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@KenTheWhaleGoddess
Created October 22, 2023 17:12
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[RenderSystem] vmaAllocateMemory failed for DEVICE_LOCAL memory indicating video memory is full, trying again in system memory as a fallback.
[RenderSystem] vmaAllocateMemory failed for DEVICE_LOCAL memory indicating video memory is full, trying again in system memory as a fallback.
[Developer] Failed to find ui preference 'spec_autodirector_cameraman'
**** Panel id-sb-name__nameicons has fill-parent-flow for width, but isn't in a flowing right layout
**** Panel has fill-parent-flow for height, but isn't in a flowing down or up layout
[RenderSystem] vmaAllocateMemory failed for DEVICE_LOCAL memory indicating video memory is full, trying again in system memory as a fallback.
[SndOperators] Error: Operator set_soundevent_block, EntryMatchList has no free slots!
[SndOperators] Error: Operator set_soundevent_block, EntryMatchList has no free slots!
[SndOperators] Error: Operator set_soundevent_block, EntryMatchList has no free slots!
[SndOperators] Error: Operator set_soundevent_block, EntryMatchList has no free slots!
[SndOperators] Error: Operator set_soundevent_block, EntryMatchList has no free slots!
[SndOperators] Error: Operator set_soundevent_block, EntryMatchList has no free slots!
[SndOperators] Error: Operator set_soundevent_block, EntryMatchList has no free slots!
[SndOperators] Error: Operator set_soundevent_block, EntryMatchList has no free slots!
[SndOperators] Error: Operator set_soundevent_block, EntryMatchList has no free slots!
[SndOperators] Error: Operator set_soundevent_block, EntryMatchList has no free slots!
[SndOperators] Error: Operator set_soundevent_block, EntryMatchList has no free slots!
[SndOperators] Error: Operator set_soundevent_block, EntryMatchList has no free slots!
[SndOperators] Error: Operator set_soundevent_block, EntryMatchList has no free slots!
[RenderSystem] vmaAllocateMemory failed for DEVICE_LOCAL memory indicating video memory is full, trying again in system memory as a fallback.
[RenderSystem] vmaAllocateMemory failed for DEVICE_LOCAL memory indicating video memory is full, trying again in system memory as a fallback.
[RenderSystem] vmaAllocateMemory failed for DEVICE_LOCAL memory indicating video memory is full, trying again in system memory as a fallback.
[RenderSystem] TEXTURESTREAMING: Extremely low memory: Available mem: 33.43 MB, Required: 52.79 MB.
[RenderSystem] rendersystem (Vulkan) tracked resources:
[RenderSystem] VB: 1922 buffers, 254.04 MB
[RenderSystem] IB: 1473 buffers, 186.63 MB
[RenderSystem] CB: 7869 buffers, 5.00 MB
[RenderSystem] TEX: 5999 textures, 2882.54 MB
[RenderSystem] FRAGMENTATION: 0.00 MB
[RenderSystem] EXTERNAL: 0.00 MB
[RenderSystem] TOTAL: 3328.22 MB
[RenderSystem] Texture Streaming:
[RenderSystem] 2,882 / 2,305 MB (non-evictable: 1,805 MB)
[RenderSystem] Overall System GPU memory use:
[RenderSystem] 3,418 / 3,646 MB
[RenderSystem] vmaAllocateMemory failed for DEVICE_LOCAL memory indicating video memory is full, trying again in system memory as a fallback.
[RenderSystem] vmaAllocateMemory failed for DEVICE_LOCAL memory indicating video memory is full, trying again in system memory as a fallback.
[RenderSystem] vmaAllocateMemory failed for DEVICE_LOCAL memory indicating video memory is full, trying again in system memory as a fallback.
[RenderSystem] vmaAllocateMemory failed for DEVICE_LOCAL memory indicating video memory is full, trying again in system memory as a fallback.
[RenderSystem] vmaAllocateMemory failed for DEVICE_LOCAL memory indicating video memory is full, trying again in system memory as a fallback.
[RenderSystem] vmaAllocateMemory failed for DEVICE_LOCAL memory indicating video memory is full, trying again in system memory as a fallback.
[RenderSystem] vmaAllocateMemory failed for DEVICE_LOCAL memory indicating video memory is full, trying again in system memory as a fallback.
[RenderSystem] vmaAllocateMemory failed for DEVICE_LOCAL memory indicating video memory is full, trying again in system memory as a fallback.
[RenderSystem] vmaAllocateMemory failed for DEVICE_LOCAL memory indicating video memory is full, trying again in system memory as a fallback.
[RenderSystem] vmaAllocateMemory failed for DEVICE_LOCAL memory indicating video memory is full, trying again in system memory as a fallback.
[RenderSystem] vmaAllocateMemory failed for DEVICE_LOCAL memory indicating video memory is full, trying again in system memory as a fallback.
[RenderSystem] vmaAllocateMemory failed for DEVICE_LOCAL memory indicating video memory is full, trying again in system memory as a fallback.
[RenderSystem] vmaAllocateMemory failed for DEVICE_LOCAL memory indicating video memory is full, trying again in system memory as a fallback.
[RenderSystem] vmaAllocateMemory failed for DEVICE_LOCAL memory indicating video memory is full, trying again in system memory as a fallback.
[RenderSystem] vmaAllocateMemory failed for DEVICE_LOCAL memory indicating video memory is full, trying again in system memory as a fallback.
**** Panel EmbeddedHudWeaponSelection has fill-parent-flow for height, but isn't in a flowing down or up layout
**** Panel EmbeddedHudWeaponSelection has fill-parent-flow for height, but isn't in a flowing down or up layout
[RenderSystem] vmaAllocateMemory failed for DEVICE_LOCAL memory indicating video memory is full, trying again in system memory as a fallback.
[RenderSystem] vmaAllocateMemory failed for DEVICE_LOCAL memory indicating video memory is full, trying again in system memory as a fallback.
[RenderSystem] vmaAllocateMemory failed for DEVICE_LOCAL memory indicating video memory is full, trying again in system memory as a fallback.
[RenderSystem] vmaAllocateMemory failed for DEVICE_LOCAL memory indicating video memory is full, trying again in system memory as a fallback.
[RenderSystem] vmaAllocateMemory failed for DEVICE_LOCAL memory indicating video memory is full, trying again in system memory as a fallback.
[RenderSystem] vmaAllocateMemory failed for DEVICE_LOCAL memory indicating video memory is full, trying again in system memory as a fallback.
[RenderSystem] vmaAllocateMemory failed for DEVICE_LOCAL memory indicating video memory is full, trying again in system memory as a fallback.
[RenderSystem] vmaAllocateMemory failed for DEVICE_LOCAL memory indicating video memory is full, trying again in system memory as a fallback.
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
[Shooting] cl: ReadFrameInput - Presented data has no mod info
[Shooting] cl: ReadFrameInput - Presented data has no mod info
[Shooting] cl: ReadFrameInput - Presented data has no mod info
[Shooting] cl: ReadFrameInput - Presented data has no mod info
[Shooting] cl: ReadFrameInput - Presented data has no mod info
[Shooting] cl: ReadFrameInput - Presented data has no mod info
[Developer] Failed to find ui preference 'spec_autodirector_cameraman'
**** Panel has fill-parent-flow for height, but isn't in a flowing down or up layout
*DEAD* xXballtacklerXx96 FAZE‎ : ez
*DEAD* Pupin‎ : poggers
[Developer] Failed to find ui preference 'spec_autodirector_cameraman'
**** Panel id-sb-name__nameicons has fill-parent-flow for width, but isn't in a flowing right layout
**** Panel has fill-parent-flow for height, but isn't in a flowing down or up layout
[SndOperators] Error: Operator set_soundevent_block, EntryMatchList has no free slots!
[SndOperators] Error: Operator set_soundevent_block, EntryMatchList has no free slots!
[SndOperators] Error: Operator set_soundevent_block, EntryMatchList has no free slots!
[SndOperators] Error: Operator set_soundevent_block, EntryMatchList has no free slots!
[SndOperators] Error: Operator set_soundevent_block, EntryMatchList has no free slots!
[SndOperators] Error: Operator set_soundevent_block, EntryMatchList has no free slots!
[SndOperators] Error: Operator set_soundevent_block, EntryMatchList has no free slots!
[SndOperators] Error: Operator set_soundevent_block, EntryMatchList has no free slots!
[SndOperators] Error: Operator set_soundevent_block, EntryMatchList has no free slots!
[SndOperators] Error: Operator set_soundevent_block, EntryMatchList has no free slots!
[RenderSystem] vmaAllocateMemory failed for DEVICE_LOCAL memory indicating video memory is full, trying again in system memory as a fallback.
[RenderSystem] vmaAllocateMemory failed for DEVICE_LOCAL memory indicating video memory is full, trying again in system memory as a fallback.
[RenderSystem] vmaAllocateMemory failed for DEVICE_LOCAL memory indicating video memory is full, trying again in system memory as a fallback.
[RenderSystem] vmaAllocateMemory failed for DEVICE_LOCAL memory indicating video memory is full, trying again in system memory as a fallback
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