoryReloaded.safarinet.reusable.* # (default: true) INVENTORY Safari Net (Reusable)
fe.protection.inventory.MineFactoryReloaded.safarinet.singleuse.* # (default: true) INVENTORY Safari Net (Single-Use)
fe.protection.inventory.MineFactoryReloaded.spyglass.* # (default: true) INVENTORY Spyglass
fe.protection.inventory.MineFactoryReloaded.straw.* # (default: true) INVENTORY Straw
fe.protection.inventory.MineFactoryReloaded.sugarcharcoal.* # (default: true) INVENTORY Sugar Charcoal
fe.protection.inventory.MineFactoryReloaded.syringe.cure.* # (default: true) INVENTORY De-Zombification Syringe
fe.protection.inventory.MineFactoryReloaded.syringe.empty.* # (default: true) INVENTORY Empty Syringe
fe.protection.inventory.MineFactoryReloaded.syringe.growth.* # (default: true) INVENTORY Growth Syringe
fe.protection.inventory.MineFactoryReloaded.syringe.health.* # (default: true) INVENTORY Health Syringe
fe.protection.inventory.MineFactoryReloaded.syringe.slime.* # (default: true) INVENTORY Slime Embiggening Syringe
fe.protection.inventory.MineFactoryReloaded.syringe.zombie.* # (default: true) INVENTORY Zombie Syringe
fe.protection.inventory.MineFactoryReloaded.upgrade.logic.* # (default: true) INVENTORY PRC LX-100 Logic Expansion Card
fe.protection.inventory.MineFactoryReloaded.upgrade.radius.* # (default: true) INVENTORY Upgrade (Lapis)
fe.protection.inventory.MineFactoryReloaded.xpextractor.* # (default: true) INVENTORY XP Extractor
fe.protection.inventory.Natura.Natura.netherfood.* # (default: true) INVENTORY Potash Apple
fe.protection.inventory.Natura.barley.seed.* # (default: true) INVENTORY Barley Seeds
fe.protection.inventory.Natura.barleyBag.* # (default: true) INVENTORY Barley Seed Bag
fe.protection.inventory.Natura.barleyFood.* # (default: true) INVENTORY Barley
fe.protection.inventory.Natura.berry.* # (default: true) INVENTORY Raspberry
fe.protection.inventory.Natura.berry.nether.* # (default: true) INVENTORY Blightberry
fe.protection.inventory.Natura.berryMedley.* # (default: true) INVENTORY Berry Medley
fe.protection.inventory.Natura.boneBag.* # (default: true) INVENTORY Bonemeal Bag
fe.protection.inventory.Natura.carrotBag.* # (default: true) INVENTORY Carrot Bag
fe.protection.inventory.Natura.cottonBag.* # (default: true) INVENTORY Cotton Seed Bag
fe.protection.inventory.Natura.impmeat.* # (default: true) INVENTORY Raw Imphide
fe.protection.inventory.Natura.natura.armor.impboots.* # (default: true) INVENTORY Impskin Boots
fe.protection.inventory.Natura.natura.armor.imphelmet.* # (default: true) INVENTORY Impskin Helmet
fe.protection.inventory.Natura.natura.armor.impjerkin.* # (default: true) INVENTORY Impskin Jerkin
fe.protection.inventory.Natura.natura.armor.impleggings.* # (default: true) INVENTORY Impskin Leggings
fe.protection.inventory.Natura.natura.axe.bloodwood.* # (default: true) INVENTORY Bloodwood Hatchet
fe.protection.inventory.Natura.natura.axe.darkwood.* # (default: true) INVENTORY Darkwood Hatchet
fe.protection.inventory.Natura.natura.axe.fusewood.* # (default: true) INVENTORY Fusewood Hatchet
fe.protection.inventory.Natura.natura.axe.ghostwood.* # (default: true) INVENTORY Ghostwood Hatchet
fe.protection.inventory.Natura.natura.axe.netherquartz.* # (default: true) INVENTORY Quartz Hatchet
fe.protection.inventory.Natura.natura.bow.bloodwood.* # (default: true) INVENTORY Bloodwood Bow
fe.protection.inventory.Natura.natura.bow.darkwood.* # (default: true) INVENTORY Darkwood Bow
fe.protection.inventory.Natura.natura.bow.fusewood.* # (default: true) INVENTORY Fusewood Bow
fe.protection.inventory.Natura.natura.bow.ghostwood.* # (default: true) INVENTORY Ghostwood Bow
fe.protection.inventory.Natura.natura.emptybowl.* # (default: true) INVENTORY Bowl
fe.protection.inventory.Natura.natura.flintandblaze.* # (default: true) INVENTORY Flint and Blaze
fe.protection.inventory.Natura.natura.kama.bloodwood.* # (default: true) INVENTORY Bloodwood Kama
fe.protection.inventory.Natura.natura.kama.darkwood.* # (default: true) INVENTORY Darkwood Kama
fe.protection.inventory.Natura.natura.kama.fusewood.* # (default: true) INVENTORY Fusewood Kama
fe.protection.inventory.Natura.natura.kama.ghostwood.* # (default: true) INVENTORY Ghostwood Kama
fe.protection.inventory.Natura.natura.kama.netherquartz.* # (default: true) INVENTORY Quartz Kama
fe.protection.inventory.Natura.natura.pickaxe.bloodwood.* # (default: true) INVENTORY Bloodwood Pickaxe
fe.protection.inventory.Natura.natura.pickaxe.darkwood.* # (default: true) INVENTORY Darkwood Pickaxe
fe.protection.inventory.Natura.natura.pickaxe.fusewood.* # (default: true) INVENTORY Fusewood Pickaxe
fe.protection.inventory.Natura.natura.pickaxe.ghostwood.* # (default: true) INVENTORY Ghostwood Pickaxe
fe.protection.inventory.Natura.natura.pickaxe.netherquartz.* # (default: true) INVENTORY Quartz Pickaxe
fe.protection.inventory.Natura.natura.shovel.bloodwood.* # (default: true) INVENTORY Bloodwood Shovel
fe.protection.inventory.Natura.natura.shovel.darkwood.* # (default: true) INVENTORY Darkwood Shovel
fe.protection.inventory.Natura.natura.shovel.fusewood.* # (default: true) INVENTORY Fusewood Shovel
fe.protection.inventory.Natura.natura.shovel.ghostwood.* # (default: true) INVENTORY Ghostwood Shovel
fe.protection.inventory.Natura.natura.shovel.netherquartz.* # (default: true) INVENTORY Quartz Shovel
fe.protection.inventory.Natura.natura.spawnegg.* # (default: true) INVENTORY Spawn Imp
fe.protection.inventory.Natura.natura.stewbowl.* # (default: true) INVENTORY Mushroom Stew
fe.protection.inventory.Natura.natura.stick.* # (default: true) INVENTORY Stick
fe.protection.inventory.Natura.natura.sword.bloodwood.* # (default: true) INVENTORY Bloodwood Sword
fe.protection.inventory.Natura.natura.sword.darkwood.* # (default: true) INVENTORY Darkwood Sword
fe.protection.inventory.Natura.natura.sword.fusewood.* # (default: true) INVENTORY Fusewood Sword
fe.protection.inventory.Natura.natura.sword.ghostwood.* # (default: true) INVENTORY Ghostwood Sword
fe.protection.inventory.Natura.natura.sword.netherquartz.* # (default: true) INVENTORY Quartz Sword
fe.protection.inventory.Natura.potatoBag.* # (default: true) INVENTORY Potato Bag
fe.protection.inventory.Natura.redwoodDoorItem.* # (default: true) INVENTORY Redwood Door
fe.protection.inventory.Natura.saguaro.fruit.* # (default: true) INVENTORY Saguaro Fruit
fe.protection.inventory.Natura.wartBag.* # (default: true) INVENTORY Nether Wart Bag
fe.protection.inventory.Natura.waterdrop.* # (default: true) INVENTORY Cactus Juice
fe.protection.inventory.Natura.wheatBag.* # (default: true) INVENTORY Wheat Seed Bag
fe.protection.inventory.OpenBlocks.cartographer.* # (default: true) INVENTORY Cartographer
fe.protection.inventory.OpenBlocks.craneBackpack.* # (default: true) INVENTORY Crane Backpack
fe.protection.inventory.OpenBlocks.craneControl.* # (default: true) INVENTORY Crane Control
fe.protection.inventory.OpenBlocks.crayonGlasses.* # (default: true) INVENTORY Crayon Glasses
fe.protection.inventory.OpenBlocks.cursor.* # (default: true) INVENTORY Cursor
fe.protection.inventory.OpenBlocks.devnull.* # (default: true) INVENTORY /dev/null
fe.protection.inventory.OpenBlocks.emptyMap.* # (default: true) INVENTORY Empty Map
fe.protection.inventory.OpenBlocks.filledbucket.* # (default: true) INVENTORY XP Bucket
fe.protection.inventory.OpenBlocks.generic.* # (default: true) INVENTORY Glider Wing
fe.protection.inventory.OpenBlocks.genericUnstackable.* # (default: true) INVENTORY Pointer
fe.protection.inventory.OpenBlocks.goldenEye.* # (default: true) INVENTORY Golden eye
fe.protection.inventory.OpenBlocks.hangglider.* # (default: true) INVENTORY Hang Glider
fe.protection.inventory.OpenBlocks.heightMap.* # (default: true) INVENTORY Height Map
fe.protection.inventory.OpenBlocks.infoBook.* # (default: true) INVENTORY World Domination with OpenBlocks
fe.protection.inventory.OpenBlocks.luggage.* # (default: true) INVENTORY Luggage
fe.protection.inventory.OpenBlocks.paintBrush.* # (default: true) INVENTORY Paint Brush
fe.protection.inventory.OpenBlocks.pedometer.* # (default: true) INVENTORY Pedometer
fe.protection.inventory.OpenBlocks.pencilGlasses.* # (default: true) INVENTORY Pencil Glasses
fe.protection.inventory.OpenBlocks.seriousGlasses.* # (default: true) INVENTORY Badass Glasses
fe.protection.inventory.OpenBlocks.sleepingBag.* # (default: true) INVENTORY Sleeping Bag
fe.protection.inventory.OpenBlocks.slimalyzer.* # (default: true) INVENTORY Slimalyzer
fe.protection.inventory.OpenBlocks.sonicglasses.* # (default: true) INVENTORY Sonic Glasses
fe.protection.inventory.OpenBlocks.squeegee.* # (default: true) INVENTORY Squeegee
fe.protection.inventory.OpenBlocks.stencil.* # (default: true) INVENTORY Stencil
fe.protection.inventory.OpenBlocks.tastyClay.* # (default: true) INVENTORY Tasty Clay
fe.protection.inventory.OpenBlocks.technicolorGlasses.* # (default: true) INVENTORY Amazing Technicolor Glasses
fe.protection.inventory.OpenComputers.eeprom.* # (default: true) INVENTORY EEPROM
fe.protection.inventory.OpenComputers.item.* # (default: true) INVENTORY Analyzer
fe.protection.inventory.OpenComputers.wrench.* # (default: true) INVENTORY Scrench
fe.protection.inventory.PneumaticCraft.advancedPCB.* # (default: true) INVENTORY Advanced PCB
fe.protection.inventory.PneumaticCraft.airCanister.* # (default: true) INVENTORY Air Canister
fe.protection.inventory.PneumaticCraft.airGrateModule.* # (default: true) INVENTORY Air Grate Tube Module
fe.protection.inventory.PneumaticCraft.assemblyProgram.* # (default: true) INVENTORY Assembly Program: Drill
fe.protection.inventory.PneumaticCraft.cannonBarrel.* # (default: true) INVENTORY Cannon Barrel
fe.protection.inventory.PneumaticCraft.capacitor.* # (default: true) INVENTORY Capacitor
fe.protection.inventory.PneumaticCraft.chargingModule.* # (default: true) INVENTORY Charging Module
fe.protection.inventory.PneumaticCraft.compressedIronGear.* # (default: true) INVENTORY Compressed Iron Gear
fe.protection.inventory.PneumaticCraft.drone.* # (default: true) INVENTORY Drone
fe.protection.inventory.PneumaticCraft.emptyPCB.* # (default: true) INVENTORY Empty PCB
fe.protection.inventory.PneumaticCraft.etchingAcidBucket.* # (default: true) INVENTORY Etching Acid Bucket
fe.protection.inventory.PneumaticCraft.failedPCB.* # (default: true) INVENTORY Failed PCB
fe.protection.inventory.PneumaticCraft.flowDetectorModule.* # (default: true) INVENTORY Flow Detector Tube Module
fe.protection.inventory.PneumaticCraft.gpsTool.* # (default: true) INVENTORY GPS Tool
fe.protection.inventory.PneumaticCraft.ingotIronCompressed.* # (default: true) INVENTORY Compressed Iron Ingot
fe.protection.inventory.PneumaticCraft.machineUpgrade.* # (default: true) INVENTORY Volume Upgrade
fe.protection.inventory.PneumaticCraft.manometer.* # (default: true) INVENTORY Manometer
fe.protection.inventory.PneumaticCraft.networkComponent.* # (default: true) INVENTORY Diagnostic Subroutine
fe.protection.inventory.PneumaticCraft.nukeVirus.* # (default: true) INVENTORY Nuke Virus
fe.protection.inventory.PneumaticCraft.pcbBlueprint.* # (default: true) INVENTORY PCB Blueprint
fe.protection.inventory.PneumaticCraft.plastic.* # (default: true) INVENTORY Plastic
fe.protection.inventory.PneumaticCraft.plasticElectronTube.* # (default: true) INVENTORY Squid Plant Electron Tube
fe.protection.inventory.PneumaticCraft.plasticPlant.* # (default: true) INVENTORY Squid Plant Seeds
fe.protection.inventory.PneumaticCraft.pneumaticCilinder.* # (default: true) INVENTORY Pneumatic Cylinder
fe.protection.inventory.PneumaticCraft.pneumaticHelmet.* # (default: true) INVENTORY Pneumatic Helmet
fe.protection.inventory.PneumaticCraft.pneumaticWrench.* # (default: true) INVENTORY Pneumatic Wrench
fe.protection.inventory.PneumaticCraft.pressureGauge.* # (default: true) INVENTORY Pressure Gauge
fe.protection.inventory.PneumaticCraft.pressureGaugeModule.* # (default: true) INVENTORY Pressure Gauge Tube Module
fe.protection.inventory.PneumaticCraft.printedCircuitBoard.* # (default: true) INVENTORY Printed Circuit Board
fe.protection.inventory.PneumaticCraft.programmingPuzzle.* # (default: true) INVENTORY Programming Puzzle
fe.protection.inventory.PneumaticCraft.regulatorTubeModule.* # (default: true) INVENTORY Regulator Tube Module
fe.protection.inventory.PneumaticCraft.remote.* # (default: true) INVENTORY Remote
fe.protection.inventory.PneumaticCraft.safetyTubeModule.* # (default: true) INVENTORY Safety Tube Module
fe.protection.inventory.PneumaticCraft.stoneBase.* # (default: true) INVENTORY Stone Base
fe.protection.inventory.PneumaticCraft.stopWorm.* # (default: true) INVENTORY STOP! -Worm
fe.protection.inventory.PneumaticCraft.transistor.* # (default: true) INVENTORY Transistor
fe.protection.inventory.PneumaticCraft.turbineBlade.* # (default: true) INVENTORY Turbine Blade
fe.protection.inventory.PneumaticCraft.turbineRotor.* # (default: true) INVENTORY Turbine Rotor
fe.protection.inventory.PneumaticCraft.unassembledPCB.* # (default: true) INVENTORY Unassembled PCB
fe.protection.inventory.PneumaticCraft.vortexCannon.* # (default: true) INVENTORY Vortex Cannon
fe.protection.inventory.ProjRed|Core.projectred.core.datacard.* # (default: true) INVENTORY Data Card
fe.protection.inventory.ProjRed|Core.projectred.core.drawplate.* # (default: true) INVENTORY Draw Plate
fe.protection.inventory.ProjRed|Core.projectred.core.part.* # (default: true) INVENTORY Circuit Plate
fe.protection.inventory.ProjRed|Core.projectred.core.screwdriver.* # (default: true) INVENTORY Screwdriver
fe.protection.inventory.ProjRed|Core.projectred.core.wiredebugger.* # (default: true) INVENTORY Wire Debugger
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.axeperidot.* # (default: true) INVENTORY Peridot Axe
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.axeruby.* # (default: true) INVENTORY Ruby Axe
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.axesapphire.* # (default: true) INVENTORY Sapphire Axe
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.backpack.* # (default: true) INVENTORY White Backpack
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.hoeperidot.* # (default: true) INVENTORY Peridot Hoe
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.hoeruby.* # (default: true) INVENTORY Ruby Hoe
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.hoesapphire.* # (default: true) INVENTORY Sapphire Hoe
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.lilyseed.* # (default: true) INVENTORY White Deviating Lily seed
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.peridotboots.* # (default: true) INVENTORY Peridot Boots
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.peridotchestplate.* # (default: true) INVENTORY Peridot Chestplate
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.peridothelmet.* # (default: true) INVENTORY Peridot Helmet
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.peridotleggings.* # (default: true) INVENTORY Peridot Leggings
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.pickaxeperidot.* # (default: true) INVENTORY Peridot Pickaxe
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.pickaxeruby.* # (default: true) INVENTORY Ruby Pickaxe
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.pickaxesapphire.* # (default: true) INVENTORY Sapphire Pickaxe
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.rubyboots.* # (default: true) INVENTORY Ruby Boots
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.rubychestplate.* # (default: true) INVENTORY Ruby Chestplate
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.rubyhelmet.* # (default: true) INVENTORY Ruby Helmet
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.rubyleggings.* # (default: true) INVENTORY Ruby Leggings
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.sapphireboots.* # (default: true) INVENTORY Sapphire Boots
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.sapphirechestplate.* # (default: true) INVENTORY Sapphire Chestplate
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.sapphirehelmet.* # (default: true) INVENTORY Sapphire Helmet
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.sapphireleggings.* # (default: true) INVENTORY Sapphire Leggings
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.sawgold.* # (default: true) INVENTORY Golden Saw
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.sawperidot.* # (default: true) INVENTORY Peridot Saw
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.sawruby.* # (default: true) INVENTORY Ruby Saw
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.sawsapphire.* # (default: true) INVENTORY Sapphire Saw
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.shovelperidot.* # (default: true) INVENTORY Peridot Shovel
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.shovelruby.* # (default: true) INVENTORY Ruby Shovel
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.shovelsapphire.* # (default: true) INVENTORY Sapphire Shovel
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.sicklediamond.* # (default: true) INVENTORY Diamond Sickle
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.sicklegold.* # (default: true) INVENTORY Golden Sickle
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.sickleiron.* # (default: true) INVENTORY Iron Sickle
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.sickleperidot.* # (default: true) INVENTORY Peridot Sickle
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.sickleruby.* # (default: true) INVENTORY Ruby Sickle
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.sicklesapphire.* # (default: true) INVENTORY Sapphire Sickle
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.sicklestone.* # (default: true) INVENTORY Stone Sickle
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.sicklewood.* # (default: true) INVENTORY Wooden Sickle
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.swordperidot.* # (default: true) INVENTORY Peridot Sword
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.swordruby.* # (default: true) INVENTORY Ruby Sword
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.swordsapphire.* # (default: true) INVENTORY Sapphire Sword
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.woolgin.* # (default: true) INVENTORY Wool Gin
fe.protection.inventory.ProjRed|Illumination.projectred.illumination.cagelamp.* # (default: true) INVENTORY White Fallout Light
fe.protection.inventory.ProjRed|Illumination.projectred.illumination.cagelamp.inv.* # (default: true) INVENTORY Inverted White Fallout Light
fe.protection.inventory.ProjRed|Illumination.projectred.illumination.cagelamp2.* # (default: true) INVENTORY White Cage Lamp
fe.protection.inventory.ProjRed|Illumination.projectred.illumination.cagelamp2.inv.* # (default: true) INVENTORY Inverted White Cage Lamp
fe.protection.inventory.ProjRed|Illumination.projectred.illumination.fixture.* # (default: true) INVENTORY White Fixture
fe.protection.inventory.ProjRed|Illumination.projectred.illumination.fixture.inv.* # (default: true) INVENTORY Inverted White Fixture
fe.protection.inventory.ProjRed|Illumination.projectred.illumination.flightbutton.* # (default: true) INVENTORY White Illumar Feedback Button
fe.protection.inventory.ProjRed|Illumination.projectred.illumination.lantern.* # (default: true) INVENTORY White Lantern
fe.protection.inventory.ProjRed|Illumination.projectred.illumination.lantern.inv.* # (default: true) INVENTORY Inverted White Lantern
fe.protection.inventory.ProjRed|Illumination.projectred.illumination.lightbutton.* # (default: true) INVENTORY White Illumar Button
fe.protection.inventory.ProjRed|Integration.projectred.integration.gate.* # (default: true) INVENTORY OR Gate
fe.protection.inventory.ProjRed|Transmission.projectred.transmission.framewire.* # (default: true) INVENTORY Framed Red Alloy Wire
fe.protection.inventory.ProjRed|Transmission.projectred.transmission.wire.* # (default: true) INVENTORY Red Alloy Wire
fe.protection.inventory.ProjRed|Transportation.projectred.transportation.pipe.* # (default: true) INVENTORY Item Transport pipe
fe.protection.inventory.ProjRed|Transportation.projectred.transportation.routerutil.* # (default: true) INVENTORY Router Utility
fe.protection.inventory.ProjRed|Transportation.projectred.transportation.routingchip.* # (default: true) INVENTORY Item Responder chip
fe.protection.inventory.ProjectBlue.controlPanel.* # (default: true) INVENTORY Control Panel
fe.protection.inventory.ProjectBlue.emptySprayCan.* # (default: true) INVENTORY Empty Spray Can
fe.protection.inventory.ProjectBlue.miniatureButton.* # (default: true) INVENTORY Miniature White Button
fe.protection.inventory.ProjectBlue.miniatureCover.* # (default: true) INVENTORY item.gcewing_projectblue:miniatureCover
fe.protection.inventory.ProjectBlue.miniatureLamp.* # (default: true) INVENTORY Miniature White Lamp
fe.protection.inventory.ProjectBlue.miniatureLever.* # (default: true) INVENTORY Miniature White Lever
fe.protection.inventory.ProjectBlue.sprayCan.* # (default: true) INVENTORY White Spray Paint
fe.protection.inventory.RArm.ItemArmorPlating.* # (default: true) INVENTORY Enderium Armor Plating
fe.protection.inventory.RArm.ItemAxeGelidEnderium.* # (default: true) INVENTORY Gelid Enderium Axe
fe.protection.inventory.RArm.ItemBattleWrenchGelidEnderium.* # (default: true) INVENTORY Gelid Enderium Battle-Wrench
fe.protection.inventory.RArm.ItemCapacitorAmulet.* # (default: true) INVENTORY Creative Flux Amulet
fe.protection.inventory.RArm.ItemEnderiumArmor.Boots.* # (default: true) INVENTORY Enderium Flux Boots
fe.protection.inventory.RArm.ItemEnderiumArmor.Chestplate.* # (default: true) INVENTORY Enderium Flux Chestplate
fe.protection.inventory.RArm.ItemEnderiumArmor.Helm.* # (default: true) INVENTORY Enderium Flux Helmet
fe.protection.inventory.RArm.ItemEnderiumArmor.Leggings.* # (default: true) INVENTORY Enderium Flux Leggings
fe.protection.inventory.RArm.ItemLumiumArmor.Boots.* # (default: true) INVENTORY Lumium Boots
fe.protection.inventory.RArm.ItemLumiumArmor.Chestplate.* # (default: true) INVENTORY Lumium Chestplate
fe.protection.inventory.RArm.ItemLumiumArmor.Helm.* # (default: true) INVENTORY Lumium Helmet
fe.protection.inventory.RArm.ItemLumiumArmor.Leggings.* # (default: true) INVENTORY Lumium Leggings
fe.protection.inventory.RArm.ItemMaterials.* # (default: true) INVENTORY Gelid Enderium Ingot
fe.protection.inventory.RArm.ItemPickaxeGelidEnderium.* # (default: true) INVENTORY Gelid Enderium Pickaxe
fe.protection.inventory.RArm.ItemPotahoeFluxed.* # (default: true) INVENTORY Fluxed Potahoe
fe.protection.inventory.RArm.ItemShovelGelidEnderium.* # (default: true) INVENTORY Gelid Enderium Shovel
fe.protection.inventory.RArm.ItemSickleGelidEnderium.* # (default: true) INVENTORY Gelid Enderium Sickle
fe.protection.inventory.RArm.ItemSwordGelidEnderium.* # (default: true) INVENTORY Gelid Enderium Sword
fe.protection.inventory.RArm.ItemTuberousArmor.Boots.* # (default: true) INVENTORY Tuberous Boots
fe.protection.inventory.RArm.ItemTuberousArmor.Chestplate.* # (default: true) INVENTORY Tuberous Chestplate
fe.protection.inventory.RArm.ItemTuberousArmor.Helm.* # (default: true) INVENTORY Tuberous Helmet
fe.protection.inventory.RArm.ItemTuberousArmor.Leggings.* # (default: true) INVENTORY Tuberous Leggings
fe.protection.inventory.RIO.item.blank_plate.* # (default: true) INVENTORY Blank Plate
fe.protection.inventory.RIO.item.chip.location.* # (default: true) INVENTORY Location Chip
fe.protection.inventory.RIO.item.chip.transfer.* # (default: true) INVENTORY Item Transfer Chip
fe.protection.inventory.RIO.item.chip.upgrade.* # (default: true) INVENTORY Remote Camouflage Upgrade
fe.protection.inventory.RIO.item.io_tool.* # (default: true) INVENTORY IO Tool
fe.protection.inventory.RIO.item.linker.* # (default: true) INVENTORY Linker
fe.protection.inventory.RIO.item.pda.* # (default: true) INVENTORY PDA
fe.protection.inventory.RIO.item.remoteAccessor.* # (default: true) INVENTORY Remote Accessor
fe.protection.inventory.RIO.item.wireless_transmitter.* # (default: true) INVENTORY Wireless Transmitter
fe.protection.inventory.RPGAdvMod.glowcrumb.* # (default: true) INVENTORY GlowCrumb
fe.protection.inventory.RPGAdvMod.glowcrumblinked.* # (default: true) INVENTORY GlowCrumb - Linked
fe.protection.inventory.RPGAdvMod.sign.* # (default: true) INVENTORY Wooden Sign (Rustic)
fe.protection.inventory.RPGAdvMod.signwall.* # (default: true) INVENTORY Iron WaySign
fe.protection.inventory.Railcraft.armor.goggles.* # (default: true) INVENTORY Trackman's Goggles
fe.protection.inventory.Railcraft.armor.overalls.* # (default: true) INVENTORY Engineer's Overalls
fe.protection.inventory.Railcraft.armor.steel.boots.* # (default: true) INVENTORY Steel Boots
fe.protection.inventory.Railcraft.armor.steel.helmet.* # (default: true) INVENTORY Steel Helmet
fe.protection.inventory.Railcraft.armor.steel.legs.* # (default: true) INVENTORY Steel Leggings
fe.protection.inventory.Railcraft.armor.steel.plate.* # (default: true) INVENTORY Steel Chestplate
fe.protection.inventory.Railcraft.backpack.apothecary.t1.* # (default: true) INVENTORY Apothecary's Backpack
fe.protection.inventory.Railcraft.backpack.apothecary.t2.* # (default: true) INVENTORY Woven Apothecary's Backpack
fe.protection.inventory.Railcraft.backpack.iceman.t1.* # (default: true) INVENTORY Iceman's Backpack
fe.protection.inventory.Railcraft.backpack.iceman.t2.* # (default: true) INVENTORY Woven Iceman's Backpack
fe.protection.inventory.Railcraft.backpack.trackman.t1.* # (default: true) INVENTORY Trackman's Backpack
fe.protection.inventory.Railcraft.backpack.trackman.t2.* # (default: true) INVENTORY Woven Trackman's Backpack
fe.protection.inventory.Railcraft.borehead.diamond.* # (default: true) INVENTORY Diamond Bore Head
fe.protection.inventory.Railcraft.borehead.iron.* # (default: true) INVENTORY Iron Bore Head
fe.protection.inventory.Railcraft.borehead.steel.* # (default: true) INVENTORY Steel Bore Head
fe.protection.inventory.Railcraft.cart.anchor.* # (default: true) INVENTORY Anchor Cart
fe.protection.inventory.Railcraft.cart.anchor.admin.* # (default: true) INVENTORY Admin Anchor Cart
fe.protection.inventory.Railcraft.cart.anchor.personal.* # (default: true) INVENTORY Personal Anchor Cart
fe.protection.inventory.Railcraft.cart.bore.* # (default: true) INVENTORY Tunnel Bore
fe.protection.inventory.Railcraft.cart.energy.batbox.* # (default: true) INVENTORY Batbox Cart
fe.protection.inventory.Railcraft.cart.energy.cesu.* # (default: true) INVENTORY CESU Cart
fe.protection.inventory.Railcraft.cart.energy.mfe.* # (default: true) INVENTORY MFE Cart
fe.protection.inventory.Railcraft.cart.gift.* # (default: true) INVENTORY Gift Cart
fe.protection.inventory.Railcraft.cart.loco.electric.* # (default: true) INVENTORY Electric Locomotive
fe.protection.inventory.Railcraft.cart.loco.steam.solid.* # (default: true) INVENTORY Steam Locomotive
fe.protection.inventory.Railcraft.cart.pumpkin.* # (default: true) INVENTORY Pumpkin Cart
fe.protection.inventory.Railcraft.cart.tank.* # (default: true) INVENTORY Tank Cart
fe.protection.inventory.Railcraft.cart.tnt.wood.* # (default: true) INVENTORY Wooden TNT Cart
fe.protection.inventory.Railcraft.cart.track.layer.* # (default: true) INVENTORY Track Layer Cart
fe.protection.inventory.Railcraft.cart.track.relayer.* # (default: true) INVENTORY Track Relayer Cart
fe.protection.inventory.Railcraft.cart.track.remover.* # (default: true) INVENTORY Track Remover Cart
fe.protection.inventory.Railcraft.cart.undercutter.* # (default: true) INVENTORY Undercutter Cart
fe.protection.inventory.Railcraft.cart.work.* # (default: true) INVENTORY Work Cart
fe.protection.inventory.Railcraft.dust.* # (default: true) INVENTORY Obsidian Dust
fe.protection.inventory.Railcraft.emblem.* # (default: true) INVENTORY Emblem
fe.protection.inventory.Railcraft.firestone.cracked.* # (default: true) INVENTORY Cracked Firestone
fe.protection.inventory.Railcraft.firestone.cut.* # (default: true) INVENTORY Cut Firestone
fe.protection.inventory.Railcraft.firestone.raw.* # (default: true) INVENTORY Raw Firestone
fe.protection.inventory.Railcraft.firestone.refined.* # (default: true) INVENTORY Refined Firestone
fe.protection.inventory.Railcraft.fluid.creosote.bottle.* # (default: true) INVENTORY Creosote Bottle
fe.protection.inventory.Railcraft.fluid.creosote.bucket.* # (default: true) INVENTORY Creosote Bucket
fe.protection.inventory.Railcraft.fluid.creosote.can.* # (default: true) INVENTORY Creosote Can
fe.protection.inventory.Railcraft.fluid.creosote.cell.* # (default: true) INVENTORY Creosote Cell
fe.protection.inventory.Railcraft.fluid.creosote.refactory.* # (default: true) INVENTORY Creosote Capsule
fe.protection.inventory.Railcraft.fluid.creosote.wax.* # (default: true) INVENTORY Creosote Capsule
fe.protection.inventory.Railcraft.fluid.steam.bottle.* # (default: true) INVENTORY Steam Bottle
fe.protection.inventory.Railcraft.fuel.coke.* # (default: true) INVENTORY Coal Coke
fe.protection.inventory.Railcraft.ingot.* # (default: true) INVENTORY Steel Ingot
fe.protection.inventory.Railcraft.nugget.* # (default: true) INVENTORY Iron Nugget
fe.protection.inventory.Railcraft.part.bleached.clay.* # (default: true) INVENTORY Bleached Clay
fe.protection.inventory.Railcraft.part.circuit.* # (default: true) INVENTORY Controller Circuit
fe.protection.inventory.Railcraft.part.gear.* # (default: true) INVENTORY Gold-Plate Gear
fe.protection.inventory.Railcraft.part.plate.* # (default: true) INVENTORY Iron Plate
fe.protection.inventory.Railcraft.part.rail.* # (default: true) INVENTORY Standard Rail
fe.protection.inventory.Railcraft.part.railbed.* # (default: true) INVENTORY Wooden Railbed
fe.protection.inventory.Railcraft.part.rebar.* # (default: true) INVENTORY Rebar
fe.protection.inventory.Railcraft.part.signal.lamp.* # (default: true) INVENTORY Signal Lamp
fe.protection.inventory.Railcraft.part.tie.* # (default: true) INVENTORY Wooden Tie
fe.protection.inventory.Railcraft.part.turbine.blade.* # (default: true) INVENTORY Turbine Blade
fe.protection.inventory.Railcraft.part.turbine.disk.* # (default: true) INVENTORY Turbine Disk
fe.protection.inventory.Railcraft.part.turbine.rotor.* # (default: true) INVENTORY Turbine Rotor
fe.protection.inventory.Railcraft.routing.table.* # (default: true) INVENTORY Routing Table
fe.protection.inventory.Railcraft.routing.ticket.* # (default: true) INVENTORY Railway Ticket
fe.protection.inventory.Railcraft.routing.ticket.gold.* # (default: true) INVENTORY Golden Railway Ticket
fe.protection.inventory.Railcraft.tool.crowbar.* # (default: true) INVENTORY Crowbar
fe.protection.inventory.Railcraft.tool.crowbar.magic.* # (default: true) INVENTORY Thaumium Crowbar
fe.protection.inventory.Railcraft.tool.crowbar.reinforced.* # (default: true) INVENTORY Reinforced Crowbar
fe.protection.inventory.Railcraft.tool.crowbar.void.* # (default: true) INVENTORY Void metal Crowbar
fe.protection.inventory.Railcraft.tool.electric.meter.* # (default: true) INVENTORY Electric Meter
fe.protection.inventory.Railcraft.tool.magnifying.glass.* # (default: true) INVENTORY Magnifying Glass
fe.protection.inventory.Railcraft.tool.signal.tuner.* # (default: true) INVENTORY Signal Tuner
fe.protection.inventory.Railcraft.tool.steel.axe.* # (default: true) INVENTORY Steel Axe
fe.protection.inventory.Railcraft.tool.steel.hoe.* # (default: true) INVENTORY Steel Hoe
fe.protection.inventory.Railcraft.tool.steel.pickaxe.* # (default: true) INVENTORY Steel Pickaxe
fe.protection.inventory.Railcraft.tool.steel.shears.* # (default: true) INVENTORY Steel Shears
fe.protection.inventory.Railcraft.tool.steel.shovel.* # (default: true) INVENTORY Steel Shovel
fe.protection.inventory.Railcraft.tool.steel.sword.* # (default: true) INVENTORY Steel Sword
fe.protection.inventory.Railcraft.tool.surveyor.* # (default: true) INVENTORY Signal Block Surveyor
fe.protection.inventory.Railcraft.tool.whistle.tuner.* # (default: true) INVENTORY Whistle Tuner
fe.protection.inventory.Railcraft.upgrade.lapotron.* # (default: true) INVENTORY Lapotron Loader Upgrade.name
fe.protection.inventory.RedstoneArsenal.armor.bootsFlux.* # (default: true) INVENTORY Flux-Infused Boots
fe.protection.inventory.RedstoneArsenal.armor.helmetFlux.* # (default: true) INVENTORY Flux-Infused Helm
fe.protection.inventory.RedstoneArsenal.armor.legsFlux.* # (default: true) INVENTORY Flux-Infused Leggings
fe.protection.inventory.RedstoneArsenal.armor.plateFlux.* # (default: true) INVENTORY Flux-Infused Chestplate
fe.protection.inventory.RedstoneArsenal.material.* # (default: true) INVENTORY Fluxed Electrum Blend
fe.protection.inventory.RedstoneArsenal.tool.axeFlux.* # (default: true) INVENTORY Flux-Infused Axe
fe.protection.inventory.RedstoneArsenal.tool.battleWrenchFlux.* # (default: true) INVENTORY Flux-Infused BattleWrench
fe.protection.inventory.RedstoneArsenal.tool.bowFlux.* # (default: true) INVENTORY Flux-Infused Bow
fe.protection.inventory.RedstoneArsenal.tool.fishingRodFlux.* # (default: true) INVENTORY Flux-Infused Fishing Rod
fe.protection.inventory.RedstoneArsenal.tool.pickaxeFlux.* # (default: true) INVENTORY Flux-Infused Pickaxe
fe.protection.inventory.RedstoneArsenal.tool.shovelFlux.* # (default: true) INVENTORY Flux-Infused Shovel
fe.protection.inventory.RedstoneArsenal.tool.sickleFlux.* # (default: true) INVENTORY Flux-Infused Sickle
fe.protection.inventory.RedstoneArsenal.tool.swordFlux.* # (default: true) INVENTORY Flux-Infused Sword
fe.protection.inventory.RedstoneArsenal.tool.wrenchFlux.* # (default: true) INVENTORY Flux-Infused OmniWrench
fe.protection.inventory.RouterReborn.bandwidthupgrade.* # (default: true) INVENTORY Router: Bandwidth upgrade
fe.protection.inventory.RouterReborn.itemejectupgrade.* # (default: true) INVENTORY Router: Auto-Eject upgrade
fe.protection.inventory.RouterReborn.itemfilterupgrade.* # (default: true) INVENTORY Router: Itemfilter upgrade
fe.protection.inventory.RouterReborn.itemrouterblock.* # (default: true) INVENTORY &eRouter
fe.protection.inventory.RouterReborn.itemthoroughupgrade.* # (default: true) INVENTORY Router: Thorough upgrade
fe.protection.inventory.RouterReborn.itemwrench.* # (default: true) INVENTORY RR Wrench
fe.protection.inventory.RouterReborn.machineupgrade.* # (default: true) INVENTORY Router: Machinefilter upgrade
fe.protection.inventory.RouterReborn.speedupgrade.* # (default: true) INVENTORY Router: Speed boost upgrade
fe.protection.inventory.SGCraft.ic2Capacitor.* # (default: true) INVENTORY Ridiculously Large Capacitor
fe.protection.inventory.SGCraft.naquadah.* # (default: true) INVENTORY Naquadah
fe.protection.inventory.SGCraft.naquadahIngot.* # (default: true) INVENTORY Naquadah Alloy Ingot
fe.protection.inventory.SGCraft.sgChevronUpgrade.* # (default: true) INVENTORY Stargate Chevron Upgrade
fe.protection.inventory.SGCraft.sgControllerCrystal.* # (default: true) INVENTORY Stargate Controller Crystal
fe.protection.inventory.SGCraft.sgCoreCrystal.* # (default: true) INVENTORY Stargate Core Crystal
fe.protection.inventory.SGCraft.sgIrisBlade.* # (default: true) INVENTORY Stargate Iris Blade
fe.protection.inventory.SGCraft.sgIrisUpgrade.* # (default: true) INVENTORY Stargate Iris Upgrade
fe.protection.inventory.SolarFlux.mirror.* # (default: true) INVENTORY Mirror
fe.protection.inventory.SolarFlux.solarCell1.* # (default: true) INVENTORY Photovoltaic cell I
fe.protection.inventory.SolarFlux.solarCell2.* # (default: true) INVENTORY Photovoltaic cell II
fe.protection.inventory.SolarFlux.solarCell3.* # (default: true) INVENTORY Photovoltaic cell III
fe.protection.inventory.SolarFlux.solarCell4.* # (default: true) INVENTORY Photovoltaic cell IV
fe.protection.inventory.SolarFlux.solarCore1.* # (default: true) INVENTORY Core I
fe.protection.inventory.SolarFlux.solarCore2.* # (default: true) INVENTORY Core II
fe.protection.inventory.SolarFlux.solarCore3.* # (default: true) INVENTORY Core III
fe.protection.inventory.SolarFlux.solarCore4.* # (default: true) INVENTORY Core IV
fe.protection.inventory.SolarFlux.solarCore5.* # (default: true) INVENTORY Core V
fe.protection.inventory.Steamcraft.astrolabe.* # (default: true) INVENTORY Astrolabe
fe.protection.inventory.Steamcraft.axeBrass.* # (default: true) INVENTORY Brass Axe
fe.protection.inventory.Steamcraft.axeGildedGold.* # (default: true) INVENTORY Gilded Iron Axe
fe.protection.inventory.Steamcraft.blankMold.* # (default: true) INVENTORY Blank Mold
fe.protection.inventory.Steamcraft.blunderbuss.* # (default: true) INVENTORY Flintlock Blunderbuss
fe.protection.inventory.Steamcraft.book.* # (default: true) INVENTORY Esteemed Innovation
fe.protection.inventory.Steamcraft.canister.* # (default: true) INVENTORY Item Canister
fe.protection.inventory.Steamcraft.canner.* # (default: true) INVENTORY Canner
fe.protection.inventory.Steamcraft.chestBrass.* # (default: true) INVENTORY Brass Chestplate
fe.protection.inventory.Steamcraft.chestGildedGold.* # (default: true) INVENTORY Gilded Iron Chestplate
fe.protection.inventory.Steamcraft.doubleJump.* # (default: true) INVENTORY Pulse Nozzle
fe.protection.inventory.Steamcraft.enderShroud.* # (default: true) INVENTORY Ender Shroud
fe.protection.inventory.Steamcraft.enhancementAblaze.* # (default: true) INVENTORY Blaze Barrel
fe.protection.inventory.Steamcraft.enhancementAirStrike.* # (default: true) INVENTORY Air Strike Conversion Kit
fe.protection.inventory.Steamcraft.enhancementAmmo.* # (default: true) INVENTORY Extended Magazine
fe.protection.inventory.Steamcraft.enhancementFastRockets.* # (default: true) INVENTORY Streamlined Barrel
fe.protection.inventory.Steamcraft.enhancementRecoil.* # (default: true) INVENTORY Recoil Pad
fe.protection.inventory.Steamcraft.enhancementRevolver.* # (default: true) INVENTORY Revolver Chamber
fe.protection.inventory.Steamcraft.enhancementSilencer.* # (default: true) INVENTORY Makeshift Suppressor
fe.protection.inventory.Steamcraft.enhancementSpeedloader.* # (default: true) INVENTORY Bolt Action
fe.protection.inventory.Steamcraft.enhancementSpeedy.* # (default: true) INVENTORY Breech
fe.protection.inventory.Steamcraft.exoArmorBody.* # (default: true) INVENTORY Steam Exosuit Chestpiece
fe.protection.inventory.Steamcraft.exoArmorFeet.* # (default: true) INVENTORY Steam Exosuit Footpiece
fe.protection.inventory.Steamcraft.exoArmorHead.* # (default: true) INVENTORY Steam Exosuit Headpiece
fe.protection.inventory.Steamcraft.exoArmorLegs.* # (default: true) INVENTORY Steam Exosuit Legpiece
fe.protection.inventory.Steamcraft.exosuitPlate.* # (default: true) INVENTORY Copper Exosuit Plate
fe.protection.inventory.Steamcraft.extendoFist.* # (default: true) INVENTORY Extendo Fist
fe.protection.inventory.Steamcraft.fallAssist.* # (default: true) INVENTORY Fall Assist
fe.protection.inventory.Steamcraft.feetBrass.* # (default: true) INVENTORY Brass Boots
fe.protection.inventory.Steamcraft.feetGildedGold.* # (default: true) INVENTORY Gilded Iron Boots
fe.protection.inventory.Steamcraft.floralLaurel.* # (default: true) INVENTORY Floral Laurel
fe.protection.inventory.Steamcraft.goggleUpgrade.* # (default: true) INVENTORY Mask of Revealing
fe.protection.inventory.Steamcraft.goggles.* # (default: true) INVENTORY Tinkerer's Goggles
fe.protection.inventory.Steamcraft.helmBrass.* # (default: true) INVENTORY Brass Helmet
fe.protection.inventory.Steamcraft.helmGildedGold.* # (default: true) INVENTORY Gilded Iron Helmet
fe.protection.inventory.Steamcraft.hoeBrass.* # (default: true) INVENTORY Brass Hoe
fe.protection.inventory.Steamcraft.hoeGildedGold.* # (default: true) INVENTORY Gilded Iron Hoe
fe.protection.inventory.Steamcraft.ingotMold.* # (default: true) INVENTORY Ingot Mold
fe.protection.inventory.Steamcraft.jetpack.* # (default: true) INVENTORY Steam Jetpack
fe.protection.inventory.Steamcraft.jumpAssist.* # (default: true) INVENTORY Leap Actuator
fe.protection.inventory.Steamcraft.legsBrass.* # (default: true) INVENTORY Brass Leggings
fe.protection.inventory.Steamcraft.legsGildedGold.* # (default: true) INVENTORY Gilded Iron Leggings
fe.protection.inventory.Steamcraft.monacle.* # (default: true) INVENTORY Tinkerer's Monocle
fe.protection.inventory.Steamcraft.musket.* # (default: true) INVENTORY Flintlock Musket
fe.protection.inventory.Steamcraft.musketCartridge.* # (default: true) INVENTORY Musket Cartridge
fe.protection.inventory.Steamcraft.nuggetMold.* # (default: true) INVENTORY Nugget Mold
fe.protection.inventory.Steamcraft.pickBrass.* # (default: true) INVENTORY Brass Pickaxe
fe.protection.inventory.Steamcraft.pickGildedGold.* # (default: true) INVENTORY Gilded Iron Pickaxe
fe.protection.inventory.Steamcraft.pistol.* # (default: true) INVENTORY Flintlock Pistol
fe.protection.inventory.Steamcraft.pitonDeployer.* # (default: true) INVENTORY Piton Deployer
fe.protection.inventory.Steamcraft.plateMold.* # (default: true) INVENTORY Plate Mold
fe.protection.inventory.Steamcraft.powerFist.* # (default: true) INVENTORY Power Fist
fe.protection.inventory.Steamcraft.reinforcedTank.* # (default: true) INVENTORY Reinforced Exosuit Tank
fe.protection.inventory.Steamcraft.rocket.* # (default: true) INVENTORY Rocket
fe.protection.inventory.Steamcraft.rocketConcussive.* # (default: true) INVENTORY Concussive Rocket
fe.protection.inventory.Steamcraft.rocketLauncher.* # (default: true) INVENTORY Rocket Launcher
fe.protection.inventory.Steamcraft.rocketMiner.* # (default: true) INVENTORY Mining Charge
fe.protection.inventory.Steamcraft.runAssist.* # (default: true) INVENTORY Modular Accelerator
fe.protection.inventory.Steamcraft.shovelBrass.* # (default: true) INVENTORY Brass Shovel
fe.protection.inventory.Steamcraft.shovelGildedGold.* # (default: true) INVENTORY Gilded Iron Shovel
fe.protection.inventory.Steamcraft.smashedOre.* # (default: true) INVENTORY Smashed Iron Ore
fe.protection.inventory.Steamcraft.spyglass.* # (default: true) INVENTORY Spyglass
fe.protection.inventory.Steamcraft.stealthUpgrade.* # (default: true) INVENTORY Acoustic Dampener
fe.protection.inventory.Steamcraft.steamAxe.* # (default: true) INVENTORY Steam Saw
fe.protection.inventory.Steamcraft.steamDrill.* # (default: true) INVENTORY Steam Drill
fe.protection.inventory.Steamcraft.steamShovel.* # (default: true) INVENTORY Steam Shovel
fe.protection.inventory.Steamcraft.steamcraftCrafting.* # (default: true) INVENTORY Brass Piston
fe.protection.inventory.Steamcraft.steamcraftIngot.* # (default: true) INVENTORY Copper Ingot
fe.protection.inventory.Steamcraft.steamcraftNugget.* # (default: true) INVENTORY Copper Nugget
fe.protection.inventory.Steamcraft.steamcraftPlate.* # (default: true) INVENTORY Copper Plate
fe.protection.inventory.Steamcraft.steamedBeef.* # (default: true) INVENTORY Steamed Beef
fe.protection.inventory.Steamcraft.steamedChicken.* # (default: true) INVENTORY Steamed Chicken
fe.protection.inventory.Steamcraft.steamedFish.* # (default: true) INVENTORY Steamed Fish
fe.protection.inventory.Steamcraft.steamedImphide.* # (default: true) INVENTORY Steamed Imphide
fe.protection.inventory.Steamcraft.steamedPorkchop.* # (default: true) INVENTORY Steamed Porkchop
fe.protection.inventory.Steamcraft.survivalist.* # (default: true) INVENTORY Survivalist's Toolkit
fe.protection.inventory.Steamcraft.swordBrass.* # (default: true) INVENTORY Brass Sword
fe.protection.inventory.Steamcraft.swordGildedGold.* # (default: true) INVENTORY Gilded Iron Sword
fe.protection.inventory.Steamcraft.thrusters.* # (default: true) INVENTORY Thrusters
fe.protection.inventory.Steamcraft.tophat.* # (default: true) INVENTORY Entrepreneur's Top Hat
fe.protection.inventory.Steamcraft.tophatNoEmerald.* # (default: true) INVENTORY Top Hat
fe.protection.inventory.Steamcraft.uberReinforcedTank.* # (default: true) INVENTORY Heavily Reinforced Exosuit Tank
fe.protection.inventory.Steamcraft.wings.* # (default: true) INVENTORY Steam Wings
fe.protection.inventory.Steamcraft.wrench.* # (default: true) INVENTORY Pipe Wrench
fe.protection.inventory.StevesAddons.duplicator.* # (default: true) INVENTORY Manager Duplicator
fe.protection.inventory.StevesAddons.labeler.* # (default: true) INVENTORY Factory Labeler
fe.protection.inventory.StevesCarts.CartModule.* # (default: true) INVENTORY Coal Engine
fe.protection.inventory.StevesCarts.ModularCart.* # (default: true) INVENTORY Modular cart
fe.protection.inventory.StevesCarts.ModuleComponents.* # (default: true) INVENTORY Wooden Wheels
fe.protection.inventory.StevesWorkshop.production_table_upgrade.* # (default: true) INVENTORY steves_production:item.blank.name.name
fe.protection.inventory.StorageDrawers.upgrade.* # (default: true) INVENTORY item.upgrade.name
fe.protection.inventory.StorageDrawers.upgradeLock.* # (default: true) INVENTORY Drawer Key
fe.protection.inventory.StorageDrawers.upgradeStatus.* # (default: true) INVENTORY item.upgradeStatus.name
fe.protection.inventory.StorageDrawers.upgradeTemplate.* # (default: true) INVENTORY Upgrade Template
fe.protection.inventory.StorageDrawers.upgradeVoid.* # (default: true) INVENTORY Void Upgrade
fe.protection.inventory.TConstruct.ArrowAmmo.* # (default: true) INVENTORY item.InfiTool.name
fe.protection.inventory.TConstruct.BoltAmmo.* # (default: true) INVENTORY item.InfiTool.name
fe.protection.inventory.TConstruct.BoltPart.* # (default: true) INVENTORY Wooden Bolt
fe.protection.inventory.TConstruct.Boneana.* # (default: true) INVENTORY Broadsword
fe.protection.inventory.TConstruct.BowLimbPart.* # (default: true) INVENTORY Wooden Bow Limb
fe.protection.inventory.TConstruct.Cast.* # (default: true) INVENTORY Shuriken Cast
fe.protection.inventory.TConstruct.Crossbow.* # (default: true) INVENTORY item.InfiTool.name
fe.protection.inventory.TConstruct.CrossbowBodyPart.* # (default: true) INVENTORY Wooden Crossbow Body
fe.protection.inventory.TConstruct.CrossbowLimbPart.* # (default: true) INVENTORY Wooden Crossbow Limb
fe.protection.inventory.TConstruct.GlassArrows.* # (default: true) INVENTORY item.tconstruct.glassArrows.name
fe.protection.inventory.TConstruct.Javelin.* # (default: true) INVENTORY item.InfiTool.name
fe.protection.inventory.TConstruct.LongBow.* # (default: true) INVENTORY item.InfiTool.name
fe.protection.inventory.TConstruct.Pattern.* # (default: true) INVENTORY Shuriken Pattern
fe.protection.inventory.TConstruct.ShortBow.* # (default: true) INVENTORY item.InfiTool.name
fe.protection.inventory.TConstruct.Shuriken.* # (default: true) INVENTORY item.InfiTool.name
fe.protection.inventory.TConstruct.ShurikenPart.* # (default: true) INVENTORY Wooden Shuriken
fe.protection.inventory.TConstruct.ThrowingKnife.* # (default: true) INVENTORY item.InfiTool.name
fe.protection.inventory.TConstruct.arrowhead.* # (default: true) INVENTORY Wooden Arrowhead
fe.protection.inventory.TConstruct.battleaxe.* # (default: true) INVENTORY Battleaxe
fe.protection.inventory.TConstruct.battlesign.* # (default: true) INVENTORY Battlesign
fe.protection.inventory.TConstruct.binding.* # (default: true) INVENTORY Wooden Binding
fe.protection.inventory.TConstruct.blankPattern.* # (default: true) INVENTORY Blank Pattern
fe.protection.inventory.TConstruct.bootsWood.* # (default: true) INVENTORY Wooden Boots
fe.protection.inventory.TConstruct.bowstring.* # (default: true) INVENTORY Bowstring
fe.protection.inventory.TConstruct.broadAxeHead.* # (default: true) INVENTORY Wooden Broad Axe Head
fe.protection.inventory.TConstruct.broadsword.* # (default: true) INVENTORY Broadsword
fe.protection.inventory.TConstruct.buckets.* # (default: true) INVENTORY Molten Iron Bucket
fe.protection.inventory.TConstruct.chestplateWood.* # (default: true) INVENTORY Wooden Chestplate
fe.protection.inventory.TConstruct.chisel.* # (default: true) INVENTORY Chisel
fe.protection.inventory.TConstruct.chiselHead.* # (default: true) INVENTORY Wooden Chisel Head
fe.protection.inventory.TConstruct.cleaver.* # (default: true) INVENTORY Cleaver
fe.protection.inventory.TConstruct.creativeModifier.* # (default: true) INVENTORY Creative Tool Modifier
fe.protection.inventory.TConstruct.crossbar.* # (default: true) INVENTORY Wooden Crossbar
fe.protection.inventory.TConstruct.cutlass.* # (default: true) INVENTORY Cutlass
fe.protection.inventory.TConstruct.dagger.* # (default: true) INVENTORY Dagger
fe.protection.inventory.TConstruct.diamondApple.* # (default: true) INVENTORY Jeweled Apple
fe.protection.inventory.TConstruct.excavator.* # (default: true) INVENTORY Excavator
fe.protection.inventory.TConstruct.excavatorHead.* # (default: true) INVENTORY Wooden Excavator Head
fe.protection.inventory.TConstruct.fletching.* # (default: true) INVENTORY Feather Fletching
fe.protection.inventory.TConstruct.frypan.* # (default: true) INVENTORY Frying Pan
fe.protection.inventory.TConstruct.frypanHead.* # (default: true) INVENTORY Wooden Pan
fe.protection.inventory.TConstruct.fullGuard.* # (default: true) INVENTORY Wooden Full Guard
fe.protection.inventory.TConstruct.gearCast.* # (default: true) INVENTORY Gear Cast
fe.protection.inventory.TConstruct.goldHead.* # (default: true) INVENTORY Golden Head
fe.protection.inventory.TConstruct.hammer.* # (default: true) INVENTORY Hammer
fe.protection.inventory.TConstruct.hammerHead.* # (default: true) INVENTORY Wooden Hammer Head
fe.protection.inventory.TConstruct.handGuard.* # (default: true) INVENTORY Wooden Hand Guard
fe.protection.inventory.TConstruct.hatchet.* # (default: true) INVENTORY Hatchet
fe.protection.inventory.TConstruct.hatchetHead.* # (default: true) INVENTORY Wooden Axe Head
fe.protection.inventory.TConstruct.heartCanister.* # (default: true) INVENTORY Empty Canister
fe.protection.inventory.TConstruct.heavyPlate.* # (default: true) INVENTORY Wooden Large Plate
fe.protection.inventory.TConstruct.helmetWood.* # (default: true) INVENTORY Wooden Helmet
fe.protection.inventory.TConstruct.jerky.* # (default: true) INVENTORY Beef Jerky
fe.protection.inventory.TConstruct.knapsack.* # (default: true) INVENTORY Knapsack
fe.protection.inventory.TConstruct.knifeBlade.* # (default: true) INVENTORY Wooden Knife Blade
fe.protection.inventory.TConstruct.largeSwordBlade.* # (default: true) INVENTORY Wooden Large Sword Blade
fe.protection.inventory.TConstruct.leggingsWood.* # (default: true) INVENTORY Wooden Leggings
fe.protection.inventory.TConstruct.longsword.* # (default: true) INVENTORY Longsword
fe.protection.inventory.TConstruct.lumberaxe.* # (default: true) INVENTORY Lumber Axe
fe.protection.inventory.TConstruct.manualBook.* # (default: true) INVENTORY Materials and You: Volume 1
fe.protection.inventory.TConstruct.materials.* # (default: true) INVENTORY Paper Stack
fe.protection.inventory.TConstruct.mattock.* # (default: true) INVENTORY Mattock
fe.protection.inventory.TConstruct.metalPattern.* # (default: true) INVENTORY Ingot Cast
fe.protection.inventory.TConstruct.oreBerries.* # (default: true) INVENTORY Iron Oreberry
fe.protection.inventory.TConstruct.pickaxe.* # (default: true) INVENTORY Pickaxe
fe.protection.inventory.TConstruct.pickaxeHead.* # (default: true) INVENTORY Wooden Pickaxe Head
fe.protection.inventory.TConstruct.potionLauncher.* # (default: true) INVENTORY Potion Launcher
fe.protection.inventory.TConstruct.rapier.* # (default: true) INVENTORY Rapier
fe.protection.inventory.TConstruct.scythe.* # (default: true) INVENTORY Scythe
fe.protection.inventory.TConstruct.scytheBlade.* # (default: true) INVENTORY Wooden Scythe Head
fe.protection.inventory.TConstruct.shovel.* # (default: true) INVENTORY Shovel
fe.protection.inventory.TConstruct.shovelHead.* # (default: true) INVENTORY Wooden Shovel Head
fe.protection.inventory.TConstruct.signHead.* # (default: true) INVENTORY Wooden Sign Head
fe.protection.inventory.TConstruct.strangeFood.* # (default: true) INVENTORY Gelatinous Slime
fe.protection.inventory.TConstruct.swordBlade.* # (default: true) INVENTORY Wooden Sword Blade
fe.protection.inventory.TConstruct.titleIcon.* # (default: true) INVENTORY Spawn Blue Slime
fe.protection.inventory.TConstruct.toolRod.* # (default: true) INVENTORY Wooden Tool Rod
fe.protection.inventory.TConstruct.toolShard.* # (default: true) INVENTORY Wooden Shard
fe.protection.inventory.TConstruct.toughBinding.* # (default: true) INVENTORY Wooden Tough Binding
fe.protection.inventory.TConstruct.toughRod.* # (default: true) INVENTORY Wooden Tough Rod
fe.protection.inventory.TConstruct.travelBelt.* # (default: true) INVENTORY Traveller's Belt
fe.protection.inventory.TConstruct.travelBoots.* # (default: true) INVENTORY Traveller's Boots
fe.protection.inventory.TConstruct.travelGlove.* # (default: true) INVENTORY Traveller's Gloves
fe.protection.inventory.TConstruct.travelGoggles.* # (default: true) INVENTORY Traveller's Goggles
fe.protection.inventory.TConstruct.travelVest.* # (default: true) INVENTORY Traveller's Vest
fe.protection.inventory.TConstruct.travelWings.* # (default: true) INVENTORY Traveller's Wings
fe.protection.inventory.TConstruct.wideGuard.* # (default: true) INVENTORY Wooden Wide Guard
fe.protection.inventory.TConstruct.woodPattern.* # (default: true) INVENTORY item.tconstruct.Pattern.ingot.name
fe.protection.inventory.TMechworks.LengthWire.* # (default: true) INVENTORY Length of Wire
fe.protection.inventory.TMechworks.SpoolWire.* # (default: true) INVENTORY Spool of Wire
fe.protection.inventory.Thaumcraft.ArcaneDoorKey.* # (default: true) INVENTORY Iron Arcane Key
fe.protection.inventory.Thaumcraft.BlockJarFilledItem.* # (default: true) INVENTORY Jar of Essentia
fe.protection.inventory.Thaumcraft.BlockJarNodeItem.* # (default: true) INVENTORY Node in a Jar
fe.protection.inventory.Thaumcraft.BootsTraveller.* # (default: true) INVENTORY Boots of the Traveler
fe.protection.inventory.Thaumcraft.FocusExcavation.* # (default: true) INVENTORY Wand Focus: Excavation
fe.protection.inventory.Thaumcraft.FocusFire.* # (default: true) INVENTORY Wand Focus: Fire
fe.protection.inventory.Thaumcraft.FocusFrost.* # (default: true) INVENTORY Wand Focus: Frost
fe.protection.inventory.Thaumcraft.FocusHellbat.* # (default: true) INVENTORY Wand Focus: Nine Hells
fe.protection.inventory.Thaumcraft.FocusPech.* # (default: true) INVENTORY Wand Focus: Pech's Curse
fe.protection.inventory.Thaumcraft.FocusPortableHole.* # (default: true) INVENTORY Wand Focus: Portable Hole
fe.protection.inventory.Thaumcraft.FocusPouch.* # (default: true) INVENTORY Focus Pouch
fe.protection.inventory.Thaumcraft.FocusPrimal.* # (default: true) INVENTORY Wand Focus: Primal
fe.protection.inventory.Thaumcraft.FocusShock.* # (default: true) INVENTORY Wand Focus: Shock
fe.protection.inventory.Thaumcraft.FocusTrade.* # (default: true) INVENTORY Wand Focus: Equal Trade
fe.protection.inventory.Thaumcraft.FocusWarding.* # (default: true) INVENTORY Wand Focus: Warding
fe.protection.inventory.Thaumcraft.GolemBell.* # (default: true) INVENTORY Golemancer's Bell
fe.protection.inventory.Thaumcraft.HandMirror.* # (default: true) INVENTORY Magic Hand Mirror
fe.protection.inventory.Thaumcraft.HoverHarness.* # (default: true) INVENTORY Thaumostatic Harness
fe.protection.inventory.Thaumcraft.ItemAmuletRunic.* # (default: true) INVENTORY Amulet of Runic Shielding
fe.protection.inventory.Thaumcraft.ItemAmuletVis.* # (default: true) INVENTORY Vis Stone
fe.protection.inventory.Thaumcraft.ItemArcaneDoor.* # (default: true) INVENTORY Arcane Door
fe.protection.inventory.Thaumcraft.ItemAxeElemental.* # (default: true) INVENTORY Axe of the Stream
fe.protection.inventory.Thaumcraft.ItemAxeThaumium.* # (default: true) INVENTORY Thaumium Axe
fe.protection.inventory.Thaumcraft.ItemAxeVoid.* # (default: true) INVENTORY Void Axe
fe.protection.inventory.Thaumcraft.ItemBathSalts.* # (default: true) INVENTORY Purifying Bath Salts
fe.protection.inventory.Thaumcraft.ItemBaubleBlanks.* # (default: true) INVENTORY Mundane Amulet
fe.protection.inventory.Thaumcraft.ItemBootsCultist.* # (default: true) INVENTORY Crimson Cult Boots
fe.protection.inventory.Thaumcraft.ItemBootsRobe.* # (default: true) INVENTORY Thaumaturge's Boots
fe.protection.inventory.Thaumcraft.ItemBootsThaumium.* # (default: true) INVENTORY Thaumium Boots
fe.protection.inventory.Thaumcraft.ItemBootsVoid.* # (default: true) INVENTORY Void Boots
fe.protection.inventory.Thaumcraft.ItemBottleTaint.* # (default: true) INVENTORY Bottled Taint
fe.protection.inventory.Thaumcraft.ItemBowBone.* # (default: true) INVENTORY Bow of Bone
fe.protection.inventory.Thaumcraft.ItemBucketDeath.* # (default: true) INVENTORY Bucket of Liquid Death
fe.protection.inventory.Thaumcraft.ItemBucketPure.* # (default: true) INVENTORY Bucket of Purifying Fluid
fe.protection.inventory.Thaumcraft.ItemChestplateCultistLeaderPlate.* # (default: true) INVENTORY Crimson Praetor Chestplate
fe.protection.inventory.Thaumcraft.ItemChestplateCultistPlate.* # (default: true) INVENTORY Crimson Cult Chestplate
fe.protection.inventory.Thaumcraft.ItemChestplateCultistRobe.* # (default: true) INVENTORY Crimson Cult Robe
fe.protection.inventory.Thaumcraft.ItemChestplateFortress.* # (default: true) INVENTORY Thaumium Fortress Cuirass
fe.protection.inventory.Thaumcraft.ItemChestplateRobe.* # (default: true) INVENTORY Thaumaturge's Robe
fe.protection.inventory.Thaumcraft.ItemChestplateThaumium.* # (default: true) INVENTORY Thaumium Chestplate
fe.protection.inventory.Thaumcraft.ItemChestplateVoid.* # (default: true) INVENTORY Void Chestplate
fe.protection.inventory.Thaumcraft.ItemChestplateVoidFortress.* # (default: true) INVENTORY Void Thaumaturge Robe
fe.protection.inventory.Thaumcraft.ItemCompassStone.* # (default: true) INVENTORY Sinister Lodestone
fe.protection.inventory.Thaumcraft.ItemCrystalEssence.* # (default: true) INVENTORY Crystallized Essence
fe.protection.inventory.Thaumcraft.ItemEldritchObject.* # (default: true) INVENTORY Eldritch Eye
fe.protection.inventory.Thaumcraft.ItemEssence.* # (default: true) INVENTORY Glass Phial
fe.protection.inventory.Thaumcraft.ItemGirdleHover.* # (default: true) INVENTORY Thaumostatic Girdle
fe.protection.inventory.Thaumcraft.ItemGirdleRunic.* # (default: true) INVENTORY Girdle of Runic Shielding
fe.protection.inventory.Thaumcraft.ItemGoggles.* # (default: true) INVENTORY Goggles of Revealing
fe.protection.inventory.Thaumcraft.ItemGolemCore.* # (default: true) INVENTORY Golem Animation Core
fe.protection.inventory.Thaumcraft.ItemGolemDecoration.* # (default: true) INVENTORY Accessory: Top Hat
fe.protection.inventory.Thaumcraft.ItemGolemPlacer.* # (default: true) INVENTORY Straw Golem
fe.protection.inventory.Thaumcraft.ItemGolemUpgrade.* # (default: true) INVENTORY Golem Upgrade: Air
fe.protection.inventory.Thaumcraft.ItemHelmetCultistLeaderPlate.* # (default: true) INVENTORY Crimson Praetor Helm
fe.protection.inventory.Thaumcraft.ItemHelmetCultistPlate.* # (default: true) INVENTORY Crimson Cult Helm
fe.protection.inventory.Thaumcraft.ItemHelmetCultistRobe.* # (default: true) INVENTORY Crimson Cult Hood
fe.protection.inventory.Thaumcraft.ItemHelmetFortress.* # (default: true) INVENTORY Thaumium Fortress Helm
fe.protection.inventory.Thaumcraft.ItemHelmetThaumium.* # (default: true) INVENTORY Thaumium Helm
fe.protection.inventory.Thaumcraft.ItemHelmetVoid.* # (default: true) INVENTORY Void Helm
fe.protection.inventory.Thaumcraft.ItemHelmetVoidFortress.* # (default: true) INVENTORY Void Thaumaturge Hood
fe.protection.inventory.Thaumcraft.ItemHoeElemental.* # (default: true) INVENTORY Hoe of Growth
fe.protection.inventory.Thaumcraft.ItemHoeThaumium.* # (default: true) INVENTORY Thaumium Hoe
fe.protection.inventory.Thaumcraft.ItemHoeVoid.* # (default: true) INVENTORY Void Hoe
fe.protection.inventory.Thaumcraft.ItemInkwell.* # (default: true) INVENTORY Scribing Tools
fe.protection.inventory.Thaumcraft.ItemLeggingsCultistLeaderPlate.* # (default: true) INVENTORY Crimson Praetor Greaves
fe.protection.inventory.Thaumcraft.ItemLeggingsCultistPlate.* # (default: true) INVENTORY Crimson Cult Greaves
fe.protection.inventory.Thaumcraft.ItemLeggingsCultistRobe.* # (default: true) INVENTORY Crimson Cult Leggings
fe.protection.inventory.Thaumcraft.ItemLeggingsFortress.* # (default: true) INVENTORY Thaumium Fortress Thigh Guards
fe.protection.inventory.Thaumcraft.ItemLeggingsRobe.* # (default: true) INVENTORY Thaumaturge's Leggings
fe.protection.inventory.Thaumcraft.ItemLeggingsThaumium.* # (default: true) INVENTORY Thaumium Leggings
fe.protection.inventory.Thaumcraft.ItemLeggingsVoid.* # (default: true) INVENTORY Void Leggings
fe.protection.inventory.Thaumcraft.ItemLeggingsVoidFortress.* # (default: true) INVENTORY Void Thaumaturge Leggings
fe.protection.inventory.Thaumcraft.ItemLootBag.* # (default: true) INVENTORY Common Treasure
fe.protection.inventory.Thaumcraft.ItemManaBean.* # (default: true) INVENTORY Mana Bean
fe.protection.inventory.Thaumcraft.ItemNugget.* # (default: true) INVENTORY Iron Nugget
fe.protection.inventory.Thaumcraft.ItemNuggetBeef.* # (default: true) INVENTORY Beef Nugget
fe.protection.inventory.Thaumcraft.ItemNuggetChicken.* # (default: true) INVENTORY Chicken Nugget
fe.protection.inventory.Thaumcraft.ItemNuggetFish.* # (default: true) INVENTORY Fish Nugget
fe.protection.inventory.Thaumcraft.ItemNuggetPork.* # (default: true) INVENTORY Pork Nugget
fe.protection.inventory.Thaumcraft.ItemPickThaumium.* # (default: true) INVENTORY Thaumium Pickaxe
fe.protection.inventory.Thaumcraft.ItemPickVoid.* # (default: true) INVENTORY Void Pickaxe
fe.protection.inventory.Thaumcraft.ItemPickaxeElemental.* # (default: true) INVENTORY Pickaxe of the Core
fe.protection.inventory.Thaumcraft.ItemPrimalCrusher.* # (default: true) INVENTORY Primal Crusher
fe.protection.inventory.Thaumcraft.ItemResearchNotes.* # (default: true) INVENTORY Research Notes
fe.protection.inventory.Thaumcraft.ItemResonator.* # (default: true) INVENTORY Essentia Resonator
fe.protection.inventory.Thaumcraft.ItemResource.* # (default: true) INVENTORY Alumentum
fe.protection.inventory.Thaumcraft.ItemRingRunic.* # (default: true) INVENTORY Ring of Protection
fe.protection.inventory.Thaumcraft.ItemSanityChecker.* # (default: true) INVENTORY Sanity Checker
fe.protection.inventory.Thaumcraft.ItemSanitySoap.* # (default: true) INVENTORY Sanitizing Soap
fe.protection.inventory.Thaumcraft.ItemShard.* # (default: true) INVENTORY Air Shard
fe.protection.inventory.Thaumcraft.ItemShovelElemental.* # (default: true) INVENTORY Shovel of the Earthmover
fe.protection.inventory.Thaumcraft.ItemShovelThaumium.* # (default: true) INVENTORY Thaumium Shovel
fe.protection.inventory.Thaumcraft.ItemShovelVoid.* # (default: true) INVENTORY Void Shovel
fe.protection.inventory.Thaumcraft.ItemSpawnerEgg.* # (default: true) INVENTORY Spawn Angry Zombie
fe.protection.inventory.Thaumcraft.ItemSwordCrimson.* # (default: true) INVENTORY Crimson Blade
fe.protection.inventory.Thaumcraft.ItemSwordElemental.* # (default: true) INVENTORY Sword of the Zephyr
fe.protection.inventory.Thaumcraft.ItemSwordThaumium.* # (default: true) INVENTORY Thaumium Sword
fe.protection.inventory.Thaumcraft.ItemSwordVoid.* # (default: true) INVENTORY Void Sword
fe.protection.inventory.Thaumcraft.ItemThaumometer.* # (default: true) INVENTORY Thaumometer
fe.protection.inventory.Thaumcraft.ItemThaumonomicon.* # (default: true) INVENTORY Thaumonomicon
fe.protection.inventory.Thaumcraft.ItemWispEssence.* # (default: true) INVENTORY Ethereal Essence
fe.protection.inventory.Thaumcraft.ItemZombieBrain.* # (default: true) INVENTORY Zombie Brain
fe.protection.inventory.Thaumcraft.PrimalArrow.* # (default: true) INVENTORY Air Arrow
fe.protection.inventory.Thaumcraft.TripleMeatTreat.* # (default: true) INVENTORY Triple Meat Treat
fe.protection.inventory.Thaumcraft.TrunkSpawner.* # (default: true) INVENTORY Traveling Trunk
fe.protection.inventory.Thaumcraft.WandCap.* # (default: true) INVENTORY Iron Cap
fe.protection.inventory.Thaumcraft.WandCasting.* # (default: true) INVENTORY Iron Capped Wooden Wand
fe.protection.inventory.Thaumcraft.WandRod.* # (default: true) INVENTORY Greatwood Rod
fe.protection.inventory.ThermalDynamics.cover.* # (default: true) INVENTORY Cover
fe.protection.inventory.ThermalDynamics.filter.* # (default: true) INVENTORY Filter
fe.protection.inventory.ThermalDynamics.retriever.* # (default: true) INVENTORY Retriever
fe.protection.inventory.ThermalDynamics.servo.* # (default: true) INVENTORY Servo
fe.protection.inventory.ThermalExpansion.augment.* # (default: true) INVENTORY Augment: Integrated Servo Mechanism
fe.protection.inventory.ThermalExpansion.capacitor.* # (default: true) INVENTORY Creative Flux Capacitor
fe.protection.inventory.ThermalExpansion.diagram.* # (default: true) INVENTORY Schematic
fe.protection.inventory.ThermalExpansion.florb.* # (default: true) INVENTORY Florb (Empty§r)
fe.protection.inventory.ThermalExpansion.igniter.* # (default: true) INVENTORY Flux Igniter
fe.protection.inventory.ThermalExpansion.material.* # (default: true) INVENTORY Pneumatic Servo
fe.protection.inventory.ThermalExpansion.meter.* # (default: true) INVENTORY Multimeter
fe.protection.inventory.ThermalExpansion.satchel.* # (default: true) INVENTORY Creative Satchel
fe.protection.inventory.ThermalExpansion.tool.battleWrenchInvar.* # (default: true) INVENTORY BattleWrench
fe.protection.inventory.ThermalExpansion.wrench.* # (default: true) INVENTORY Crescent Hammer
fe.protection.inventory.ThermalFoundation.armor.bootsBronze.* # (default: true) INVENTORY Tinker's Alloy Boots
fe.protection.inventory.ThermalFoundation.armor.bootsCopper.* # (default: true) INVENTORY Copper Boots
fe.protection.inventory.ThermalFoundation.armor.bootsElectrum.* # (default: true) INVENTORY Electrum Boots
fe.protection.inventory.ThermalFoundation.armor.bootsInvar.* # (default: true) INVENTORY Invar Boots
fe.protection.inventory.ThermalFoundation.armor.bootsLead.* # (default: true) INVENTORY Lead Boots
fe.protection.inventory.ThermalFoundation.armor.bootsNickel.* # (default: true) INVENTORY Ferrous Boots
fe.protection.inventory.ThermalFoundation.armor.bootsPlatinum.* # (default: true) INVENTORY Shiny Boots
fe.protection.inventory.ThermalFoundation.armor.bootsSilver.* # (default: true) INVENTORY Silver Boots
fe.protection.inventory.ThermalFoundation.armor.bootsTin.* # (default: true) INVENTORY Tin Boots
fe.protection.inventory.ThermalFoundation.armor.helmetBronze.* # (default: true) INVENTORY Tinker's Alloy Helmet
fe.protection.inventory.ThermalFoundation.armor.helmetCopper.* # (default: true) INVENTORY Copper Helmet
fe.protection.inventory.ThermalFoundation.armor.helmetElectrum.* # (default: true) INVENTORY Electrum Helmet
fe.protection.inventory.ThermalFoundation.armor.helmetInvar.* # (default: true) INVENTORY Invar Helmet
fe.protection.inventory.ThermalFoundation.armor.helmetLead.* # (default: true) INVENTORY Lead Helmet
fe.protection.inventory.ThermalFoundation.armor.helmetNickel.* # (default: true) INVENTORY Ferrous Helmet
fe.protection.inventory.ThermalFoundation.armor.helmetPlatinum.* # (default: true) INVENTORY Shiny Helmet
fe.protection.inventory.ThermalFoundation.armor.helmetSilver.* # (default: true) INVENTORY Silver Helmet
fe.protection.inventory.ThermalFoundation.armor.helmetTin.* # (default: true) INVENTORY Tin Helmet
fe.protection.inventory.ThermalFoundation.armor.legsBronze.* # (default: true) INVENTORY Tinker's Alloy Leggings
fe.protection.inventory.ThermalFoundation.armor.legsCopper.* # (default: true) INVENTORY Copper Leggings
fe.protection.inventory.ThermalFoundation.armor.legsElectrum.* # (default: true) INVENTORY Electrum Leggings
fe.protection.inventory.ThermalFoundation.armor.legsInvar.* # (default: true) INVENTORY Invar Leggings
fe.protection.inventory.ThermalFoundation.armor.legsLead.* # (default: true) INVENTORY Lead Leggings
fe.protection.inventory.ThermalFoundation.armor.legsNickel.* # (default: true) INVENTORY Ferrous Leggings
fe.protection.inventory.ThermalFoundation.armor.legsPlatinum.* # (default: true) INVENTORY Shiny Leggings
fe.protection.inventory.ThermalFoundation.armor.legsSilver.* # (default: true) INVENTORY Silver Leggings
fe.protection.inventory.ThermalFoundation.armor.legsTin.* # (default: true) INVENTORY Tin Leggings
fe.protection.inventory.ThermalFoundation.armor.plateBronze.* # (default: true) INVENTORY Tinker's Alloy Chestplate
fe.protection.inventory.ThermalFoundation.armor.plateCopper.* # (default: true) INVENTORY Copper Chestplate
fe.protection.inventory.ThermalFoundation.armor.plateElectrum.* # (default: true) INVENTORY Electrum Chestplate
fe.protection.inventory.ThermalFoundation.armor.plateInvar.* # (default: true) INVENTORY Invar Chestplate
fe.protection.inventory.ThermalFoundation.armor.plateLead.* # (default: true) INVENTORY Lead Chestplate
fe.protection.inventory.ThermalFoundation.armor.plateNickel.* # (default: true) INVENTORY Ferrous Chestplate
fe.protection.inventory.ThermalFoundation.armor.platePlatinum.* # (default: true) INVENTORY Shiny Chestplate
fe.protection.inventory.ThermalFoundation.armor.plateSilver.* # (default: true) INVENTORY Silver Chestplate
fe.protection.inventory.ThermalFoundation.armor.plateTin.* # (default: true) INVENTORY Tin Chestplate
fe.protection.inventory.ThermalFoundation.bucket.* # (default: true) INVENTORY Destabilized Redstone Bucket
fe.protection.inventory.ThermalFoundation.lexicon.* # (default: true) INVENTORY Forge Lexicon
fe.protection.inventory.ThermalFoundation.material.* # (default: true) INVENTORY Pulverized Iron
fe.protection.inventory.ThermalFoundation.tool.axeBronze.* # (default: true) INVENTORY Bronze Axe
fe.protection.inventory.ThermalFoundation.tool.axeCopper.* # (default: true) INVENTORY Copper Axe
fe.protection.inventory.ThermalFoundation.tool.axeElectrum.* # (default: true) INVENTORY Electrum Axe
fe.protection.inventory.ThermalFoundation.tool.axeInvar.* # (default: true) INVENTORY Invar Axe
fe.protection.inventory.ThermalFoundation.tool.axeLead.* # (default: true) INVENTORY Lead Axe
fe.protection.inventory.ThermalFoundation.tool.axeNickel.* # (default: true) INVENTORY Ferrous Axe
fe.protection.inventory.ThermalFoundation.tool.axePlatinum.* # (default: true) INVENTORY Shiny Axe
fe.protection.inventory.ThermalFoundation.tool.axeSilver.* # (default: true) INVENTORY Silver Axe
fe.protection.inventory.ThermalFoundation.tool.axeTin.* # (default: true) INVENTORY Tin Axe
fe.protection.inventory.ThermalFoundation.tool.bowBronze.* # (default: true) INVENTORY Bronze Reinforced Bow
fe.protection.inventory.ThermalFoundation.tool.bowCopper.* # (default: true) INVENTORY Copper Reinforced Bow
fe.protection.inventory.ThermalFoundation.tool.bowElectrum.* # (default: true) INVENTORY Electrum Reinforced Bow
fe.protection.inventory.ThermalFoundation.tool.bowInvar.* # (default: true) INVENTORY Invar Reinforced Bow
fe.protection.inventory.ThermalFoundation.tool.bowLead.* # (default: true) INVENTORY Lead Reinforced Bow
fe.protection.inventory.ThermalFoundation.tool.bowNickel.* # (default: true) INVENTORY Ferrous Reinforced Bow
fe.protection.inventory.ThermalFoundation.tool.bowPlatinum.* # (default: true) INVENTORY Shiny Reinforced Bow
fe.protection.inventory.ThermalFoundation.tool.bowSilver.* # (default: true) INVENTORY Silver Reinforced Bow
fe.protection.inventory.ThermalFoundation.tool.bowTin.* # (default: true) INVENTORY Tin Reinforced Bow
fe.protection.inventory.ThermalFoundation.tool.fishingRodBronze.* # (default: true) INVENTORY Bronze Fishing Rod
fe.protection.inventory.ThermalFoundation.tool.fishingRodCopper.* # (default: true) INVENTORY Copper Fishing Rod
fe.protection.inventory.ThermalFoundation.tool.fishingRodElectrum.* # (default: true) INVENTORY Electrum Fishing Rod
fe.protection.inventory.ThermalFoundation.tool.fishingRodInvar.* # (default: true) INVENTORY Invar Fishing Rod
fe.protection.inventory.ThermalFoundation.tool.fishingRodLead.* # (default: true) INVENTORY Lead Fishing Rod
fe.protection.inventory.ThermalFoundation.tool.fishingRodNickel.* # (default: true) INVENTORY Ferrous Fishing Rod
fe.protection.inventory.ThermalFoundation.tool.fishingRodPlatinum.* # (default: true) INVENTORY Shiny Fishing Rod
fe.protection.inventory.ThermalFoundation.tool.fishingRodSilver.* # (default: true) INVENTORY Silver Fishing Rod
fe.protection.inventory.ThermalFoundation.tool.fishingRodTin.* # (default: true) INVENTORY Tin Fishing Rod
fe.protection.inventory.ThermalFoundation.tool.hoeBronze.* # (default: true) INVENTORY Bronze Hoe
fe.protection.inventory.ThermalFoundation.tool.hoeCopper.* # (default: true) INVENTORY Copper Hoe
fe.protection.inventory.ThermalFoundation.tool.hoeElectrum.* # (default: true) INVENTORY Electrum Hoe
fe.protection.inventory.ThermalFoundation.tool.hoeInvar.* # (default: true) INVENTORY Invar Hoe
fe.protection.inventory.ThermalFoundation.tool.hoeLead.* # (default: true) INVENTORY Lead Hoe
fe.protection.inventory.ThermalFoundation.tool.hoeNickel.* # (default: true) INVENTORY Ferrous Hoe
fe.protection.inventory.ThermalFoundation.tool.hoePlatinum.* # (default: true) INVENTORY Shiny Hoe
fe.protection.inventory.ThermalFoundation.tool.hoeSilver.* # (default: true) INVENTORY Silver Hoe
fe.protection.inventory.ThermalFoundation.tool.hoeTin.* # (default: true) INVENTORY Tin Hoe
fe.protection.inventory.ThermalFoundation.tool.pickaxeBronze.* # (default: true) INVENTORY Bronze Pickaxe
fe.protection.inventory.ThermalFoundation.tool.pickaxeCopper.* # (default: true) INVENTORY Copper Pickaxe
fe.protection.inventory.ThermalFoundation.tool.pickaxeElectrum.* # (default: true) INVENTORY Electrum Pickaxe
fe.protection.inventory.ThermalFoundation.tool.pickaxeInvar.* # (default: true) INVENTORY Invar Pickaxe
fe.protection.inventory.ThermalFoundation.tool.pickaxeLead.* # (default: true) INVENTORY Lead Pickaxe
fe.protection.inventory.ThermalFoundation.tool.pickaxeNickel.* # (default: true) INVENTORY Ferrous Pickaxe
fe.protection.inventory.ThermalFoundation.tool.pickaxePlatinum.* # (default: true) INVENTORY Shiny Pickaxe
fe.protection.inventory.ThermalFoundation.tool.pickaxeSilver.* # (default: true) INVENTORY Silver Pickaxe
fe.protection.inventory.ThermalFoundation.tool.pickaxeTin.* # (default: true) INVENTORY Tin Pickaxe
fe.protection.inventory.ThermalFoundation.tool.shearsBronze.* # (default: true) INVENTORY Bronze Shears
fe.protection.inventory.ThermalFoundation.tool.shearsCopper.* # (default: true) INVENTORY Copper Shears
fe.protection.inventory.ThermalFoundation.tool.shearsElectrum.* # (default: true) INVENTORY Electrum Shears
fe.protection.inventory.ThermalFoundation.tool.shearsInvar.* # (default: true) INVENTORY Invar Shears
fe.protection.inventory.ThermalFoundation.tool.shearsLead.* # (default: true) INVENTORY Lead Shears
fe.protection.inventory.ThermalFoundation.tool.shearsNickel.* # (default: true) INVENTORY Ferrous Shears
fe.protection.inventory.ThermalFoundation.tool.shearsPlatinum.* # (default: true) INVENTORY Shiny Shears
fe.protection.inventory.ThermalFoundation.tool.shearsSilver.* # (default: true) INVENTORY Silver Shears
fe.protection.inventory.ThermalFoundation.tool.shearsTin.* # (default: true) INVENTORY Tin Shears
fe.protection.inventory.ThermalFoundation.tool.shovelBronze.* # (default: true) INVENTORY Bronze Shovel
fe.protection.inventory.ThermalFoundation.tool.shovelCopper.* # (default: true) INVENTORY Copper Shovel
fe.protection.inventory.ThermalFoundation.tool.shovelElectrum.* # (default: true) INVENTORY Electrum Shovel
fe.protection.inventory.ThermalFoundation.tool.shovelInvar.* # (default: true) INVENTORY Invar Shovel
fe.protection.inventory.ThermalFoundation.tool.shovelLead.* # (default: true) INVENTORY Lead Shovel
fe.protection.inventory.ThermalFoundation.tool.shovelNickel.* # (default: true) INVENTORY Ferrous Shovel
fe.protection.inventory.ThermalFoundation.tool.shovelPlatinum.* # (default: true) INVENTORY Shiny Shovel
fe.protection.inventory.ThermalFoundation.tool.shovelSilver.* # (default: true) INVENTORY Silver Shovel
fe.protection.inventory.ThermalFoundation.tool.shovelTin.* # (default: true) INVENTORY Tin Shovel
fe.protection.inventory.ThermalFoundation.tool.sickleBronze.* # (default: true) INVENTORY Bronze Sickle
fe.protection.inventory.ThermalFoundation.tool.sickleCopper.* # (default: true) INVENTORY Copper Sickle
fe.protection.inventory.ThermalFoundation.tool.sickleElectrum.* # (default: true) INVENTORY Electrum Sickle
fe.protection.inventory.ThermalFoundation.tool.sickleInvar.* # (default: true) INVENTORY Invar Sickle
fe.protection.inventory.ThermalFoundation.tool.sickleLead.* # (default: true) INVENTORY Lead Sickle
fe.protection.inventory.ThermalFoundation.tool.sickleNickel.* # (default: true) INVENTORY Ferrous Sickle
fe.protection.inventory.ThermalFoundation.tool.sicklePlatinum.* # (default: true) INVENTORY Shiny Sickle
fe.protection.inventory.ThermalFoundation.tool.sickleSilver.* # (default: true) INVENTORY Silver Sickle
fe.protection.inventory.ThermalFoundation.tool.sickleTin.* # (default: true) INVENTORY Tin Sickle
fe.protection.inventory.ThermalFoundation.tool.swordBronze.* # (default: true) INVENTORY Bronze Sword
fe.protection.inventory.ThermalFoundation.tool.swordCopper.* # (default: true) INVENTORY Copper Sword
fe.protection.inventory.ThermalFoundation.tool.swordElectrum.* # (default: true) INVENTORY Electrum Sword
fe.protection.inventory.ThermalFoundation.tool.swordInvar.* # (default: true) INVENTORY Invar Sword
fe.protection.inventory.ThermalFoundation.tool.swordLead.* # (default: true) INVENTORY Lead Sword
fe.protection.inventory.ThermalFoundation.tool.swordNickel.* # (default: true) INVENTORY Ferrous Sword
fe.protection.inventory.ThermalFoundation.tool.swordPlatinum.* # (default: true) INVENTORY Shiny Sword
fe.protection.inventory.ThermalFoundation.tool.swordSilver.* # (default: true) INVENTORY Silver Sword
fe.protection.inventory.ThermalFoundation.tool.swordTin.* # (default: true) INVENTORY Tin Sword
fe.protection.inventory.ThermalSmeltery.buckets.* # (default: true) INVENTORY Molten Energetic Alloy Bucket
fe.protection.inventory.ThermalSmeltery.misc.* # (default: true) INVENTORY Null Voiding Touch
fe.protection.inventory.ThermalSmeltery.misc.potatoMashed.* # (default: true) INVENTORY Mashed Potato
fe.protection.inventory.ThermalSmeltery.misc.potatoWedge.* # (default: true) INVENTORY Potato Shard
fe.protection.inventory.Torched.TorchFirework.* # (default: true) INVENTORY Rocket Propelled Torch
fe.protection.inventory.Torched.TorchGun.* # (default: true) INVENTORY Torch Gun
fe.protection.inventory.Torched.TorchLaungher.* # (default: true) INVENTORY RPT Launcher
fe.protection.inventory.UsefulFood.AppleCake.* # (default: true) INVENTORY Apple Cake
fe.protection.inventory.UsefulFood.AppleIceCream.* # (default: true) INVENTORY Apple Ice Cream
fe.protection.inventory.UsefulFood.AppleJam.* # (default: true) INVENTORY Apple Jam
fe.protection.inventory.UsefulFood.AppleJamBiscuit.* # (default: true) INVENTORY Apple Jam Biscuit
fe.protection.inventory.UsefulFood.AppleJamPancake.* # (default: true) INVENTORY Apple Jam Pancake
fe.protection.inventory.UsefulFood.AppleJamToast.* # (default: true) INVENTORY Apple Jam Toast
fe.protection.inventory.UsefulFood.AppleJelly.* # (default: true) INVENTORY Apple Jelly
fe.protection.inventory.UsefulFood.AppleJuice.* # (default: true) INVENTORY Apple Juice
fe.protection.inventory.UsefulFood.Biscuit.* # (default: true) INVENTORY Biscuit
fe.protection.inventory.UsefulFood.BreadSlice.* # (default: true) INVENTORY Bread Slice
fe.protection.inventory.UsefulFood.CactusJuice.* # (default: true) INVENTORY Cactus Juice
fe.protection.inventory.UsefulFood.Caramel.* # (default: true) INVENTORY Caramel
fe.protection.inventory.UsefulFood.CaramelApple.* # (default: true) INVENTORY Caramel Apple
fe.protection.inventory.UsefulFood.CaramelBiscuit.* # (default: true) INVENTORY Caramel Biscuit
fe.protection.inventory.UsefulFood.CaramelCake.* # (default: true) INVENTORY Caramel Cake
fe.protection.inventory.UsefulFood.CaramelIceCream.* # (default: true) INVENTORY Caramel Ice Cream
fe.protection.inventory.UsefulFood.CaramelPancake.* # (default: true) INVENTORY Caramel Pancake
fe.protection.inventory.UsefulFood.CaramelToast.* # (default: true) INVENTORY Caramel Toast
fe.protection.inventory.UsefulFood.CarrotJuice.* # (default: true) INVENTORY Carrot Juice
fe.protection.inventory.UsefulFood.CarrotPie.* # (default: true) INVENTORY Carrot Pie
fe.protection.inventory.UsefulFood.CarrotSoup.* # (default: true) INVENTORY Carrot Soup
fe.protection.inventory.UsefulFood.Cereal.* # (default: true) INVENTORY Cereal
fe.protection.inventory.UsefulFood.Cheese.* # (default: true) INVENTORY Cheese
fe.protection.inventory.UsefulFood.CheeseSandwich.* # (default: true) INVENTORY Cheese Sandwich
fe.protection.inventory.UsefulFood.ChickenSandwich.* # (default: true) INVENTORY Chicken Sandwich
fe.protection.inventory.UsefulFood.ChocolateApple.* # (default: true) INVENTORY Chocolate Apple
fe.protection.inventory.UsefulFood.ChocolateBar.* # (default: true) INVENTORY Chocolate Bar
fe.protection.inventory.UsefulFood.ChocolateBiscuit.* # (default: true) INVENTORY Chocolate Biscuit
fe.protection.inventory.UsefulFood.ChocolateCake.* # (default: true) INVENTORY Chocolate Cake
fe.protection.inventory.UsefulFood.ChocolateCereal.* # (default: true) INVENTORY Chocolate Cereal
fe.protection.inventory.UsefulFood.ChocolateIceCream.* # (default: true) INVENTORY Chocolate Ice Cream
fe.protection.inventory.UsefulFood.ChocolateMilkBottle.* # (default: true) INVENTORY Chocolate Milk Bottle
fe.protection.inventory.UsefulFood.ChocolatePancake.* # (default: true) INVENTORY Chocolate Pancake
fe.protection.inventory.UsefulFood.ChocolateToast.* # (default: true) INVENTORY Chocolate Toast
fe.protection.inventory.UsefulFood.CookedMarshmallow.* # (default: true) INVENTORY Roasted Marshmallow
fe.protection.inventory.UsefulFood.CookedMutton.* # (default: true) INVENTORY Cooked Mutton
fe.protection.inventory.UsefulFood.CookedSquidTentacle.* # (default: true) INVENTORY Calamari
fe.protection.inventory.UsefulFood.Donut.* # (default: true) INVENTORY Donut
fe.protection.inventory.UsefulFood.EggSandwich.* # (default: true) INVENTORY Egg Sandwich
fe.protection.inventory.UsefulFood.FishSandwich.* # (default: true) INVENTORY Fish Sandwich
fe.protection.inventory.UsefulFood.FishSoup.* # (default: true) INVENTORY Fish Soup
fe.protection.inventory.UsefulFood.FishnChips.* # (default: true) INVENTORY Fish n' Chips
fe.protection.inventory.UsefulFood.FrenchFries.* # (default: true) INVENTORY French Fries
fe.protection.inventory.UsefulFood.FriedEgg.* # (default: true) INVENTORY Fried Egg
fe.protection.inventory.UsefulFood.FruitSalad.* # (default: true) INVENTORY Fruit Salad
fe.protection.inventory.UsefulFood.HotChocolateMilkBottle.* # (default: true) INVENTORY Hot Chocolate Milk bottle
fe.protection.inventory.UsefulFood.HotMilkBottle.* # (default: true) INVENTORY Hot Milk Bottle
fe.protection.inventory.UsefulFood.Hungrz.* # (default: true) INVENTORY Hungrz
fe.protection.inventory.UsefulFood.Jelly.* # (default: true) INVENTORY Jelly
fe.protection.inventory.UsefulFood.MagicAppleJuice.* # (default: true) INVENTORY Magic Apple Juice
fe.protection.inventory.UsefulFood.MagicCake.* # (default: true) INVENTORY Magic Cake
fe.protection.inventory.UsefulFood.MagicFruitSalad.* # (default: true) INVENTORY Magic Fruit Salad
fe.protection.inventory.UsefulFood.MagicIceCream.* # (default: true) INVENTORY Magic Ice Cream
fe.protection.inventory.UsefulFood.MelonIceCream.* # (default: true) INVENTORY Melon Ice Cream
fe.protection.inventory.UsefulFood.MelonJam.* # (default: true) INVENTORY Melon Jam
fe.protection.inventory.UsefulFood.MelonJamBiscuit.* # (default: true) INVENTORY Melon Jam Biscuit
fe.protection.inventory.UsefulFood.MelonJamPancake.* # (default: true) INVENTORY Melon Jam Pancake
fe.protection.inventory.UsefulFood.MelonJamToast.* # (default: true) INVENTORY Melon Jam Toast
fe.protection.inventory.UsefulFood.MelonJelly.* # (default: true) INVENTORY Melon Jelly
fe.protection.inventory.UsefulFood.MelonJuice.* # (default: true) INVENTORY Melon Juice
fe.protection.inventory.UsefulFood.MilkBottle.* # (default: true) INVENTORY Milk Bottle
fe.protection.inventory.UsefulFood.MuttonSandwich.* # (default: true) INVENTORY Mutton Sandwich
fe.protection.inventory.UsefulFood.Oatmeal.* # (default: true) INVENTORY Oatmeal
fe.protection.inventory.UsefulFood.Oreo.* # (default: true) INVENTORY Oreo
fe.protection.inventory.UsefulFood.Pancake.* # (default: true) INVENTORY Pancake
fe.protection.inventory.UsefulFood.PancakeDough.* # (default: true) INVENTORY Pancake Dough
fe.protection.inventory.UsefulFood.PorkChopSandwich.* # (default: true) INVENTORY Pork Chop Sandwich
fe.protection.inventory.UsefulFood.PumpkinBread.* # (default: true) INVENTORY Pumpkin Bread
fe.protection.inventory.UsefulFood.PumpkinSoup.* # (default: true) INVENTORY Pumpkin Soup
fe.protection.inventory.UsefulFood.RawMarshmallow.* # (default: true) INVENTORY Raw Marshmallow
fe.protection.inventory.UsefulFood.RawMutton.* # (default: true) INVENTORY Raw Mutton
fe.protection.inventory.UsefulFood.RoastedSeeds.* # (default: true) INVENTORY Roasted Seeds
fe.protection.inventory.UsefulFood.Salad.* # (default: true) INVENTORY Salad
fe.protection.inventory.UsefulFood.Spaghetti.* # (default: true) INVENTORY Spaghetti
fe.protection.inventory.UsefulFood.SquidSandwich.* # (default: true) INVENTORY Squid Sandwich
fe.protection.inventory.UsefulFood.SquidSushi.* # (default: true) INVENTORY Squid Sushi
fe.protection.inventory.UsefulFood.SquidTentacle.* # (default: true) INVENTORY Squid Tentacle
fe.protection.inventory.UsefulFood.SteakSandwich.* # (default: true) INVENTORY Steak Sandwich
fe.protection.inventory.UsefulFood.SugarBiscuit.* # (default: true) INVENTORY Sugar Biscuit
fe.protection.inventory.UsefulFood.SugarCube.* # (default: true) INVENTORY Sugar Cube
fe.protection.inventory.UsefulFood.SugarPancake.* # (default: true) INVENTORY Sugar Pancake
fe.protection.inventory.UsefulFood.SugarToast.* # (default: true) INVENTORY Sugar Toast
fe.protection.inventory.UsefulFood.Sushi.* # (default: true) INVENTORY Sushi
fe.protection.inventory.UsefulFood.Tea.* # (default: true) INVENTORY Lily Tea
fe.protection.inventory.UsefulFood.Trailmix.* # (default: true) INVENTORY Trail mix
fe.protection.inventory.UsefulFood.VanillaIceCream.* # (default: true) INVENTORY Vanilla Ice Cream
fe.protection.inventory.WR-CBE|Addons.empty_map.* # (default: true) INVENTORY Empty Wireless Map
fe.protection.inventory.WR-CBE|Addons.map.* # (default: true) INVENTORY Wireless Map #0
fe.protection.inventory.WR-CBE|Addons.psniffer.* # (default: true) INVENTORY Private Sniffer
fe.protection.inventory.WR-CBE|Addons.remote.* # (default: true) INVENTORY Wireless Remote
fe.protection.inventory.WR-CBE|Addons.rep.* # (default: true) INVENTORY REP
fe.protection.inventory.WR-CBE|Addons.sniffer.* # (default: true) INVENTORY Wireless Sniffer
fe.protection.inventory.WR-CBE|Addons.tracker.* # (default: true) INVENTORY Wireless Tracker
fe.protection.inventory.WR-CBE|Addons.triangulator.* # (default: true) INVENTORY Wireless Triangulator
fe.protection.inventory.WR-CBE|Core.blazeRecieverDish.* # (default: true) INVENTORY Blaze Receiver Dish
fe.protection.inventory.WR-CBE|Core.blazeTransceiver.* # (default: true) INVENTORY Blaze Transceiver
fe.protection.inventory.WR-CBE|Core.obsidianStick.* # (default: true) INVENTORY Obsidian Stick
fe.protection.inventory.WR-CBE|Core.recieverDish.* # (default: true) INVENTORY Receiver Dish
fe.protection.inventory.WR-CBE|Core.retherPearl.* # (default: true) INVENTORY REther Pearl
fe.protection.inventory.WR-CBE|Core.stoneBowl.* # (default: true) INVENTORY Stone Bowl
fe.protection.inventory.WR-CBE|Core.wirelessTransceiver.* # (default: true) INVENTORY Wireless Transceiver
fe.protection.inventory.WR-CBE|Logic.wirelessLogic.* # (default: true) INVENTORY Wireless Transmitter
fe.protection.inventory.advgenerators.Controller.* # (default: true) INVENTORY Control Circuit
fe.protection.inventory.advgenerators.IronFrame.* # (default: true) INVENTORY Iron Frame
fe.protection.inventory.advgenerators.IronTubing.* # (default: true) INVENTORY Iron Tubing
fe.protection.inventory.advgenerators.IronWiring.* # (default: true) INVENTORY Redstone-Iron Wiring
fe.protection.inventory.advgenerators.PowerIO.* # (default: true) INVENTORY Power IO Module
fe.protection.inventory.advgenerators.PressureValve.* # (default: true) INVENTORY Pressure Valve
fe.protection.inventory.advgenerators.TurbineBlade.* # (default: true) INVENTORY Turbine Blade
fe.protection.inventory.advgenerators.TurbineRotor.* # (default: true) INVENTORY Turbine Rotor
fe.protection.inventory.appliedenergistics2.item.ItemBasicStorageCell.16k.* # (default: true) INVENTORY 16k ME Storage Cell
fe.protection.inventory.appliedenergistics2.item.ItemBasicStorageCell.1k.* # (default: true) INVENTORY 1k ME Storage Cell
fe.protection.inventory.appliedenergistics2.item.ItemBasicStorageCell.4k.* # (default: true) INVENTORY 4k ME Storage Cell
fe.protection.inventory.appliedenergistics2.item.ItemBasicStorageCell.64k.* # (default: true) INVENTORY 64k ME Storage Cell
fe.protection.inventory.appliedenergistics2.item.ItemCreativeStorageCell.* # (default: true) INVENTORY Creative ME Storage Cell
fe.protection.inventory.appliedenergistics2.item.ItemCrystalSeed.* # (default: true) INVENTORY Certus Quartz Seed
fe.protection.inventory.appliedenergistics2.item.ItemEncodedPattern.* # (default: true) INVENTORY Encoded Pattern
fe.protection.inventory.appliedenergistics2.item.ItemFacade.* # (default: true) INVENTORY Cable Facade - Glass
fe.protection.inventory.appliedenergistics2.item.ItemMultiMaterial.* # (default: true) INVENTORY Certus Quartz Crystal
fe.protection.inventory.appliedenergistics2.item.ItemMultiPart.* # (default: true) INVENTORY ME Glass Cable - White
fe.protection.inventory.appliedenergistics2.item.ItemPaintBall.* # (default: true) INVENTORY Paint Ball - White
fe.protection.inventory.appliedenergistics2.item.ItemSpatialStorageCell.128Cubed.* # (default: true) INVENTORY 128³ Spatial Storage Cell
fe.protection.inventory.appliedenergistics2.item.ItemSpatialStorageCell.16Cubed.* # (default: true) INVENTORY 16³ Spatial Storage Cell
fe.protection.inventory.appliedenergistics2.item.ItemSpatialStorageCell.2Cubed.* # (default: true) INVENTORY 2³ Spatial Storage Cell
fe.protection.inventory.appliedenergistics2.item.ItemViewCell.* # (default: true) INVENTORY View Cell
fe.protection.inventory.appliedenergistics2.item.ToolBiometricCard.* # (default: true) INVENTORY Biometric Card
fe.protection.inventory.appliedenergistics2.item.ToolCertusQuartzAxe.* # (default: true) INVENTORY Certus Quartz Axe
fe.protection.inventory.appliedenergistics2.item.ToolCertusQuartzCuttingKnife.* # (default: true) INVENTORY Certus Quartz Cutting Knife
fe.protection.inventory.appliedenergistics2.item.ToolCertusQuartzHoe.* # (default: true) INVENTORY Certus Quartz Hoe
fe.protection.inventory.appliedenergistics2.item.ToolCertusQuartzPickaxe.* # (default: true) INVENTORY Certus Quartz Pickaxe
fe.protection.inventory.appliedenergistics2.item.ToolCertusQuartzSpade.* # (default: true) INVENTORY Certus Quartz Shovel
fe.protection.inventory.appliedenergistics2.item.ToolCertusQuartzSword.* # (default: true) INVENTORY Certus Quartz Sword
fe.protection.inventory.appliedenergistics2.item.ToolCertusQuartzWrench.* # (default: true) INVENTORY Certus Quartz Wrench
fe.protection.inventory.appliedenergistics2.item.ToolChargedStaff.* # (default: true) INVENTORY Charged Staff
fe.protection.inventory.appliedenergistics2.item.ToolColorApplicator.* # (default: true) INVENTORY Color Applicator - Empty
fe.protection.inventory.appliedenergistics2.item.ToolEntropyManipulator.* # (default: true) INVENTORY Entropy Manipulator
fe.protection.inventory.appliedenergistics2.item.ToolMassCannon.* # (default: true) INVENTORY Matter Cannon
fe.protection.inventory.appliedenergistics2.item.ToolMemoryCard.* # (default: true) INVENTORY Memory Card
fe.protection.inventory.appliedenergistics2.item.ToolNetherQuartzAxe.* # (default: true) INVENTORY Nether Quartz Axe
fe.protection.inventory.appliedenergistics2.item.ToolNetherQuartzCuttingKnife.* # (default: true) INVENTORY Nether Quartz Cutting Knife
fe.protection.inventory.appliedenergistics2.item.ToolNetherQuartzHoe.* # (default: true) INVENTORY Nether Quartz Hoe
fe.protection.inventory.appliedenergistics2.item.ToolNetherQuartzPickaxe.* # (default: true) INVENTORY Nether Quartz Pickaxe
fe.protection.inventory.appliedenergistics2.item.ToolNetherQuartzSpade.* # (default: true) INVENTORY Nether Quartz Shovel
fe.protection.inventory.appliedenergistics2.item.ToolNetherQuartzSword.* # (default: true) INVENTORY Nether Quartz Sword
fe.protection.inventory.appliedenergistics2.item.ToolNetherQuartzWrench.* # (default: true) INVENTORY Nether Quartz Wrench
fe.protection.inventory.appliedenergistics2.item.ToolNetworkTool.* # (default: true) INVENTORY Network Tool
fe.protection.inventory.appliedenergistics2.item.ToolPortableCell.* # (default: true) INVENTORY Portable Cell
fe.protection.inventory.appliedenergistics2.item.ToolWirelessTerminal.* # (default: true) INVENTORY Wireless Terminal
fe.protection.inventory.bcadditions.PowerCapsuleTier1.* # (default: true) INVENTORY Kinetic Capsule Tier 1
fe.protection.inventory.bcadditions.bioethanolgasBucket.* # (default: true) INVENTORY Ethanol Gas Bucket
fe.protection.inventory.bcadditions.blankUpgrade.* # (default: true) INVENTORY Blank Upgrade
fe.protection.inventory.bcadditions.condictuvePlate.* # (default: true) INVENTORY Conductive Plating
fe.protection.inventory.bcadditions.condictuvePlateRaw.* # (default: true) INVENTORY Raw Conductive Plating
fe.protection.inventory.bcadditions.converteraluminum.* # (default: true) INVENTORY Dust Converter
fe.protection.inventory.bcadditions.converteraluminumbrass.* # (default: true) INVENTORY Dust Converter
fe.protection.inventory.bcadditions.converteralumite.* # (default: true) INVENTORY Dust Converter
fe.protection.inventory.bcadditions.converterapatite.* # (default: true) INVENTORY Dust Converter
fe.protection.inventory.bcadditions.converterardite.* # (default: true) INVENTORY Dust Converter
fe.protection.inventory.bcadditions.converterblutonium.* # (default: true) INVENTORY Dust Converter
fe.protection.inventory.bcadditions.converterbrass.* # (default: true) INVENTORY Dust Converter
fe.protection.inventory.bcadditions.converterbronze.* # (default: true) INVENTORY Dust Converter
fe.protection.inventory.bcadditions.convertercertusquartz.* # (default: true) INVENTORY Dust Converter
fe.protection.inventory.bcadditions.convertercharcoal.* # (default: true) INVENTORY Dust Converter
fe.protection.inventory.bcadditions.convertercoal.* # (default: true) INVENTORY Dust Converter
fe.protection.inventory.bcadditions.convertercobalt.* # (default: true) INVENTORY Dust Converter
fe.protection.inventory.bcadditions.converterconductiveiron.* # (default: true) INVENTORY Dust Converter
fe.protection.inventory.bcadditions.convertercopper.* # (default: true) INVENTORY Dust Converter
fe.protection.inventory.bcadditions.convertercyanite.* # (default: true) INVENTORY Dust Converter
fe.protection.inventory.bcadditions.converterdarksteel.* # (default: true) INVENTORY Dust Converter
fe.protection.inventory.bcadditions.converterdiamond.* # (default: true) INVENTORY Du
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