Created
June 6, 2012 07:51
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three.js sample
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="UTF-8"> | |
<title>Three.js チュートリアル1</title> | |
<script src="/javascripts/Three.js"></script> | |
<style> | |
body { | |
background: #333; | |
color: black; | |
font-size: 16em; | |
} | |
#canvas { | |
position: absolute; | |
left: 0; top: 0; right: 0; bottom: 0; | |
border: 1px solid gray; | |
} | |
</style> | |
</head> | |
<body> | |
Paul<br>Kinlan | |
<div id=canvas></div> | |
</body> | |
<script> | |
var elem = document.querySelector('#canvas') | |
, width = elem.clientWidth | |
, height = elem.clientHeight | |
var renderer = new THREE.WebGLRenderer({antialias: true}); | |
var speed = 10, ystep = 500, rstep = 25, frames = 200; | |
renderer.setSize(width, height); | |
elem.appendChild(renderer.domElement); | |
// renderer.setClearColorHex(0xEEEEEE, 1.0); | |
renderer.clear(); | |
var camera = new THREE.PerspectiveCamera(45, width/height, 1, 10000); | |
camera.position.y = 1000; | |
camera.position.x = 20; | |
camera.position.z = 100; | |
//camera.position.z = 300; | |
camera.lookAt({x:0, y:0, z:-1}); | |
var scene = new THREE.Scene(); | |
for( var i = 0; i < frames; i += 1 ) { | |
var img = i % 2 === 0 ? "1.jpg" : "2.jpg"; | |
var texture = new THREE.ImageUtils.loadTexture('/images/' + img); | |
var plane = new THREE.Mesh( | |
new THREE.PlaneGeometry(250, 150), | |
new THREE.MeshBasicMaterial({map: texture}) | |
// new THREE.MeshBasicMaterial({wireframe: true, color: 0xff0000}) | |
); | |
plane.position.y = -1 * i * ystep; | |
plane.position.z = 200 * Math.sin(Math.PI * i * rstep / 360); | |
plane.position.x = 300 * Math.cos(Math.PI * i * rstep / 2/ 360); | |
scene.add(plane); | |
} | |
renderer.render(scene, camera); | |
var c = 0; | |
var timer = setInterval(function(){ | |
camera.position.y -= (ystep / speed); | |
var z_ = Math.sin(Math.PI * c * rstep / speed / 360); | |
var x_ = Math.cos(Math.PI * c * rstep / speed / 2 / 360); | |
// camera.position.x = x_ * 300 + Math.random()* 10; | |
camera.position.x = x_ * 10 +z_ * 300; | |
camera.position.z = 50 + c * x_ + x_ * 200; | |
// camera.lookAt({x: 0, y: 0, z:1}); | |
renderer.render(scene,camera); | |
c += 1; | |
}, 30); | |
setTimeout(function(){ | |
clearInterval(timer); | |
document.querySelector("#canvas").innerHTML = ""; | |
}, 5000); | |
</script> | |
</html> |
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