Some edge cases related to collision detection and possible solutions:
- Overlapping Objects: When objects are initially placed in overlapping positions, collision detection may fail to detect the initial collision state. Solution: Implement an initial collision check or resolution step to handle overlapping objects upon initialization.
- Fast-Moving Objects: High-speed or fast-moving objects may skip collision detection checks between frames, resulting in tunneling or missed collisions. Solution: Implement continuous collision detection (CCD) techniques to detect collisions along the object's path or interpolate positions between frames for accurate detection.
- Large Number of Objects: Performance degradation may occur when handling a large number of objects or complex scenes, leading to slow simulation or frame drops. Solution: Implement spatial partitioning techniques like quadtree to efficiently partition the space and reduce the number of collision checks.
- Dynamic Object Density: Changes in object density or distribution during runtime may impact the performance and effectiveness of collision detection. Solution: Implement dynamic tree rebalancing or adaptive partitioning strategies to optimize the spatial partitioning structure based on object movement and density changes.