- Mid-tier raid based on pest control.
- Takes place on various floating platforms in the void.
- Randomly spawns 4 boss platforms.
Ages have passed since the great wars. The Void Knight Order has taken its dwindling legion and focused efforts to defending the mainlands from the pests that are terrorizing the area. Void commanders, with assistance of adventures have held their encampment and kept the lands safe. Although they have fought valiantly, winds bring rumors that a larger pest invasion looms, the pests have become more organized and begining to overpower the knights. Investigation by the void generals has lead to the discovery that the void high commander has been consumed by an ancient artifact- the eye of the void, and gone rouge. Using the knowlegde possessed by the void priests, she is manipulating the pest guardians who control the pests from behind the curtains to help achieve her ambitions of ruling in the absence of the ancient gods. Adventurers must navigate the void, and journey to her sanctuary, defended by the guardians and defeat her to stop the looming invasion and ascent to power.
Void high commander: A rouge Void Knight overcome by power of the void eye, has been using the pests and pest guardians as an army.
- Human priest
- Summons pests in waves
- Can't be damaged until waves are complete
- After waves commander heals randomly and players must out-DPS it to death. During this phase, the commander will randomly teleport party members to the bottom of the pyramid.
Brawler guardian: A possessed brawler alpha.
- Stomps to do AoE damage.
- Sweeps trunk in direction to knockback.
Defiler guardian:
- Must break fence to get to (WC).
- Spawns defilers outside furnace.
- Depletes prayer by a few points if hit while protecting from range.
Shifter guardian:
- Teleports around and does melee damage.
Splatter guardian:
- Spawns splatters and intervals of 10% of it its health but doesn't move from the center.
- Explosive death.
Torcher guardian:
- Similar to the shifter guardian, the torches does mostly damage.
- Periods of peace at intervals of 25% health where the torcher will "fly" away and return with +10% health regenerated.
Spinner guardian:
- Spawns randomly next to bosses to heal them. Same function, must out-dps healing or defeat spinners.
- Agility to navigate from platform to platform.
- Woodcutting to break through fences.
- Farming and herblore to make potions.
- Cooking and firemaking to take meat and cook it.
- Crafting to craft AoE healing potion bombs (drop to disperse).
- Hunter to scavange boss corpses for rewards.
- Eye of the void: An artifact from the days of the god wars, can be combined with the void mage helm to provide increased magic bonus and "vitality" (random healing), attached to the void ranger helm to increase ranged accuracy and provide "perception" (increased attack distance), or combined with the void melee helm to provide "rage" (extended aggro) and melee bonus.
- PC points at a better rate.
- Chest of returning, a chest which allows you to retrieve items lost in the void (random herbs, arrows, runes, etc)
Completion of your first raid will open up a daily similar to the the Kingdom where you are tasked as the new Void high commander to lead efforts against the remaining pests. The rewards include pest control points and possibly experience/resources. But cap at 7k experience (have to be redeemed to gain more).