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Fichier Serveur pour TIW8 - TP3
//#!/usr/bin/env node
//
// WebSocket chat server
// Implemented using Node.js
//
// Requires the websocket module.
//
// WebSocket and WebRTC based multi-user chat sample with two-way video
// calling, including use of TURN if applicable or necessary.
//
// This file contains the JavaScript code that implements the server-side
// functionality of the chat system, including user ID management, message
// reflection, and routing of private messages, including support for
// sending through unknown JSON objects to support custom apps and signaling
// for WebRTC.
//
// Requires Node.js and the websocket module (WebSocket-Node):
//
// - http://nodejs.org/
// - https://github.com/theturtle32/WebSocket-Node
//
// To read about how this sample works: http://bit.ly/webrtc-from-chat
//
// Any copyright is dedicated to the Public Domain.
// http://creativecommons.org/publicdomain/zero/1.0/
"use strict";
var express = require('express');
var app = express();
var path = require('path');
var http = require('http');
var https = require('https');
var url = require('url');
var fs = require('fs');
var httpsServer = http.createServer(app);
const DIST_DIR = path.join(__dirname, '../dist');
const port = process.env.PORT || 3000;
app.use(express.static(DIST_DIR));
var WebSocketServer = require('websocket').server;
// Used for managing the text chat user list.
var connectionArray = [];
var nextID = Date.now();
var appendToMakeUnique = 1;
// Output logging information to console
function log(text) {
var time = new Date();
console.log("[" + time.toLocaleTimeString() + "] " + text);
}
// If you want to implement support for blocking specific origins, this is
// where you do it. Just return falseht to refuse WebSocket connections given
// the specified origin.
function originIsAllowed(origin) {
return true; // We will accept all connections
}
// Scans the list of users and see if the specified name is unique. If it is,
// return true. Otherwise, returns false. We want all users to have unique
// names.
function isUsernameUnique(name) {
var isUnique = true;
var i;
for (i = 0; i < connectionArray.length; i++) {
if (connectionArray[i].username === name) {
isUnique = false;
break;
}
}
return isUnique;
}
// Sends a message (which is already stringified JSON) to a single
// user, given their username. We use this for the WebRTC signaling,
// and we could use it for private text messaging.
function sendToOneUser(target, msgString) {
var isUnique = true;
var i;
for (i = 0; i < connectionArray.length; i++) {
if (connectionArray[i].username === target) {
connectionArray[i].sendUTF(msgString);
break;
}
}
}
// Scan the list of connections and return the one for the specified
// clientID. Each login gets an ID that doesn't change during the session,
// so it can be tracked across username changes.
function getConnectionForID(id) {
console.log(connectionArray)
var connect = null;
var i;
for (i = 0; i < connectionArray.length; i++) {
if (connectionArray[i].clientID === id) {
connect = connectionArray[i];
break;
}
}
return connect;
}
// Builds a message object of type "userlist" which contains the names of
// all connected users. Used to ramp up newly logged-in users and,
// inefficiently, to handle name change notifications.
function makeUserListMessage() {
var userListMsg = {
type: "userlist",
users: []
};
var i;
// Add the users to the list
for (i = 0; i < connectionArray.length; i++) {
userListMsg.users.push(connectionArray[i].username);
}
return userListMsg;
}
// Sends a "userlist" message to all chat members. This is a cheesy way
// to ensure that every join/drop is reflected everywhere. It would be more
// efficient to send simple join/drop messages to each user, but this is
// good enough for this simple example.
function sendUserListToAll() {
var userListMsg = makeUserListMessage();
var userListMsgStr = JSON.stringify(userListMsg);
var i;
for (i = 0; i < connectionArray.length; i++) {
connectionArray[i].sendUTF(userListMsgStr);
}
}
// Load the key and certificate data to be used for our HTTPS/WSS
// server.
// var httpsOptions = {
// key: fs.readFileSync("./ssl/host.key"),
// cert: fs.readFileSync("./ssl/host.cert")
// };
// Our HTTPS server does nothing but service WebSocket
// connections, so every request just returns 404. Real Web
// requests are handled by the main server on the box. If you
// want to, you can return real HTML here and serve Web content.
// var httpsServer = https.createServer(httpsOptions, function (request, response) {
// log("Received secure request for " + request.url);
// response.write("Hello world");
// response.end();
// });
// var httpsServer = http.createServer(function (request, response) {
// log("Received secure request for " + request.url);
// response.write("Hello world");
// response.end();
// });
// Spin up the HTTPS server on the port assigned to this sample.
// This will be turned into a WebSocket port very shortly.
httpsServer.listen(port, function () {
log("Server is listening on port " + port);
});
// Create the WebSocket server by converting the HTTPS server into one.
var wsServer = new WebSocketServer({
httpServer: httpsServer,
autoAcceptConnections: false
});
// Set up a "connect" message handler on our WebSocket server. This is
// called whenever a user connects to the server's port using the
// WebSocket protocol.
wsServer.on('request', function (request) {
if (!originIsAllowed(request.origin)) {
request.reject();
log("Connection from " + request.origin + " rejected.");
return;
}
// Accept the request and get a connection.
var connection = request.accept("json", request.origin);
// Add the new connection to our list of connections.
log("Connection accepted from " + connection.remoteAddress + ".");
connectionArray.push(connection);
connection.clientID = nextID;
nextID++;
// Send the new client its token; it send back a "username" message to
// tell us what username they want to use.
var msg = {
type: "id",
id: connection.clientID
};
connection.sendUTF(JSON.stringify(msg));
// Set up a handler for the "message" event received over WebSocket. This
// is a message sent by a client, and may be text to share with other
// users, a private message (text or signaling) for one user, or a command
// to the server.
connection.on('message', function (message) {
if (message.type === 'utf8') {
log("Received Message: " + message.utf8Data);
// Process incoming data.
var sendToClients = true;
msg = JSON.parse(message.utf8Data);
var connect = getConnectionForID(msg.id);
// Take a look at the incoming object and act on it based
// on its type. Unknown message types are passed through,
// since they may be used to implement client-side features.
// Messages with a "target" property are sent only to a user
// by that name.
switch (msg.type) {
// Public, textual message
case "message":
msg.name = connect.username;
msg.text = msg.text.replace(/(<([^>]+)>)/ig, "");
break;
// Username change
case "username":
var nameChanged = false;
var origName = msg.name;
// Ensure the name is unique by appending a number to it
// if it's not; keep trying that until it works.
while (!isUsernameUnique(msg.name)) {
msg.name = origName + appendToMakeUnique;
appendToMakeUnique++;
nameChanged = true;
}
// If the name had to be changed, we send a "rejectusername"
// message back to the user so they know their name has been
// altered by the server.
if (nameChanged) {
var changeMsg = {
id: msg.id,
type: "rejectusername",
name: msg.name
};
connect.sendUTF(JSON.stringify(changeMsg));
}
// Set this connection's final username and send out the
// updated user list to all users. Yeah, we're sending a full
// list instead of just updating. It's horribly inefficient
// but this is a demo. Don't do this in a real app.
if (!connect) {
return
}
connect.username = msg.name;
sendUserListToAll();
sendToClients = false; // We already sent the proper responses
break;
}
// Convert the revised message back to JSON and send it out
// to the specified client or all clients, as appropriate. We
// pass through any messages not specifically handled
// in the select block above. This allows the clients to
// exchange signaling and other control objects unimpeded.
if (sendToClients) {
var msgString = JSON.stringify(msg);
var i;
// If the message specifies a target username, only send the
// message to them. Otherwise, send it to every user.
if (msg.target && msg.target !== undefined && msg.target.length !== 0) {
sendToOneUser(msg.target, msgString);
} else {
for (i = 0; i < connectionArray.length; i++) {
connectionArray[i].sendUTF(msgString);
}
}
}
}
});
// Handle the WebSocket "close" event; this means a user has logged off
// or has been disconnected.
connection.on('close', function (reason, description) {
// First, remove the connection from the list of connections.
connectionArray = connectionArray.filter(function (el, idx, ar) {
return el.connected;
});
// Now send the updated user list. Again, please don't do this in a
// real application. Your users won't like you very much.
sendUserListToAll();
// Build and output log output for close information.
var logMessage = "Connection closed: " + connection.remoteAddress + " (" +
reason;
if (description !== null && description.length !== 0) {
logMessage += ": " + description;
}
logMessage += ")";
log(logMessage);
});
});
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