GSoC 2018 is coming to an end. This GIST will present you this project in its current state (August 10, 2018).
We can run a sample vulkan compute application, R/W data to/from the server, and execute a compute shader.
#version 420 core | |
/* frame definition */ | |
uniform mat4 u_matrix_mvp; | |
uniform mat4 u_matrix_m; | |
uniform mat4 u_matrix_v; | |
uniform mat4 u_matrix_p; | |
uniform vec3 u_camera_position; |
The project is split into several parts: