Created
May 16, 2016 13:50
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using UnityEngine; | |
using System.IO; | |
using System.Text; | |
using System; | |
public class TerrainHeightParser : MonoBehaviour { | |
private Terrain terrain; | |
private int hmWidth; | |
private int hmHeight; | |
private string ReadFile(string fileName) | |
{ | |
try | |
{ | |
StreamReader reader = new StreamReader(fileName, Encoding.Default); | |
return reader.ReadToEnd(); | |
} | |
catch (Exception e) | |
{ | |
return e.Message; | |
} | |
} | |
void Start() | |
{ | |
terrain = Terrain.activeTerrain; | |
hmWidth = terrain.terrainData.heightmapWidth; | |
hmHeight = terrain.terrainData.heightmapHeight; | |
float[,] terrainHeights = terrain.terrainData.GetHeights(0, 0, hmWidth, hmHeight); | |
string text = ReadFile("Assets/heightmap.txt"); | |
string[] lines = text.Split('\n'); | |
for (int y = 0; y < lines.Length; y++) | |
{ | |
string[] heights = lines[y].Split(','); | |
Debug.Log(heights.Length); | |
for (int x = 0; x < heights.Length; x++) | |
{ | |
int h = 0; | |
try | |
{ | |
h = int.Parse(heights[x]); | |
} catch (Exception ex) | |
{ | |
Debug.Log(ex.Message + ": " + h); | |
} | |
terrainHeights[x, 63 - y] = (h != 0 ? (-h / 10000F) : 0); | |
} | |
} | |
terrain.terrainData.SetHeights(0, 0, terrainHeights); | |
} | |
} |
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