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Lua + GLSL syntax highlighting, for Sublime Text 4
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%YAML 1.2 | |
--- | |
name: Lua-glsl | |
scope: source.lua | |
extends: Packages/Lua/Lua.sublime-syntax | |
version: 2 | |
file_extensions: | |
- lua | |
# Lua with GLSL syntax highlighting within multi-line strings, intended for LÖVR | |
# to use, start a GLSL block with [[//glsl. for example: | |
# local depthShader = lovr.graphics.newShader('unlit', [[//glsl | |
# vec4 lovrmain() { | |
# float d = clamp(1-distance(CameraPositionWorld, PositionWorld)/20, .1, 1); | |
# return Color * vec4(d,d,d,1); | |
# } | |
# ]]) | |
contexts: | |
string: | |
- include: single-quoted-string | |
- include: double-quoted-string | |
- include: multiline-string-glsl | |
- include: multiline-string | |
multiline-string-glsl: | |
- match: '(?i)(\[\[ ?/?/?\*? ?GLSL ?\*?/?)' | |
scope: punctuation.definition.string.begin.lua | |
embed: scope:source.glsl | |
embed_scope: source.glsl.embedded | |
escape: \]\] | |
escape_captures: | |
0: punctuation.definition.string.end.lua |
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