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@Keader
Created December 21, 2016 20:07
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> worldserver.exe!Spell::cancel() Line 3086 C++
worldserver.exe!Unit::InterruptSpell(CurrentSpellTypes spellType, bool withDelayed, bool withInstant) Line 3208 C++
worldserver.exe!Unit::InterruptNonMeleeSpells(bool withDelayed, unsigned int spell_id, bool withInstant) Line 3268 C++
worldserver.exe!Unit::RemoveAurasWithInterruptFlags(unsigned int flag, unsigned int except) Line 4188 C++
worldserver.exe!Unit::UpdatePosition(float x, float y, float z, float orientation, bool teleport) Line 13499 C++
worldserver.exe!Unit::UpdateSplinePosition() Line 528 C++
worldserver.exe!Unit::UpdateSplineMovement(unsigned int t_diff) Line 503 C++
worldserver.exe!Unit::Update(unsigned int p_time) Line 469 C++
worldserver.exe!Creature::Update(unsigned int diff) Line 572 C++
worldserver.exe!Trinity::ObjectUpdater::Visit<Creature>(GridRefManager<Creature> & m) Line 348 C++
worldserver.exe!VisitorHelper<Trinity::ObjectUpdater,Creature>(Trinity::ObjectUpdater & v, ContainerMapList<Creature> & c) Line 46 C++
worldserver.exe!VisitorHelper<Trinity::ObjectUpdater,Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > >(Trinity::ObjectUpdater & v, ContainerMapList<TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > & c) Line 52 C++
worldserver.exe!VisitorHelper<Trinity::ObjectUpdater,GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > >(Trinity::ObjectUpdater & v, ContainerMapList<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > & c) Line 53 C++
worldserver.exe!VisitorHelper<Trinity::ObjectUpdater,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >(Trinity::ObjectUpdater & v, TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > & c) Line 59 C++
worldserver.exe!TypeContainerVisitor<Trinity::ObjectUpdater,TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >::Visit(TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > & c) Line 93 C++
worldserver.exe!Grid<Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >::Visit<Trinity::ObjectUpdater>(TypeContainerVisitor<Trinity::ObjectUpdater,TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > > & visitor) Line 92 C++
worldserver.exe!NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >::VisitGrid<Trinity::ObjectUpdater,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >(const unsigned int x, const unsigned int y, TypeContainerVisitor<Trinity::ObjectUpdater,TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > > & visitor) Line 158 C++
worldserver.exe!Map::Visit<Trinity::ObjectUpdater,TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >(const Cell & cell, TypeContainerVisitor<Trinity::ObjectUpdater,TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > > & visitor) Line 825 C++
worldserver.exe!Map::VisitNearbyCellsOf(WorldObject * obj, TypeContainerVisitor<Trinity::ObjectUpdater,TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > > & gridVisitor, TypeContainerVisitor<Trinity::ObjectUpdater,TypeMapContainer<TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > > > & worldVisitor) Line 674 C++
worldserver.exe!Map::Update(const unsigned int t_diff) Line 718 C++
worldserver.exe!InstanceMap::Update(const unsigned int t_diff) Line 3205 C++
worldserver.exe!MapUpdateRequest::call() Line 43 C++
worldserver.exe!MapUpdater::WorkerThread() Line 115 C++
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