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ComplexModifierScene - First simplification
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@Composable | |
fun ComplexModifierScene( | |
nighttime: Boolean, | |
torchon: Boolean, | |
modifier: Modifier = Modifier | |
) { | |
val backgroundColor = if (nighttime && torchon) { | |
TorchLight | |
} else if (!nighttime) { | |
Sunlight | |
} else { | |
Night | |
} | |
val boxModifier = modifier.background(backgroundColor) | |
.fillMaxHeight() | |
.aspectRatio(1f) | |
val updatedModifier = if (nighttime && torchon) { | |
boxModifier | |
.clip(CircleShape) | |
.shadow(elevation = 4.dp, shape = CircleShape) | |
} else if (!nighttime) { | |
boxModifier | |
} else { | |
boxModifier | |
.blur(20.dp) | |
} | |
Box(updatedModifier) { | |
Image(painterResource(R.drawable.outline_yard_24), "Scene", Modifier.fillMaxSize()) | |
} | |
} |
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